Config
Log for #openttdcoop on 13th June 2016:
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00:41:17  <tyteen4a03> !pw
00:41:18  <coopserver> tyteen4a03: exists
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01:06:19  <BOSS_MEECH> BOSS TYLER
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01:35:42  <Mazur> Addicted to Oolite yet, Mooch?
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02:52:31  * BOSS_MEECH slaps Mazur around a bit with a large fishbot
02:52:36  <BOSS_MEECH> Nah, havent tried it yet
02:52:56  <Mazur> My, you are a quick one, tonight.
02:54:20  <BOSS_MEECH> Yeah, right on time :D
02:54:54  <BOSS_MEECH> how much of that game are you playing?
02:55:02  <Mazur> I got stuck in a remote corner of the galaxy, with an Anarchic system I had to go through, because I had a passenger for the system after that on a schedule,  got killed twice nefore I used another ship's jumppoint to be able to escape the pirates.
02:55:47  <BOSS_MEECH> lol epic
02:56:01  <BOSS_MEECH> are there wormholes?
02:56:35  <Mazur>   Yes, jumppoints are temporary wormholes.
02:56:43  <Mazur> Stay around for a minute or two.
02:57:01  <BOSS_MEECH> cool beans
02:57:16  <BOSS_MEECH> been busy with RL shit so no time to check it out too throughoughly
02:57:40  <Mazur> Yeah, RL will do that.
02:57:59  <BOSS_MEECH> ever play alpha centauri?
02:58:01  <Mazur> People there tend to think they are more important.
02:58:52  <Mazur> Yep.
02:59:09  <Mazur> Play it all the time.
02:59:23  <BOSS_MEECH> ah, anything like that in this game?
02:59:59  <Mazur> Nope.
03:00:25  <Mazur> This is flying a space-ship from system to system or within a system, buying and selling goods.
03:00:46  <Mazur> With the occasional pirate(s) on your tail.
03:01:05  <Mazur> And missionss for money,.
03:01:28  <BOSS_MEECH> so you've just gotta be a better pirate then
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03:01:51  <Mazur> I killed 66 of 'em, so far.
03:02:13  <Mazur> Ah, and when you get killed, you just start bacck at your last Main Station.
03:07:14  <Mazur> If you get killed.
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03:18:34  <BOSS_MEECH> I would not get killed :D
03:18:46  <BOSS_MEECH> Heh, is it pvp combat? Like other players wasting your ship?
03:18:52  <Mazur> That's good.
03:19:05  <Mazur> No, i's solo play only.
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03:31:02  <Mazur> It's 8 galaxies with some 100 star systems each, each of them with 4-10 stations.  Imagine 100 players independently playing that.
03:31:10  <Mazur> Too much info.
03:32:54  <Mazur> Quite apart from timing issues.
04:20:04  <BOSS_MEECH> ah yeah im sure there would be quite a few ping issues
04:36:31  <BOSS_MEECH> BOSS FIGHT
04:36:35  * BOSS_MEECH ping timeout
04:36:36  <BOSS_MEECH> xD
04:56:46  <shenghi> Sounds like single player EVE.
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07:30:13  <happpy> !players
07:30:13  <coopserver> happpy: There are currently 0 players and 1 spectators, making a total of 1 clients connected
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07:46:50  <lol> !pw
07:46:50  <coopserver> lol: tycoon
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07:49:58  <lol_> !pw
07:49:58  <coopserver> lol_: tycoon
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10:52:35  <lol> hey V453000
10:52:44  <lol> i got a bug in your burner smart inserter mod
10:53:25  <lol> if you build one and remove it again you are left with a electric smart inserter
10:53:49  <hylje> wew
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11:25:07  <StarLite> !pw
11:25:07  <coopserver> StarLite: cycles
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14:30:46  <StarLite> !pw
14:30:46  <coopserver> StarLite: bubble
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14:39:24  <lol> !pw
14:39:24  <coopserver> lol: hardly
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14:39:35  <coopserver> <lol> hey
14:39:38  <coopserver> <StarLite> lo
14:40:02  <coopserver> <lol> what are you building?
