Config
Log for #openttdcoop on 28th May 2016:
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00:03:30  <tyteen4a03> !pw
00:03:30  <coopserver> tyteen4a03: slower
00:03:41  <coopserver> *** Game still paused (connecting clients, number of players)
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00:14:29  <j992> !password
00:14:29  <coopserver> j992: manage
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00:27:27  <be8f07c4_> !pw
00:27:27  <coopserver> be8f07c4_: begins
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00:28:39  <coopserver> <be8f07c4> nice deadlock at 1a pu
00:28:47  <coopserver> <tyteen4a03> mmm
00:29:11  <coopserver> <tyteen4a03> who the fuck made a loop
00:29:34  <coopserver> <j992> hahaha holy shit
00:30:05  <coopserver> <be8f07c4> nice blocking the whole ml
00:30:32  <coopserver> <j992> damn
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00:32:06  <coopserver> <be8f07c4> is it normal that i get low fps when zooming out?
00:32:15  <coopserver> <tyteen4a03> for this map, yes
00:32:20  <coopserver> <tyteen4a03> loads of trains
00:32:53  <coopserver> <be8f07c4> doesnt matter how good your cpu is, huh
00:33:14  <coopserver> <tyteen4a03> im on a mbp
00:33:34  <coopserver> <tyteen4a03> this map lags quite a bit
00:34:31  <coopserver> <j992> I found that if I run this save offline it runs better
00:34:42  <coopserver> <tyteen4a03> obviously
00:34:53  <coopserver> <tyteen4a03> no sync needed
00:35:03  <coopserver> <j992> hmm
00:35:38  <coopserver> <be8f07c4> any specific points where work is needed?
00:35:53  <coopserver> <tyteen4a03> most urgent is probably ! balancer needed
00:36:50  <coopserver> *** tyteen4a03 has left the game (general timeout)
00:36:59  <coopserver> <j992> what's up with the bridges at 3A drop?
00:37:17  <tyteen4a03> !pw
00:37:17  <coopserver> tyteen4a03: define
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00:37:46  <coopserver> <be8f07c4> a slowdown, huh
00:37:58  <coopserver> <tyteen4a03> expansion waiting to be completed I guess
00:38:30  <coopserver> <tyteen4a03> or the old design
00:38:31  <coopserver> <be8f07c4> whats the optimal cl? 2 or 3?
00:38:43  <coopserver> <tyteen4a03> 2 I think
00:39:30  <coopserver> <tyteen4a03> add a balancer at ! balancer needed and the jam should be gone
00:42:36  <coopserver> <be8f07c4> oops
00:42:46  <coopserver> <tyteen4a03> one bridge is not enough btw
00:44:13  <coopserver> <be8f07c4> sorry about that :D
00:50:19  <coopserver> <tyteen4a03> it's probably possible to share 3 bridges for two exits so you don't have the !pinchpoint
00:50:43  <coopserver> <tyteen4a03> just nitpicking
00:51:26  <coopserver> <be8f07c4> is this even an issue
00:51:33  <coopserver> <be8f07c4> they're supposed to be one line
00:52:26  <coopserver> <tyteen4a03> hm
00:52:36  <coopserver> <be8f07c4> oh, i didnt connect the fourth
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00:53:37  <coopserver> <be8f07c4> well, this should be at least better than before
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00:53:49  <tyteen4a03> you need to add prios
00:53:51  <coopserver> <be8f07c4> ...if trains would take it.
00:54:11  <coopserver> <tyteen4a03> they should
00:54:28  <coopserver> <tyteen4a03> just gonna add presignals for ya
00:56:42  <coopserver> <be8f07c4> they still prefer the previous route?
00:57:25  <coopserver> <tyteen4a03> I've never seen this kind of prio before
00:57:44  <tyteen4a03> but otherwise it looks alright
00:57:46  <coopserver> <be8f07c4> which?
