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00:05:31 *** john2288 has joined #openttdcoop 00:06:10 <john2288> !password 00:06:10 <coopserver> john2288: slowly 00:06:15 <coopserver> *** Game still paused (connecting clients, number of players) 00:06:18 <coopserver> *** john2288 has joined 00:06:19 <coopserver> *** Game still paused (number of players) 00:09:19 <coopserver> *** john2288 has left the game (Leaving) 00:09:25 *** john2288 has quit IRC 00:14:16 *** Raish has quit IRC 01:11:03 *** happpy has left #openttdcoop 01:12:26 *** happpymoblic has joined #openttdcoop 01:44:30 *** tycoondemon2 has joined #openttdcoop 01:48:19 *** tycoondemon has quit IRC 03:11:53 <tyteen4a03> !password 03:11:53 <coopserver> tyteen4a03: attach 03:12:11 <coopserver> *** Game still paused (connecting clients, number of players) 03:12:12 <coopserver> *** tyteen4a03 has joined 03:12:13 <coopserver> *** Game still paused (number of players) 03:12:14 <coopserver> *** Game unpaused (number of players) 03:14:11 <coopserver> *** tyteen4a03 has left the game (Leaving) 03:14:12 <coopserver> *** Game paused (number of players) 03:45:41 *** liq3 has joined #openttdcoop 04:00:49 *** BiG_MEECH has quit IRC 04:30:01 *** liq3 has quit IRC 04:33:04 *** liq3 has joined #openttdcoop 05:11:29 *** Clockworker__ has joined #openttdcoop 05:19:20 *** Clockworker_ has quit IRC 05:35:35 *** absolutis has joined #openttdcoop 07:02:39 *** Dionis has joined #openttdcoop 07:06:05 <Dionis> Hi all) please give me password from the public server. I want to watch the game 07:10:34 *** Dionis has quit IRC 08:36:51 *** ektor has joined #openttdcoop 08:39:08 *** tycoondemon2 has quit IRC 08:39:34 *** tycoondemon has joined #openttdcoop 08:48:39 *** ektor has quit IRC 10:05:11 *** happpymoblic has quit IRC 10:32:46 *** Raish has joined #openttdcoop 10:33:35 <Raish> !password 10:33:35 <coopserver> Raish: sooner 10:33:42 <coopserver> *** Game still paused (connecting clients, number of players) 10:33:45 <coopserver> *** Raish has joined 10:33:46 <coopserver> *** Game still paused (number of players) 11:30:03 *** liq3 has quit IRC 11:33:25 *** liq3 has joined #openttdcoop 11:47:59 *** Arveen has joined #openttdcoop 12:22:24 *** Clockworker has joined #openttdcoop 12:26:56 *** Arveen has quit IRC 12:27:56 *** Clockworker__ has quit IRC 12:31:57 *** happpymoblic has joined #openttdcoop 12:52:33 *** StarLite has joined #openttdcoop 12:52:33 *** ChanServ sets mode: +o StarLite 13:18:31 *** Hiddenfunstuff has joined #openttdcoop 13:36:12 *** liq3 has quit IRC 13:37:20 *** Arveen has joined #openttdcoop 13:41:59 *** happpy has joined #openttdcoop 13:49:37 *** Maraxus has joined #openttdcoop 13:49:37 *** ChanServ sets mode: +o Maraxus 13:49:48 <Arveen> !pw 13:49:48 <coopserver> Arveen: backed 13:49:51 <coopserver> *** Game still paused (connecting clients, number of players) 13:49:52 <coopserver> *** Arveen has joined 13:49:53 <coopserver> *** Game still paused (number of players) 13:49:57 <Maraxus> !pw 13:49:57 <coopserver> Maraxus: backed 13:50:08 <coopserver> *** Game still paused (connecting clients, number of players) 13:50:10 <coopserver> *** Maraxus has joined 13:50:11 <coopserver> *** Game still paused (number of players) 13:52:22 <happpy> hey Maraxus 13:52:24 <happpy> how ar u 14:05:26 *** solitaire has joined #openttdcoop 14:25:25 <coopserver> *** Raish has left the game (Leaving) 14:27:53 <coopserver> *** Maraxus has joined company #1 14:27:54 <coopserver> *** Game unpaused (number of players) 14:37:55 <coopserver> *** Maraxus has joined spectators 14:37:56 <coopserver> *** Game paused (number of players) 14:46:16 <coopserver> *** Maraxus has joined company #1 14:46:17 <coopserver> *** Game unpaused (number of players) 14:46:42 <absolutis> !pw 14:46:42 <coopserver> absolutis: recopy 14:47:04 <absolutis> !pw 