Times are UTC Toggle Colours
00:17:05 *** maqifrnswa has joined #openttdcoop 00:17:10 <maqifrnswa> !pw 00:17:10 <coopserver> maqifrnswa: curses 00:17:17 <coopserver> *** Game still paused (connecting clients, number of players) 00:17:20 <coopserver> *** maqifrnswa has joined 00:17:21 <coopserver> *** Game still paused (number of players) 00:17:22 <coopserver> *** Game unpaused (number of players) 00:18:08 <BiG_MEECH> yo 00:18:29 <coopserver> <maqifrnswa> hi 00:19:38 *** dwarf has joined #openttdcoop 00:19:43 <dwarf> !pw 00:19:43 <coopserver> dwarf: nicest 00:22:40 <coopserver> *** Game paused (connecting clients) 00:22:45 <coopserver> *** dwarf has joined 00:22:46 <coopserver> *** Game unpaused (connecting clients) 00:23:34 <BiG_MEECH> yoyo D-wORF 00:23:40 <coopserver> <dwarf> hey 00:36:38 <coopserver> *** maqifrnswa has left the game (Leaving) 00:45:23 *** maqifrnswa has quit IRC 00:53:42 <coopserver> *** dwarf has left the game (Leaving) 00:53:43 <coopserver> *** Game paused (number of players) 00:58:20 <happpy> gn 00:59:03 *** Klanticus has joined #openttdcoop 01:02:34 *** Klanticus_ has quit IRC 01:19:40 <dwarf> !pw 01:19:40 <coopserver> dwarf: slowed 01:20:04 <coopserver> *** Game still paused (connecting clients, number of players) 01:20:08 <coopserver> *** dwarf has joined 01:20:09 <coopserver> *** Game still paused (number of players) 01:20:10 <coopserver> *** Game unpaused (number of players) 01:25:32 *** maqifrnswa has joined #openttdcoop 01:25:37 <maqifrnswa> !pw 01:25:37 <coopserver> maqifrnswa: slowed 01:26:00 <maqifrnswa> !pw 01:26:00 <coopserver> maqifrnswa: slowed 01:26:19 <coopserver> *** Game paused (connecting clients) 01:26:22 <coopserver> *** maqifrnswa has joined 01:26:23 <coopserver> *** Game unpaused (connecting clients) 01:30:01 <BiG_MEECH> yoyo 01:30:28 <coopserver> <maqifrnswa> hey 01:43:21 *** MonkeyDAcez has quit IRC 01:43:48 *** MonkeyDrone has joined #openttdcoop 01:49:01 <BiG_MEECH> heyo 01:49:11 <MonkeyDrone> heyo 01:49:15 <BiG_MEECH> yoeh 01:49:19 <BiG_MEECH> lol 01:49:26 <MonkeyDrone> WaZZuPPPP! 01:49:31 <BiG_MEECH> YA WASABI 01:49:59 <MonkeyDrone> thanks, i know i'm HOTTT 01:51:19 <MonkeyDrone> question is, can u handle this hotness? 01:51:47 <BiG_MEECH> lol 02:00:13 <MonkeyDrone> is there a help button that can show length of track from station to station? 02:31:09 <coopserver> *** maqifrnswa has left the game (Leaving) 02:31:40 <BiG_MEECH> I don't think so 02:31:58 <BiG_MEECH> but you cna drag and hold the mouse key and shift I think to get an estimate 02:32:29 <BiG_MEECH> might be control 02:32:37 <BiG_MEECH> one of them does an estimate 02:33:55 <maqifrnswa> !pw 02:33:55 <coopserver> maqifrnswa: typing 02:34:09 <coopserver> *** Game paused (connecting clients) 02:34:12 <coopserver> *** maqifrnswa has joined 02:34:13 <coopserver> *** Game unpaused (connecting clients) 02:42:50 <coopserver> *** maqifrnswa has left the game (general timeout) 02:43:10 <maqifrnswa> !pw 02:43:10 <coopserver> maqifrnswa: rezlib 02:46:30 *** maqifrnswa has quit IRC 03:36:08 <BiG_MEECH> BiG_PW! 03:37:52 <coopserver> *** dwarf has left the game (Leaving) 03:37:53 <coopserver> *** Game paused (number of players) 04:17:48 <dwarf> !pw 04:17:48 <coopserver> dwarf: offset 04:18:05 <coopserver> *** Game still paused (connecting clients, number of players) 04:18:10 <coopserver> *** dwarf has joined 04:18:11 <coopserver> *** Game still paused (number of players) 04:18:12 <coopserver> *** Game unpaused (number of players) 04:38:54 * BiG_MEECH slaps dwarf around a bit with a large fishbot 04:39:06 <BiG_MEECH> :) 05:17:34 <coopserver> *** dwarf has left the game (Leaving) 05:17:35 <coopserver> *** Game paused (number of players) 05:29:30 <dwarf> !pw 05:29:30 <coopserver> dwarf: nbytes 05:29:49 <coopserver> *** Game still paused (connecting clients, number of players) 05:29:54 <coopserver> *** dwarf has joined 05:29:55 <coopserver> *** Game still paused (number of players) 05:29:56 <coopserver> *** Game unpaused (number of players) 06:20:43 <coopserver> *** dwarf has left the game (Leaving) 06:20:44 <coopserver> *** Game paused (number of players) 06:56:52 *** dwarf has left #openttdcoop 06:56:54 *** dwarf has joined #openttdcoop 06:56:54 *** ChanServ sets mode: +o dwarf 06:57:09 <dwarf> !rcon set max_trains 1500 06:57:13 <dwarf> !pw 06:57:13 <coopserver> dwarf: stages 06:59:23 <dwarf> !pw 06:59:23 <coopserver> dwarf: ssdata 07:02:16 *** BiG_FISHBOT has quit IRC 07:06:54 <dwarf> !pw 07:06:54 <coopserver> dwarf: desert 07:07:22 <coopserver> *** Game still paused (connecting clients, number of players) 07:07:41 <coopserver> *** Game still paused (number of players) 07:13:06 <dwarf> !pw 07:13:06 <coopserver> dwarf: invoke 07:13:19 <coopserver> *** Game still paused (connecting clients, number of players) 07:13:24 <coopserver> *** dwarf has joined 07:13:25 <coopserver> *** Game still paused (number of players) 07:13:26 <coopserver> *** Game unpaused (number of players) 07:17:30 *** Sova has joined #openttdcoop 07:37:05 <dwarf> !rcon set max_trains 1550 08:11:56 *** StarLite has joined #openttdcoop 08:11:56 *** ChanServ sets mode: +o StarLite 08:14:13 <coopserver> *** dwarf has left the game (general timeout) 08:14:14 <coopserver> *** Game paused (number of players) 08:15:09 <dwarf> !rcon set max_trains 1666 08:18:05 *** Verdiremulo has joined #openttdcoop 08:18:13 <Verdiremulo> Shark! 08:18:19 <Verdiremulo> @roulette 08:18:19 <Webster> Verdiremulo: *click* 08:18:39 <Verdiremulo> !vehicles 08:18:39 <coopserver> Verdiremulo: Total vehicles per type: Rail: 1550, Road: 7, Water: 1, Air: 0 08:19:08 <Verdiremulo> wow @ 1550 already. Isn't the west side under stress now? 08:23:10 *** dwarf has quit IRC 08:32:01 *** happpy has quit IRC 08:41:44 *** limelier has joined #openttdcoop 09:50:09 <Verdiremulo> @roulette 09:50:09 <Webster> Verdiremulo: *click* 10:29:16 *** Sova has quit IRC 11:09:30 <Verdiremulo> @roulette 11:09:30 <Webster> Verdiremulo: *click* 11:09:45 <Verdiremulo> 5 again... 11:23:57 <MonkeyDrone> hey guys, any idea how i can modify configuration for FIRS? like increase the multiplier for enchanced and Gung-ho level productions? 11:24:25 <MonkeyDrone> as well as, do the industries grow in size like regular ottd when supply is over 83%? 11:36:29 <V453000> check parameters? 11:36:37 <V453000> default industries can't really be changed 11:36:49 <V453000> of course, through a newgrf but you would have to write that 11:37:53 <MonkeyDrone> yeah i just saw the param 11:38:21 <MonkeyDrone> and yeah looks like FIRS industries production just stays at fixed limit and if oyu want to up em, gung-ho that industry 11:38:47 <MonkeyDrone> it's sad cause the iron ore mine i'm gung'ho'in is capped at 486 11:40:09 <MonkeyDrone> i read i need some supporting GRFs to help with the transport of some of FIRS cargo. Just need to find those grfs before i run into those issues :P 11:40:10 <Webster> Read the Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 11:40:21 <MonkeyDrone> thnak you 11:41:48 <MonkeyDrone> we really need to talk about your trains V453000 :P 11:42:39 <V453000> I am all ears 11:42:43 <MonkeyDrone> the red type outdoes everything, the black is never a feasible option :P, even with those rail boosts, it's slower and weaker than it's comparative trains :P 11:43:01 <V453000> that's what noobs think MonkeyDrone :P 11:43:07 <hylje> red ones go faster 11:43:07 <MonkeyDrone> oh hell no 11:43:09 <V453000> once you build a big network, acceleration matters extremely much 11:43:40 <MonkeyDrone> well, hold on, let me get numbers and we can do some basic maths so i can see how it's beneficial, maybe i'm just noobing to see the bigger picture 11:43:53 <V453000> math won't help you honestly 11:43:58 <V453000> but sure, get them :) 11:45:31 <MonkeyDrone> level 6 red - 191 km/h, 6,083 hp, 525 kN. level 6 black - 127km/h, 4,461hp, 437kN (also loads slower). 11:45:45 <V453000> black == strong class? 11:45:51 <MonkeyDrone> black is the one with rail bonuses 11:45:56 <V453000> ah, meow 11:46:09 <V453000> well meow is extremely specific case, those aren't better in raw stats by design 11:46:28 <hylje> do they have cat ears 11:46:28 <MonkeyDrone> ok , that would make sense 11:46:38 <MonkeyDrone> cause i can only see black working on very specific situations as well 11:46:44 <V453000> meow is utilized if you use the coloured rails in correct parts, so you get more speed than fast train would, more power than it would in other areas, etc 11:46:56 <MonkeyDrone> the black ones are named just somuch better ;p 11:47:26 <V453000> the design seemed genius t o me at first, but in the end it only means that you make yellow/blue where-ever you accelerate, then you can add green, and where you have top speed you build red 11:47:29 <V453000> which is just tedious and boring 11:47:42 <V453000> but you can use it for some conditional order magic which is priceless 11:48:02 <V453000> it lets you do self regulating things that aren't otherwise possible in openttd 11:48:18 <MonkeyDrone> make the