00:57:58  <coopserver> <tyteen4a03> 1st to 1st
00:57:59  <coopserver> <tyteen4a03> yes
00:58:34  <tyteen4a03> I mainly don't understand the exit
00:59:09  <coopserver> <be8f07c4> for some reason i thought the bridges weren't wide enough
01:00:25  <coopserver> <be8f07c4> isn't that a normal prio?
01:00:28  <tyteen4a03> is the exit supposed to merge in before the prio ends
01:00:56  <coopserver> <be8f07c4> it's just that way because it's a diagonal
01:01:00  <tyteen4a03> oh ok
01:01:47  <coopserver> <be8f07c4> this works as well
01:01:51  <coopserver> <tyteen4a03> I see
01:01:55  <tyteen4a03> just wondering
01:02:55  <coopserver> <be8f07c4> the other way the signal was closer to the
01:02:58  <coopserver> <be8f07c4> join
01:03:14  <coopserver> <be8f07c4> since it is prioritized it doesnt matter anyway
01:04:11  <Mazur> You rang?
01:04:26  <coopserver> <be8f07c4> oh, mazur
01:04:57  <coopserver> <be8f07c4> i was just thinking to rebuild the whole fuzzy/something thing on the welcome server
01:05:12  <coopserver> <be8f07c4> to actually go the right way around
01:05:28  <Mazur> Feel free.
01:05:47  <coopserver> <be8f07c4> topleft to bottomright instead of topright to bottomleft
01:06:24  <coopserver> <be8f07c4> are welcom server always this close to public server games? ;)
01:06:39  <coopserver> <be8f07c4> *welcome server games
01:06:51  <Mazur> Close, how?
01:07:14  <Mazur> And the answer is probably no, anyway.
01:07:22  <tyteen4a03> I don't know if I'm understanding BBH02 correctly but it seems like the 4 lanes shrink to 2 then back to 4
01:08:13  <coopserver> <be8f07c4> probably a result of originally being two lanes and then being expanded
01:10:08  <coopserver> <be8f07c4> mazur: in a way of cooperation and communication
01:10:21  <Mazur> In that case: no.
01:10:28  <coopserver> <be8f07c4> only misses that we comment everything we do.... and a network plan.
01:11:28  <Mazur> But I, for one, like to be in a company on Stable with a few others, and just build like we're doing, like PS but less stringent.
01:11:41  <be8f07c4_> yeah, same.
01:11:50  <tyteen4a03> I don't like competition
01:12:04  <be8f07c4_> as long as CERTAIN people aren't there...
01:12:20  <coopserver> <be8f07c4> y'know what i mean ;)
01:12:31  <Mazur> I do.
01:13:02  <coopserver> <be8f07c4> there's nothing wrong with competition, as long as you dont obstruct each other
01:13:16  <tyteen4a03> others build better networks than I do :)
01:13:50  <coopserver> <be8f07c4> others are always better if they team up... so do that too :D
01:14:09  <coopserver> <be8f07c4> competetive cooperation, huh
01:15:04  <Mazur> I don;t like comnpetition, either, I prefer cooperation or garrulous cohabitation/
01:21:57  <coopserver> *** tyteen4a03 has left the game (Leaving)
01:22:36  <coopserver> <be8f07c4> i am drunk.
01:22:52  <coopserver> <be8f07c4> second crash this night....
01:29:00  <coopserver> *** be8f07c4 has left the game (Leaving)
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01:40:47  <tyteen4a03> it happens
01:50:18  <be8f07c4_> if i understand it right... this games ALL trains are the same, right?
