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00:47:42 <happpy> heem a bit werd ethereal whisper 00:47:52 <happpy> !players 00:47:53 <coopserver> happpy: There are currently 0 players and 1 spectators, making a total of 1 clients connected 00:50:12 <happpy> !date 00:50:12 <coopserver> Jun 02 2140 01:06:39 <Clockworker> toy set is awful 01:06:51 <Clockworker> !players 01:06:51 <coopserver> Clockworker: There are currently 0 players and 1 spectators, making a total of 1 clients connected 01:48:33 <BiG_MEECH> yo 01:48:38 * BiG_MEECH slaps Clockworker around a bit with a large fishbot 01:56:22 <Clockworker> hiho 02:01:54 <BiG_MEECH> yoyo 02:03:14 <Ethereal_Whisper> Hi 02:03:27 <BiG_MEECH> heya 02:03:36 <Ethereal_Whisper> I have successfully rebuilt the world with 17 years of work and about 0 million :D 02:03:47 <Ethereal_Whisper> All industries are in operation and all towns now have their population back 02:04:32 <Clockworker> !pw 02:04:32 <coopserver> Clockworker: refits 02:04:35 <coopserver> *** Game still paused (connecting clients, number of players) 02:04:41 <coopserver> *** Clockworker has joined 02:04:42 <coopserver> *** Game still paused (number of players) 02:04:43 <coopserver> *** Game unpaused (number of players) 02:15:07 *** efess has quit IRC 02:21:25 <coopserver> *** Clockworker has left the game (Leaving) 02:21:26 <coopserver> *** Game paused (number of players) 03:24:53 <BiG_MEECH> your single player game ethereal_whisper? 03:25:07 <Ethereal_Whisper> Eh? 03:25:27 <BiG_MEECH> <Ethereal_Whisper> I have successfully rebuilt the world with 17 years of work and about 0 million :D 03:25:28 <BiG_MEECH> ^^ 03:25:33 <Ethereal_Whisper> Yes. :D 03:25:36 <Ethereal_Whisper> 128x128 Toyland map 03:25:45 <Ethereal_Whisper> I used magic bulldozer to destroy the entire world 03:25:47 <Ethereal_Whisper> Lol 03:27:24 <Ethereal_Whisper> http://i.imgur.com/Eoa0r2a.png is this gonna pick up from both mines or am I dreaming 03:31:13 <Ethereal_Whisper> It is :D 03:39:39 <BiG_MEECH> Do you know how to do the magic teleport? 03:39:51 <Ethereal_Whisper> No. What's that? 03:40:20 <BiG_MEECH> like how you place 1 station tile then join it to the other station? 03:41:04 <BiG_MEECH> that way you wont need as long of a station 03:41:11 <BiG_MEECH> i can show you if you want 03:41:19 <Ethereal_Whisper> Sure 03:41:58 <Sylf> https://wiki.openttdcoop.org/Stationwalk 03:42:00 <BiG_MEECH> is your server up ? 03:42:05 <BiG_MEECH> yes 03:42:12 <BiG_MEECH> that guy to the rescue :D 03:42:42 <BiG_MEECH> asian lurkersssssssssss 03:42:44 <BiG_MEECH> xD 03:44:08 <Ethereal_Whisper> http://i.imgur.com/OzzSyzw.png so I probably could have "station walked" Great Parninghead Docks with Buntbourne West and wouldn't have needed the ship line? 03:44:56 <Sylf> It's a matter of personal taste if you're playing solo 03:45:35 <Sylf> you could, but whether you welcome such building style or not is up to you to decide 03:46:20 <BiG_MEECH> usually when they're that far apart i'd probably just make another station 03:46:44 <BiG_MEECH> esp if it grows production largely, you'll be overwhelmed with a smaller station unless you have lots of room to expand 03:47:14 <Ethereal_Whisper> I thought an additional train station would have been too close together and created another spaghetti junction as I screwed around with it, hence I made a short shipping transfer line 03:47:29 <BiG_MEECH> you can also station walk with different stuff like airport or even a road vehicle station 03:47:30 <Ethereal_Whisper> That way I can serve Great Parninghead Docks with more trains as the fruit ship just drops off fruit from Buntborne West 03:48:37 <BiG_MEECH> I salute you that you employ dock workers :D 03:49:20 <Sylf> too many station walks, and you'll be sniped by out-of-work union bosses 03:50:44 <BiG_MEECH> lol 03:50:51 <BiG_MEECH> clearly 03:52:19 <BiG_MEECH> the train union will be pissed that you're using more boats! 