Config
Log for #openttdcoop on 23rd April 2016:
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00:47:42  <happpy> heem a bit werd  ethereal whisper
00:47:52  <happpy> !players
00:47:53  <coopserver> happpy: There are currently 0 players and 1 spectators, making a total of 1 clients connected
00:50:12  <happpy> !date
00:50:12  <coopserver> Jun 02 2140
01:06:39  <Clockworker> toy set is awful
01:06:51  <Clockworker> !players
01:06:51  <coopserver> Clockworker: There are currently 0 players and 1 spectators, making a total of 1 clients connected
01:48:33  <BiG_MEECH> yo
01:48:38  * BiG_MEECH slaps Clockworker around a bit with a large fishbot
01:56:22  <Clockworker> hiho
02:01:54  <BiG_MEECH> yoyo
02:03:14  <Ethereal_Whisper> Hi
02:03:27  <BiG_MEECH> heya
02:03:36  <Ethereal_Whisper> I have successfully rebuilt the world with 17 years of work and about 0 million :D
02:03:47  <Ethereal_Whisper> All industries are in operation and all towns now have their population back
02:04:32  <Clockworker> !pw
02:04:32  <coopserver> Clockworker: refits
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03:24:53  <BiG_MEECH> your single player game ethereal_whisper?
03:25:07  <Ethereal_Whisper> Eh?
03:25:27  <BiG_MEECH> <Ethereal_Whisper> I have successfully rebuilt the world with 17 years of work and about 0 million :D
03:25:28  <BiG_MEECH> ^^
03:25:33  <Ethereal_Whisper> Yes. :D
03:25:36  <Ethereal_Whisper> 128x128 Toyland map
03:25:45  <Ethereal_Whisper> I used magic bulldozer to destroy the entire world
03:25:47  <Ethereal_Whisper> Lol
03:27:24  <Ethereal_Whisper> http://i.imgur.com/Eoa0r2a.png is this gonna pick up from both mines or am I dreaming
03:31:13  <Ethereal_Whisper> It is :D
03:39:39  <BiG_MEECH> Do you know how to do the magic teleport?
03:39:51  <Ethereal_Whisper> No. What's that?
03:40:20  <BiG_MEECH> like how you place 1 station tile then join it to the other station?
03:41:04  <BiG_MEECH> that way you wont need as long of a station
03:41:11  <BiG_MEECH> i can show you if you want
03:41:19  <Ethereal_Whisper> Sure
03:41:58  <Sylf> https://wiki.openttdcoop.org/Stationwalk
03:42:00  <BiG_MEECH> is your server up ?
03:42:05  <BiG_MEECH> yes
03:42:12  <BiG_MEECH> that guy to the rescue :D
03:42:42  <BiG_MEECH> asian lurkersssssssssss
03:42:44  <BiG_MEECH> xD
03:44:08  <Ethereal_Whisper> http://i.imgur.com/OzzSyzw.png so I probably could have "station walked" Great Parninghead Docks with Buntbourne West and wouldn't have needed the ship line?
03:44:56  <Sylf> It's a matter of personal taste if you're playing solo
03:45:35  <Sylf> you could, but whether you welcome such building style or not is up to you to decide
03:46:20  <BiG_MEECH> usually when they're that far apart i'd probably just make another station
03:46:44  <BiG_MEECH> esp if it grows production largely, you'll be overwhelmed with a smaller station unless you have lots of room to expand
03:47:14  <Ethereal_Whisper> I thought an additional train station would have been too close together and created another spaghetti junction as I screwed around with it, hence I made a short shipping transfer line
03:47:29  <BiG_MEECH> you can also station walk with different stuff like airport or even a road vehicle station
03:47:30  <Ethereal_Whisper> That way I can serve Great Parninghead Docks with more trains as the fruit ship just drops off fruit from Buntborne West
03:48:37  <BiG_MEECH> I salute you that you employ dock workers :D
03:49:20  <Sylf> too many station walks, and you'll be sniped by out-of-work union bosses
03:50:44  <BiG_MEECH> lol
03:50:51  <BiG_MEECH> clearly
03:52:19  <BiG_MEECH> the train union will be pissed that you're using more boats!
