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00:03:07 <coopserver> *** Jack123610 has left the game (Leaving) 00:49:19 *** Mazur has quit IRC 00:58:15 *** Mazur has joined #openttdcoop 00:58:15 *** ChanServ sets mode: +o Mazur 01:19:33 *** LadyHawk- has joined #openttdcoop 01:24:23 *** LadyHawk has quit IRC 01:24:25 *** LadyHawk- is now known as LadyHawk 01:30:51 *** mindlesstux_ has joined #openttdcoop 01:37:17 *** mindlesstux has quit IRC 01:37:17 *** mindlesstux_ is now known as mindlesstux 04:36:57 *** Fuco_ has quit IRC 06:14:59 <V453000> !pw 06:14:59 <coopserver> V453000: months 06:15:08 <coopserver> *** Game still paused (connecting clients, number of players) 06:15:10 <coopserver> *** V453000 has joined 06:15:11 <coopserver> *** Game still paused (number of players) 06:15:12 <coopserver> *** Game unpaused (number of players) 06:15:32 <coopserver> <V453000> morning 06:22:15 <coopserver> *** V453000 has joined spectators 06:22:16 <coopserver> *** Game paused (number of players) 06:26:47 <coopserver> *** V453000 has joined company #1 06:26:48 <coopserver> *** Game unpaused (number of players) 06:34:28 <coopserver> *** V453000 has left the game (Leaving) 06:34:29 <coopserver> *** Game paused (number of players) 07:07:49 <V453000> !pw 07:07:49 <coopserver> V453000: enoent 07:07:59 <coopserver> *** Game still paused (connecting clients, number of players) 07:08:01 <coopserver> *** V453000 has joined 07:08:02 <coopserver> *** Game still paused (number of players) 07:08:03 <coopserver> *** Game unpaused (number of players) 07:27:07 *** stooj has quit IRC 07:27:57 *** stooj has joined #openttdcoop 07:41:19 <coopserver> *** V453000 has joined spectators 07:41:20 <coopserver> *** Game paused (number of players) 07:55:40 <V453000> !rcon set pause_level 07:55:41 <coopserver> 'pause_level' is an unknown setting. 07:56:58 <V453000> !rcon set command_pause_level 07:56:59 <coopserver> Current value for 'command_pause_level' is: '1' (min: 0, max: 3) 07:57:03 <V453000> !rcon set command_pause_level 2 07:57:04 <coopserver> ERROR: This command/variable is not available during network games. 07:57:08 <V453000> FUCK 07:57:09 <V453000> OFF 07:57:16 <coopserver> *** V453000 has joined company #1 07:57:17 <coopserver> *** Game unpaused (number of players) 08:26:26 <V453000> !rcon set raw_industry_construction 1 08:31:28 *** Progman has joined #openttdcoop 08:35:37 *** StarLite has joined #openttdcoop 08:35:37 *** ChanServ sets mode: +o StarLite 09:02:42 <coopserver> <V453000> done :D 09:05:40 <coopserver> <V453000> fuck 09:05:45 <coopserver> <V453000> how did that forest get there 09:07:08 <coopserver> <V453000> for fuck's sake 09:07:16 <coopserver> <V453000> no forests XD 09:08:40 <coopserver> *** V453000 has left the game (Leaving) 09:08:41 <coopserver> *** Game paused (number of players) 09:09:14 <V453000> the snow line grf is fucking up forests 09:09:19 <V453000> I will remove it I guess 09:10:20 <V453000> !getsave https://dl.dropboxusercontent.com/u/20419525/PSG%20%23318%2C%207th%20Mar%202183%20removed%20snowline.sav 09:10:20 <coopserver> Starting download... 09:10:23 <coopserver> Savegame successfully downloaded 09:10:25 <V453000> !ls 09:10:32 <V453000> !rcon ls 09:10:34 <coopserver> 0) .. (Parent directory) 09:10:35 <coopserver> 1) PSG%20%23318%2C%207th%20Mar%202183%20removed%20snowline.sav 09:10:36 <coopserver> 2) PSG318_Start.sav 09:10:37 <coopserver> 3) psg317start3.sav 09:10:38 <coopserver> 4) psg317start2.sav 09:10:39 <coopserver> V453000: You have 142 more messages. Type !less to view them 09:10:39 <V453000> !rcon load 1 09:10:40 <coopserver> Starting new game 09:10:46 <coopserver> *** Mark has left the game (connection lost) 09:10:47 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27655) 09:10:48 <coopserver> *** Game paused (number of players) 09:10:49 <V453000> !pw 09:10:50 <coopserver> V453000: tfloat 09:10:58 <coopserver> *** Game still paused (connecting clients, number of players) 09:11:00 <coopserver> *** V453000 has joined 09:11:01 <coopserver> *** Game still paused (number of players) 09:11:02 <coopserver> *** Game unpaused (number of players) 09:11:22 <V453000> !rcon set raw_industry_construction 