train go how you would want it, indeed 11:48:52 <V453000> no that's not it 11:49:06 <MonkeyDrone> define self regulating 11:49:22 <V453000> the trick is that the train actually changes the speed number, so you can detect the max_speed with a conditional order and decide what to do based on that 11:50:25 <V453000> so you can for example have trains on a loop, with waypoints .... if trains go through waypoint which is blue/yellow, they continue to next waypoint. if they go through red waypoint, they refit to the correct cargo and load at the nearest station, then drop it, and return to the loop 11:50:29 <V453000> in short 11:50:56 <V453000> self regulating is generally some system which makes trains handle multiple tasks within one train group 11:51:04 <MonkeyDrone> I'll have to play around with it and see how it works out 11:51:05 <V453000> tyupically picking up from multiple stations 11:51:13 <Sylf> MD is lecturing you on your train set? 11:51:30 <V453000> yes! :D 11:51:34 <MonkeyDrone> haha, yes, i bash developers heads instead of reading documentation :P 11:51:44 <V453000> that's another thing 11:51:47 <MonkeyDrone> am Asian but not good at maths, deal with it ;p 11:52:54 <MonkeyDrone> give me a few days, I'll have NUTS mastered 11:53:23 <V453000> mastering NUTS means learning all of the concepts/network types that openttdcoop uses 11:53:25 <V453000> good luck 11:54:07 <MonkeyDrone> given time, aall is possible :D thanks 11:54:16 <V453000> given time, but not days :) 11:54:20 <MonkeyDrone> you guys are not in charge of reddit ottd servers right 11:54:32 <Sylf> I'll give you 2 years. 11:54:40 <MonkeyDrone> hehe, i just learned about curves and speed 3 days ago, so gimme some leeway :P 11:54:45 <V453000> reddit are noobs 11:55:01 <MonkeyDrone> lol 11:55:06 <MonkeyDrone> i only have beef with their hosting server 11:55:23 <MonkeyDrone> they have horrible servers! 11:55:40 <MonkeyDrone> like cpu availability for the ottd servers, had regular gamers on it though 11:57:04 *** happpy has joined #openttdcoop 11:57:18 <V453000> meh, technical shit is another thing 11:57:28 <V453000> and fixable 11:57:33 <V453000> being eternal noob is not 11:57:36 <MonkeyDrone> yes, i don't know why they don't 11:57:51 <happpy> hi 11:57:53 <MonkeyDrone> i met ST2 today morning , one of the main admins of btpro 11:57:56 <MonkeyDrone> happpy, heyo o/ 11:59:03 <MonkeyDrone> he saw that i was playing around with soap and trying to setup servers for ottd so he wanted to help out. He introduced me to the server management system that they use, xShunter. But it seems to be closed source and private. Only n-Ice and btpro servers seem to be using it. 11:59:28 <MonkeyDrone> no offence but it is definitely a major upgrade to soap in terms of functionality 11:59:29 <happpy> how things 11:59:37 <MonkeyDrone> things are good :D 12:00:10 <V453000> people use what they are used to 12:00:18 <V453000> and soap isn't exactly old 12:00:21 <MonkeyDrone> indeed they do 12:00:28 <V453000> so I completely understand if someone sticks with their shit tbh 12:00:38 <MonkeyDrone> indeed 12:00:53 <MonkeyDrone> soap is working, i got it working 12:01:30 <MonkeyDrone> just need to get !reset going, it's not part of soap 12:01:31 <happpy> nice won 12:06:25 <MonkeyDrone> star wars new movie worth imax? 12:07:22 <happpy> yep looks good going to see it when it cume out 12:07:33 <Sylf> 7AM... time for work yo o/ 12:09:08 <MonkeyDrone> o/ enjoy 12:09:40 <MonkeyDrone> happpy, hmmmmmmmm, imax is so nice, i can't do normal cinema anymore 12:10:56 <MonkeyDrone> Gung-ho requires 80 crates each 3 months, if i supply 150 crates everymonth, they go to use or they get stocked up? 12:11:35 <MonkeyDrone> say 450 supplied in 3 months, would it deduced 80 each month or all of it as soon as it makes cargo 12:11:53 <V453000> I am not sure how latest firs works but it always was the way that if you oversupply, it is wasted 12:12:13 <V453000> if in the industry window you see some stockpile, then it is stored for later 12:12:18 <V453000> I don't believe there is one though 12:13:02 <MonkeyDrone> alright, i was reading ona forum about timetables 12:13:16 <MonkeyDrone> i've never used that before, didn't even know about its existence till a few days ago 12:13:34 <V453000> timetables aren't exactly a good thing either 12:13:37 <V453000> nor is reading forums ;P 12:14:06 <MonkeyDrone> lol xD 12:15:05 <V453000> forums might be even worse than reddit 12:18:00 <Verdiremulo> @blog 12:18:01 <Webster> Search Result