Config
Log for #openttdcoop on 26th April 2016:
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00:02:58  <coopserver> <tyteen4a03> your connection does not allow access from the south side
00:03:20  <coopserver> <NCommander> I just realized I mucked that up
00:06:43  <NCommander> I feel like its still mucked up, I think I'm attaching to the mainline, not a SL
00:11:09  <coopserver> <tyteen4a03> well you've just made a 4-way
00:11:15  <coopserver> <tyteen4a03> the BBH should actually be a MSH
00:11:30  <coopserver> <NCommander> I need to figure out how to upgrade it
00:15:01  <tyteen4a03> well I'm not sure if a 4-way is the right way to go
00:16:15  <NCommander> suggestions welcome :/, right now, I'm not sure I'm awake enough to build the MSH
00:16:25  <tyteen4a03> you can leave it as is
00:16:49  <coopserver> <NCommander> The trains going in and out seem to be working, which is good
00:18:30  <NCommander> we seem to lack an engineering supplies route :(
00:21:52  <NCommander> despite the major pain in the butt that proved to be
00:22:09  <coopserver> <tyteen4a03> oh you got the pickup ones wrong
00:22:16  <coopserver> <NCommander> ?
00:22:25  <coopserver> <tyteen4a03> 1 source feeds to multiple drops, not the reverse
00:22:38  <coopserver> <tyteen4a03> so the fertilizer pick and the farm supplies pick should be different trains
00:22:56  <coopserver> <NCommander> huh?
00:23:07  <NCommander> what fert pickup?
00:23:19  <tyteen4a03> NCommander: see train order for farm supplies pickup
00:23:20  <NCommander> Oh, so I should switch the drops/pickups?
00:23:47  <tyteen4a03> NCommander: you should have two train sets: 1 for Fertilizer -> Town; another for Farm Supplies -> Town
00:24:01  <tyteen4a03> I'll make them for yohu
00:24:03  <tyteen4a03> *you
00:24:09  <coopserver> <NCommander> thanks
00:24:17  <coopserver> <NCommander> still rusty and new at the same time
00:24:30  <coopserver> <tyteen4a03> this is new to everybody
00:24:32  <coopserver> <NCommander> an engineering supplies route is also needed, but I dunno what picks that up
00:24:38  <coopserver> <NCommander> er, accepts that
00:26:44  <tyteen4a03> Mark: where do engineering supplies go?
00:26:58  <coopserver> <NCommander> most/all industries accept them
00:27:04  <coopserver> <NCommander> they're normally used to boost production
00:27:22  <tyteen4a03> in the plan, supplies don't boost primary
00:27:32  <coopserver> <NCommander> right, but that's what accepts them
00:27:41  <tyteen4a03> so ES pickup is... useless?
00:27:49  <coopserver> <NCommander> ... probably ...
00:27:55  <coopserver> <NCommander> didn't think that one through :)
00:28:20  <tyteen4a03> this industry chain is interesting
00:28:26  <coopserver> <NCommander> i dunno if we want to transport them regardless, and just have one of the primaries accept it
00:28:30  <coopserver> <NCommander> or ... whatnot
00:28:52  <coopserver> <tyteen4a03> oh there is ES dump
00:29:23  <coopserver> <NCommander> there is one?
00:30:01  <coopserver> <tyteen4a03> yeah it's a junk yard
00:30:06  <coopserver> <NCommander> \o/
00:30:27  <coopserver> <NCommander> I don't think this came out horrible for my first secondary station
00:30:39  <coopserver> <tyteen4a03> heh
00:31:28  <coopserver> <tyteen4a03> at least the chain is complete
00:31:29  <coopserver> <NCommander> trying to figure out what to do next. I'm kinda tempted to wait on upgrading the junction to a MSH until it breaks cause we might redo the mainline
00:32:12  <coopserver> <NCommander> the conversion rate for goods in/out sucks. That farm supplies train is going to die of old age
00:32:24  <coopserver> <tyteen4a03> trains never die anyway
00:32:34  <coopserver> <NCommander> Metaphorically speaking
00:32:37  <coopserver> <tyteen4a03> heh
00:33:15  <coopserver> <NCommander> I'm tempted to build out the stations to look all pretty but the terrain makes that hard.
00:33:34  <coopserver> <NCommander> did you run the ES train or should I do it?
00:33:53  <coopserver> <NCommander> oh you did
00:35:00  <coopserver> <NCommander> ... going to need an overflow depot or waiting loop
00:35:05  <coopserver> <NCommander> already see that now
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00:35:09  <coopserver> <tyteen4a03> they will all need overflows
00:35:11  <Ramsvs> !pw
00:35:11  <coopserver> Ramsvs: pushit
00:35:22  <coopserver> <NCommander> this terrain makes things interesting
00:35:32  <coopserver> <NCommander> last psg game I played was desert. Flat is easy
00:35:33  <coopserver> *** Game paused (connecting clients)
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00:36:00  <tyteen4a03> might also want to make more SLHes
00:36:09  <tyteen4a03> I really need to sleep :P
00:36:49  <coopserver> <NCommander> sleep is overrated
00:37:19  <Ramsvs> hello all
00:37:21  <coopserver> <NCommander> I'm debating increasing the number of trains transporting from primaries
00:37:23  <coopserver> <NCommander> hola
00:37:49  <tyteen4a03> NCommander: I'd say worry about connecting more primaries first so we have one of each
00:38:01  <coopserver> <NCommander> Don't we already have one of each?
00:38:04  <tyteen4a03> no
00:38:16  <tyteen4a03> we have 2 pyrite/quarry/scrap while we have 4 oil
00:38:21  <coopserver> <NCommander> ugh, do we know whats missing?
00:38:27  <coopserver> <tyteen4a03> yeah it's in the plan
00:38:34  <Ramsvs> oil is never too much
00:38:42  <coopserver> <tyteen4a03> heh
00:39:03  <coopserver> <tyteen4a03> I've grossly exceeded my playtime for today
00:39:11  <coopserver> <NCommander> All the primaries have at least two
00:39:18  <coopserver> <NCommander> Unless the list on the plan is incomplete
00:39:24  <tyteen4a03> I mean n of each
00:39:33  <Ramsvs> well, I still dont fully understand the plan. There it says to completely connect one resource a time...
00:39:56  <tyteen4a03> Ramsvs: basically, all industries should be connected before we go up
00:40:02  <coopserver> <NCommander> I just wired up the last secondary
00:40:13  <tyteen4a03> right now, we should get all industries to 3 before proceeding to connect more farms
00:40:21  <tyteen4a03> forest, etc
00:40:44  <tyteen4a03> that's how I understand it
00:41:06  <coopserver> <NCommander> What I'm concerned about is some of the secondaries don't produce 1:1 conversion. That's going to cause fun backlogs
00:41:42  <coopserver> <tyteen4a03> talk to mark; I can't say I fully understand everything
00:42:27  <coopserver> <Ramsvs> ah, btw. How do I put pipes?
00:42:29  <coopserver> <NCommander> I think the code for putting everything at Gung ho production might be bugged
00:42:39  <coopserver> <NCommander> cause it SHOULD be generating 1:1
00:42:45  <coopserver> <NCommander> its not as best I can tell
00:43:06  <coopserver> <Ramsvs> I see there are candy tiles that I cannot find one the station tiles...
00:43:34  <tyteen4a03> I'm chinese and I didn't know what gung ho means until now
00:43:37  <coopserver> <NCommander> I stopped playing with Industry stations for that reason
00:43:45  <coopserver> <NCommander> I was just in China :)
00:43:56  <tyteen4a03> I'm from Hong Kong
00:44:03  <coopserver> <Ramsvs> cool.
00:44:04  <coopserver> <NCommander> (PRC, and Hongkong, I've been to Taiwan and Machu too)
00:45:01  <coopserver> <NCommander> Ramsvs: so what are you working on?
00:45:37  <coopserver> <Ramsvs> I am just going to make an overflow on one station and then connect more oil
00:45:59  <coopserver> <Ramsvs> cause oil you just have to sendo to old drop :)
00:46:05  <coopserver> <tyteen4a03> can you work on the other ones first
00:46:22  <tyteen4a03> don't want too many oils at once
00:46:29  <coopserver> <NCommander> I want to boost whats going into the supply yard, but it takes secondaries only (vechiles/fuel/goods)
00:47:07  <coopserver> <Ramsvs> btw, do you know how to put some pipes, for example?
00:47:14  <coopserver> <Ramsvs> I cant seem to find them
00:47:37  <coopserver> <NCommander> looking
00:48:28  <coopserver> <NCommander> they're well hidden
00:49:51  <coopserver> <NCommander> The problem with the supply yard is very little is coming from the secondaries to the teteriaries :/
00:50:03  <tyteen4a03> it'll build up over time
00:51:37  <coopserver> <NCommander> I should be sleeping :(
00:51:44  <tyteen4a03> same ;)
00:52:06  <coopserver> <NCommander> openttd is too addicting
00:52:13  <coopserver> <Ramsvs> indeed
00:52:52  <coopserver> <NCommander> there's two oil fields right here, butt they're going to be really awkard to connect
00:53:13  <coopserver> <NCommander> some sick part of me wants to just build a RV feeder to a station in flatter terrain
00:53:18  <tyteen4a03> hm, the petro pickup trains were going to oil for some reason
00:53:19  <coopserver> <NCommander> :/
00:53:24  <tyteen4a03> feeder station tile?
00:53:57  <coopserver> <NCommander> terrain is bad enough I don't really see a good way to get any rail station close
00:54:24  <coopserver> <NCommander> holy audio bug
00:54:32  <coopserver> <NCommander> train whistle got stuck on
00:55:29  <coopserver> <NCommander> fixed a lack of "load full"
00:56:45  <coopserver> <NCommander> do we plan to hook up oil platforms?
01:00:49  <BiG_MEECH> probably staiton walk or boat
01:01:28  <coopserver> <tyteen4a03> I... accidentally deleted chemicals (oil) pickup
01:02:04  <BiG_MEECH> :O :O :O
01:02:05  <NCommander> oops
01:02:12  <coopserver> <tyteen4a03> restored
01:02:17  <BiG_MEECH> :D
01:02:25  <coopserver> <tyteen4a03> mark's eye candy doesn't make it easy to restore it...
01:02:32  <NCommander> I accidently deleted the industry I was dropping off too :(
01:02:36  <NCommander> earlier
01:02:51  <BiG_MEECH> :o
01:05:06  <NCommander> magic bulldozer maybe should be off
01:05:18  <coopserver> <tyteen4a03> it's a normal station
01:05:31  <NCommander> I meant to prevent deleting industires
01:05:44  <coopserver> <tyteen4a03> I deleted the station
01:06:00  <NCommander> debating going to sleep
01:06:06  <NCommander> I flew in from Africa today
01:06:08  <NCommander> I should sleep
01:06:26  <tyteen4a03> well I know I should :P
01:07:17  <NCommander> I honestly wish openttd let signaling on bridges :/
01:07:30  <tyteen4a03> more train fever like :P
01:08:11  <NCommander> train fever?