2 09:11:49 <coopserver> *** Mark has left the game (connection lost) 09:14:33 <coopserver> <V453000> fixing shit later XD 09:14:36 <coopserver> *** V453000 has left the game (Leaving) 09:14:37 <coopserver> *** Game paused (number of players) 09:42:32 <V453000> !pw 09:42:32 <coopserver> V453000: unpack 09:42:53 <coopserver> *** Game still paused (connecting clients, number of players) 09:42:56 <coopserver> *** V453000 has joined 09:42:57 <coopserver> *** Game still paused (number of players) 09:42:58 <coopserver> *** Game unpaused (number of players) 09:45:15 *** Maraxus has joined #openttdcoop 09:45:15 *** ChanServ sets mode: +o Maraxus 09:46:25 <Maraxus> !pw 09:46:25 <coopserver> Maraxus: sawyer 09:46:38 <coopserver> *** Game paused (connecting clients) 09:46:41 <coopserver> *** Maraxus has joined 09:46:42 <coopserver> *** Game unpaused (connecting clients) 09:46:47 <coopserver> <V453000> sup 09:48:04 <coopserver> <Maraxus> hi - hell's done? 09:48:12 <coopserver> <V453000> should work now 09:50:44 <coopserver> <V453000> I just hope the orders are correct and the trains aren't fucking up somewhere in the main stations :D 09:50:48 <coopserver> <V453000> but hell seems to work 09:51:24 <coopserver> <Maraxus> was just taking a quick look at the orders, but haven't read it all yet 09:51:39 <coopserver> <V453000> it's the same as HELL from psg 297 but this time it's a ring not 1 station 09:58:34 <coopserver> *** V453000 has joined spectators 09:58:35 <coopserver> *** Game paused (number of players) 09:58:36 <coopserver> <V453000> luncho 09:59:25 <coopserver> <Maraxus> okay - think I got it - it uses passengers instead of speed checking 10:00:09 <V453000> pretty much 10:11:10 <V453000> the main difference is that you need to hide the depots in order for it to work 10:11:37 <V453000> it's a lot less flexible than meow, but doesn't require meow, only universal wagon ... which basically means NUTS requirement regardless XD but can use it in any game, not just when we use MEOW 10:15:48 *** Arveen has joined #openttdcoop 10:16:00 <Arveen> !pw 10:16:00 <coopserver> Arveen: enters 10:16:08 <coopserver> *** Game still paused (connecting clients, number of players) 10:16:10 <coopserver> *** Arveen has joined 10:16:11 <coopserver> *** Game still paused (number of players) 10:19:33 <coopserver> <Maraxus> was wondering about the PF-traps, but I can see why they are necessary 10:24:30 <V453000> yez 10:24:36 <V453000> hi Arveen btw :) 10:24:45 <Arveen> oh ya. hi :) 10:25:06 <V453000> the whole trick is that if a train can't see any depot with Go to nearest depot order, it skips to the next one 10:25:55 <V453000> which then evaluates if it went through refit or not 10:26:04 <V453000> big_hax 10:29:35 <coopserver> *** Maraxus has joined company #1 10:29:36 <coopserver> *** Game unpaused (number of players) 10:31:09 <Arveen> do we have several train groups here or is there only one go-to schedule due to the refitting ? 10:34:08 <coopserver> <Maraxus> see the train yard and/or traingroups 10:34:25 <Arveen> ok. im just in spec. mode atm 10:40:41 <Mark> !pw 10:40:41 <coopserver> Mark: window 10:40:45 <coopserver> *** Game paused (connecting clients) 10:40:50 <coopserver> *** Mark has joined 10:40:51 <coopserver> *** Game unpaused (connecting clients) 10:45:21 <coopserver> <Mark> omg V 10:47:07 <coopserver> *** Mark has left the game (Leaving) 10:51:41 <coopserver> *** Maraxus has joined spectators 10:51:42 <coopserver> *** Game paused (number of players) 10:58:37 <V453000> Hi Mark :) 11:29:50 <Jam35> !pw 11:29:50 <coopserver> Jam35: fatter 11:29:54 <coopserver> *** Game still paused (connecting clients, number of players) 11:29:56 <coopserver> *** Jam35 has joined 11:29:57 <coopserver> *** Game still paused (number of players) 11:30:13 <Jam35> rude 11:30:21 <happpy> hey 11:30:24 <Jam35> hi 11:30:49 <coopserver> *** Jam35 has joined company #1 11:30:50 <coopserver> *** Game unpaused (number of players) 11:32:12 <V453000> Sup yo 11:32:37 <coopserver> <Jam35> morning or whatever 11:32:56 <coopserver> <Jam35> even though its pm here 11:36:12 <happpy> yep afternoon 11:37:54 <V453000> Whenever hy left hand drive motherfucker 11:38:25 <coopserver> <Jam35> printworks orders are broken 11:38:28 <coopserver> <Jam35> some at least 11:38:33 <coopserver> <Jam35> hell is fine 11:39:01 <V453000> I made all orders manually so hopefully fine 11:39:38 <coopserver> <Jam35> only the hell minions are loading goods there 11:40:33 <V453000> Hell minions haz proper discipline 11:43:28 <coopserver> *** Maraxus has joined company #1 11:55:09 <coopserver> <Jam35> seems fixed I hope 12:01:44 <coopserver> <V453000> hell borkd yet? 12:02:12 <coopserver> *** V453000 has joined company #1 12:08:26 *** Progman has quit IRC 12:10:45 <coopserver> *** Jam35 has joined spectators 12:12:59 <coopserver> *** Maraxus has left the game (Leaving) 12:13:07 <Maraxus> bbl 12:13:17 *** Maraxus has quit IRC 12:16:49 <coopserver> *** V453000 has left the game (Leaving) 12:16:50 <coopserver> *** Game paused (number of players) 12:16:57 <V453000> laters 12:38:25 *** Lejving has joined #openttdcoop 12:42:15 <Lejving> !pw 12:42:15 <coopserver> Lejving: severe 12:42:19 <coopserver> *** Game still paused (connecting clients, number of players) 12:42:21 <coopserver> *** Lejving has joined 12:42:22 <coopserver> *** Game still paused (number of players) 12:46:15 <coopserver> *** Lejving has left the game (Leaving) 13:42:53 *** ConductorCat has quit IRC 13:51:11 *** Arveen has quit IRC 13:51:12 <coopserver> *** Arveen has left the game (connection lost) 13:55:10 *** Fuco has joined #openttdcoop 13:55:10 *** ChanServ sets mode: +v Fuco 13:58:00 *** ConductorCat has joined #openttdcoop 14:01:04 <coopserver> *** Jam35 has joined company #1 14:01:05 <coopserver> *** Game unpaused (number of players) 14:01:13 <coopserver> *** Jam35 has joined spectators 14:01:14 <coopserver> *** Game paused (number of players) 14:21:30 *** Progman has joined #openttdcoop 14:28:14 *** happpy has quit IRC 15:00:37 *** happpymoblic has joined #openttdcoop 15:02:54 *** ODM has joined #openttdcoop 15:29:40 *** happpymoblic is now known as happpy 15:42:14 <V453000> !pw 15:42:14 <coopserver> V453000: frames 15:42:23 <coopserver> *** Game still paused (connecting clients, number of players) 15:42:25 <coopserver> *** V453000 has joined 15:42:26 <coopserver> *** Game still paused (number of players) 15:42:27 <coopserver> *** Game unpaused (number of players) 15:42:28 <coopserver> <V453000> yo mf 15:47:25 <happpy> hey v 15:56:43 <Lejving> !pw 15:56:44 <coopserver> Lejving: shifts 15:56:48 <coopserver> *** Game paused (connecting clients) 15:56:50 <coopserver> *** Lejving has joined 15:56:51 <coopserver> *** Game unpaused (connecting clients) 15:56:52 <coopserver> <Lejving> hi 15:56:55 <coopserver> <V453000> yo 15:58:08 <coopserver> <V453000> how u doin? 15:58:19 <coopserver> <Lejving> I'm thirsty, pepsi max ran out yesterday 15:58:25 <coopserver> <V453000> ha 15:58:26 <coopserver> <Lejving> and I cba to go the store! 15:58:31 <coopserver> <Lejving> :) 15:58:33 <coopserver> <Lejving> you? 15:58:38 <coopserver> <V453000> beer in my hand 15:58:41 <coopserver> <V453000> is fine 15:58:46 <coopserver> <Lejving> amg 15:58:49 <coopserver> <V453000> checking if my shit works 15:58:52 <coopserver> <Lejving> can't drink beer right now =/ 15:58:58 <coopserver> <V453000> well I have alcohol free 15:59:06 <coopserver> <Lejving> not bad 16:00:34 <coopserver> <V453000> you seen my SL yet? :P 16:00:51 <coopserver> <Lejving> you mean HELL? 16:00:54 <coopserver> <V453000> yes 16:00:58 <coopserver> <Lejving> yeah 16:01:07 <coopserver> <Lejving> pretty sick =) 16:01:19 <coopserver> <V453000> do you understand how it works? 16:01:26 <coopserver> <Lejving> no 16:01:41 <coopserver> <V453000> that would make it a lot more sick :P 16:01:53 <coopserver> <V453000> check train orders 16:05:29 <coopserver> <Lejving> btw someone posted on my bugreport 16:05:42 <coopserver> <V453000> got a link? 16:05:48 <coopserver> <Lejving> yeah 16:05:59 <Lejving> https://bugs.openttd.org/task/6509 16:06:27 <V453000> nice 16:06:34 <V453000> can't get a better person to respond :P 16:06:40 <coopserver> <Lejving> ok haha 16:06:43 <coopserver> <Lejving> But wtf!!!! 16:06:46 <coopserver> <V453000> if you want an explanation to hell, let me know :) 16:06:51 <coopserver> <Lejving> FONT?! REALLY 16:06:57 <coopserver> <V453000> well yeah, software bugs ;) 16:06:59 <coopserver> <Lejving> hahha 16:15:33 *** maqifrnswa has joined #openttdcoop 16:15:58 <maqifrnswa> !dl win64 16:15:58 <coopserver> maqifrnswa: http://binaries.openttd.org/nightlies/trunk/r27655/openttd-trunk-r27655-windows-win64.zip 16:17:16 <coopserver> *** Game paused (connecting clients) 16:17:20 <coopserver> *** maqifrnswa has joined 16:17:21 <coopserver> *** Game unpaused (connecting clients) 16:18:26 <coopserver> <V453000> just thought of an interesting NUTS feature 16:18:39 <coopserver> <Lejving> oh? 16:18:40 <coopserver> <V453000> in openttd, faster trains get better station ratings 16:18:46 <coopserver> <V453000> which is pretty boring 16:18:51 <coopserver> <Lejving> y 16:18:55 <hylje> gotta go fast 16:19:20 <coopserver> <maqifrnswa> hi everyone, nice plan 16:19:24 <coopserver> <V453000> actually nvm 16:19:26 <coopserver> <V453000> it can't work 16:19:31 <coopserver> <V453000> hi maqifrnswa 16:19:44 <coopserver> <V453000> the trick I wanted to do was to create a new value which would work instead of the max speed 16:19:53 <coopserver> <V453000> and define how much bonus the train actually gets 16:19:57 <hylje> luxury factor 16:19:58 <coopserver> <V453000> but that's not doable 16:20:26 <coopserver> <V453000> the trick is only doable by defining high max speed and limiting trains with track speed 16:20:33 <coopserver> <V453000> which only works if you have a few engines, not 100 16:21:17 <hylje> and i guess the acceleration formula is fucked if you create an engine with a ludicrous max speed but lame traction 16:22:01 <coopserver> <V453000> well you get a worthless train which has problems with hills and reaching max speed 16:25:09 <coopserver> <maqifrnswa> wow sylf, learning a lot from what you did - refit between primary -> secondary -> end, looks like some timed stations, yeah - lots for me to learn! 16:25:48 <coopserver> <V453000> you mean the SRNW stations at SLH3? 16:26:07 <coopserver> <V453000> 06 nvm 16:26:15 <coopserver> <maqifrnswa> @srnw 16:26:23 <coopserver> <V453000> no, 03 we got 2 of them :D 16:26:38 <coopserver> <V453000> self regulating network 16:26:52 <coopserver> <V453000> the stations with the trains running in circles 16:26:57 <coopserver> <maqifrnswa> ahhhh, i've read about that - that's what's going on 16:27:07 <coopserver> <maqifrnswa> yeah, that is what i noticed 16:27:34 <coopserver> <V453000> it's just making sure that the trains which come to the station always load 100% 16:27:40 <coopserver> <V453000> since they don't have full load orders 16:27:59 <coopserver> <V453000> Lejving: I renamed SLH 03 to SLH 04 16:28:09 <coopserver> <V453000> naming is correct but number was same as Sylf's :) 16:31:24 <coopserver> <V453000> if you want to see mayhem, see what's happening at SLH 666 :P 16:33:22 <coopserver> <Lejving> oh ok v 16:33:28 <coopserver> <Lejving> I'm not sure about the naming yet hehe 16:33:36 <coopserver> <maqifrnswa> wow - this is going to take a while to figure out lol 16:33:54 <coopserver> <V453000> if you want help, I can explain :P 16:34:02 <coopserver> <Lejving> v !check 16:34:32 <coopserver> <V453000> if you hold the map icon 16:34:43 <coopserver> <V453000> there is a dropdown, suggesting Sign List 16:34:58 <coopserver> <Lejving> yea 16:35:12 <coopserver> <V453000> btw generally it's nice to build SLHs for multiple primaries, but 1 doesn't hurt anything XD 16:35:24 <coopserver> <Lejving> yeah jam told me that yesterday 16:35:35 <coopserver> <Lejving> hence why slh 04 has two! 16:35:36 <coopserver> <V453000> so in the sign list you see that last SLH is called 05 16:35:40 <coopserver> <V453000> so yours is SLH 06 16:35:51 <coopserver> <Lejving> oh ok I thought it was maybe some order 16:35:55 <coopserver> <Lejving> like in a clock 16:36:05 <coopserver> <V453000> nah 16:36:14 <coopserver> <V453000> you just name it typically incrementing from last one 16:36:20 <coopserver> <Lejving> cool 16:36:33 <coopserver> <V453000> or you are retarded and you call it 666 like me 16:36:46 <coopserver> <Lejving> you got veto 16:37:02 <coopserver> <maqifrnswa> so the next one should be 667, obviously 16:37:11 <coopserver> <V453000> if someone called his SLH anything different, nobody would mind either I believe 16:37:12 <coopserver> <Lejving> :) 16:37:15 <coopserver> <V453000> esp if it has a clear reason 16:39:04 <coopserver> <maqifrnswa> did someone have to program in all 90 orders of the hel minions? 