Config
Log for #openttdcoop on 27th March 2016:
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07:21:22  <Arveen> !pw
07:21:22  <coopserver> Arveen: coming
07:21:25  <coopserver> *** Game still paused (connecting clients, number of players)
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09:28:49  <tyteen4a03> !pw
09:28:49  <coopserver> tyteen4a03: folded
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16:52:50  <Mark> !pw
16:52:50  <coopserver> Mark: anding
16:52:59  <coopserver> *** Game still paused (connecting clients, number of players)
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16:57:23  <coopserver> *** Mark has left the game (Leaving)
16:57:24  <coopserver> *** Game paused (number of players)
17:11:39  <Mark> @op
17:11:39  *** Webster sets mode: +o Mark
17:11:43  <Mark> !getsave https://dl.dropboxusercontent.com/u/55719170/psg270316_1.sav
17:11:43  <coopserver> Starting download...
17:11:46  <coopserver> Savegame successfully downloaded
17:11:51  <Mark> ive got a new map...
17:11:56  <Mark> can someone confirm this one is done?
17:12:06  <Mark> and write a little archive entry
17:12:22  <V453000> yo
17:12:28  <Sylf> The last time I saw, the ICE network was largely unbalanced
17:12:42  <Mark> ive not seen anyone play last week tbh
17:12:49  <Sylf> People built cities and sbahns, and just randomly placed ICE trains
17:13:05  <V453000> Nice job on YETI, Sylf :)
17:13:18  <V453000> imo wreck this game, get new one
17:13:37  <V453000> just write some random short text in the archive XD
17:13:48  <Mark> !save
17:13:49  <coopserver> Saving map...
17:13:50  <coopserver> Map successfully saved to game.sav
17:13:51  <Mark> !transfer
17:13:52  <coopserver> Mark: (transfer <Game Number> <savegame> [Server ID or channel]) -- Transfers 'savegame'. Destination directory and name are configured in ofs-transfersave.py. Game number is used to uniquely name the destination file. Warning: this is the only command where the optional Server ID is the last argument
17:14:00  <Mark> !transfer 310 game.sav
17:14:00  <coopserver> Mark: Attempting to transfer game.sav
17:14:02  <coopserver> Mark: File already exists, not transferring savegame
17:14:25  <Mark> what
17:15:36  <V453000> try to download it and see what it is XD
17:15:43  <V453000> ah
17:15:49  <V453000> 310 is probably there yeah
17:15:51  <V453000> this is 311
17:15:52  <V453000> wrong topic
17:15:55  <Mark> oh
17:16:00  <Mark> !transfer 311 game.sav
17:16:00  <coopserver> Mark: Attempting to transfer game.sav
17:16:01  <coopserver> Transfer done. File now at http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_311_Final.sav
17:16:04  <Mark> k
17:16:13  <Mark> !rcon ls
17:16:15  <coopserver> 0) .. (Parent directory)
17:16:16  <coopserver> 1) psg270316_1.sav
17:16:17  <coopserver> 2) Pumpkin%20Patch%20Transports%2C%2028th%20Oct%202375.sav
17:16:18  <coopserver> 3) PSG311_Start.sav
17:16:19  <Mark> !rcon load 1
17:16:20  <coopserver> 4) ps240116_5.sav
17:16:21  <coopserver> Mark: You have 129 more messages. Type !less to view them
17:16:22  <coopserver> Starting new game
17:16:27  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27510)
17:16:28  <coopserver> *** Game paused (number of players)
17:16:41  <V453000> !pw
17:16:41  <coopserver> V453000: notice
17:16:54  <coopserver> *** Game still paused (connecting clients, number of players)
17:16:58  <coopserver> *** Mark has joined
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17:17:03  <coopserver> *** Game paused (connecting clients)
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17:17:08  <coopserver> <V453000> heyo
17:17:10  <Clockworker_> yeah that game is ded
17:17:26  <coopserver> <Mark> forgot money
17:17:28  <coopserver> <V453000> japanese trains? :D what is your plan Mark?