03:56:30 <Sylf> pshhh, don't worry bout that. The maritime union will shelter you good. 03:56:31 <Ethereal_Whisper> What should I name this big lake I'm basing a lot of ship transport around? 03:57:27 <Sylf> Springfield Lake from The Simpsons 03:57:38 <Sylf> huzzah for the 3-eyed fish 03:57:43 <BiG_MEECH> we put the spring in springfield 03:57:54 <Ethereal_Whisper> Ok. Now how do I make a sign? Lol 03:58:03 <BiG_MEECH> landscape toolbar 03:58:53 <Sylf> ok, I was wrong 03:58:54 <Sylf> https://www.google.com/search?q=springfield+lake+the+simpsons+map&biw=1858&bih=987&tbm=isch&imgil=hvSrNqNSNkm52M%253A%253BtPWRdJNJ449URM%253Bhttp%25253A%25252F%25252Fadn.blam.be%25252Fspringfield%25252Fsimpsons_places.php&source=iu&pf=m&fir=hvSrNqNSNkm52M%253A%252CtPWRdJNJ449URM%252C_&usg=__dWcuWfwF-2VObQI6ZwDh6CwApwU%3D&ved=0ahUKEwiwr8yq76PMAhVE3mMKHYqJDssQyjcIJQ&ei=7vIaV7CADMS8jwOKk7rYDA#imgrc=hvSrNqNSNkm52M%3A 03:58:55 <Webster> Title: springfield lake the simpsons map - Google-Suche (at www.google.com) 03:59:05 <Sylf> It's Lake Springfield 03:59:25 <BiG_MEECH> http://vignette1.wikia.nocookie.net/simpsons/images/0/06/Blinky.jpg 04:01:29 <BiG_MEECH> they should make a grand theft auto game that's the simpsons 04:01:36 <Ethereal_Whisper> http://i.imgur.com/IXxtvjc.png :D 04:01:40 <BiG_MEECH> where you do missions around town 04:02:00 <BiG_MEECH> :D 04:02:08 <BiG_MEECH> that Leda's a babe! :D 04:05:20 <BiG_MEECH> You watch a lotta Simpsons, Sylf ? 04:12:53 <Sylf> nada 04:15:17 <BiG_MEECH> okay 04:19:30 <Ethereal_Whisper> mfw I build a passenger train and forget to add passenger cars 04:21:19 <BiG_MEECH> joked last night about picking up passengers and taking them to the meat plant 04:22:14 <BiG_MEECH> ITS PEOPLE 04:24:46 <Ethereal_Whisper> Lol 04:27:43 <Ethereal_Whisper> A diamiond mine gave out :( 04:30:06 <BiG_MEECH> need more prospectors 04:30:49 <BiG_MEECH> https://img.buzzfeed.com/buzzfeed-static/static/2013-12/enhanced/webdr07/20/11/enhanced-buzz-12740-1387558444-15.jpg 04:30:58 <BiG_MEECH> GOOOOOOLD! 04:34:56 <Ethereal_Whisper> I prospected some water. Only 2 water sources on the map made it difficult to grow towns 04:34:58 <Ethereal_Whisper> Now I have 3 04:39:54 <Clockworker> https://dl.dropboxusercontent.com/u/71312462/ShareX/2016/04/shot_129.jpg 04:39:56 <Clockworker> loss ;_; 04:40:02 <Clockworker> CARRY HARDER I guess 05:12:18 *** Arveen has joined #openttdcoop 05:13:26 <Arveen> !pw 05:13:26 <coopserver> Arveen: filled 05:13:30 <coopserver> *** Game still paused (connecting clients, number of players) 05:13:32 <coopserver> *** Arveen has joined 05:13:33 <coopserver> *** Game still paused (number of players) 05:29:12 *** ODM has joined #openttdcoop 05:55:44 *** MonkeyDrone has joined #openttdcoop 06:49:21 *** absolutis has joined #openttdcoop 07:28:06 *** Clockworker_ has joined #openttdcoop 07:31:32 *** Hiddenfunstuff has joined #openttdcoop 07:35:44 *** Clockworker has quit IRC 07:50:07 <Ethereal_Whisper> http://i.imgur.com/eyrbf0u.png pickup stations that cover two primary industries with the same station (without station walking, I've decided I consider that "cheap") ftw 07:51:54 <Ethereal_Whisper> And later on down the network I have a double drop :D 07:51:55 <absolutis> eugh, cl1 07:52:04 <Ethereal_Whisper> cl1? 