14:47:04 <coopserver> absolutis: resize 14:47:16 <coopserver> *** Game paused (connecting clients) 14:47:22 <coopserver> *** Absolutis has joined 14:47:23 <coopserver> *** Game unpaused (connecting clients) 15:09:02 *** ODM has joined #openttdcoop 15:18:47 <coopserver> *** Arveen has left the game (Leaving) 15:18:50 *** Arveen has quit IRC 15:31:39 *** BiG_MEECH has joined #openttdcoop 15:44:35 <coopserver> *** Absolutis has joined spectators 15:44:40 <coopserver> *** Maraxus has joined spectators 15:44:41 <coopserver> *** Game paused (number of players) 15:45:42 <Clockworker> !pw 15:45:42 <coopserver> Clockworker: hangar 15:45:45 <coopserver> *** Game still paused (connecting clients, number of players) 15:45:49 <coopserver> *** Clockworker has joined 15:45:50 <coopserver> *** Game still paused (number of players) 15:45:51 <coopserver> *** Game unpaused (number of players) 15:46:26 <coopserver> <Clockworker> wow just one hub left 15:46:44 <coopserver> <Clockworker> taken 15:46:52 <happpy> hi 15:48:32 <coopserver> *** Maraxus has joined company #1 15:48:47 <Jam35> !pw 15:48:47 <coopserver> Jam35: sizing 15:48:51 <coopserver> *** Game paused (connecting clients) 15:48:57 <coopserver> *** Jam35 has joined 15:48:58 <coopserver> *** Game unpaused (connecting clients) 15:49:10 <coopserver> *** Jam35 has joined company #1 15:49:15 <coopserver> <Jam35> ello 15:49:19 <coopserver> <Maraxus> hi 15:49:21 <coopserver> <Clockworker> olle 15:50:33 <coopserver> <Jam35> I see 2 more (MSHs) to build 15:50:51 <coopserver> <Clockworker> true 15:51:00 <coopserver> <Jam35> just somebody has filled in the gaps :) 15:51:08 <coopserver> <Clockworker> that yeah 15:51:11 <coopserver> <Clockworker> only saw on gap left 15:51:12 <coopserver> <Clockworker> hehe 15:51:44 <coopserver> *** Maraxus has joined spectators 16:04:35 <happpy> how things Clockworker 16:05:22 <coopserver> *** Absolutis has joined company #1 16:08:23 <Clockworker> things are good 16:08:25 <Clockworker> and you? 16:08:42 <happpy> good 16:12:24 *** Raish has quit IRC 16:17:30 <coopserver> *** Jam35 has joined spectators 16:19:08 <coopserver> *** Absolutis has joined spectators 16:23:55 <coopserver> *** Jam35 has joined company #1 16:32:33 <coopserver> *** Jam35 has joined spectators 16:37:23 <coopserver> *** Jam35 has joined company #1 16:38:26 <coopserver> *** Absolutis has left the game (Leaving) 16:46:30 *** Progman has joined #openttdcoop 17:01:22 <coopserver> *** Jam35 has joined spectators 17:11:36 <coopserver> *** Clockworker has left the game (general timeout) 17:11:37 <coopserver> *** Game paused (number of players) 17:11:55 *** Clockworker_ has joined #openttdcoop 17:11:58 <Clockworker_> !pw 17:11:58 <coopserver> Clockworker_: clears 17:12:01 <coopserver> *** Game still paused (connecting clients, number of players) 17:12:05 <coopserver> *** Clockworker has joined 17:12:06 <coopserver> *** Game still paused (number of players) 17:12:07 <coopserver> *** Game unpaused (number of players) 17:14:36 <Clockworker_> goddammit stop catching my bribing 17:14:37 <Clockworker_> :^) 17:19:19 *** Clockworker has quit IRC 17:25:37 *** Raish has joined #openttdcoop 17:40:13 <coopserver> *** Jam35 has joined company #1 17:40:40 <coopserver> *** Jam35 has joined spectators 17:43:18 <Clockworker_> do these trains have good accel? 