Config
Log for #openttdcoop on 18th September 2016:
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00:03:07  <coopserver> *** Jack123610 has left the game (Leaving)
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06:14:59  <V453000> !pw
06:14:59  <coopserver> V453000: months
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06:15:32  <coopserver> <V453000> morning
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07:07:49  <V453000> !pw
07:07:49  <coopserver> V453000: enoent
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07:55:40  <V453000> !rcon set pause_level
07:55:41  <coopserver> 'pause_level' is an unknown setting.
07:56:58  <V453000> !rcon set command_pause_level
07:56:59  <coopserver> Current value for 'command_pause_level' is: '1' (min: 0, max: 3)
07:57:03  <V453000> !rcon set command_pause_level 2
07:57:04  <coopserver> ERROR: This command/variable is not available during network games.
07:57:08  <V453000> FUCK
07:57:09  <V453000> OFF
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08:26:26  <V453000> !rcon set raw_industry_construction 1
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09:02:42  <coopserver> <V453000> done :D
09:05:40  <coopserver> <V453000> fuck
09:05:45  <coopserver> <V453000> how did that forest get there
09:07:08  <coopserver> <V453000> for fuck's sake
09:07:16  <coopserver> <V453000> no forests XD
09:08:40  <coopserver> *** V453000 has left the game (Leaving)
09:08:41  <coopserver> *** Game paused (number of players)
09:09:14  <V453000> the snow line grf is fucking up forests
09:09:19  <V453000> I will remove it I guess
09:10:20  <V453000> !getsave https://dl.dropboxusercontent.com/u/20419525/PSG%20%23318%2C%207th%20Mar%202183%20removed%20snowline.sav
09:10:20  <coopserver> Starting download...
09:10:23  <coopserver> Savegame successfully downloaded
09:10:25  <V453000> !ls
09:10:32  <V453000> !rcon ls
09:10:34  <coopserver> 0) .. (Parent directory)
09:10:35  <coopserver> 1) PSG%20%23318%2C%207th%20Mar%202183%20removed%20snowline.sav
09:10:36  <coopserver> 2) PSG318_Start.sav
09:10:37  <coopserver> 3) psg317start3.sav
09:10:38  <coopserver> 4) psg317start2.sav
09:10:39  <coopserver> V453000: You have 142 more messages. Type !less to view them
09:10:39  <V453000> !rcon load 1
09:10:40  <coopserver> Starting new game
09:10:46  <coopserver> *** Mark has left the game (connection lost)
09:10:47  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27655)
09:10:48  <coopserver> *** Game paused (number of players)
09:10:49  <V453000> !pw
09:10:50  <coopserver> V453000: tfloat
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09:11:22  <V453000> !rcon set raw_industry_construction 2
09:11:49  <coopserver> *** Mark has left the game (connection lost)
09:14:33  <coopserver> <V453000> fixing shit later XD
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09:42:32  <V453000> !pw
09:42:32  <coopserver> V453000: unpack
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09:46:25  <Maraxus> !pw
09:46:25  <coopserver> Maraxus: sawyer
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09:46:47  <coopserver> <V453000> sup
09:48:04  <coopserver> <Maraxus> hi - hell's done?
09:48:12  <coopserver> <V453000> should work now
09:50:44  <coopserver> <V453000> I just hope the orders are correct and the trains aren't fucking up somewhere in the main stations :D
09:50:48  <coopserver> <V453000> but hell seems to work
09:51:24  <coopserver> <Maraxus> was just taking a quick look at the orders, but haven't read it all yet
09:51:39  <coopserver> <V453000> it's the same as HELL from psg 297 but this time it's a ring not 1 station
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09:58:36  <coopserver> <V453000> luncho
09:59:25  <coopserver> <Maraxus> okay - think I got it - it uses passengers instead of speed checking
10:00:09  <V453000> pretty much
10:11:10  <V453000> the main difference is that you need to hide the depots in order for it to work
10:11:37  <V453000> it's a lot less flexible than meow, but doesn't require meow, only universal wagon ... which basically means NUTS requirement regardless XD but can use it in any game, not just when we use MEOW
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10:16:00  <Arveen> !pw
10:16:00  <coopserver> Arveen: enters
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10:19:33  <coopserver> <Maraxus> was wondering about the PF-traps, but I can see why they are necessary
10:24:30  <V453000> yez
10:24:36  <V453000> hi Arveen btw :)
10:24:45  <Arveen> oh ya. hi :)
10:25:06  <V453000> the whole trick is that if a train can't  see any depot with Go to nearest depot order, it skips to the next one
10:25:55  <V453000> which then evaluates if it went through refit or not
10:26:04  <V453000> big_hax
10:29:35  <coopserver> *** Maraxus has joined company #1
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10:31:09  <Arveen> do we have several train groups here or is there only one go-to schedule due to the refitting ?