14:40:17  <coopserver> <StarLite> still thnking about what would be best
14:40:28  <coopserver> <StarLite> BBH01 is a big chokepoint
14:40:38  <coopserver> <StarLite> but to solve it we need like 6L 6R or so
14:40:53  <coopserver> <lol> that would be quite hard
14:40:54  <coopserver> <StarLite> and I really dont want to add 2x3 lines to like 8 hubs in a row...
14:41:07  <coopserver> <lol> at bbh02 too because that has a lot of water around
14:41:33  <coopserver> <StarLite> maybe we need to add 1 or 2 more hubs to route trains via other ways
14:42:09  <coopserver> <StarLite> because the north of the map is like almost deserted
14:42:15  <coopserver> <lol> you have put quite a lot of thinking in it already
14:42:23  <coopserver> <lol> yeah, i expected this already
14:42:24  <coopserver> <StarLite> eg: BBH07  has like 1 train per minute...
14:42:29  <coopserver> <StarLite> me too indeed
14:42:44  <coopserver> <StarLite> I swapped drops around, that helped, but not for too long
14:42:46  <coopserver> <lol> and we did build such a nice hub
14:43:04  <coopserver> <StarLite> 100 extra trains and it all started jamming up :P
14:43:59  <shenghi> It already started showing all the signs of a jam even before those 100 extra trains :p
14:44:06  <coopserver> <StarLite> yeah
14:44:18  <coopserver> <lol> i transported 150k vehicles this afternoon
14:44:19  <coopserver> <lol> at ecs
14:45:45  <coopserver> <lol> and i hope to do another 150k next hour
14:45:54  <coopserver> <StarLite> ecs?
14:45:59  <coopserver> <lol> yeah
14:46:06  <coopserver> <StarLite> whatsthat?
14:46:10  <coopserver> <lol> it's a grf
14:46:18  <coopserver> <StarLite> ah, kinda figured that :)
14:46:33  <coopserver> <lol> but at openttdcoop it is never played because its productions are unreliable for openttdcoop
14:46:41  <coopserver> <StarLite> ah ok
14:46:52  <coopserver> <lol> you can get a coalmine with production of 3.5k in 10 minutes if you play it right
14:46:58  <coopserver> <lol> maybe an hour from start
14:47:16  <coopserver> <StarLite> the only quick fix for this network I can see atm is a 4th line from BBH01 > MSH05
14:47:33  <coopserver> <lol> let's do that
14:48:07  <coopserver> <lol> also a 4th from bbh 01 to slh05
14:48:09  <coopserver> <StarLite> the 3 lines from SLH05 already merge into 2 and the 3 lines from BBH02 as well
14:48:42  <coopserver> <StarLite> so we could frankenstein that into 3>2 + 3>2 > 4
14:48:51  <coopserver> <StarLite> or do it properly with all to all choices..
14:48:55  <coopserver> <StarLite> but meh.. effort :p
14:49:23  <coopserver> <lol> i don't think we would need choice
14:49:30  <shenghi> Or 6 > 4 with a 4 > 4 all-all inner
14:49:32  <shenghi> Less effort.
14:49:36  <coopserver> <lol> you need to have a really big gap to fit a train of TL 9 in
14:49:41  <coopserver> <lol> so it won't make a big difference
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14:57:01  <coopserver> <StarLite> 4 line merger @ MSH05 done :)
14:57:33  <coopserver> <lol> i just started at slh 01
14:57:47  <coopserver> <lol> but i have to monitor my vehicles too
14:57:55  <coopserver> <StarLite> :)
14:59:42  <coopserver> <StarLite> hmzz, I just noticed.. I removed the 3>2 in BBH01 a while ago..
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14:59:58  <coopserver> <lol> lol
15:00:06  <coopserver> <StarLite> ah well, we'll make it work...
15:00:37  <coopserver> <lol> do we need a longer prio because you did a entry-combo merge?
15:01:14  <coopserver> <StarLite> yeh, it needs to be moved 1 or 2 tiles I think
15:01:44  <coopserver> <lol> what do you think of this?
15:02:01  <coopserver> <StarLite> looks good :)
15:06:02  <coopserver> <lol> 214 k vehicles transported
15:06:42  <coopserver> <lol> remove the balancer in BBH01?
