Config
Log for #openttdcoop on 6th June 2016:
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00:02:33  <Sylf> dwarf, you're set as contributor
00:02:40  <Sylf> you should be able to write an entry
00:02:58  <Sylf> https://blog.openttdcoop.org/wp-admin
00:03:06  <dwarf> thx
00:20:47  <Sylf> I think PSG300 and at least one more games has that srnw idea used
00:20:54  <Sylf> it's juts never been officially documented yet
00:21:16  <Sylf> it's cool that you thought of it on your own
00:22:47  <Sylf> it might be psg297
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01:34:50  <j992_> !pw
01:34:50  <coopserver> j992_: unhide
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03:34:35  <BiG_MEECH> @nickometer j992
03:34:35  <Webster> BiG_MEECH: The "lame nick-o-meter" reading for "j992" is 24.2%.
03:34:46  <BiG_MEECH> @nickometer Taede
03:34:46  <Webster> BiG_MEECH: The "lame nick-o-meter" reading for "Taede" is 0.0%.
03:35:00  <BiG_MEECH> What's a guy gotta do to get a good lame rating :D
04:15:29  <BiG_MEECH> @nickometer XeryusTC
04:15:29  <Webster> BiG_MEECH: The "lame nick-o-meter" reading for "XeryusTC" is 8.1%.
04:15:43  <BiG_MEECH> @nickometer KenjiE20
04:15:43  <Webster> BiG_MEECH: The "lame nick-o-meter" reading for "KenjiE20" is 27.2%.
04:15:55  <BiG_MEECH> @nickometer coopserver
04:15:55  <Webster> BiG_MEECH: The "lame nick-o-meter" reading for "coopserver" is 0.0%.
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05:09:13  * BiG_MEECH slaps happpy around a bit with a large fishbot
05:09:21  <BiG_MEECH> @nickometer happpy
05:09:21  <Webster> BiG_MEECH: The "lame nick-o-meter" reading for "happpy" is 0.0%.
05:36:50  <happpy> !players
05:36:50  <coopserver> happpy: There are currently 0 players and 1 spectators, making a total of 1 clients connected
05:36:56  <happpy> hi
05:54:01  <dwarf> hah, you're right, V used a very similar idea in PSG297
05:56:11  <V453000> :)
05:56:18  <V453000> nothing wrong with that
05:56:29  <V453000> it would be nice if humans embrace it more because the possibilities are many
06:02:27  <V453000> oh, did you think about it on your own? :d
06:02:29  <V453000> @logs
06:02:29  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
06:03:22  <V453000> but yeah dwarf, feel free to make it the next ABR :P
06:04:07  <dwarf> yea, I didn't know about that game
06:04:21  <dwarf> I'm writing an entry in the wiki for this
06:07:15  <V453000> I used it in 2 games in a row, idk if the second was 296 or 298
06:07:20  <V453000> wiki is good too
06:11:04  <V453000> where do you put the page?
06:49:31  <dwarf> https://wiki.openttdcoop.org/Self-regulating_Network#Using_MEOW_Speed_as_Control
07:00:44  <dwarf> ah, I see you used it in PSG296, but not for refitting
07:24:58  <dwarf> !players
07:24:58  <coopserver> dwarf: There are currently 0 players and 1 spectators, making a total of 1 clients connected
07:25:43  <dwarf> !pw
07:25:43  <coopserver> dwarf: styled
07:26:01  <coopserver> *** Game still paused (connecting clients, number of players)
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07:26:26  <V453000> dwarf: quite important note: the thing which makes it works is the MEOW engines, not the tracks
07:26:48  <V453000> track speed does not change vehicle max speed and thus doesn't work for the condition
07:27:15  <V453000> for example if you use wetrail vehicles which go faster than 120 kmh, tracks slow them down to 120kmh, but their speed for the conditional order is still the high value
07:27:22  <dwarf> ahh, thought it would also work with speed limited tracks
07:27:39  <dwarf> good to know
07:28:12  <V453000> btw I used the barcode scanner when meow was new :P in some psg, i can't remember where but it was just 1 SL complex again
07:28:51  <V453000> yeah that's the thing, such vehicles are only in NUTS ... I think some other train sets do some weird shit like that but they don't document it
07:29:10  <dwarf> I wonder though why max speed is there as a possible condition and other things not
07:29:32  <V453000> I even requested the other things to be there but per usual nobody did it
07:29:38  <V453000> but yeah, at least we got that
07:30:16  <V453000> nyway, I am off to work
07:30:18  <V453000> cya later
07:33:35  <dwarf> have a nice day
07:33:41  <coopserver> *** dwarf has left the game (Leaving)
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08:09:40  <lol> hey
08:24:20  <lol> !players
08:24:20  <coopserver> lol: There are currently 0 players and 1 spectators, making a total of 1 clients connected
08:39:45  <lol> !pw
08:39:45  <coopserver> lol: screen
08:40:18  <coopserver> *** Game still paused (connecting clients, number of players)
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08:43:19  <lol> @gap 9
08:43:19  <Webster> lol: For Trainlength of 9: <= 15 needs 2, 16 - 26 needs 3, 27 - 37 needs 4.
