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03:14:48 *** j992 has joined #openttdcoop 03:14:51 <j992> !pass 03:15:01 <j992> !password 03:15:01 <coopserver> j992: deeper 03:15:13 <coopserver> *** Game still paused (connecting clients, number of players) 03:15:25 <coopserver> *** j992 has joined 03:15:26 <coopserver> *** Game still paused (number of players) 03:15:49 <Double_Ded_MEECH> yo 03:16:08 <j992> hello 03:16:29 <Double_Ded_MEECH> hey 03:21:47 <j992> see ya 03:21:54 <coopserver> *** j992 has left the game (Leaving) 03:21:56 *** j992 has quit IRC 04:31:23 <coopserver> *** 'Sietse' has left the game (general timeout) 05:03:53 <Ethereal_Whisper> http://i.imgur.com/PGFkWy9.png imagine if this were a real station with 11 platforms 05:04:04 <Ethereal_Whisper> Luckily the game lets me logically divide it into 5 stations 05:20:30 *** Arveen has joined #openttdcoop 05:21:53 *** Compu has quit IRC 05:22:15 *** Compu has joined #openttdcoop 05:37:15 <Arveen> !pw 05:37:15 <coopserver> Arveen: sloped 05:37:18 <coopserver> *** Game still paused (connecting clients, number of players) 05:37:21 <coopserver> *** Arveen has joined 05:37:22 <coopserver> *** Game still paused (number of players) 05:37:42 *** sietse has quit IRC 05:47:18 <Ethereal_Whisper> I ended up with some quad track even though I designed my network around double 05:47:21 <Ethereal_Whisper> It was just like 05:47:33 <Ethereal_Whisper> "I don't need to merge these lines, but they'll run next to each other anyway" 06:20:38 <happpy> hi ethereal whisper 06:27:47 *** ektor has joined #openttdcoop 06:59:10 *** ODM has joined #openttdcoop 07:01:47 <Ethereal_Whisper> Hi happpy 07:01:57 <Ethereal_Whisper> So I have some advanced question help 07:02:09 <Ethereal_Whisper> And you'll probably respond by making fun of my low-capacity spur network 07:03:15 <Ethereal_Whisper> http://i.imgur.com/dj9Juzd.png so I have a spur network for farming supplies only with, as you can see, blocking junctions using one-way signals since the line's so low capacity and I need to save space for pickup stations for the industries I'm feeding 07:03:19 *** happpy has quit IRC 07:04:05 <Ethereal_Whisper> Rattleburg Forest is the nearest drop spur along the line and is getting a disproportionate amount of supplies because it can make 3-4 trips back and forth before the train to the furthest station down the line can make it once 07:04:54 <Ethereal_Whisper> In prozone games I've seen dummy trains on "logic loops" delaying trains from leaving a station under some circumstances, I wonder if that was possible to help out the evenness of this line? 07:11:00 <Ethereal_Whisper> I thought of a strange solution 07:11:49 <hylje> logic trains are usually pretty arcane 07:12:11 <hylje> train networks generally work best if you just make sure trains can proceed forward 07:12:33 <hylje> it's hard to get logic circuits do better 07:12:35 <Ethereal_Whisper> What I really should do is make it a loop network 07:13:22 <Ethereal_Whisper> What I did for now is to make a single-track line exiting the station (instead of having the train turn around) going a fair distance for no reason, setting a waypoint at the end of the track, and ordering the train to go to the waypoint before returning to the pickup station 07:15:43 <Ethereal_Whisper> That seems to have eased the burden on the pickup station quite a bit 07:32:52 *** Tray has joined #openttdcoop 07:33:32 <Tray> !password 07:33:32 <coopserver> Tray: depend 07:33:38 <coopserver> *** Game still paused (connecting clients, number of players) 07:33:46 <coopserver> *** Tray has joined 07:33:47 <coopserver> *** Game still paused (number of players) 07:33:48 <coopserver> *** Game unpaused (number of players) 07:47:18 <V453000> heyo 07:47:39 <coopserver> <Tray> hi 07:48:56 <V453000> !pw 07:48:56 <coopserver> V453000: reopen 07:49:04 <coopserver> *** Game paused (connecting clients) 07:49:06 <coopserver> *** V453000 has joined 07:49:07 <coopserver> *** Game unpaused (connecting clients) 07:49:12 <coopserver> <V453000> how we doin? 07:49:51 <coopserver> <V453000> it would be nice to play with train waiting spaces more at the SLH01 extension ... not that it is necessary right now 07:50:00 <coopserver> <V453000> just hintzz 07:52:21 <Ethereal_Whisper> http://i.imgur.com/7lDMRCT.png this junction is so jammed :( 07:52:27 <coopserver> <Tray> 2X could see some love. 07:53:12 <V453000> Ethereal_Whisper: moar tracks 07:53:31 <Ethereal_Whisper> Buy me more space 07:53:43 <coopserver> <V453000> there is plenty space 07:54:02 <coopserver> <V453000> what wrong with 2X? 07:54:19 <coopserver> <Tray> the lower line jams occasionally 07:54:34 <coopserver> <V453000> btw as you asked earlier about depots stacking trains, that still happens in some scenarios and some setups, there are perfect solutions but I don't see any of them in this game 07:54:43 <coopserver> <V453000> if you browse refit games, my stations usually have it 07:55:07 <coopserver> <Tray> I will take a look 07:55:24 <coopserver> <V453000> in general it is 2 tricks, one is to make a sequence of pre-signals which makes the trains in the depot always have 2 chances to leave while the entering train lets it go 07:55:25 <coopserver> <Tray> but the 2->3 station I built at 3A seems to do just fine. 07:55:37 <coopserver> <V453000> second is having separate track for the depot and having a priority there 07:56:32 <coopserver> <V453000> in high traffic that can stack easily 07:56:41 <coopserver> <V453000> well, depends 07:56:55 <coopserver> <V453000> but once there is not enough iron ore, the depot will start piling up 07:57:00 <coopserver> <V453000> and it can have problems emptying 07:57:51 <coopserver> <V453000> simple refit thing there, see 07:58:49 <coopserver> <V453000> basically a priority for the depot 07:58:58 <coopserver> <Tray> I still think it's wierd to use a 1/1 ratio when loading is slower than unloading 07:59:18 <coopserver> <V453000> loading is slower? 07:59:19 <coopserver> <V453000> wat 07:59:33 <coopserver> <Tray> otherwise stacking wouldn't happen, would it? 07:59:41 <coopserver> <V453000> no that isn't really the source 07:59:45 <coopserver> <Tray> Maybe I got the whole thing wrong in the beginning. <: 08:00:01 <coopserver> <V453000> the source is just that a train comes at to the depot before the previous train left, doesn't mean the exit has to be slow 08:00:14 <coopserver> <V453000> and the signal prioritizing just lets the train in, instead of the depot train out 08:00:30 <coopserver> <V453000> so to make it flawless you add a priority for trains to leave depot first 08:01:12 <coopserver> <Tray> But I felt at the original 3A the pickup was blocked by a loading train causing the train to not leave when another train was unloading 08:02:03 <coopserver> <V453000> I would