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00:46:02 *** Progman has quit IRC 00:57:28 *** happpy has quit IRC 01:41:54 *** liq3 has joined #openttdcoop 05:11:16 *** Clockworker_ has joined #openttdcoop 05:18:28 *** Clockworker has quit IRC 06:44:18 *** ODM has joined #openttdcoop 07:20:36 *** Arveen has joined #openttdcoop 07:21:22 <Arveen> !pw 07:21:22 <coopserver> Arveen: coming 07:21:25 <coopserver> *** Game still paused (connecting clients, number of players) 07:21:28 <coopserver> *** Arveen has joined 07:21:29 <coopserver> *** Game still paused (number of players) 07:23:24 <coopserver> *** Arveen has left the game (Leaving) 07:59:16 *** solitaire has joined #openttdcoop 08:23:53 *** absolutis has joined #openttdcoop 09:28:41 *** Arveen has quit IRC 09:28:49 <tyteen4a03> !pw 09:28:49 <coopserver> tyteen4a03: folded 09:28:58 <coopserver> *** Game still paused (connecting clients, number of players) 09:28:59 <coopserver> *** tyteen4a03 has joined 09:29:00 <coopserver> *** Game still paused (number of players) 09:29:01 <coopserver> *** Game unpaused (number of players) 09:30:06 <coopserver> *** tyteen4a03 has left the game (Leaving) 09:30:07 <coopserver> *** Game paused (number of players) 09:39:16 *** StarLite has joined #openttdcoop 09:39:16 *** ChanServ sets mode: +o StarLite 10:15:36 *** Progman has joined #openttdcoop 11:06:56 *** happpymoblic_ has joined #openttdcoop 11:13:54 *** happpymoblic has quit IRC 11:24:50 *** happpymoblic_ is now known as happpymoblic 11:31:29 *** happpy has joined #openttdcoop 11:34:56 *** solitaire has quit IRC 12:15:34 *** Arveen has joined #openttdcoop 12:55:34 *** dr_gonzo has joined #openttdcoop 12:56:07 *** dr_gonzo is now known as Guest9349 14:47:00 *** zwamkat has quit IRC 14:50:23 *** happpymoblic has quit IRC 14:50:57 *** happpymoblic has joined #openttdcoop 15:06:31 *** zwamkat has joined #openttdcoop 15:41:24 *** ODM has quit IRC 15:44:59 *** ODM has joined #openttdcoop 16:13:46 *** happpymoblic has left #openttdcoop 16:13:57 *** happpymoblic has joined #openttdcoop 16:52:50 <Mark> !pw 16:52:50 <coopserver> Mark: anding 16:52:59 <coopserver> *** Game still paused (connecting clients, number of players) 16:53:05 <coopserver> *** Mark has joined 16:53:06 <coopserver> *** Game still paused (number of players) 16:53:07 <coopserver> *** Game unpaused (number of players) 16:57:23 <coopserver> *** Mark has left the game (Leaving) 16:57:24 <coopserver> *** Game paused (number of players) 17:11:39 <Mark> @op 17:11:39 *** Webster sets mode: +o Mark 17:11:43 <Mark> !getsave https://dl.dropboxusercontent.com/u/55719170/psg270316_1.sav 17:11:43 <coopserver> Starting download... 17:11:46 <coopserver> Savegame successfully downloaded 17:11:51 <Mark> ive got a new map... 17:11:56 <Mark> can someone confirm this one is done? 17:12:06 <Mark> and write a little archive entry 17:12:22 <V453000> yo 17:12:28 <Sylf> The last time I saw, the ICE network was largely unbalanced 17:12:42 <Mark> ive not seen anyone play last week tbh 17:12:49 <Sylf> People built cities and sbahns, and just randomly placed ICE trains 17:13:05 <V453000> Nice job on YETI, Sylf :) 17:13:18 <V453000> imo wreck this game, get new one 17:13:37 <V453000> just write some random short text in the archive XD 17:13:48 <Mark> !save 17:13:49 <coopserver> Saving map... 17:13:50 <coopserver> Map successfully saved to game.sav 17:13:51 <Mark> !transfer 17:13:52 <coopserver> Mark: (transfer <Game Number> <savegame> [Server ID or channel]) -- Transfers 'savegame'. Destination directory and name are configured in ofs-transfersave.py. Game number is used to uniquely name the destination