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09:01:08  <coopserver> <lol> do slugs always drive backwards?
09:21:08  <happpy> i think  so
09:21:20  <lol> never saw that in real life
09:21:31  <happpy> nop me to
09:21:37  <happpy> how things
09:21:43  <lol> great
09:21:44  <lol> and you?
09:21:48  <happpy> good
09:22:14  <happpy> nice and hot in uk will harf ov uk
09:25:58  <lol> it's quite hot here too
09:27:51  <V453000> lol: there is a random where slugs can drive backwards
09:27:53  <V453000> :)
09:27:58  <coopserver> <lol> i like it
09:28:09  <V453000> reel life is overvalued
09:28:28  <V453000> it is especially great because it stacks with the random of the heads and colour schemes, they are completely independent
09:28:33  <V453000> so you can have any variation occur
09:29:04  <lol> i will take a close look at it when we have a lot of trains
09:29:19  <V453000> I am surprised that you never noticed it tbh
09:29:21  <lol> can you fire rockets at factorio with circuit network?
09:29:28  <lol> i didn't play a lot of games here
09:29:33  <V453000> probably not yet
09:29:35  <lol> only about 20
09:29:50  <V453000> there is a mod which launches it automatically
09:30:05  <lol> what mod are you building?
09:30:47  <V453000> I have plans for a mod called rocket science, basically science packs obtained by launching rockets
09:31:00  <V453000> and so far I have been doing just some small graphics for various mods
09:31:07  <V453000> atm I am working on machines for HardCrafting mod
09:31:13  <V453000> also, I coded my own mod  called burner smart inserter XD
09:31:32  <lol> for rocketscience you would really need automated launch
09:31:47  <lol> burner smart inserter is fun
09:32:04  <lol> but if it is what i think it is it is quite useless
09:32:27  <V453000> well automated lunch would be nice yes, but it isn't necessary, just depends how often you launch rocket
09:32:49  <V453000> burner smart inserter is extremely useful with the hard crafting mod, it has a dumb issue in super early game and the smart inserter solves it
09:32:53  <V453000> there is probably no other use
09:33:18  <lol> never played with hard crafting mod
09:34:26  <coopserver> *** lol has left the game (Leaving)
09:34:27  <coopserver> *** Game paused (number of players)
09:34:30  <lol> got to go now
09:34:34  <lol> to catch a train
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12:40:37  <Mazur> !pw
12:40:37  <coopserver> Mazur: struct
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14:22:08  *** charon.oftc.net sets mode: +ooov hylje Taede V453000 V453000
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14:22:08  *** charon.oftc.net sets mode: +ov XeryusTC XeryusTC
14:23:40  *** ChanServ sets mode: +v StarLite
14:23:40  *** ChanServ sets mode: -o Mark
14:23:40  *** ChanServ sets mode: +v Mazur
14:23:41  *** ChanServ sets mode: +v Sylf
14:23:41  *** ChanServ sets mode: +o fonsinchen
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14:51:52  <Maraxus> !pw
14:51:52  <coopserver> Maraxus: remote
14:52:00  <coopserver> *** Game still paused (connecting clients, number of players)
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14:52:53  <happpy> hi
14:52:58  <Maraxus> hi
14:52:58  <happpy> how things
14:53:07  <Maraxus> fine atm
15:09:39  <BiG_MEECH> @nickometer Maraxus
15:09:39  <Webster> BiG_MEECH: The "lame nick-o-meter" reading for "Maraxus" is 0.0%.