02:03:41  <tyteen4a03> be8f07c4_: yeah, but the orders are different
02:03:52  <tyteen4a03> there are 5 principle orders, 1-chain, 2-chain and 3-A/B/C
02:04:12  <tyteen4a03> (excuse my weird choice of wording tonight)
02:12:16  <BiG_MEECH> yo
02:12:20  <BiG_MEECH> not excused
02:12:39  <tyteen4a03> :(
02:26:16  <BiG_MEECH> lol
02:26:17  <BiG_MEECH> aww <3
02:26:35  <BiG_MEECH> xoxox'
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09:25:08  <sietse> !pw
09:25:08  <coopserver> sietse: reader
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11:26:24  <Jam35> !pw
11:26:24  <coopserver> Jam35: slowed
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11:43:10  <BiG_MEECH> Jammy
11:43:14  <BiG_MEECH> overturned truck
11:43:32  <coopserver> <Jam35> I saw it
11:43:37  <coopserver> <Jam35> haha :)
11:43:39  <BiG_MEECH> yay
11:43:48  <BiG_MEECH> post comments :P
11:46:33  <V453000> hy
11:46:40  <BiG_MEECH> yoMF
11:46:50  <BiG_MEECH> V did you see the slug costume?
11:46:54  <V453000> yea
11:46:56  <V453000> was nice
11:47:01  <coopserver> <Jam35> hi
11:47:03  <BiG_MEECH> you should do a slug costume for your lil brat
11:49:49  <be8f07c4_> !pw
11:49:49  <coopserver> be8f07c4_: unshow
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13:09:02  <nicfer> Hi
13:10:13  <nicfer> Does the public server reset regularly?
13:10:33  <nicfer> Or just "when the previous map is done"?
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13:21:43  <sietse> !pw
13:21:43  <coopserver> sietse: johann
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13:44:12  <V453000> nicfer: depends, generally when people have had enough with 1 map
13:44:28  <V453000> can be cause it's boring, cause it's done, or cause it's too cpu heavy
13:47:55  <Mazur> Or because one of the developers has a colony of fire-ants in their britches.
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13:55:18  <Mazur> But, to be fair, that ojnly happened twice, and V. apologised and put the unfinished map back up, afterwards,
13:58:47  <nicfer> Hmmm, I'm using NUTS 0.7.8 and T1 Fast engine has more power than T1 Strong engine
13:58:57  <nicfer> do I need to update?
14:00:29  <nicfer> it's because they're dual-headed now?
14:16:12  <V453000> it is as intended
14:16:22  <V453000> tractive effort is majorly different and strong class has extra wagon
14:16:46  <V453000> both of which are super important
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15:29:42  <Arveen> !pw
15:29:42  <coopserver> Arveen: newgrf
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15:59:50  <nicfer> Which citygrowth GSes work well with YETI?
16:01:40  <V453000> might
16:01:51  <V453000> using pax yeti with it might be interesting
16:05:29  <nicfer> Neighbours are important is ok?
16:06:08  <nicfer> Simple City Builder mentions it
16:06:30  <V453000> I haven't tried any GS with it, maybe only SyCity
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16:18:14  <Maraxus> !pw
16:18:14  <coopserver> Maraxus: sprite
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21:14:30  <dwarf> !pw
21:14:30  <coopserver> dwarf: verify
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22:30:39  <dwarf> !pw
22:30:39  <coopserver> dwarf: ingame
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22:37:44  <dwarf> !pw
22:37:44  <coopserver> dwarf: ingame
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22:41:32  <dwarf> !pw
22:41:32  <coopserver> dwarf: strict
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22:43:21  <dwarf> I'm too slow
22:43:26  <dwarf> !pw
22:43:26  <coopserver> dwarf: strict
22:43:39  <dwarf> !pw
22:43:39  <coopserver> dwarf: misses
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22:45:11  <dwarf> !pw
22:45:11  <coopserver> dwarf: misses
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22:47:16  <BiG_MEECH> That Killa B
22:47:38  <BiG_MEECH> @roulette spin
22:47:38  <Webster> *SPIN* Are you feeling lucky?
22:47:41  <BiG_MEECH> yep
22:47:43  <BiG_MEECH> @roulette
22:47:43  <Webster> BiG_MEECH: *click*
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22:52:45  <coopserver> <dwarf> I have a plan for that b
22:52:55  <coopserver> <dwarf> to make full balancing
22:53:02  <coopserver> <be8f07c4> okay.