03:56:30  <Sylf> pshhh, don't worry bout that.  The maritime union will shelter you good.
03:56:31  <Ethereal_Whisper> What should I name this big lake I'm basing a lot of ship transport around?
03:57:27  <Sylf> Springfield Lake from The Simpsons
03:57:38  <Sylf> huzzah for the 3-eyed fish
03:57:43  <BiG_MEECH> we put the spring in springfield
03:57:54  <Ethereal_Whisper> Ok. Now how do I make a sign? Lol
03:58:03  <BiG_MEECH> landscape toolbar
03:58:53  <Sylf> ok, I was wrong
03:58:54  <Sylf> https://www.google.com/search?q=springfield+lake+the+simpsons+map&biw=1858&bih=987&tbm=isch&imgil=hvSrNqNSNkm52M%253A%253BtPWRdJNJ449URM%253Bhttp%25253A%25252F%25252Fadn.blam.be%25252Fspringfield%25252Fsimpsons_places.php&source=iu&pf=m&fir=hvSrNqNSNkm52M%253A%252CtPWRdJNJ449URM%252C_&usg=__dWcuWfwF-2VObQI6ZwDh6CwApwU%3D&ved=0ahUKEwiwr8yq76PMAhVE3mMKHYqJDssQyjcIJQ&ei=7vIaV7CADMS8jwOKk7rYDA#imgrc=hvSrNqNSNkm52M%3A
03:58:55  <Webster> Title: springfield lake the simpsons map - Google-Suche (at www.google.com)
03:59:05  <Sylf> It's Lake Springfield
03:59:25  <BiG_MEECH> http://vignette1.wikia.nocookie.net/simpsons/images/0/06/Blinky.jpg
04:01:29  <BiG_MEECH> they should make a grand theft auto game that's the simpsons
04:01:36  <Ethereal_Whisper> http://i.imgur.com/IXxtvjc.png :D
04:01:40  <BiG_MEECH> where you do missions around town
04:02:00  <BiG_MEECH> :D
04:02:08  <BiG_MEECH> that Leda's a babe! :D
04:05:20  <BiG_MEECH> You watch a lotta Simpsons, Sylf ?
04:12:53  <Sylf> nada
04:15:17  <BiG_MEECH> okay
04:19:30  <Ethereal_Whisper> mfw I build a passenger train and forget to add passenger cars
04:21:19  <BiG_MEECH> joked last night about picking up passengers and taking them to the meat plant
04:22:14  <BiG_MEECH> ITS PEOPLE
04:24:46  <Ethereal_Whisper> Lol
04:27:43  <Ethereal_Whisper> A diamiond mine gave out :(
04:30:06  <BiG_MEECH> need more prospectors
04:30:49  <BiG_MEECH> https://img.buzzfeed.com/buzzfeed-static/static/2013-12/enhanced/webdr07/20/11/enhanced-buzz-12740-1387558444-15.jpg
04:30:58  <BiG_MEECH> GOOOOOOLD!
04:34:56  <Ethereal_Whisper> I prospected some water. Only 2 water sources on the map made it difficult to grow towns
04:34:58  <Ethereal_Whisper> Now I have 3
04:39:54  <Clockworker> https://dl.dropboxusercontent.com/u/71312462/ShareX/2016/04/shot_129.jpg
04:39:56  <Clockworker> loss ;_;
04:40:02  <Clockworker> CARRY HARDER I guess
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05:13:26  <Arveen> !pw
05:13:26  <coopserver> Arveen: filled
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07:50:07  <Ethereal_Whisper> http://i.imgur.com/eyrbf0u.png pickup stations that cover two primary industries with the same station (without station walking, I've decided I consider that "cheap") ftw
07:51:54  <Ethereal_Whisper> And later on down the network I have a double drop :D
07:51:55  <absolutis> eugh, cl1
07:52:04  <Ethereal_Whisper> cl1?
