Config
Log for #openttdcoop on 27th June 2016:
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02:11:48  <BiG_MEECH> YOYO
02:16:31  <Clockworker__> hi meech
02:16:46  <Clockworker__> you huge fag
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02:55:34  <BiG_MEECH> LMAO
02:55:38  * BiG_MEECH slaps Clockworker__ around a bit with a large fishbot
02:55:57  <BiG_MEECH> Cloqfuka
02:58:26  <Clockworker__> hey
02:58:33  <Clockworker__> what's new
03:00:13  <BiG_MEECH> BREXIT
03:05:44  <Clockworker__> yes
03:05:46  <Clockworker__> it's great
03:05:50  <Clockworker__> the pintman did it
03:06:45  <BiG_MEECH> BOSS_FARAGE
03:14:44  <BiG_MEECH> What was that one south american pact called?
03:15:00  <BiG_MEECH> b/c these globalists are gonna face a big fight
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03:30:12  <Clockworker_> there's nothing on the scale of EU here
03:30:17  <Clockworker_> we have mercosul
03:30:28  <Clockworker_> but it's not that big
03:36:31  <BiG_MEECH> hmm I thought they were trying to push a thing
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09:25:37  <happpy> !players
09:25:37  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
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10:40:11  <lol> !pw
10:40:11  <coopserver> lol: shared
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10:40:41  <happpy> hi
10:41:09  <coopserver> <lol> hey
10:41:17  <happpy> how things
10:41:19  <coopserver> <lol> i'm trying running irc on phone
10:41:27  <coopserver> <lol> so game will be faster maybe
10:41:37  <coopserver> <lol> i'm fine
10:41:43  <coopserver> *** lol has joined company #1
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10:42:16  <happpy> to doo irc on your phone u just go to openttdcoop  web sit
10:42:28  <coopserver> <lol> i know
10:42:32  <happpy> ok
10:42:35  <coopserver> <lol> doing it right now
10:42:42  <happpy> nice
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10:55:17  <Verdiremulo> hi y'all!
10:55:29  <Verdiremulo> lets try again, with adjusted settings this time
10:56:03  <Verdiremulo> !players
10:56:03  <coopserver> Verdiremulo: The server is empty, noone is connected. Feel free to remedy this situation
10:56:05  <Verdiremulo> !pw
10:56:05  <coopserver> Verdiremulo: bother
10:56:36  <coopserver> *** Game still paused (connecting clients, number of players)
10:56:38  <happpy> hi
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10:57:02  <Verdiremulo> not much better
10:57:27  <happpy> mite be your cup speed
10:57:33  <Verdiremulo> probably
10:57:46  <Verdiremulo> hoped it had to do with sprite config settings
10:57:58  <Verdiremulo> but probably there is more to it
10:59:08  <Verdiremulo> its not a high end PC, i have
10:59:22  <Verdiremulo> but should be good enough for a basic game with 800 trains.
10:59:42  <happpy> try not zoom in or out
10:59:50  <happpy> mite be lag
11:02:50  <Verdiremulo> attempt 10ish
11:03:05  <coopserver> *** Game still paused (connecting clients, number of players)
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11:03:35  <Verdiremulo> still a no
11:03:42  <coopserver> *** Verdiremulo has left the game (general timeout)
11:03:43  <coopserver> *** Game paused (number of players)
11:04:02  <Verdiremulo> zoomed in all the way, on a sea
11:04:10  <happpy> try openttdcoop pro server
11:04:18  <Verdiremulo> sure.
11:04:42  <happpy> and see if it dus it  on that server
11:05:35  <Verdiremulo> laggy too
11:05:38  <Verdiremulo> but a bit better
11:06:00  <Verdiremulo> i'm staying in for 10 seconds instead of 2 here :-P
11:06:09  <happpy> ok
11:06:21  <Verdiremulo> ah, get a weird message though: network connection lost
11:06:32  <Verdiremulo> that's not the regular "your computer is too slow to..."
11:06:48  <happpy> then mite be cup speed or internet speed
11:06:49  <Verdiremulo> i'll retry that in another location then.
11:07:06  <Verdiremulo> or just wait for the next game
11:07:18  <Verdiremulo> my CPU  should be able to handle 1-100 trains :-)
11:07:36  <happpy> openttdcoop  stable  server mite be beter
11:08:00  <Verdiremulo> yeah that playable for me.