10:34:08  <coopserver> <Maraxus> see the train yard and/or traingroups
10:34:25  <Arveen> ok. im just in spec. mode atm
10:40:41  <Mark> !pw
10:40:41  <coopserver> Mark: window
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10:45:21  <coopserver> <Mark> omg V
10:47:07  <coopserver> *** Mark has left the game (Leaving)
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10:58:37  <V453000> Hi Mark :)
11:29:50  <Jam35> !pw
11:29:50  <coopserver> Jam35: fatter
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11:30:13  <Jam35> rude
11:30:21  <happpy>  hey
11:30:24  <Jam35> hi
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11:32:12  <V453000> Sup yo
11:32:37  <coopserver> <Jam35> morning or whatever
11:32:56  <coopserver> <Jam35> even though its pm here
11:36:12  <happpy> yep  afternoon
11:37:54  <V453000> Whenever hy left hand drive motherfucker
11:38:25  <coopserver> <Jam35> printworks orders are broken
11:38:28  <coopserver> <Jam35> some at least
11:38:33  <coopserver> <Jam35> hell is fine
11:39:01  <V453000> I made all orders manually so hopefully fine
11:39:38  <coopserver> <Jam35> only the hell minions are loading goods there
11:40:33  <V453000> Hell minions haz proper discipline
11:43:28  <coopserver> *** Maraxus has joined company #1
11:55:09  <coopserver> <Jam35> seems fixed I hope
12:01:44  <coopserver> <V453000> hell borkd yet?
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12:13:07  <Maraxus> bbl
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12:16:57  <V453000> laters
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12:42:15  <Lejving> !pw
12:42:15  <coopserver> Lejving: severe
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15:42:14  <V453000> !pw
15:42:14  <coopserver> V453000: frames
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15:42:28  <coopserver> <V453000> yo mf
15:47:25  <happpy> hey v
15:56:43  <Lejving> !pw
15:56:44  <coopserver> Lejving: shifts
15:56:48  <coopserver> *** Game paused (connecting clients)
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15:56:52  <coopserver> <Lejving> hi
15:56:55  <coopserver> <V453000> yo
15:58:08  <coopserver> <V453000> how u doin?
15:58:19  <coopserver> <Lejving> I'm thirsty, pepsi max ran out yesterday
15:58:25  <coopserver> <V453000> ha
15:58:26  <coopserver> <Lejving> and I cba to go the store!
15:58:31  <coopserver> <Lejving> :)
15:58:33  <coopserver> <Lejving> you?
15:58:38  <coopserver> <V453000> beer in my hand
15:58:41  <coopserver> <V453000> is fine
15:58:46  <coopserver> <Lejving> amg
15:58:49  <coopserver> <V453000> checking if my shit works
15:58:52  <coopserver> <Lejving> can't drink beer right now =/
15:58:58  <coopserver> <V453000> well I have alcohol free
15:59:06  <coopserver> <Lejving> not bad
16:00:34  <coopserver> <V453000> you seen my SL yet? :P
16:00:51  <coopserver> <Lejving> you mean HELL?
16:00:54  <coopserver> <V453000> yes
16:00:58  <coopserver> <Lejving> yeah
16:01:07  <coopserver> <Lejving> pretty sick =)
16:01:19  <coopserver> <V453000> do you understand how it works?
16:01:26  <coopserver> <Lejving> no
16:01:41  <coopserver> <V453000> that would make it a lot more sick :P
16:01:53  <coopserver> <V453000> check train orders
16:05:29  <coopserver> <Lejving> btw someone posted on my bugreport
16:05:42  <coopserver> <V453000> got a link?
16:05:48  <coopserver> <Lejving> yeah
16:05:59  <Lejving> https://bugs.openttd.org/task/6509
16:06:27  <V453000> nice
16:06:34  <V453000> can't get a better person to respond :P
16:06:40  <coopserver> <Lejving> ok haha
16:06:43  <coopserver> <Lejving> But wtf!!!!