17:17:34  <coopserver> <Mark> oh crap
17:17:35  <Clockworker_> japanese trains
17:17:37  <coopserver> <Mark> got nuts too
17:17:40  <Clockworker_> delicious
17:17:48  <Clockworker_> !pw
17:17:48  <coopserver> Clockworker_: notice
17:17:51  <coopserver> *** Game paused (connecting clients)
17:17:55  <coopserver> <V453000> ah stole newtrf settings from elsewhere :D
17:17:56  <coopserver> *** Clockworker has joined
17:17:57  <coopserver> <V453000> GG
17:17:58  <coopserver> *** Game unpaused (connecting clients)
17:17:59  <coopserver> <Mark> yea
17:18:05  <coopserver> <Clockworker> whoa small map
17:18:06  <coopserver> <V453000> US train set there as well
17:18:11  <coopserver> <Mark> :D
17:18:13  <coopserver> <V453000> small map is great
17:18:22  <coopserver> <Mark> yes
17:18:54  <coopserver> <Clockworker> what's the plan, stan
17:19:10  <Mark> im going to reload
17:19:18  <Mark> throw out jap trains and us set and cheat money
17:19:22  <Mark> anything else needs changing?
17:19:25  <coopserver> <Clockworker> why
17:19:51  <coopserver> <Clockworker> we use nuts too much :^)
17:19:51  <Mark> cause we need money and i dont like having a huge train list
17:20:06  <coopserver> <V453000> a combination of US + DB set is quite nice
17:20:06  <Mark> cause its best
17:20:20  <coopserver> <V453000> for the small map you will likely have network with just 1 type of trains
17:20:21  <coopserver> <Clockworker> best all the time gets boring
17:20:28  <coopserver> <V453000> so you likely won't utilize the engine choice
17:20:51  <coopserver> <V453000> id say just get DB set and US set, and have a nice game with simple engines and nice wagons :)
17:20:55  <coopserver> <V453000> but do as you like
17:21:01  <coopserver> *** Clockworker has left the game (Leaving)
17:21:04  <Mark> youre the newgrf expert
17:21:24  <coopserver> <V453000> mhm :)
17:22:54  <Clockworker_> you da real mvp
17:23:00  <coopserver> *** Mark has left the game (general timeout)
17:23:10  <V453000> btw I am redoing graphics for factorio trains for 0.13 :P
17:23:22  <Mark> !getsave https://dl.dropboxusercontent.com/u/55719170/psg270316_2.sav
17:23:22  <coopserver> Starting download...
17:23:24  <coopserver> Savegame successfully downloaded
17:23:27  <Mark> !rcon load 1
17:23:28  <coopserver> Starting new game
17:23:29  <coopserver> *** V453000 has left the game (connection lost)
17:23:30  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27510)
17:23:31  <coopserver> *** Game paused (number of players)
17:23:52  <Mark> !pw
17:23:53  <coopserver> Mark: adjust
17:23:59  <coopserver> *** Game still paused (connecting clients, number of players)
17:24:03  <coopserver> *** Mark has joined
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17:24:05  <coopserver> *** Game unpaused (number of players)
17:24:06  <Mark> fuck me
17:24:19  <Sylf> !contentupdate
17:24:19  <coopserver> Sylf: Performing content update
17:24:20  <coopserver> Content server connection established
17:24:45  <coopserver> *** V453000 has left the game (connection lost)
17:24:51  <Sylf> !content
17:24:52  <coopserver> Downloading 47 file(s) (24272949 bytes)
17:24:57  <Mark> !getsave https://dl.dropboxusercontent.com/u/55719170/psg270316_3.sav
17:24:57  <coopserver> Starting download...
17:25:00  <coopserver> Savegame successfully downloaded
17:25:15  <Mark> should i wait for you to finish that Sylf?
