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00:15:47 *** maqifrnswa has joined #openttdcoop 00:15:51 <maqifrnswa> !players 00:15:51 <coopserver> maqifrnswa: The server is empty, noone is connected. Feel free to remedy this situation 00:16:26 <maqifrnswa> !pw 00:16:26 <coopserver> maqifrnswa: strcpy 00:16:31 <coopserver> *** Game still paused (connecting clients, number of players) 00:16:35 <coopserver> *** maqifrnswa has joined 00:16:36 <coopserver> *** Game still paused (number of players) 00:16:37 <coopserver> *** Game unpaused (number of players) 00:35:12 <coopserver> *** maqifrnswa has left the game (Leaving) 00:35:13 <coopserver> *** Game paused (number of players) 00:35:16 *** maqifrnswa has quit IRC 01:38:13 * BiG_MEECH slaps Lejving around a bit with a large fishbot 01:38:21 <Lejving> FUCKING HELL 01:38:24 <Lejving> ONE NIGHT WITHOUT YOU RAPING ME 01:38:26 <Lejving> IS IT POSSIBLE? 01:39:07 <BiG_MEECH> Nope 01:39:14 <Lejving> figures 01:39:22 <BiG_MEECH> If you want me to rape you I'll use a knife 01:39:25 <Lejving> FINE 01:39:30 <Lejving> what ever YOU want 01:39:36 <BiG_MEECH> lol wtf 01:40:01 <Lejving> sorry bby luv u 5 evah 01:40:18 <BiG_MEECH> lol 01:40:22 <BiG_MEECH> haha :D 01:40:42 <Lejving> now where did I put those insanity pills last night... 01:41:29 <BiG_MEECH> Some people in the room might not know you're kidding lol 01:42:20 <BiG_MEECH> If you need insanity go NUTS 01:42:23 <BiG_MEECH> !grf 01:42:23 <coopserver> BiG_MEECH: http://wiki.openttdcoop.org/GRF 01:42:27 <BiG_MEECH> ^^ :D 01:42:32 <Lejving> Hello every one public service announcement, I'm actually not insane I just think it's fun to goof around a little on the internet sometimes. Have a nice weekend and don't drink and drive - you might hit a bump and spill your drink! 01:52:07 <BiG_MEECH> LOL 01:52:09 <BiG_MEECH> PSA 01:52:09 <BiG_MEECH> xD 01:54:02 *** XyzBooter has joined #openttdcoop 01:54:04 <XyzBooter> "Booter.xyz - Cheap, Affordable, Strong Output, Dedicated Servers. Best Booter on Market" 01:54:04 *** XyzBooter has left #openttdcoop 02:00:58 <BiG_MEECH> hmm adbot :D 02:05:46 <Lejving> lol 02:05:47 <Lejving> the fuq 02:06:11 <Lejving> BiG_MEECH, question 02:06:38 <Lejving> have you found the best thing god gave us to earth yet- pepsi max? 02:50:20 *** Sadale has joined #openttdcoop 03:10:49 *** XtremeSG has joined #openttdcoop 03:10:58 <XtremeSG> hwllo there 03:13:35 <XtremeSG> what r the steps i need to know to building a hub 03:28:47 <Sylf> 1) just start building 03:28:53 <Sylf> 2) repeat 03:29:00 <Sylf> 3) seek some advice 03:29:03 <Sylf> 4) build more 03:29:07 <Sylf> that's about it 03:41:57 <BiG_MEECH> lol 03:42:15 <BiG_MEECH> Lejving - Crystal Pepsi 03:42:30 <Lejving> never tried it =/ 03:42:37 <BiG_MEECH> really 03:42:42 <BiG_MEECH> You could :) 03:43:00 <Sylf> it came back for what... 2 weeks? 03:43:10 <Lejving> but pepsi max man 03:43:12 <Lejving> that shit is the bomb 03:52:24 <BiG_MEECH> lol 03:52:32 <BiG_MEECH> Crystal Pepsi 4 LYFE 03:52:42 <Lejving> what's the diff 03:58:09 <BiG_MEECH> It's clear 03:58:18 <BiG_MEECH> = better than brown 03:58:24 <Lejving> lol 03:58:42 <Lejving> does it taste exactly as regular pepsi or what 03:58:47 <BiG_MEECH> No, not really 03:59:12 <Lejving> then what's the deal except it's clear?! 03:59:36 <BiG_MEECH> CLEAR = GOOD 03:59:39 <BiG_MEECH> no rape involved 03:59:45 <BiG_MEECH> plus unique flavor 04:00:11 <Lejving> but it's not diet though 04:00:19 <Lejving> pepsi max > regular pepsi > coca cola 04:02:28 <Lejving> I remember we had fanta green apple here in sweden a couple of years ago that was so fucking tasty 04:02:41 <Lejving> nowhere to be found anymore though =/ 04:03:31 <Lejving> I'll have to stick to appletinis instead 04:03:49 <BiG_MEECH> https://www.amazon.com/Fanta-Apple-Soda-Pop-cans/dp/B00PKXXBXU 04:04:05 <BiG_MEECH> oh, green apple? :) 04:04:08 <Lejving> I don't think it's the same, it was green apple 04:04:26 <BiG_MEECH> ja 04:04:36 <BiG_MEECH> Secret tech 04:09:52 <Lejving> ordering 6 apple fantas from brittish amazon costs me about 20 USD 04:10:03 <Lejving> dat some expensive shiet 04:28:15 <BiG_MEECH> lol 04:28:19 <BiG_MEECH> but worth it though :D 04:32:13 <BiG_MEECH> `slappy 04:32:13 <BiG_FISHBOT> BiG_MEECH: Error: "slappy" is not a valid command. 04:46:22 <BiG_MEECH> real slappy 04:46:22 <BiG_MEECH> https://vimeo.com/15706809 04:46:23 <Webster> Title: Slappy the Squirrel - I've got yer can, Views: 7574, Likes: 9 04:50:32 * BiG_MEECH slaps Lejving around a bit with a large fishbot 04:50:34 <BiG_MEECH> :) 05:19:31 * XtremeSG slaps BiG_MEECH around a bit with a large fishbot 05:30:43 *** XtremeSG has quit IRC 07:29:03 *** Arveen has joined #openttdcoop 08:03:06 *** Maraxus has joined #openttdcoop 08:03:06 *** ChanServ sets mode: +o Maraxus 08:04:09 <Maraxus> !info 08:04:09 <coopserver> Maraxus: #openttdcoop - Public Server (www.openttdcoop.org), Version: r27655, date: Sep 07 2859, map size: 512x512, address: ps.openttdcoop.org:3983 08:18:44 *** Mark has joined #openttdcoop 08:37:39 *** Progman has joined #openttdcoop 09:05:49 <Mark> hello hell 09:05:50 *** StarLite has