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00:02:58 <coopserver> <tyteen4a03> your connection does not allow access from the south side 00:03:20 <coopserver> <NCommander> I just realized I mucked that up 00:06:43 <NCommander> I feel like its still mucked up, I think I'm attaching to the mainline, not a SL 00:11:09 <coopserver> <tyteen4a03> well you've just made a 4-way 00:11:15 <coopserver> <tyteen4a03> the BBH should actually be a MSH 00:11:30 <coopserver> <NCommander> I need to figure out how to upgrade it 00:15:01 <tyteen4a03> well I'm not sure if a 4-way is the right way to go 00:16:15 <NCommander> suggestions welcome :/, right now, I'm not sure I'm awake enough to build the MSH 00:16:25 <tyteen4a03> you can leave it as is 00:16:49 <coopserver> <NCommander> The trains going in and out seem to be working, which is good 00:18:30 <NCommander> we seem to lack an engineering supplies route :( 00:21:52 <NCommander> despite the major pain in the butt that proved to be 00:22:09 <coopserver> <tyteen4a03> oh you got the pickup ones wrong 00:22:16 <coopserver> <NCommander> ? 00:22:25 <coopserver> <tyteen4a03> 1 source feeds to multiple drops, not the reverse 00:22:38 <coopserver> <tyteen4a03> so the fertilizer pick and the farm supplies pick should be different trains 00:22:56 <coopserver> <NCommander> huh? 00:23:07 <NCommander> what fert pickup? 00:23:19 <tyteen4a03> NCommander: see train order for farm supplies pickup 00:23:20 <NCommander> Oh, so I should switch the drops/pickups? 00:23:47 <tyteen4a03> NCommander: you should have two train sets: 1 for Fertilizer -> Town; another for Farm Supplies -> Town 00:24:01 <tyteen4a03> I'll make them for yohu 00:24:03 <tyteen4a03> *you 00:24:09 <coopserver> <NCommander> thanks 00:24:17 <coopserver> <NCommander> still rusty and new at the same time 00:24:30 <coopserver> <tyteen4a03> this is new to everybody 00:24:32 <coopserver> <NCommander> an engineering supplies route is also needed, but I dunno what picks that up 00:24:38 <coopserver> <NCommander> er, accepts that 00:26:44 <tyteen4a03> Mark: where do engineering supplies go? 00:26:58 <coopserver> <NCommander> most/all industries accept them 00:27:04 <coopserver> <NCommander> they're normally used to boost production 00:27:22 <tyteen4a03> in the plan, supplies don't boost primary 00:27:32 <coopserver> <NCommander> right, but that's what accepts them 00:27:41 <tyteen4a03> so ES pickup is... useless? 00:27:49 <coopserver> <NCommander> ... probably ... 00:27:55 <coopserver> <NCommander> didn't think that one through :) 00:28:20 <tyteen4a03> this industry chain is interesting 00:28:26 <coopserver> <NCommander> i dunno if we want to transport them regardless, and just have one of the primaries accept it 00:28:30 <coopserver> <NCommander> or ... whatnot 00:28:52 <coopserver> <tyteen4a03> oh there is ES dump 00:29:23 <coopserver> <NCommander> there is one? 00:30:01 <coopserver> <tyteen4a03> yeah it's a junk yard 00:30:06 <coopserver> <NCommander> \o/ 00:30:27 <coopserver> <NCommander> I don't think this came out horrible for my first secondary station 00:30:39 <coopserver> <tyteen4a03> heh 00:31:28 <coopserver> <tyteen4a03> at least the chain is complete 00:31:29 <coopserver> <NCommander> trying to figure out what to do next. I'm kinda tempted to wait on upgrading the junction to a MSH until it breaks cause we might redo the mainline 00:32:12 <coopserver> <NCommander> the conversion rate for goods in/out sucks. That farm supplies train is going to die of old age 00:32:24 <coopserver> <tyteen4a03> trains never die anyway 00:32:34 <coopserver> <NCommander> Metaphorically speaking 00:32:37 <coopserver> <tyteen4a03> heh 00:33:15 <coopserver> <NCommander> I'm tempted to build out the stations to look all pretty but the terrain makes that hard. 00:33:34 <coopserver> <NCommander> did you run the ES train or should I do it? 00:33:53 <coopserver> <NCommander> oh you did 00:35:00 <coopserver> <NCommander> ... going to need an overflow depot or waiting loop 00:35:05 <coopserver> <NCommander> already see that now 00:35:08 *** Ramsvs has joined #openttdcoop 00:35:09 <coopserver> <tyteen4a03> they will all need overflows 00:35:11 <Ramsvs> !pw 00:35:11 <coopserver> Ramsvs: pushit 00:35:22 <coopserver> <NCommander> this terrain makes things interesting 00:35:32 <coopserver> <NCommander> last psg game I played was desert. Flat is easy 00:35:33 <coopserver> *** Game paused (connecting clients) 00:35:40 <coopserver> *** Ramsvs has joined 00:35:41 <coopserver> *** Game unpaused (connecting clients) 00:36:00 <tyteen4a03> might also want to make more SLHes 00:36:09 <tyteen4a03> I really need to sleep :P 00:36:49 <coopserver> <NCommander> sleep is overrated 00:37:19 <Ramsvs> hello all 00:37:21 <coopserver> <NCommander> I'm debating increasing the number of trains transporting from primaries 00:37:23 <coopserver> <NCommander> hola 00:37:49 <tyteen4a03> NCommander: I'd say worry about connecting more primaries first so we have one of each 00:38:01 <coopserver> <NCommander> Don't we already have one of each? 00:38:04 <tyteen4a03> no 00:38:16 <tyteen4a03> we have 2 pyrite/quarry/scrap while we have 4 oil 00:38:21 <coopserver> <NCommander> ugh, do we know whats missing? 00:38:27 <coopserver> <tyteen4a03> yeah it's in the plan 00:38:34 <Ramsvs> oil is never too much 00:38:42 <coopserver> <tyteen4a03> heh 00:39:03 <coopserver> <tyteen4a03> I've grossly exceeded my playtime for today 00:39:11 <coopserver> <NCommander> All the primaries have at least two 00:39:18 <coopserver> <NCommander> Unless the list on the plan is incomplete 00:39:24 <tyteen4a03> I mean n of each 00:39:33 <Ramsvs> well, I still dont fully understand the plan. There it says to completely connect one resource a time... 00:39:56 <tyteen4a03> Ramsvs: basically, all industries should be connected before we go up 00:40:02 <coopserver> <NCommander> I just wired up the last secondary 00:40:13 <tyteen4a03> right now, we should get all industries to 3 before proceeding to connect more farms 00:40:21 <tyteen4a03> forest, etc 00:40:44 <tyteen4a03> that's how I understand it 00:41:06 <coopserver> <NCommander> What I'm concerned about is some of the secondaries don't produce 1:1 conversion. That's going to cause fun backlogs 00:41:42 <coopserver> <tyteen4a03> talk to mark; I can't say I fully understand everything 00:42:27 <coopserver> <Ramsvs> ah, btw. How do I put pipes? 00:42:29 <coopserver> <NCommander> I think the code for putting everything at Gung ho production might be bugged 00:42:39 <coopserver> <NCommander> cause it SHOULD be generating 1:1 00:42:45 <coopserver> <NCommander> its not as best I can tell 00:43:06 <coopserver> <Ramsvs> I see there are candy tiles that I cannot find one the station tiles... 00:43:34 <tyteen4a03> I'm chinese and I didn't know what gung ho means until now 00:43:37 <coopserver> <NCommander> I stopped playing with Industry stations for that reason 00:43:45 <coopserver> <NCommander> I was just in China :) 00:43:56 <tyteen4a03> I'm from Hong Kong 00:44:03 <coopserver> <Ramsvs> cool. 00:44:04 <coopserver> <NCommander> (PRC, and Hongkong, I've been to Taiwan and Machu too) 00:45:01 <coopserver> <NCommander> Ramsvs: so what are you working on? 00:45:37 <coopserver> <Ramsvs> I am just going to make an overflow on one station and then connect more oil 00:45:59 <coopserver> <Ramsvs> cause oil you just have to sendo to old drop :) 00:46:05 <coopserver> <tyteen4a03> can you work on the other ones first 00:46:22 <tyteen4a03> don't want too many oils at once 00:46:29 <coopserver> <NCommander> I want to boost whats going into the supply yard, but it takes secondaries only (vechiles/fuel/goods) 00:47:07 <coopserver> <Ramsvs> btw, do you know how to put some pipes, for example? 00:47:14 <coopserver> <Ramsvs> I cant seem to find them 00:47:37 <coopserver> <NCommander> looking 00:48:28 <coopserver> <NCommander> they're well hidden 00:49:51 <coopserver> <NCommander> The problem with the supply yard is very little is coming from the secondaries to the teteriaries :/ 00:50:03 <tyteen4a03> it'll build up over time 00:51:37 <coopserver> <NCommander> I should be sleeping :( 00:51:44 <tyteen4a03> same ;) 00:52:06 <coopserver> <NCommander> openttd is too addicting 00:52:13 <coopserver> <Ramsvs> indeed 00:52:52 <coopserver> <NCommander> there's two oil fields right here, butt they're going to be really awkard to connect 00:53:13 <coopserver> <NCommander> some sick part of me wants to just build a RV feeder to a station in flatter terrain 00:53:18 <tyteen4a03> hm, the petro pickup trains were going to oil for some reason 00:53:19 <coopserver> <NCommander> :/ 00:53:24 <tyteen4a03> feeder station tile? 00:53:57 <coopserver> <NCommander> terrain is bad enough I don't really see a good way to get any rail station close 00:54:24 <coopserver> <NCommander> holy audio bug 00:54:32 <coopserver> <NCommander> train whistle got stuck on 00:55:29 <coopserver> <NCommander> fixed a lack of "load full" 00:56:45 <coopserver> <NCommander> do we plan to hook up oil platforms? 01:00:49 <BiG_MEECH> probably staiton walk or boat 01:01:28 <coopserver> <tyteen4a03> I... accidentally deleted chemicals (oil) pickup 01:02:04 <BiG_MEECH> :O :O :O 01:02:05 <NCommander> oops 01:02:12 <coopserver> <tyteen4a03> restored 01:02:17 <BiG_MEECH> :D 01:02:25 <coopserver> <tyteen4a03> mark's eye candy doesn't make it easy to restore it... 01:02:32 <NCommander> I accidently deleted the industry I was dropping off too :( 01:02:36 <NCommander> earlier 01:02:51 <BiG_MEECH> :o 01:05:06 <NCommander> magic bulldozer maybe should be off 01:05:18 <coopserver> <tyteen4a03> it's a normal station 01:05:31 <NCommander> I meant to prevent deleting industires 01:05:44 <coopserver> <tyteen4a03> I deleted the station 01:06:00 <NCommander> debating going to sleep 01:06:06 <NCommander> I flew in from Africa today 01:06:08 <NCommander> I should sleep 01:06:26 <tyteen4a03> well I know I should :P 01:07:17 <NCommander> I honestly wish openttd let signaling on bridges :/ 01:07:30 <tyteen4a03> more train fever like :P 01:08:11 <NCommander> train fever? 