for at #openttdcoop - http://www.openttdcoop.org/blog/?s= 12:18:35 <MonkeyDrone> forums have been toxic since the 90s :P 12:24:29 <MonkeyDrone> how do you guys go about 'naming' train groups and the stations they are working with to have an organized , easy to read system 12:26:18 <hylje> name them after their purpose or set of destinations 12:27:53 <MonkeyDrone> ty, i'll work with destinations, purpose would overlap a lot 12:30:20 <MonkeyDrone> damn, industries don't stockpile the boosting resources, just consumed double the amount it needed for gung-ho 12:33:21 <Verdiremulo> make a feeder station nearby, where you drop everything 12:33:33 <Verdiremulo> and then have a small, slow train (or couple of trains) delivering it 12:33:57 <Verdiremulo> preferably with a speed-regulation so you can slow them down 12:34:18 <Verdiremulo> or add/remove wagons 12:42:13 <MonkeyDrone> and the cargo won't expire on the feeder station? 12:42:31 <MonkeyDrone> say i drop 400 units and i'm only delivering 100 per month 12:42:49 <MonkeyDrone> nevermind, it will keep getting restocked and the ratings would be irreleveant :D its a great idea, i'll do that 12:43:07 <MonkeyDrone> on my next build xD it's too late for the disaster i've brewing now, i'll watch it burn xD 12:43:26 <MonkeyDrone> ty for the idea :D 12:56:09 <Verdiremulo> yw 12:58:08 <V453000> I think the ultimate way how to supply things is used here: https://wiki.openttdcoop.org/PublicServer:Archive_-_Games_241_-_250#gameid_245 13:00:03 <V453000> it needs some tweaks with FIRS2 probably 13:00:07 <V453000> but the basic idea is there 13:14:23 <MonkeyDrone> checking it out 13:16:00 <MonkeyDrone> interesting remark, definitely going to check that out soon 13:19:19 <MonkeyDrone> do long tunnels of length cause any extra cpu usage? 13:19:37 <hylje> no 13:20:13 <hylje> the train is out of the game for the duration it's inside the tunnel, the game just makes it proceed forward without even bothering to render it 13:26:27 <MonkeyDrone> cool, thanks hylje 13:36:33 <MonkeyDrone> i need the grf for infra red test trees 13:36:34 <Webster> Read the Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 13:36:40 <MonkeyDrone> INFRA Test Trees 13:36:47 <MonkeyDrone> woo 13:39:22 <MonkeyDrone> how did you play taht server o.o, lags so bad when you zoom out ;p 13:39:55 <happpy> dont zoom in or out 13:40:37 <happpy> sume times its the trains om the map or your cup speed 13:41:47 <MonkeyDrone> should share this with fedex guys, they will be happy to doa study on this complexity xD 13:42:06 <MonkeyDrone> its definitely the trains, don't think my 4770k has any issues with ottd :P 13:42:59 <V453000> are you loading the save 245? 13:43:04 <V453000> I think it is also FIRS there 13:43:10 <V453000> there isn't that insane amount of trains 13:43:54 <MonkeyDrone> yes the one you linked 245 13:44:01 <MonkeyDrone> i see the refits in action 13:44:51 <MonkeyDrone> TIL: What waypoints are :P 13:44:56 <V453000> gg 13:45:06 <MonkeyDrone> xD 13:45:45 <MonkeyDrone> i was thinking about it before how refitting would be a nightmare for trains to go into depots everytime :P 13:47:29 <V453000> well, it gives some issues, but the benefits are massive 13:50:12 <MonkeyDrone> what kind of issues? 13:50:22 <MonkeyDrone> do trains slow down everytime passing through it? 13:50:30 <MonkeyDrone> even if it has no stops fori t 13:52:39 *** Verdiremulo has quit IRC 13:53:56 <V453000> well the slowdown is the most obvious one, but that's just time wasted 13:54:28 <V453000> in general the problem with high traffic stations becomes that trains can stack up in some of the depots, and be useless there 13:54:34 <V453000> there are ways how to avoid it, so it's fine 13:56:36 <MonkeyDrone> i'll keep that in mind. 13:56:42 <MonkeyDrone> i'm gonna go lie odwn for a bit, laters guys 13:56:50 <V453000> cya 14:15:42 *** maqifrnswa has joined #openttdcoop 14:15:54 <maqifrnswa> !pw 14:15:54 <coopserver> maqifrnswa: unload 14:16:06 <coopserver> *** Game still paused (connecting clients, number of players) 14:16:09 <coopserver> *** maqifrnswa has joined 14:16:10 <coopserver> *** Game still paused (number of players) 14:16:11 <coopserver> *** Game unpaused (number of players) 14:40:49 *** MonkeyDronez has joined #openttdcoop 15:00:07 <MonkeyDronez> damn my setup is such a disaster 15:03:19 <MonkeyDronez> i do have to admin, the colors make organizing tracks such a relief 15:04:44 <V453000> xd 15:12:34 <MonkeyDronez> how long did it take you guys to do that savegame you shared V453000 15:12:44 <MonkeyDronez> it looked like it was some intense design work 15:13:22 <V453000> 245? 