01:08:19  <tyteen4a03> yeah
01:08:38  <tyteen4a03> I think train fever lets you have signals on bridges but not in tunnels
01:09:40  <NCommander> that's even less realistic
01:09:49  <NCommander> At least with bridges, I can understand weight limits
01:10:18  <tyteen4a03> what does that have to do with signals
01:10:35  <NCommander> because it doesn't make sense you can signal a bridge but not a tunnel :P
01:11:11  <tyteen4a03> it's an engine limitation more than anything
01:11:27  <NCommander> I've seen patches to fix it
01:11:35  <tyteen4a03> in train fever?
01:13:25  <NCommander> in openttd
01:13:36  <NCommander> ugh, I should sleep, I'm not making sense
01:14:04  <BiG_MEECH> train fever is what happens when a train goes in the wrong tunnel at the hotel :S
01:15:04  <tyteen4a03> ah
01:15:10  <NCommander> i should look up that game
01:15:44  <coopserver> *** NCommander has left the game (general timeout)
01:16:35  * BiG_MEECH slaps tyteen4a03 around a bit with a large fishbot
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01:17:33  <NCommander> got DCed :(
01:17:55  <BiG_MEECH> I kicked you ;)
01:18:18  <Sylf> should have gone to bed before reconnecting
01:18:28  <Sylf> now you'll be stuck here all night
01:18:50  <NCommander> I'll just stay here until we do a toyland game :)
01:19:08  <BiG_MEECH> YOu would do better to hang out in the welcome server :D
01:19:15  <BiG_MEECH> then ask them to do toyland
01:19:36  * NCommander is trolling :)
01:19:46  <Sylf> Toyland is <3
01:20:03  <NCommander> I actually don't hate toyland but I wish it had somewhat better selection of vehciles
01:20:07  <Sylf> whoever disses toyland is </3
01:20:29  <Sylf> meh.  just add some sugar.
01:20:35  <coopserver> <Ramsvs> is EOL turned on here?
01:20:46  <Sylf> a spoonful of sugar and all problems are gone
01:20:53  <Sylf> EOL is always turned on here.
01:21:04  <NCommander> The one thing I do like a lot is I don't need NewGRFs to play on it. Never had to convert to monorail/maglev
01:21:26  <NCommander> wait, nm
01:21:29  <NCommander> yes it does
01:21:51  <tyteen4a03> people: Please make sure orders are nonstop
01:22:08  <coopserver> <Ramsvs> thats because the train is going to a double red signal...
01:22:50  <Sylf> !rcon set yapf.rail_first_red_twoway_eol
01:22:51  <coopserver> 'yapf.rail_first_red_twoway_eol' is an unknown setting.
01:23:30  <Sylf> !rcon set yapf.rail_firstred_twoway_eol
01:23:31  <coopserver> Current value for 'yapf.rail_firstred_twoway_eol' is: 'off' (min: 0, max: 1)
01:23:38  <Sylf> ohwtf, eol isn't on
01:23:41  <Sylf> !setdef
01:23:41  <coopserver> Sylf: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
01:23:46  <Sylf> !rcon set yapf.rail_firstred_twoway_eol
01:23:48  <coopserver> Current value for 'yapf.rail_firstred_twoway_eol' is: 'on' (min: 0, max: 1)
01:23:55  <Sylf> it should be on now
01:24:06  <coopserver> <Ramsvs> thats why my overflow wasnt working :D
01:24:19  <Sylf> sorry about that
01:24:20  <coopserver> <Ramsvs> oh yea
01:24:22  <Sylf> blame meech
01:24:25  <coopserver> <Ramsvs> thanks
01:24:27  <coopserver> <Ramsvs> sure
01:24:46  <coopserver> <Ramsvs> how do I slap ppl with fishbots?
01:24:48  <BiG_MEECH> lol
01:24:56  <BiG_MEECH> typical
01:24:59  <BiG_MEECH> xD
01:27:42  <NCommander> I'll be around later
01:39:44  <BiG_MEECH> Nice
01:39:46  <BiG_MEECH> Seeya
01:39:53  <coopserver> <Ramsvs> bye
01:39:55  * BiG_MEECH slaps Ramsvs around a bit with a large fishbot
01:39:59  <BiG_MEECH> ;)
01:40:05  <coopserver> <Ramsvs> heheh
01:40:06  <BiG_MEECH> ramsvs
01:40:16  <BiG_MEECH> you rightclick on the name on the right --------------->
01:40:18  <BiG_MEECH> then slap!
01:40:35  <BiG_MEECH> `fishslap Ramsvs
01:40:35  * BiG_FISHBOT slaps Ramsvs around a bit with a moderately large moonfish
01:40:39  * Ramsvs slaps BiG_MEECH around a bit with a large fishbot
01:40:39  <BiG_MEECH> or that
01:40:41  <BiG_MEECH> :D
01:40:58  <Ramsvs> ahhh, nice. Now I got the POWER
01:41:15  <BiG_MEECH> lol
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02:04:17  <Ramsvs> well, i am leaving. bye all
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03:16:43  <BiG_MEECH> mmhmm nite guys ;)
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09:59:37  <DyeH> !pw
09:59:37  <coopserver> DyeH: gstext
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10:42:23  <NCommander> !password
10:42:23  <coopserver> NCommander: tropic
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10:54:26  <NCommander> it's really sedate this morning
10:56:46  <V453000> hi
10:56:56  <coopserver> <NCommander> mroning
10:58:48  <coopserver> <NCommander> I'm debating running a parallel track along side the ML to hook up a bunch of industries
10:58:54  <coopserver> <NCommander> reconnecting it is going to be hard
11:00:13  <coopserver> <NCommander> I'm debating running a track that runs just above MSH10 picks up all those industries,
11:00:29  <coopserver> <NCommander> and rejoins near SLH04
11:26:23  <NCommander> part of me kinda wishes I could do this as a one track SL
11:32:47  <NCommander> I see someone building near my pyrite drop
11:32:50  <NCommander> er pickup
11:32:53  <V453000> !pw
11:32:53  <coopserver> V453000: pauses
11:33:03  <V453000> !dl win64
11:33:03  <coopserver> V453000: http://binaries.openttd.org/nightlies/trunk/r27534/openttd-trunk-r27534-windows-win64.zip
11:33:40  <coopserver> *** Game paused (connecting clients)
11:33:44  <coopserver> *** V453000 has joined
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11:33:46  <coopserver> <V453000> hi
11:33:53  <coopserver> <NCommander> hi
11:34:22  <coopserver> <NCommander> how are you this morning
11:34:29  <coopserver> <V453000> kind of busy but amazing
11:34:44  <coopserver> <NCommander> I'm killing time before I have to get on a train
11:34:58  <coopserver> <V453000> hm, you should use 1-way PBS instead of 2-way
11:34:59  <coopserver> <NCommander> building a new SL; just getting back into OTTD after a several year hitatus
11:35:06  <coopserver> <V453000> and at the exits, PBS doesn't make any sense
11:35:13  <coopserver> <V453000> talking supply yard now
11:35:14  <coopserver> <NCommander> the exit was prebuilt
11:35:17  <coopserver> <NCommander> Oh
11:35:39  <coopserver> <NCommander> that was my first major station ever on coop
11:35:46  <coopserver> <V453000> SLH04 shouldn't reach that far
11:35:49  <coopserver> <V453000> moar SLHs
11:35:54  <coopserver> <V453000> sure don't worry
11:35:57  <coopserver> <NCommander> I'm semi-suprised it didn't break the ML and wreck the world
11:35:58  <coopserver> <V453000> just pointing out mistakes
11:36:57  <coopserver> <NCommander> So scrap the connection at SLH4 and build a new one?
11:37:47  <coopserver> <V453000> yeah preferably
11:37:59  <coopserver> <V453000> to a SLH between MSH10 and BBH0
11:38:01  <coopserver> <V453000> 05
11:38:30  <coopserver> <NCommander> don't see SLH5
11:38:38  <coopserver> <V453000> MSH10 and BBH05
11:38:50  <coopserver> <V453000> the place where pyrite3 is basically
11:39:42  <coopserver> <NCommander> I was planning on hooking up multiple industries, not just pyrite 3
11:39:56  <coopserver> <NCommander> which is why the line runs out to SLH04, there are a bunch of primaries
11:40:08  <coopserver> <NCommander> just hadn't laid out the stations yet
11:40:09  <coopserver> <V453000> yeah which is bad
11:40:25  <coopserver> <V453000> don't drag lines like this along the ML
11:40:26  <coopserver> <NCommander> I though a SL could service up to 10 or so primaries?
11:40:29  <coopserver> <V453000> just make a new SLH
11:40:54  <coopserver> <V453000> yeah but don't follow rules like that, just go by what makes sense
11:41:08  <coopserver> <V453000> especially since people kind of state that this is eyecandy game, it should be more natural
11:41:22  <coopserver> <NCommander> making multiple SLHs makes less sense to me, but alright
11:41:33  <coopserver> <V453000> xd
11:42:12  <coopserver> <NCommander> Building more SLHs will require a lot of terraforming, the terrain isn't friendly to it
11:42:58  <coopserver> <NCommander> Let me figure out how to change this
11:43:26  <coopserver> <V453000> the pyrite station will likely have to disappear
11:43:45  <coopserver> <V453000> and approach it somehow differently after the SLH is built
11:45:30  <coopserver> <NCommander> I can pick it up in the middle of the ML, and build the SLH
11:45:37  <coopserver> <NCommander> just after BBH05
11:49:15  <coopserver> <NCommander> something like that
11:50:37  <coopserver> <NCommander> maybe
11:50:46  <coopserver> <NCommander> I dunno if I'm building anything right -_-;
11:56:17  <coopserver> <V453000> it's fine
11:56:22  <coopserver> <V453000> the only thing I would not do is this
11:56:33  <coopserver> <V453000> just connect it :)_
11:56:55  <coopserver> <NCommander> why the red track?
11:57:54  <coopserver> <V453000> just to see easily
11:58:18  <coopserver> <V453000> just kill the parralel line for now tbh
12:01:13  <coopserver> <NCommander> Ok, farm 4 exists, not pyrite, then figure out what to do with the rest of the SL
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12:04:38  <[1]Mark> hi
12:05:04  <coopserver> <NCommander> hi
12:06:04  <V453000> sup Mark
12:06:10  <V453000> how dutch are you?