file. Warning: this is the only command where the optional Server ID is the last argument 17:14:00 <Mark> !transfer 310 game.sav 17:14:00 <coopserver> Mark: Attempting to transfer game.sav 17:14:02 <coopserver> Mark: File already exists, not transferring savegame 17:14:25 <Mark> what 17:15:36 <V453000> try to download it and see what it is XD 17:15:43 <V453000> ah 17:15:49 <V453000> 310 is probably there yeah 17:15:51 <V453000> this is 311 17:15:52 <V453000> wrong topic 17:15:55 <Mark> oh 17:16:00 <Mark> !transfer 311 game.sav 17:16:00 <coopserver> Mark: Attempting to transfer game.sav 17:16:01 <coopserver> Transfer done. File now at http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_311_Final.sav 17:16:04 <Mark> k 17:16:13 <Mark> !rcon ls 17:16:15 <coopserver> 0) .. (Parent directory) 17:16:16 <coopserver> 1) psg270316_1.sav 17:16:17 <coopserver> 2) Pumpkin%20Patch%20Transports%2C%2028th%20Oct%202375.sav 17:16:18 <coopserver> 3) PSG311_Start.sav 17:16:19 <Mark> !rcon load 1 17:16:20 <coopserver> 4) ps240116_5.sav 17:16:21 <coopserver> Mark: You have 129 more messages. Type !less to view them 17:16:22 <coopserver> Starting new game 17:16:27 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27510) 17:16:28 <coopserver> *** Game paused (number of players) 17:16:41 <V453000> !pw 17:16:41 <coopserver> V453000: notice 17:16:54 <coopserver> *** Game still paused (connecting clients, number of players) 17:16:58 <coopserver> *** Mark has joined 17:16:59 <coopserver> *** Game still paused (number of players) 17:17:00 <coopserver> *** Game unpaused (number of players) 17:17:03 <coopserver> *** Game paused (connecting clients) 17:17:06 <coopserver> *** V453000 has joined 17:17:07 <coopserver> *** Game unpaused (connecting clients) 17:17:08 <coopserver> <V453000> heyo 17:17:10 <Clockworker_> yeah that game is ded 17:17:26 <coopserver> <Mark> forgot money 17:17:28 <coopserver> <V453000> japanese trains? :D what is your plan Mark? 17:17:34 <coopserver> <Mark> oh crap 17:17:35 <Clockworker_> japanese trains 17:17:37 <coopserver> <Mark> got nuts too 17:17:40 <Clockworker_> delicious 17:17:48 <Clockworker_> !pw 17:17:48 <coopserver> Clockworker_: notice 17:17:51 <coopserver> *** Game paused (connecting clients) 17:17:55 <coopserver> <V453000> ah stole newtrf settings from elsewhere :D 17:17:56 <coopserver> *** Clockworker has joined 17:17:57 <coopserver> <V453000> GG 17:17:58 <coopserver> *** Game unpaused (connecting clients) 17:17:59 <coopserver> <Mark> yea 17:18:05 <coopserver> <Clockworker> whoa small map 17:18:06 <coopserver> <V453000> US train set there as well 17:18:11 <coopserver> <Mark> :D 17:18:13 <coopserver> <V453000> small map is great 17:18:22 <coopserver> <Mark> yes 17:18:54 <coopserver> <Clockworker> what's the plan, stan 17:19:10 <Mark> im going to reload 17:19:18 <Mark> throw out jap trains and us set and cheat money 17:19:22 <Mark> anything else needs changing? 17:19:25 <coopserver> <Clockworker> why 17:19:51 <coopserver> <Clockworker> we use nuts too much :^) 17:19:51 <Mark> cause we need money and i dont like having a huge train list 17:20:06 <coopserver> <V453000> a combination of US + DB set is quite nice 17:20:06 <Mark> cause its best 17:20:20 <coopserver> <V453000> for the small map you will likely have network with just 1 type of trains 17:20:21 <coopserver> <Clockworker> best all the time gets boring 17:20:28 <coopserver> <V453000> so you likely won't utilize the engine choice 17:20:51 <coopserver> <V453000> id say just get DB set and US set, and have a nice game with simple engines and nice wagons :) 17:20:55 <coopserver> <V453000> but do as you like 17:21:01 <coopserver> *** Clockworker has left the game (Leaving) 17:21:04 <Mark> youre the newgrf expert 17:21:24 <coopserver> <V453000> mhm :) 17:22:54 <Clockworker_> you da real mvp 17:23:00 <coopserver> *** Mark has left the game (general timeout) 17:23:10 <V453000> btw I am redoing graphics for factorio trains for 0.13 :P 17:23:22 <Mark> !getsave https://dl.dropboxusercontent.com/u/55719170/psg270316_2.sav 17:23:22 <coopserver> Starting download... 