01:08:19 <tyteen4a03> yeah 01:08:38 <tyteen4a03> I think train fever lets you have signals on bridges but not in tunnels 01:09:40 <NCommander> that's even less realistic 01:09:49 <NCommander> At least with bridges, I can understand weight limits 01:10:18 <tyteen4a03> what does that have to do with signals 01:10:35 <NCommander> because it doesn't make sense you can signal a bridge but not a tunnel :P 01:11:11 <tyteen4a03> it's an engine limitation more than anything 01:11:27 <NCommander> I've seen patches to fix it 01:11:35 <tyteen4a03> in train fever? 01:13:25 <NCommander> in openttd 01:13:36 <NCommander> ugh, I should sleep, I'm not making sense 01:14:04 <BiG_MEECH> train fever is what happens when a train goes in the wrong tunnel at the hotel :S 01:15:04 <tyteen4a03> ah 01:15:10 <NCommander> i should look up that game 01:15:44 <coopserver> *** NCommander has left the game (general timeout) 01:16:35 * BiG_MEECH slaps tyteen4a03 around a bit with a large fishbot 01:16:43 *** NCommander has quit IRC 01:16:54 *** NCommander has joined #openttdcoop 01:17:33 <NCommander> got DCed :( 01:17:55 <BiG_MEECH> I kicked you ;) 01:18:18 <Sylf> should have gone to bed before reconnecting 01:18:28 <Sylf> now you'll be stuck here all night 01:18:50 <NCommander> I'll just stay here until we do a toyland game :) 01:19:08 <BiG_MEECH> YOu would do better to hang out in the welcome server :D 01:19:15 <BiG_MEECH> then ask them to do toyland 01:19:36 * NCommander is trolling :) 01:19:46 <Sylf> Toyland is <3 01:20:03 <NCommander> I actually don't hate toyland but I wish it had somewhat better selection of vehciles 01:20:07 <Sylf> whoever disses toyland is </3 01:20:29 <Sylf> meh. just add some sugar. 01:20:35 <coopserver> <Ramsvs> is EOL turned on here? 01:20:46 <Sylf> a spoonful of sugar and all problems are gone 01:20:53 <Sylf> EOL is always turned on here. 01:21:04 <NCommander> The one thing I do like a lot is I don't need NewGRFs to play on it. Never had to convert to monorail/maglev 01:21:26 <NCommander> wait, nm 01:21:29 <NCommander> yes it does 01:21:51 <tyteen4a03> people: Please make sure orders are nonstop 01:22:08 <coopserver> <Ramsvs> thats because the train is going to a double red signal... 01:22:50 <Sylf> !rcon set yapf.rail_first_red_twoway_eol 01:22:51 <coopserver> 'yapf.rail_first_red_twoway_eol' is an unknown setting. 01:23:30 <Sylf> !rcon set yapf.rail_firstred_twoway_eol 01:23:31 <coopserver> Current value for 'yapf.rail_firstred_twoway_eol' is: 'off' (min: 0, max: 1) 01:23:38 <Sylf> ohwtf, eol isn't on 01:23:41 <Sylf> !setdef 01:23:41 <coopserver> Sylf: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 01:23:46 <Sylf> !rcon set yapf.rail_firstred_twoway_eol 01:23:48 <coopserver> Current value for 'yapf.rail_firstred_twoway_eol' is: 'on' (min: 0, max: 1) 01:23:55 <Sylf> it should be on now 01:24:06 <coopserver> <Ramsvs> thats why my overflow wasnt working :D 01:24:19 <Sylf> sorry about that 01:24:20 <coopserver> <Ramsvs> oh yea 01:24:22 <Sylf> blame meech 01:24:25 <coopserver> <Ramsvs> thanks 01:24:27 <coopserver> <Ramsvs> sure 01:24:46 <coopserver> <Ramsvs> how do I slap ppl with fishbots? 01:24:48 <BiG_MEECH> lol 01:24:56 <BiG_MEECH> typical 01:24:59 <BiG_MEECH> xD 01:27:42 <NCommander> I'll be around later 01:39:44 <BiG_MEECH> Nice 01:39:46 <BiG_MEECH> Seeya 01:39:53 <coopserver> <Ramsvs> bye 01:39:55 * BiG_MEECH slaps Ramsvs around a bit with a large fishbot 01:39:59 <BiG_MEECH> ;) 01:40:05 <coopserver> <Ramsvs> heheh 01:40:06 <BiG_MEECH> ramsvs 01:40:16 <BiG_MEECH> you rightclick on the name on the right ---------------> 01:40:18 <BiG_MEECH> then slap! 01:40:35 <BiG_MEECH> `fishslap Ramsvs 01:40:35 * BiG_FISHBOT slaps Ramsvs around a bit with a moderately large moonfish 01:40:39 * Ramsvs slaps BiG_MEECH around a bit with a large fishbot 01:40:39 <BiG_MEECH> or that 01:40:41 <BiG_MEECH> :D 01:40:58 <Ramsvs> ahhh, nice. Now I got the POWER 01:41:15 <BiG_MEECH> lol 01:46:33 *** NCommander has quit IRC 02:04:08 <coopserver> *** Ramsvs has left the game (Leaving) 02:04:17 <Ramsvs> well, i am leaving. bye all 02:04:53 *** Ramsvs has quit IRC 02:43:28 <coopserver> *** tyteen4a03 has left the game (general timeout) 02:43:29 <coopserver> *** Game paused (number of players) 03:16:43 <BiG_MEECH> mmhmm nite guys ;) 04:38:14 *** BiG_MEECH is now known as Jelly53 07:15:09 *** sietse has quit IRC 08:31:40 *** StarLite has joined #openttdcoop 08:31:40 *** ChanServ sets mode: +o StarLite 08:48:25 *** happpymoblic has quit IRC 09:58:20 *** DyeH has joined #openttdcoop 09:59:37 <DyeH> !pw 09:59:37 <coopserver> DyeH: gstext 09:59:43 <coopserver> *** Game still paused (connecting clients, number of players) 09:59:49 <coopserver> *** Dyeh has joined 09:59:50 <coopserver> *** Game still paused (number of players) 09:59:51 <coopserver> *** Game unpaused (number of players) 10:04:54 <coopserver> *** Dyeh has left the game (Leaving) 10:04:55 <coopserver> *** Game paused (number of players) 10:41:53 *** NCommander has joined #openttdcoop 10:42:23 <NCommander> !password 10:42:23 <coopserver> NCommander: tropic 10:42:30 <coopserver> *** Game still paused (connecting clients, number of players) 10:42:33 <coopserver> *** NCommander has joined 10:42:34 <coopserver> *** Game still paused (number of players) 10:42:35 <coopserver> *** Game unpaused (number of players) 10:54:26 <NCommander> it's really sedate this morning 10:56:46 <V453000> hi 10:56:56 <coopserver> <NCommander> mroning 10:58:48 <coopserver> <NCommander> I'm debating running a parallel track along side the ML to hook up a bunch of industries 10:58:54 <coopserver> <NCommander> reconnecting it is going to be hard 11:00:13 <coopserver> <NCommander> I'm debating running a track that runs just above MSH10 picks up all those industries, 11:00:29 <coopserver> <NCommander> and rejoins near SLH04 11:26:23 <NCommander> part of me kinda wishes I could do this as a one track SL 11:32:47 <NCommander> I see someone building near my pyrite drop 11:32:50 <NCommander> er pickup 11:32:53 <V453000> !pw 11:32:53 <coopserver> V453000: pauses 11:33:03 <V453000> !dl win64 11:33:03 <coopserver> V453000: http://binaries.openttd.org/nightlies/trunk/r27534/openttd-trunk-r27534-windows-win64.zip 11:33:40 <coopserver> *** Game paused (connecting clients) 11:33:44 <coopserver> *** V453000 has joined 11:33:45 <coopserver> *** Game unpaused (connecting clients) 11:33:46 <coopserver> <V453000> hi 11:33:53 <coopserver> <NCommander> hi 11:34:22 <coopserver> <NCommander> how are you this morning 11:34:29 <coopserver> <V453000> kind of busy but amazing 11:34:44 <coopserver> <NCommander> I'm killing time before I have to get on a train 11:34:58 <coopserver> <V453000> hm, you should use 1-way PBS instead of 2-way 11:34:59 <coopserver> <NCommander> building a new SL; just getting back into OTTD after a several year hitatus 11:35:06 <coopserver> <V453000> and at the exits, PBS doesn't make any sense 11:35:13 <coopserver> <V453000> talking supply yard now 11:35:14 <coopserver> <NCommander> the exit was prebuilt 11:35:17 <coopserver> <NCommander> Oh 11:35:39 <coopserver> <NCommander> that was my first major station ever on coop 11:35:46 <coopserver> <V453000> SLH04 shouldn't reach that far 11:35:49 <coopserver> <V453000> moar SLHs 11:35:54 <coopserver> <V453000> sure don't worry 11:35:57 <coopserver> <NCommander> I'm semi-suprised it didn't break the ML and wreck the world 11:35:58 <coopserver> <V453000> just pointing out mistakes 11:36:57 <coopserver> <NCommander> So scrap the connection at SLH4 and build a new one? 11:37:47 <coopserver> <V453000> yeah preferably 11:37:59 <coopserver> <V453000> to a SLH between MSH10 and BBH0 11:38:01 <coopserver> <V453000> 05 11:38:30 <coopserver> <NCommander> don't see SLH5 11:38:38 <coopserver> <V453000> MSH10 and BBH05 11:38:50 <coopserver> <V453000> the place where pyrite3 is basically 11:39:42 <coopserver> <NCommander> I was planning on hooking up multiple industries, not just pyrite 3 11:39:56 <coopserver> <NCommander> which is why the line runs out to SLH04, there are a bunch of primaries 11:40:08 <coopserver> <NCommander> just hadn't laid out the stations yet 11:40:09 <coopserver> <V453000> yeah which is bad 11:40:25 <coopserver> <V453000> don't drag lines like this along the ML 11:40:26 <coopserver> <NCommander> I though a SL could service up to 10 or so primaries? 11:40:29 <coopserver> <V453000> just make a new SLH 11:40:54 <coopserver> <V453000> yeah but don't follow rules like that, just go by what makes sense 11:41:08 <coopserver> <V453000> especially since people kind of state that this is eyecandy game, it should be more natural 11:41:22 <coopserver> <NCommander> making multiple SLHs makes less sense to me, but alright 11:41:33 <coopserver> <V453000> xd 11:42:12 <coopserver> <NCommander> Building more SLHs will require a lot of terraforming, the terrain isn't friendly to it 11:42:58 <coopserver> <NCommander> Let me figure out how to change this 11:43:26 <coopserver> <V453000> the pyrite station will likely have to disappear 11:43:45 <coopserver> <V453000> and approach it somehow differently after the SLH is built 11:45:30 <coopserver> <NCommander> I can pick it up in the middle of the ML, and build the SLH 11:45:37 <coopserver> <NCommander> just after BBH05 11:49:15 <coopserver> <NCommander> something like that 11:50:37 <coopserver> <NCommander> maybe 11:50:46 <coopserver> <NCommander> I dunno if I'm building anything right -_-; 11:56:17 <coopserver> <V453000> it's fine 11:56:22 <coopserver> <V453000> the only thing I would not do is this 11:56:33 <coopserver> <V453000> just connect it :)_ 11:56:55 <coopserver> <NCommander> why the red track? 