12:06:30  <[1]Mark> :P
12:06:38  *** Mark is now known as Guest1902
12:06:38  *** [1]Mark is now known as Mark
12:06:40  <Mark> !pw
12:06:40  <coopserver> Mark: access
12:06:58  <coopserver> *** Game paused (connecting clients)
12:07:01  <coopserver> *** Mark has joined
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12:08:04  <coopserver> <Mark> tf much for supply yard
12:08:29  <coopserver> <NCommander> tf?
12:08:33  <coopserver> <Mark> terraform
12:08:40  <coopserver> <V453000> rekt landscape
12:08:43  <coopserver> <NCommander> *cough*
12:08:53  <coopserver> <NCommander> it got rebuilt a few times ...
12:09:01  <coopserver> <NCommander> /me hides in the corner
12:09:18  <coopserver> <Mark> meh
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12:10:00  <coopserver> <Mark> and yes you will need another slh for those mines
12:10:21  <coopserver> <Mark> or preferably dont connect industries between mainlines at all
12:10:35  <coopserver> <NCommander> why two seperate SLHs?
12:12:28  <coopserver> <Mark> cause its way too far from the slh
12:13:03  <coopserver> <NCommander> the pyrite and the farm are right next to each other, I'm already taking out the SL I was building to redo it with SLHs
12:14:31  <coopserver> <V453000> eyecandy game iz nice
12:14:49  <coopserver> <Mark> yea its something else :)
12:14:50  <coopserver> <NCommander> *is afraid to build now :/*
12:14:51  <coopserver> <Mark> i like it
12:14:59  <coopserver> <Mark> just communicate
12:15:04  <coopserver> <Mark> thats the key tbh
12:15:09  <coopserver> <V453000> shame realistic looking newgrfs are trash with supporting all FIRS cargoes. Would have fit greatly
12:15:33  <coopserver> <NCommander> Ok, for farms 4/pyrite 3, I can use the same SLH, right? (which isn't labeled yet)
12:15:47  <coopserver> <NCommander> since they're right next to each other
12:16:14  <coopserver> <Mark> tbh their location isnt very good
12:16:23  <coopserver> <Mark> but yes, use the same slh for both
12:16:27  <coopserver> <NCommander> should I just rip them out?
12:17:18  <coopserver> <Mark> that, or move the stations out from between the mainliens
12:17:23  <coopserver> <Mark> and just walk the station to it
12:17:39  <coopserver> <NCommander> For my private games, for industries in awkward locations, I tend to just use a RV convoy to take it to a better location
12:17:44  <coopserver> <NCommander> looks much more realistic
12:17:47  <coopserver> <V453000> walking doesn't sound very eyecendy :P
12:17:48  <coopserver> <NCommander> */2 cents*
12:17:54  <coopserver> <V453000> then do it
12:17:57  <coopserver> <Mark> yeah thats fine
12:18:00  <coopserver> <NCommander> neat
12:18:01  <coopserver> <NCommander> Ok
12:18:02  <coopserver> <V453000> sounds nice to me
12:18:04  <coopserver> <NCommander> Let's do that
12:18:14  <coopserver> <V453000> heqs will serve greatly there
12:18:33  <coopserver> <NCommander> HEQs?
12:18:36  <coopserver> <Mark> yea we need more rvs
12:18:39  <coopserver> <Mark> rv set
12:19:11  <coopserver> <NCommander> and boom
12:19:13  <coopserver> <NCommander> gone
12:20:43  <coopserver> <V453000> btw I wouldn't put names in station name
12:20:45  <coopserver> <NCommander> I was going to place the stations over ther
12:20:46  <coopserver> <V453000> just put a sign
12:21:05  <coopserver> <NCommander> ??? that's what the other stations are doing ...
12:21:15  <coopserver> <V453000> I mean
12:21:19  <coopserver> <V453000> your name is in the station name
12:21:22  <coopserver> <V453000> looks weird in the list
12:21:28  <coopserver> <V453000> just place a new sign with your name
12:21:34  <coopserver> <V453000> like that
12:21:44  <coopserver> <NCommander> ah
12:21:48  <coopserver> <V453000> no big deal
12:24:53  <coopserver> <Mark> ugh why have we got all these huge oil transfers again
12:25:11  <coopserver> <Mark> sort of beats the purpose of trying to keep stuff balanced
12:25:12  <coopserver> <V453000> oil rigs <3
12:25:24  <coopserver> <Mark> well yea, but were servicing like 20 of them now
12:25:31  <coopserver> <V453000> I knowz
12:25:48  <coopserver> <V453000> I guess FIRS doesn't have the option to disable those
12:26:00  <coopserver> <V453000> like build X  tiles close to land?
12:26:14  <coopserver> <Mark> dont think so
12:26:22  <coopserver> <Mark> but people should just connect one at a time
12:26:30  <coopserver> <V453000> it does
12:26:36  <coopserver> <V453000> maximum coastal distance of marine industries in tiles
12:26:40  <coopserver> <V453000> can reduce them greatly
12:26:55  <coopserver> *** V453000 has left the game (Leaving)
12:27:18  <V453000> if you use a value like 1, none will spawn
12:27:21  <V453000> you can still do that btw
12:27:29  <V453000> it won't break the game, just change generation of new oil rigs
12:27:35  <V453000> additionally you can nuke existing ones
12:32:16  <coopserver> <NCommander> some sick part of me is tempted to use a level crossing
12:32:35  <V453000> not good idea
12:32:41  <V453000> :)
12:32:45  <coopserver> <NCommander> I know, mostly for eye candy reasons
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12:34:35  <coopserver> <NCommander> that actually came out looking pretty decently
12:35:12  <coopserver> <Mark> yea thats fine
12:35:33  <V453000> !pw
12:35:33  <coopserver> V453000: newdir
12:35:38  <coopserver> <NCommander> Once I do station eyecandying it will be very nice ^_^
12:35:41  <coopserver> *** Game paused (connecting clients)
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12:36:52  <coopserver> <V453000> I don't think terminus road stations are a great thing but if you can pick a truck that works with them, why not :)
12:37:00  <coopserver> <V453000> again the 2way PBS, please...
12:37:13  <coopserver> <V453000> just use normal signals
12:37:28  <coopserver> <NCommander> oh ...
12:37:35  <coopserver> <NCommander> ... *fails*
12:37:36  <coopserver> <V453000> they make no sense
12:37:38  <coopserver> <V453000> yeah
12:37:41  <coopserver> <V453000> just this please
12:37:57  <coopserver> <NCommander> Including the one coming in?
12:38:15  <coopserver> <NCommander> there
12:38:16  <coopserver> <NCommander> fixed
12:38:25  <coopserver> <V453000> as it is now is fine
12:38:28  <coopserver> <NCommander> I didn't want to do the RoRo truck stations because TBH, they look silly >.<;
12:38:40  <coopserver> <V453000> sure, whatever
12:38:55  <coopserver> <V453000> terminus RV stations don't work with articulated RVs though
12:39:29  <coopserver> <NCommander> oh, they block the whole station?
12:40:18  <coopserver> <V453000> they don't go to the terminus at all
12:40:39  <coopserver> <V453000> but HEQS has also some dump trucks
12:40:43  <coopserver> <V453000> you might utilize those
12:40:50  <coopserver> <V453000> (they arent articulated)
12:41:30  <coopserver> <NCommander> I already rebuild them
12:41:47  <coopserver> <V453000> well that's safest solution :)
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12:42:00  *** ChanServ sets mode: +o Maraxus
12:42:44  <coopserver> <V453000> I am making NUTS compatible with the FIRS2 cargoes
12:43:09  <coopserver> <Mark> wagon cargos you mean?
12:43:35  <coopserver> <V453000> of course
12:43:43  <coopserver> <V453000> having them show up correctly like they always did
12:43:44  <coopserver> <Mark> how is it not compatible now?
12:43:57  <coopserver> <V453000> well for example pyrite will probably show like coal or something
12:44:06  <coopserver> <Mark> oh right
12:44:23  <coopserver> <NCommander> Ok, all wired up
12:44:32  <coopserver> <V453000> release them RVz
12:44:33  <coopserver> <NCommander> that wasn't hard at all *sacasism*
12:44:40  <coopserver> <V453000> also trains turning around in the SLH for some reason
12:44:46  <coopserver> <V453000> are lost from somewhere
12:44:49  <coopserver> <NCommander> ... I just noticed that
12:45:18  <coopserver> <NCommander> how should I fix that?
12:45:19  <coopserver> <V453000> the MSH to supply yard doesnt have a connection
12:45:31  <coopserver> <V453000> this one
12:46:08  <coopserver> <NCommander> I have much to learn :(
12:47:33  <coopserver> <NCommander> they're still running through the SLH to uturn
12:48:07  <Maraxus> !pw
12:48:07  <coopserver> Maraxus: danger
12:48:18  <coopserver> *** Game paused (connecting clients)
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12:49:15  <coopserver> <V453000> well yeah cause the connection isn't fixed
12:49:26  <coopserver> <V453000> 1. give the MSH to the supply yard a name
12:49:31  <coopserver> <V453000> 2. fix the connection :)
12:49:36  <coopserver> <NCommander> Let me do that
12:51:40  <coopserver> <NCommander> ... I'm still trying to figure out how its broken ... help plz?
12:52:05  <coopserver> <V453000> see those 2 signs
12:52:12  <coopserver> <V453000> that's why trains are taking the U turn
12:52:17  <coopserver> <NCommander> I see the to here
12:52:20  <coopserver> <NCommander> looking for the from
12:52:23  <coopserver> <V453000> on the right
12:52:54  <coopserver> <NCommander> Oh
12:52:57  <coopserver> <NCommander> they can't turn south
12:53:28  <coopserver> <V453000> yes
12:53:45  <coopserver> <Mark> stations renamed and list updated...
12:54:35  <coopserver> <V453000> I will help you
12:54:36  <coopserver> <V453000> this is tough
12:54:40  <coopserver> <NCommander> now how to do this without insane terraforming
12:55:42  <coopserver> <NCommander> holy cow
12:55:46  <coopserver> <NCommander> I wish I cold build like that
12:55:59  <coopserver> <Mark> V's a noobie
12:56:48  <coopserver> <NCommander> so next question is how many trains should I run from the primary to the secondary?
12:56:52  <coopserver> <V453000> well this will work
12:56:53  <coopserver> <NCommander> I never really figured that out
12:56:56  <coopserver> <V453000> try 2 for now
12:57:09  <coopserver> <V453000> generally, don't try to clog stuff with them
12:57:21  <coopserver> <V453000> since industries don't grow on this map, small amount should be enough
12:57:23  <absolutis> You'll begin to see things at one point.