07:52:12 <absolutis> !help 07:52:12 <coopserver> absolutis: http://wiki.openttdcoop.org/Soap 07:52:26 <absolutis> eh whatever 07:52:27 <absolutis> https://wiki.openttdcoop.org/Max_Curve_Speed 07:52:50 <Ethereal_Whisper> http://i.imgur.com/cFilliO.png 07:52:58 <Ethereal_Whisper> I could have curved it around the power plant instead 07:53:18 <Ethereal_Whisper> Wanted that space for a future passenger station 07:53:23 <Ethereal_Whisper> I see where else I could put one though 07:54:20 <Arveen> mhhhh - leftover pizza from last night for breakfast 07:54:34 <Ethereal_Whisper> I don't like pizza. I'm weird. 07:55:06 <Arveen> as a kid i was scared of pizza and didnt want to taste it :P 07:55:16 <Ethereal_Whisper> absolutis: http://i.imgur.com/XLwUv08.png better now? :P 07:56:03 <absolutis> Much, but the s-curve still slows the trains down 07:56:09 <absolutis> right after the station 07:56:44 <Ethereal_Whisper> #yolo 07:57:00 <absolutis> continue the diagonal track and turn it then, zig-zagging also triggers cl. The rule is multiple 45 degree turns in the same direction 07:57:27 <Ethereal_Whisper> The speed loss of the S curve as compared to the extra length of track my 55mph (currently) would have to navigate makes it not worth it 07:57:44 <Ethereal_Whisper> http://i.imgur.com/dqRnIwg.png is the terrain I'm working with in any case 07:57:52 <Ethereal_Whisper> I'll dwi 07:57:53 <absolutis> No i mean 07:58:37 <absolutis> http://i.imgur.com/MMsbzvI.png 07:59:29 *** Progman has joined #openttdcoop 07:59:57 <Ethereal_Whisper> They're accelerating slowly out of the station. The maximum curve speed is meaningless if they aren't up to speed yet 08:00:01 <Ethereal_Whisper> That's a 55mph curve 08:00:08 <Ethereal_Whisper> Which is the locomotive's top speed anyway 08:00:23 <Ethereal_Whisper> It can be re-optimized when I can afford to pay expensive terraforming. I'm only in 1952 right now 08:26:52 <absolutis> I suppose but... it's not expensive it's literally just remove three pieces of track and replace them 08:27:14 <Ethereal_Whisper> Oh I see what you mean. 08:28:13 <Ethereal_Whisper> http://i.imgur.com/16lETXc.png there we go 08:32:56 <absolutis> yeah, that'll do it 08:45:08 *** Maraxus has joined #openttdcoop 08:45:08 *** ChanServ sets mode: +o Maraxus 08:46:42 <Maraxus> !pw 08:46:42 <coopserver> Maraxus: lpvoid 08:46:59 <Maraxus> !pw 08:46:59 <coopserver> Maraxus: groove 08:47:08 <coopserver> *** Game still paused (connecting clients, number of players) 08:47:13 <coopserver> *** Maraxus has joined 08:47:14 <coopserver> *** Game still paused (number of players) 08:55:28 <coopserver> *** Maraxus has left the game (Leaving) 08:55:32 *** Maraxus has quit IRC 09:20:08 *** solitaire has joined #openttdcoop 09:28:14 *** Asgeir has joined #openttdcoop 09:30:37 <happpy> hi asgeir 09:52:16 *** liq3 has joined #openttdcoop 09:52:24 *** StarLite has joined #openttdcoop 09:52:24 *** ChanServ sets mode: +o StarLite 09:54:10 *** liq3 has quit IRC 10:15:43 <Jam35> !pw 10:15:43 <coopserver> Jam35: digits 10:15:50 <coopserver> *** Game still paused (connecting clients, number of players) 10:15:53 <coopserver> *** Jam35 has joined 10:15:54 <coopserver> *** Game still paused (number of players) 10:16:54 <coopserver> *** Jam35 has joined company #1 10:16:55 <coopserver> *** Game unpaused (number of players) 10:17:40 <happpy> hi jam 10:17:47 <happpy> how things 10:17:51 <coopserver> <Jam35> hello 10:17:52 <coopserver> <Jam35> ok 10:20:11 *** happpy is now known as happpymoblic 10:21:24 *** happpy has joined #openttdcoop 10:24:00 <coopserver> <Jam35> you want all of those on this map? 10:24:04 <coopserver> <Jam35> and sidelines? 