11:57:54 <coopserver> <V453000> just to see easily 11:58:18 <coopserver> <V453000> just kill the parralel line for now tbh 12:01:13 <coopserver> <NCommander> Ok, farm 4 exists, not pyrite, then figure out what to do with the rest of the SL 12:04:13 *** [1]Mark has joined #openttdcoop 12:04:38 <[1]Mark> hi 12:05:04 <coopserver> <NCommander> hi 12:06:04 <V453000> sup Mark 12:06:10 <V453000> how dutch are you? 12:06:30 <[1]Mark> :P 12:06:38 *** Mark is now known as Guest1902 12:06:38 *** [1]Mark is now known as Mark 12:06:40 <Mark> !pw 12:06:40 <coopserver> Mark: access 12:06:58 <coopserver> *** Game paused (connecting clients) 12:07:01 <coopserver> *** Mark has joined 12:07:02 <coopserver> *** Game unpaused (connecting clients) 12:08:04 <coopserver> <Mark> tf much for supply yard 12:08:29 <coopserver> <NCommander> tf? 12:08:33 <coopserver> <Mark> terraform 12:08:40 <coopserver> <V453000> rekt landscape 12:08:43 <coopserver> <NCommander> *cough* 12:08:53 <coopserver> <NCommander> it got rebuilt a few times ... 12:09:01 <coopserver> <NCommander> /me hides in the corner 12:09:18 <coopserver> <Mark> meh 12:09:48 *** Guest1902 has quit IRC 12:10:00 <coopserver> <Mark> and yes you will need another slh for those mines 12:10:21 <coopserver> <Mark> or preferably dont connect industries between mainlines at all 12:10:35 <coopserver> <NCommander> why two seperate SLHs? 12:12:28 <coopserver> <Mark> cause its way too far from the slh 12:13:03 <coopserver> <NCommander> the pyrite and the farm are right next to each other, I'm already taking out the SL I was building to redo it with SLHs 12:14:31 <coopserver> <V453000> eyecandy game iz nice 12:14:49 <coopserver> <Mark> yea its something else :) 12:14:50 <coopserver> <NCommander> *is afraid to build now :/* 12:14:51 <coopserver> <Mark> i like it 12:14:59 <coopserver> <Mark> just communicate 12:15:04 <coopserver> <Mark> thats the key tbh 12:15:09 <coopserver> <V453000> shame realistic looking newgrfs are trash with supporting all FIRS cargoes. Would have fit greatly 12:15:33 <coopserver> <NCommander> Ok, for farms 4/pyrite 3, I can use the same SLH, right? (which isn't labeled yet) 12:15:47 <coopserver> <NCommander> since they're right next to each other 12:16:14 <coopserver> <Mark> tbh their location isnt very good 12:16:23 <coopserver> <Mark> but yes, use the same slh for both 12:16:27 <coopserver> <NCommander> should I just rip them out? 12:17:18 <coopserver> <Mark> that, or move the stations out from between the mainliens 12:17:23 <coopserver> <Mark> and just walk the station to it 12:17:39 <coopserver> <NCommander> For my private games, for industries in awkward locations, I tend to just use a RV convoy to take it to a better location 12:17:44 <coopserver> <NCommander> looks much more realistic 12:17:47 <coopserver> <V453000> walking doesn't sound very eyecendy :P 12:17:48 <coopserver> <NCommander> */2 cents* 12:17:54 <coopserver> <V453000> then do it 12:17:57 <coopserver> <Mark> yeah thats fine 12:18:00 <coopserver> <NCommander> neat 12:18:01 <coopserver> <NCommander> Ok 12:18:02 <coopserver> <V453000> sounds nice to me 12:18:04 <coopserver> <NCommander> Let's do that 12:18:14 <coopserver> <V453000> heqs will serve greatly there 12:18:33 <coopserver> <NCommander> HEQs? 12:18:36 <coopserver> <Mark> yea we need more rvs 12:18:39 <coopserver> <Mark> rv set 12:19:11 <coopserver> <NCommander> and boom 12:19:13 <coopserver> <NCommander> gone 12:20:43 <coopserver> <V453000> btw I wouldn't put names in station name 12:20:45 <coopserver> <NCommander> I was going to place the stations over ther 12:20:46 <coopserver> <V453000> just put a sign 12:21:05 <coopserver> <NCommander> ??? that's what the other stations are doing ... 12:21:15 <coopserver> <V453000> I mean 12:21:19 <coopserver> <V453000> your name is in the station name 12:21:22 <coopserver> <V453000> looks weird in the list 12:21:28 <coopserver> <V453000> just place a new sign with your name 12:21:34 <coopserver> <V453000> like that 12:21:44 <coopserver> <NCommander> ah 12:21:48 <coopserver> <V453000> no big deal 12:24:53 <coopserver> <Mark> ugh why have we got all these huge oil transfers again 12:25:11 <coopserver> <Mark> sort of beats the purpose of trying to keep stuff balanced 12:25:12 <coopserver> <V453000> oil rigs <3 12:25:24 <coopserver> <Mark> well yea, but were servicing like 20 of them now 12:25:31 <coopserver> <V453000> I knowz 12:25:48 <coopserver> <V453000> I guess FIRS doesn't have the option to disable those 12:26:00 <coopserver> <V453000> like build X tiles close to land? 12:26:14 <coopserver> <Mark> dont think so 12:26:22 <coopserver> <Mark> but people should just connect one at a time 12:26:30 <coopserver> <V453000> it does 12:26:36 <coopserver> <V453000> maximum coastal distance of marine industries in tiles 12:26:40 <coopserver> <V453000> can reduce them greatly 12:26:55 <coopserver> *** V453000 has left the game (Leaving) 12:27:18 <V453000> if you use a value like 1, none will spawn 12:27:21 <V453000> you can still do that btw 12:27:29 <V453000> it won't break the game, just change generation of new oil rigs 12:27:35 <V453000> additionally you can nuke existing ones 12:32:16 <coopserver> <NCommander> some sick part of me is tempted to use a level crossing 12:32:35 <V453000> not good idea 12:32:41 <V453000> :) 12:32:45 <coopserver> <NCommander> I know, mostly for eye candy reasons 12:34:02 *** absolutis has joined #openttdcoop 12:34:35 <coopserver> <NCommander> that actually came out looking pretty decently 12:35:12 <coopserver> <Mark> yea thats fine 12:35:33 <V453000> !pw 12:35:33 <coopserver> V453000: newdir 12:35:38 <coopserver> <NCommander> Once I do station eyecandying it will be very nice ^_^ 12:35:41 <coopserver> *** Game paused (connecting clients) 12:35:44 <coopserver> *** V453000 has joined 12:35:45 <coopserver> *** Game unpaused (connecting clients) 12:36:52 <coopserver> <V453000> I don't think terminus road stations are a great thing but if you can pick a truck that works with them, why not :) 12:37:00 <coopserver> <V453000> again the 2way PBS, please... 12:37:13 <coopserver> <V453000> just use normal signals 12:37:28 <coopserver> <NCommander> oh ... 12:37:35 <coopserver> <NCommander> ... *fails* 12:37:36 <coopserver> <V453000> they make no sense 12:37:38 <coopserver> <V453000> yeah 12:37:41 <coopserver> <V453000> just this please 12:37:57 <coopserver> <NCommander> Including the one coming in? 12:38:15 <coopserver> <NCommander> there 12:38:16 <coopserver> <NCommander> fixed 12:38:25 <coopserver> <V453000> as it is now is fine 12:38:28 <coopserver> <NCommander> I didn't want to do the RoRo truck stations because TBH, they look silly >.<; 12:38:40 <coopserver> <V453000> sure, whatever 12:38:55 <coopserver> <V453000> terminus RV stations don't work with articulated RVs though 12:39:29 <coopserver> <NCommander> oh, they block the whole station? 12:40:18 <coopserver> <V453000> they don't go to the terminus at all 12:40:39 <coopserver> <V453000> but HEQS has also some dump trucks 12:40:43 <coopserver> <V453000> you might utilize those 12:40:50 <coopserver> <V453000> (they arent articulated) 12:41:30 <coopserver> <NCommander> I already rebuild them 12:41:47 <coopserver> <V453000> well that's safest solution :) 12:42:00 *** Maraxus has joined #openttdcoop 12:42:00 *** ChanServ sets mode: +o Maraxus 12:42:44 <coopserver> <V453000> I am making NUTS compatible with the FIRS2 cargoes 12:43:09 <coopserver> <Mark> wagon cargos you mean? 12:43:35 <coopserver> <V453000> of course 12:43:43 <coopserver> <V453000> having them show up correctly like they always did 12:43:44 <coopserver> <Mark> how is it not compatible now? 12:43:57 <coopserver> <V453000> well for example pyrite will probably show like coal or something 12:44:06 <coopserver> <Mark> oh right 12:44:23 <coopserver> <NCommander> Ok, all wired up 12:44:32 <coopserver> <V453000> release them RVz 12:44:33 <coopserver> <NCommander> that wasn't hard at all *sacasism* 12:44:40 <coopserver> <V453000> also trains turning around in the SLH for some reason 12:44:46 <coopserver> <V453000> are lost from somewhere 12:44:49 <coopserver> <NCommander> ... I just noticed that 12:45:18 <coopserver> <NCommander> how should I fix that? 12:45:19 <coopserver> <V453000> the MSH to supply yard doesnt have a connection 12:45:31 <coopserver> <V453000> this one 12:46:08 <coopserver> <NCommander> I have much to learn :( 12:47:33 <coopserver> <NCommander> they're still running through the SLH to uturn 12:48:07 <Maraxus> !pw 12:48:07 <coopserver> Maraxus: danger 12:48:18 <coopserver> *** Game paused (connecting clients) 12:48:22 <coopserver> *** Maraxus has joined 12:48:23 <coopserver> *** Game unpaused (connecting clients) 12:49:15 <coopserver> <V453000> well yeah cause the connection isn't fixed 12:49:26 <coopserver> <V453000> 1. give the MSH to the supply yard a name 12:49:31 <coopserver> <V453000> 2. fix the connection :) 12:49:36 <coopserver> <NCommander> Let me do that 12:51:40 <coopserver> <NCommander> ... I'm still trying to figure out how its broken ... help plz? 12:52:05 <coopserver> <V453000> see those 2 signs 12:52:12 <coopserver> <V453000> that's why trains are taking the U turn 12:52:17 <coopserver> <NCommander> I see the to here 12:52:20 <coopserver> <NCommander> looking for the from 12:52:23 <coopserver> <V453000> on the right 12:52:54 <coopserver> <NCommander> Oh 12:52:57 <coopserver> <NCommander> they can't turn south 12:53:28 <coopserver> <V453000> yes 12:53:45 <coopserver> <Mark> stations renamed and list updated... 12:54:35 <coopserver> <V453000> I will help you 12:54:36 <coopserver> <V453000> this is tough 12:54:40 <coopserver> <NCommander> now how to do this without insane terraforming 12:55:42 <coopserver> <NCommander> holy cow 12:55:46 <coopserver> <NCommander> I wish I cold build like that 12:55:59 <coopserver> <Mark> V's a noobie 12:56:48 <coopserver> <NCommander> so next question is how many trains should I run from the primary to the secondary? 