15:10:54  <V453000> jezus
15:11:17  <BiG_MEECH> yofUQ
15:11:22  <BiG_MEECH> V45300 BOSS
15:12:01  *** Benny has joined #openttdcoop
15:12:09  <Benny> !revision
15:12:09  <coopserver> Benny: Game version is r27595. Use Download <os-version> to get a direct download link.
15:12:22  <V453000> F?
15:13:53  <BiG_MEECH> @nickometer Benny
15:13:53  <Webster> BiG_MEECH: The "lame nick-o-meter" reading for "Benny" is 0.0%.
15:14:30  <Benny> !password
15:14:30  <coopserver> Benny: slopes
15:14:39  <coopserver> *** Game still paused (connecting clients, number of players)
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15:15:05  <Benny> @nickometer BiG_MEECH
15:15:05  <Webster> Benny: The "lame nick-o-meter" reading for "BiG_MEECH" is 97.9%.
15:15:12  <Benny> pwnd
15:18:00  <coopserver> *** Benny has joined company #1
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15:20:54  <BiG_MEECH> lol
15:21:13  <BiG_MEECH> mine is one of the biggest for some reason but I can't beat that Be guy
15:21:26  <BiG_MEECH> @nickometer be8f07c4
15:21:26  <Webster> BiG_MEECH: The "lame nick-o-meter" reading for "be8f07c4" is 99.8%.
15:21:34  <BiG_MEECH> almost 100%
15:29:38  <coopserver> *** Maraxus has joined company #1
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15:47:10  <BiG_MEECH> @nickometer ODM
15:47:10  <Webster> BiG_MEECH: The "lame nick-o-meter" reading for "ODM" is 27.2%.
15:51:34  <V453000> BiG_MEECH: come code some factorio mod for me instead of wasting time with shit :P
16:15:22  <Jam35> !pw
16:15:22  <coopserver> Jam35: fucked
16:15:28  <coopserver> *** Game still paused (connecting clients, number of players)
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16:15:32  <coopserver> *** Game still paused (number of players)
16:15:32  <be8f07c4> nice pw
16:16:32  <Jam35> it comes around often :)
16:16:33  <BiG_MEECH> lol
16:16:43  <Jam35> always gets comments
16:16:54  <BiG_MEECH> I would nickometer you V453000 but it'll be 0.0%
16:17:02  <BiG_MEECH> 0.0
16:17:18  <V453000> I like it
16:17:20  <Jam35> @nickometer V453000
16:17:20  <Webster> Jam35: The "lame nick-o-meter" reading for "V453000" is 85.2%.
16:17:28  <hylje> burn
16:17:28  <BiG_MEECH> ah :D
16:17:38  <V453000> which retard coded this webster function?
16:17:43  <V453000> KenjiE20: we have a problem
16:17:47  <BiG_MEECH> lol
16:17:56  <BiG_MEECH> @nickometer KenjiE20
16:17:56  <Webster> BiG_MEECH: The "lame nick-o-meter" reading for "KenjiE20" is 27.2%.
16:18:46  <Jam35> @nickometer Jam35
16:18:46  <Webster> Jam35: The "lame nick-o-meter" reading for "Jam35" is 30.3%.
16:20:51  <Jam35> seems like caps/numbers/symbols get a rating >0
16:22:27  <coopserver> *** Jam35 has joined company #1
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16:23:25  <BiG_MEECH> @nickometer as09u2t0jgsckvln0843097ffbff
16:23:25  <Webster> BiG_MEECH: The "lame nick-o-meter" reading for "as09u2t0jgsckvln0843097ffbff" is 99.96%.