10:24:08 <coopserver> <Jam35> hahaha 10:24:11 <coopserver> <Jam35> and no TF 10:36:01 *** sietse has joined #openttdcoop 10:36:38 <sietse> !password 10:36:38 <coopserver> sietse: bigger 10:36:42 <coopserver> *** Game paused (connecting clients) 10:36:44 <coopserver> *** Player has joined 10:36:45 <coopserver> *** Game unpaused (connecting clients) 10:36:56 <coopserver> <Player> !name sietse 10:36:57 <coopserver> *** Player has changed his/her name to sietse 10:40:52 <coopserver> <Jam35> @@ gap 5 10:40:58 <Jam35> @gap 5 10:40:58 <Webster> Jam35: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4. 10:43:35 <coopserver> <Jam35> all of this bridged water and people are placing short before long bridges 10:44:08 <coopserver> <Jam35> the longest brigge needs to be first in line 10:44:51 <coopserver> <Jam35> short bridge followed by long bridge is asking for trouble 10:45:04 <coopserver> <Jam35> short bridge clears sooner is why 10:45:14 <coopserver> <Jam35> then: evil mode 10:46:16 *** ODM has quit IRC 10:47:42 <Jam35> the longest or equally longest gap needs to be first 10:47:57 <Jam35> then it does not matter after that as long as no gap is longer 11:08:37 <coopserver> *** Jam35 has joined spectators 11:08:38 <coopserver> *** Game paused (number of players) 11:10:47 <coopserver> *** Jam35 has joined company #1 11:10:48 <coopserver> *** Game unpaused (number of players) 11:23:25 *** ODM has joined #openttdcoop 11:30:09 *** efess has joined #openttdcoop 11:32:36 <coopserver> *** Jam35 has joined spectators 11:32:37 <coopserver> *** Game paused (number of players) 11:33:10 <BiG_MEECH> EVOL MOED 12:16:29 <coopserver> *** sietse has left the game (Leaving) 12:16:46 *** Progman has quit IRC 12:19:31 <Ethereal_Whisper> http://i.imgur.com/t2acCxu.png I hope I signaled this correctly... 12:29:49 <Ethereal_Whisper> It appears so 12:31:17 <Ethereal_Whisper> Station optimization sucks 12:41:08 <Ethereal_Whisper> Fixed it :D 12:42:06 <Ethereal_Whisper> ... or not 12:43:29 <Jam35> https://dl.dropboxusercontent.com/u/51134233/e.png 12:43:52 <Jam35> I think it would work better if you separate the two entry lines somehow 12:44:00 <Ethereal_Whisper> Yeah 12:44:05 <Ethereal_Whisper> I'm going to go pickle my eggs now though 12:44:13 <Jam35> heh ok 13:08:47 <Ethereal_Whisper> Gonna try something with the station 13:14:43 <Ethereal_Whisper> http://i.imgur.com/vpI8ySn.png fixed. 13:15:12 <Arveen> getting better - should put combo signals before the brances so the main path clears faster 13:15:50 <Ethereal_Whisper> And then entry signals along the diagional lines? 13:16:00 <Ethereal_Whisper> Er, I got backwards what you suggested 13:16:22 <Arveen> 1 entry - 4 combo - 6 exit 13:16:40 <Ethereal_Whisper> http://i.imgur.com/X9z8XGR.png gotcha 13:16:43 <Ethereal_Whisper> I just about did it in reverse 13:16:44 <Ethereal_Whisper> Lol 13:16:49 <hylje> or have a larger amount of smaller splits 13:16:49 <Arveen> :D 13:17:17 <hylje> eg split 1 to 2 to 4 to 8 to 12 13:17:19 <Arveen> id also remove the block signals after the exit signals so trains wont enter when the station bay is full 13:18:15 <hylje> yeah, the signal block after the final split should be the platform itself 13:18:49 <Ethereal_Whisper> So now I just have a basic doubled 6-platform RoRo 13:19:00 <Ethereal_Whisper> It's not all-to-all like the pickup station 13:19:38 <Ethereal_Whisper> But that's okay. It's a drop so entry speed is a premium and exit speed is... less prioritized as opposed to the converse which is true of the pickup 13:20:29 <Ethereal_Whisper> Now to stress test it, build another pickup and double the incoming amount of trains 13:20:39 <Ethereal_Whisper> It's currently servicing 40 13:21:05 <hylje> i suspect it will have some blockages under high load 13:28:09 <Ethereal_Whisper> I get to merge two main lines, whee 13:28:20 <Ethereal_Whisper> I want to give it 9 tiles of unsignaled track before the merger right? 