12:58:12  <coopserver> <V453000> you cloned a food train
12:58:16  <coopserver> <V453000> 1. wrong group
12:58:20  <coopserver> <V453000> 2. wrong cargo refit
12:58:30  <coopserver> <V453000> 3. wrong orders :D
12:58:54  <coopserver> <NCommander> oops
12:59:01  <coopserver> <NCommander> Sending to a depot to get rid of them
13:00:31  <coopserver> <V453000> Mark: do you know that Sylf coded a new version of YETI? :)
13:00:36  <coopserver> <V453000> even more insanity than ever before
13:00:44  <coopserver> <V453000> 3 new play modes
13:00:50  <coopserver> <Mark> really
13:00:54  <coopserver> <Mark> is it on bananas?
13:00:55  <coopserver> <NCommander> I'm not sure why that didn't work
13:01:02  <coopserver> <NCommander> they're food pickups
13:01:19  <coopserver> <V453000> it is on devzone, I am having errors when uploading to bananas and nobody fixed the server yet
13:05:53  <coopserver> <NCommander> I'm debating timetabling the RVs to get them nicely spaced
13:06:04  <coopserver> <V453000> just let them full load?
13:06:16  <coopserver> <NCommander> they are, but I like to always see RVs moving :)
13:06:21  <coopserver> <V453000> ._.
13:06:23  <coopserver> <Mark> its annoying secondaries can turn into more secondaries without primaries...
13:06:34  <coopserver> <NCommander> this is working nicely
13:06:36  <coopserver> <V453000> what do you mean Mark?
13:07:17  <coopserver> <Mark> lets see if i can find a simple example..
13:07:39  <coopserver> <Mark> i mean a lot of cargos dont have an "end" drop
13:08:16  <coopserver> <V453000> well the supplies are that end usually, no?
13:08:24  <coopserver> <NCommander> FIRS is like that. usually I tend to have to run multicargo trains if I want to ship everything to everywhere, like ES
13:08:50  <coopserver> <V453000> well YETI is like that, ^2 :)
13:10:25  <coopserver> <Mark> FS to bulk terminal, bauxite to alu plant, metal to vehicle factory
13:10:29  <coopserver> <Mark> produces more FS
13:10:58  <coopserver> <Mark> infinite loops
13:11:18  <coopserver> <Mark> maybe we should "dump" FS like were doing ES
13:13:10  <coopserver> <NCommander> I'm really happy with how this came out
13:13:50  <V453000> heh yeah bulk terminals are a nice hack
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13:17:05  <coopserver> <NCommander> Oh good, the counts have been updated
13:18:25  <coopserver> <NCommander> I'm debating if I have another station or two in me
13:19:31  <Ben__> !password
13:19:31  <coopserver> Ben__: syntax
13:19:35  <coopserver> *** Game paused (connecting clients)
13:19:38  <coopserver> <Mark> V453000: i think we should have an ES drop
13:19:41  <coopserver> *** Player has joined
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13:19:43  <coopserver> <Mark> no more ES to bulk terminal
13:19:59  <coopserver> <NCommander> We could just mark one of the primaries as a ES drop
13:20:09  <coopserver> <Mark> thats ugly
13:20:19  <coopserver> <Mark> we could just use ES dump for it though
13:20:25  <V453000> I give no shit, choose whatever
13:20:31  <V453000> am deep in solving new FIRS cargoes atm
13:20:35  <coopserver> <NCommander> ship it to an oil platform :)
13:20:39  <V453000> shit is deep
13:20:46  <coopserver> <Mark> i will check out new yeti soon
13:21:32  <coopserver> <NCommander> so much oil on this map ...
13:21:32  <V453000> you can download it from here http://bundles.openttdcoop.org/yeti/releases/0.1.1/
13:22:14  <coopserver> <Player> !name Ben_
13:22:15  <coopserver> *** Player has changed his/her name to Ben_
13:23:21  <coopserver> <NCommander> thoughts on doing another RV transfer? There's a quarry close to quarry 3 that would be a pain to build a rail station and not be ugly
13:24:03  <coopserver> <Mark> were trying to connect equal numbers of primaries
13:24:10  <coopserver> <Mark> so try to connect a forest or pyrite mine
13:24:12  <coopserver> <NCommander> *rechecks the count*
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13:24:47  <coopserver> <Ben_> Can I help with something maybe?
13:24:59  <coopserver> <Mark> connect primaries :)
13:25:06  <coopserver> <Ben_> Sounds good
13:25:07  <coopserver> <NCommander> forest or pyrite mine
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13:26:11  <coopserver> <NCommander> someone is building next to the forest I was eyeing
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13:27:14  <coopserver> <NCommander> brb, food
13:28:48  <Mark> !rcon set raw_industry_construcion 1
13:28:54  <Mark> !rcon set raw_industry_construction 1
13:29:14  <Mark> @op
13:29:15  *** Webster sets mode: +o Mark
13:29:19  <Mark> !rcon set raw_industry_construction 1
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13:43:31  <coopserver> <NCommander> back
13:43:45  <coopserver> <NCommander> I have about 1.5 hours to play, then I need to be an adult
13:45:19  <coopserver> <NCommander> why does my transfer station accept oil now O_o;
13:45:36  <coopserver> <Mark> probably a refinery popped up next to it
13:45:41  <coopserver> <NCommander> yeah
13:45:45  <coopserver> <NCommander> that's what happened
13:46:01  <coopserver> <NCommander> Mark: so what are you building /working on if I may ask?
13:46:23  <coopserver> <Mark> not much atm
13:46:29  <coopserver> <Mark> added some details to oil drop
13:46:43  <coopserver> <Mark> rerouted farm supplies to the new dump..
13:47:08  <coopserver> <NCommander> I'm watching someone rebuild SLH5
13:47:34  <coopserver> <Ben_> SLH05
13:47:48  <coopserver> <Mark> hm
13:47:55  <V453000> omg got them cargoes done for maglev :D
13:48:08  <coopserver> <Mark> Ben_: that SLH probably shouldnt be that close to another hub
13:48:09  <V453000> less than 8% done in total
13:48:10  <coopserver> <Mark> wow thats quick
13:48:13  <V453000> .-.
13:48:17  <coopserver> <Ben_> True
13:48:20  <coopserver> <Mark> just different colours?
13:48:27  <V453000> basically, yeah
13:48:35  <NCommander> 8% of all primaries hooked up?
13:48:43  <Mark> gold for pyrite? :D
13:49:18  <V453000> basically similar colour to what are in the industries themselves
13:50:02  <coopserver> <Mark> right
13:50:15  <V453000> and one extra fun cargo
13:50:17  <V453000> ok two
13:50:19  <NCommander> we have a lot of primaries to hook up
13:50:27  <NCommander> V453000, "fun" cargo?
13:50:29  <NCommander> I'm afraid
13:50:38  <V453000> yeah
13:50:54  <V453000> 2 cargoes: their labels are NUTS and YETY
13:51:16  <coopserver> <NCommander> is it some magic industry that turns water into wine? :)
13:51:54  <coopserver> <NCommander> oooh, I found a site where I could reasonaby hook up two forests at once
13:52:22  <coopserver> <Mark> the minimap can be very useful for finding good spots
13:53:07  <coopserver> <NCommander> Its near MSH02. I think I just need to connect it to the north; no point in having the primary turn south
13:53:13  <coopserver> <NCommander> into the bulk drop
13:53:34  <Mark> slhs should always be connected to both directions
13:53:46  <coopserver> <NCommander> even near line terminus?
13:53:55  <coopserver> <NCommander> fair enough
13:54:09  <coopserver> <Mark> no not in that case i guess
13:54:14  <coopserver> <Mark> primaries will never go that way
13:54:25  <coopserver> <V453000> I like the dump stations
13:54:32  <coopserver> <V453000> dumping the most rare resource to the sea
13:54:42  <NCommander> lol
13:54:45  <coopserver> <Mark> :)
13:54:46  <coopserver> <Ben_> Okay, how is this for an SLH?
13:54:48  <NCommander> Need a way to autosink boats
13:54:50  <coopserver> <Mark> ES are burned first
13:54:55  <coopserver> <V453000> ye
13:54:58  <coopserver> <V453000> nice stuff
13:55:03  <coopserver> <NCommander> Ben, are you hooking up forest or pyrite?
13:55:04  <coopserver> <Mark> :)
13:55:07  <coopserver> <V453000> fuck those in particular
13:55:15  <coopserver> <Ben_> I was thinking pyrite
13:55:36  <coopserver> <NCommander> Yeah, I can nab two forests, one with train, and one with a RV viaduct over the mainline which I think will look nice
13:57:27  <coopserver> *** Mark has joined spectators
13:58:47  <coopserver> <Ben_> What's the TL?
13:58:59  <V453000> 5
14:00:05  <tyteen4a03> !pw
14:00:05  <coopserver> tyteen4a03: unread
14:00:09  <coopserver> *** Game paused (connecting clients)
14:00:11  <coopserver> *** tyteen4a03 has joined
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14:01:34  <coopserver> <Ben_> I've hooked up a Pyrite Mine
14:02:07  <coopserver> *** tyteen4a03 has joined company #1
14:02:26  <coopserver> <NCommander> I'm debating the best way to hook this up
14:02:51  <coopserver> *** tyteen4a03 has joined spectators
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14:03:50  <coopserver> *** tyteen4a03 has joined spectators
14:04:31  <coopserver> <NCommander> Trying to figure out how to hook this up without requiring a 270 degree turn would be nice
14:07:51  <coopserver> <Ben_> Okay, the pyrite has been hooked up
14:08:05  <coopserver> <NCommander> I'm still struggling with the woods
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14:08:31  <coopserver> <Ben_> This SL, gives us so much more than pyrite, though
14:09:57  <tyteen4a03> NCommander: the SLH you built for farm 4 and pyrite 3 can only turn one way
14:10:42  <coopserver> <NCommander> fixing
14:10:59  <tyteen4a03> you might also want to move it a bit further away from the BBH, then label it
14:11:21  <coopserver> <Ben_> My SLH was almost attached to an MSH before
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14:12:46  <coopserver> <NCommander> is that an acceptable fix? for Pyrite 3/Farm4?
14:14:59  <coopserver> <NCommander> ?
14:16:22  <coopserver> <NCommander> Labeled SLH 07, though I feel like I've built it wrong :(
14:19:58  <coopserver> <NCommander> ... i officially feel lost
14:21:59  <coopserver> <Ben_> Actually, the SLH looks a bit weird, but that's because of the rails being spread out
14:22:09  <coopserver> <Ben_> And that's not the SLH's fault
14:22:20  <coopserver> <NCommander> nah, its the guy who built it <- me
14:22:31  <coopserver> <Ben_> No, the ML is also spread out
14:22:47  <coopserver> <Mark> put a space in front of the slh label
14:22:55  <coopserver> <Mark> so it shows up at the top of the sign list
14:23:16  <coopserver> <NCommander> fixed mine and ben's labels
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14:25:00  <Mark> NCommander: https://wiki.openttdcoop.org/SLH
14:25:24  <coopserver> <Mark> you got a few basic errors in your design
14:26:10  <coopserver> <Mark> you cant have join-before-splits
14:26:21  <coopserver> <Mark> tracks should split to all direction before any join again
14:27:16  <coopserver> <NCommander> oh, when they go right
14:28:00  <coopserver> <NCommander> because they merge in before the actual start of the SLH?