12:56:52 <coopserver> <V453000> well this will work 12:56:53 <coopserver> <NCommander> I never really figured that out 12:56:56 <coopserver> <V453000> try 2 for now 12:57:09 <coopserver> <V453000> generally, don't try to clog stuff with them 12:57:21 <coopserver> <V453000> since industries don't grow on this map, small amount should be enough 12:57:23 <absolutis> You'll begin to see things at one point. 12:58:12 <coopserver> <V453000> you cloned a food train 12:58:16 <coopserver> <V453000> 1. wrong group 12:58:20 <coopserver> <V453000> 2. wrong cargo refit 12:58:30 <coopserver> <V453000> 3. wrong orders :D 12:58:54 <coopserver> <NCommander> oops 12:59:01 <coopserver> <NCommander> Sending to a depot to get rid of them 13:00:31 <coopserver> <V453000> Mark: do you know that Sylf coded a new version of YETI? :) 13:00:36 <coopserver> <V453000> even more insanity than ever before 13:00:44 <coopserver> <V453000> 3 new play modes 13:00:50 <coopserver> <Mark> really 13:00:54 <coopserver> <Mark> is it on bananas? 13:00:55 <coopserver> <NCommander> I'm not sure why that didn't work 13:01:02 <coopserver> <NCommander> they're food pickups 13:01:19 <coopserver> <V453000> it is on devzone, I am having errors when uploading to bananas and nobody fixed the server yet 13:05:53 <coopserver> <NCommander> I'm debating timetabling the RVs to get them nicely spaced 13:06:04 <coopserver> <V453000> just let them full load? 13:06:16 <coopserver> <NCommander> they are, but I like to always see RVs moving :) 13:06:21 <coopserver> <V453000> ._. 13:06:23 <coopserver> <Mark> its annoying secondaries can turn into more secondaries without primaries... 13:06:34 <coopserver> <NCommander> this is working nicely 13:06:36 <coopserver> <V453000> what do you mean Mark? 13:07:17 <coopserver> <Mark> lets see if i can find a simple example.. 13:07:39 <coopserver> <Mark> i mean a lot of cargos dont have an "end" drop 13:08:16 <coopserver> <V453000> well the supplies are that end usually, no? 13:08:24 <coopserver> <NCommander> FIRS is like that. usually I tend to have to run multicargo trains if I want to ship everything to everywhere, like ES 13:08:50 <coopserver> <V453000> well YETI is like that, ^2 :) 13:10:25 <coopserver> <Mark> FS to bulk terminal, bauxite to alu plant, metal to vehicle factory 13:10:29 <coopserver> <Mark> produces more FS 13:10:58 <coopserver> <Mark> infinite loops 13:11:18 <coopserver> <Mark> maybe we should "dump" FS like were doing ES 13:13:10 <coopserver> <NCommander> I'm really happy with how this came out 13:13:50 <V453000> heh yeah bulk terminals are a nice hack 13:14:28 *** Ben__ has joined #openttdcoop 13:16:36 *** Hiddenfunstuff has joined #openttdcoop 13:17:05 <coopserver> <NCommander> Oh good, the counts have been updated 13:18:25 <coopserver> <NCommander> I'm debating if I have another station or two in me 13:19:31 <Ben__> !password 13:19:31 <coopserver> Ben__: syntax 13:19:35 <coopserver> *** Game paused (connecting clients) 13:19:38 <coopserver> <Mark> V453000: i think we should have an ES drop 13:19:41 <coopserver> *** Player has joined 13:19:42 <coopserver> *** Game unpaused (connecting clients) 13:19:43 <coopserver> <Mark> no more ES to bulk terminal 13:19:59 <coopserver> <NCommander> We could just mark one of the primaries as a ES drop 13:20:09 <coopserver> <Mark> thats ugly 13:20:19 <coopserver> <Mark> we could just use ES dump for it though 13:20:25 <V453000> I give no shit, choose whatever 13:20:31 <V453000> am deep in solving new FIRS cargoes atm 13:20:35 <coopserver> <NCommander> ship it to an oil platform :) 13:20:39 <V453000> shit is deep 13:20:46 <coopserver> <Mark> i will check out new yeti soon 13:21:32 <coopserver> <NCommander> so much oil on this map ... 13:21:32 <V453000> you can download it from here http://bundles.openttdcoop.org/yeti/releases/0.1.1/ 13:22:14 <coopserver> <Player> !name Ben_ 13:22:15 <coopserver> *** Player has changed his/her name to Ben_ 13:23:21 <coopserver> <NCommander> thoughts on doing another RV transfer? There's a quarry close to quarry 3 that would be a pain to build a rail station and not be ugly 13:24:03 <coopserver> <Mark> were trying to connect equal numbers of primaries 13:24:10 <coopserver> <Mark> so try to connect a forest or pyrite mine 13:24:12 <coopserver> <NCommander> *rechecks the count* 13:24:39 *** absolutis has quit IRC 13:24:47 <coopserver> <Ben_> Can I help with something maybe? 13:24:59 <coopserver> <Mark> connect primaries :) 13:25:06 <coopserver> <Ben_> Sounds good 13:25:07 <coopserver> <NCommander> forest or pyrite mine 13:25:12 <coopserver> *** Ben_ has joined company #1 13:26:11 <coopserver> <NCommander> someone is building next to the forest I was eyeing 13:26:41 *** absolutis has joined #openttdcoop 13:27:14 <coopserver> <NCommander> brb, food 13:28:48 <Mark> !rcon set raw_industry_construcion 1 13:28:54 <Mark> !rcon set raw_industry_construction 1 13:29:14 <Mark> @op 13:29:15 *** Webster sets mode: +o Mark 13:29:19 <Mark> !rcon set raw_industry_construction 1 13:35:12 <coopserver> *** Maraxus has left the game (Leaving) 13:35:17 *** Maraxus has quit IRC 13:43:31 <coopserver> <NCommander> back 13:43:45 <coopserver> <NCommander> I have about 1.5 hours to play, then I need to be an adult 13:45:19 <coopserver> <NCommander> why does my transfer station accept oil now O_o; 13:45:36 <coopserver> <Mark> probably a refinery popped up next to it 13:45:41 <coopserver> <NCommander> yeah 13:45:45 <coopserver> <NCommander> that's what happened 13:46:01 <coopserver> <NCommander> Mark: so what are you building /working on if I may ask? 13:46:23 <coopserver> <Mark> not much atm 13:46:29 <coopserver> <Mark> added some details to oil drop 13:46:43 <coopserver> <Mark> rerouted farm supplies to the new dump.. 13:47:08 <coopserver> <NCommander> I'm watching someone rebuild SLH5 13:47:34 <coopserver> <Ben_> SLH05 13:47:48 <coopserver> <Mark> hm 13:47:55 <V453000> omg got them cargoes done for maglev :D 13:48:08 <coopserver> <Mark> Ben_: that SLH probably shouldnt be that close to another hub 13:48:09 <V453000> less than 8% done in total 13:48:10 <coopserver> <Mark> wow thats quick 13:48:13 <V453000> .-. 13:48:17 <coopserver> <Ben_> True 13:48:20 <coopserver> <Mark> just different colours? 13:48:27 <V453000> basically, yeah 13:48:35 <NCommander> 8% of all primaries hooked up? 13:48:43 <Mark> gold for pyrite? :D 13:49:18 <V453000> basically similar colour to what are in the industries themselves 13:50:02 <coopserver> <Mark> right 13:50:15 <V453000> and one extra fun cargo 13:50:17 <V453000> ok two 13:50:19 <NCommander> we have a lot of primaries to hook up 13:50:27 <NCommander> V453000, "fun" cargo? 13:50:29 <NCommander> I'm afraid 13:50:38 <V453000> yeah 13:50:54 <V453000> 2 cargoes: their labels are NUTS and YETY 13:51:16 <coopserver> <NCommander> is it some magic industry that turns water into wine? :) 13:51:54 <coopserver> <NCommander> oooh, I found a site where I could reasonaby hook up two forests at once 13:52:22 <coopserver> <Mark> the minimap can be very useful for finding good spots 13:53:07 <coopserver> <NCommander> Its near MSH02. I think I just need to connect it to the north; no point in having the primary turn south 13:53:13 <coopserver> <NCommander> into the bulk drop 13:53:34 <Mark> slhs should always be connected to both directions 13:53:46 <coopserver> <NCommander> even near line terminus? 13:53:55 <coopserver> <NCommander> fair enough 13:54:09 <coopserver> <Mark> no not in that case i guess 13:54:14 <coopserver> <Mark> primaries will never go that way 13:54:25 <coopserver> <V453000> I like the dump stations 13:54:32 <coopserver> <V453000> dumping the most rare resource to the sea 13:54:42 <NCommander> lol 13:54:45 <coopserver> <Mark> :) 13:54:46 <coopserver> <Ben_> Okay, how is this for an SLH? 13:54:48 <NCommander> Need a way to autosink boats 13:54:50 <coopserver> <Mark> ES are burned first 13:54:55 <coopserver> <V453000> ye 13:54:58 <coopserver> <V453000> nice stuff 13:55:03 <coopserver> <NCommander> Ben, are you hooking up forest or pyrite? 13:55:04 <coopserver> <Mark> :) 13:55:07 <coopserver> <V453000> fuck those in particular 13:55:15 <coopserver> <Ben_> I was thinking pyrite 13:55:36 <coopserver> <NCommander> Yeah, I can nab two forests, one with train, and one with a RV viaduct over the mainline which I think will look nice 13:57:27 <coopserver> *** Mark has joined spectators 13:58:47 <coopserver> <Ben_> What's the TL? 13:58:59 <V453000> 5 14:00:05 <tyteen4a03> !pw 14:00:05 <coopserver> tyteen4a03: unread 14:00:09 <coopserver> *** Game paused (connecting clients) 14:00:11 <coopserver> *** tyteen4a03 has joined 14:00:12 <coopserver> *** Game unpaused (connecting clients) 14:01:34 <coopserver> <Ben_> I've hooked up a Pyrite Mine 14:02:07 <coopserver> *** tyteen4a03 has joined company #1 14:02:26 <coopserver> <NCommander> I'm debating the best way to hook this up 14:02:51 <coopserver> *** tyteen4a03 has joined spectators 14:03:22 <coopserver> *** tyteen4a03 has joined company #1 14:03:50 <coopserver> *** tyteen4a03 has joined spectators 14:04:31 <coopserver> <NCommander> Trying to figure out how to hook this up without requiring a 270 degree turn would be nice 14:07:51 <coopserver> <Ben_> Okay, the pyrite has been hooked up 14:08:05 <coopserver> <NCommander> I'm still struggling with the woods 14:08:17 *** Klanticus has joined #openttdcoop 14:08:31 <coopserver> <Ben_> This SL, gives us so much more than pyrite, though 14:09:57 <tyteen4a03> NCommander: the SLH you built for farm 4 and pyrite 3 can only turn one way 14:10:42 <coopserver> <NCommander> fixing 14:10:59 <tyteen4a03> you might also want to move it a bit further away from the BBH, then label it 14:11:21 <coopserver> <Ben_> My SLH was almost attached to an MSH before 14:11:29 *** Klanticus_ has quit IRC 14:12:46 <coopserver> <NCommander> is that an acceptable fix? for Pyrite 3/Farm4? 