13:35:18 <hylje> doesn't matter for the merger 13:35:31 <Ethereal_Whisper> Oh. I just remember reading that somewhere 13:35:38 <hylje> when you go 2 to 1 you always need to deal with trains blocking each other 13:36:06 <hylje> with splits you just gotta make sure trains will never block in the split blocks 13:36:36 <hylje> so one train that's trying to go to an occupied platform or something doesn't have its tail on the common part of track 13:37:55 <Ethereal_Whisper> It's fucked up right now because I just upgraded my locomotives and forgot to build more than two depots 13:37:56 <Ethereal_Whisper> Rofl 13:39:44 <Ethereal_Whisper> Hm, I overloaded one side but not the other 13:40:25 <hylje> yup having balanced input is pretty important if you don't go all to all 13:40:43 <Ethereal_Whisper> Lol 13:40:45 <Ethereal_Whisper> http://i.imgur.com/dP6NW4F.png 13:40:59 <hylje> oh dear 13:41:49 <Ethereal_Whisper> Oh, well, the drop station is clear now 13:42:01 <Ethereal_Whisper> The merger's just a clusterfuck. Oh well 13:52:43 <Ethereal_Whisper> I just made literally every single train crash 13:52:47 <Ethereal_Whisper> I am a sick woman 13:52:57 <Arveen> massacre 13:53:15 <Ethereal_Whisper> I had 80 trains 13:53:25 <hylje> carnage 13:53:29 <hylje> trains for the train god 13:57:00 <Sylf> oh, don't use lev4 maglev 13:57:27 <Sylf> their lack acceleration power won't help you any 13:57:47 <Ethereal_Whisper> Which one should I use? 13:58:13 <Sylf> use 2 lev3 for each consist 13:58:22 <Sylf> or go back to rails 13:58:26 <Sylf> SH40x2 14:10:02 <Ethereal_Whisper> The Lev4 seems like it would be useful for very long-haul non-stop trips 14:30:26 *** ODM has quit IRC 14:30:34 *** Arveen has quit IRC 14:30:34 <coopserver> *** Arveen has left the game (connection lost) 14:35:25 *** Clockworker_ has quit IRC 14:45:46 *** ODM has joined #openttdcoop 14:51:44 *** MonkeyDrone has quit IRC 15:28:49 <coopserver> *** Jam35 has joined company #1 15:28:50 <coopserver> *** Game unpaused (number of players) 15:29:12 *** dr_gonzo has joined #openttdcoop 15:29:45 *** dr_gonzo is now known as Guest1602 15:38:38 <coopserver> *** Jam35 has joined spectators 15:38:39 <coopserver> *** Game paused (number of players) 16:17:39 *** Maraxus has joined #openttdcoop 16:17:39 *** ChanServ sets mode: +o Maraxus 16:25:44 <Maraxus> !pw 16:25:44 <coopserver> Maraxus: trains 16:25:54 <coopserver> *** Game still paused (connecting clients, number of players) 16:25:58 <coopserver> *** Maraxus has joined 16:25:59 <coopserver> *** Game still paused (number of players) 16:32:04 *** Asgeir has quit IRC 16:56:47 *** Arveen has joined #openttdcoop 17:26:16 <coopserver> *** Maraxus has left the game (Leaving) 17:26:18 *** Maraxus has quit IRC 18:05:50 <sietse> !password 18:05:50 <coopserver> sietse: double 18:05:54 <coopserver> *** Game still paused (connecting clients, number of players) 18:05:57 <coopserver> *** Player has joined 18:05:58 <coopserver> *** Game still paused (number of players) 18:17:17 <coopserver> <Player> !name sietse 18:17:18 <coopserver> *** Player has changed his/her