17:23:24 <coopserver> Savegame successfully downloaded 17:23:27 <Mark> !rcon load 1 17:23:28 <coopserver> Starting new game 17:23:29 <coopserver> *** V453000 has left the game (connection lost) 17:23:30 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27510) 17:23:31 <coopserver> *** Game paused (number of players) 17:23:52 <Mark> !pw 17:23:53 <coopserver> Mark: adjust 17:23:59 <coopserver> *** Game still paused (connecting clients, number of players) 17:24:03 <coopserver> *** Mark has joined 17:24:04 <coopserver> *** Game still paused (number of players) 17:24:05 <coopserver> *** Game unpaused (number of players) 17:24:06 <Mark> fuck me 17:24:19 <Sylf> !contentupdate 17:24:19 <coopserver> Sylf: Performing content update 17:24:20 <coopserver> Content server connection established 17:24:45 <coopserver> *** V453000 has left the game (connection lost) 17:24:51 <Sylf> !content 17:24:52 <coopserver> Downloading 47 file(s) (24272949 bytes) 17:24:57 <Mark> !getsave https://dl.dropboxusercontent.com/u/55719170/psg270316_3.sav 17:24:57 <coopserver> Starting download... 17:25:00 <coopserver> Savegame successfully downloaded 17:25:15 <Mark> should i wait for you to finish that Sylf? 17:25:18 <Mark> before reloading 17:25:33 <Sylf> not if you're using good ol newgrfs 17:25:35 <coopserver> Content server connection closed 17:25:44 <Mark> !rcon load 1 17:25:45 <coopserver> Starting new game 17:25:46 <coopserver> *** Mark has left the game (connection lost) 17:25:46 <Mark> i think i am 17:25:47 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27510) 17:25:48 <coopserver> *** Game paused (number of players) 17:25:54 <Mark> !pw 17:25:54 <coopserver> Mark: mapped 17:25:59 <coopserver> *** Game still paused (connecting clients, number of players) 17:26:03 <Sylf> !date 17:26:03 <coopserver> Feb 26 2100 17:26:04 <coopserver> *** Mark has joined 17:26:05 <coopserver> *** Game still paused (number of players) 17:26:12 <coopserver> *** Mark has joined company #1 17:26:13 <coopserver> *** Game unpaused (number of players) 17:26:53 <V453000> !pw 17:26:53 <coopserver> V453000: pngapi 17:27:05 *** Mark changes topic to "Cooperative OpenTTD | PSG312 (r27510) | STAGE: Planning | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 17:27:07 <coopserver> *** Game paused (connecting clients) 17:27:18 <absolutis> !dl win64 17:27:18 <coopserver> absolutis: http://binaries.openttd.org/nightlies/trunk/r27510/openttd-trunk-r27510-windows-win64.zip 17:27:19 <coopserver> *** V453000 has joined 17:27:20 <coopserver> *** Game unpaused (connecting clients) 17:27:43 <coopserver> <Mark> what say you V 17:27:44 <coopserver> <V453000> purfekt 17:27:53 <coopserver> <V453000> it's shit per usual but playable 17:27:54 <coopserver> <V453000> :P 17:27:58 <coopserver> <Mark> :) 17:28:15 <absolutis> o/ long time no see 17:28:30 <coopserver> <Mark> hiya :) 17:28:43 <coopserver> <Mark> TL2 BR182 17:28:46 <coopserver> <Mark> its da shit 17:29:34 <coopserver> <V453000> yar 17:29:36 <coopserver> <V453000> hy absolutis 17:29:40 <coopserver> <Mark> got smaller mines @ 300 btw 17:29:47 <coopserver> <V453000> I saw 17:30:05 <coopserver> <V453000> idk if TL3 wouldn't be more fun but as you want 