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Log for #openttdcoop on 10th June 2016:
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01:48:59  *** Mazur has joined #openttdcoop
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03:49:58  <BiG_MEECH> !pw
03:49:58  <coopserver> BiG_MEECH: turner
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05:52:29  <Arveen> !pw
05:52:29  <coopserver> Arveen: across
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08:50:28  <lol> !pw
08:50:28  <coopserver> lol: manage
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13:23:30  <happpy> !players
13:23:30  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
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14:29:20  <StarLite> !pw
14:29:20  <coopserver> StarLite: origin
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14:35:33  <happpy> hi
14:35:39  <StarLite> lo
14:35:55  <happpy> how things
14:36:03  <StarLite> good :)
14:36:32  <StarLite> just chilling a bit before dinner. got some time to kill so playing some coop
14:37:31  <happpy> nice
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15:51:25  <StarLite> Copper drop + pickup done :)
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18:25:54  <shenghi_> Brrr
18:28:08  *** shenghi_ is now known as shenghi
18:51:34  <coopserver> *** StarLite has left the game (Leaving)
18:51:35  <coopserver> *** Game paused (number of players)
19:11:44  <shenghi> I should really check out the pub server... But I'm scared. :p
19:15:09  <greeter> of what?
19:18:06  <shenghi> Of being stunned, and not being able to actually build anything.
19:18:49  <greeter> so spectate a while. to be honest, i've only ever joined as a spectator. also if it helps, the game is pretty advanced, i don't think you can accidentally hurt anything too badly :-)
19:25:03  <Jam35> !pw
19:25:03  <coopserver> Jam35: alikes
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19:26:21  <shenghi> !pw
19:26:21  <coopserver> shenghi: alikes
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19:32:06  * shenghi faints
19:36:51  <happpy> hi
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19:38:09  <Maraxus> !pw
19:38:09  <coopserver> Maraxus: livery
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19:39:55  <happpy> hi maraxus
19:40:01  <Maraxus> hi
19:40:14  <happpy> how things
19:40:20  <Maraxus> quite fine atm
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19:53:26  <be8f07c4_> !pw
19:53:27  <coopserver> be8f07c4_: tanker
19:53:31  <coopserver> *** Game paused (connecting clients)
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19:53:49  <coopserver> <be8f07c4> hello.
19:54:05  <coopserver> <Jam35> hi
19:54:11  <coopserver> *** be8f07c4 has joined company #1
19:54:11  <happpy> hi
19:54:22  <coopserver> <Jam35> hi
19:54:35  <happpy> how things
19:54:48  <coopserver> <Jam35> ok thanks
20:07:51  <coopserver> *** be8f07c4 has left the game (Leaving)
20:07:56  <coopserver> <Jam35> oh
20:08:06  <coopserver> <Jam35> fruits is not done
20:08:14  <coopserver> <Jam35> shenghi first job
20:11:57  <coopserver> <shenghi> Wait who what where?
20:12:26  <coopserver> <Jam35> we need fruit drop station
20:12:36  <coopserver> <Jam35> and food pickup
20:12:48  <coopserver> <Jam35> at sign !die ...etc
20:13:19  <coopserver> <shenghi> Sounds big for a first job. =]
20:13:34  <coopserver> <Jam35> especially the part 'everyone is free to finish'
20:13:41  <coopserver> <Jam35> 'everyone' :)
20:13:46  *** Arveen has quit IRC
20:13:46  <coopserver> <shenghi> True. And the pickup does seem semi-done.
20:13:54  <coopserver> <shenghi> Or half started, anyway
20:14:00  <coopserver> <Jam35> no harm in having a go
20:14:15  <coopserver> <Jam35> we get all levels of players here
20:14:31  <coopserver> <Jam35> people are here to help too
20:15:01  <coopserver> <Jam35> or have a go at a SLH
20:15:03  <coopserver> *** shenghi has joined company #1
20:15:14  <coopserver> <Jam35> we need plenty of those
20:15:48  <coopserver> <Jam35> choose a part of ML not near any other hubs
20:16:47  <coopserver> <shenghi> I'll have a go at the fruit drop
20:19:59  *** ODM has quit IRC
20:20:05  <coopserver> <Jam35> ko
20:32:54  <coopserver> <shenghi> What's the hotkey for disabling searching in the sign list? :O
20:33:25  <coopserver> <Jam35> Idk what you mean
20:34:08  <coopserver> <Jam35> delete the text? idk
20:34:15  <coopserver> <shenghi> Oh, I was frantically pressing R to remove track, but instead it was searching in the sign list.
20:34:28  <coopserver> <Jam35> click outside is all
20:34:42  <coopserver> <shenghi> Yeah, figured that out. =]
20:34:48  <coopserver> <shenghi> I was hoping there was a way without clicking.