16:23:39  <BiG_MEECH> random bullshit gets a high score too :D
16:24:02  <happpy> hi jam
16:27:28  <be8f07c4> @nickometer 3197044676
16:27:28  <Webster> be8f07c4: The "lame nick-o-meter" reading for "3197044676" is 88.0%.
16:29:46  <KenjiE20> V453000: lol
16:30:02  <V453000> :)
16:30:41  <KenjiE20> also, that was some nice loco graphics in the FFF
16:31:06  <be8f07c4> !players
16:31:06  <coopserver> be8f07c4: There are currently 1 players and 2 spectators, making a total of 3 clients connected
16:31:53  <be8f07c4> !pw
16:31:53  <coopserver> be8f07c4: readme
16:31:57  <coopserver> *** Game paused (connecting clients)
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16:33:48  <BiG_MEECH> dat loco is impressive
16:33:53  <BiG_MEECH> steampunk
16:34:02  <BiG_MEECH> lol steamjunk
16:34:04  <BiG_MEECH> ^^
16:34:20  <coopserver> *** be8f07c4 has joined company #1
16:34:26  <KenjiE20> steamjunkpunk
16:35:56  <BiG_MEECH> something
16:36:33  <coopserver> <be8f07c4> welp
16:37:58  <coopserver> *** Jam35 has joined spectators
16:38:15  <Jam35> !rcon set max_companies
16:38:16  <coopserver> Current value for 'max_companies' is: '1' (min: 1, max: 15)
16:38:19  <Jam35> !rcon set max_companies 2
16:38:29  <coopserver> *** Jam35 has started a new company #2
16:38:31  <be8f07c4> why that
16:38:50  <coopserver> <be8f07c4> oh, to destroy the town?
16:39:32  <coopserver> *** Jam35 has joined spectators
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16:40:10  <coopserver> *** Game paused (number of players)
16:40:44  <coopserver> <Jam35> test
16:41:23  <Jam35> !rcon set max_companies 1
16:41:27  <Jam35> !rcon set max_companies
16:41:28  <coopserver> Current value for 'max_companies' is: '1' (min: 1, max: 15)
16:41:37  <Jam35> !rcon reset_company 2
16:41:38  <coopserver> Company deleted.
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16:57:46  <shenghi> !players
16:57:46  <coopserver> shenghi: There are currently 1 players and 2 spectators, making a total of 3 clients connected
17:05:57  <BiG_MEECH> yoyo
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17:17:24  <lol_> !pw
17:17:24  <coopserver> lol_: ifconf
17:17:38  <coopserver> *** Game paused (connecting clients)
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17:20:18  <BiG_MEECH> @nickometer lol
17:20:18  <Webster> BiG_MEECH: The "lame nick-o-meter" reading for "lol" is 0.0%.
17:21:31  <coopserver> *** lol has left the game (general timeout)
17:21:57  <lol_> !pw
17:21:57  <coopserver> lol_: oilrig
17:22:06  <coopserver> *** Game paused (connecting clients)
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17:22:14  <BiG_MEECH> !dl lin64
17:22:14  <coopserver> BiG_MEECH: http://binaries.openttd.org/nightlies/trunk/r27595/openttd-trunk-r27595-linux-generic-amd64.tar.xz
17:22:22  <coopserver> *** lol has joined company #1
17:23:58  <coopserver> <lol> slugs are fast accelerating isn't it?
17:24:06  <coopserver> <Jam35> yes
17:24:19  <coopserver> <lol> so prio's of 12 or 13 tiles are fine
17:24:51  <coopserver> <Jam35> idk that :)
17:24:54  <coopserver> <Jam35> I guess so
17:25:00  <coopserver> <lol> lets just do it
17:25:01  <coopserver> <Jam35> easy to fix later
17:27:15  <coopserver> <lol> my hub totally failed
17:27:37  <coopserver> <Jam35> I had one of those last night
17:27:50  <coopserver> <lol> fail hubs?