15:07:21  <coopserver> <StarLite> I think it's better to rebuild the current balancer to a proper 5>4 merge
15:07:27  <coopserver> <StarLite> but where to start.. :p
15:08:21  <Mazur> Start at the finished product and work your way back into chaos.
15:08:27  <coopserver> <lol> first destroy redundant stuff
15:09:50  <coopserver> <lol> slh01 is missing a connection
15:09:55  <coopserver> <StarLite> yeah
15:09:57  <coopserver> <lol> and i think i didn't bomb it
15:09:59  <coopserver> <StarLite> I see which one
15:10:17  <coopserver> <lol> yeah, that one
15:13:07  <coopserver> <lol> i think we should give the 2 lines from bbh 02 priority, because they already have a merge
15:13:25  <coopserver> <StarLite> we could try that
15:13:59  <coopserver> <StarLite> BBH01 also needs a 4th towards MSH02
15:15:16  <coopserver> <lol> yeah
15:15:28  <coopserver> <lol> but let's first finish the other one
15:15:30  <coopserver> <StarLite> ill start working from MSH02 towards BBH01
15:15:33  <coopserver> <StarLite> true
15:25:02  <coopserver> <lol> i made a start
15:26:14  <coopserver> <lol> it is 5-> 4 right?
15:26:20  <coopserver> <StarLite> yup
15:26:28  <coopserver> <lol> then it is easier then i though
15:27:03  <Mazur> !pw
15:27:03  <coopserver> Mazur: became
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15:28:36  <coopserver> <lol> it's time for diner
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15:28:49  <coopserver> <lol> only need to do some finetuning after diner
15:28:52  <coopserver> <StarLite> k :)
15:28:53  <coopserver> <lol> see you then
15:28:55  <coopserver> <StarLite> cya
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15:29:07  <Mazur> Jeez, already "too slow"
15:29:11  <lol_> only 50k vehicles less
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15:29:29  <Mazur> fewer, Shirley.
15:56:36  <coopserver> <StarLite> 4th line from BBH01 to MSH02 is complete
16:01:27  <lol_> !pw
16:01:27  <coopserver> lol_: parent
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16:01:50  <coopserver> <lol> transported 350k vehicles
16:02:01  <coopserver> <lol> so that is already 20k too much
16:02:05  <coopserver> <StarLite> nice :D
16:02:12  <coopserver> <StarLite> I think. it sounds like a lot
16:02:37  <BOSS_MEECH> BOSS LOL STARLITE
16:02:46  <coopserver> <lol> 333k in 4 hours and 7 minutes
16:02:47  <coopserver> <StarLite> /
16:02:52  <coopserver> <lol> started from scratch
16:03:19  <coopserver> <lol> and a factory has a max production of 900
16:03:26  <coopserver> *** lol has joined company #1
16:04:37  <coopserver> <lol> i earn 34k each year from it
16:04:39  <coopserver> <StarLite> time for dinner for me
16:05:09  <StarLite> uhoh..
16:05:09  <coopserver> <StarLite> 4th line towards copper is done
16:05:10  <lol_> what do we expand next?