14:28:02  <coopserver> <Mark> not sure what the loop between the MLs is for
14:28:05  <coopserver> <NCommander> Or am I misunderstanding
14:28:19  <coopserver> <Mark> i probably wasnt looking right
14:28:26  <coopserver> <NCommander> to let trains turn left. If they exit the SL and want to go left, they need to go where that loop is
14:28:31  <coopserver> <Mark> just wondering what "this loop" is for
14:28:38  <coopserver> <Mark> yea...
14:29:08  <coopserver> <Mark> it should join the ML beyond the split
14:29:30  <coopserver> <Ben_> Do we need more forests?
14:29:35  <coopserver> <NCommander> I'm just not sure why its a problem
14:29:38  <coopserver> <Mark> it doesnt matter much now, but when traffic gets denser it will put very high traffic loads on that short bit of track
14:29:52  <coopserver> <NCommander> If you want to work on my forest Ben_, be my guest
14:29:57  <coopserver> <NCommander> Manitsoq forest
14:30:06  <coopserver> <Ben_> Also, what about priority merges?
14:30:18  <coopserver> <Mark> i'll show you how to do it, NCommander
14:30:30  <coopserver> <NCommander> I'll add those too :/
14:30:32  <coopserver> <Mark> its also missing the exit from that direction btw
14:30:41  <coopserver> <NCommander> Give me a sec, I need to use the restroom so I can watch
14:30:48  <coopserver> <Mark> no way to get to the SL coming from the left
14:30:51  <coopserver> <Mark> ok tell me when
14:31:13  <coopserver> <Mark> im not mad at you, just trying to explain some basic building techniques :)
14:31:34  <coopserver> <NCommander> back
14:31:41  <coopserver> <NCommander> empty bladder is happy blatter
14:31:44  <coopserver> <Mark> :)
14:31:51  <coopserver> <Mark> ok so lets make a join to the left first..
14:32:29  <coopserver> <Mark> thats one way to do it
14:32:51  <coopserver> <Mark> see how it joins after the split now
14:33:23  <coopserver> <NCommander> yeah
14:33:36  <coopserver> <Mark> now it just needs a split from the left
14:33:47  <coopserver> <Mark> which needs to be before the join
14:34:15  <coopserver> <Mark> like that, for example
14:34:31  <coopserver> <NCommander> So it can merge on and off from all directions
14:34:36  <coopserver> <Mark> yes
14:35:01  <coopserver> <Mark> slhs should always join to both directions
14:35:15  <coopserver> <Mark> unless there is absolutely no need, and never will be even if more primaries are connected to that SL
14:35:32  <coopserver> <NCommander> *nods*
14:35:41  <coopserver> <NCommander> Let me find a location and build a new one
14:35:50  <coopserver> <Mark> do you understand the split before join concept?
14:36:07  <coopserver> <Mark> its the most important thing to look for when building hubs
14:36:12  <coopserver> <NCommander> I think so?
14:36:13  <coopserver> <NCommander> I tihnk so?
14:36:20  <coopserver> <NCommander> ugh, connection blew up
14:36:58  <coopserver> <NCommander> Ben: I was going to use RVs to feed from the forest on the other side of the ML which is why that was four platforms
14:37:31  <coopserver> <Ben_> Oh, well, can't you just hook trains up to it?
14:37:58  <coopserver> <NCommander> 2. eyecandy; RVs crossing the valley in a viaduct look nifty :)
14:38:11  <coopserver> <NCommander> see what I did at Pyrite 3 Transfer
14:38:34  <coopserver> <Ben_> Okay, sounds good
14:39:02  <coopserver> <NCommander> So expand the # of platforms or put in an overflow?
14:39:13  <coopserver> <NCommander> cool
14:39:20  <coopserver> <NCommander> I'll setup the transfer
14:39:33  <coopserver> <Ben_> I think I'll just make a seperate station for clarity
14:39:52  <coopserver> <Ben_> Actually
14:40:01  <coopserver> <Ben_> We can just keep it at 2 platforms
14:40:07  <coopserver> <Ben_> Since they're the same cargo
14:44:12  <coopserver> <NCommander> That looks sexy
14:46:01  <coopserver> <Ben_> Yeah, that does look pretty nice
14:46:53  <coopserver> <NCommander> I use RVs a lot in my local game to prevent unrealistic train spam
14:47:48  <coopserver> <Ben_> Normally I just go with trains only
14:48:17  <coopserver> <Ben_> I like massive networks
14:48:20  <coopserver> <NCommander> I use everything except planes
14:48:28  <coopserver> <NCommander> I tend to end up with massive feeder networks
14:48:53  <coopserver> <Ben_> Unless I'm doing pax, then I use feeders all the time
14:49:14  <coopserver> <NCommander> I tend to use trams a lot when I do pax to prevent having to demolish half a city
14:49:26  <coopserver> <Ben_> Why not just buses?
14:49:55  <coopserver> <NCommander> Looks mostly. Trams take the place of subways.
14:50:04  <coopserver> <NCommander> I use buses in small towns and for mail/goods
14:50:09  <coopserver> *** Mark has joined spectators
14:50:50  <coopserver> <NCommander> So Farm and Pyrite need another one each, then we're 5 across the board except for oil
14:51:14  <coopserver> <Ben_> I can do another farm
14:51:48  <coopserver> <NCommander> Honestly,, part of me wants to find some areas to run a shipping lane to get some boats running along our trains
14:51:55  <coopserver> <NCommander> (eyecandy mode : ON!)
14:52:27  <coopserver> <NCommander> is there a shortcut to close all windows?
14:52:33  <coopserver> <Ben_> Delete
14:52:34  <coopserver> <Mark> delete
14:52:38  <coopserver> <NCommander> yay
14:53:51  <coopserver> <NCommander> found a decent site for a pyrite hookup
14:53:58  <coopserver> <NCommander> try to see if I can apply what I learned abotu SLHs
14:55:14  <coopserver> <Ben_> Do I put my food into TOWN DROP?
14:57:13  <coopserver> <NCommander> ugh
14:57:15  <coopserver> <NCommander> its 11
14:57:19  <coopserver> <NCommander> must. be. adult ...
14:59:15  <coopserver> <Ben_> I always build my SLHs ad-hoc
14:59:58  <NCommander> These mountains are making it hard
15:00:12  <coopserver> <Ben_> They are difficult to deal with
15:01:14  <coopserver> <Ben_> I added our names to the appropriate places
15:02:16  <coopserver> <Ben_> Oh wait
15:02:26  <coopserver> *** V453000 has left the game (Leaving)
15:02:35  <coopserver> <Ben_> There's a major flaw in SLH 07
15:05:05  * NCommander looks
15:05:09  <coopserver> <Ben_> How's that pyrite mine going?
15:05:24  <coopserver> <NCommander> I'm packing for a RL train I need to catch
15:06:23  <coopserver> <NCommander> I think we n eed more trains on Forest 4+5
15:06:28  <coopserver> <NCommander> there's a LOT of wood there
15:06:29  <coopserver> <Ben_> Yes we do
15:07:17  <coopserver> <Ben_> When a train comes through, I will clone it
15:07:47  <coopserver> <NCommander> yeah, all the wood backed up is what's coming in from RVs
15:07:59  <coopserver> <NCommander> 1300 tons delivered by RV
15:08:35  <coopserver> <NCommander> that MIGHT be overkill :P
15:08:43  <coopserver> <Ben_> Don't think so
15:08:48  <coopserver> <Ben_> Look at the massive distance
15:08:55  <coopserver> <NCommander> oh true
15:09:50  <coopserver> <Ben_> That's probably not too much
15:10:02  <coopserver> <NCommander> each truck carries 50 I think
15:10:08  <coopserver> <NCommander> and there are 8 on the route
15:10:48  <coopserver> <Ben_> Oh wow
15:10:52  <coopserver> <NCommander> ?
15:10:56  <coopserver> <Ben_> It's overkill
15:11:16  <coopserver> <NCommander> and we backed up onto the ML >.<
15:11:19  <coopserver> <NCommander> uh oh
15:11:26  <coopserver> <Ben_> Come on train
15:11:48  <coopserver> <NCommander> tell it to skip orders to get it to move when you need it to
15:12:25  <coopserver> <NCommander> I'm thinking four will do it
15:12:45  <coopserver> <Ben_> We'll see
15:14:04  <coopserver> <Ben_> It's good
15:18:49  *** Ramsvs has joined #openttdcoop
15:18:51  <Ramsvs> !pw
15:18:51  <coopserver> Ramsvs: margin
15:18:57  <coopserver> *** Game paused (connecting clients)
15:19:04  <coopserver> *** Ramsvs has joined
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15:19:09  <coopserver> <Ramsvs> hello everyone
15:19:22  <coopserver> <Ben_> Hello
15:19:35  <NCommander> Ugh
15:19:37  <NCommander> Must. adult
15:19:42  <NCommander> I may be able to play on the train though
15:20:37  <coopserver> <Ramsvs> what has happened to the oil ships...?
15:20:43  <V453000> XD
15:21:01  <coopserver> <NCommander> hit an iceburg?
15:22:00  <coopserver> <Ben_> What do you think of SLH 08?
15:22:41  <coopserver> <Ramsvs> :(
15:24:52  <NCommander> ok
15:24:54  <NCommander> actually going
15:25:08  <coopserver> *** NCommander has left the game (Leaving)
15:26:31  <coopserver> <Ben_> That's it
15:26:43  <coopserver> <Ben_> I hooked up another pyrite
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15:55:26  <Jam35> !pw
15:55:26  <coopserver> Jam35: writes
15:55:31  <coopserver> *** Game paused (connecting clients)
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15:55:49  <coopserver> <Jam35> hihi
15:55:53  <coopserver> <Ramsvs> hello
15:56:08  <happpy> hi
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15:59:13  <Constantine> !password
15:59:13  <coopserver> Constantine: should
15:59:19  <coopserver> *** Game paused (connecting clients)
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15:59:45  <V453000> yo
15:59:51  <coopserver> <Constantine> Hey!
15:59:55  <V453000> how u doin
15:59:59  <coopserver> <Constantine> Good
16:00:09  <coopserver> <Constantine> Anything to be improved?
16:00:23  <coopserver> <Jam35> hi
16:00:26  <coopserver> <Jam35> Mark
16:01:21  <coopserver> <Constantine> Near MSH 05, can I make the 2 track line 4 tracks?