17:25:18  <Mark> before reloading
17:25:33  <Sylf> not if you're using good ol newgrfs
17:25:35  <coopserver> Content server connection closed
17:25:44  <Mark> !rcon load 1
17:25:45  <coopserver> Starting new game
17:25:46  <coopserver> *** Mark has left the game (connection lost)
17:25:46  <Mark> i think i am
17:25:47  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27510)
17:25:48  <coopserver> *** Game paused (number of players)
17:25:54  <Mark> !pw
17:25:54  <coopserver> Mark: mapped
17:25:59  <coopserver> *** Game still paused (connecting clients, number of players)
17:26:03  <Sylf> !date
17:26:03  <coopserver> Feb 26 2100
17:26:04  <coopserver> *** Mark has joined
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17:26:12  <coopserver> *** Mark has joined company #1
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17:26:53  <V453000> !pw
17:26:53  <coopserver> V453000: pngapi
17:27:05  *** Mark changes topic to "Cooperative OpenTTD | PSG312 (r27510) | STAGE: Planning | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
17:27:07  <coopserver> *** Game paused (connecting clients)
17:27:18  <absolutis> !dl win64
17:27:18  <coopserver> absolutis: http://binaries.openttd.org/nightlies/trunk/r27510/openttd-trunk-r27510-windows-win64.zip
17:27:19  <coopserver> *** V453000 has joined
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17:27:43  <coopserver> <Mark> what say you V
17:27:44  <coopserver> <V453000> purfekt
17:27:53  <coopserver> <V453000> it's shit per usual but playable
17:27:54  <coopserver> <V453000> :P
17:27:58  <coopserver> <Mark> :)
17:28:15  <absolutis> o/ long time no see
17:28:30  <coopserver> <Mark> hiya :)
17:28:43  <coopserver> <Mark> TL2 BR182
17:28:46  <coopserver> <Mark> its da shit
17:29:34  <coopserver> <V453000> yar
17:29:36  <coopserver> <V453000> hy absolutis
17:29:40  <coopserver> <Mark> got smaller mines @ 300 btw
17:29:47  <coopserver> <V453000> I saw
17:30:05  <coopserver> <V453000> idk if TL3 wouldn't be more fun but as you want
17:30:24  <coopserver> <Mark> perhaps
17:30:27  <coopserver> <Mark> probably needs CL3
17:30:29  <coopserver> <V453000> I won't play this game so make a choice
17:30:32  <coopserver> <V453000> yes it does
17:30:34  <coopserver> <Mark> noob
17:30:55  <coopserver> <V453000> many graphics for factorio  0.13 to be made :P
17:31:21  <coopserver> <Mark> yea CL3 is probably better
17:31:26  <coopserver> <Mark> better capacity/effeciency
17:31:42  <coopserver> <V453000> you can argue the same about TL50
17:31:47  <coopserver> <Mark> :D
17:32:00  <coopserver> <Mark> that would be interesting
17:32:32  <Arveen> full load once every 5 years
17:33:16  <absolutis> !password
17:33:16  <coopserver> absolutis: slovak
17:33:22  <coopserver> *** Game paused (connecting clients)
17:33:23  <coopserver> <V453000> I like the idea of long TL mixing with short TL on one ML where the long TL only goes in 1 direction
17:33:25  <coopserver> *** Absolutis has joined
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17:33:38  <coopserver> <V453000> so you know they don't need to merge
17:33:45  <coopserver> <Mark> yea
17:33:53  <coopserver> <V453000> probably not fit for a small map
17:34:01  <coopserver> <Mark> probably not no
17:34:05  <coopserver> <Mark> we did it a few games ago
17:34:11  <coopserver> <V453000> likel
17:34:40  <coopserver> <Mark> so i vote against voting
17:35:24  *** sbn has quit IRC
17:35:31  <coopserver> <V453000> btw also Sylf: I had an idea for YETI ... how about a mode where you only have worker yards, and one more industry? Meaning the whole thing is a total multipoint to multipoint, because each of the secondaries can only output a low amount of cargo per month
17:35:36  <coopserver> <V453000> so the industry chain would be ultra simple
17:35:57  <coopserver> <V453000> the secondary would make food which you would return to worker yard
17:36:33  <coopserver> <V453000> processing yetis into food would be fun on itself :P
17:36:34  <Sylf> the ultra simple mode?
17:36:38  <coopserver> <V453000> I agree with Mark about voting
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17:36:47  <coopserver> <V453000> well ultra simple but at the same time it is actually quite interesting
17:37:22  <Sylf> worker yard + food processing plant
17:37:23  <Sylf> that's it
17:37:43  <Sylf> and put a production upper limit to the food processing plant?
17:37:44  <coopserver> <V453000> yes
17:37:50  <coopserver> <V453000> exactly
17:38:27  <coopserver> <V453000> of course refit SRNW is the ultimate solution to such network
17:38:32  <coopserver> <V453000> I don't think that is a bad thing though
17:38:46  <Sylf> worker yard still works like before?