16:39:19 <coopserver> <V453000> of course I did 16:39:36 <coopserver> <V453000> pzg 22 even had like 200 orders or something 16:39:39 <coopserver> <maqifrnswa> nice - I didn't know if it was something that autofills (like implicit orders) 16:39:59 <coopserver> <V453000> this is pretty complex so I don't see how it would do that :P 16:40:04 <coopserver> <V453000> but yeah 16:40:34 <coopserver> <Lejving> geez, you people with your fancy shit 16:40:45 <coopserver> <Lejving> full load, unload 16:40:46 <coopserver> <Lejving> ALL YOU NEED 16:41:03 <coopserver> <V453000> of course 16:41:10 <coopserver> <V453000> point to point networks without junctions is also all you need 16:41:25 <coopserver> <maqifrnswa> i do full load, no unload at every station. I end up with an infinite number of trains and very tired conductors 16:41:42 <coopserver> <Lejving> haha poor conductors 16:42:14 <coopserver> <maqifrnswa> yeah, we don't think about them enough. Someone should put a hotel on the network, give them a break 16:43:22 <coopserver> <V453000> it's 2194, trains are electronics only 16:43:38 <coopserver> <maqifrnswa> ah, post-singularity 16:43:53 <coopserver> <maqifrnswa> they don't even know why they are making bread anymore 16:47:29 *** damalix has joined #openttdcoop 16:49:02 *** damalix has quit IRC 16:53:18 <coopserver> <Lejving> A little bit more dangerous to edit mainline now with trains on it hehe 16:53:48 <coopserver> <V453000> still very safe :P 16:54:17 <coopserver> <Lejving> will you check shl 06 ? 16:54:37 <coopserver> <V453000> it's fine 16:54:41 <coopserver> <V453000> only one recommendation 16:54:45 <coopserver> <V453000> well apart form the CL2 16:55:10 <coopserver> <V453000> when you build SLHs, it is often not necessary to add double bridges to the split, as you have 16:55:29 <coopserver> <V453000> but it's a good idea to add one more waiting space in front of the bridge, in case 2 trains come behind each other 16:55:51 <coopserver> <V453000> now even the CL doesn't really hurt because it doesn't affect the ML 16:56:18 <coopserver> <V453000> but it's really relatively small stuff 16:56:20 <coopserver> <V453000> good job 16:56:24 <coopserver> <Lejving> thanks! 16:56:39 <coopserver> <V453000> now just ... connect moar primaries :) 16:56:45 <coopserver> <Lejving> working on it! 16:57:20 <coopserver> <Lejving> and add trains also 17:02:58 <coopserver> <Jam35> hi 17:03:01 <coopserver> <V453000> yo 17:03:12 <coopserver> <Jam35> too many trains Tillysay Valley 17:04:00 <coopserver> <V453000> sorted 17:04:32 <happpy> need mor statiom or a overflow 17:04:46 <coopserver> <V453000> happy is right, there doesn't exist anything like too many trains 17:04:48 <coopserver> <V453000> need more station 17:04:50 <coopserver> <V453000> MF 17:05:09 <coopserver> <Jam35> that is one solution 17:05:46 <coopserver> <V453000> I am considering whether to add primaries to HELL by transfers or new stations 17:06:04 <coopserver> <Jam35> you run out of orders yet? 17:06:10 <coopserver> <V453000> nah 17:06:19 <coopserver> <V453000> but it's just so much less work to transfer 17:06:27 <coopserver> <V453000> 90 orders, easy 17:06:38 <coopserver> <V453000> adding a station costs only 5 17:06:59 <coopserver> <V453000> ima do both 17:07:05 <coopserver> <V453000> transfer at some, new station elsewhere 17:08:21 <coopserver> <maqifrnswa> man, i like this refit game type 17:08:28 <coopserver> <V453000> glad to hear :) 17:08:40 <coopserver> <V453000> it's one of my signature concepts :P 17:14:21 <coopserver> *** Lejving has joined spectators 17:21:50 <coopserver> <maqifrnswa> last game I was thinking that it's a waste to have 1/2 the trains on the network not doing anything - but it looked cool to see 1700 trains flowing all over! 17:22:01 <coopserver> <V453000> hehe 17:22:14 <coopserver> <V453000> well it would be boring to play refit every game :) 17:22:37 <coopserver> <maqifrnswa> yeah, each has their own challenges 17:24:39 <coopserver> <V453000> well I did design HELL to make it easy to add primaries 17:24:45 <coopserver> <V453000> but I have to say I am surprised how quick that was 17:28:48 <coopserver> <maqifrnswa> 1) add a hell wp, 2) put a depot after wp, 3) put primary, 4) add orders at end of shared orders for your trains? 