Config
Log for #openttdcoop on 1st February 2016:
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00:13:35  *** Hiddenfunstuff has quit IRC
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11:42:46  <happpy> !players
11:42:46  <coopserver> happpy: There are currently 0 players and 1 spectators, making a total of 1 clients connected
11:42:55  <happpy> hi
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14:59:51  <Ramsvs> !pw
14:59:51  <coopserver> Ramsvs: korean
14:59:57  <coopserver> *** Game still paused (connecting clients, number of players)
15:00:05  <coopserver> *** Ramsvs has joined
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15:00:07  <coopserver> *** Game unpaused (number of players)
15:00:27  <V453000> hy
15:00:32  <coopserver> <Ramsvs> Hey
15:00:37  <happpy> hey
15:00:41  <coopserver> <Ramsvs> hi
15:00:50  <happpy> how things
15:00:54  <coopserver> <Ramsvs> fine fine
15:00:57  <coopserver> <Ramsvs> and you all?
15:01:02  <happpy> good
15:07:42  <coopserver> <Ramsvs> lol there is a coal mine at goods/food/gold drop that makes even John McClane envy
15:09:25  <coopserver> <Ramsvs> well, gtg. later
15:09:29  <coopserver> *** Ramsvs has left the game (Leaving)
15:09:30  <coopserver> *** Game paused (number of players)
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16:54:22  <Jam35> !pw
16:54:23  <coopserver> Jam35: sought
16:54:26  <coopserver> *** Game still paused (connecting clients, number of players)
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16:55:58  <happpy> hi jam
16:56:06  <happpy> how things
16:56:36  <coopserver> <Jam35> ok ty
17:06:49  <V453000> yo 666
17:06:55  *** happpy_ has joined #openttdcoop
17:06:58  <V453000> want some drugs?
17:07:39  <coopserver> <Jam35> no I should not take any with this alcohol
17:07:49  <coopserver> <Jam35> oh ok
17:07:51  <coopserver> <Jam35> why not?
17:07:59  <coopserver> <Jam35> whatya got?
17:09:36  <V453000> ttp://www.tt-forums.net/download/file.php?id=189281
17:09:39  <V453000> add h :D
17:09:51  <V453000> heh works even without
17:10:10  <V453000> bridges are fucked up, but the rest .. :)
17:10:26  <Jam35> Tron rails
17:10:32  <Jam35> awesome :)
17:10:38  <V453000> electric maglev :)
17:10:57  <V453000> mainly, junctions work 100% perfectly, no weird overlaying etc
17:11:23  <Jam35> no I was just scrutinizing that :D
17:11:54  <V453000> :)
17:12:07  <Jam35> I like this
17:12:14  <V453000> some seriously bad shit is going on with the bridges though, I need to figure that out
17:12:18  *** happpy has quit IRC
17:12:20  <V453000> yeah I like it a lot myself
17:12:23  <V453000> spent last 2 weeks on it
17:12:28  *** happpy_ is now known as happpy
17:12:29  <Jam35> what other colours do we get?
17:12:40  <V453000> of the tracks?
17:13:28  <V453000> just this, it is maglev, not purr
17:14:10  <Jam35> yes it would not work too well any other colour
17:14:14  <V453000> also, I have started working on the new train set :) planning to release alongside brix
17:14:28  <V453000> the blue is very electric and hence best
17:14:38  <V453000> but I can see it working with other colours in some newgrf like purr
17:14:46  <V453000> this should be the primary though
17:15:30  <V453000> btw noticed the road crossings in the top right? :P
17:16:00  <Jam35> do they animate? :)
17:16:25  <V453000> well those are the 2 states, you can't have more
17:16:27  <V453000> on / off
17:16:40  <V453000> I call it RVs go, trains go states :D on/off is confusing
17:17:47  <Jam35> 2 frames is animated :P I wonder what happens when rv goes through at wrong moment inevitably?
17:18:47  <Jam35> it's like the bridge end piece is too small for the space
17:19:12  <V453000> well, then the hole will open even with RV on top, not a gigantic deal
17:19:18  <V453000> can be considered a glitch but meh
17:19:52  <V453000> you see the vehicle sprite on top anyway, so it doesn't really matter
17:19:58  <Jam35> fair enough but you also will have wrecked vehicle on top sometimes
17:19:59  <Jam35> aha
17:20:09  <V453000> yeah
17:20:24  <V453000> I don't think it is a big deal
17:20:39  <Jam35> no it isn't
17:20:45  <V453000> I prefer to have nice graphics over such edge case tbh ... crashes don't happen often to better player
17:20:51  <V453000> glitch motivates further to avoid them XD
17:20:58  <V453000> hm however
17:20:58  <Jam35> haha ok
17:21:04  <V453000> when you place tram tracks on top
17:21:07  <V453000> it will look weird
17:21:22  <V453000> sheit
17:21:22  <Jam35> hm yes
17:21:40  <V453000> unless...
17:21:53  <V453000> I need to see how tram track crossings are defined :) haven't done those yuet
17:22:00  <V453000> BRIX will definitely also replace tram tracks
17:22:16  <V453000> ofc if it ever becomes a base set then tram tracks can be split, but no reason to avoid them before that happens
17:23:53  <V453000> well, I wanted to make a semaphore regardless
17:24:09  <V453000> which will allow me to remove the barriers anyway XD
17:24:42  <Jam35> the tram rail could have a gap there depending on how much of that sprite is outside of the train rail
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17:27:28  <V453000> good point actually
17:27:44  <V453000> but the thing is that the tram track will always be drawn above it
17:27:57  <V453000> and dodging that will probably be close to impossible
17:31:05  *** Clockworker__ has quit IRC
17:31:43  <Jam35> minor problems aside, it's a nice solution to the 'make the rail visible' thing
17:40:01  <V453000> ye
17:40:35  <V453000> point is, anything more flat will look weird, There either is a hole between the road and the track, or some bridgey thing
17:40:56  <V453000> and especially since trains should be visible on the side of the tracks as well...
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18:07:14  <p3tiny> !pw
18:07:14  <coopserver> p3tiny: pseudo
18:07:20  <coopserver> *** Game still paused (connecting clients, number of players)
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18:13:12  <coopserver> *** p3tiny has left the game (Leaving)
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20:17:31  <coopserver> *** Benny has left the game (Leaving)
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22:20:41  <coopserver> *** Jam35 has left the game (connection lost)
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