14:14:59 <coopserver> <NCommander> ? 14:16:22 <coopserver> <NCommander> Labeled SLH 07, though I feel like I've built it wrong :( 14:19:58 <coopserver> <NCommander> ... i officially feel lost 14:21:59 <coopserver> <Ben_> Actually, the SLH looks a bit weird, but that's because of the rails being spread out 14:22:09 <coopserver> <Ben_> And that's not the SLH's fault 14:22:20 <coopserver> <NCommander> nah, its the guy who built it <- me 14:22:31 <coopserver> <Ben_> No, the ML is also spread out 14:22:47 <coopserver> <Mark> put a space in front of the slh label 14:22:55 <coopserver> <Mark> so it shows up at the top of the sign list 14:23:16 <coopserver> <NCommander> fixed mine and ben's labels 14:23:19 *** liq3 has joined #openttdcoop 14:23:41 <coopserver> *** Mark has joined company #1 14:24:58 *** liq3 has quit IRC 14:25:00 <Mark> NCommander: https://wiki.openttdcoop.org/SLH 14:25:24 <coopserver> <Mark> you got a few basic errors in your design 14:26:10 <coopserver> <Mark> you cant have join-before-splits 14:26:21 <coopserver> <Mark> tracks should split to all direction before any join again 14:27:16 <coopserver> <NCommander> oh, when they go right 14:28:00 <coopserver> <NCommander> because they merge in before the actual start of the SLH? 14:28:02 <coopserver> <Mark> not sure what the loop between the MLs is for 14:28:05 <coopserver> <NCommander> Or am I misunderstanding 14:28:19 <coopserver> <Mark> i probably wasnt looking right 14:28:26 <coopserver> <NCommander> to let trains turn left. If they exit the SL and want to go left, they need to go where that loop is 14:28:31 <coopserver> <Mark> just wondering what "this loop" is for 14:28:38 <coopserver> <Mark> yea... 14:29:08 <coopserver> <Mark> it should join the ML beyond the split 14:29:30 <coopserver> <Ben_> Do we need more forests? 14:29:35 <coopserver> <NCommander> I'm just not sure why its a problem 14:29:38 <coopserver> <Mark> it doesnt matter much now, but when traffic gets denser it will put very high traffic loads on that short bit of track 14:29:52 <coopserver> <NCommander> If you want to work on my forest Ben_, be my guest 14:29:57 <coopserver> <NCommander> Manitsoq forest 14:30:06 <coopserver> <Ben_> Also, what about priority merges? 14:30:18 <coopserver> <Mark> i'll show you how to do it, NCommander 14:30:30 <coopserver> <NCommander> I'll add those too :/ 14:30:32 <coopserver> <Mark> its also missing the exit from that direction btw 14:30:41 <coopserver> <NCommander> Give me a sec, I need to use the restroom so I can watch 14:30:48 <coopserver> <Mark> no way to get to the SL coming from the left 14:30:51 <coopserver> <Mark> ok tell me when 14:31:13 <coopserver> <Mark> im not mad at you, just trying to explain some basic building techniques :) 14:31:34 <coopserver> <NCommander> back 14:31:41 <coopserver> <NCommander> empty bladder is happy blatter 14:31:44 <coopserver> <Mark> :) 14:31:51 <coopserver> <Mark> ok so lets make a join to the left first.. 14:32:29 <coopserver> <Mark> thats one way to do it 14:32:51 <coopserver> <Mark> see how it joins after the split now 14:33:23 <coopserver> <NCommander> yeah 14:33:36 <coopserver> <Mark> now it just needs a split from the left 14:33:47 <coopserver> <Mark> which needs to be before the join 14:34:15 <coopserver> <Mark> like that, for example 14:34:31 <coopserver> <NCommander> So it can merge on and off from all directions 14:34:36 <coopserver> <Mark> yes 14:35:01 <coopserver> <Mark> slhs should always join to both directions 14:35:15 <coopserver> <Mark> unless there is absolutely no need, and never will be even if more primaries are connected to that SL 14:35:32 <coopserver> <NCommander> *nods* 14:35:41 <coopserver> <NCommander> Let me find a location and build a new one 14:35:50 <coopserver> <Mark> do you understand the split before join concept? 14:36:07 <coopserver> <Mark> its the most important thing to look for when building hubs 14:36:12 <coopserver> <NCommander> I think so? 14:36:13 <coopserver> <NCommander> I tihnk so? 14:36:20 <coopserver> <NCommander> ugh, connection blew up 14:36:58 <coopserver> <NCommander> Ben: I was going to use RVs to feed from the forest on the other side of the ML which is why that was four platforms 14:37:31 <coopserver> <Ben_> Oh, well, can't you just hook trains up to it? 14:37:58 <coopserver> <NCommander> 2. eyecandy; RVs crossing the valley in a viaduct look nifty :) 14:38:11 <coopserver> <NCommander> see what I did at Pyrite 3 Transfer 14:38:34 <coopserver> <Ben_> Okay, sounds good 14:39:02 <coopserver> <NCommander> So expand the # of platforms or put in an overflow? 14:39:13 <coopserver> <NCommander> cool 14:39:20 <coopserver> <NCommander> I'll setup the transfer 14:39:33 <coopserver> <Ben_> I think I'll just make a seperate station for clarity 14:39:52 <coopserver> <Ben_> Actually 14:40:01 <coopserver> <Ben_> We can just keep it at 2 platforms 14:40:07 <coopserver> <Ben_> Since they're the same cargo 14:44:12 <coopserver> <NCommander> That looks sexy 14:46:01 <coopserver> <Ben_> Yeah, that does look pretty nice 14:46:53 <coopserver> <NCommander> I use RVs a lot in my local game to prevent unrealistic train spam 14:47:48 <coopserver> <Ben_> Normally I just go with trains only 14:48:17 <coopserver> <Ben_> I like massive networks 14:48:20 <coopserver> <NCommander> I use everything except planes 14:48:28 <coopserver> <NCommander> I tend to end up with massive feeder networks 14:48:53 <coopserver> <Ben_> Unless I'm doing pax, then I use feeders all the time 14:49:14 <coopserver> <NCommander> I tend to use trams a lot when I do pax to prevent having to demolish half a city 14:49:26 <coopserver> <Ben_> Why not just buses? 14:49:55 <coopserver> <NCommander> Looks mostly. Trams take the place of subways. 14:50:04 <coopserver> <NCommander> I use buses in small towns and for mail/goods 14:50:09 <coopserver> *** Mark has joined spectators 14:50:50 <coopserver> <NCommander> So Farm and Pyrite need another one each, then we're 5 across the board except for oil 14:51:14 <coopserver> <Ben_> I can do another farm 14:51:48 <coopserver> <NCommander> Honestly,, part of me wants to find some areas to run a shipping lane to get some boats running along our trains 14:51:55 <coopserver> <NCommander> (eyecandy mode : ON!) 14:52:27 <coopserver> <NCommander> is there a shortcut to close all windows? 14:52:33 <coopserver> <Ben_> Delete 14:52:34 <coopserver> <Mark> delete 14:52:38 <coopserver> <NCommander> yay 14:53:51 <coopserver> <NCommander> found a decent site for a pyrite hookup 14:53:58 <coopserver> <NCommander> try to see if I can apply what I learned abotu SLHs 14:55:14 <coopserver> <Ben_> Do I put my food into TOWN DROP? 14:57:13 <coopserver> <NCommander> ugh 14:57:15 <coopserver> <NCommander> its 11 14:57:19 <coopserver> <NCommander> must. be. adult ... 14:59:15 <coopserver> <Ben_> I always build my SLHs ad-hoc 14:59:58 <NCommander> These mountains are making it hard 15:00:12 <coopserver> <Ben_> They are difficult to deal with 15:01:14 <coopserver> <Ben_> I added our names to the appropriate places 15:02:16 <coopserver> <Ben_> Oh wait 15:02:26 <coopserver> *** V453000 has left the game (Leaving) 15:02:35 <coopserver> <Ben_> There's a major flaw in SLH 07 15:05:05 * NCommander looks 15:05:09 <coopserver> <Ben_> How's that pyrite mine going? 15:05:24 <coopserver> <NCommander> I'm packing for a RL train I need to catch 15:06:23 <coopserver> <NCommander> I think we n eed more trains on Forest 4+5 15:06:28 <coopserver> <NCommander> there's a LOT of wood there 15:06:29 <coopserver> <Ben_> Yes we do 15:07:17 <coopserver> <Ben_> When a train comes through, I will clone it 15:07:47 <coopserver> <NCommander> yeah, all the wood backed up is what's coming in from RVs 15:07:59 <coopserver> <NCommander> 1300 tons delivered by RV 15:08:35 <coopserver> <NCommander> that MIGHT be overkill :P 15:08:43 <coopserver> <Ben_> Don't think so 15:08:48 <coopserver> <Ben_> Look at the massive distance 15:08:55 <coopserver> <NCommander> oh true 15:09:50 <coopserver> <Ben_> That's probably not too much 15:10:02 <coopserver> <NCommander> each truck carries 50 I think 15:10:08 <coopserver> <NCommander> and there are 8 on the route 15:10:48 <coopserver> <Ben_> Oh wow 15:10:52 <coopserver> <NCommander> ? 15:10:56 <coopserver> <Ben_> It's overkill 15:11:16 <coopserver> <NCommander> and we backed up onto the ML >.< 15:11:19 <coopserver> <NCommander> uh oh 15:11:26 <coopserver> <Ben_> Come on train 15:11:48 <coopserver> <NCommander> tell it to skip orders to get it to move when you need it to 15:12:25 <coopserver> <NCommander> I'm thinking four will do it 15:12:45 <coopserver> <Ben_> We'll see 15:14:04 <coopserver> <Ben_> It's good 15:18:49 *** Ramsvs has joined #openttdcoop 15:18:51 <Ramsvs> !pw 15:18:51 <coopserver> Ramsvs: margin 15:18:57 <coopserver> *** Game paused (connecting clients) 15:19:04 <coopserver> *** Ramsvs has joined 15:19:05 <coopserver> *** Game unpaused (connecting clients) 15:19:09 <coopserver> <Ramsvs> hello everyone 15:19:22 <coopserver> <Ben_> Hello 15:19:35 <NCommander> Ugh 15:19:37 <NCommander> Must. adult 15:19:42 <NCommander> I may be able to play on the train though 15:20:37 <coopserver> <Ramsvs> what has happened to the oil ships...? 15:20:43 <V453000> XD 15:21:01 <coopserver> <NCommander> hit an iceburg? 15:22:00 <coopserver> <Ben_> What do you think of SLH 08? 