bet it to be some other cause 08:02:16 <coopserver> <V453000> like the train arriving to unload is running faster while the exiting train starts accelerating 08:02:45 <coopserver> <V453000> see what I did there 08:02:48 <coopserver> <V453000> both presignals are exit 08:03:02 <coopserver> <V453000> that lets it store trains in case of issues 08:03:23 <coopserver> <V453000> but once problems are resolved, the priority for depot lets it empty without keeping a stack of trains forever 08:05:15 <coopserver> <V453000> another option is this 08:05:23 <coopserver> <V453000> same platforms for pickup and drop 08:05:42 <coopserver> <V453000> the prio for depot is just a lot bigger 08:05:56 <coopserver> <V453000> but technically it does pretty much the same 08:06:26 <coopserver> <V453000> throughput-wise the first design I showed is superior 08:07:13 <Ethereal_Whisper> There a shortcut to link orders of existing trains? 08:07:18 <coopserver> <V453000> have you seen pro zone game 2013 btw :P 08:07:23 <coopserver> <Tray> I'm still wondering. The original 3A had regular problems with 6 drops with either jamming the input line or stacking depots while the new one only has 4 drops 08:07:36 <coopserver> <V453000> when creating order, ctrl+click the train to clone orders from Ethereal_Whisper 08:07:52 <coopserver> <Tray> I did not look at any pro zone games. 08:07:54 <Ethereal_Whisper> V453000, I meant the trains already exist with orders 08:08:05 <Ethereal_Whisper> I want to add an order to unlinked trains because I'm dumb and didn't give them shared orders 08:08:05 <coopserver> <V453000> same thing Ethereal_Whisper 08:08:10 *** ConductCat has joined #openttdcoop 08:08:26 <coopserver> <V453000> in order window just set go Go, and ctrl click on some train to share orders with 08:08:26 <Ethereal_Whisper> Yeah that just gives me "can't share orders" 08:08:29 <Ethereal_Whisper> I'll do it manually 08:08:38 <coopserver> <V453000> then remove orders first 08:08:43 <coopserver> <V453000> click on end of order list and press F 08:09:33 <coopserver> <V453000> but yeah, in general this kind of 2->3 thing works 08:09:45 <coopserver> <V453000> it is not 100% safe probably, but the edge cases are rather rare 08:09:59 <coopserver> <V453000> the thing I showed is completely train-idiocy-proof 08:10:26 <coopserver> <V453000> pro zone game 2013 is my personal effort to make a brainmelt map ... you should check it out at some point :P 08:10:53 <coopserver> <V453000> 5k trains, 200k goods produced per month, timed SML, gigantic SRNW, unique SRNW stations 08:10:55 <coopserver> <V453000> mayhem 08:11:35 <coopserver> <Tray> I think I've read the blogpost. 08:11:42 <coopserver> <V453000> there is 2 08:11:48 <coopserver> <V453000> one is pzg13, one is pzg2013 08:13:17 <coopserver> <Tray> Haven't seen that. 08:13:27 <coopserver> <Tray> I will check it out. 08:13:39 *** ConductorCat has quit IRC 08:13:44 <coopserver> <V453000> please report your feelings afterwards XD 08:14:14 <coopserver> <Tray> It will probably go like: MADNESS? This is czeck republic. 