17:38:53  <coopserver> <V453000> I guess it could
17:39:01  <Sylf> 4 modes of worker yard
17:39:01  <coopserver> <V453000> why not really, you would just be missing the BDMT
17:39:13  <coopserver> <V453000> :>
17:39:14  <coopserver> <V453000> ye
17:39:37  <Sylf> file that as a new issue :)
17:39:53  <Sylf> I don't think it'll be as simple as it sounds
17:40:04  <Jam35> #311 entry mostly done
17:40:24  <coopserver> <V453000> hehe yeah
17:41:14  <Sylf> It's a big challenge to keep all the coding logic straight in my head with all the different conditions
17:41:59  <Sylf> With the language that doesn't feel like a programming language at all
17:42:27  <Sylf> One feature at a time.  We'll see where things go
17:45:04  <Jam35> !pw
17:45:04  <coopserver> Jam35: airtid
17:45:15  <coopserver> *** Game paused (connecting clients)
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17:45:19  <absolutis> tl3 correct?
17:45:26  <coopserver> <Mark> yep
17:46:38  <V453000> yeah Sylf :D any progress is much appreciated
17:46:44  <V453000> brb bathing little human
17:48:51  <coopserver> *** Jam35 has left the game (Leaving)
17:49:33  <Jam35> !pw
17:49:33  <coopserver> Jam35: ensure
17:49:36  <Jam35> ensure
17:49:40  <coopserver> *** Game paused (connecting clients)
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17:49:54  *** Mark changes topic to "Cooperative OpenTTD | PSG312 (r27510) | STAGE: Building | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
17:50:05  <Jam35> strange
17:50:14  <Jam35> I joined here and stable crashed
17:55:57  <coopserver> *** Jam35 has joined company #1
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17:57:57  <V453000> Sylf: https://dev.openttdcoop.org/issues/8132
17:58:04  <V453000> :)
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17:59:36  <coopserver> <Jam35> BR 182 eh?
17:59:42  <coopserver> <Jam35> where? :D
17:59:52  <V453000> fastest
18:00:05  <coopserver> <Jam35> is hidden
18:00:10  <coopserver> <Jam35> for some reason
18:00:13  <V453000> XD
18:00:18  <V453000> there is show hidden somewhere
18:00:19  <coopserver> <Mark> omg
18:00:24  <coopserver> <Mark> it didnt expire or something did it
18:00:25  <coopserver> <Jam35> yes
18:00:29  <coopserver> <Jam35> idk
18:00:37  <coopserver> <Jam35> I can buy it
18:01:12  <coopserver> <Mark> how did you buy it?
18:01:22  <coopserver> <Jam35> show hidden button
18:01:49  <coopserver> <Mark> well its displayed now
18:02:08  <coopserver> <Mark> what the hell is that feature for anyway? :D
18:02:16  <happpy> hi mark
18:02:21  <happpy> hi v
18:02:22  <coopserver> <Mark> hey
18:02:26  <coopserver> <Jam35> maybe I hid it :D
18:02:29  <coopserver> <Jam35> idk
18:02:30  <happpy> how things
18:02:35  <coopserver> <Jam35> somehow?!
18:02:38  <coopserver> <Mark> :D
18:02:58  <coopserver> <Jam35> of all the trains to randomly hide
18:03:31  <coopserver> <Mark> well
18:03:40  <coopserver> <Mark> the button is on the same place as the buy vehicle button
18:04:05  <coopserver> <Jam35> hm indeed
18:04:17  <coopserver> <Jam35> I did double check the number
18:04:38  <coopserver> <Jam35> so anyway
18:04:40  <coopserver> <Jam35> CL3 it is
18:04:41  <Mark> !rcon set station_spread 64
18:05:48  <coopserver> *** Jam35 has joined spectators
18:05:55  <coopserver> <Jam35> biab
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21:13:54  <sbn> hey
21:13:58  <sbn> what u guys think of this junction
21:14:02  <sbn> is it any good?
21:14:11  <sbn> http://www.skyblownet.com/dump/Wrondhall_Transport_2026-07-19.png
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22:12:29  <happpy> hi sbn
22:12:48  <happpy> looks nice but ther is sume sharp cerv  on ther
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23:42:13  <BiG_MEECH> !players
23:42:13  <coopserver> BiG_MEECH: There are currently 0 players and 1 spectators, making a total of 1 clients connected
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