15:22:41 <coopserver> <Ramsvs> :( 15:24:52 <NCommander> ok 15:24:54 <NCommander> actually going 15:25:08 <coopserver> *** NCommander has left the game (Leaving) 15:26:31 <coopserver> <Ben_> That's it 15:26:43 <coopserver> <Ben_> I hooked up another pyrite 15:26:49 <coopserver> *** Ben_ has left the game (Leaving) 15:27:02 *** Ben__ has quit IRC 15:39:56 *** happpymoblic has joined #openttdcoop 15:45:44 *** NCommander has quit IRC 15:55:08 *** happpymoblic is now known as happpy 15:55:26 <Jam35> !pw 15:55:26 <coopserver> Jam35: writes 15:55:31 <coopserver> *** Game paused (connecting clients) 15:55:35 <coopserver> *** Jam35 has joined 15:55:36 <coopserver> *** Game unpaused (connecting clients) 15:55:49 <coopserver> <Jam35> hihi 15:55:53 <coopserver> <Ramsvs> hello 15:56:08 <happpy> hi 15:57:05 <coopserver> *** Jam35 has joined company #1 15:58:33 *** Constantine has joined #openttdcoop 15:59:13 <Constantine> !password 15:59:13 <coopserver> Constantine: should 15:59:19 <coopserver> *** Game paused (connecting clients) 15:59:25 <coopserver> *** Constantine has joined 15:59:26 <coopserver> *** Game unpaused (connecting clients) 15:59:45 <V453000> yo 15:59:51 <coopserver> <Constantine> Hey! 15:59:55 <V453000> how u doin 15:59:59 <coopserver> <Constantine> Good 16:00:09 <coopserver> <Constantine> Anything to be improved? 16:00:23 <coopserver> <Jam35> hi 16:00:26 <coopserver> <Jam35> Mark 16:01:21 <coopserver> <Constantine> Near MSH 05, can I make the 2 track line 4 tracks? 16:02:12 <coopserver> <Jam35> it seems like an unnecessary expansion atm 16:02:38 <coopserver> <Jam35> we still need some primaries 16:02:44 <coopserver> <Ramsvs> there is a jam at farm 5 and slh05 16:03:01 <coopserver> <Jam35> see plan for which type to connect 16:04:56 <coopserver> *** Ramsvs has left the game (Leaving) 16:05:03 <Ramsvs> well, I gtg. c ya 16:05:08 <coopserver> <Jam35> cya 16:05:09 *** Ramsvs has quit IRC 16:10:44 <coopserver> <Jam35> Mark imo we should take FS to Bulk Terminal 16:11:01 <coopserver> <Constantine> Jam at SLH 05 16:11:20 <coopserver> <Constantine> Oh, it's basically gone 16:13:46 <coopserver> *** Jam35 has joined spectators 16:15:15 <coopserver> *** Jam35 has joined company #1 16:23:55 <coopserver> *** Constantine has left the game (Leaving) 16:24:09 *** Constantine has quit IRC 16:33:02 <coopserver> <Mark> hiho 16:33:13 <coopserver> <Jam35> hi 16:33:15 <coopserver> *** Mark has joined company #1 16:33:26 <coopserver> <Jam35> can we not drop FS at bulk terminal 16:33:43 <coopserver> <Mark> i made the dump to avoid infinite loops of secondaries 16:34:17 <coopserver> <Jam35> is it that harmful? 16:34:24 <coopserver> <Mark> well 16:34:35 <coopserver> <Mark> you'd end up not needing primaries anymore at some point 16:34:54 <coopserver> <Mark> cause everything you input into the network stays in forever 16:34:58 <V453000> you should always need them 16:35:05 <V453000> ratings will cut shit down a bit 16:35:10 <coopserver> <Mark> it only gets reduced through station ratings 16:35:11 <coopserver> <Mark> yea 16:35:30 <coopserver> <Mark> but at 70% ratings it takes a while 16:35:30 <V453000> which with slow trains should be somewhere at 80% max I guess 16:35:34 <V453000> ye 16:36:00 <coopserver> <Mark> could do half/half i guess 16:37:07 <coopserver> <Jam35> I'm not sure I get you, the output is nowhere near input? 16:37:19 <coopserver> <Jam35> or am I missing the point 16:37:27 <coopserver> <Mark> no, but it does stay in the system forever 16:37:37 <coopserver> <Mark> not like default industries 16:37:49 <coopserver> <Mark> where everything ends up in towns at some point 16:38:03 <Mark> @calc 1*(0.7^4) 16:38:07 *** Arveen has joined #openttdcoop 16:38:10 <Mark> @calc 1*(0,7^4) 16:38:39 <V453000> @calc 0.7*0.7*0.7*0.7 16:38:39 <Webster> V453000: 0.2401 16:38:51 <Arveen> is this the math channel ? 16:40:17 <Mark> @calc 0.7^3 16:40:28 <Mark> @calc 0.8*0.8*0.8 16:40:28 <Webster> Mark: 0.512 16:40:56 <Mark> so at 80% ratings you still get about half the FS back after 3 pickups 16:41:12 <Jam35> notation is ** for ^ I think 16:41:15 <V453000> hm :D 16:41:18 <V453000> that's a lot 16:41:28 <Jam35> 0.8**3 16:41:36 <Jam35> @calc 0.8**3 16:41:36 <Webster> Jam35: 0.512 16:42:07 <Mark> @calc 0.5*08**3 16:42:07 <Webster> Mark: 256 16:42:23 <Mark> @calc 0.5*(0.8**3) 16:42:23 <Webster> Mark: 0.256 16:42:43 <Mark> quarter the second time around 16:42:57 <Jam35> hmm 16:42:59 <Jam35> ok 16:44:25 <Mark> its less than that of course cause not all vehicles for example get turned into fs 16:44:32 <V453000> but yeah that might not be 100% intentional 16:44:33 <Mark> half turns into es which all gets dumped 16:44:40 <coopserver> *** tyteen4a03 has joined company #1 16:44:48 <Mark> its hard to get a grasp on but i dont like the idea :P 16:45:20 *** aard has joined #openttdcoop 16:45:33 <Jam35> we'll leave it, I thought it would be a good boost to production 16:45:54 <Mark> could do half/half 16:46:09 <Jam35> I always think that secondaries have low output 16:46:14 <Jam35> no I don't mind 16:46:37 <Mark> its just that outputs will keep going up without primary input 16:47:46 <Jam35> Isn't it just like that thing we tested on stable though? 16:47:51 <Jam35> or I did 16:48:00 <Jam35> can't remember the industries 16:48:08 <Mark> with flour i think 16:48:11 <Mark> firs tropical 16:48:12 <Jam35> yes 16:48:19 <Mark> yea same thing 16:48:31 <Jam35> it didn't really go anywhere 16:48:38 <Jam35> the return was too low I thought 16:49:08 <Mark> going to do a test on a clean map in sp :) 16:49:33 <tyteen4a03> is station feeder tiles allowed in primaries? 16:49:49 <Jam35> feeder tiles? 16:50:04 <Arveen> placeing tiles far away for station coverage 16:50:12 <V453000> you just have some yeti element in FIRS :P 16:50:13 <V453000> simple 16:50:25 <Jam35> Not too far I would say 16:50:34 <coopserver> <Jam35> where to tyteen4a03? 16:50:48 <tyteen4a03> the new station next to Farm 5 16:51:04 <tyteen4a03> for the quarries 16:51:15 <coopserver> <Jam35> quarry? 16:51:22 <tyteen4a03> sand 16:51:30 <coopserver> <Jam35> oh yes that's absolutely fine 16:51:50 <coopserver> <Jam35> it's only 2 tiles :) 16:51:57 <coopserver> <Jam35> oh that 16:52:04 <coopserver> <tyteen4a03> yeah 16:52:07 <coopserver> <Jam35> use separate station pls 16:52:13 <coopserver> <tyteen4a03> cool 16:52:30 <coopserver> <Jam35> it would count 2 on the quarry total btw 16:52:38 <coopserver> <Jam35> so separate I think 16:52:52 <coopserver> <Jam35> If we need both yet? 16:52:59 <tyteen4a03> oil is 7 now 16:53:08 <coopserver> <Jam35> alright 16:53:30 <tyteen4a03> to be honest I could make it a 4-platform layout to cover both 16:53:33 <tyteen4a03> but meh 16:54:06 <coopserver> <Jam35> you know it probably doesnt matter 16:54:15 <coopserver> <tyteen4a03> heh 16:54:16 <coopserver> <Jam35> if you want to do it 16:54:29 <coopserver> <Jam35> because production won't go crazy 16:54:46 <coopserver> <Jam35> as long as you have good facility to take all cargo 17:00:03 *** MonkeyDAcez has quit IRC 17:03:45 <coopserver> *** Jam35 has joined spectators 17:07:22 <V453000> hmmmmmm 17:07:28 <V453000> upkeeping nuts is such a mess XD 17:08:43 <V453000> so many wagon generations, each wagon generation does things totally differently :| 17:08:45 <coopserver> <Mark> wait 17:08:52 <coopserver> <Mark> my argument is completely invalid 17:08:56 <V453000> XD 17:09:01 <coopserver> <Mark> bulk terminal doesnt increase output based on input 17:09:29 <coopserver> <Mark> does it 17:10:16 <coopserver> <Mark> ok im an idiot 17:11:22 <absolutis> !password 17:11:22 <coopserver> absolutis: writer 17:11:29 <coopserver> *** Game paused (connecting clients) 17:11:34 <coopserver> *** Absolutis has joined 17:11:35 <coopserver> *** Game unpaused (connecting clients) 17:12:19 <coopserver> <Absolutis> I enter the game and i'm instantly greeted with this cl-filled disgrace of an slh 17:12:42 <coopserver> <Jam35> 640 units= 216 bauxite output 17:12:48 <coopserver> <Jam35> ~1/3 17:13:03 <coopserver> <Mark> i think production is fixed 17:13:04 <coopserver> <Jam35> and 1/8 for clay 17:13:23 <coopserver> <Jam35> I thought that was how much we have delivered 17:13:27 <coopserver> <Mark> see !here 17:13:39 <coopserver> <Mark> also produces 176/month 17:13:47 <coopserver> <Jam35> oh right :D 17:13:54 <coopserver> <Jam35> er, hm ok 17:14:10 <coopserver> <Mark> i changed fs orders to half bulk terminal half dump 17:14:22 <coopserver> <Jam35> flat amount for any cargo 17:14:27 <coopserver> <Jam35> seems too simple 17:14:30 <coopserver> <Mark> mostly cause i like the idea of dumping our precious supplies in the ocean 17:14:37 <coopserver> <Jam35> heh yeah 17:14:39 <tyteen4a03> absolutis: I apologise in advance 17:14:50 <coopserver> <Absolutis> nah, slh 07 17:15:11 <tyteen4a03> ...oh dear 17:15:16 <coopserver> <Mark> dont be so harsh 17:15:19 <coopserver> <Jam35> yeas it's waay to close to the BBH 17:15:21 <coopserver> *** Absolutis has joined spectators 17:15:24 <coopserver> *** Absolutis has joined company #1 17:15:34 <tyteen4a03> that whole thing needs to be shifted to near maniitsoq 17:16:08 <coopserver> <Absolutis> I believe it wasn't so TF'd to oblivion either when i built the MSH 17:16:31 <tyteen4a03> I think Ben_ piggybacked 17:16:42 <coopserver> <Absolutis> Idk, might have been, that looks kinda believable 17:18:17 <coopserver> <Absolutis> The question is are we going to try to fix it or nuke it like the disgrace it is 17:18:24 <coopserver> *** Jam35 has joined company #1 17:18:35 <tyteen4a03> move it 17:18:59 <tyteen4a03> I don't know what exactly is going on with the road transporting stuff either 17:21:21 <coopserver> *** Mark has joined spectators 17:26:23 *** NCommander has joined #openttdcoop 17:26:58 * NCommander waves 17:27:09 <NCommander> I'm curious how well openttd MP will work over amtrak wifi 17:28:14 <V453000> FUCK ... so much shit in nuts, so much work everywhere. might be easier to just start a new train set 17:28:37 <NCommander> !pw 17:28:37 <NCommander> !password 17:28:37 *** NCommander has quit IRC 17:28:37 <coopserver> NCommander: pageup 17:28:38 <coopserver> NCommander: pageup 17:28:45 <Mark> shit in nuts 17:28:45 *** NCommander has joined #openttdcoop 17:28:55 <NCommander> !pw 17:28:55 <coopserver> NCommander: pageup 17:28:59 <NCommander> Mark, what happened? 17:29:08 <coopserver> <Mark> ? 17:29:13 <Jam35> nuts in squirrel shit 17:29:30 <coopserver> *** Mark has joined company #1 17:29:36 <NCommander> Do we need more acorns? 