joined #openttdcoop 09:05:50 *** ChanServ sets mode: +o StarLite 09:05:51 <Mark> o 09:06:09 <Mark> !pw 09:06:09 <coopserver> Mark: played 09:06:48 <coopserver> *** Game still paused (connecting clients, number of players) 09:06:52 <coopserver> *** Mark has joined 09:06:53 <coopserver> *** Game still paused (number of players) 09:06:54 <coopserver> *** Game unpaused (number of players) 09:07:58 <coopserver> <Mark> time for a new game isnt it 09:10:34 <Jam35> I have started to make a map 09:10:52 <Jam35> Mark 09:11:26 <Jam35> don't make one :) 09:16:23 <Jam35> !pw 09:16:23 <coopserver> Jam35: matrix 09:16:35 <coopserver> *** Game paused (connecting clients) 09:16:38 <coopserver> *** Jam35 has joined 09:16:39 <coopserver> *** Game unpaused (connecting clients) 09:19:20 <Lejving> morning 09:19:24 <Jam35> I'll transfer it then? 09:19:27 <Lejving> !pw 09:19:27 <coopserver> Lejving: matrix 09:19:28 <Jam35> hi 09:19:36 <coopserver> *** Game paused (connecting clients) 09:19:38 <coopserver> *** Lejving has joined 09:19:39 <coopserver> *** Game unpaused (connecting clients) 09:19:43 <Jam35> !save 09:19:44 <coopserver> Saving map... 09:19:45 <coopserver> Map successfully saved to game.sav 09:19:55 <Jam35> !transfer 318 game.sav 09:19:55 <coopserver> Jam35: Attempting to transfer game.sav 09:19:59 <coopserver> Transfer done. File now at http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_318_Final.sav 09:22:10 <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/PSG319_Start.sav 09:22:10 <coopserver> Starting download... 09:22:12 <coopserver> Savegame successfully downloaded 09:22:20 <Jam35> !rcon ls 09:22:22 <coopserver> 0) .. (Parent directory) 09:22:23 <Lejving> exciting :) 09:22:24 <coopserver> 1) PSG319_Start.sav 09:22:25 <coopserver> 2) PSG%20%23318%2C%207th%20Mar%202183%20removed%20snowline.sav 09:22:26 <coopserver> 3) PSG318_Start.sav 09:22:27 <coopserver> 4) psg317start3.sav 09:22:28 <coopserver> Jam35: You have 143 more messages. Type !less to view them 09:22:37 <Jam35> not really :) 09:22:44 <Lejving> for me it is 09:22:46 <Lejving> ! 09:22:54 <Jam35> we should probably update the server... 09:22:57 <Jam35> !update 09:22:57 <coopserver> Starting update... 09:23:46 <coopserver> Game successfully updated 09:23:47 <coopserver> Game saved. Shutting down server to finish update. We'll be back shortly 09:23:48 <coopserver> Server Shutting down 09:23:49 <coopserver> Disconnected from #openttdcoop - Public Server (www.openttdcoop.org) 09:24:15 <coopserver> Server is starting 09:24:34 <Jam35> !apconnect 09:24:34 <coopserver> Connecting... 09:24:35 <coopserver> Connection failed 09:25:33 <Jam35> !apconnect 09:25:33 <coopserver> Connecting... 09:25:35 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27661) 09:25:52 <Lejving> !dl win64 09:25:53 <coopserver> Lejving: http://binaries.openttd.org/nightlies/trunk/r27661/openttd-trunk-r27661-windows-win64.zip 09:26:29 <Lejving> !pw 09:26:29 <coopserver> Lejving: formal 09:26:34 <coopserver> *** Game still paused (connecting clients, number of players) 09:26:36 <coopserver> *** Lejving has joined 09:26:37 <coopserver> *** Game still paused (number of players) 09:26:38 <coopserver> *** Game unpaused (number of players) 09:26:54 <Jam35> !rcon ls 09:26:55 <coopserver> 0) .. (Parent directory) 09:26:56 <coopserver> 1) autosave/ (Directory) 09:26:57 <coopserver> 2) uploads/ (Directory) 09:26:58 <coopserver> 3) game.sav 09:26:59 <coopserver> 4) 20160226_pre_reboot.sav 09:27:00 <coopserver> Jam35: You have 10 more messages. Type !less to view them 09:27:05 <Jam35> !rcon cd 2 09:27:09 <Jam35> !rcon load 1 09:27:10 <coopserver> Starting new game 09:27:11 <coopserver> *** Lejving has left the game (connection lost) 09:27:12 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27661) 09:27:13 <coopserver> *** Game paused (number of players) 09:27:44 <Jam35> !pw 09:27:44 <coopserver> Jam35: pylons 09:27:50 <coopserver> *** Game still paused (connecting clients, number of players) 09:27:52 <coopserver> *** Jam35 has joined 09:27:53 <coopserver> *** Game still paused (number of players) 09:28:06 <Lejving> hmm newgrfs 09:28:06 <Lejving> =) 09:28:11 <Lejving> !pw 09:28:11 <coopserver> Lejving: pylons 09:28:17 <coopserver> *** Game still paused (connecting clients, number of players) 09:28:19 <coopserver> *** Lejving has joined 09:28:20 <coopserver> *** Game still paused (number of players) 09:30:45 <coopserver> <Lejving> aha cool this is a lot more complicated 09:32:52 <coopserver> <Jam35> there are quite a few more industries 09:33:00 <coopserver> <Lejving> yeah cool 09:33:08 <coopserver> <Jam35> but it is not the highest setting 09:33:25 <coopserver> <Jam35> I have never played this one before 09:33:31 <coopserver> <Lejving> what does 2 industries mean? 09:33:42 <coopserver> <Jam35> FIRS 2 09:33:45 <coopserver> <Lejving> ah 09:33:50 <coopserver> <Jam35> as in not FIRS 1 :P 09:33:53 <coopserver> <Lejving> I get it 09:33:55 <coopserver> <Lejving> :) 09:34:39 <Jam35> @stage planning 09:34:39 *** Webster changes topic to "Cooperative OpenTTD | PSG#318 (r27655) | STAGE: planning | www.openttdcoop.org | Help for newcomers: https://wiki.openttdcoop.org/Quickstart | Other game channels: #openttdcoop.stable , #openttdcoop.pro | TS3: voice.openttdcoop.org | Enjoy your stay!" 09:35:16 <Jam35> @topic change 2 s/8/9/ 09:35:16 *** Webster changes topic to "Cooperative OpenTTD | PSG#319 (r27655) | STAGE: planning | www.openttdcoop.org | Help for newcomers: https://wiki.openttdcoop.org/Quickstart | Other game channels: #openttdcoop.stable , #openttdcoop.pro | TS3: voice.openttdcoop.org | Enjoy your stay!" 09:35:39 <^Spike^> !setpsg 09:35:43 <^Spike^> @setpsg 09:35:43 <Webster> use !gamenr 09:35:46 <^Spike^> or that 09:35:47 <^Spike^> !gamenr 09:35:50 <^Spike^> !gamenr 319 09:35:56 <^Spike^> or that doesn't work anymore 09:35:57 <Jam35> @topic change 2 s/655/661/ 09:35:57 *** Webster changes topic to "Cooperative OpenTTD | PSG#319 (r27661) | STAGE: planning | www.openttdcoop.org | Help for newcomers: https://wiki.openttdcoop.org/Quickstart | Other game channels: #openttdcoop.stable , #openttdcoop.pro | TS3: voice.openttdcoop.org | Enjoy your stay!" 09:35:58 <^Spike^> :) 09:36:10 <^Spike^> all commands changed... 09:36:12 <^Spike^> i'm old... :) 09:36:23 <Jam35> I didn't even know that existed 09:37:23 <Jam35> 😆 09:37:39 <^Spike^> it used to :) 09:37:42 <^Spike^> !gamenr 320 09:37:45 <^Spike^> !gamenr 319 09:37:50 <^Spike^> not anymore it seems :) 09:37:56 <^Spike^> that way we never had to fix it like that :) 09:38:09 <Lejving> oh man these old geezers 09:38:12 <^Spike^> and also did something with saves numbers on the background 09:38:27 <^Spike^> keeping this all running though, even though (member wise) i'm old :) 09:39:13 <Lejving> "acid town brewery" 09:39:21 <Lejving> not sure if I'd purchase alochol there lol 09:39:48 <Jam35> PZ is also bork 09:40:10 <Jam35> I guess it lives with stable 09:41:14 <coopserver> *** Jam35 has joined company #1 09:41:15 <coopserver> *** Game unpaused (number of players) 09:41:45 <coopserver> *** Jam35 has joined spectators 09:41:46 <coopserver> *** Game paused (number of players) 09:42:05 <^Spike^> Jam35 you could be right 09:42:07 <Jam35> now we wait for someone smart to plan something :) 09:42:13 <Lejving> HA 09:45:19 <V453000> yo humenz 09:45:23 <Lejving> hey 09:45:27 <V453000> y be smart as fuke 09:46:12 <Lejving> I'm no smart person but I don't think the system we had in last game is gonna work in this map 09:46:17 <Lejving> seems like this one is gonna be a lot more chaotic :P 09:46:20 <V453000> omg not making plan for firs 09:46:37 <Lejving> trains going everywhere 09:49:43 *** Rex has joined #openttdcoop 09:50:13 <Maraxus> !pw 09:50:13 <coopserver> Maraxus: purely 09:51:41 <coopserver> *** Game still paused (connecting clients, number of players) 09:51:44 <coopserver> *** Maraxus has joined 09:51:45 <coopserver> *** Game still paused (number of players) 09:54:20 <Jam35> 'edible oil' won't sell many 09:54:28 <Lejving> since the supplies and materials is needed for many different industries, would be cool if they could automagically go to where it's needed 09:54:46 <Lejving> maybe hard to do I don't know 09:55:29 <Jam35> that is the key to FIRS: returning supplies to boost production 09:55:56 <Lejving> cool 09:56:43 <Lejving> leave one bring one 09:57:56 <Jam35> is one way but we just had a refit game 10:01:44 <Lejving> seems to be a lot of crime going on in this map 10:01:47 <Lejving> can the trains be robbed? 10:04:38 <coopserver> <Lejving> hello maraxus 10:07:02 <Maraxus> hi 10:08:04 <Lejving> are you plotting some evil scheme for us? 10:11:41 <Maraxus> not really - FIRS is by far the hardest industry set to make a plan for - have a look at PSG 245 and PSG 222 and you'll see why 10:12:16 <Lejving> oh cool gonna check it out 10:13:49 <coopserver> *** Lejving has left the game (Leaving) 10:15:12 <Lejving> holy shit 245 10:15:20 <Lejving> central wp is not small 10:24:50 <Lejving> ok 222 is kinda fuarked also 10:25:21 <Lejving> also +1 for swedish buildings! :D 10:32:09 *** tycoondemon2 has joined #openttdcoop 10:35:42 <V453000> shit on ikea 10:36:51 <Arveen> did i hear firs2 ? 10:38:46 <Arveen> !dl 10:38:46 <coopserver> Arveen: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 10:38:47 <coopserver> Arveen: http://www.openttd.org/en/download-trunk/r27661 10:38:57 *** tycoondemon has quit IRC 10:39:58 <Arveen> !pw 10:39:58 <coopserver> Arveen: friend 10:40:02 <coopserver> *** Game still paused (connecting clients, number of players) 10:40:04 <coopserver> *** Arveen has joined 10:40:05 <coopserver> *** Game still paused (number of players) 10:41:40 <Sadale> found something funny. https://www.youtube.com/watch?v=E8RPorI6bis 10:42:14 *** tycoondemon2 has quit IRC 10:42:22 <Arveen> "your brain when makeing a firs2 game plan" 10:45:05 *** britboy3456 has joined #openttdcoop 10:45:15 <britboy3456> !players 10:45:16 <coopserver> britboy3456: There are currently 0 players and 3 spectators, making a total of 3 clients connected 10:45:19 <britboy3456> !pw 10:45:19 <coopserver> britboy3456: wastes 10:45:58 <britboy3456> !dl 10:45:58 <coopserver> britboy3456: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 