16:06:46  <coopserver> <V453000> if you want an explanation to hell, let me know :)
16:06:51  <coopserver> <Lejving> FONT?! REALLY
16:06:57  <coopserver> <V453000> well yeah, software bugs ;)
16:06:59  <coopserver> <Lejving> hahha
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16:15:58  <maqifrnswa> !dl win64
16:15:58  <coopserver> maqifrnswa: http://binaries.openttd.org/nightlies/trunk/r27655/openttd-trunk-r27655-windows-win64.zip
16:17:16  <coopserver> *** Game paused (connecting clients)
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16:18:26  <coopserver> <V453000> just thought of an interesting NUTS feature
16:18:39  <coopserver> <Lejving> oh?
16:18:40  <coopserver> <V453000> in openttd, faster trains get better station ratings
16:18:46  <coopserver> <V453000> which is pretty boring
16:18:51  <coopserver> <Lejving> y
16:18:55  <hylje> gotta go fast
16:19:20  <coopserver> <maqifrnswa> hi everyone, nice plan
16:19:24  <coopserver> <V453000> actually nvm
16:19:26  <coopserver> <V453000> it can't work
16:19:31  <coopserver> <V453000> hi maqifrnswa
16:19:44  <coopserver> <V453000> the trick I wanted to do was to create a new value which would work instead of the max speed
16:19:53  <coopserver> <V453000> and define how much bonus the train actually gets
16:19:57  <hylje> luxury factor
16:19:58  <coopserver> <V453000> but that's not doable
16:20:26  <coopserver> <V453000> the trick is only doable by defining high max speed and limiting trains with track speed
16:20:33  <coopserver> <V453000> which only works if you have a few engines, not 100
16:21:17  <hylje> and i guess the acceleration formula is fucked if you create an engine with a ludicrous max speed but lame traction
16:22:01  <coopserver> <V453000> well you get a worthless train which has problems with hills and reaching max speed
16:25:09  <coopserver> <maqifrnswa> wow sylf, learning a lot from what you did - refit between primary -> secondary -> end, looks like some timed stations,  yeah - lots for me to learn!
16:25:48  <coopserver> <V453000> you mean the SRNW stations at SLH3?
16:26:07  <coopserver> <V453000> 06 nvm
16:26:15  <coopserver> <maqifrnswa> @srnw
16:26:23  <coopserver> <V453000> no, 03 we got 2 of them :D
16:26:38  <coopserver> <V453000> self regulating network
16:26:52  <coopserver> <V453000> the stations with the trains running in circles
16:26:57  <coopserver> <maqifrnswa> ahhhh, i've read about that - that's what's going on
16:27:07  <coopserver> <maqifrnswa> yeah, that is what i noticed
16:27:34  <coopserver> <V453000> it's just making sure that the trains which come to the station always load 100%
16:27:40  <coopserver> <V453000> since they don't have full load orders
16:27:59  <coopserver> <V453000> Lejving: I renamed SLH 03 to SLH 04
16:28:09  <coopserver> <V453000> naming is correct but number was same as Sylf's :)
16:31:24  <coopserver> <V453000> if you want to see mayhem, see what's happening at SLH 666 :P
16:33:22  <coopserver> <Lejving> oh ok v
16:33:28  <coopserver> <Lejving> I'm not sure about the naming yet hehe
16:33:36  <coopserver> <maqifrnswa> wow - this is going to take a while to figure out lol
16:33:54  <coopserver> <V453000> if you want help, I can explain :P
16:34:02  <coopserver> <Lejving> v !check
16:34:32  <coopserver> <V453000> if you hold the map icon
16:34:43  <coopserver> <V453000> there is a dropdown, suggesting Sign List
16:34:58  <coopserver> <Lejving> yea
16:35:12  <coopserver> <V453000> btw generally it's nice to build SLHs for multiple primaries, but 1 doesn't hurt anything XD
16:35:24  <coopserver> <Lejving> yeah jam told me that yesterday
16:35:35  <coopserver> <Lejving> hence why slh 04 has two!