20:34:54  <coopserver> <Jam35> sorry :)
20:35:03  <coopserver> <Jam35> no idea
20:35:11  <coopserver> <shenghi> Clicking it is then =]
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20:48:00  <Jam35> !rcon set raw_industry_construction 1
20:48:16  <Jam35> !rcon set raw_industry_construction 2
20:48:34  <Jam35> literally the second a train arrives: industry dies
20:48:44  <coopserver> <shenghi> Oouch
20:49:03  <Jam35> cheating has it's merits
20:50:58  *** StarLite has quit IRC
20:51:22  <coopserver> <shenghi> What are you fixing about my messed up merge? =]
20:51:44  <coopserver> <Jam35> exit signals were 2 way
20:51:49  <coopserver> <Jam35> on the prio track
20:52:08  <coopserver> <shenghi> I copied that from another prio
20:52:14  <coopserver> <Jam35> and too many signals in the right bay
20:52:25  <coopserver> <Jam35> which?
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20:52:53  <coopserver> <shenghi> Sign "copied from here"
20:53:14  <coopserver> <Jam35> bay should have no more than TL signals
20:53:22  <coopserver> <Jam35> see red track
20:53:36  <coopserver> <Jam35> or another can enter and jam the split
20:53:58  <coopserver> <shenghi> Right.
20:54:42  <coopserver> <Jam35> bad place to copy :)
20:54:47  <coopserver> <shenghi> ^^
20:54:49  <coopserver> <shenghi> Apparently.
20:54:53  <coopserver> <Jam35> it should face backwards:
20:55:07  <coopserver> <Jam35> is reading status of track in that diection only
20:55:22  <coopserver> <shenghi> Makes sense.
20:55:37  <coopserver> <shenghi> While you're looking, any other comments about the entrance?
20:55:45  <coopserver> <Jam35> and I did check but it is just short enough
20:56:04  <coopserver> <Jam35> seems fine really
20:56:12  <coopserver> <Jam35> I'll let you finish
20:56:21  <coopserver> <Jam35> I just noticed the sign
20:56:42  <coopserver> <shenghi> Well, I was pretty sure it was wrong. =]
20:56:50  <coopserver> <Jam35> yes the prio is just short enough, to the tile, so as not to let a full train in
20:57:00  <coopserver> <Jam35> if that was deliberate?
20:57:12  <coopserver> <Jam35> any longer and it would be broken
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20:57:18  <coopserver> <shenghi> It was, although I tend to have a hard time counging diagonal track
20:57:47  <coopserver> <Jam35> fair enough yes it's tricky
20:58:02  <coopserver> <Jam35> but that's good you understand what is going on
20:58:27  <coopserver> <shenghi> I read most of the wiki three times over. Something's bound to stick :p
20:58:33  <coopserver> <Jam35> heh
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20:58:52  <coopserver> <Jam35> it takes a while for sure
20:59:33  <coopserver> <Jam35> I'll remove the sign there, it's fine now
20:59:49  <coopserver> <shenghi> Okay. Thanks for looking/explaining.
20:59:54  <coopserver> <Jam35> np
21:00:13  <coopserver> <Jam35> I mean, the general rule for bays is to keep them as close to TL as possible
21:00:18  <coopserver> <Jam35> imo
21:00:37  <coopserver> <Jam35> if they have to be longer then no more than TL amount of signals
21:01:05  <coopserver> <Jam35> or the presignals give bad choices
21:01:13  <coopserver> <shenghi> I'll look into making it a bit better after I've got the exit done. It's tricky terrain and I don't want to flatten.
21:01:23  <coopserver> <shenghi> But now that it's there, it shouldn't be too hard to improve.
21:01:28  <coopserver> <Jam35> it's ok honestly
21:01:45  <coopserver> <Jam35> but shorter bays is faster choices
21:02:00  <coopserver> <Jam35> like, when the bay fits 2 or even more trains
21:02:07  <coopserver> <Jam35> you can have more signals
21:02:16  <coopserver> <Jam35> but that side fills up first maybe
21:02:32  <coopserver> <Jam35> and you are not splitting traffic evenly over all lines
21:15:51  <coopserver> <Jam35> I should go
21:15:52  <coopserver> <Jam35> gn
21:15:56  <coopserver> <shenghi> Good night. =]
21:15:57  <coopserver> *** Jam35 has left the game (Leaving)
21:16:03  <coopserver> <Maraxus> gn
21:16:06  <coopserver> <shenghi> I should too, but this exit needs finishing.
21:24:14  <coopserver> <shenghi> Alright, time to hit the sack for me. Good night.
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21:55:41  <j992> !pw
21:55:41  <coopserver> j992: tracks
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22:02:16  <dwarf> !pw
22:02:16  <coopserver> dwarf: tracks
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