15:13:30 <V453000> the building didn't take that long 15:15:35 <MonkeyDronez> well in that case you guys are very efficient at building :P 15:15:59 <V453000> what year is there in the save? 15:17:21 <MonkeyDronez> not sure, not on my pc anymore, currently at a coffee shop 15:19:25 <MonkeyDronez> cash income was at 11 billion 15:19:37 <V453000> income doesn't matter 15:20:00 <MonkeyDronez> no idea then 15:20:55 <V453000> 2347 15:20:56 <V453000> isn't that high 15:21:17 <V453000> it's because there hasn't been much expanding 15:22:40 <MonkeyDronez> well 2347 is quiet a lot of years in hours as well 15:22:54 <MonkeyDronez> when you say it didn't take long, give me best guess of number of days of work put in :P 15:22:54 <V453000> sure but our games can last longer quite often 15:23:16 <MonkeyDronez> aye, i am not aware of the reference chart. So you will have to enlighten me about it 15:23:24 <V453000> well we started the game in 2100, it is likely that until something like 2150-ish there was only planning 15:23:43 <V453000> that gives you roughly 200 years of building, and many of those years could be people idling 15:23:50 <V453000> 200 years of building is 50 hours of real time 15:24:16 <V453000> that's almost suspiciously low :) 15:24:21 <MonkeyDronez> that is quiet low 15:24:32 <V453000> game took 14 days in callendar days though 15:24:35 <MonkeyDronez> plus multiple people 15:24:42 <V453000> likely 1 week of planning, 1 week of building 15:24:44 <V453000> yeah sure 15:25:00 <MonkeyDronez> nice, well i see half of you marked your signatures all over the map ;p 15:25:26 <V453000> possible, atm I am looking at FS pickup 15:25:47 <V453000> ah I remember what it does 15:25:48 <V453000> :> 15:26:33 <MonkeyDronez> hehe, you guys really have interesting setups. The whole refit and doing other stuff in one line was brilliant, a magical loop 15:28:08 <V453000> and the wood pickup :D good times 15:31:05 <V453000> me goez hoem 15:35:59 <MonkeyDronez> enjoy mate 15:36:02 <MonkeyDronez> drive safe 15:45:04 <coopserver> *** maqifrnswa has left the game (general timeout) 15:45:05 <coopserver> *** Game paused (number of players) 15:48:26 <MonkeyDronez> I have 6 trains that have 8 universal wagon's on them 15:48:53 <MonkeyDronez> I would like to have them all increased in size to 12 wagons instead of 8, is there any easy way to do it instead of manually adding the wagons? 15:52:38 *** maqifrnswa has quit IRC 15:55:46 *** Arveen has joined #openttdcoop 16:03:25 *** happpy has quit IRC 16:04:23 <Arveen> !pw 16:04:23 <coopserver> Arveen: frosch 16:04:26 <coopserver> *** Game still paused (connecting clients, number of players) 16:04:29 <coopserver> *** Arveen has joined 16:04:30 <coopserver> *** Game still paused (number of players) 16:05:54 *** happpy has joined #openttdcoop 16:06:37 <happpy> !players 16:06:37 <coopserver> happpy: There are currently 0 players and 1 spectators, making a total of 1 clients connected 16:07:20 <coopserver> *** Arveen has joined company #1 16:07:21 <coopserver> *** Game unpaused (number of players) 16:08:17 <happpy> hi 16:08:17 <Jam35> MonkeyDronez: no sorry, it is only possible to change the type not the quantity 16:08:32 <MonkeyDronez> Jam35, thanks mate 16:08:42 <MonkeyDronez> heyo happpy 16:09:06 <happpy> how things 16:12:52 <MonkeyDronez> good good, my server is up, wip but it's up :D 16:13:10 <happpy> nice 16:13:13 <MonkeyDronez> gotta work on a basic website now, setup some rules and stuff. 16:13:18 <MonkeyDronez> that's for the weekend 16:15:34 <MonkeyDronez> playing FIRS, totally noobing out on the supplies, everything is so in-efficiently being distributed. 16:20:47 <Jam35> so have trains transfer supplies nearby, then a timetabled separate train, waits ~90 days (3 months, minus a bit) with capacity 120 or just over, delivers stuff regularly 16:21:44 <Jam35> and correct amount without waste 16:33:55 <MonkeyDronez> indeed, that's what i will be doing on next server restart 16:34:04 <MonkeyDronez> overhauling is just going to be a complete pain now 16:35:15 <MonkeyDronez> V453000 did the artwork on NUTS right, he design people as little round devils, lol, brilliant 16:36:07 <MonkeyDronez> had the server config to build towns in 3*3, it works brilliantly 16:36:56 <Jam35> which server is it? 16:37:26 *** BiG_FISHBOT has joined #openttdcoop 16:37:34 <MonkeyDronez> I've started my own dedicated servers, it's work in progress but server #1, only one running is running NUTS, RAWR and FIRS 2.0 16:37:38 <MonkeyDronez> on temperate 16:38:13 <MonkeyDronez> resets every 48 hours. 