11:08:11  <Verdiremulo> so either it's a GRFj
11:08:22  <Verdiremulo> or just many trains/ too old CPU
11:09:58  <happpy> mite  be
11:11:17  <Verdiremulo> I'll survive -i hope-
11:13:40  <Verdiremulo> !pw
11:13:40  <coopserver> Verdiremulo: macron
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11:17:19  <Verdiremulo> pfft
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11:21:21  <Verdiremulo> i give up
11:21:25  <Verdiremulo> cu later
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13:01:19  <shenghi> It's fun how a game so simple can slow even monster cpu's to a crawl.
13:01:27  <shenghi> It's almost like DF!
13:01:49  <hylje> more stuff
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14:03:39  <Arveen> !pw
14:03:39  <coopserver> Arveen: cargos
14:03:43  <coopserver> *** Game still paused (connecting clients, number of players)
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14:04:10  <happpy> hi
14:04:20  <Arveen> hi happy. hows going ?
14:04:28  <happpy> good
14:04:38  <happpy> how  thing's
14:04:49  <Arveen> just got home from work - took a shower. all good now :)
14:04:59  <happpy> nice
14:06:41  <coopserver> *** Arveen has joined company #1
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14:43:54  *** lol has joined #openttdcoop
14:43:56  <lol> !
14:43:58  <lol> !pw
14:43:58  <coopserver> lol: screen
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14:44:25  <happpy> wb lol
14:44:32  <lol> thanks
14:44:41  <coopserver> <lol> what are you up to arveen?
14:44:49  <Arveen> hey hey
14:45:05  <Arveen> i optimized some joiners on a BBH a few minutes ago
14:45:06  <coopserver> <lol> going to build something?
14:45:08  <Arveen> build some more trains
14:45:15  <Arveen> and now back to slacking heh
14:45:28  <coopserver> *** lol has joined company #1
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14:48:04  <Arveen> right now the network seems pretty crowded on some places
14:48:17  <coopserver> <lol> where for example?
14:48:22  <Arveen> so i dont want to hook up new things to jam it even more
14:48:30  <Arveen> let me look - sec
14:48:33  <coopserver> <lol> yeah, true
14:48:52  <coopserver> <lol> we only should have a slh with fruit at the maize side of the map
14:49:04  <coopserver> <lol> because half the hub i build is never used by trains
14:49:29  <Arveen> copper goods pickup needs expansion - there are always trains in the overflow
14:49:42  <Arveen> and of course goods are pileing up
14:49:59  <Arveen> take a look @ SLH02
14:50:11  <Arveen> trains joing from the bottom
14:50:40  <coopserver> <lol> i saw that one earlier today
14:50:46  <Arveen> there is almost always a jam back till the last industry
14:51:28  <Arveen> hm that section isnt 4-lane
14:51:38  <coopserver> <lol> if we expand copper pick we should make it 4 lanes
14:51:39  <Arveen> i seen some parts got expanded to 4-lane
14:52:29  <Arveen> and now its down to zero stock - hehe
14:52:33  <Arveen> earlier it was 3k or something
14:52:55  <coopserver> <lol> traffic is a bit wavy
14:53:53  <Arveen> out traffic looks very smooth
14:54:01  <Arveen> in also
14:54:44  <coopserver> <lol> because it is jamming at msh 02
14:55:11  <Arveen> i also noticed "hiroshima west" has trains that want to go to the copper drop in its overflow looping sometimes. seen that the last few days
14:55:34  <Arveen> i free them and the next day there are some in again
14:56:31  <coopserver> <lol> strange
14:56:47  <coopserver> <lol> i think we are missing a connection den
14:56:50  <coopserver> <lol> then
14:57:07  <Arveen> it was 2 trains earlier
14:57:27  <Arveen> i guess in a couple of hours you will find them in the overflow again :)
15:08:34  <coopserver> <lol> i think i shifted the jam now in slh 02
15:10:04  <Arveen> i think the problem was the X with the 2 PBS
15:10:15  <coopserver> <lol> yeah, now i got a gap, but no X
15:10:16  <Arveen> ah i see you removed that one
15:14:34  <coopserver> <lol> that hub needs a better balander/ line though
15:14:38  <coopserver> <lol> too much work for now
15:14:41  <coopserver> *** lol has left the game (Leaving)
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15:14:48  <lol> see you another time
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18:16:21  <shenghi> !pw
18:16:22  <coopserver> shenghi: denied
18:16:25  <coopserver> *** Game still paused (connecting clients, number of players)
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18:16:29  <Arveen> denied !