17:27:55  <coopserver> <lol> or 3 layers
17:28:17  <coopserver> <Jam35> fail
17:28:30  <coopserver> <lol> i will just keep it this way i think
17:28:39  <coopserver> <lol> but it will be hard to expand
17:28:52  <coopserver> <Jam35> I didn't leave room in the centre
17:29:03  <coopserver> <Jam35> started on the outside
17:29:11  <coopserver> <Jam35> ran out of sapce
17:29:12  <coopserver> <lol> mine has room for tunnels in the centre
17:29:22  <coopserver> <lol> but not for the part where you want to start the tunnels
17:29:38  <coopserver> <lol> though this TL is excellent for a hub with a lot of layers
17:30:06  <coopserver> <Jam35> the trick is to make waiting bays the bridge/tunnel I think
17:30:14  <coopserver> <Jam35> gives a lot of space
17:30:21  <BiG_MEECH> !pw
17:30:21  <coopserver> BiG_MEECH: oilrig
17:30:24  <coopserver> <lol> in my hub?
17:30:26  <coopserver> <Jam35> which I thought before building
17:30:37  <coopserver> <Jam35> then didn't really do that
17:30:52  <coopserver> <Jam35> no in general
17:30:58  <coopserver> *** Game paused (connecting clients)
17:31:01  <coopserver> <Jam35> the bays are at least 9 tiles
17:31:05  <coopserver> *** BiG_MEECH has joined
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17:31:10  <coopserver> <Jam35> so there is the space for other stuff
17:31:32  <coopserver> <Jam35> (some)
17:31:47  <coopserver> <BiG_MEECH> lol fuchu
17:31:58  <coopserver> <BiG_MEECH> fuchu hub
17:32:38  <coopserver> *** Jam35 has joined spectators
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17:33:42  <coopserver> <lol> i could make waitingbays from tunnels too
17:33:45  <coopserver> <lol> and bridges
17:33:56  <coopserver> <Jam35> and tunnels bridges can be what? 15 max for doubles
17:34:06  <coopserver> <lol> yeah, see my hub
17:34:10  <coopserver> <Jam35> lots of room there
17:35:28  <coopserver> *** Jam35 has joined spectators
17:37:30  <coopserver> <lol> jams do you see my hub?
17:37:43  <coopserver> <lol> i think i got bridgd waitingbays
17:38:05  <coopserver> *** lol has joined spectators
17:38:06  <coopserver> *** Game paused (number of players)
17:38:16  <coopserver> <lol> will do signals later
17:44:06  <coopserver> *** BiG_MEECH has left the game (Leaving)
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18:06:47  <BiG_MEECH> @nickometer Progman
18:06:47  <Webster> BiG_MEECH: The "lame nick-o-meter" reading for "Progman" is 0.0%.
18:07:08  <Progman> HA, I'm not lame!
18:07:55  <hylje> wew!
18:10:07  <StarLite> !dl win64
18:10:07  <coopserver> StarLite: http://binaries.openttd.org/nightlies/trunk/r27595/openttd-trunk-r27595-windows-win64.zip
18:11:07  <StarLite> !pw
18:11:07  <coopserver> StarLite: errors
18:11:12  <coopserver> *** Game still paused (connecting clients, number of players)
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18:11:30  <coopserver> <StarLite> evening fine gentlemans and gentlewomen!
18:14:29  <StarLite> I can already see the chokepoints on the map just by looking at the map :D
18:15:06  <StarLite> plan*
18:15:08  <V453000> !pw
18:15:08  <coopserver> V453000: errors
18:15:30  <coopserver> *** Game paused (connecting clients)
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18:15:39  <coopserver> <V453000> yo
18:15:42  <coopserver> <StarLite> o/
18:15:52  <coopserver> <V453000> how u doin
18:16:02  <coopserver> <StarLite> Fine, little bit sunburnt :o
18:16:14  <coopserver> <V453000> what you went OUTSIDE?
18:16:16  <coopserver> <V453000> heresy
18:16:27  <coopserver> <StarLite> I have a dog, I *have* to ;)
18:16:37  <coopserver> <V453000> see, that's why I don't have a dog!