17:29:20 <coopserver> <maqifrnswa> do orders stkip orders to depot if there is no depot visible? 17:29:24 <coopserver> <V453000> yeah but normally you could get into issues like orders not done yet but trains already taking it etc 17:29:30 <coopserver> <V453000> yeah that is the main trick used 17:29:40 <coopserver> <V453000> if a train can't see a depot from the waypoint, it skips to next order 17:29:50 <coopserver> <maqifrnswa> didn't know that 17:29:56 <coopserver> <V453000> now you do :P 17:30:13 <coopserver> <V453000> I learned that from trying to send a train to depot manually, it doesn't work when it d oesn't see a depot 17:30:21 <coopserver> <V453000> apparently works also with orders :D 17:31:11 <coopserver> <maqifrnswa> what's the deal with passengers at hell 1? 17:31:53 <coopserver> <V453000> that's the decision factor 17:32:01 <coopserver> <V453000> all trains load some passengers 17:32:20 <coopserver> <V453000> after reaching the waypoint, they try to go to depot, after that is a conditional order checking if load is 0 17:32:39 <coopserver> <V453000> if trains refit, they lose the passengers and their load is 0% 17:33:00 <coopserver> <V453000> which is how I can tell if the train has split and refit, and thus is ready to go to station, or continues on ML 17:35:05 <coopserver> <Lejving> I wonder if chris sawer thought 25 years ago when he started making this game that we would be playing it now, to this advanced level 17:35:40 <coopserver> <V453000> nope 17:35:54 <coopserver> <V453000> his intention was a casual train game 17:36:02 <coopserver> <V453000> just like locomotion and the other shit he released later 17:36:07 <coopserver> <Lejving> haha 17:36:20 <coopserver> <V453000> or at least that's what I read and heard 17:38:37 <coopserver> <maqifrnswa> love it 17:39:11 <coopserver> <V453000> it's pretty great I must admit :P 17:39:21 <coopserver> <V453000> I used the same concept in psg297 on a station called HELL 17:39:34 <coopserver> <V453000> this is a whole SL, which actually makes it easier and mainly much easier to expand 17:40:23 <coopserver> <Lejving> I'm gonna follow a trains trip 17:40:24 <coopserver> <maqifrnswa> good thing this wasn't my first game, gave me a chance to learn the basics - but this is cool 17:40:26 <coopserver> <Lejving> so see what's going on more 17:40:38 <coopserver> <maqifrnswa> I did that - had the orders opened and followed a train 17:40:57 <coopserver> <V453000> well there's a lot to learn around here and our wiki and saves :) 17:40:59 <coopserver> <Lejving> this is my first openttdcoop game mag :) 17:43:19 <coopserver> <maqifrnswa> welcome! 17:43:31 <coopserver> <V453000> I am just hoping not the last with the shit you have seen XD 17:43:43 <coopserver> <Lejving> haha 17:43:47 <coopserver> <Lejving> you guys are so mean to me 17:43:55 <coopserver> <Lejving> I never want to come back! 17:43:59 <hylje> wew 17:44:04 <coopserver> <V453000> gg 17:44:31 <coopserver> <Lejving> nah but it is a bit overwhemling can't deny that 17:44:38 <coopserver> <Lejving> a lot of shit I don't understand still 17:44:51 <coopserver> <Lejving> but I like this style a lot 17:44:57 <coopserver> <maqifrnswa> check out the last saved game for something more "traditional" 17:45:03 <coopserver> <V453000> it takes months to learn everything even if you are very active 17:45:19 <coopserver> <Lejving> yea 17:45:25 <coopserver> <V453000> and that's what is so fun about playing like this 17:45:32 <coopserver> <V453000> I have played openttd for about 8 years 17:45:42 <coopserver> <V453000> and I still find things that I never built before, or anybody else 17:45:48 <coopserver> <Lejving> that's cool 17:46:19 <coopserver> <Lejving> really good example this game of easy to learn, hard to