17:29:40 <coopserver> *** Game paused (connecting clients) 17:30:16 <coopserver> <Absolutis> This is like the slowest connect i've ever seen 17:30:24 <coopserver> *** Game unpaused (connecting clients) 17:30:25 <coopserver> <Mark> D: 17:31:01 <coopserver> *** Game paused (connecting clients) 17:31:39 <coopserver> *** Game unpaused (connecting clients) 17:31:46 <NCommander> I suspect my connection won't let me play 17:31:51 <Jam35> it 17:32:00 <Jam35> 's timing out 17:32:04 <coopserver> <Absolutis> Make it stop 17:32:11 <NCommander> I'll wait until we clear the empire connection 17:32:22 <NCommander> or just play alone in single player :P 17:32:45 <Arveen> !pw 17:32:45 <coopserver> Arveen: follow 17:32:51 <coopserver> *** Game paused (connecting clients) 17:32:54 <coopserver> *** Arveen has joined 17:32:55 <coopserver> *** Game unpaused (connecting clients) 17:34:10 <coopserver> *** Mark has joined spectators 17:34:43 <coopserver> <Absolutis> oh god 17:34:52 <coopserver> <Absolutis> I was guilty of the same mistake 17:35:13 <coopserver> <Absolutis> put in a CL1 curve by accident :D 17:36:04 <coopserver> <Jam35> I saw it, but it's often standing start there 17:36:53 <coopserver> <Jam35> I feel like it's a common misconception that CL means everywhere 17:37:01 <coopserver> <Jam35> and must obey 17:37:16 <coopserver> <Jam35> it should only apply to ML 17:39:42 <NCommander> Ok 17:39:47 <NCommander> I'm going to try and join again 17:39:50 <NCommander> if it hangs, I'll give up for now 17:39:52 <coopserver> <Absolutis> oh god 17:39:59 <NCommander> !pw 17:39:59 <coopserver> NCommander: shifts 17:40:05 <coopserver> <Absolutis> prepare 17:40:12 <coopserver> *** Game paused (connecting clients) 17:40:22 <Jam35> it's even set to pause on join... :) 17:40:38 <NCommander> um nope 17:40:44 <NCommander> wow 17:40:46 <coopserver> *** Game unpaused (connecting clients) 17:40:53 <NCommander> :( 17:41:05 <NCommander> I feel bad trying to get in tweaking it because I wreck other people's fun 17:41:35 <coopserver> <Absolutis> I'm exxagerating, it's only a few 17:41:50 <coopserver> <Absolutis> well. not a few seconds. but still only around half a minute 17:41:59 <Jam35> !rcon set max_join time 17:42:00 <coopserver> 'max_join' is an unknown setting. 17:42:06 <Jam35> !rcon set max_join_time 17:42:07 <coopserver> Current value for 'max_join_time' is: '1000' (min: 0, max: 32000) 17:42:15 <Jam35> !rcon set max_join_time 5000 17:42:21 <Jam35> try now? 17:42:29 <DyeH> evening all 17:42:36 <Jam35> NCommander 17:43:04 <Jam35> hi DyeH 17:43:12 <NCommander> ok 17:43:20 <NCommander> !pw 17:43:20 <coopserver> NCommander: pretty 17:43:33 <coopserver> *** Game paused (connecting clients) 17:43:48 <coopserver> *** NCommander has joined 17:43:49 <coopserver> *** Game unpaused (connecting clients) 17:43:54 <coopserver> <NCommander> SUCCESS 17:43:56 <Jam35> !rcon set max_join_time 1000 17:44:38 <coopserver> <NCommander> how can we have a lost ship? 17:45:06 <coopserver> <Absolutis> Life will find a way 17:45:08 <coopserver> <Jam35> how do you know there is a lost ship? :D 17:45:18 <coopserver> <Jam35> someone has messages on ? 17:45:21 <coopserver> <NCommander> I got a notification "Ship 20 is lost" 17:45:27 <coopserver> <Jam35> yeah 17:45:34 <coopserver> <NCommander> Yeah, I should turn them off 17:45:59 <coopserver> <Jam35> they drive me crazy 17:46:07 <coopserver> <NCommander> I'm looking for another pyrite mine to hook up 17:46:08 <coopserver> <Jam35> Del key spam 17:46:47 <coopserver> *** Jam35 has joined spectators 17:46:49 <coopserver> <NCommander> I thnk the game is freaking out due to latency on my part 17:47:15 <coopserver> <Jam35> no lag here 17:47:22 <coopserver> *** NCommander has left the game (general timeout) 17:47:37 <NCommander> My internet connection is AmtraK WIFI 17:47:47 <NCommander> Just got booted due to it :( 17:47:53 <coopserver> <Absolutis> First world country, third world internet 17:49:04 <DyeH> Yet still, very much a first world problem ;) 17:49:33 <NCommander> considering I was in ethiopia the other day 17:49:43 <NCommander> I can agree with that statement 17:51:18 <tyteen4a03> train wifi tend to suck 17:52:20 <DyeH> What were you doing in Ethiopia? 17:52:28 <NCommander> I have 4G on my phone but I question if it will be better 17:53:38 <happpy> 4g is ok but not for online gameing but u can try 17:54:07 <coopserver> <Absolutis> You'll get high ping but that doesn't really matter much in ottd does it 17:54:07 <DyeH> Agree wit happpy, I cant use it on a train for gameing 17:54:09 <coopserver> <Absolutis> Also cya 17:54:19 <V453000> !pw 17:54:19 <coopserver> V453000: resume 17:54:20 <coopserver> *** Absolutis has left the game (Leaving) 17:54:23 <coopserver> *** Game paused (connecting clients) 17:54:27 <coopserver> *** V453000 has joined 17:54:28 <coopserver> *** Game unpaused (connecting clients) 17:57:04 <NCommander> DyeH, visting. I just came from an around the world trip 17:57:10 <NCommander> Crossing both the altantic and the pacific 17:57:48 *** Progman has joined #openttdcoop 17:58:00 <NCommander> switching to 4g 17:58:06 <NCommander> brb 17:58:46 *** mcasadevall_ has joined #openttdcoop 17:58:48 <DyeH> Sounds like fun, my round the world trips involve sitting in offices and hotel rooms. 17:59:23 <mcasadevall_> and I became a ghost 17:59:25 <mcasadevall_> literially 17:59:33 *** NCommander is now known as Guest1927 17:59:33 *** mcasadevall_ is now known as ncommander 17:59:38 *** ncommander is now known as NCommander 17:59:48 <NCommander> !pw 17:59:48 <coopserver> NCommander: esteve 18:00:01 <coopserver> *** Game paused (connecting clients) 18:00:15 <coopserver> *** NCommander has joined 18:00:16 <coopserver> *** Game unpaused (connecting clients) 18:00:21 <coopserver> <NCommander> well it loaded 18:01:39 <happpy> nice 18:01:49 <happpy> eney lag 18:01:51 <coopserver> <NCommander> I see a nice pyrite mine to try and hook up 18:02:07 <coopserver> <NCommander> time to see if I leaned anything 18:06:11 *** Guest1927 has quit IRC 18:08:19 *** absolutis has quit IRC 18:09:50 <coopserver> <NCommander> ugh, I wish I could figure out how to build SLH with all these hills 18:11:24 <coopserver> *** Mark has joined company #1 18:16:05 <tyteen4a03> jam at slh05 18:16:35 <coopserver> *** V453000 has left the game (Leaving) 18:16:41 <coopserver> <Mark> yea im expanding from bbh02 south 18:16:46 <coopserver> <tyteen4a03> ah 18:18:34 <coopserver> <NCommander> I'm once again in that situation that I have 3/4ths of a SLH built and can't figure out how to hook up the last bit 18:22:36 <coopserver> <NCommander> can someone look at SLH08 and make sure I did this correctly? 18:24:03 <coopserver> <NCommander> nope, I didn't 18:24:16 <coopserver> <NCommander> wait, yes I did 18:27:11 <NCommander> I'm going to go the cafe car, brb 18:28:14 <Jelly53> yoyo 18:28:21 <coopserver> <Mark> yo 18:33:20 <V453000> hm 70 000 wagon sprites might be a few too many 18:33:24 <V453000> 1GB newgrf anybody? :D 18:33:40 <hylje> all the sprites 18:34:20 <hylje> is the goal that there's no duplicate sprites even with a lot of big trains? 18:37:22 <Jam35> BiG_Jelly53 18:37:29 <NCommander> V453000, I can see openttd goign boom with a 1G GRF 18:37:47 <V453000> yeah 18:38:45 <tyteen4a03> there's already an SLH08 18:38:51 <tyteen4a03> so NCommander's would be 09 18:39:25 <NCommander> I'll fix it in a minute 18:39:32 <NCommander> Eating 18:39:44 <coopserver> <tyteen4a03> done 18:43:44 *** bubbleheads has joined #openttdcoop 18:43:58 <bubbleheads> password 18:44:02 <bubbleheads> !password 18:44:02 <coopserver> bubbleheads: sqfile 18:44:05 <Jam35> what's the N for? 18:44:15 <Jam35> narwhal? 18:44:21 <hylje> the letter N 18:44:23 <coopserver> <Mark> :D 18:44:43 <Jam35> master of the seas 18:45:12 <NCommander> The N is a mystery lost to time 18:45:36 <bubbleheads> the n is the treasure chest inside of him 18:45:58 <tyteen4a03> hm the bulk terminal near fertiliser drop is secretly stealing all the farm supplies 18:45:59 <coopserver> *** Game paused (connecting clients) 18:46:05 <tyteen4a03> *chemicals drop 18:46:06 <coopserver> *** bubbleheads has joined 18:46:07 <coopserver> *** Game unpaused (connecting clients) 18:46:08 <coopserver> <NCommander> I think I need to expand this island a bit 18:46:26 <coopserver> <NCommander> I want to hook up all the industries here 18:46:51 <Mark> !setdef 18:46:51 <coopserver> Mark: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 18:47:49 <coopserver> <Mark> lets not connect more primaries untill we get all existing ones serviced 18:48:01 <coopserver> <NCommander> ? 18:48:07 <coopserver> <Mark> need 2nd ml in some places 18:48:24 <coopserver> <NCommander> frig. Ok, this is the last one I'll hook up 18:48:29 <coopserver> <Mark> sure 18:50:39 *** DyeH has quit IRC 18:53:47 <coopserver> <NCommander> Ok, pyrite 6 hooked up 18:53:52 <coopserver> <NCommander> where does the ML need expansion 18:54:16 <coopserver> <bubbleheads> near nuuk 18:54:37 <coopserver> <Mark> bbh03 through msh08 slh05 msh04 bbh02 to bbh4 18:54:49 <coopserver> <Mark> ive done most of it going one way 18:54:51 <coopserver> <NCommander> holy jam 18:55:47 <V453000> SO 18:55:55 <V453000> looks like YETI might be uploaded :) 18:55:55 <coopserver> <NCommander> I'm staring at this in horror 18:56:17 <coopserver> <Mark> nice 18:56:44 <coopserver> <NCommander> Are we going to just go to LL_R for now? 18:56:49 <coopserver> <NCommander> and are we going to do a SML? 18:57:45 <coopserver> <Mark> we'll be doing LLRR 18:57:55 <coopserver> <Mark> and were definitly not doing sml no 18:58:02 <coopserver> <NCommander> :) 18:58:17 <coopserver> <NCommander> So the princpial jam at the moment is as BBH 03 18:58:30 <coopserver> <Mark> yeah but thats done in 5 18:58:47 <coopserver> <NCommander> I'm watching the master 18:59:34 <coopserver> *** Jam35 has joined company #1 18:59:57 <coopserver> <NCommander> I'm trying to figure out what I can do to help 19:02:38 <tyteen4a03> farm supplies pickup rebuilt to avoid theft from nearby bulk terminal 19:02:58 <coopserver> <bubbleheads> good good 19:03:11 <coopserver> <Mark> theft how? 19:03:19 <coopserver> <Mark> just set unload and leave empty orders? 