18:16:40  <coopserver> <V453000> hehe :)
18:16:42  <coopserver> <StarLite> :p
18:17:21  <coopserver> <StarLite> BBH01 <> BBH02 is gonna be the first 'problem' area I guess :)
18:17:42  <coopserver> <V453000> meh :)
18:17:50  <coopserver> <V453000> hm I might build a SL here
18:18:01  <coopserver> <StarLite> :P
18:18:02  <coopserver> <V453000> slugz rule
18:18:09  <coopserver> <StarLite> yeah, slugs are OP
18:18:19  <coopserver> <V453000> they aren't but they are convenient :)
18:18:39  <coopserver> <V453000> their throughput isn't that high
18:18:45  <coopserver> <V453000> the low CL makes them fun
18:18:48  <coopserver> <StarLite> yup
18:19:04  <coopserver> <StarLite> its what makes long trains fun if you ask me
18:19:05  <coopserver> <V453000> many of the other classes can demolish them in raw throughput
18:19:15  <coopserver> <V453000> pretty much
18:19:21  <coopserver> <StarLite> TL9 with 'normal' trains is hell :p
18:19:31  <coopserver> <V453000> quite
18:19:45  <coopserver> <StarLite> *cough* default maglev *cough*
18:19:46  <coopserver> <V453000> it requires some different and more careful building, but yeah it is hard
18:20:34  <coopserver> <StarLite> I tried a TL10 LEV4 game once, was almost impossible to make the network run smoothly
18:20:42  <coopserver> <StarLite> the accelation was sooo bad
18:20:49  <coopserver> <V453000> yeah well, there CL doesn't really matter
18:20:53  <coopserver> <V453000> they never go fast anyway XD
18:21:01  <coopserver> <StarLite> hehe
18:23:03  <coopserver> <V453000> I will probably do something I already built before
18:23:09  <coopserver> <V453000> but differently
18:23:35  <coopserver> <StarLite> so not really the same then? ;)
18:23:45  <coopserver> <V453000> well same functionality
18:23:49  <BiG_MEECH> dat Starlite
18:28:44  <coopserver> <V453000> hm I might need something moar revolutionary
18:30:41  *** happpy has quit IRC
18:41:27  <coopserver> <StarLite> man, I'm way too tired to do this really ... :P
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19:03:37  <coopserver> <StarLite> .... yeagj. My head just shut down...
19:05:37  <coopserver> *** Maraxus has left the game (Leaving)
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19:06:02  <coopserver> <StarLite> Im gonna go do something less taxing for my brain :P
19:06:03  <coopserver> <StarLite> cya
19:06:06  <coopserver> *** StarLite has left the game (Leaving)
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19:14:59  <happpy> wb jam
19:15:27  <coopserver> <Jam35> ty
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19:18:20  <Arveen> !pw
19:18:20  <coopserver> Arveen: damned
19:18:27  <coopserver> *** Game paused (connecting clients)
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19:18:39  <happpy> hi arveen
19:18:56  <Arveen> hey hey :)
19:18:58  <Arveen> hows going
19:19:52  <happpy> good  but my battery  on my tablert  is f so but all goos
19:19:55  <happpy> good
19:29:29  <coopserver> <Jam35> dun
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19:30:12  <coopserver> <Jam35> not quite
19:30:15  <coopserver> <Jam35> made you look
19:33:18  <Jam35> all goose
19:33:22  <coopserver> *** Jam35 has joined spectators
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19:34:50  <BiG_MEECH> DUQ
19:35:25  <BiG_MEECH> You could tell that happy was sick be cause of the size of his tablets
19:40:30  <V453000> http://archiv.roumen.cz/a/Origens_of_the_piracy_business_01-02-2012.jpg gg
19:41:23  <BiG_MEECH> Don't forget the wine V453000
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20:22:12  <lol_> !pw
20:22:12  <coopserver> lol_: before
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22:02:26  <happpy> !players
22:02:26  <coopserver> happpy: There are currently 0 players and 1 spectators, making a total of 1 clients connected
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22:28:40  <j992> !pw
22:28:40  <coopserver> j992: status
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