17:52:42 <Clockworker_> BBH02 done 17:53:01 <Clockworker_> short prios, can be expanded 18:01:16 <coopserver> *** Clockworker has left the game (Leaving) 18:01:17 <coopserver> *** Game paused (number of players) 18:08:07 *** absolutis has quit IRC 18:10:57 *** Arveen has joined #openttdcoop 18:11:31 <coopserver> *** Maraxus has joined company #1 18:11:32 <coopserver> *** Game unpaused (number of players) 18:12:12 <Arveen> !pw 18:12:12 <coopserver> Arveen: anyone 18:12:16 <coopserver> *** Game paused (connecting clients) 18:12:17 <coopserver> *** Arveen has joined 18:12:18 <coopserver> *** Game unpaused (connecting clients) 18:13:05 <Arveen> nice sign @ "the immortal refinery" :D 18:14:23 <Raish> !pw 18:14:23 <coopserver> Raish: anyone 18:15:18 <Raish> !pw 18:15:18 <coopserver> Raish: styled 18:15:28 <coopserver> *** Game paused (connecting clients) 18:15:31 <coopserver> *** Raish has joined 18:15:32 <coopserver> *** Game unpaused (connecting clients) 18:23:26 <coopserver> *** Arveen has joined company #1 18:23:57 <coopserver> <Raish> I am still quite noob in this game, but isnt using PBS better than presignals at the entry of station? Not only easier, but even more effective. 18:24:59 <Arveen> depends on how the station is designed 18:27:24 <hylje> pbs is often better, but it's fairly resource intensive 18:27:33 <V453000> it's not hylje 18:27:53 <V453000> the biggest reason why use block signals is that you simply learn to build properly, and after that you can make hacks with PBS 18:28:17 <V453000> of course there are cases when either is inferior, or doing the things is simply impossible with one or the other 18:28:19 <Arveen> btw: can overflows be build with pbs signals ? 18:28:35 <V453000> yes but they tend to be unreliable/you need to do a lot of hacks 18:28:46 <V453000> and never have proper conditions 18:29:12 <coopserver> <Raish> Do not get me wrong, I do not like PBS and do not use that if I do not have to, but I am watching these stations on map and I do not really get cocns of block signals here 18:30:01 <coopserver> <Arveen> oh i just noticed there is someone else also building on that msh for the factory 18:30:36 <coopserver> <Maraxus> indeed 18:30:50 <coopserver> <Arveen> you want to finish it or is it ok if i finish the upper part i started ? 18:31:00 <coopserver> <Maraxus> go ahead 18:31:16 <coopserver> <Arveen> ok - i think we are off by like 3 fields or so 18:31:19 <coopserver> <Arveen> should be np 18:31:41 <V453000> yeah sure :) as I said, it is just good practice in order to understand how things work, so people use block signals 18:32:02 <V453000> of course most people do "just because openttdcoop does that", but learning is the actual reason why openttdcoop does that 18:40:50 <coopserver> <Arveen> does the exit lines from the factory cross the bottom ml or the incoming to factory first ? 18:40:53 <coopserver> <Arveen> or doesnt matter 18:41:28 <coopserver> <Maraxus> doesn't matter as long as it fits 18:41:38 <coopserver> <Arveen> ok ;D 18:42:34 *** Clockworker_ has quit IRC 18:42:59 *** Clockworker_ has joined #openttdcoop 18:43:07 <V453000> if I fits, I sits 18:50:54 <Clockworker_> sounds gay tbh 18:51:07 <V453000> is cheezburger 18:55:08 <coopserver> <Arveen> this is TL3 correct ? 18:55:43 <coopserver> <Maraxus> TL3 and CL3 yes 18:57:46 *** Clockworker_ has quit IRC 18:58:00 *** Clockworker_ has joined #openttdcoop 18:59:54 *** Clockworker has joined #openttdcoop 19:01:54 <coopserver> <Arveen> how long should a bridge/tunnel be here max? 19:03:12 <coopserver> <Maraxus> 9 for 2 bridges and 14 for 3 bridges 19:06:19 *** Clockworker_ has quit IRC 19:10:13 *** Mucht has joined #openttdcoop 19:10:13 *** ChanServ sets mode: +o Mucht 19:38:55 *** liq3 has joined #openttdcoop 19:39:00 <coopserver> <Maraxus> and it's finished :) 19:39:07 <coopserver> <Arveen> :) 19:39:24 <coopserver> <Arveen> after all those years im still have problems with the joiner part 19:39:38 <coopserver> <Arveen> *having 19:40:28 <coopserver> <Maraxus> joiners is a challenge - there are so many ways to do them 19:40:29 <coopserver> <Arveen> love building exits - hate building joiners hehe 19:42:28 <coopserver> <Arveen> i always tend to build huge joiners 19:43:01 <Clockworker> I'm p. bad at stations 19:43:18 <Clockworker> I only copypaste a couple designs 19:43:31 <Clockworker> but