18:16:30  <Arveen> ;D
18:16:42  <shenghi> That would have been fun. =]
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18:43:00  <shenghi> Hmm, most of the map looks way out of my league.
18:45:39  <Arveen> why ?
18:46:07  <shenghi> Mostly because I've never built anything with more than 2 lines in either direction.
18:47:45  <Arveen> you should go for it. 4 is just 2x2 :)
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18:48:13  <Verdiremulo> attempt 11ish
18:48:17  <Verdiremulo> !pw
18:48:17  <coopserver> Verdiremulo: outbuf
18:48:45  <shenghi> Good luck!
18:49:07  <Arveen> the biggest i ever did was 6L/6R
18:49:17  <Arveen> after 2 or 3 hubs i ditched that game :P
18:50:01  <shenghi> Arveen, I've been trying to come up with a merge to the east on MSH... 02 I think (in the bottom corner of the map) so an SLH can be built there. There's quite a bit of untransported stuff there.
18:50:10  <shenghi> But I can't seem to figure it out. =]
18:50:58  <Arveen> yeah some industries produce alot more than gets transported. on the other side the network is pretty packed on some hubs so i guess it would make sense to expand the Mls before hooking up new stuff or increasing amount of trains
18:51:06  <Arveen> i build some this afternoon - i think we are at 900 now
18:51:11  <shenghi> !pw
18:51:11  <coopserver> shenghi: outbuf
18:51:15  <coopserver> *** Game still paused (connecting clients, number of players)
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18:51:45  <Jam35> 3+3->3 right?
18:51:46  <shenghi> Yeah, it's MSH 02.
18:51:51  <shenghi> 4+3 -> 3
18:52:10  <Jam35> split 4 lines to 3 and have 3 (unsplit) with priority
18:52:27  <Jam35> tangle them up and done :)
18:52:38  <shenghi> The 4->3 part is already done. =]
18:52:43  <Verdiremulo> and now the game crashes
18:52:48  <Verdiremulo> probably i messed up the config file...
18:52:52  <Verdiremulo>  Message: Assertion failed at line 141 of /bamboo/src/core/math_func.hpp: min <$
18:52:52  <shenghi> But shouldn't the 3 coming from the station be balanced?
18:53:12  <Verdiremulo> ah
18:53:18  <Jam35> !pw
18:53:18  <coopserver> Jam35: outbuf
18:53:21  <shenghi> Doesn't look like a very useful assertion message.
18:53:22  <Verdiremulo> message when setting the window to very small number
18:53:24  <Verdiremulo> which i did
18:53:26  <coopserver> *** Game still paused (connecting clients, number of players)
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18:54:35  <coopserver> <Jam35> the 3 coming from the station are mixed (balanced) at station exit
18:54:46  <Verdiremulo> better
18:55:00  <coopserver> <shenghi> Wow. I never even looked that far.
18:55:02  <coopserver> <shenghi> /shame
18:55:12  <Verdiremulo> !pw
18:55:12  <coopserver> Verdiremulo: missed
18:55:17  <coopserver> <Jam35> so they should be evenly spread at the hub
18:55:20  <coopserver> <Jam35> in theory
18:55:21  <coopserver> *** Game still paused (connecting clients, number of players)
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18:55:27  <Verdiremulo> lets see if i survive
18:55:36  <coopserver> <shenghi> So basically I can just merge them without balance right past the 4->3, right?
18:55:57  <coopserver> <Verdiremulo> all or nothing
18:56:07  <coopserver> <Jam35> split each line to 3
18:56:09  <coopserver> <Verdiremulo> probably nothing
18:56:10  <coopserver> *** Verdiremulo has joined company #1
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18:56:15  <coopserver> <Jam35> and have choice to all out
18:56:18  <coopserver> <Jam35> or
18:56:37  <coopserver> <Jam35> if that is hard, split the inner lines
18:56:45  <coopserver> *** Verdiremulo has left the game (general timeout)
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18:56:48  <coopserver> <shenghi> The all-all solution I came up with (including waiting bays) was waaaaay too big :p
18:56:49  <coopserver> <Jam35> and give one/two of these prio
18:57:43  <coopserver> <Jam35> build the whole (new) thing by that water thingy
18:57:53  <coopserver> <Jam35> no need to interrupt traffic
18:58:29  <shenghi> Verdiremulo, if it's any consolation, even my i7 4770k doesn't run smoothly (when zoomed out)
18:58:52  <coopserver> <shenghi> That was the plan, either there or in the space above the line.