master 17:46:20 <coopserver> <maqifrnswa> that's why new people are good, mixing styles sometimes comes up with cool ideas 17:46:51 <coopserver> <V453000> yarr to both 17:48:16 <coopserver> <Lejving> I feel extra proud when a train enters "my" junctions or stations :D 17:50:00 <coopserver> <V453000> :) 17:50:08 <coopserver> <V453000> part of the good coop feeling 17:53:13 <coopserver> <maqifrnswa> or when you accidently flip a signal and crash the network 17:53:18 <coopserver> <maqifrnswa> that's a good coop feeling too 17:53:21 <coopserver> <Lejving> haha 17:53:22 <coopserver> <maqifrnswa> ;-) 18:04:36 <coopserver> *** V453000 has left the game (general timeout) 18:05:09 <V453000> what the actual shit 18:05:10 <V453000> !pw 18:05:10 <coopserver> V453000: fields 18:05:17 <coopserver> *** Game paused (connecting clients) 18:05:20 <coopserver> *** V453000 has joined 18:05:21 <coopserver> *** Game unpaused (connecting clients) 18:09:53 <coopserver> <maqifrnswa> any reason why trains are skipping hell 02? 18:10:47 <coopserver> <Lejving> they are impotent 18:10:55 <coopserver> <Lejving> if you get this joke +1000000 18:11:22 <coopserver> <maqifrnswa> dante joke? 18:11:27 <coopserver> <Lejving> WOW 18:11:31 <coopserver> <Lejving> second ring is lust 18:11:38 <coopserver> <Lejving> well done 18:11:41 <coopserver> <maqifrnswa> this is probably the nerdiest corner of the internet ;-) 18:11:45 <coopserver> <Lejving> Hahahahah 18:11:50 <coopserver> <Lejving> I would never thought you'd get it 18:13:52 <coopserver> *** Lejving has joined company #1 18:16:39 <Mark> !pw 18:16:39 <coopserver> Mark: merged 18:16:54 <coopserver> *** Game paused (connecting clients) 18:17:03 <coopserver> *** Mark has joined 18:17:04 <coopserver> *** Game unpaused (connecting clients) 18:17:05 <coopserver> <Mark> yo 18:17:09 <coopserver> <Lejving> hello! 18:22:48 <coopserver> <Mark> V453000: got oil stockpiling at hello 02 18:22:50 <coopserver> <Mark> you noob 18:23:11 <coopserver> <Lejving> amen V 18:23:23 <coopserver> <Lejving> coem ON 18:26:15 <coopserver> <V453000> hi Mark noob 18:26:23 <coopserver> <Mark> hello :) 18:26:34 <coopserver> <V453000> hm not enough trains it seems like 18:27:31 <coopserver> <V453000> forest exploded with production 18:28:09 <coopserver> <V453000> how u liking my shit Mark? 18:28:22 <coopserver> <Mark> yeah i like it 18:28:26 <coopserver> <Mark> trying to figure out how it works 18:28:42 <coopserver> <Mark> they skip the order if they cant fine a depot right 18:28:44 <coopserver> <V453000> I built something similar in psg297 except that was a station, this is whoel SL 18:28:47 <coopserver> <V453000> yes exactly 18:28:59 <coopserver> <V453000> and the loaded pax indicates whether they refitted or not 18:29:12 <coopserver> <V453000> because with pax load percentage is not 0 18:29:17 <coopserver> <Mark> yea 18:29:29 <coopserver> <Lejving> some freaking mastermind you guys are 18:30:05 <coopserver> <Mark> so, does loaded cargo disappear when a train is refitted? 18:30:33 <coopserver> <V453000> of course, what else would it do 18:30:38 <coopserver> <Mark> dunno 18:30:40 <coopserver> <Mark> never tried it 18:31:47 <coopserver> <V453000> see, nub :P 18:31:49 <coopserver> <V453000> :D 18:34:02 <coopserver> <V453000> it would be even nicer if someone wasn't a lazy faggot retard and drew unique wagon sprites for passenger wagons for monorail universal wagons, or at least coded the express wagons to do use their sprites there 18:34:03 <coopserver> <V453000> but eh 18:34:18 <Mark> :D 18:34:24 <Mark> lazy bastards 18:35:08 <coopserver> <Mark> there must be a better way than loading paz 18:35:09 <coopserver> <Mark> pax 18:36:34 <coopserver> <V453000> not sure 18:36:52 <coopserver> <V453000> you could of course do a srnw, but that won't allow full load orders 18:37:00 <coopserver> <V453000> MEOW/PURR is of course another option 18:37:05 <coopserver> <V453000> more flexible one, too 18:37:19 <coopserver> <V453000> but idk, feel free to show me another way, I would love to see it 18:37:46 <coopserver> <Mark> need some way to have the pickup station tell the train what cargo to refit to 18:37:57 <coopserver> <V453000> pretty much 