there's usually an issue or two, haha 19:45:20 <^Spike^> Clockworker the way to get better at it is just doing it, and learning from the mistakes :) 19:45:33 <coopserver> <Maraxus> my biggest challenge is expanding BBHs - that quickly turns into a mess 19:45:40 <^Spike^> i still blame ODM for getting me here... "yeah you cna build that slh" ended up behind a BBH 19:45:42 <Clockworker> I'm aware, but I can't help feeling intimidated about it 19:45:53 <Arveen> BBHs and joiners - the reason why i play 1024x1024 offline games : http://mrftp.mooo.com:20080/tmp/Joiners.jpg 19:46:30 <^Spike^> only seeind some sync issues in that one 19:47:00 <^Spike^> on the tunnels that is mostly\ 19:47:12 <^Spike^> doesn't look too bad overall 19:47:32 <^Spike^> and considering i haven't played in a while and still notice that says alot about getting the hang of it :D 19:48:47 <Arveen> :D 19:50:08 <coopserver> <Maraxus> your joiners has a few signalling issues, but otherwise solid 19:51:22 <^Spike^> in-game or the pic Maraxus? :) 19:51:29 <coopserver> <Maraxus> the pic 19:52:17 <^Spike^> as said what i saw was some of the tunnels not being synced :) 19:52:26 <Arveen> im still testing with the signaling on the ML if its better to block the whole line when a train joins or just the section and such 19:52:32 <^Spike^> i dare to say you trains from N take the same path to E alot 19:52:58 <^Spike^> and not the other tunnel 19:53:04 <^Spike^> unless there is a train blocking it :) 19:53:04 <Arveen> that game has like ~10 of those hubs and ~350 trains - not much going on yet 19:55:47 <coopserver> <Raish> Soo, is there any big reason between MSH and BBH? 19:56:01 <^Spike^> msh onl;y connects from ML to a station 19:56:10 <^Spike^> BBH connects ML to each other 19:56:14 <^Spike^> @msh 19:56:15 <Webster> msh: Main Station Hub, see also: http://www.openttdcoop.org/blog/2009/06/14/re-introducing-main-station-hubs/ 19:56:19 <^Spike^> @bh 19:56:23 <^Spike^> i still know stuff! :) 19:56:24 <^Spike^> @bbh 19:56:25 <Webster> bbh: Back Bone Hub, see also: http://wiki.openttdcoop.org/Backbone_Hub 19:57:27 <coopserver> <Raish> So, outside of what is connecting with what - there is no difference? 19:58:04 <^Spike^> well a MSH should be same width as the ML but have no additional SLs on the track that leads to the main station 19:58:21 <^Spike^> reading through the short blog post Mark made does explain it good 20:01:00 *** Hiddenfunstuff has quit IRC 20:01:51 <Raish> Thanks! I've found watching your old games here pretty awesome. Btw - those crazy projects at ProZone, is it still alive? 20:02:27 <V453000> that is solid stuff Arveen 20:02:38 <V453000> ProZone is alive, there is even a game on now :) 20:02:43 <Arveen> thank you :) 20:04:05 <Jam35> that game only gets played when it's using same version as Public :D 20:04:15 <Jam35> in my case 20:04:28 <Jam35> they both need updating tbh 20:05:03 <^Spike^> ottdau doesn't work anymore? :) 20:05:12 <^Spike^> used to use that to play ps/pz simultaneously :D 20:05:29 <Jam35> idk what that is 20:05:36 <^Spike^> ottd auto update 20:05:42 <^Spike^> was a tool to manage multiple instances 20:05:44 <Jam35> then yes I do 20:05:58 <Jam35> I pointed someone at it the other day 20:06:13 <Jam35> I haven't tried to use it 20:06:24 <Jam35> it is simple enough to update manually really 20:06:29 <^Spike^> true 20:07:08 <Clockworker> is there a way to save favorite servers 20:07:13 <Clockworker> instead of just the last one joined 20:07:21 <Jam35> yes 20:07:25 <Jam35> by adding server 20:07:31 <V453000> what 20:07:37 <Jam35> they get saved in .cfg 20:07:44 <Jam35> add server button 20:07:45 <V453000> O_O 20:08:02 <V453000> I thought that was just for IP connecting 20:08:17 <Clockworker> thanks 20:08:19 <^Spike^> V has been playing this game for years 20:08:21 <Clockworker> !pw 