16:05:17  <StarLite> ah, server is back :)
16:05:40  <coopserver> <StarLite> 4th line needs to come from MSH05 to BBH01
16:05:48  <coopserver> <StarLite> after that, whatever seems to be jamming
16:05:54  <coopserver> <lol> MSH 05  is a bit harder to expand
16:05:56  <coopserver> <StarLite> otherwise, add trains
16:06:02  <coopserver> <StarLite> a LOT of waiting cargo everywhere
16:06:07  <coopserver> <lol> because of the way i wrapped up the train
16:06:17  <coopserver> <lol> train 444
16:06:26  <coopserver> <StarLite> i dont think the 4th line needs to go through MSh05 tbh, if it starts there, it should be fine
16:06:37  <coopserver> <lol> that is cool
16:06:48  <coopserver> <lol> because we can make an all2all merger over there
16:06:49  <coopserver> <StarLite> dinner time, bbl :)
16:06:52  <coopserver> <StarLite> yeah
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16:07:02  <coopserver> <lol> have a nice meal
16:08:04  <StarLite> tnx
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16:14:08  <coopserver> <lol> lol
16:14:27  <coopserver> <lol> someone didn't really get the openttd mechanics
16:14:57  <coopserver> <lol> a station is extended to the refinery, but another refinery appeared much closer to the sign
16:15:11  <coopserver> <lol> so that one is accepting the oil, and the goods aren't accepted
16:15:21  <coopserver> <lol> accepted=delivered back to the station
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16:30:06  <happpy> !players
16:30:06  <coopserver> happpy: There are currently 1 players and 2 spectators, making a total of 3 clients connected
16:30:09  <happpy> hi
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16:32:56  <coopserver> <lol> hey
16:33:16  <happpy> how things
16:34:40  <lol_> fine
16:34:53  <lol_> only a few weeks to go
16:35:08  <happpy> for whont
16:35:16  <BOSS_MEECH> big tornado
16:35:35  <happpy>  he he u wish
16:39:48  <lol_> big holiday
16:40:26  <happpy> nice
16:49:47  <BOSS_MEECH> <-- BiG_HOLIDAY
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17:14:13  <Jam35> !pw
17:14:13  <coopserver> Jam35: tindex
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17:15:14  <coopserver> <lol> expanding stuff?
17:15:26  <happpy> hi jam
17:15:30  <coopserver> <Jam35> hi
17:15:33  <coopserver> <Jam35> idk yet
17:15:40  <coopserver> <Jam35> just looking atm
17:15:44  <coopserver> <lol> we can expand from msh 05 to bbh 01
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17:18:18  <coopserver> <lol> and we can fix an evil X in MSH 03 too
17:18:35  <shenghi> !pw
17:18:35  <coopserver> shenghi: tindex
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18:17:21  <j992> !pw
18:17:21  <coopserver> j992: manage
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18:45:37  <j992]> !download win64
18:45:37  <coopserver> j992]: http://binaries.openttd.org/nightlies/trunk/r27595/openttd-trunk-r27595-windows-win64.zip
18:48:31  <j992]> !pw
18:48:31  <coopserver> j992]: tunnel
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19:09:54  <j992]> !pw
19:09:54  <coopserver> j992]: drinks
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19:24:35  <Maraxus> !pw
19:24:35  <coopserver> Maraxus: headed
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19:25:41  <coopserver> *** Game unpaused (number of players)
19:31:30  <BOSS_MEECH> BALLER BOSS MARAXUS
19:36:16  <V453000> f4g
19:36:49  *** ConductCat has joined #openttdcoop
19:40:08  <coopserver> *** Maraxus has joined spectators
19:40:09  <coopserver> *** Game paused (number of players)
19:43:01  *** ConductorCat has quit IRC
19:44:44  <coopserver> *** Maraxus has left the game (Leaving)
19:44:45  *** Maraxus has quit IRC
19:44:51  <be8f07c4_> !players
19:44:51  <coopserver> be8f07c4_: There are currently 0 players and 3 spectators, making a total of 3 clients connected
19:49:00  *** Klanticus has joined #openttdcoop
19:49:37  * BOSS_MEECH slaps V453000 around a bit with a large fishbot
19:50:17  <coopserver> *** Jam35 has left the game (Leaving)
19:52:11  *** Klanticus_ has quit IRC
19:52:53  <V453000> U WOT M8
19:53:08  *** ConductorCat has joined #openttdcoop
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20:22:54  <coopserver> *** j992 has left the game (general timeout)
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22:28:47  *** dwarf has joined #openttdcoop
22:28:53  <dwarf> !pw
22:28:53  <coopserver> dwarf: endian
22:29:10  <coopserver> *** Game still paused (connecting clients, number of players)
22:29:12  *** Mazur has quit IRC
22:29:16  <coopserver> *** dwarf has joined
22:29:17  <coopserver> *** Game still paused (number of players)
22:29:18  <coopserver> *** Game unpaused (number of players)
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22:45:11  *** ChanServ sets mode: +o Mazur
22:56:02  <coopserver> *** dwarf has left the game (Leaving)
22:56:03  <coopserver> *** Game paused (number of players)
23:01:24  *** dwarf has quit IRC
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