16:35:36  <coopserver> <V453000> so in the sign list you see that last SLH is called 05
16:35:40  <coopserver> <V453000> so yours is SLH 06
16:35:51  <coopserver> <Lejving> oh ok I thought it was maybe some order
16:35:55  <coopserver> <Lejving> like in a clock
16:36:05  <coopserver> <V453000> nah
16:36:14  <coopserver> <V453000> you just name it typically incrementing from last one
16:36:20  <coopserver> <Lejving> cool
16:36:33  <coopserver> <V453000> or you are retarded and you call it 666 like me
16:36:46  <coopserver> <Lejving> you got veto
16:37:02  <coopserver> <maqifrnswa> so the next one should be 667, obviously
16:37:11  <coopserver> <V453000> if someone called his SLH anything different, nobody would mind either I believe
16:37:12  <coopserver> <Lejving> :)
16:37:15  <coopserver> <V453000> esp if it has a clear reason
16:39:04  <coopserver> <maqifrnswa> did someone have to program in all 90 orders of the hel minions?
16:39:19  <coopserver> <V453000> of course I did
16:39:36  <coopserver> <V453000> pzg 22 even had like 200 orders or something
16:39:39  <coopserver> <maqifrnswa> nice - I didn't know if it was something that autofills (like implicit orders)
16:39:59  <coopserver> <V453000> this is pretty complex so I don't see how it would do that :P
16:40:04  <coopserver> <V453000> but yeah
16:40:34  <coopserver> <Lejving> geez, you people with your fancy shit
16:40:45  <coopserver> <Lejving> full load, unload
16:40:46  <coopserver> <Lejving> ALL YOU NEED
16:41:03  <coopserver> <V453000> of course
16:41:10  <coopserver> <V453000> point to point networks without junctions is also all you need
16:41:25  <coopserver> <maqifrnswa> i do full load, no unload at every station. I end up with an infinite number of trains and very tired conductors
16:41:42  <coopserver> <Lejving> haha poor conductors
16:42:14  <coopserver> <maqifrnswa> yeah, we don't think about them enough. Someone should put a hotel on the network, give them a break
16:43:22  <coopserver> <V453000> it's 2194, trains are electronics only
16:43:38  <coopserver> <maqifrnswa> ah, post-singularity
16:43:53  <coopserver> <maqifrnswa> they don't even know why they are making bread anymore
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16:53:18  <coopserver> <Lejving> A little bit more dangerous to edit mainline now with trains on it hehe
16:53:48  <coopserver> <V453000> still very safe :P
16:54:17  <coopserver> <Lejving> will you check shl 06 ?
16:54:37  <coopserver> <V453000> it's fine
16:54:41  <coopserver> <V453000> only one recommendation
16:54:45  <coopserver> <V453000> well apart form the CL2
16:55:10  <coopserver> <V453000> when you build SLHs, it is often not necessary to add double bridges to the split, as you have
16:55:29  <coopserver> <V453000> but it's a good idea to add one more waiting space in front of the bridge, in case 2 trains come behind each other
16:55:51  <coopserver> <V453000> now even the CL doesn't really hurt because it doesn't affect the ML
16:56:18  <coopserver> <V453000> but it's really relatively small stuff
16:56:20  <coopserver> <V453000> good job
16:56:24  <coopserver> <Lejving> thanks!
16:56:39  <coopserver> <V453000> now just ... connect moar primaries :)
16:56:45  <coopserver> <Lejving> working on it!
16:57:20  <coopserver> <Lejving> and add trains also
17:02:58  <coopserver> <Jam35> hi
17:03:01  <coopserver> <V453000> yo
17:03:12  <coopserver> <Jam35> too many trains Tillysay Valley
17:04:00  <coopserver> <V453000> sorted
17:04:32  <happpy> need mor statiom or a overflow
17:04:46  <coopserver> <V453000> happy is right, there doesn't exist anything like too many trains
17:04:48  <coopserver> <V453000> need more station
17:04:50  <coopserver> <V453000> MF
17:05:09  <coopserver> <Jam35> that is one solution
17:05:46  <coopserver> <V453000> I am considering whether to add primaries to HELL by transfers or new stations
17:06:04  <coopserver> <Jam35> you run out of orders yet?