16:38:18 <Jam35> is it publicly visible? 16:38:23 <MonkeyDronez> yes it is 16:38:30 <MonkeyDronez> only had a friend join and play so far 16:38:50 <Jam35> so what's the name? :) 16:38:57 <MonkeyDronez> mentally-insane gaming :D 16:39:47 <MonkeyDronez> running it on a vps from ovh, cpu averages at 10%, so far i'm loving it 16:39:50 <Jam35> argh RAWR 16:40:09 <Jam35> I have a 0.0.2 version forced 16:40:27 <Jam35> I don't really want to download 0.0.1 again, no offence :) 16:40:40 *** dihedral has quit IRC 16:40:56 <coopserver> *** Arveen has joined spectators 16:40:57 <coopserver> *** Game paused (number of players) 16:41:17 <MonkeyDronez> what, how do you have 0.0.2 16:41:25 <MonkeyDronez> dammit V453000 , where's my 0.0.2 :P 16:41:31 <Arveen> rigged 16:41:32 <Jam35> test version only 16:41:49 <Jam35> it could be released I think 16:41:52 <MonkeyDronez> ah ok, well can't you download 0.0.1 and it will be different files right and it will auto-load and unload 0.0.1 16:42:56 <MonkeyDronez> well releasing it would be up to Mr. V453000 , last he said he was going back home from work, so might be a while before he's online again 16:43:14 <Jam35> it won't be used if I download it, and it is quite large file size 16:47:16 *** maqifrnswa has joined #openttdcoop 16:47:22 <maqifrnswa> !pw 16:47:22 <coopserver> maqifrnswa: sender 16:47:32 <coopserver> *** Game still paused (connecting clients, number of players) 16:47:35 <coopserver> *** maqifrnswa has joined 16:47:36 <coopserver> *** Game still paused (number of players) 16:47:37 <coopserver> *** Game unpaused (number of players) 16:47:44 <MonkeyDronez> oh well, maybe another time Jam35 :) 16:48:15 <Jam35> maybe I was just gonna have a look around 16:48:31 <happpy> wich openttd u got on your server monkey 16:48:42 <Jam35> 1.6.1 16:48:47 <happpy> ok 16:48:58 <happpy> i chek it out soon 16:49:34 <MonkeyDronez> 1.6.1. 16:57:25 <MonkeyDronez> was one of you zabba? 16:57:34 <MonkeyDronez> just now on the server or did i have a random person join? 16:58:47 <happpy> just a random person 17:00:30 <MonkeyDronez> hehe, that is nice, at least someone is window shopping ;p 17:00:39 <coopserver> *** maqifrnswa has left the game (Leaving) 17:00:40 <coopserver> *** Game paused (number of players) 17:03:46 *** happpy is now known as happpymoblic 17:04:02 *** happpy has joined #openttdcoop 17:17:41 *** dihedral has joined #openttdcoop 17:47:14 *** Progman has joined #openttdcoop 17:59:13 *** MonkeyDronez has quit IRC 18:03:28 *** maqifrnswa has quit IRC 18:09:08 *** Sova has joined #openttdcoop 18:21:15 *** happpymoblic has quit IRC 18:39:56 *** happpy_ has joined #openttdcoop 18:40:03 *** happpy_ is now known as happpymoblic 19:01:36 *** p3tiny has joined #openttdcoop 19:04:45 <MonkeyDrone> gotta hand it to you V453000 , now that i am at the big networks, the engines are starting to make a difference ;p 19:05:02 <V453000> point :P 19:05:42 <V453000> yeah Jam35 it would probably make sense 19:06:13 <BiG_MEECH> BOSS V 19:07:09 <MonkeyDrone> you never told me you had 0.0.2 for RAWR =O 19:07:21 <V453000> Jam35: RAWR 0.0.2 is this right? https://dev.openttdcoop.org/projects/rawr/files 19:07:24 <V453000> could you please check 19:08:07 <V453000> yeah because I just shared it with Jam35 19:08:14 <V453000> it is probably very unfinished 19:08:20 <V453000> but I don't want to work on RAWR anymore 19:08:21 <BiG_MEECH> JAM35 STUNNER 19:08:43 <V453000> might one day start yet another replacement set instead, rawr isn't the way I want to take 19:08:55 <V453000> and I am losing faith in brix too 19:09:13 <hylje> ;_; 19:10:14 <BiG_MEECH> :( 19:10:22 <BiG_MEECH> What about CATS? 19:10:35 <MonkeyDrone> what's the problem with BRIX that you have ran into? 19:13:12 <Jam35> idk what to check against 19:13:23 <Jam35> it does not have the fancy PURR tracks there 19:13:45 <Jam35> as far as I know it has bridges added from 0.01 19:14:02 <V453000> https://dev.openttdcoop.org/attachments/download/7235/RAWR_landscape.grf 19:14:08 <V453000> is this the same as yours? 19:16:13 <Jam35> 359mb is the same size file 19:16:36 *** maqifrnswa has joined #openttdcoop 19:17:22 <MonkeyDrone> 359mb, that's like an hour forme to download 19:17:23 <MonkeyDrone> ;D 19:18:10 <hylje> good stuff is worth waiting for 19:18:23 <hylje> just imagine having to download it when you join a random public server 19:18:32 <BiG_MEECH> CATS <------ 19:18:33 <BiG_MEECH> you guys should finalize CATS 19:18:34 <MonkeyDrone> lol, please no, not that nightmare :D 19:18:52 <Jam35> looks like that doubles 0.0.1 19:18:54 <MonkeyDrone> i'm grabbing it righ tnow 65 KB/s .... 