08:14:21 <coopserver> <V453000> yeah something like that 08:14:36 <coopserver> <V453000> it is the most insane map I have made in OpenTTD ever 08:14:44 <coopserver> <V453000> it has been 3 years and nobody did anything similar 08:14:50 <hylje> czech it out 08:14:55 <coopserver> <V453000> I am considerably proud of it 08:14:57 <coopserver> <V453000> yeah XD 08:16:45 <coopserver> *** Tray has left the game (Leaving) 08:19:07 *** fair_ has joined #openttdcoop 08:20:58 <coopserver> *** V453000 has joined spectators 08:20:59 <coopserver> *** Game paused (number of players) 08:26:52 <fair_> !pw 08:26:52 <coopserver> fair_: quotes 08:26:56 <coopserver> *** Game still paused (connecting clients, number of players) 08:27:06 <coopserver> *** fair_ has joined 08:27:07 <coopserver> *** Game still paused (number of players) 08:33:43 *** Tray has quit IRC 08:40:33 *** StarLite has joined #openttdcoop 08:40:33 *** ChanServ sets mode: +o StarLite 08:42:43 <coopserver> *** fair_ has left the game (Leaving) 08:47:09 <coopserver> *** V453000 has left the game (Leaving) 08:54:20 *** ektor has quit IRC 09:08:21 *** happpy has joined #openttdcoop 09:09:14 <happpy> !players 09:09:14 <coopserver> happpy: There are currently 0 players and 1 spectators, making a total of 1 clients connected 09:09:18 <happpy> hi 09:41:02 *** orudge has joined #openttdcoop 09:54:02 <Ethereal_Whisper> http://i.imgur.com/GUrNaIi.png idk do you think 8 tracks is enough or do I need more 10:00:19 <Double_Ded_MEECH> whispa 10:00:29 <Ethereal_Whisper> Hi 10:00:47 <Double_Ded_MEECH> I think you need to double your bridges :D 10:03:34 <Ethereal_Whisper> I think that something about to become 10 tracks wide would make that practically impossible. :P 10:05:54 <Double_Ded_MEECH> How many trains you wanna do? 10:06:10 <Double_Ded_MEECH> oh, well you dont build exactly to coop style though :) 10:06:39 <Ethereal_Whisper> The lines are all pretty low capacity. I simply have so many tracks because I have the space to follow the philosophy of "Merge lines? Nah. YOU GET A LINE, YOU GET A LINE, EVERYONE GETS A LINE 10:07:17 <Double_Ded_MEECH> I love oprah 10:09:21 <Ethereal_Whisper> http://i.imgur.com/q1yM2tQ.png behold the terminus of 2 of the now-10 tracks that will be serviced by a grand total of 1 train ever 10:10:17 <Double_Ded_MEECH> that one train is special 10:10:29 <Ethereal_Whisper> Haha 10:10:37 <Ethereal_Whisper> It gets its own dedicated track because YOLO 10:11:21 <Ethereal_Whisper> To be fair the beginning of the line has like... 7 trains coming from one pickup station coming from upstream, but they all stop at various spurs 10:17:22 <Double_Ded_MEECH> :) 10:22:19 <Ethereal_Whisper> http://i.imgur.com/fe2jP35.png 10 tracks ftw lol 10:22:35 <Ethereal_Whisper> I'm building what I call a "troll" network 10:23:50 <Double_Ded_MEECH> ultimate troll would be building like the computer :D 10:24:38 <Ethereal_Whisper> http://i.imgur.com/oKs0kCj.png trains 10:24:57 <Ethereal_Whisper> Like the computer i.e. having 0 understanding that a turn radius of greater than 1 is a good idea? 10:25:05 <Ethereal_Whisper> And having no idea what diagonal track is? 10:25:30 <Double_Ded_MEECH> exactly 10:25:32 <Double_Ded_MEECH> glad you get it :D 10:26:16 <Ethereal_Whisper> http://i.imgur.com/3Umkrv4.png am I doing it right 10:26:55 <Ethereal_Whisper> I bet if the computer sat down to play they'd use the bomb tool instead of control-click to remove track too 10:27:32 <Double_Ded_MEECH> heh 10:27:42 <Double_Ded_MEECH> I dont remember them using the bomb tool 10:27:55 <Ethereal_Whisper> I'm being sarcastic 10:27:58 <Double_Ded_MEECH> that line you made though looks like it needs some bridges :D 10:28:21 <coopserver> *** Arveen has left the game (Leaving) 10:28:25 *** Arveen has quit IRC 10:28:25 <Ethereal_Whisper> http://i.imgur.com/AtXLCJp.png I'm having them race 10:29:11 <Ethereal_Whisper> Guess which one is winning 10:29:30 <Double_Ded_MEECH> lol 10:29:36 <Double_Ded_MEECH> the charlie sheen train? 