17:30:24 <coopserver> <Mark> perhaps 17:30:27 <coopserver> <Mark> probably needs CL3 17:30:29 <coopserver> <V453000> I won't play this game so make a choice 17:30:32 <coopserver> <V453000> yes it does 17:30:34 <coopserver> <Mark> noob 17:30:55 <coopserver> <V453000> many graphics for factorio 0.13 to be made :P 17:31:21 <coopserver> <Mark> yea CL3 is probably better 17:31:26 <coopserver> <Mark> better capacity/effeciency 17:31:42 <coopserver> <V453000> you can argue the same about TL50 17:31:47 <coopserver> <Mark> :D 17:32:00 <coopserver> <Mark> that would be interesting 17:32:32 <Arveen> full load once every 5 years 17:33:16 <absolutis> !password 17:33:16 <coopserver> absolutis: slovak 17:33:22 <coopserver> *** Game paused (connecting clients) 17:33:23 <coopserver> <V453000> I like the idea of long TL mixing with short TL on one ML where the long TL only goes in 1 direction 17:33:25 <coopserver> *** Absolutis has joined 17:33:26 <coopserver> *** Game unpaused (connecting clients) 17:33:38 <coopserver> <V453000> so you know they don't need to merge 17:33:45 <coopserver> <Mark> yea 17:33:53 <coopserver> <V453000> probably not fit for a small map 17:34:01 <coopserver> <Mark> probably not no 17:34:05 <coopserver> <Mark> we did it a few games ago 17:34:11 <coopserver> <V453000> likel 17:34:40 <coopserver> <Mark> so i vote against voting 17:35:24 *** sbn has quit IRC 17:35:31 <coopserver> <V453000> btw also Sylf: I had an idea for YETI ... how about a mode where you only have worker yards, and one more industry? Meaning the whole thing is a total multipoint to multipoint, because each of the secondaries can only output a low amount of cargo per month 17:35:36 <coopserver> <V453000> so the industry chain would be ultra simple 17:35:57 <coopserver> <V453000> the secondary would make food which you would return to worker yard 17:36:33 <coopserver> <V453000> processing yetis into food would be fun on itself :P 17:36:34 <Sylf> the ultra simple mode? 17:36:38 <coopserver> <V453000> I agree with Mark about voting 17:36:45 *** sbn has joined #openttdcoop 17:36:47 <coopserver> <V453000> well ultra simple but at the same time it is actually quite interesting 17:37:22 <Sylf> worker yard + food processing plant 17:37:23 <Sylf> that's it 17:37:43 <Sylf> and put a production upper limit to the food processing plant? 17:37:44 <coopserver> <V453000> yes 17:37:50 <coopserver> <V453000> exactly 17:38:27 <coopserver> <V453000> of course refit SRNW is the ultimate solution to such network 17:38:32 <coopserver> <V453000> I don't think that is a bad thing though 17:38:46 <Sylf> worker yard still works like before? 17:38:53 <coopserver> <V453000> I guess it could 17:39:01 <Sylf> 4 modes of worker yard 17:39:01 <coopserver> <V453000> why not really, you would just be missing the BDMT 17:39:13 <coopserver> <V453000> :> 17:39:14 <coopserver> <V453000> ye 17:39:37 <Sylf> file that as a new issue :) 17:39:53 <Sylf> I don't think it'll be as simple as it sounds 17:40:04 <Jam35> #311 entry mostly done 17:40:24 <coopserver> <V453000> hehe yeah 17:41:14 <Sylf> It's a big challenge to keep all the coding logic straight in my head with all the different conditions 17:41:59 <Sylf> With the language that doesn't feel like a programming language at all 17:42:27 <Sylf> One feature at a time. We'll see where things go 17:45:04 <Jam35> !pw 17:45:04 <coopserver> Jam35: airtid 17:45:15 <coopserver> *** Game paused (connecting clients) 17:45:18 <coopserver> *** Jam35 has joined 17:45:19 <coopserver> *** Game unpaused (connecting clients) 17:45:19 <absolutis> tl3 correct? 