10:45:59 <coopserver> britboy3456: http://www.openttd.org/en/download-trunk/r27661 10:47:42 <coopserver> *** Game still paused (connecting clients, number of players) 10:47:45 <coopserver> *** britboy3456 has joined 10:47:46 <coopserver> *** Game still paused (number of players) 10:47:47 <coopserver> *** Game unpaused (number of players) 10:47:48 <coopserver> *** britboy3456 has joined spectators 10:47:49 <coopserver> *** Game paused (number of players) 10:48:01 <coopserver> <britboy3456> Hi all 10:57:31 <Jam35> hi 10:57:46 <britboy3456> How are things 10:57:59 <coopserver> <Jam35> ok thanks 10:58:02 <coopserver> <Jam35> you? 10:58:33 <britboy3456> yeah good 10:59:24 <britboy3456> any plans for this map yet? 11:00:05 <Jam35> not personally 11:00:25 <Jam35> I have a borrowed idea from someone 11:00:32 <Jam35> but yet to make a plan out of it 11:00:44 <Jam35> I was hoping they would submit it first 11:00:59 <Jam35> if you have an idea put it down 11:03:34 *** Asgeir has joined #openttdcoop 11:04:18 <coopserver> <britboy3456> I'v emostly forgotten how FIRS works tbh 11:04:25 <coopserver> <britboy3456> So I'll let someone else do it 11:10:53 *** Ben__ has joined #openttdcoop 11:12:34 *** BenP_ has joined #openttdcoop 11:12:48 *** Ben__ has joined #openttdcoop 11:12:51 <Ben__> !pw 11:12:51 <coopserver> Ben__: newest 11:12:56 <coopserver> *** Game still paused (connecting clients, number of players) 11:13:01 <coopserver> *** Ben_ has joined 11:13:02 <coopserver> *** Game still paused (number of players) 11:13:41 <coopserver> *** Ben_ has left the game (Leaving) 11:13:47 *** Ben__ has quit IRC 11:20:52 *** XtremeSG has joined #openttdcoop 11:20:59 <XtremeSG> yes new game 11:21:01 <XtremeSG> !dl 11:21:01 <coopserver> XtremeSG: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 11:21:02 <coopserver> XtremeSG: http://www.openttd.org/en/download-trunk/r27661 11:27:38 <XtremeSG> !pw 11:27:38 <coopserver> XtremeSG: extent 11:27:48 <coopserver> *** Game still paused (connecting clients, number of players) 11:27:57 <coopserver> *** XtremeSG has joined 11:27:58 <coopserver> *** Game still paused (number of players) 11:27:59 <coopserver> *** Game unpaused (number of players) 11:28:08 <coopserver> <XtremeSG> hello 11:29:01 <XtremeSG> what are we doing...? 11:29:30 <coopserver> <Jam35> hi 11:29:37 <coopserver> <XtremeSG> wat to do 11:29:38 <coopserver> <Jam35> planning stage 11:29:44 <coopserver> <XtremeSG> so...? 11:29:51 <coopserver> <Jam35> submit your plans 11:30:00 <coopserver> <XtremeSG> lol how to make 11:30:05 <coopserver> <Jam35> then voting 11:30:18 <coopserver> *** Jam35 has joined company #1 11:30:24 <coopserver> <XtremeSG> i prefer the building part... 11:30:36 <coopserver> <XtremeSG> anyways, wat do we do for planning 11:30:48 <coopserver> <Jam35> see !here 11:30:58 <coopserver> <XtremeSG> looking at it 11:31:44 <coopserver> <XtremeSG> when do we do the cheats needed 11:31:59 <coopserver> <Jam35> what cheats? :) 11:32:06 <coopserver> <XtremeSG> money cheats 11:32:21 <coopserver> <Jam35> haha yes 11:32:23 <coopserver> <XtremeSG> idk what to do lol 11:32:24 <coopserver> <Jam35> I mean no 11:32:26 *** Ben__ has joined #openttdcoop 11:32:28 <coopserver> <Jam35> I forgot 11:32:29 <Ben__> !pw 11:32:29 <coopserver> Ben__: extent 11:32:31 <coopserver> <XtremeSG> lol 11:32:33 <coopserver> *** Game paused (connecting clients) 11:32:39 <coopserver> *** Ben_ has joined 11:32:40 <coopserver> *** Game unpaused (connecting clients) 11:33:04 <coopserver> <XtremeSG> so what do i do... the planning of mine be derp 11:33:08 <coopserver> <XtremeSG> ouch 11:33:35 <coopserver> <XtremeSG> what is the main goods we doing 11:34:14 <Jam35> https://wiki.openttdcoop.org/Planning 11:34:29 <Jam35> all you need is there for this part 11:35:15 <XtremeSG> thanks 11:35:23 <XtremeSG> btw what is the train length 11:35:41 <Arveen> plan designer decides 11:36:00 <XtremeSG> oh 11:36:08 <XtremeSG> has anyone tried 10 tiles 11:36:23 <Arveen> most games are 3 5 or 7 11:37:05 <XtremeSG> u wanna try smth long XD 11:37:45 <coopserver> <Jam35> game #264 was TL10 11:37:57 <coopserver> <XtremeSG> really 11:38:05 <coopserver> <XtremeSG> u wanna try that again 11:38:17 <Arveen> i like long trains personally but they have some issues 11:38:21 <coopserver> <Jam35> I think there was longer but don't know which 11:38:24 <coopserver> <XtremeSG> ya 11:38:42 <coopserver> <Jam35> if the CL is 10 because of train choice it is very difficult to build 11:38:48 <coopserver> <Ben_> I think 5 is probably a good middle ground 11:39:05 <coopserver> <XtremeSG> actually i cant create the plan cos my game crashes when it reaches finalising stage 11:39:40 <coopserver> *** Ben_ has joined company #1 11:40:12 <coopserver> <XtremeSG> now what 11:40:14 <coopserver> <Jam35> ha game 217 had some TL50 trains :D 11:40:20 <Arveen> damn 11:40:22 <coopserver> <XtremeSG> thats too long 11:40:33 <coopserver> <XtremeSG> like 8 is quite long alr 11:40:38 <coopserver> <XtremeSG> but 50??? 11:40:45 <Arveen> feeder trains for srnw stations ? 