19:03:50 <tyteen4a03> the factory wasn't making anything 19:04:24 <tyteen4a03> ... it still isn't 19:04:40 <coopserver> <Mark> it doesnt get much chemicals 19:04:52 <coopserver> <NCommander> I'm looking at MSH 08 and trying to wrap my head on how to double track it in the other direction 19:04:53 <coopserver> <bubbleheads> the glass works 19:04:54 <coopserver> <Mark> cause chemicals go to like 7 drops 19:05:15 <tyteen4a03> hmmmmmm 19:05:23 <coopserver> <bubbleheads> there is a glass works next to it and that is whats probally accepting chems 19:05:41 <coopserver> <Mark> yea 19:05:44 <coopserver> <Mark> thats what it is 19:05:55 <tyteen4a03> I guess I rebuilt the wrong thing 19:06:02 <coopserver> <Mark> you sure did 19:06:07 <coopserver> <bubbleheads> yep 19:06:08 <tyteen4a03> oops 19:06:41 <coopserver> <bubbleheads> more goods and vehicle parts at least 19:08:19 <Jam35> tyteen4a03: 19:08:33 <Jam35> you know about visible/invisible depots? 19:08:40 <tyteen4a03> yeah 19:09:06 <coopserver> <Jam35> I see a fair few depots placed that are visible 19:09:11 <coopserver> <Jam35> like a cheap overflow 19:09:29 <tyteen4a03> I haven't built any overflows 19:09:42 <coopserver> <NCommander> I'm making efforts on double tracking the reverse side of what Mark did 19:10:01 <coopserver> *** NCommander has left the game (general timeout) 19:10:04 <coopserver> <Jam35> !see !this 19:10:08 <NCommander> and I got booted 19:10:22 <coopserver> <tyteen4a03> that's... not mine 19:10:24 <NCommander> !pw 19:10:24 <coopserver> NCommander: custom 19:10:29 <coopserver> <Jam35> !this 19:10:33 <coopserver> *** Game paused (connecting clients) 19:10:34 <coopserver> <Jam35> t4? 19:10:43 <tyteen4a03> I built the station but not the overflows 19:10:45 <coopserver> *** NCommander has joined 19:10:46 <coopserver> *** Game unpaused (connecting clients) 19:10:47 <coopserver> <Mark> might have been me 19:10:56 <coopserver> <Jam35> naughty Mark 19:11:02 <coopserver> <Mark> /me hides 19:11:11 <coopserver> <bubbleheads> !shit might need some work 19:11:21 <coopserver> <bubbleheads> its allready jammed half the network 19:11:23 <coopserver> <Mark> it does 19:11:34 <coopserver> <Jam35> I only noticing because it seems some lost trains have decided it is a valid place to turn around 19:11:35 <coopserver> <Mark> my overflow just beat yours jammie 19:11:41 <coopserver> <NCommander> Holy grid lock 19:11:54 <coopserver> <bubbleheads> yep 19:12:09 <coopserver> <NCommander> Trying to clear it 19:12:16 <coopserver> <Jam35> so I started correcting them 19:12:25 <coopserver> <Jam35> all signed t4... 19:12:30 <coopserver> <Jam35> but whatever 19:12:40 <coopserver> <Jam35> a reverser would be great :) 19:13:22 <coopserver> <NCommander> Well, I got !shit working 19:13:29 <coopserver> <bubbleheads> good 19:13:37 <coopserver> <NCommander> the entire backup is flowing into the depot 19:13:47 <coopserver> <NCommander> 10 trains 19:14:26 <coopserver> *** NCommander has left the game (general timeout) 19:14:29 *** Ramsvs has joined #openttdcoop 19:14:29 <V453000> Sylf: around? 19:14:32 <coopserver> <Mark> the question is, what are all those trains doing there 19:14:35 <V453000> which YETI do we want to test first? 19:14:44 <NCommander> Mark, good question 19:14:46 <Ramsvs> !pw 19:14:46 <coopserver> Ramsvs: inside 19:14:49 <NCommander> at least they're getting depoted 19:14:56 <coopserver> *** Game paused (connecting clients) 19:15:01 <coopserver> <Jam35> some broken connection 19:15:02 <coopserver> *** Ramsvs has joined 19:15:03 <coopserver> *** Game unpaused (connecting clients) 19:15:08 <coopserver> <Jam35> I thought it was you 19:15:14 <coopserver> <Ramsvs> hello all 19:15:17 <coopserver> <Jam35> hi 19:15:30 <coopserver> <bubbleheads> found another bad overflow at !bad overflow 19:15:32 <coopserver> <Mark> i havent touched it 19:15:33 <coopserver> <Mark> hi 19:15:35 <coopserver> *** Game paused (connecting clients) 19:15:42 <coopserver> <bubbleheads> hello 19:15:49 <coopserver> *** NCommander has joined 19:15:51 <coopserver> *** Game unpaused (connecting clients) 19:15:58 <coopserver> <NCommander> what I won't give for stable net 19:16:24 <coopserver> <NCommander> and the kids beyond me are being really bratty 19:17:35 <coopserver> <NCommander> so the clog that came out of !shit then moved onto the ML going north 19:17:37 <coopserver> <NCommander> awesome 19:18:07 <coopserver> <bubbleheads> though it is not a killer 19:18:13 <coopserver> <bubbleheads> its moving 19:18:26 <coopserver> <NCommander> kinda 19:18:42 <coopserver> <NCommander> I'm trying to figure out why there is such a large gap 19:19:25 <V453000> anybody interested in testing new YETI with me on teh welcome server? Mark ? Jam35 ? 19:19:40 <coopserver> <Mark> yeah ill be there 19:19:44 <coopserver> <bubbleheads> me too 19:19:48 <coopserver> <NCommander> maybe after I get off the train 19:19:49 <happpy> yep me to 19:19:51 <V453000> options: 19:20:00 <V453000> 1. yeti yards require tired yetis 19:20:03 <coopserver> <NCommander> Unless its reasonable to download over 4G 19:20:05 <V453000> 2. yeti yards require passengers 19:20:12 <V453000> 3. yeti yards require mail 19:20:17 <Jam35> I can give some time too 19:20:22 <coopserver> <NCommander> what exactly is YETI 19:20:31 <V453000> 4. is that there are only yeti yards, and food plants :D not now 19:20:34 <V453000> so, 1? 19:21:00 <coopserver> <bubbleheads> maby passengers and mail (only need to deliver one but 2 for like double production)? 19:21:26 <coopserver> <bubbleheads> its a good idea 19:21:37 <happpy> yer 19:22:21 <coopserver> <NCommander> Is this a coop YETI game, or all independent companies? 19:22:35 <coopserver> <bubbleheads> both 19:22:38 <coopserver> <Mark> bit of both probly 19:22:41 <V453000> independent, want to test stuff 19:22:42 <V453000> but yeah bit of both 19:22:45 <coopserver> <NCommander> I guess I'm in 19:22:56 <coopserver> <NCommander> I'll probably suck and die but whatever :) 19:23:04 <coopserver> <Mark> #openttdcoop.stable 19:23:33 <coopserver> *** NCommander has left the game (Leaving) 19:23:53 <NCommander> 5-6 minutes to download 19:23:53 <NCommander> we're approaching Albany 19:24:02 <coopserver> <bubbleheads> a couple of days ago i was playing on my big sp game and forgot to save 19:24:08 <coopserver> <bubbleheads> i was like SHIT 19:24:19 <tyteen4a03> :( 19:24:38 <coopserver> <bubbleheads> still have other saves of it but not of the same date 19:24:56 <coopserver> <bubbleheads> like an engine difference 19:25:32 <Jam35> no autosave? 19:25:44 <coopserver> <bubbleheads> no i dont use it 19:25:51 *** sietse has joined #openttdcoop 19:25:59 <coopserver> <bubbleheads> i dont like when it saves how it lags 19:26:09 <coopserver> <bubbleheads> on big games 19:26:20 <sietse> !pw 19:26:20 <coopserver> sietse: grfids 19:26:25 <coopserver> *** Game paused (connecting clients) 19:26:26 <coopserver> *** Player has joined 19:26:27 <coopserver> *** Game unpaused (connecting clients) 19:26:31 <sietse> hi there! 19:26:39 <NCommander> hey 19:26:39 <coopserver> <bubbleheads> welcome player 19:26:46 <coopserver> <Player> !name sietse 19:26:47 <coopserver> *** Player has changed his/her name to sietse 19:27:13 <tyteen4a03> need to run, feel free to add an overflow near farm supplies pickup 19:27:39 *** happpy is now known as happpymoblic 19:28:02 *** happpy has joined #openttdcoop 19:28:19 <coopserver> *** tyteen4a03 has joined spectators 19:29:45 <V453000> Ws game up 19:30:10 <happpy> ok 19:31:08 <coopserver> *** Mark has joined spectators 19:35:00 <Ramsvs> hello 19:43:28 <coopserver> *** Arveen has left the game (Leaving) 19:47:18 <coopserver> *** Mark has left the game (Leaving) 19:54:25 * bubbleheads slaps BiG_FISHBOT around a bit with a large fishbot 19:55:03 *** Hiddenfunstuff has quit IRC 19:55:52 *** StarLite has quit IRC 20:00:09 *** luaduck has quit IRC 20:00:09 *** luaduck_ has joined #openttdcoop 20:00:37 *** luaduck_ is now known as luaduck 20:03:12 *** Klanticus has quit IRC 20:03:30 *** Klanticus has joined #openttdcoop 20:05:11 *** Arveen has quit IRC 20:10:21 *** aard has quit IRC 20:15:56 *** damalix has joined #openttdcoop 20:16:23 <damalix> !pw 20:16:23 <coopserver> damalix: vtable 20:16:46 <coopserver> *** Game paused (connecting clients) 20:16:49 <coopserver> *** Damalix has joined 20:16:50 <coopserver> *** Game unpaused (connecting clients) 20:17:14 <coopserver> <Damalix> hi 20:17:18 <coopserver> <Ramsvs> hey 20:22:41 <coopserver> *** tyteen4a03 has joined company #1 20:22:49 *** NCommander has quit IRC 20:24:26 *** Jelly53 has quit IRC 20:31:48 *** NCommander has joined #openttdcoop 20:32:46 <coopserver> *** Jam35 has left the game (Leaving) 20:41:41 <happpy> hi damalix 20:44:33 <coopserver> *** Ramsvs has left the game (Leaving) 20:44:37 <Ramsvs> bye bye 20:44:40 *** Ramsvs has quit IRC 20:59:22 *** NCommander has quit IRC 21:07:30 *** NCommander has joined #openttdcoop 21:09:22 <tyteen4a03> damalix: can you rename your stations and update the counter please 21:09:47 <coopserver> <Damalix> oww yeah, forgot about the counters... Yeah ! 21:47:44 *** aard has joined #openttdcoop 21:47:44 *** aard has quit IRC 22:18:20 *** Progman has quit IRC 22:22:21 <coopserver> *** Damalix has joined spectators 22:22:33 <coopserver> *** Damalix has left the game (Leaving) 22:25:07 <coopserver> *** sietse has left the game (general timeout) 22:31:09 *** damalix has quit IRC 23:14:26 <tyteen4a03> why are we dumping farm supplies? 23:15:02 <Sylf> Yay V453000 23:55:54 <coopserver> *** tyteen4a03 has joined spectators