name to sietse 18:25:42 <happpy> h 18:28:22 *** Progman has joined #openttdcoop 18:34:15 <V453000> nice progress Sylf :) I can't wait to try it in game 18:40:52 <Sylf> it's actually mostly working 18:41:09 <Sylf> there are much more that hasn't been committed yet 18:41:26 <Sylf> I need to finish fixing the extra text for 4X for new modes 18:41:36 <Sylf> then it'll be ready for play testing 18:42:10 <Sylf> this release is pretty epic for YETI 18:50:30 <V453000> amazing as fuck 18:50:57 <V453000> I will prepare new industries at some point, but BRIX and my train set will probably get priority there 18:52:15 <V453000> was editing 4X madness? :D 18:52:26 <Sylf> not much 18:52:43 <V453000> hm I actually might have many new graphics for the industries 18:52:45 <V453000> mostly details but yeah 19:25:31 <Arveen> !players 19:25:31 <coopserver> Arveen: There are currently 0 players and 3 spectators, making a total of 3 clients connected 19:43:31 *** damalix has joined #openttdcoop 19:44:25 <damalix> !pw 19:44:25 <coopserver> damalix: ifconf 19:44:31 <coopserver> *** Game still paused (connecting clients, number of players) 19:44:34 <coopserver> *** Damalix has joined 19:44:35 <coopserver> *** Game still paused (number of players) 19:44:36 <coopserver> *** Game unpaused (number of players) 19:45:38 <coopserver> <Damalix> hello 19:57:50 *** Clockworker has joined #openttdcoop 20:03:00 *** MonkeyDrone has joined #openttdcoop 20:07:21 *** absolutis has quit IRC 20:17:25 *** ODM has quit IRC 20:32:00 *** solitaire has quit IRC 20:36:58 <Sylf> oh man, I've never noticed the 2Y packaging factory at http://dev.openttdcoop.org/projects/yeti/wiki/Previews 20:37:55 <damalix> I played that YETI once on ottdcooop, those are nice sets ^^ 20:39:33 <Sylf> I'm preparing the new version of YETI for release 20:40:02 <Sylf> and I was reviewing all the documents 20:56:06 <coopserver> *** Jam35 has left the game (connection lost) 21:05:28 *** MonkeyDronez has joined #openttdcoop 21:07:14 <coopserver> *** Damalix has left the game (connection lost) 21:07:14 *** damalix has quit IRC 21:07:15 <coopserver> *** Game paused (number of players) 21:11:56 *** MonkeyDrone has quit IRC 21:18:23 *** Clockworker has quit IRC 21:19:58 *** StarLite has quit IRC 21:41:06 *** Hiddenfunstuff has quit IRC 21:49:31 *** Guest1602 has quit IRC 22:04:34 *** Arveen has quit IRC 22:12:43 <tyteen4a03> !pw 22:12:43 <coopserver> tyteen4a03: qdport 22:12:53 <coopserver> *** Game still paused (connecting clients, number of players) 22:12:54 <coopserver> *** tyteen4a03 has joined 22:12:55 <coopserver> *** Game still paused (number of players) 22:12:56 <coopserver> *** Game unpaused (number of players) 22:35:01 <happpy> hi tyteen4a03 22:35:14 <coopserver> *** tyteen4a03 has left the game (Leaving) 22:35:15 <coopserver> *** Game paused (number of players) 22:39:22 *** Ramsvs has joined #openttdcoop 22:39:25 <Ramsvs> !pw 22:39:25 <coopserver> Ramsvs: select 22:39:46 <coopserver> *** Game still paused (connecting clients, number of players) 22:39:53 <coopserver> *** Ramsvs has joined 22:39:54 <coopserver> *** Game still paused (number of players) 22:39:55 <coopserver> *** Game unpaused (number of players) 22:45:16 <coopserver> *** Ramsvs has left the game (Leaving) 22:45:17 <coopserver> *** Game paused (number of players) 22:45:23 *** Ramsvs has quit IRC 22:52:00 *** Progman_ has joined #openttdcoop 22:57:11 *** Progman has quit IRC 22:57:26 *** Progman_ is now known as Progman 23:23:50 *** Progman has quit IRC 23:57:50 <coopserver> *** Mark has left the game (general timeout)