Config
Log for #openttdcoop on 2nd February 2016:
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00:20:13  *** will has quit IRC
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08:26:05  <phatmatt> !password
08:26:05  <coopserver> phatmatt: grftab
08:26:21  <V453000> sup yo :)
08:29:18  <phatmatt> long time no see :P
08:29:28  <V453000> hihi :)
08:29:28  <phatmatt> unfortunately something's come up, so brb...
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11:29:39  <happpy> !players
11:29:39  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
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17:09:34  <Benny> !pw
17:09:34  <coopserver> Benny: starts
17:09:38  <coopserver> *** Game still paused (connecting clients, number of players)
17:09:41  <coopserver> *** Benny has joined
17:09:42  <coopserver> *** Game still paused (number of players)
17:10:00  <happpy> hi
17:10:28  <coopserver> *** Benny has joined company #1
17:10:29  <coopserver> *** Game unpaused (number of players)
17:10:42  <Benny> hi
17:10:50  <happpy> how ar u
17:11:14  <coopserver> <Benny> good thx
17:11:23  <coopserver> <Benny> wbu
17:11:37  <happpy> good
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17:16:37  <Benny> ugh trainlimit
17:17:38  <V453000> !rcon set max_trains
17:17:39  <coopserver> Current value for 'max_trains' is: '1200' (min: 0, max: 5000)
17:17:42  <V453000> !rcon set max_trains 1333
17:17:48  <Benny> ty <3
17:27:27  <V453000> yw
17:30:46  <V453000> !pw
17:30:46  <coopserver> V453000: silent
17:30:52  <coopserver> *** Game paused (connecting clients)
17:30:54  <coopserver> *** V453000 has joined
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17:30:57  <coopserver> <V453000> yo
17:31:02  <coopserver> <Benny> ey
17:31:07  <happpy> yo
17:31:33  <coopserver> <V453000> nice, stuff getting expanded
17:31:56  <coopserver> <Benny> yea dwarf and mark did a nice job on that
17:36:20  <coopserver> <Benny> this is about the stage where merging theory loses me. with 4 lane MLs and SLs needing 2
17:39:31  <coopserver> <V453000> theory is easy
17:39:48  <coopserver> <V453000> just let all lines go anywhere
17:40:09  <coopserver> <V453000> and some can have no choices, maximum of those is amount of output lines
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18:45:19  <coopserver> <Benny> someone added 51 trains to a primary with no overflow
18:45:20  <coopserver> <Benny> nice
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19:20:42  <happpy> !players
19:20:42  <coopserver> happpy: There are currently 1 players and 0 spectators, making a total of 1 clients connected
19:20:53  <happpy> hey
19:21:21  <happpy> how the net work going
19:21:43  <coopserver> <Benny> good
19:22:04  <happpy> nice
19:40:10  <Clockworker_> coopserver> <Benny> someone added 51 trains to a primary with no overflow
19:40:15  <Clockworker_> lol don't think it was me
19:40:32  <Benny> must've been the other clockworker :D
19:41:26  <Clockworker_> well now you've ticked me
19:41:51  <Clockworker_> !pw
19:41:51  <coopserver> Clockworker_: rewind
19:41:54  <coopserver> *** Game paused (connecting clients)
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19:42:56  <Clockworker_> I see some of my stations have 40+
19:43:03  <Clockworker_> but I didn't make half of them
19:43:03  <Clockworker_> haha
19:43:20  <coopserver> <Benny> oyomax woods jammed everything ^^,
19:43:29  <coopserver> <Benny> oyonnax woods*
19:44:14  <coopserver> <Clockworker> notice the train numbers
19:44:33  <coopserver> <Clockworker> I must have done it until number 500 tops
19:44:40  <coopserver> <Clockworker> then I stopped joining
19:48:54  <coopserver> *** Clockworker has left the game (Leaving)
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19:49:28  <Clockworker_> also afraid 3rd lane needs to keep going
19:49:31  <Clockworker_> end of it is jamming
19:49:44  <coopserver> <Benny> yep it does
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20:00:18  <coopserver> *** Benny has left the game (Leaving)
20:00:19  <coopserver> *** Game paused (number of players)
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