07:52:12  <absolutis> !help
07:52:12  <coopserver> absolutis: http://wiki.openttdcoop.org/Soap
07:52:26  <absolutis> eh whatever
07:52:27  <absolutis> https://wiki.openttdcoop.org/Max_Curve_Speed
07:52:50  <Ethereal_Whisper> http://i.imgur.com/cFilliO.png
07:52:58  <Ethereal_Whisper> I could have curved it around the power plant instead
07:53:18  <Ethereal_Whisper> Wanted that space for a future passenger station
07:53:23  <Ethereal_Whisper> I see where else I could put one though
07:54:20  <Arveen> mhhhh - leftover pizza from last night for breakfast
07:54:34  <Ethereal_Whisper> I don't like pizza. I'm weird.
07:55:06  <Arveen> as a kid i was scared of pizza and didnt want to taste it :P
07:55:16  <Ethereal_Whisper> absolutis: http://i.imgur.com/XLwUv08.png better now? :P
07:56:03  <absolutis> Much, but the s-curve still slows the trains down
07:56:09  <absolutis> right after the station
07:56:44  <Ethereal_Whisper> #yolo
07:57:00  <absolutis> continue the diagonal track and turn it then, zig-zagging also triggers cl. The rule is multiple 45 degree turns in the same direction
07:57:27  <Ethereal_Whisper> The speed loss of the S curve as compared to the extra length of track my 55mph (currently) would have to navigate makes it not worth it
07:57:44  <Ethereal_Whisper> http://i.imgur.com/dqRnIwg.png is the terrain I'm working with in any case
07:57:52  <Ethereal_Whisper> I'll dwi
07:57:53  <absolutis> No i mean
07:58:37  <absolutis> http://i.imgur.com/MMsbzvI.png
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07:59:57  <Ethereal_Whisper> They're accelerating slowly out of the station. The maximum curve speed is meaningless if they aren't up to speed yet
08:00:01  <Ethereal_Whisper> That's a 55mph curve
08:00:08  <Ethereal_Whisper> Which is the locomotive's top speed anyway
08:00:23  <Ethereal_Whisper> It can be re-optimized when I can afford to pay expensive terraforming. I'm only in 1952 right now
08:26:52  <absolutis> I suppose but... it's not expensive it's literally just remove three pieces of track and replace them
08:27:14  <Ethereal_Whisper> Oh I see what you mean.
08:28:13  <Ethereal_Whisper> http://i.imgur.com/16lETXc.png there we go
08:32:56  <absolutis> yeah, that'll do it
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08:46:42  <Maraxus> !pw
08:46:42  <coopserver> Maraxus: lpvoid
08:46:59  <Maraxus> !pw
08:46:59  <coopserver> Maraxus: groove
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09:30:37  <happpy> hi asgeir
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10:15:43  <Jam35> !pw
10:15:43  <coopserver> Jam35: digits
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10:17:40  <happpy> hi jam
10:17:47  <happpy> how things
10:17:51  <coopserver> <Jam35> hello
10:17:52  <coopserver> <Jam35> ok
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10:24:00  <coopserver> <Jam35> you want all of those on this map?
10:24:04  <coopserver> <Jam35> and sidelines?
10:24:08  <coopserver> <Jam35> hahaha
10:24:11  <coopserver> <Jam35> and no TF
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10:36:38  <sietse> !password
10:36:38  <coopserver> sietse: bigger
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10:36:56  <coopserver> <Player> !name sietse
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10:40:52  <coopserver> <Jam35> @@ gap 5
10:40:58  <Jam35> @gap 5
10:40:58  <Webster> Jam35: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
10:43:35  <coopserver> <Jam35> all of this bridged water and people are placing short before long bridges
10:44:08  <coopserver> <Jam35> the longest brigge needs to be first in line
10:44:51  <coopserver> <Jam35> short bridge followed by long bridge is asking for trouble
10:45:04  <coopserver> <Jam35> short bridge clears sooner is why
10:45:14  <coopserver> <Jam35> then: evil mode
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10:47:42  <Jam35> the longest or equally longest gap needs to be first
10:47:57  <Jam35> then it does not matter after that as long as no gap is longer
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11:33:10  <BiG_MEECH> EVOL MOED
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12:19:31  <Ethereal_Whisper> http://i.imgur.com/t2acCxu.png I hope I signaled this correctly...