19:19:53 <V453000> CATS would be nice indeed 19:20:06 <V453000> hylje: the 359 gets reduced by the .zip used in bananas 19:20:30 <MonkeyDrone> what is CATS 19:20:36 <hylje> the opposite of DOGS 19:20:37 <V453000> CATS Adaptive Train Stations 19:20:39 <maqifrnswa> !pw 19:20:39 <coopserver> maqifrnswa: marcin 19:20:48 <coopserver> *** Game still paused (connecting clients, number of players) 19:20:51 <MonkeyDrone> cars, airlines, techno and sing 19:20:52 <coopserver> *** maqifrnswa has joined 19:20:53 <coopserver> *** Game still paused (number of players) 19:20:54 <coopserver> *** Game unpaused (number of players) 19:21:04 <V453000> train stations which were able to show different types and amounts of cargo on them, dynamically 19:21:05 <MonkeyDrone> ah CATS is your new thing 19:21:08 <V453000> but coder abandoned it 19:21:12 <MonkeyDrone> ah 19:21:18 <MonkeyDrone> damn, that'ts a shame 19:22:08 <BiG_MEECH> yep 19:22:11 <BiG_MEECH> We need a CODR 19:22:44 *** p3tiny has quit IRC 19:23:56 <V453000> hm 19:24:02 <V453000> in some ways RAWR does look better than BRIX 19:24:06 <V453000> fuck them both XD 19:29:06 <V453000> lol I don't even have RAWR source on this machine 19:30:07 <coopserver> *** maqifrnswa has left the game (Leaving) 19:30:08 <coopserver> *** Game paused (number of players) 19:30:51 <V453000> honestly even releasing brix is better idea than releasing rawr 0.0.2 XD 19:30:57 <V453000> the bridge recolouring is majorly fucked 19:33:38 <V453000> maybe that's what I should focus on right now 19:33:43 <V453000> releasing at least some BRIX 19:33:45 <V453000> to get that sorted 19:34:01 <V453000> it doesn't need THAT much 19:35:27 <Jam35> that was looking nice 19:35:46 <MonkeyDrone> you can do it V453000 , you got the magic ;D 19:37:18 <V453000> oooh yeah 19:37:25 <V453000> except tropic and arctic are completely fuckborked XD 19:37:55 *** Arveen has quit IRC 19:37:56 <coopserver> *** Arveen has left the game (connection lost) 19:38:02 <V453000> should be relatively easy to fix but time 19:38:13 <Jam35> make it refuse to work in those climates 19:38:17 <Jam35> !TEMP 19:38:24 <V453000> I'll try to finish temperate now 19:38:29 <V453000> nah, I don't disable newgrfs 19:38:36 <V453000> if someone is masochistic enough, let them use it 19:38:57 <Jam35> ko 19:42:19 <MonkeyDrone> V453000, let me tell you a secret 19:42:52 <MonkeyDrone> Temperate is love, Temperate is life. Everything that has a Temperate, should stay only as temperate. 19:43:15 <V453000> temperate is on all boring servers 19:43:17 <MonkeyDrone> i personally odn't like the others, i always and only play temperate. :D 19:43:21 <V453000> arctic 4 lyfe 19:43:30 <MonkeyDrone> pffft, white is just as bad as sand 19:43:33 <MonkeyDrone> i live ina desert 19:43:36 <V453000> toyland master race 19:43:52 <MonkeyDrone> fuck white, fuck brown, fuck so much sunlight it makes your skin so dark 19:44:01 <Jam35> mars pls 19:44:05 <MonkeyDrone> it's so bright you can't open your eyes outside properly without sunglasses 19:44:11 <happpy> yep mars 19:44:21 <MonkeyDrone> no mars, please no, not more sand xD 19:44:32 <MonkeyDrone> i have to clean the inside of my pc weekly! 19:44:39 <MonkeyDrone> cause so much dust and sand here 19:44:51 <MonkeyDrone> #troubledlife of a desert'er 19:47:12 <V453000> kay I am on a mission 19:47:21 <V453000> rescheduled some tasks to v0.0.2 19:47:44 <V453000> I just need to fix monorail tracks, completely redo snow, snow rails need doing 19:47:49 <V453000> add some parameters in code 19:47:57 <V453000> add farms, I got models for those 19:48:07 <V453000> and foundations 19:48:15 <V453000> with that I can call it 0.0.1 proudly 19:48:39 <V453000> if I feel nice I might even add trains because I have done those so many times that it's so easy 20:12:35 *** happpy has left #openttdcoop 20:13:25 *** StarLite has quit IRC 20:22:37 <V453000> 3ds max eating 14GB of RAM with BRIX scene open T_T 20:23:01 <V453000> I would really need to upgrade my hardware just because of openttd newgrfs 20:23:02 <Webster> Read the Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 20:23:25 <V453000> I had to remove 8gb RAM because 1 slot got burned out, down to 3 slots so 24GB total 20:23:33 <V453000> if