18:38:06 <coopserver> <Mark> but yeah 18:38:07 <coopserver> <V453000> and train stations don't do english 18:38:09 <coopserver> <Mark> :D 18:38:15 <coopserver> <Mark> weve been trying that for years havent we 18:38:19 <coopserver> <Lejving> :( 18:38:23 <coopserver> <Lejving> stupid train stations 18:40:03 <coopserver> <V453000> pretty much 18:40:06 <coopserver> <V453000> usually with SRNW 18:40:12 <coopserver> <V453000> to which we have perfect answers 18:40:22 <coopserver> <V453000> mainly the unreachable waypoint method 18:40:33 <coopserver> <V453000> but conditional orders checking which station it is? :) 18:40:44 <coopserver> <V453000> you don't need to check it but you need to check it if the train has splitted 18:41:10 <coopserver> <V453000> in general, trying to determine if the waypoint is going one way or the other is always wtf 18:41:26 <coopserver> <V453000> and the only ways I know at the moment are MEOW and this shit 18:41:51 <coopserver> <V453000> if the train speed would change based on which cargo the wagons are carrying, you could do it that way too 18:42:05 <coopserver> <V453000> but I don't think any train set does that (yet) 18:42:07 <coopserver> <V453000> PART will 18:42:12 <coopserver> <V453000> in some specific edge cases 18:42:50 <coopserver> <Mark> or a conditional order: "do this if trains carries x amount of cargo x" 18:43:04 <coopserver> <V453000> well yeah which is the pax method 18:43:10 <coopserver> <Mark> pretty much 18:43:16 <coopserver> <Mark> hm 18:43:40 <coopserver> <V453000> find the solution motherfucker, I dare you 18:43:47 <coopserver> <Mark> :D 18:43:59 <coopserver> <Lejving> I double dare you motherfucker 18:44:10 <coopserver> <V453000> now u fucked 18:46:09 <coopserver> <V453000> also I like the pax method, it makes it wtf and unique 18:46:13 <coopserver> <V453000> so fuck you and stuff 18:46:20 <coopserver> <V453000> :> 18:46:30 <hylje> triple dog dare 18:47:05 <coopserver> <Lejving> I think I noticed a problem 18:49:19 <coopserver> *** Jam35 has left the game (general timeout) 18:49:23 <coopserver> <V453000> say it :D 18:50:20 <coopserver> <Lejving> ok check sign 1-5 18:51:32 <coopserver> <V453000> Jam35 on drugs again 18:51:53 <coopserver> <V453000> food drop will get both lanes full when traffic is bigger 18:51:58 <coopserver> <V453000> don't worry about that 18:51:59 <coopserver> <Lejving> yeap 18:52:09 <coopserver> <V453000> we don't need to have balanced traffic, that is very common mistake newer players think 18:52:16 <coopserver> <Lejving> ok 18:52:23 <coopserver> <V453000> you only need to care if the total throughput is enough, that's why trains can join any line at any merger 18:52:35 <coopserver> <Lejving> ok 18:52:42 <coopserver> <Lejving> I just noticed every train entered only one station 18:52:45 <coopserver> <Lejving> and was like thefuq 18:52:54 <coopserver> <Lejving> one side of the station* 19:01:03 <coopserver> <Lejving> V btw you're aware that you've made dante's inferno right? 19:03:23 <coopserver> <V453000> fair nuf 19:33:36 <coopserver> <Lejving> I can watch these junctions all day 19:39:50 <coopserver> *** Mark has joined spectators 19:39:55 <Mark> cyas 19:42:00 <V453000> bye luv 19:59:13 *** ODM has quit IRC 20:05:48 <coopserver> *** V453000 has left the game (Leaving) 20:05:57 <coopserver> *** Lejving has joined spectators 20:12:46 <coopserver> *** Lejving has left the game (Leaving) 20:37:21 *** Jack123610 has quit IRC 20:45:59 <coopserver> *** maqifrnswa has left the game (general timeout) 20:46:00 <coopserver> *** Game paused (number of players) 20:53:21 *** maqifrnswa has quit IRC 20:58:57 *** maqifrnswa has joined #openttdcoop 21:24:14 <coopserver> *** Game still paused (connecting clients, number of players) 21:24:18 <coopserver> *** maqifrnswa has joined 21:24:19 <coopserver> *** Game still paused (number of players) 21:24:20 <coopserver> *** Game unpaused (number of players) 21:26:46 *** Progman has quit IRC 21:28:43 *** Lejving has quit IRC 21:29:45 *** StarLite has quit IRC 22:39:40 <coopserver> *** maqifrnswa has left the game (Leaving) 22:39:41 <coopserver> *** Game paused (number of players) 22:42:40 *** maqifrnswa has quit IRC