17:45:26 <coopserver> <Mark> yep 17:46:38 <V453000> yeah Sylf :D any progress is much appreciated 17:46:44 <V453000> brb bathing little human 17:48:51 <coopserver> *** Jam35 has left the game (Leaving) 17:49:33 <Jam35> !pw 17:49:33 <coopserver> Jam35: ensure 17:49:36 <Jam35> ensure 17:49:40 <coopserver> *** Game paused (connecting clients) 17:49:43 <coopserver> *** Jam35 has joined 17:49:44 <coopserver> *** Game unpaused (connecting clients) 17:49:54 *** Mark changes topic to "Cooperative OpenTTD | PSG312 (r27510) | STAGE: Building | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 17:50:05 <Jam35> strange 17:50:14 <Jam35> I joined here and stable crashed 17:55:57 <coopserver> *** Jam35 has joined company #1 17:55:57 *** sbn has quit IRC 17:57:57 <V453000> Sylf: https://dev.openttdcoop.org/issues/8132 17:58:04 <V453000> :) 17:58:15 *** sbn has joined #openttdcoop 17:59:36 <coopserver> <Jam35> BR 182 eh? 17:59:42 <coopserver> <Jam35> where? :D 17:59:52 <V453000> fastest 18:00:05 <coopserver> <Jam35> is hidden 18:00:10 <coopserver> <Jam35> for some reason 18:00:13 <V453000> XD 18:00:18 <V453000> there is show hidden somewhere 18:00:19 <coopserver> <Mark> omg 18:00:24 <coopserver> <Mark> it didnt expire or something did it 18:00:25 <coopserver> <Jam35> yes 18:00:29 <coopserver> <Jam35> idk 18:00:37 <coopserver> <Jam35> I can buy it 18:01:12 <coopserver> <Mark> how did you buy it? 18:01:22 <coopserver> <Jam35> show hidden button 18:01:49 <coopserver> <Mark> well its displayed now 18:02:08 <coopserver> <Mark> what the hell is that feature for anyway? :D 18:02:16 <happpy> hi mark 18:02:21 <happpy> hi v 18:02:22 <coopserver> <Mark> hey 18:02:26 <coopserver> <Jam35> maybe I hid it :D 18:02:29 <coopserver> <Jam35> idk 18:02:30 <happpy> how things 18:02:35 <coopserver> <Jam35> somehow?! 18:02:38 <coopserver> <Mark> :D 18:02:58 <coopserver> <Jam35> of all the trains to randomly hide 18:03:31 <coopserver> <Mark> well 18:03:40 <coopserver> <Mark> the button is on the same place as the buy vehicle button 18:04:05 <coopserver> <Jam35> hm indeed 18:04:17 <coopserver> <Jam35> I did double check the number 18:04:38 <coopserver> <Jam35> so anyway 18:04:40 <coopserver> <Jam35> CL3 it is 18:04:41 <Mark> !rcon set station_spread 64 18:05:48 <coopserver> *** Jam35 has joined spectators 18:05:55 <coopserver> <Jam35> biab 18:19:20 <coopserver> *** Mark has joined spectators 18:24:20 <coopserver> *** V453000 has left the game (general timeout) 18:28:49 <coopserver> *** Absolutis has joined spectators 18:28:50 <coopserver> *** Game paused (number of players) 18:35:23 *** Hiddenfunstuff has joined #openttdcoop 18:42:23 *** Compu has quit IRC 18:42:45 *** Compu has joined #openttdcoop 19:33:59 *** liq3 has quit IRC 19:44:30 *** mescalito has quit IRC 19:54:37 *** Clockworker_ has quit IRC 19:54:52 *** Clockworker_ has joined #openttdcoop 20:31:48 *** Guest9349 has quit IRC 20:56:11 <coopserver> *** Absolutis has left the game (Leaving) 20:57:33 *** absolutis has quit IRC 21:13:54 <sbn> hey 21:13:58 <sbn> what u guys think of this junction 21:14:02 <sbn> is it any good? 21:14:11 <sbn> http://www.skyblownet.com/dump/Wrondhall_Transport_2026-07-19.png 21:27:41 *** ODM has quit IRC 21:54:14 *** Arveen has quit IRC 22:12:29 <happpy> hi sbn 22:12:48 <happpy> looks nice but ther is sume sharp cerv on ther 22:17:44 <coopserver> *** Jam35 has left the game (Leaving) 22:23:49 *** StarLite has quit IRC 22:37:46 *** Hiddenfunstuff has quit IRC 22:58:12 *** Progman has quit IRC 23:42:13 <BiG_MEECH> !players 23:42:13 <coopserver> BiG_MEECH: There are currently 0 players and 1 spectators, making a total of 1 clients connected 23:49:00 *** mescalito has joined #openttdcoop