11:40:57 <coopserver> <XtremeSG> whats srnw? 11:41:15 <Arveen> https://wiki.openttdcoop.org/Srnw 11:41:18 <coopserver> <XtremeSG> theres a network plan area ere 11:41:20 <coopserver> <Jam35> no ML goods 11:42:47 <XtremeSG> ? 11:42:49 <Arveen> btw: is the wastelands gfx ready to have game with it ? 11:43:01 <Arveen> or still in dev. 11:43:15 <coopserver> <Jam35> we tried it on stable a while back 11:43:22 <coopserver> <Jam35> it wasn't ready then 11:43:27 <coopserver> <Jam35> idk about now 11:43:55 <Arveen> hmmm 11:43:56 <Arveen> "Wasteland [WIP] - 0.3.0 Released 8-20-16 - Testers wanted" 11:44:32 <coopserver> <Jam35> i don't remember the mechanic that made it bad 11:45:41 <coopserver> *** XtremeSG has left the game (general timeout) 11:47:48 *** XtremeSG_ has joined #openttdcoop 11:47:56 <XtremeSG_> wifi crashed 11:49:04 <BiG_MEECH> hmm 11:49:34 <XtremeSG_> haha 11:50:25 <Arveen> looking at #217 atm. dat station at the bottom ;D 11:50:49 *** XtremeSG has quit IRC 11:51:58 <XtremeSG_> wow 11:52:40 <XtremeSG_> now what 11:53:27 <BiG_MEECH> smack the hacker 11:54:00 <XtremeSG_> yuo? 11:54:06 <BiG_MEECH> :D 11:54:22 <Arveen> which grf provides the eh 40 masai engine ? 11:54:50 <XtremeSG_> how long train length guys 11:56:22 <XtremeSG_> !pw 11:56:22 <coopserver> XtremeSG_: mintop 11:56:29 <coopserver> *** Game paused (connecting clients) 11:56:36 *** Asgeir has quit IRC 11:56:38 <coopserver> *** XtremeSG has joined 11:56:39 <coopserver> *** Game unpaused (connecting clients) 11:57:13 <coopserver> <XtremeSG> uhhhh 11:57:26 <BiG_MEECH> make em say uhhhh 11:57:42 <BiG_MEECH> na na na na 11:57:44 <coopserver> <XtremeSG> uhhhh 11:58:10 <coopserver> <XtremeSG> any plans??? cos all are sorta half done 11:58:27 <BiG_MEECH> make a plan :D 11:58:37 <coopserver> <XtremeSG> idk how to 11:58:38 <coopserver> <Ben_> There isn't any more money to make a plan 11:58:43 <coopserver> <XtremeSG> LOL 11:58:44 <BiG_MEECH> LOL 11:58:54 <BiG_MEECH> add money 11:58:59 <coopserver> <XtremeSG> someone get the cheats 11:59:04 <coopserver> *** Jam35 has left the game (Leaving) 11:59:04 <Arveen> who wasted all the moneyz ? :P 11:59:10 <BiG_MEECH> haha 11:59:16 <coopserver> <XtremeSG> the planner did 11:59:18 <coopserver> <Ben_> I did, I used too many canals to represent lakes 11:59:26 <Arveen> 800k left in loan to take 11:59:31 <BiG_MEECH> ben = fired 11:59:38 <BiG_MEECH> fired from coop 11:59:44 <coopserver> <Ben_> Okay, sorry 11:59:50 <coopserver> <XtremeSG> someone get the cheats live 12:00:23 <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/PSG%20%23319%2C%2025th%20Apr%202102.sav 12:00:24 <coopserver> Starting download... 12:00:28 <coopserver> Savegame successfully downloaded 12:00:30 <coopserver> *** Arveen has joined company #1 12:00:31 <coopserver> <XtremeSG> how to get cheats...? 12:00:33 <Jam35> !rcon ls 12:00:35 <coopserver> 0) .. (Parent directory) 12:00:36 <coopserver> 1) PSG%20%23319%2C%2025th%20Apr%202102.sav 12:00:37 <coopserver> 2) PSG319_Start.sav 12:00:38 <coopserver> 3) PSG%20%23318%2C%207th%20Mar%202183%20removed%20snowline.sav 12:00:39 <coopserver> 4) PSG318_Start.sav 12:00:40 <BiG_MEECH> Jam will fix 12:00:41 <coopserver> Jam35: You have 144 more messages. Type !less to view them 12:00:43 <Jam35> !rcon load 1 12:00:44 <coopserver> Starting new game 12:00:55 <coopserver> *** Arveen has left the game (connection lost) 12:00:56 <coopserver> *** Maraxus has left the game (connection lost) 12:00:57 <coopserver> *** britboy3456 has left the game (connection lost) 12:00:58 <coopserver> *** XtremeSG has left the game (connection lost) 12:00:59 <coopserver> *** Ben_ has left the game (connection lost) 12:00:59 <XtremeSG_> wow 12:01:00 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27661) 12:01:00 <Arveen> !pw 12:01:02 <coopserver> *** Game paused (number of players) 12:01:02 <coopserver> Arveen: forget 12:01:06 <Ben__> !pw 12:01:06 <coopserver> *** Game still paused (connecting clients, number of players) 12:01:07 <coopserver> Ben__: forget 12:01:09 <coopserver> *** Arveen has joined 12:01:09 <Jam35> !pw 12:01:10 <coopserver> *** Game still paused (number of players) 12:01:11 <coopserver> Jam35: forget 12:01:12 <coopserver> *** Game still paused (connecting clients, number of players) 12:01:13 <coopserver> *** Arveen has joined company #1 12:01:14 <coopserver> *** Game still paused (connecting clients) 12:01:15 <coopserver> *** britboy3456 has left the game (connection lost) 12:01:16 <coopserver> *** Ben_ has left the game (connection lost) 12:01:18 <coopserver> *** XtremeSG has joined 12:01:19 <coopserver> *** Game unpaused (connecting clients) 12:01:22 <coopserver> *** Game paused (connecting clients) 12:01:24 <coopserver> *** Jam35 has joined 12:01:25 <coopserver> *** Game unpaused (connecting clients) 12:01:29 <coopserver> *** Jam35 has joined company #1 12:01:33 <coopserver> *** Game paused (connecting clients) 12:01:36 <coopserver> <XtremeSG> whered the money go 12:01:39 <coopserver> *** Arveen has joined spectators 12:01:40 <coopserver> *** Ben_ has joined 12:01:41 <coopserver> *** Game unpaused (connecting clients) 12:01:49 <coopserver> *** Ben_ has joined company #1 12:01:59 <coopserver> *** XtremeSG has joined company #1 12:02:16 <Arveen> "other" income +2 billion. i need that for real 12:02:29 <britboy3456> !pw 12:02:29 <coopserver> britboy3456: forget 12:02:39 <coopserver> *** Game paused (connecting clients) 12:02:42 <coopserver> *** britboy3456 has joined 12:02:43 <coopserver> *** Game unpaused (connecting clients) 12:02:57 <coopserver> <XtremeSG> i got no plans sry 12:04:34 <coopserver> <XtremeSG> dafaq 12:04:48 <coopserver> *** britboy3456 has joined company #1 12:08:25 <coopserver> <Jam35> diamonds are a cargo but nothing produces... 