16:02:12  <coopserver> <Jam35> it seems like an unnecessary expansion atm
16:02:38  <coopserver> <Jam35> we still need some primaries
16:02:44  <coopserver> <Ramsvs> there is a jam at farm 5 and slh05
16:03:01  <coopserver> <Jam35> see plan for which type to connect
16:04:56  <coopserver> *** Ramsvs has left the game (Leaving)
16:05:03  <Ramsvs> well, I gtg. c ya
16:05:08  <coopserver> <Jam35> cya
16:05:09  *** Ramsvs has quit IRC
16:10:44  <coopserver> <Jam35> Mark imo we should take FS to Bulk Terminal
16:11:01  <coopserver> <Constantine> Jam at SLH 05
16:11:20  <coopserver> <Constantine> Oh, it's basically gone
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16:33:02  <coopserver> <Mark> hiho
16:33:13  <coopserver> <Jam35> hi
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16:33:26  <coopserver> <Jam35> can we not drop FS at bulk terminal
16:33:43  <coopserver> <Mark> i made the dump to avoid infinite loops of secondaries
16:34:17  <coopserver> <Jam35> is it that harmful?
16:34:24  <coopserver> <Mark> well
16:34:35  <coopserver> <Mark> you'd end up not needing primaries anymore at some point
16:34:54  <coopserver> <Mark> cause everything you input into the network stays in forever
16:34:58  <V453000> you should always need them
16:35:05  <V453000> ratings will cut shit down a bit
16:35:10  <coopserver> <Mark> it only gets reduced through station ratings
16:35:11  <coopserver> <Mark> yea
16:35:30  <coopserver> <Mark> but at 70% ratings it takes a while
16:35:30  <V453000> which with slow trains should be somewhere at 80% max I guess
16:35:34  <V453000> ye
16:36:00  <coopserver> <Mark> could do half/half i guess
16:37:07  <coopserver> <Jam35> I'm not sure I get you, the output is nowhere near input?
16:37:19  <coopserver> <Jam35> or am I missing the point
16:37:27  <coopserver> <Mark> no, but it does stay in the system forever
16:37:37  <coopserver> <Mark> not like default industries
16:37:49  <coopserver> <Mark> where everything ends up in towns at some point
16:38:03  <Mark> @calc 1*(0.7^4)
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16:38:10  <Mark> @calc 1*(0,7^4)
16:38:39  <V453000> @calc 0.7*0.7*0.7*0.7
16:38:39  <Webster> V453000: 0.2401
16:38:51  <Arveen> is this the math channel ?
16:40:17  <Mark> @calc 0.7^3
16:40:28  <Mark> @calc 0.8*0.8*0.8
16:40:28  <Webster> Mark: 0.512
16:40:56  <Mark> so at 80% ratings you still get about half the FS back after 3 pickups
16:41:12  <Jam35> notation is ** for ^ I think
16:41:15  <V453000> hm :D
16:41:18  <V453000> that's a lot
16:41:28  <Jam35> 0.8**3
16:41:36  <Jam35> @calc 0.8**3
16:41:36  <Webster> Jam35: 0.512
16:42:07  <Mark> @calc 0.5*08**3
16:42:07  <Webster> Mark: 256
16:42:23  <Mark> @calc 0.5*(0.8**3)
16:42:23  <Webster> Mark: 0.256
16:42:43  <Mark> quarter the second time around
16:42:57  <Jam35> hmm
16:42:59  <Jam35> ok
16:44:25  <Mark> its less than that of course cause not all vehicles for example get turned into fs
16:44:32  <V453000> but yeah that might not be 100% intentional
16:44:33  <Mark> half turns into es which all gets dumped
16:44:40  <coopserver> *** tyteen4a03 has joined company #1
16:44:48  <Mark> its hard to get a grasp on but i dont like the idea :P
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16:45:33  <Jam35> we'll leave it, I thought it would be a good boost to production
16:45:54  <Mark> could do half/half
16:46:09  <Jam35> I always think that secondaries have low output
16:46:14  <Jam35> no I don't mind
16:46:37  <Mark> its just that outputs will keep going up without primary input
16:47:46  <Jam35> Isn't it just like that thing we tested on stable though?
16:47:51  <Jam35> or I did
16:48:00  <Jam35> can't remember the industries
16:48:08  <Mark> with flour i think
16:48:11  <Mark> firs tropical
16:48:12  <Jam35> yes
16:48:19  <Mark> yea same thing
16:48:31  <Jam35> it didn't really go anywhere
16:48:38  <Jam35> the return was too low I thought
16:49:08  <Mark> going to do a test on a clean map in sp :)
16:49:33  <tyteen4a03> is station feeder tiles allowed in primaries?
16:49:49  <Jam35> feeder tiles?
16:50:04  <Arveen> placeing tiles far away for station coverage
16:50:12  <V453000> you just have some yeti element in FIRS :P
16:50:13  <V453000> simple
16:50:25  <Jam35> Not too far I would say
16:50:34  <coopserver> <Jam35> where to tyteen4a03?
16:50:48  <tyteen4a03> the new station next to Farm 5
16:51:04  <tyteen4a03> for the quarries
16:51:15  <coopserver> <Jam35> quarry?
16:51:22  <tyteen4a03> sand
16:51:30  <coopserver> <Jam35> oh yes that's absolutely fine
16:51:50  <coopserver> <Jam35> it's only 2 tiles :)
16:51:57  <coopserver> <Jam35> oh that
16:52:04  <coopserver> <tyteen4a03> yeah
16:52:07  <coopserver> <Jam35> use separate station pls
16:52:13  <coopserver> <tyteen4a03> cool
16:52:30  <coopserver> <Jam35> it would count 2 on the quarry total btw
16:52:38  <coopserver> <Jam35> so separate I think
16:52:52  <coopserver> <Jam35> If we need both yet?
16:52:59  <tyteen4a03> oil is 7 now
16:53:08  <coopserver> <Jam35> alright
16:53:30  <tyteen4a03> to be honest I could make it a 4-platform layout to cover both
16:53:33  <tyteen4a03> but meh
16:54:06  <coopserver> <Jam35> you know it probably doesnt matter
16:54:15  <coopserver> <tyteen4a03> heh
16:54:16  <coopserver> <Jam35> if you want to do it
16:54:29  <coopserver> <Jam35> because production won't go crazy
16:54:46  <coopserver> <Jam35> as long as you have good facility to take all cargo
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17:07:22  <V453000> hmmmmmm
17:07:28  <V453000> upkeeping nuts is such a mess XD
17:08:43  <V453000> so many wagon generations, each wagon generation does things totally differently :|
17:08:45  <coopserver> <Mark> wait
17:08:52  <coopserver> <Mark> my argument is completely invalid
17:08:56  <V453000> XD
17:09:01  <coopserver> <Mark> bulk terminal doesnt increase output based on input
17:09:29  <coopserver> <Mark> does it
17:10:16  <coopserver> <Mark> ok im an idiot
17:11:22  <absolutis> !password
17:11:22  <coopserver> absolutis: writer
17:11:29  <coopserver> *** Game paused (connecting clients)
17:11:34  <coopserver> *** Absolutis has joined
17:11:35  <coopserver> *** Game unpaused (connecting clients)
17:12:19  <coopserver> <Absolutis> I enter the game and i'm instantly greeted with this cl-filled disgrace of an slh
17:12:42  <coopserver> <Jam35> 640 units= 216 bauxite output
17:12:48  <coopserver> <Jam35> ~1/3
17:13:03  <coopserver> <Mark> i think production is fixed
17:13:04  <coopserver> <Jam35> and 1/8 for clay
17:13:23  <coopserver> <Jam35> I thought that was how much we have delivered
17:13:27  <coopserver> <Mark> see !here
17:13:39  <coopserver> <Mark> also produces 176/month
17:13:47  <coopserver> <Jam35> oh right  :D
17:13:54  <coopserver> <Jam35> er, hm ok
17:14:10  <coopserver> <Mark> i changed fs orders to half bulk terminal half dump
17:14:22  <coopserver> <Jam35> flat amount for any cargo
17:14:27  <coopserver> <Jam35> seems too simple
17:14:30  <coopserver> <Mark> mostly cause i like the idea of dumping our precious supplies in the ocean
17:14:37  <coopserver> <Jam35> heh yeah
17:14:39  <tyteen4a03> absolutis: I apologise in advance
17:14:50  <coopserver> <Absolutis> nah, slh 07
17:15:11  <tyteen4a03> ...oh dear
17:15:16  <coopserver> <Mark> dont be so harsh
17:15:19  <coopserver> <Jam35> yeas it's waay to close to the BBH
17:15:21  <coopserver> *** Absolutis has joined spectators
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17:15:34  <tyteen4a03> that whole thing needs to be shifted to near maniitsoq
17:16:08  <coopserver> <Absolutis> I believe it wasn't so TF'd to oblivion either when i built the MSH
17:16:31  <tyteen4a03> I think Ben_ piggybacked
17:16:42  <coopserver> <Absolutis> Idk, might have been, that looks kinda believable
17:18:17  <coopserver> <Absolutis> The question is are we going to try to fix it or nuke it like the disgrace it is
17:18:24  <coopserver> *** Jam35 has joined company #1
17:18:35  <tyteen4a03> move it
17:18:59  <tyteen4a03> I don't know what exactly is going on with the road transporting stuff either
17:21:21  <coopserver> *** Mark has joined spectators
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17:26:58  * NCommander waves
17:27:09  <NCommander> I'm curious how well openttd MP will work over amtrak wifi
17:28:14  <V453000> FUCK ... so much shit in nuts, so much work everywhere. might be easier to just start a new train set
17:28:37  <NCommander> !pw
17:28:37  <NCommander> !password
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17:28:37  <coopserver> NCommander: pageup
17:28:38  <coopserver> NCommander: pageup
17:28:45  <Mark> shit in nuts
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17:28:55  <NCommander> !pw
17:28:55  <coopserver> NCommander: pageup
17:28:59  <NCommander> Mark, what happened?
17:29:08  <coopserver> <Mark> ?
17:29:13  <Jam35> nuts in squirrel shit
17:29:30  <coopserver> *** Mark has joined company #1
17:29:36  <NCommander> Do we need more acorns?