12:29:49  <Ethereal_Whisper> It appears so
12:31:17  <Ethereal_Whisper> Station optimization sucks
12:41:08  <Ethereal_Whisper> Fixed it :D
12:42:06  <Ethereal_Whisper> ... or not
12:43:29  <Jam35> https://dl.dropboxusercontent.com/u/51134233/e.png
12:43:52  <Jam35> I think it would work better if you separate the two entry lines somehow
12:44:00  <Ethereal_Whisper> Yeah
12:44:05  <Ethereal_Whisper> I'm going to go pickle my eggs now though
12:44:13  <Jam35> heh ok
13:08:47  <Ethereal_Whisper> Gonna try something with the station
13:14:43  <Ethereal_Whisper> http://i.imgur.com/vpI8ySn.png fixed.
13:15:12  <Arveen> getting better - should put combo signals before the brances so the main path clears faster
13:15:50  <Ethereal_Whisper> And then entry signals along the diagional lines?
13:16:00  <Ethereal_Whisper> Er, I got backwards what you suggested
13:16:22  <Arveen> 1 entry - 4 combo - 6 exit
13:16:40  <Ethereal_Whisper> http://i.imgur.com/X9z8XGR.png gotcha
13:16:43  <Ethereal_Whisper> I just about did it in reverse
13:16:44  <Ethereal_Whisper> Lol
13:16:49  <hylje> or have a larger amount of smaller splits
13:16:49  <Arveen> :D
13:17:17  <hylje> eg split 1 to 2 to 4 to 8 to 12
13:17:19  <Arveen> id also remove the block signals after the exit signals so trains wont enter when the station bay is full
13:18:15  <hylje> yeah, the signal block after the final split should be the platform itself
13:18:49  <Ethereal_Whisper> So now I just have a basic doubled 6-platform RoRo
13:19:00  <Ethereal_Whisper> It's not all-to-all like the pickup station
13:19:38  <Ethereal_Whisper> But that's okay. It's a drop so entry speed is a premium and exit speed is... less prioritized as opposed to the converse which is true of the pickup
13:20:29  <Ethereal_Whisper> Now to stress test it, build another pickup and double the incoming amount of trains
13:20:39  <Ethereal_Whisper> It's currently servicing 40
13:21:05  <hylje> i suspect it will have some blockages under high load
13:28:09  <Ethereal_Whisper> I get to merge two main lines, whee
13:28:20  <Ethereal_Whisper> I want to give it 9 tiles of unsignaled track before the merger right?
13:35:18  <hylje> doesn't matter for the merger
13:35:31  <Ethereal_Whisper> Oh. I just remember reading that somewhere
13:35:38  <hylje> when you go 2 to 1 you always need to deal with trains blocking each other
13:36:06  <hylje> with splits you just gotta make sure trains will never block in the split blocks
13:36:36  <hylje> so one train that's trying to go to an occupied platform or something doesn't have its tail on the common part of track
13:37:55  <Ethereal_Whisper> It's fucked up right now because I just upgraded my locomotives and forgot to build more than two depots
13:37:56  <Ethereal_Whisper> Rofl
13:39:44  <Ethereal_Whisper> Hm, I overloaded one side but not the other
13:40:25  <hylje> yup having balanced input is pretty important if you don't go all to all
13:40:43  <Ethereal_Whisper> Lol
13:40:45  <Ethereal_Whisper> http://i.imgur.com/dP6NW4F.png
13:40:59  <hylje> oh dear
13:41:49  <Ethereal_Whisper> Oh, well, the drop station is clear now
13:42:01  <Ethereal_Whisper> The merger's just a clusterfuck. Oh well
13:52:43  <Ethereal_Whisper> I just made literally every single train crash
13:52:47  <Ethereal_Whisper> I am a sick woman
13:52:57  <Arveen> massacre
13:53:15  <Ethereal_Whisper> I had 80 trains
13:53:25  <hylje> carnage
13:53:29  <hylje> trains for the train god
13:57:00  <Sylf> oh, don't use lev4 maglev
13:57:27  <Sylf> their lack acceleration power won't help you any
13:57:47  <Ethereal_Whisper> Which one should I use?