12:08:32 <coopserver> <XtremeSG> lol 12:08:50 <Arveen> at least not "invalid cargo" :P 12:09:12 <coopserver> <XtremeSG> LOL 12:10:08 <coopserver> <XtremeSG> k im gg build a plan that does not work at all 12:10:41 <coopserver> <Ben_> It's fine, I'm also building my first plan 12:11:08 <Maraxus> !pw 12:11:08 <coopserver> Maraxus: qwerty 12:11:20 <coopserver> *** Game paused (connecting clients) 12:11:23 <coopserver> *** Maraxus has joined 12:11:24 <coopserver> *** Game unpaused (connecting clients) 12:13:14 <coopserver> *** XtremeSG has left the game (general timeout) 12:13:48 *** tycoondemon has joined #openttdcoop 12:16:01 *** XtremeSG has joined #openttdcoop 12:16:28 <XtremeSG> !pw 12:16:28 <coopserver> XtremeSG: chaney 12:16:41 <coopserver> *** Game paused (connecting clients) 12:16:47 <coopserver> *** XtremeSG has joined 12:16:48 <coopserver> *** Game unpaused (connecting clients) 12:17:12 *** XtremeSG_ has quit IRC 12:18:17 <coopserver> <Ben_> Well, maybe it's not so bright to plan according to the layout of the industries, since they're gonna close down 12:18:25 <coopserver> <XtremeSG> ya 12:18:27 <coopserver> <Ben_> Which is what I have done... 12:18:35 <coopserver> <XtremeSG> technically idk how to plan 12:18:41 <coopserver> <Jam35> you can just state general area 12:18:48 <coopserver> <Jam35> scondaries can be funded 12:18:49 <coopserver> <XtremeSG> or hoe to comment 12:18:54 <coopserver> <Ben_> True 12:20:39 <coopserver> <britboy3456> Do we tend to do drive on left or right in two way lines? 12:20:43 <coopserver> <XtremeSG> left 12:21:49 <coopserver> <XtremeSG> wats EMP 12:23:43 <coopserver> <XtremeSG> me shall build random crappy plan 12:23:54 <coopserver> <britboy3456> Same here 12:23:56 <coopserver> <XtremeSG> what do u suggest i do 12:24:13 <BiG_MEECH> Do "Plan BiG_MEECH" 12:24:19 <BiG_MEECH> 1. LOAD STUFF 12:24:21 <coopserver> <XtremeSG> ok.. 12:24:23 <BiG_MEECH> 2. DROP OFF 12:24:28 <BiG_MEECH> 3. GO NUTS 12:24:34 <coopserver> <XtremeSG> LOOLOLOLOLOLL 12:24:41 <coopserver> <XtremeSG> IM NUTS 12:26:43 <coopserver> <XtremeSG> technically we need everything 12:26:52 <coopserver> <XtremeSG> to build the ML at all 12:28:12 <coopserver> <XtremeSG> i only like the building part soz 12:28:47 <coopserver> <XtremeSG> what am i doing haha 12:35:57 <XtremeSG> ... 12:38:26 <coopserver> <Ben_> Okay, I think I may be ready 12:41:11 <coopserver> <XtremeSG> mine looks so nuub compared to Jam 12:41:52 <coopserver> <Ben_> Yeah, Jam's looks quite precise and advanced 12:41:57 <coopserver> <britboy3456> Well there's what I've got 12:42:03 <coopserver> <britboy3456> Also nothing compared to his 12:42:06 <coopserver> <XtremeSG> then look at mine beside it 12:45:36 <coopserver> <XtremeSG> mine looks messed up 12:45:56 <coopserver> <Ben_> It looks like a rollercoaster 12:46:19 <coopserver> <Ben_> That was random 12:46:30 <coopserver> <Ben_> It's quite detailed 12:53:04 <coopserver> <britboy3456> Any idea when we're likely to vote and/or start building 12:53:07 <coopserver> <britboy3456> ? 12:53:09 <coopserver> <XtremeSG> ikr 12:53:22 <coopserver> <XtremeSG> me will vote for JAM 12:53:26 <coopserver> <Jam35> 2 or 3 days usually 12:53:41 <coopserver> <XtremeSG> 2 3 days ltr i cant play liao -_- 12:53:44 <coopserver> <britboy3456> Ok then 12:53:49 <coopserver> <Jam35> I don't think mine even works yet 12:53:50 <coopserver> <Ben_> That's quite long 12:53:55 <coopserver> <britboy3456> Guess not much point me hanging around then 12:54:09 <coopserver> <XtremeSG> jam urs looks like it works to me 12:54:11 <coopserver> <Ben_> I wonder if my plan is sufficent... 12:54:28 <coopserver> <XtremeSG> look at mine haha messed up 101 12:54:32 <coopserver> <Jam35> we need to give people that are not her chance to join/vote etc 12:54:53 <coopserver> <Ben_> That's why I thought it should take at least 24 hours 12:54:58 <coopserver> <britboy3456> Fair enough 12:55:04 <coopserver> <XtremeSG> ya 12:55:12 <coopserver> <XtremeSG> our plans r messed up 12:55:43 <coopserver> <Ben_> What's FS and ES? 12:56:00 <coopserver> <Jam35> farm/engineering supplies 12:56:23 <coopserver> <XtremeSG> that smiley face tho 12:58:14 <coopserver> <britboy3456> cya in at least 24 hours 12:58:22 <coopserver> <Jam35> bfn 12:58:28 <coopserver> *** britboy3456 has left the game (Leaving) 12:58:36 <coopserver> <XtremeSG> i look at jam plan 12:58:45 <coopserver> <XtremeSG> how does an unreachable waypoint work 12:59:03 <coopserver> *** Maraxus has left the game (Leaving) 12:59:06 <V453000> XD 12:59:09 <coopserver> <Jam35> trains have one