17:06:10  <coopserver> <V453000> nah
17:06:19  <coopserver> <V453000> but it's just so much less work to transfer
17:06:27  <coopserver> <V453000> 90 orders, easy
17:06:38  <coopserver> <V453000> adding a station costs only 5
17:06:59  <coopserver> <V453000> ima do both
17:07:05  <coopserver> <V453000> transfer at some, new station elsewhere
17:08:21  <coopserver> <maqifrnswa> man, i like this refit game type
17:08:28  <coopserver> <V453000> glad to hear :)
17:08:40  <coopserver> <V453000> it's one of my signature concepts :P
17:14:21  <coopserver> *** Lejving has joined spectators
17:21:50  <coopserver> <maqifrnswa> last game I was thinking that it's a waste to have 1/2 the trains on the network not doing anything - but it looked cool to see 1700 trains flowing all over!
17:22:01  <coopserver> <V453000> hehe
17:22:14  <coopserver> <V453000> well it would be boring to play refit every game :)
17:22:37  <coopserver> <maqifrnswa> yeah, each has their own challenges
17:24:39  <coopserver> <V453000> well I did design HELL to make it easy to add primaries
17:24:45  <coopserver> <V453000> but I have to say I am surprised how quick that was
17:28:48  <coopserver> <maqifrnswa> 1) add a hell wp, 2) put a depot after wp, 3) put primary, 4) add orders at end of shared orders for your trains?
17:29:20  <coopserver> <maqifrnswa> do orders stkip orders to depot if there is no depot visible?
17:29:24  <coopserver> <V453000> yeah but normally you could get into issues like orders not done yet but trains already taking it etc
17:29:30  <coopserver> <V453000> yeah that is the main trick used
17:29:40  <coopserver> <V453000> if a train can't see a depot from the waypoint, it skips to next order
17:29:50  <coopserver> <maqifrnswa> didn't know that
17:29:56  <coopserver> <V453000> now you do :P
17:30:13  <coopserver> <V453000> I learned that from trying to send a train to depot manually, it doesn't work when it d oesn't see a depot
17:30:21  <coopserver> <V453000> apparently works also with orders :D
17:31:11  <coopserver> <maqifrnswa> what's the deal with passengers at hell 1?
17:31:53  <coopserver> <V453000> that's the decision factor
17:32:01  <coopserver> <V453000> all trains load some passengers
17:32:20  <coopserver> <V453000> after reaching the waypoint, they try to go to depot, after that is a conditional order checking if load is 0
17:32:39  <coopserver> <V453000> if trains refit, they lose the passengers and their load is 0%
17:33:00  <coopserver> <V453000> which is how I can tell if the train has split and refit, and thus is ready to go to station, or continues on ML
17:35:05  <coopserver> <Lejving> I wonder if chris sawer thought 25 years ago when he started making this game that we would be playing it now, to this advanced level
17:35:40  <coopserver> <V453000> nope
17:35:54  <coopserver> <V453000> his intention was a casual train game
17:36:02  <coopserver> <V453000> just like locomotion and the other shit he released later
17:36:07  <coopserver> <Lejving> haha
17:36:20  <coopserver> <V453000> or at least that's what I read and heard
17:38:37  <coopserver> <maqifrnswa> love it
17:39:11  <coopserver> <V453000> it's pretty great I must admit :P
17:39:21  <coopserver> <V453000> I used the same concept in psg297 on a station called HELL
17:39:34  <coopserver> <V453000> this is a whole SL, which actually makes it easier and mainly much easier to expand
17:40:23  <coopserver> <Lejving> I'm gonna follow a trains trip
17:40:24  <coopserver> <maqifrnswa> good thing this wasn't my first game, gave me a chance to learn the basics - but this is cool
17:40:26  <coopserver> <Lejving> so see what's going on more
17:40:38  <coopserver> <maqifrnswa> I did that - had the orders opened and followed a train
17:40:57  <coopserver> <V453000> well there's a lot to learn around here and our wiki and saves :)
17:40:59  <coopserver> <Lejving> this is my first openttdcoop game mag :)
17:43:19  <coopserver> <maqifrnswa> welcome!
17:43:31  <coopserver> <V453000> I am just hoping not the last with the shit you have seen XD
17:43:43  <coopserver> <Lejving> haha
17:43:47  <coopserver> <Lejving> you guys are so mean to me
17:43:55  <coopserver> <Lejving> I never want to come back!