18:58:57  <Verdiremulo> well, i cannot even start when joining on the max zoom in, focussing on the water ;-)
18:59:06  <Verdiremulo> i'll go for the welcome server hten
18:59:08  <coopserver> <shenghi> I've been experimenting in a sandbox game already
18:59:14  <coopserver> *** Jam35 has joined company #1
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18:59:36  <Verdiremulo> ah, good plan, i can try it offline
18:59:39  <coopserver> <Jam35> I get jerky scrolling fully zoomed out
18:59:43  <coopserver> <Jam35> that is all
19:00:00  <coopserver> <shenghi> Same
19:00:11  <coopserver> <Jam35> I have an ordinary i5 something
19:00:13  <Verdiremulo> offline it runs smoothly
19:00:16  <Verdiremulo> this same game
19:00:34  <coopserver> <Jam35> where are you?
19:00:43  <Verdiremulo> Belgium
19:00:47  <coopserver> <shenghi> I would start about ploss, but I know nothing about OTTD netcode. =]
19:00:53  <Verdiremulo> isn't it network related then?
19:01:11  <Arveen> for me its also lagging a bit
19:01:17  <Arveen> but only when going fullscreen
19:01:21  <coopserver> <Jam35> server is closer to you
19:01:24  <Verdiremulo> where is the server located?
19:01:27  <coopserver> <Jam35> NL
19:01:32  <Verdiremulo> oh ok
19:01:37  <coopserver> <shenghi> PSG games run pretty much the same for me on server and offline.
19:01:39  <Verdiremulo> that's close indeed
19:02:37  <coopserver> *** Jam35 has joined spectators
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19:03:43  <Verdiremulo> slow trains here
19:03:59  <Verdiremulo> there's a train stuck at Sagamihara forest
19:04:03  <shenghi> Technically though, I'd imagine that if the cpu has a hard time keeping up, it might get around to sending packets after a timeout interval.
19:04:09  <Verdiremulo> @Arveen:
19:04:47  <Verdiremulo> train 22
19:04:49  <Verdiremulo> 221*
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19:05:14  <Arveen> i take a look
19:05:15  <shenghi> Oh, that overflow is too short
19:05:36  <coopserver> *** Arveen has joined company #1
19:05:44  <Arveen> indeed
19:05:44  <coopserver> <shenghi> Sorry, I fixed it already =[
19:05:48  <Arveen> np
19:06:21  <coopserver> <Jam35> so... merger
19:06:38  <coopserver> <Jam35> we can build together
19:07:00  <Verdiremulo> BBH02?
19:07:08  <coopserver> <shenghi> MSH 02, east merger
19:07:10  <coopserver> <Jam35> MSH 02
19:07:13  <Verdiremulo> oh ok
19:07:57  <coopserver> <Jam35> some space to get some bridges in between
19:08:23  <coopserver> <shenghi> Should the middle line also be giving some space, say halfway?
19:08:39  <coopserver> <Jam35> yes but not yet
19:08:50  <coopserver> <shenghi> Okay
19:08:51  <coopserver> <Jam35> we need to get some lines in first
19:09:06  <coopserver> <Jam35> I might temp connect the already split line
19:09:08  <Arveen> can you put a sign where you doing stuff atm ? i wanna watch too :)
19:09:20  <coopserver> <shenghi> MSH02
19:09:41  <Arveen> ok i got it
19:10:21  <coopserver> <shenghi> I think that's just moving the connection of the 4th, is it not?
19:10:55  <coopserver> <Jam35> we yes we can't do it all in that space
19:11:08  <coopserver> <Jam35> we want to make all lines merge at the same palce
19:11:23  <coopserver> <shenghi> So 4+3 -> 3
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19:21:45  <Arveen> btw: can i force the slugs gfx to show in 8bit or are they only in 32bit ?