22:53:37  <coopserver> <dwarf> hopefully I won't drop out while the whole thing is messed up
22:57:27  <coopserver> <be8f07c4> signals every tile?
22:58:09  <coopserver> <dwarf> its good for diagonal rails
23:01:41  <dwarf> my connection is slow af
23:01:51  <coopserver> *** dwarf has left the game (general timeout)
23:02:09  <dwarf> !pw
23:02:09  <coopserver> dwarf: forked
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23:03:46  <coopserver> <be8f07c4> oops..
23:06:28  <coopserver> *** dwarf has left the game (general timeout)
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23:06:38  <dwarf> damnit
23:06:44  <dwarf> can't do shit like this
23:07:02  <BiG_MEECH> dayum
23:08:08  <dwarf> !pw
23:08:08  <coopserver> dwarf: forked
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23:17:56  <coopserver> <dwarf> ah you mean the s-bend
23:18:07  <coopserver> <dwarf> yes you're right
23:18:09  <coopserver> <be8f07c4> yeah
23:18:20  <coopserver> <be8f07c4> it's a triple turn
23:18:43  <coopserver> *** dwarf has left the game (general timeout)
23:19:06  <dwarf> !pw
23:19:06  <coopserver> dwarf: append
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23:20:35  <dwarf> screw you comcast, such shitty internet for  a month
23:20:42  <coopserver> <be8f07c4> whoa
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23:24:57  <dwarf> !players
23:24:58  <coopserver> dwarf: There are currently 2 players and 0 spectators, making a total of 2 clients connected
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23:25:42  <dwarf> wtf
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23:25:58  <coopserver> <be8f07c4> i fixed that slow part.
23:32:48  <coopserver> <dwarf> looks good for now
23:33:04  <coopserver> <dwarf> there's one missing connection but I don't think we really need it
23:33:07  <coopserver> <be8f07c4> yup
23:33:24  <coopserver> <be8f07c4> the bottom one?
23:33:40  <coopserver> *** dwarf has left the game (general timeout)
23:34:27  <coopserver> *** be8f07c4 has left the game (Leaving)
23:34:28  <coopserver> *** Game paused (number of players)
23:34:46  <dwarf> one of the lines coming from the north only splits 3-way
23:35:07  <dwarf> but it's not a big deal and couldn't think of an easy way to do it
23:35:31  <dwarf> I'll try to join later, my internet speed fluctuates a lot
23:37:09  <BiG_MEECH> lol I havent been able to join in days :D
23:38:30  <BiG_MEECH> !pw
23:38:30  <coopserver> BiG_MEECH: enters
23:38:35  <coopserver> *** Game still paused (connecting clients, number of players)
23:38:42  * BiG_MEECH enters
23:38:48  <coopserver> *** BiG_MEECH has joined
23:38:49  <coopserver> *** Game still paused (number of players)
23:39:06  <coopserver> *** BiG_MEECH has joined company #1
23:39:07  <coopserver> *** Game unpaused (number of players)
23:39:33  <BiG_MEECH> lol
23:40:04  <coopserver> *** BiG_MEECH has left the game (general timeout)
23:40:05  <coopserver> *** Game paused (number of players)
23:54:47  <dwarf> !pw
23:54:47  <coopserver> dwarf: cheeks
23:54:56  <coopserver> *** Game still paused (connecting clients, number of players)
23:55:07  <coopserver> *** dwarf has joined
23:55:08  <coopserver> *** Game still paused (number of players)
23:55:09  <coopserver> *** Game unpaused (number of players)
23:55:27  <coopserver> *** dwarf has left the game (general timeout)
23:55:28  <coopserver> *** Game paused (number of players)
23:57:49  <BiG_MEECH> dont feel bad dwarf
23:57:54  <BiG_MEECH> i cant even do anything on join

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