17:43:59  <hylje> wew
17:44:04  <coopserver> <V453000> gg
17:44:31  <coopserver> <Lejving> nah but it is a bit overwhemling can't deny that
17:44:38  <coopserver> <Lejving> a lot of shit I don't understand still
17:44:51  <coopserver> <Lejving> but I like this style a lot
17:44:57  <coopserver> <maqifrnswa> check out the last saved game for something more "traditional"
17:45:03  <coopserver> <V453000> it takes months to learn everything even if you are very active
17:45:19  <coopserver> <Lejving> yea
17:45:25  <coopserver> <V453000> and that's what is so fun about playing like this
17:45:32  <coopserver> <V453000> I have played openttd for about 8 years
17:45:42  <coopserver> <V453000> and I still find things that I never built before, or anybody else
17:45:48  <coopserver> <Lejving> that's cool
17:46:19  <coopserver> <Lejving> really good example this game of easy to learn, hard to master
17:46:20  <coopserver> <maqifrnswa> that's why new people are good, mixing styles sometimes comes up with cool ideas
17:46:51  <coopserver> <V453000> yarr to both
17:48:16  <coopserver> <Lejving> I feel extra proud when a train enters "my" junctions or stations :D
17:50:00  <coopserver> <V453000> :)
17:50:08  <coopserver> <V453000> part of the good coop feeling
17:53:13  <coopserver> <maqifrnswa> or when you accidently flip a signal and crash the network
17:53:18  <coopserver> <maqifrnswa> that's a good coop feeling too
17:53:21  <coopserver> <Lejving> haha
17:53:22  <coopserver> <maqifrnswa> ;-)
18:04:36  <coopserver> *** V453000 has left the game (general timeout)
18:05:09  <V453000> what the actual shit
18:05:10  <V453000> !pw
18:05:10  <coopserver> V453000: fields
18:05:17  <coopserver> *** Game paused (connecting clients)
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18:09:53  <coopserver> <maqifrnswa> any reason why trains are skipping hell 02?
18:10:47  <coopserver> <Lejving> they are impotent
18:10:55  <coopserver> <Lejving> if you get this joke +1000000
18:11:22  <coopserver> <maqifrnswa> dante joke?
18:11:27  <coopserver> <Lejving> WOW
18:11:31  <coopserver> <Lejving> second ring is lust
18:11:38  <coopserver> <Lejving> well done
18:11:41  <coopserver> <maqifrnswa> this is probably the nerdiest corner of the internet ;-)
18:11:45  <coopserver> <Lejving> Hahahahah
18:11:50  <coopserver> <Lejving> I would never thought you'd get it
18:13:52  <coopserver> *** Lejving has joined company #1
18:16:39  <Mark> !pw
18:16:39  <coopserver> Mark: merged
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18:17:05  <coopserver> <Mark> yo
18:17:09  <coopserver> <Lejving> hello!
18:22:48  <coopserver> <Mark> V453000: got oil stockpiling at hello 02
18:22:50  <coopserver> <Mark> you noob
18:23:11  <coopserver> <Lejving> amen V
18:23:23  <coopserver> <Lejving> coem ON
18:26:15  <coopserver> <V453000> hi Mark noob
18:26:23  <coopserver> <Mark> hello :)
18:26:34  <coopserver> <V453000> hm not enough trains it seems like
18:27:31  <coopserver> <V453000> forest exploded with production
18:28:09  <coopserver> <V453000> how u liking my shit Mark?
18:28:22  <coopserver> <Mark> yeah i like it
18:28:26  <coopserver> <Mark> trying to figure out how it works
18:28:42  <coopserver> <Mark> they skip the order if they cant fine a depot right
18:28:44  <coopserver> <V453000> I built something similar in psg297 except that was a station, this is whoel SL
18:28:47  <coopserver> <V453000> yes exactly
18:28:59  <coopserver> <V453000> and the loaded pax indicates whether they refitted or not
18:29:12  <coopserver> <V453000> because with pax load percentage is not 0
18:29:17  <coopserver> <Mark> yea
18:29:29  <coopserver> <Lejving> some freaking mastermind you guys are
18:30:05  <coopserver> <Mark> so, does loaded cargo disappear when a train is refitted?