17:29:40  <coopserver> *** Game paused (connecting clients)
17:30:16  <coopserver> <Absolutis> This is like the slowest connect i've ever seen
17:30:24  <coopserver> *** Game unpaused (connecting clients)
17:30:25  <coopserver> <Mark> D:
17:31:01  <coopserver> *** Game paused (connecting clients)
17:31:39  <coopserver> *** Game unpaused (connecting clients)
17:31:46  <NCommander> I suspect my connection won't let me play
17:31:51  <Jam35> it
17:32:00  <Jam35> 's timing out
17:32:04  <coopserver> <Absolutis> Make it stop
17:32:11  <NCommander> I'll wait until we clear the empire connection
17:32:22  <NCommander> or just play alone in single player :P
17:32:45  <Arveen> !pw
17:32:45  <coopserver> Arveen: follow
17:32:51  <coopserver> *** Game paused (connecting clients)
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17:34:10  <coopserver> *** Mark has joined spectators
17:34:43  <coopserver> <Absolutis> oh god
17:34:52  <coopserver> <Absolutis> I was guilty of the same mistake
17:35:13  <coopserver> <Absolutis> put in a CL1 curve by accident :D
17:36:04  <coopserver> <Jam35> I saw it, but it's often standing start there
17:36:53  <coopserver> <Jam35> I feel like it's a common misconception that CL means everywhere
17:37:01  <coopserver> <Jam35> and must obey
17:37:16  <coopserver> <Jam35> it should only apply to ML
17:39:42  <NCommander> Ok
17:39:47  <NCommander> I'm going to try and join again
17:39:50  <NCommander> if it hangs, I'll give up for now
17:39:52  <coopserver> <Absolutis> oh god
17:39:59  <NCommander> !pw
17:39:59  <coopserver> NCommander: shifts
17:40:05  <coopserver> <Absolutis> prepare
17:40:12  <coopserver> *** Game paused (connecting clients)
17:40:22  <Jam35> it's even set to pause on join... :)
17:40:38  <NCommander> um nope
17:40:44  <NCommander> wow
17:40:46  <coopserver> *** Game unpaused (connecting clients)
17:40:53  <NCommander> :(
17:41:05  <NCommander> I feel bad trying to get in tweaking it because I wreck other people's fun
17:41:35  <coopserver> <Absolutis> I'm exxagerating, it's only a few
17:41:50  <coopserver> <Absolutis> well. not a few seconds. but still only around half a minute
17:41:59  <Jam35> !rcon set max_join time
17:42:00  <coopserver> 'max_join' is an unknown setting.
17:42:06  <Jam35> !rcon set max_join_time
17:42:07  <coopserver> Current value for 'max_join_time' is: '1000' (min: 0, max: 32000)
17:42:15  <Jam35> !rcon set max_join_time 5000
17:42:21  <Jam35> try now?
17:42:29  <DyeH> evening all
17:42:36  <Jam35> NCommander
17:43:04  <Jam35> hi DyeH
17:43:12  <NCommander> ok
17:43:20  <NCommander> !pw
17:43:20  <coopserver> NCommander: pretty
17:43:33  <coopserver> *** Game paused (connecting clients)
17:43:48  <coopserver> *** NCommander has joined
17:43:49  <coopserver> *** Game unpaused (connecting clients)
17:43:54  <coopserver> <NCommander> SUCCESS
17:43:56  <Jam35> !rcon set max_join_time 1000
17:44:38  <coopserver> <NCommander> how can we have a lost ship?
17:45:06  <coopserver> <Absolutis> Life will find a way
17:45:08  <coopserver> <Jam35> how do you know there is a lost ship? :D
17:45:18  <coopserver> <Jam35> someone has messages on ?
17:45:21  <coopserver> <NCommander> I got a notification "Ship 20 is lost"
17:45:27  <coopserver> <Jam35> yeah
17:45:34  <coopserver> <NCommander> Yeah, I should turn them off
17:45:59  <coopserver> <Jam35> they drive me crazy
17:46:07  <coopserver> <NCommander> I'm looking for another pyrite mine to hook up
17:46:08  <coopserver> <Jam35> Del key spam
17:46:47  <coopserver> *** Jam35 has joined spectators
17:46:49  <coopserver> <NCommander> I thnk the game is freaking out due to latency on my part
17:47:15  <coopserver> <Jam35> no lag here
17:47:22  <coopserver> *** NCommander has left the game (general timeout)
17:47:37  <NCommander> My internet connection is AmtraK WIFI
17:47:47  <NCommander> Just got booted due to it :(
17:47:53  <coopserver> <Absolutis> First world country, third world internet
17:49:04  <DyeH> Yet still, very much a first world problem ;)
17:49:33  <NCommander> considering I was in ethiopia the other day
17:49:43  <NCommander> I can agree with that statement
17:51:18  <tyteen4a03> train wifi tend to suck
17:52:20  <DyeH> What were you doing in Ethiopia?
17:52:28  <NCommander> I have 4G on my phone but I question if it will be better
17:53:38  <happpy> 4g  is ok  but not for online gameing but u  can try
17:54:07  <coopserver> <Absolutis> You'll get high ping but that doesn't really matter much in ottd does it
17:54:07  <DyeH> Agree wit happpy, I cant use it on a train for gameing
17:54:09  <coopserver> <Absolutis> Also cya
17:54:19  <V453000> !pw
17:54:19  <coopserver> V453000: resume
17:54:20  <coopserver> *** Absolutis has left the game (Leaving)
17:54:23  <coopserver> *** Game paused (connecting clients)
17:54:27  <coopserver> *** V453000 has joined
17:54:28  <coopserver> *** Game unpaused (connecting clients)
17:57:04  <NCommander> DyeH, visting. I just came from an around the world trip
17:57:10  <NCommander> Crossing both the altantic and the pacific
17:57:48  *** Progman has joined #openttdcoop
17:58:00  <NCommander> switching to 4g
17:58:06  <NCommander> brb
17:58:46  *** mcasadevall_ has joined #openttdcoop
17:58:48  <DyeH> Sounds like fun, my round the world trips involve sitting in offices and hotel rooms.
17:59:23  <mcasadevall_> and I became a ghost
17:59:25  <mcasadevall_> literially
17:59:33  *** NCommander is now known as Guest1927
17:59:33  *** mcasadevall_ is now known as ncommander
17:59:38  *** ncommander is now known as NCommander
17:59:48  <NCommander> !pw
17:59:48  <coopserver> NCommander: esteve
18:00:01  <coopserver> *** Game paused (connecting clients)
18:00:15  <coopserver> *** NCommander has joined
18:00:16  <coopserver> *** Game unpaused (connecting clients)
18:00:21  <coopserver> <NCommander> well it loaded
18:01:39  <happpy> nice
18:01:49  <happpy> eney lag
18:01:51  <coopserver> <NCommander> I see a nice pyrite mine to try and hook up
18:02:07  <coopserver> <NCommander> time to see if I leaned anything
18:06:11  *** Guest1927 has quit IRC
18:08:19  *** absolutis has quit IRC
18:09:50  <coopserver> <NCommander> ugh, I wish I could figure out how to build SLH with all these hills
18:11:24  <coopserver> *** Mark has joined company #1
18:16:05  <tyteen4a03> jam at slh05
18:16:35  <coopserver> *** V453000 has left the game (Leaving)
18:16:41  <coopserver> <Mark> yea im expanding from bbh02 south
18:16:46  <coopserver> <tyteen4a03> ah
18:18:34  <coopserver> <NCommander> I'm once again in that situation that I have 3/4ths of a SLH built and can't figure out how to hook up the last bit
18:22:36  <coopserver> <NCommander> can someone look at SLH08 and make sure I did this correctly?
18:24:03  <coopserver> <NCommander> nope,  I didn't
18:24:16  <coopserver> <NCommander> wait, yes I did
18:27:11  <NCommander> I'm going to go the cafe car, brb
18:28:14  <Jelly53> yoyo
18:28:21  <coopserver> <Mark> yo
18:33:20  <V453000> hm 70 000 wagon sprites might be a few too many
18:33:24  <V453000> 1GB newgrf anybody? :D
18:33:40  <hylje> all the sprites
18:34:20  <hylje> is the goal that there's no duplicate sprites even with a lot of big trains?
18:37:22  <Jam35> BiG_Jelly53
18:37:29  <NCommander> V453000, I can see openttd goign boom with a 1G GRF
18:37:47  <V453000> yeah
18:38:45  <tyteen4a03> there's already an SLH08
18:38:51  <tyteen4a03> so NCommander's would be 09
18:39:25  <NCommander> I'll fix it in a minute
18:39:32  <NCommander> Eating
18:39:44  <coopserver> <tyteen4a03> done
18:43:44  *** bubbleheads has joined #openttdcoop
18:43:58  <bubbleheads> password
18:44:02  <bubbleheads> !password
18:44:02  <coopserver> bubbleheads: sqfile
18:44:05  <Jam35> what's the N for?
18:44:15  <Jam35> narwhal?
18:44:21  <hylje> the letter N
18:44:23  <coopserver> <Mark> :D
18:44:43  <Jam35> master of the seas
18:45:12  <NCommander> The N is a mystery lost to time
18:45:36  <bubbleheads> the n is the treasure chest inside of him
18:45:58  <tyteen4a03> hm the bulk terminal near fertiliser drop is secretly stealing all the farm supplies
18:45:59  <coopserver> *** Game paused (connecting clients)
18:46:05  <tyteen4a03> *chemicals drop
18:46:06  <coopserver> *** bubbleheads has joined
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18:46:08  <coopserver> <NCommander> I think I need to expand this island a bit
18:46:26  <coopserver> <NCommander> I want to hook up all the industries here
18:46:51  <Mark> !setdef
18:46:51  <coopserver> Mark: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
18:47:49  <coopserver> <Mark> lets not connect more primaries untill we get all existing ones serviced
18:48:01  <coopserver> <NCommander> ?
18:48:07  <coopserver> <Mark> need 2nd ml in some places
18:48:24  <coopserver> <NCommander> frig. Ok, this is the last one I'll hook up
18:48:29  <coopserver> <Mark> sure
18:50:39  *** DyeH has quit IRC
18:53:47  <coopserver> <NCommander> Ok, pyrite 6 hooked up
18:53:52  <coopserver> <NCommander> where does the ML need expansion
18:54:16  <coopserver> <bubbleheads> near nuuk
18:54:37  <coopserver> <Mark> bbh03 through msh08 slh05 msh04 bbh02 to bbh4
18:54:49  <coopserver> <Mark> ive done most of it going one way
18:54:51  <coopserver> <NCommander> holy jam
18:55:47  <V453000> SO
18:55:55  <V453000> looks like YETI might be uploaded :)
18:55:55  <coopserver> <NCommander> I'm staring at this in horror
18:56:17  <coopserver> <Mark> nice
18:56:44  <coopserver> <NCommander> Are we going to just go to LL_R for now?
18:56:49  <coopserver> <NCommander> and are we going to do a SML?