19:22:15  <coopserver> <Jam35> yes
19:22:35  <coopserver> <Jam35> check the ottd wiki
19:22:43  <coopserver> <Jam35> search for blitter may work
19:22:52  <coopserver> <Jam35> I can't remember the exact setting
19:23:08  <Arveen> ok i take a look
19:23:51  <Verdiremulo> blitter = "8bpp-optimized"
19:24:15  <Verdiremulo> http://dev.openttdcoop.org/projects/yeti/wiki/PlayGuide
19:24:31  <Arveen> ah nice - lets see if that improves my lag situation
19:24:39  <Verdiremulo> but that isn't sufficient for me
19:25:02  <Verdiremulo> though i can always try again... still not sure if 64 or 32 bit version is better
19:25:07  <Arveen> for me the lag is only noticeable when i look at hubs with alot of trains moving
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19:25:19  <shenghi> 32/64 bit should not matter.
19:26:03  <Arveen> !pw
19:26:03  <coopserver> Arveen: statue
19:26:07  <coopserver> *** Game paused (connecting clients)
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19:26:10  <Verdiremulo> could be. this savegame  runs fine locally in 64 bit.
19:26:22  <Verdiremulo> i'll give it another shot too then :-) sorry for the delay, if it hangs again
19:26:24  <Arveen> ok slugs gfx is now 8bit
19:26:38  <coopserver> *** Game paused (connecting clients)
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19:26:50  <Verdiremulo> no, still very slow
19:26:52  <Verdiremulo> sorry
19:26:59  <Arveen> and they say "fashion" ? dafuq
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19:27:26  <Verdiremulo> I'll have better luck next game :-)
19:27:40  <Arveen> well nice - my lag is finally gone with that
19:27:42  <Verdiremulo> c'mon, finish this one asap ;-)
19:28:00  <Verdiremulo> perfect, Arveen! :-) I'm happy for you
19:28:08  <coopserver> <shenghi> So if I switched to 8 bit I would not have jitter when moving the camera when fully zoomed out? =]
19:31:11  <Verdiremulo> btw, do i need the " " in linux? on the forum it says:
19:31:28  <Verdiremulo> blitter = 32bpp-anim w/o ""
19:31:43  <coopserver> <shenghi> Hmm, maybe that prio should stay unconnected for now. =]
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19:34:41  <happpy> mite be to meney  trains  or mite be the map
19:36:35  <happpy> ther sume times  ther maps i can not join becours lag
19:38:28  <coopserver> <shenghi> Is it okay if I color-code some of these tracks so I can get my head around the merges that are done? =]
19:39:56  <coopserver> <Jam35> sure
19:40:01  <coopserver> <Jam35> I need it too :)
19:40:06  <coopserver> <shenghi> :p
19:40:08  <coopserver> <Jam35> lost a line here
19:40:24  <coopserver> <shenghi> Btw, what's the PBS thing? It looks like a PF trap, but I've never seen one with PBS.
19:41:42  <coopserver> <Jam35> no I just don't have enough input lines
19:42:30  <coopserver> <Jam35> because 4 split lines plus one unsplit line =5
19:42:36  <coopserver> <Jam35> d'oh :)
19:42:41  <coopserver> <Jam35> not 4
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19:44:55  <coopserver> <Jam35> so only diamonds go to this town drop?
19:45:18  <coopserver> <shenghi> And wood factory goods.
19:45:23  <coopserver> <shenghi> Whatever few there are
19:45:32  <coopserver> <Jam35> i.e those are the only trains to use this merger from the station lines
19:45:49  <coopserver> <shenghi> Yeah
19:45:50  <coopserver> <Jam35> the goods return the other way
19:46:18  <coopserver> <Jam35> so we can probably safely split one over the other two
19:52:41  <coopserver> <shenghi> So the question remains, what's the PBS-thing? =]
19:53:02  <coopserver> <Jam35> extend the prio
19:53:16  <coopserver> <shenghi> Oh, I've never seen that before.
19:53:59  <coopserver> <Jam35> one block technically
19:54:13  <coopserver> <Jam35> pbs allows safe path through
19:54:18  <coopserver> <shenghi> That's brilliant
19:54:25  <coopserver> <Jam35> or it would block itself
19:55:05  <coopserver> <Jam35> only it saves space because the food plant is where we would normally make a loop
19:55:28  <coopserver> <Jam35> or at the bridge, brings the loop to where we can place it
19:55:41  <coopserver> <Jam35> er sort of :0
19:55:51  * BiG_MEECH slaps Jam35 around a bit with a large fishbot
19:55:57  <Jam35> ow
19:56:00  <coopserver> <shenghi> Heh
19:56:23  <BiG_MEECH> yo
19:57:24  <coopserver> <Jam35> done I think
19:57:48  <coopserver> <Jam35> now we need the other way :)
19:58:30  <coopserver> <shenghi> Right. :/
19:58:47  <coopserver> <shenghi> Haha I would have totally forgotten about that.