18:30:33  <coopserver> <V453000> of course, what else would it do
18:30:38  <coopserver> <Mark> dunno
18:30:40  <coopserver> <Mark> never tried it
18:31:47  <coopserver> <V453000> see, nub :P
18:31:49  <coopserver> <V453000> :D
18:34:02  <coopserver> <V453000> it would be even nicer if someone wasn't a lazy faggot retard and drew unique wagon sprites for passenger wagons for monorail universal wagons, or at least coded the express wagons to do  use their sprites there
18:34:03  <coopserver> <V453000> but eh
18:34:18  <Mark> :D
18:34:24  <Mark> lazy bastards
18:35:08  <coopserver> <Mark> there must be a better way than loading paz
18:35:09  <coopserver> <Mark> pax
18:36:34  <coopserver> <V453000> not sure
18:36:52  <coopserver> <V453000> you could of course do a srnw, but that won't allow full load orders
18:37:00  <coopserver> <V453000> MEOW/PURR is of course another option
18:37:05  <coopserver> <V453000> more flexible one, too
18:37:19  <coopserver> <V453000> but idk, feel free to show me another way, I would love to see it
18:37:46  <coopserver> <Mark> need some way to have the pickup station tell the train what cargo to refit to
18:37:57  <coopserver> <V453000> pretty much
18:38:06  <coopserver> <Mark> but yeah
18:38:07  <coopserver> <V453000> and train stations don't do english
18:38:09  <coopserver> <Mark> :D
18:38:15  <coopserver> <Mark> weve been trying that for years havent we
18:38:19  <coopserver> <Lejving> :(
18:38:23  <coopserver> <Lejving> stupid train stations
18:40:03  <coopserver> <V453000> pretty much
18:40:06  <coopserver> <V453000> usually with SRNW
18:40:12  <coopserver> <V453000> to which we have perfect answers
18:40:22  <coopserver> <V453000> mainly the unreachable waypoint method
18:40:33  <coopserver> <V453000> but conditional orders checking which station it is? :)
18:40:44  <coopserver> <V453000> you don't need to check it but you need to check it if the train has splitted
18:41:10  <coopserver> <V453000> in general, trying to determine if the waypoint is going one way or the other is always wtf
18:41:26  <coopserver> <V453000> and the only ways I know at the moment are MEOW and this shit
18:41:51  <coopserver> <V453000> if the train speed would change based on which cargo the wagons are carrying, you could do it that way too
18:42:05  <coopserver> <V453000> but I don't think any train set does that (yet)
18:42:07  <coopserver> <V453000> PART will
18:42:12  <coopserver> <V453000> in some specific edge cases
18:42:50  <coopserver> <Mark> or a conditional order: "do this if trains carries x amount of cargo x"
18:43:04  <coopserver> <V453000> well yeah which is the pax method
18:43:10  <coopserver> <Mark> pretty much
18:43:16  <coopserver> <Mark> hm
18:43:40  <coopserver> <V453000> find the solution motherfucker, I dare you
18:43:47  <coopserver> <Mark> :D
18:43:59  <coopserver> <Lejving> I double dare you motherfucker
18:44:10  <coopserver> <V453000> now u fucked
18:46:09  <coopserver> <V453000> also I like the pax method, it makes it wtf and unique
18:46:13  <coopserver> <V453000> so fuck you and stuff
18:46:20  <coopserver> <V453000> :>
18:46:30  <hylje> triple dog dare
18:47:05  <coopserver> <Lejving> I think I noticed a problem
18:49:19  <coopserver> *** Jam35 has left the game (general timeout)
18:49:23  <coopserver> <V453000> say it :D
18:50:20  <coopserver> <Lejving> ok check sign 1-5
18:51:32  <coopserver> <V453000> Jam35 on drugs again
18:51:53  <coopserver> <V453000> food drop will get both lanes full when traffic is bigger
18:51:58  <coopserver> <V453000> don't worry about that
18:51:59  <coopserver> <Lejving> yeap
18:52:09  <coopserver> <V453000> we don't need to have balanced traffic, that is very common mistake newer players think
18:52:16  <coopserver> <Lejving> ok
18:52:23  <coopserver> <V453000> you only need to care if the total throughput is enough, that's why trains can join any line at any merger
18:52:35  <coopserver> <Lejving> ok
18:52:42  <coopserver> <Lejving> I just noticed every train entered only one station
18:52:45  <coopserver> <Lejving> and was like thefuq
18:52:54  <coopserver> <Lejving> one side of the station*
19:01:03  <coopserver> <Lejving> V btw you're aware that you've made dante's inferno right?
19:03:23  <coopserver> <V453000> fair nuf
19:33:36  <coopserver> <Lejving> I can watch these junctions all day
19:39:50  <coopserver> *** Mark has joined spectators
19:39:55  <Mark> cyas
19:42:00  <V453000> bye luv
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