20:08:22 <coopserver> Clockworker: hashes 20:08:25 <coopserver> *** Game paused (connecting clients) 20:08:28 <coopserver> *** Clockworker has joined 20:08:29 <coopserver> *** Game unpaused (connecting clients) 20:08:29 <^Spike^> telling the fact guys: Yeah ottd doesn't have server favorites 20:08:37 <Clockworker> pfft 20:08:38 <^Spike^> and then learns it has for years without him noticing :D 20:08:47 <Clockworker> I've been playing for years and I didn't know you could hit R to remove signals 20:08:53 <Clockworker> I'd remove tracks and redo them 20:08:54 <Clockworker> haha 20:08:59 <^Spike^> or remove tracks 20:09:04 <^Spike^> or almost everything with R :) 20:09:08 <V453000> clue I has not 20:09:09 <coopserver> <Clockworker> yep 20:09:09 <V453000> gnight 20:09:10 <coopserver> <Clockworker> stations too 20:09:15 <coopserver> <Clockworker> I'd delete a whole station and all 20:09:23 <coopserver> <Arveen> haha - i also learned shortcuts just a few months ago 20:09:29 <Jam35> first time I saw V learns something 20:09:33 <^Spike^> hehe 20:09:40 <coopserver> <Clockworker> hahahaha 20:09:48 <^Spike^> we still need to learn from V where he farms all the time :D 20:16:39 <coopserver> *** Jam35 has left the game (Leaving) 20:17:15 <coopserver> *** Maraxus has left the game (Leaving) 20:18:20 *** Maraxus has quit IRC 20:21:56 *** ODM has quit IRC 20:22:37 <Jam35> https://dl.dropboxusercontent.com/u/51134233/screenshot.png 20:22:51 <Jam35> the prozone game 20:23:01 <Clockworker> autismspeaks.org 20:23:07 <Arveen> haha 20:23:19 <Clockworker> (I'm really just seething with jealously at skillz) 20:23:29 <Arveen> is that 32bit gfx or just blurry 8bit ? 20:23:38 <Clockworker> that's RAWR 20:23:42 <Clockworker> 32bpp 20:23:45 <Jam35> enforced 20:23:46 <Jam35> yeah 20:24:01 <Arveen> i like those tube tunnels 20:24:09 <Jam35> you can look its open to anybody 20:24:21 <Jam35> channel is #openttdcoop.pro 20:24:45 <Jam35> its unreleased RAWR 0.0.2 20:25:02 <Jam35> yes the bridges are nice 20:27:04 <Clockworker> actually the bridges are wha I'm not a fan of 20:27:05 <Clockworker> haha 20:27:59 <Arveen> well i always have them disabled in transparency - so its maybe just seeing a bridge at all in a long time :P 20:28:13 <Raish> these colorful rails serves as markers? 20:29:36 <Jam35> that is V's SLH, they show direction of travel in and out of the hub 20:29:50 <Jam35> it is 3.5 way hub 20:30:03 <Jam35> like SLH both sides if that makes sense 20:30:27 <Jam35> so you have 4 colours RBGY 20:30:34 <Jam35> grey is normal ML 20:31:44 <Raish> Oh, I get it now :) 20:31:53 <Jam35> the game is an attempt to better 1800 trains on a 256x256 map 20:32:04 <Jam35> we are at 1700 ish 20:32:35 <Clockworker> I'm really super partial to the default bridges 20:32:36 <Clockworker> I love them 20:35:59 <coopserver> *** Clockworker has left the game (Leaving) 20:38:53 <Jam35> https://dl.dropboxusercontent.com/u/51134233/Winfingley%20Transport%2C%204th%20Apr%203000.png 20:38:59 <Jam35> new bridges ftw 20:39:16 <Arveen> "in the year 3000" 20:39:54 <Jam35> mono girder 20:40:01 <Jam35> whenever that comes out 20:48:58 *** Progman has quit IRC 20:52:18 <coopserver> *** Raish has left the game (Leaving) 20:56:02 *** StarLite has quit IRC 21:24:03 <Arveen> im out for tonight - gn8 everybody 21:24:57 <coopserver> *** Arveen has left the game (Leaving) 21:24:58 <coopserver> *** Game paused (number of players) 21:28:42 *** Arveen has quit IRC 21:32:33 *** Mucht has quit IRC 21:32:48 *** Mucht has joined #openttdcoop 21:32:48 *** ChanServ sets mode: +o Mucht 21:58:06 *** allometry has joined #openttdcoop 22:01:49 *** allometry has left #openttdcoop 22:51:03 *** innocenat has quit IRC 22:51:24 *** innocenat has joined #openttdcoop 23:21:02 *** theholyduck has quit IRC 23:21:23 *** theholyduck has joined #openttdcoop