18:57:45  <coopserver> <Mark> we'll be doing LLRR
18:57:55  <coopserver> <Mark> and were definitly not doing sml no
18:58:02  <coopserver> <NCommander> :)
18:58:17  <coopserver> <NCommander> So the princpial jam at the moment is as BBH 03
18:58:30  <coopserver> <Mark> yeah but thats done in 5
18:58:47  <coopserver> <NCommander> I'm watching the master
18:59:34  <coopserver> *** Jam35 has joined company #1
18:59:57  <coopserver> <NCommander> I'm trying to figure out what I can do to help
19:02:38  <tyteen4a03> farm supplies pickup rebuilt to avoid theft from nearby bulk terminal
19:02:58  <coopserver> <bubbleheads> good good
19:03:11  <coopserver> <Mark> theft how?
19:03:19  <coopserver> <Mark> just set unload and leave empty orders?
19:03:50  <tyteen4a03> the factory wasn't making anything
19:04:24  <tyteen4a03> ... it still isn't
19:04:40  <coopserver> <Mark> it doesnt get much chemicals
19:04:52  <coopserver> <NCommander> I'm looking at MSH 08 and trying to wrap my head on how to double track it in the other direction
19:04:53  <coopserver> <bubbleheads> the glass works
19:04:54  <coopserver> <Mark> cause chemicals go to like 7 drops
19:05:15  <tyteen4a03> hmmmmmm
19:05:23  <coopserver> <bubbleheads> there is a glass works next to it and that is whats probally accepting chems
19:05:41  <coopserver> <Mark> yea
19:05:44  <coopserver> <Mark> thats what it is
19:05:55  <tyteen4a03> I guess I rebuilt the wrong thing
19:06:02  <coopserver> <Mark> you sure did
19:06:07  <coopserver> <bubbleheads> yep
19:06:08  <tyteen4a03> oops
19:06:41  <coopserver> <bubbleheads> more goods and vehicle parts at least
19:08:19  <Jam35> tyteen4a03:
19:08:33  <Jam35> you know about visible/invisible depots?
19:08:40  <tyteen4a03> yeah
19:09:06  <coopserver> <Jam35> I see a fair few depots placed that are visible
19:09:11  <coopserver> <Jam35> like a cheap overflow
19:09:29  <tyteen4a03> I haven't built any overflows
19:09:42  <coopserver> <NCommander> I'm making efforts on double tracking the reverse side of what Mark did
19:10:01  <coopserver> *** NCommander has left the game (general timeout)
19:10:04  <coopserver> <Jam35> !see !this
19:10:08  <NCommander> and I got booted
19:10:22  <coopserver> <tyteen4a03> that's... not mine
19:10:24  <NCommander> !pw
19:10:24  <coopserver> NCommander: custom
19:10:29  <coopserver> <Jam35> !this
19:10:33  <coopserver> *** Game paused (connecting clients)
19:10:34  <coopserver> <Jam35> t4?
19:10:43  <tyteen4a03> I built the station but not the overflows
19:10:45  <coopserver> *** NCommander has joined
19:10:46  <coopserver> *** Game unpaused (connecting clients)
19:10:47  <coopserver> <Mark> might have been me
19:10:56  <coopserver> <Jam35> naughty Mark
19:11:02  <coopserver> <Mark> /me hides
19:11:11  <coopserver> <bubbleheads> !shit might need some work
19:11:21  <coopserver> <bubbleheads> its allready jammed half the network
19:11:23  <coopserver> <Mark> it does
19:11:34  <coopserver> <Jam35> I only noticing because it seems some lost trains have decided it is a valid place to turn around
19:11:35  <coopserver> <Mark> my overflow just beat yours jammie
19:11:41  <coopserver> <NCommander> Holy grid lock
19:11:54  <coopserver> <bubbleheads> yep
19:12:09  <coopserver> <NCommander> Trying to clear it
19:12:16  <coopserver> <Jam35> so I started correcting them
19:12:25  <coopserver> <Jam35> all signed t4...
19:12:30  <coopserver> <Jam35> but whatever
19:12:40  <coopserver> <Jam35> a reverser would be great :)
19:13:22  <coopserver> <NCommander> Well, I got !shit working
19:13:29  <coopserver> <bubbleheads> good
19:13:37  <coopserver> <NCommander> the entire backup is flowing into the depot
19:13:47  <coopserver> <NCommander> 10 trains
19:14:26  <coopserver> *** NCommander has left the game (general timeout)
19:14:29  *** Ramsvs has joined #openttdcoop
19:14:29  <V453000> Sylf: around?
19:14:32  <coopserver> <Mark> the question is, what are all those trains doing there
19:14:35  <V453000> which YETI do we want to test first?
19:14:44  <NCommander> Mark, good question
19:14:46  <Ramsvs> !pw
19:14:46  <coopserver> Ramsvs: inside
19:14:49  <NCommander> at least they're getting depoted
19:14:56  <coopserver> *** Game paused (connecting clients)
19:15:01  <coopserver> <Jam35> some broken connection
19:15:02  <coopserver> *** Ramsvs has joined
19:15:03  <coopserver> *** Game unpaused (connecting clients)
19:15:08  <coopserver> <Jam35> I thought it was you
19:15:14  <coopserver> <Ramsvs> hello all
19:15:17  <coopserver> <Jam35> hi
19:15:30  <coopserver> <bubbleheads> found another bad overflow at !bad overflow
19:15:32  <coopserver> <Mark> i havent touched it
19:15:33  <coopserver> <Mark> hi
19:15:35  <coopserver> *** Game paused (connecting clients)
19:15:42  <coopserver> <bubbleheads> hello
19:15:49  <coopserver> *** NCommander has joined
19:15:51  <coopserver> *** Game unpaused (connecting clients)
19:15:58  <coopserver> <NCommander> what I won't give for stable net
19:16:24  <coopserver> <NCommander> and the kids beyond me are being really bratty
19:17:35  <coopserver> <NCommander> so the clog that came out of !shit then moved onto the ML going north
19:17:37  <coopserver> <NCommander> awesome
19:18:07  <coopserver> <bubbleheads> though it is not a killer
19:18:13  <coopserver> <bubbleheads> its moving
19:18:26  <coopserver> <NCommander> kinda
19:18:42  <coopserver> <NCommander> I'm trying to figure out why there is such a large gap
19:19:25  <V453000> anybody interested in testing new YETI with me on teh welcome server? Mark ? Jam35 ?
19:19:40  <coopserver> <Mark> yeah ill be there
19:19:44  <coopserver> <bubbleheads> me too
19:19:48  <coopserver> <NCommander> maybe after I get off the train
19:19:49  <happpy> yep me to
19:19:51  <V453000> options:
19:20:00  <V453000> 1. yeti yards require tired yetis
19:20:03  <coopserver> <NCommander> Unless its reasonable to download over 4G
19:20:05  <V453000> 2. yeti yards require passengers
19:20:12  <V453000> 3. yeti yards require mail
19:20:17  <Jam35> I can give some time too
19:20:22  <coopserver> <NCommander> what exactly is YETI
19:20:31  <V453000> 4. is that there are only yeti yards, and food plants :D not now
19:20:34  <V453000> so, 1?
19:21:00  <coopserver> <bubbleheads> maby passengers and mail (only need to deliver one but 2 for like double production)?
19:21:26  <coopserver> <bubbleheads> its a good idea
19:21:37  <happpy> yer
19:22:21  <coopserver> <NCommander> Is this a coop YETI game, or all independent companies?
19:22:35  <coopserver> <bubbleheads> both
19:22:38  <coopserver> <Mark> bit of both probly
19:22:41  <V453000> independent, want to test stuff
19:22:42  <V453000> but yeah bit of both
19:22:45  <coopserver> <NCommander> I guess I'm in
19:22:56  <coopserver> <NCommander> I'll probably suck and die but whatever :)
19:23:04  <coopserver> <Mark> #openttdcoop.stable
19:23:33  <coopserver> *** NCommander has left the game (Leaving)
19:23:53  <NCommander> 5-6 minutes to download
19:23:53  <NCommander> we're approaching Albany
19:24:02  <coopserver> <bubbleheads> a couple of days ago i was playing on my big sp game and forgot to save
19:24:08  <coopserver> <bubbleheads> i was like SHIT
19:24:19  <tyteen4a03> :(
19:24:38  <coopserver> <bubbleheads> still have other saves of it but not of the same date
19:24:56  <coopserver> <bubbleheads> like an engine difference
19:25:32  <Jam35> no autosave?
19:25:44  <coopserver> <bubbleheads> no i dont use it
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19:25:59  <coopserver> <bubbleheads> i dont like when it saves how it lags
19:26:09  <coopserver> <bubbleheads> on big games
19:26:20  <sietse> !pw
19:26:20  <coopserver> sietse: grfids
19:26:25  <coopserver> *** Game paused (connecting clients)
19:26:26  <coopserver> *** Player has joined
19:26:27  <coopserver> *** Game unpaused (connecting clients)
19:26:31  <sietse> hi there!
19:26:39  <NCommander> hey
19:26:39  <coopserver> <bubbleheads> welcome player
19:26:46  <coopserver> <Player> !name sietse
19:26:47  <coopserver> *** Player has changed his/her name to sietse
19:27:13  <tyteen4a03> need to run, feel free to add an overflow near farm supplies pickup
19:27:39  *** happpy is now known as happpymoblic
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19:28:19  <coopserver> *** tyteen4a03 has joined spectators
19:29:45  <V453000> Ws game up
19:30:10  <happpy> ok
19:31:08  <coopserver> *** Mark has joined spectators
19:35:00  <Ramsvs> hello
19:43:28  <coopserver> *** Arveen has left the game (Leaving)
19:47:18  <coopserver> *** Mark has left the game (Leaving)
19:54:25  * bubbleheads slaps BiG_FISHBOT around a bit with a large fishbot
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20:16:23  <damalix> !pw
20:16:23  <coopserver> damalix: vtable
20:16:46  <coopserver> *** Game paused (connecting clients)
20:16:49  <coopserver> *** Damalix has joined
20:16:50  <coopserver> *** Game unpaused (connecting clients)
20:17:14  <coopserver> <Damalix> hi
20:17:18  <coopserver> <Ramsvs> hey
20:22:41  <coopserver> *** tyteen4a03 has joined company #1
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20:32:46  <coopserver> *** Jam35 has left the game (Leaving)
20:41:41  <happpy> hi damalix
20:44:33  <coopserver> *** Ramsvs has left the game (Leaving)
20:44:37  <Ramsvs> bye bye
20:44:40  *** Ramsvs has quit IRC
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21:09:22  <tyteen4a03> damalix: can you rename your stations and update the counter please
21:09:47  <coopserver> <Damalix> oww yeah, forgot about the counters... Yeah !
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22:22:21  <coopserver> *** Damalix has joined spectators
22:22:33  <coopserver> *** Damalix has left the game (Leaving)
22:25:07  <coopserver> *** sietse has left the game (general timeout)
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23:14:26  <tyteen4a03> why are we dumping farm supplies?
23:15:02  <Sylf> Yay V453000
23:55:54  <coopserver> *** tyteen4a03 has joined spectators

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