one program takes 14, it isn't hard to count how boned I iz 20:23:58 <V453000> cause I need 2 open, the second takes roughly the same amount 20:24:26 <V453000> and for rendering PART I will probably need some gtx1080 in SLI or something 20:24:38 <V453000> I already hear my wife... 20:43:02 <maqifrnswa> !pw 20:43:02 <coopserver> maqifrnswa: switch 20:43:17 <coopserver> *** Game still paused (connecting clients, number of players) 20:43:20 <coopserver> *** maqifrnswa has joined 20:43:21 <coopserver> *** Game still paused (number of players) 20:43:22 <coopserver> *** Game unpaused (number of players) 20:48:43 *** Sova has quit IRC 21:00:10 *** dwarf has joined #openttdcoop 21:00:12 <dwarf> !pw 21:00:12 <coopserver> dwarf: eflags 21:00:36 <dwarf> !pw 21:00:36 <coopserver> dwarf: victor 21:00:45 <coopserver> *** Game paused (connecting clients) 21:00:51 <coopserver> *** dwarf has joined 21:00:52 <coopserver> *** Game unpaused (connecting clients) 21:01:54 <V453000> hi dwarf :) 21:01:54 <V453000> !pw 21:01:54 <coopserver> V453000: victor 21:01:57 <coopserver> <dwarf> hi V 21:02:06 <coopserver> *** Game paused (connecting clients) 21:02:10 <coopserver> *** Playeraasdf has joined 21:02:11 <coopserver> *** Game unpaused (connecting clients) 21:02:17 <coopserver> <Playeraasdf> how are you? 21:02:21 <coopserver> *** Playeraasdf has changed his/her name to V453000 21:03:56 <coopserver> <V453000> many nice places on this map 21:04:03 <coopserver> <dwarf> what's that train trap at the rip sign? 21:04:07 <coopserver> <V453000> a lot of them with your name :) 21:04:26 <coopserver> <dwarf> thanks :) 21:04:27 <coopserver> <V453000> hm 21:04:28 <coopserver> <V453000> idk 21:04:36 <coopserver> <dwarf> I'm letting them out 21:04:47 <coopserver> <V453000> what could possibly go wrong :P 21:05:08 <coopserver> <dwarf> I mean those trains were permanently trapped there 21:05:16 <coopserver> <dwarf> that's not good 21:05:22 <coopserver> <V453000> well yeah I can see that but I don't have a ny clue 21:05:27 <coopserver> <V453000> just like the ship at teh lake 21:14:17 <coopserver> *** V453000 has left the game (Leaving) 21:18:11 *** Progman has quit IRC 21:35:41 <coopserver> *** maqifrnswa has left the game (Leaving) 21:43:54 *** maqifrnswa has quit IRC 21:45:04 *** limelier has quit IRC 21:55:32 <coopserver> <dwarf> goods and food drop msh's have completely unused connections 22:07:29 *** maqifrnswa has joined #openttdcoop 22:07:30 <maqifrnswa> !pw 22:07:30 <coopserver> maqifrnswa: enough 22:07:40 <coopserver> *** Game paused (connecting clients) 22:07:43 <coopserver> *** maqifrnswa has joined 22:07:44 <coopserver> *** Game unpaused (connecting clients) 22:07:56 <coopserver> <dwarf> hi 22:07:59 <coopserver> <maqifrnswa> hi dwarf 22:08:10 <coopserver> <dwarf> no jamming on SL 02 22:08:21 <coopserver> <maqifrnswa> yes! that's been bugging me 22:08:24 <coopserver> <dwarf> all flowing nicely, all primaries served well 22:09:01 <coopserver> <maqifrnswa> i haven't met you yet, I'm new - spend most of my time just learning from the map and trying to fix jams so far 22:09:09 <coopserver> <maqifrnswa> and appreciating everyone's handiwork 22:09:20 <coopserver> <dwarf> welcome :) 22:09:46 <coopserver> <dwarf> I sometimes join for a game or two, then disappear for months when I'm too busy 22:10:33 <coopserver> <dwarf> if you look at the tweak sign at SLH02 22:10:47 <coopserver> <dwarf> I've been using those mergers more and more 22:10:53 <coopserver> <maqifrnswa> yeah - that is clever 22:11:08 <coopserver> <dwarf> they are really efficient for multiple consecutive openings on the ML 22:11:09 <coopserver> <maqifrnswa> compact, with choice 22:12:48 <coopserver> *** dwarf has left the game (Leaving) 22:12:53 <dwarf> see you around 22:13:07 <coopserver> <maqifrnswa> have a good night! 22:25:24 <dwarf> it's only afternoon here in california 22:25:31 <dwarf> where are you from? 22:26:38 <coopserver> *** maqifrnswa has left the game (Leaving) 22:26:39 <coopserver> *** Game paused (number of players) 22:31:31 *** happpy has joined #openttdcoop 22:32:16 <happpy> !players 22:32:16 <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation 22:45:25 * BiG_MEECH slaps happpy around a bit with a large fishbot 22:53:54 <happpy> yoo 22:55:17 <BiG_MEECH> yoyo 23:05:19 *** happpymoblic_ has joined #openttdcoop 23:11:09 *** happpymoblic has quit IRC 23:11:24 *** happpymoblic_ is now known as happpymoblic 23:45:11 *** maqifrnswa has quit IRC 23:59:40 *** happpymoblic has quit IRC