13:58:13  <Sylf> use 2 lev3 for each consist
13:58:22  <Sylf> or go back to rails
13:58:26  <Sylf> SH40x2
14:10:02  <Ethereal_Whisper> The Lev4 seems like it would be useful for very long-haul non-stop trips
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16:25:44  <Maraxus> !pw
16:25:44  <coopserver> Maraxus: trains
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18:05:50  <sietse> !password
18:05:50  <coopserver> sietse: double
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18:25:42  <happpy> h
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18:34:15  <V453000> nice progress Sylf :) I can't wait to try it in game
18:40:52  <Sylf> it's actually mostly working
18:41:09  <Sylf> there are much more that hasn't been committed yet
18:41:26  <Sylf> I need to finish fixing the extra text for 4X for new modes
18:41:36  <Sylf> then it'll be ready for play testing
18:42:10  <Sylf> this release is pretty epic for YETI
18:50:30  <V453000> amazing as fuck
18:50:57  <V453000> I will prepare new industries at some point, but BRIX and my train set will probably get priority there
18:52:15  <V453000> was editing 4X madness? :D
18:52:26  <Sylf> not much
18:52:43  <V453000> hm I actually might have many new graphics for the industries
18:52:45  <V453000> mostly details but yeah
19:25:31  <Arveen> !players
19:25:31  <coopserver> Arveen: There are currently 0 players and 3 spectators, making a total of 3 clients connected
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19:44:25  <damalix> !pw
19:44:25  <coopserver> damalix: ifconf
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19:45:38  <coopserver> <Damalix> hello
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20:36:58  <Sylf> oh man, I've never noticed the 2Y packaging factory at http://dev.openttdcoop.org/projects/yeti/wiki/Previews
20:37:55  <damalix> I played that YETI once on ottdcooop, those are nice sets ^^
20:39:33  <Sylf> I'm preparing the new version of YETI for release
20:40:02  <Sylf> and I was reviewing all the documents
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22:12:43  <tyteen4a03> !pw
22:12:43  <coopserver> tyteen4a03: qdport
22:12:53  <coopserver> *** Game still paused (connecting clients, number of players)
22:12:54  <coopserver> *** tyteen4a03 has joined
22:12:55  <coopserver> *** Game still paused (number of players)
22:12:56  <coopserver> *** Game unpaused (number of players)
22:35:01  <happpy> hi  tyteen4a03
22:35:14  <coopserver> *** tyteen4a03 has left the game (Leaving)
22:35:15  <coopserver> *** Game paused (number of players)
22:39:22  *** Ramsvs has joined #openttdcoop
22:39:25  <Ramsvs> !pw
22:39:25  <coopserver> Ramsvs: select
22:39:46  <coopserver> *** Game still paused (connecting clients, number of players)
22:39:53  <coopserver> *** Ramsvs has joined
22:39:54  <coopserver> *** Game still paused (number of players)
22:39:55  <coopserver> *** Game unpaused (number of players)
22:45:16  <coopserver> *** Ramsvs has left the game (Leaving)
22:45:17  <coopserver> *** Game paused (number of players)
22:45:23  *** Ramsvs has quit IRC
22:52:00  *** Progman_ has joined #openttdcoop
22:57:11  *** Progman has quit IRC
22:57:26  *** Progman_ is now known as Progman
23:23:50  *** Progman has quit IRC
23:57:50  <coopserver> *** Mark has left the game (general timeout)

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