10:30:31 <Ethereal_Whisper> LOL 10:30:34 <Ethereal_Whisper> http://i.imgur.com/njoen7V.png is that better? :P 10:30:52 <Double_Ded_MEECH> omg no signals :D 10:35:23 *** lol has joined #openttdcoop 10:35:36 <lol> !pw 10:35:36 <coopserver> lol: newgrf 10:35:45 <coopserver> *** Game still paused (connecting clients, number of players) 10:35:49 <coopserver> *** lol has joined 10:35:50 <coopserver> *** Game still paused (number of players) 10:35:55 <coopserver> *** lol has joined company #1 10:35:56 <coopserver> *** Game unpaused (number of players) 10:37:58 <Ethereal_Whisper> I just made my first refitting train 10:38:01 <Ethereal_Whisper> Let's see how this goes 10:38:07 <coopserver> <lol> good work 10:39:19 <happpy> hi lol 10:39:29 <Double_Ded_MEECH> yoyo 10:39:32 <happpy> how things 10:39:42 <coopserver> <lol> great 10:40:13 <Ethereal_Whisper> It was a great success! 10:42:30 *** happpy has quit IRC 10:52:33 <Ethereal_Whisper> Now it's 12 tracks: http://i.imgur.com/KYEoBGW.png 10:52:35 <Ethereal_Whisper> Lol 10:52:53 <lol> they are hardly used 10:52:59 <Ethereal_Whisper> Yeah 10:53:01 <Ethereal_Whisper> It's a "silly" network 10:53:17 <Ethereal_Whisper> Based in the principle of "merge lines? nah, keep it on its own line 10:53:47 <Double_Ded_MEECH> lo 10:53:49 <Double_Ded_MEECH> l 10:54:06 <Ethereal_Whisper> I mean I spend more money that way, yeah 10:54:11 <Ethereal_Whisper> But congestion is a thing of the past 10:54:47 <coopserver> <lol> yeah 10:55:02 <coopserver> <lol> you would need a large amount of trains to get that at 12 lines 10:55:37 <lol> @gap 3 10:55:37 <Webster> lol: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 10:59:27 <Ethereal_Whisper> Indeed 10:59:33 <Ethereal_Whisper> Now it's 14 because I'm being even sillier 10:59:50 <Ethereal_Whisper> Probably 16-18 soon if I keep to the non-merging of lines silliness 10:59:57 <lol> https://wiki.openttdcoop.org/Junctionary_-_All_BBHs 11:00:09 <lol> just take a look at that 11:00:58 <coopserver> *** lol has left the game (Leaving) 11:00:59 <coopserver> *** Game paused (number of players) 11:01:29 <Ethereal_Whisper> Damn 11:01:36 <lol> https://wiki.openttdcoop.org/Line_hierarchy 11:01:40 <lol> and that if you got time 11:04:19 <Ethereal_Whisper> My livestock network is apparently S-Bahn style 11:04:30 <lol> and this one is really important 11:04:31 <lol> https://wiki.openttdcoop.org/Line_sync 11:04:44 <Ethereal_Whisper> http://i.imgur.com/UgB1MvY.png I've got this clusterfuck of a transfer station that doesn't even supply anything on its own 11:05:13 <Ethereal_Whisper> Not ideal but again I'm just making a really stupid network to see how dumb it looks at the moment 11:06:06 <lol> transfer stations aren't dumb 11:07:43 <Ethereal_Whisper> They can be more efficient than merging side lines, for sure 11:20:14 <lol> in real life it is used a lot too 11:20:30 <lol> use small trains and busses to fill large ones 11:23:21 <Ethereal_Whisper> Well, IRL would be like playing on a 4096x4096 with "minimal" industries 11:23:49 <lol> lol 11:24:11 <lol> but you're right the game isn't really real 11:26:37 *** Mark has quit IRC 11:30:47 *** lol has