19:58:54  <coopserver> <Jam35> how will you do that? LP
19:59:41  <coopserver> <shenghi> We might have created a bit of a jam,
19:59:58  <coopserver> <Jam35> what? no :)
20:00:03  <coopserver> <Jam35> where?
20:00:19  <coopserver> <Jam35> and don't say everywhere
20:00:31  <coopserver> <shenghi> No not everywhere
20:00:50  <coopserver> <shenghi> The second line (color coded yellow) doesn't merge quite as fast as it used to
20:00:53  <coopserver> <shenghi> And is backed up
20:05:31  <coopserver> <shenghi> As for the exit, we can probably get a way with two tracks, and those can fit double bridged right in the middle
20:13:24  <coopserver> *** Arveen has joined company #1
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20:16:27  <coopserver> <Jam35> yeah, probably should have made 4th out
20:16:28  <coopserver> <shenghi> There, I did the hard part... =]
20:16:34  <Arveen> well im out for tonight
20:16:35  <Arveen> bb
20:16:39  <coopserver> <Jam35> cya
20:16:42  <coopserver> <shenghi> Good night.
20:17:08  <coopserver> <shenghi> Well, it was 3 out before.
20:17:38  <coopserver> <shenghi> Then again, the lines don't look like they support much mor traffic.
20:17:46  <coopserver> <shenghi> But that also means we need a 4th in.
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20:18:06  <coopserver> <Jam35> the copper lines are struggling
20:18:20  <coopserver> <Jam35> that part
20:18:30  <coopserver> <Jam35>  is there alreay
20:18:45  <coopserver> <Jam35> d in there somewhere
20:19:18  <coopserver> <Jam35> might have been a wave from before
20:19:23  <coopserver> <Jam35> looks to be calming
20:20:26  <coopserver> <shenghi> Looks at its max to me, although not jamming.
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20:20:58  <coopserver> <shenghi> Then again,  a few diamond trains _might_ not hurt
20:23:53  <coopserver> <shenghi> But yeah the merge looks about done. =] I'll have a look at the exit tomorrow. Thanks for the help. =]
20:24:12  <coopserver> <shenghi> Or for making the entire damn thing <3
20:24:29  <coopserver> <Jam35> :) haha
20:24:35  <coopserver> <Jam35> I have an idea there
20:24:39  <coopserver> <Jam35> a suggestion
20:24:46  <coopserver> <Jam35> as it is a quiet line
20:25:32  <coopserver> <Jam35> that keeps the connections down
20:26:09  <coopserver> <Jam35> or some combination so each line gets 3 inputs
20:26:27  <coopserver> <Jam35> each line ABC gets 2 of XYZ
20:26:40  <coopserver> <Jam35> whatever fits easily
20:27:03  <coopserver> <Jam35> so remove the split at X and redesign
20:27:07  <shenghi> Yeah, that looks doable.
20:27:16  <coopserver> <Jam35> easy :P
20:27:19  <coopserver> <Jam35> or tomorrow
20:27:26  <shenghi> Easy for you, doable for me.
20:27:44  <coopserver> <Jam35> practice is all
20:27:46  <coopserver> <shenghi> But tomorrow, alarm goes off in 6 and a half hours. =]
20:28:03  <coopserver> <Jam35> np me too nearlyt
20:28:03  <coopserver> <shenghi> True, so good reason for me to do it.
20:28:37  <coopserver> <Jam35> of course, more connections is better to spread/balance traffic
20:28:45  <coopserver> <Jam35> but it won't matter much here
20:29:31  <coopserver> <shenghi> It shouldn't, unless one of those mines suddenly booms like crazy. But that's a fix for when it's needed. =]
20:29:59  <coopserver> <shenghi> I'll pick up the merge tomorrow evening. Good night, and thanks for the help. =]
20:30:03  <coopserver> <Jam35> alright, well bfn
20:30:05  <coopserver> <Jam35> cya
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