quit IRC 12:23:18 *** absolutis has joined #openttdcoop 12:24:44 *** Compu has quit IRC 12:28:56 *** Compu has joined #openttdcoop 12:39:34 <ConductCat> :3 13:09:27 *** Hiddenfunstuff has joined #openttdcoop 13:58:02 *** lol has joined #openttdcoop 13:58:03 <lol> !pw 13:58:03 <coopserver> lol: append 13:58:22 <coopserver> *** Game still paused (connecting clients, number of players) 13:58:25 <coopserver> *** lol has joined 13:58:26 <coopserver> *** Game still paused (number of players) 13:58:46 <coopserver> *** lol has joined company #1 13:58:47 <coopserver> *** Game unpaused (number of players) 13:59:08 <coopserver> <lol> can we get a higher train limit? 14:01:32 <coopserver> *** lol has left the game (general timeout) 14:01:33 <coopserver> *** Game paused (number of players) 14:02:49 *** lol_ has joined #openttdcoop 14:02:50 <lol_> !pw 14:02:50 <coopserver> lol_: append 14:02:55 <coopserver> *** Game still paused (connecting clients, number of players) 14:02:58 <coopserver> *** lol has joined 14:02:59 <coopserver> *** Game still paused (number of players) 14:03:00 <coopserver> *** Game unpaused (number of players) 14:06:06 *** lol has quit IRC 14:24:39 <coopserver> *** lol has joined spectators 14:24:40 <coopserver> *** Game paused (number of players) 14:24:41 <coopserver> *** lol has left the game (Leaving) 14:24:43 *** lol_ has quit IRC 14:35:06 *** Arveen has joined #openttdcoop 14:59:26 <Arveen> !pw 14:59:26 <coopserver> Arveen: vararg 14:59:31 <coopserver> *** Game still paused (connecting clients, number of players) 14:59:34 <coopserver> *** Arveen has joined 14:59:35 <coopserver> *** Game still paused (number of players) 15:07:34 <coopserver> *** Arveen has left the game (Leaving) 16:34:47 *** Double_Ded_MEECH is now known as BiG_MEECH 16:35:02 <BiG_MEECH> @roulette 16:35:02 <Webster> BiG_MEECH: *click* 16:41:00 <V453000> trying to go full retard? 16:41:24 <hylje> never go full Richard 16:43:07 <BiG_MEECH> I'm dead like 200x 16:43:24 <BiG_MEECH> should try irl roulette 16:53:47 <Jam35> @dice 2 6 16:53:58 <Jam35> @dice 2d6 16:53:58 <Webster> Jam35: 4 and 4 16:54:03 <Jam35> I win 16:59:16 <BiG_MEECH> @dice 2d6 16:59:16 <Webster> BiG_MEECH: 1 and 4 16:59:33 <Jam35> yes 16:59:54 <Jam35> @dice 2d6 16:59:54 <Webster> Jam35: 1 and 1 16:59:59 <Jam35> wtf 17:12:17 <V453000> ._. 17:22:33 *** p3tiny has joined #openttdcoop 17:26:33 *** Progman has joined #openttdcoop 17:36:10 *** solitaire has joined #openttdcoop 17:37:26 *** absolutis has quit IRC 18:26:04 *** ektor has joined #openttdcoop 18:28:35 <BiG_MEECH> lol 18:28:49 <BiG_MEECH> yay dice game 19:37:24 *** ODM has quit IRC 19:41:43 *** Mark has joined #openttdcoop 19:41:44 *** Webster sets mode: +o Mark 19:44:44 *** Arveen has quit IRC 19:51:46 *** Mark has quit IRC 20:26:32 *** Hiddenfunstuff has quit IRC 20:32:59 *** StarLite has quit IRC 20:36:16 *** solitaire has quit IRC 21:16:34 *** sietse has joined #openttdcoop 21:16:37 <sietse> !pw 21:16:37 <coopserver> sietse: anyone 21:16:40 <coopserver> *** Game still paused (connecting clients, number of players) 21:16:51 <coopserver> *** 'Sietse' has joined 21:16:53 <coopserver> *** Game still paused (number of players) 21:20:30 *** ektor has quit IRC 21:35:34 *** p3tiny has quit IRC 21:50:17 *** Progman has quit IRC 22:36:02 <BiG_MEECH> yoyo 23:06:38 <coopserver> *** 'Sietse' has left the game (general timeout) 23:12:58 *** sietse has quit IRC