order: go to waypoint 12:59:11 <V453000> Jam35 u evil 12:59:36 <coopserver> <Jam35> they can't reach it though 12:59:44 <britboy3456> What do they do, just drive forwards then? 12:59:44 <coopserver> <XtremeSG> so? 12:59:45 *** minisylf has joined #openttdcoop 12:59:52 <coopserver> <XtremeSG> ikr 12:59:56 <coopserver> <Jam35> yes 13:00:02 <britboy3456> I see 13:00:13 <coopserver> <Jam35> but because they have tried to get there then had door slammed 13:00:21 <coopserver> <Jam35> we are controlling where they go 13:00:23 <coopserver> <XtremeSG> then what happens 13:00:23 <britboy3456> https://wiki.openttdcoop.org/Srnw#Unreachable_waypoint_SRNW 13:00:26 <britboy3456> Like this? 13:00:59 <V453000> yes 13:01:32 *** Sylf has quit IRC 13:02:04 <coopserver> <XtremeSG> so... 13:02:08 <coopserver> <Ben_> That's some advanced stuff 13:02:09 <coopserver> *** XtremeSG has left the game (general timeout) 13:03:00 *** XtremeSG_ has joined #openttdcoop 13:03:09 <XtremeSG_> disconnected 101 13:03:26 <coopserver> *** Jam35 has joined spectators 13:03:27 <XtremeSG_> !pw 13:03:28 <coopserver> XtremeSG_: winapi 13:03:41 <coopserver> *** Game paused (connecting clients) 13:03:47 <coopserver> *** Jam35 has joined company #1 13:03:50 <coopserver> *** XtremeSG has joined 13:03:51 <coopserver> *** Game unpaused (connecting clients) 13:03:54 <Maraxus> someone should have warned me about Factorio... 13:04:01 <hylje> :^) 13:04:04 <V453000> Maraxus: GG XD 13:04:05 <Ben__> I know 13:04:13 <coopserver> <XtremeSG> someone tell me what will happen to the smiley face 13:04:29 <coopserver> <XtremeSG> do we get to keep it till game finished 13:04:36 <coopserver> <XtremeSG> will be a trade mark :D 13:04:44 <Maraxus> it's a very good and very addictive game :) 13:04:50 <Ben__> It's almost entirely replaced OpenTTD for me 13:04:54 <V453000> :) 13:05:03 <hylje> choo choo 13:05:10 <V453000> beep beep 13:05:14 <Arveen> i cant convince myself to try it 13:05:31 <coopserver> <XtremeSG> i alr did 13:05:36 <V453000> Arveen: if you like OpenTTD, it is likely you will sell your soul to it 13:05:44 <coopserver> <XtremeSG> its a great game 13:05:52 <Arveen> i watched some letsplay videos and stuff 13:06:22 <coopserver> <XtremeSG> gtg bye 13:06:26 <coopserver> *** XtremeSG has left the game (Leaving) 13:06:39 <coopserver> <Jam35> bb 13:07:50 <V453000> idk, I am kind of bored when watching letsplays 13:08:12 <V453000> but when you are there, your factory is fucking up because of -current reason-, and you need to go fix it, it's great 13:08:12 <britboy3456> I have to say it is very good 13:08:17 <britboy3456> You will lose many hours 13:08:29 *** XtremeSG has quit IRC 13:08:36 <V453000> it amazes me how many people around openttd know it 13:08:43 <Ben__> I have lost 90 hours in the last few months playing it, and that's just because I had stopped playing it for a month 13:08:46 <V453000> it is a similar-ish game, I know, but still :) 13:08:48 <britboy3456> it is a similar idea 13:08:53 <Ben__> Well... 13:09:22 <Ben__> Let's say OpenTTD is kinda like the trains in factorio but bigger 13:11:29 *** XtremeSG_ has quit IRC 13:14:21 <V453000> well trains in OpenTTD are still more complex and stuff, that's for sure 13:14:36 <V453000> factorio is just many smaller things less complex, and put together 13:14:52 <hylje> multi level intersections 13:15:47 <V453000> well in general the train density and everything is different 13:15:57 <V453000> even with multi level intersections it would be a big difference still 13:16:24 <hylje> i'd say train behavior in factorio is a bit more complex due to the fact they don't brake instantly 13:16:48 <Ben__> But also in factorio each train carries a lot of stuff, so there's less traffic 13:16:51 <V453000> it is much more complex 13:17:16 <V453000> I'm actually going to test in my next save having a big train network with very limited cargo wagon size Ben__ 13:17:30 <Ben__> Okay 13:17:37 <V453000> the issue is that if the cargo wagon size is too small, the time you need to invest into making train feels way too insanely much 13:17:46 <Mark> !dl win64 13:17:46 <coopserver> Mark: http://binaries.openttd.org/nightlies/trunk/r27661/openttd-trunk-r27661-windows-win64.zip 13:17:48 <V453000> compared to belts and shit 13:17:52 <hylje> i kicked off a factorio ore train 13:18:02 <hylje> stack inserters fill and empty the thing in seconds 13:18:06 <Ben__> Yeah 13:18:11 <V453000> yeah :) 13:18:25 <Ben__> I don't find trains very necessary in the vanilla game, though 13:18:36 <hylje> they are necessary if you want a big base 13:18:39 <Ben__> Because you don't run out of resources very fast 13:18:43 <V453000> I currently have a 6 yellow belt input train station, and the train is just going back and forth within seconds XD 13:18:50 <Mark> yo 13:18:51 <Mark> !pw 13:18:51 <coopserver> Mark: sanity 13:18:58 <V453000> Ben__: 0.15 will make the game quite a lot longer 13:18:59 <coopserver> *** Game paused (connecting clients) 13:19:00 <hylje> but vanilla doesn't necessarily mean big base things 13:19:02 <coopserver> *** Mark has joined 13:19:03 <coopserver> *** Game unpaused (connecting clients) 13:19:14 <V453000> the new research packs change many things 13:19:20 <Mark> new science is awesome 13:19:25 <Ben__> Okay, fantastic 13:19:29 <Mark> default is way too easy 13:19:40 <V453000> after 33h, I don't have rocket silo researched with pretty big base 13:19:47 <V453000> nearby ore patches are gone for a long time already 13:19:57 <Mark> but youre a noob 13:19:58 <V453000> I could rush for the rocket more, but still 13:20:06 <hylje> nub 13:20:19 <V453000> no u r 13:20:19 <coopserver> *** Ben_ has left the game (Leaving) 13:20:24 <coopserver> <Mark> nub 13:20:31 <hylje> yeah kicking off a new save with rainbow science sounds pretty neat 13:20:33 <V453000> the new science makes so many things better 13:20:43 <V453000> in general you really have spaced out techs 13:20:54 <V453000> so you use more things instead of just going straight for the best things 13:20:55 <Ben__> Actually, I like that 13:21:10 <Ben__> I find that quite a lot of the stuff I research I don't use 13:21:14 <Mark> is that already downloadable? 13:21:21 <V453000> some guy made a mod 13:21:23 <hylje> there's a mod that implements more science 13:21:26 <V453000> which does similar things 13:21:31 <Mark> ah right 13:21:44 <V453000> I believe it only changes the recipes, probably not the actual technology replacements (or not the same we have it in master) 13:22:02 <V453000> but somehow it has to apply to the science as well, I actually do wonder how does it do that 13:22:22 <hylje> but i feel the gist of the new science things is that creating science means you get lots and lots of useful buildings and things automated 13:22:53 <V453000> pretty much, yes 13:22:56 <Ben__> Am I the only one who has to deal with my own laziness to automate some things? 13:23:06 <V453000> I am automating EVERYTHING always :) 13:23:12 <Mark> yea same 13:23:14 <V453000> from the common things all the way to steel axe 13:23:25 <hylje> oh no, not the steel ax 13:23:40 <V453000> it's awesome when you blow something up with flamethrower accidentally, bots automatically fix it 13:23:44 <V453000> no matter what broke 13:23:48 <V453000> or blueprints, ... 13:23:50 <Ben__> Do you automate production of oil refineries too? 13:24:01 <Jam35> what has capacity 80 V? 13:24:05 <hylje> Ben__: yeah because i need like 20 of them 13:24:18 <Ben__> Okay, that's quite a lot 13:24:31 <coopserver> *** Mark has joined spectators 13:24:34 <Jam35> in NUTS, can't figure which train is exactly that 13:24:36 <hylje> they take a while to handcraft so being able to pick up a stack or two is great 13:24:41 <V453000> exactly 80? 13:24:50 <Ben__> They do... 13:24:51 <Jam35> I thought there was one 13:24:57 <V453000> for FIRS we used chameleons earlier to get 72 for the supplies thing 13:25:02 <Ben__> Though you normally only need just a few so it's maybe just fine 13:25:11 <Jam35> maybe not 13:25:13 <Jam35> ok 13:25:18 <hylje> pfft, there's never enough oil products 13:25:26 <V453000> Yeah oil refineries are a bit of a difference, but I still do automate them 13:25:35 <V453000> kind of hate that they require lvl 3 assembler 13:26:08 <hylje> it's a reason to automate lv3 assy production 13:26:14 <Ben__> Do you have a limit to how much lubricant you make? 13:26:30 <hylje> no but i crack heavy to light if i have too much heavy 13:26:35 <hylje> i keep the lube pipes full 13:26:45 <V453000> yeah, the power switch makes that even better than ever before 13:26:51 <Ben__> Exactly 13:27:20 <Ben__> Though probably before power switches you could probably just hook up the pump to the circuit network 13:28:15 <Ben__> What kind of biters do you encounter? 13:28:23 <hylje> big ones 13:28:39 <hylje> although my turret wall has plenty of dakka 13:28:57 <Ben__> I recently just upgraded to laser turrets and now big ones are much less of a threat 13:29:09 <hylje> gun turrets have more dakka than lasers 13:29:40 <Ben__> I played around with some numbers and I found that against big biters lasers actually do more DPS 13:29:57 <Ben__> Because they have resistance to guns 13:30:15 <V453000> yeah, the pump works too :) 13:30:56 <Ben__> They also have more range so they can do that damage over more time 13:31:00 <V453000> possible Ben__ , but I tested that if you build a big wall with just guns, with addition of flamethrower turrets, it can handle even big behemoth attacks 13:31:10 <V453000> but you do need to have roboports there for repairs 13:31:17 <hylje> always roboports 13:31:24 <Ben__> And of course ammo 13:31:30 <hylje> trains supply walls with robots, repair packs, ammo, replacement buildings.. 13:32:00 <V453000> hylje: in the last game kovarex played, he had outposts in forests, and added green modules to all the miners ... it made so little pollution that he never needed to add roboports and automated repairs to the bases 13:32:19 <V453000> but yeah I prefer to go the way of doing max pollution and fixing automatically 13:32:25 <V453000> gives more awesome things to build 13:32:34 <hylje> stealth mining 13:32:50 <Ben__> Though if one AP mag is 5 copper, then there's a massive drain to copper 13:33:02 <hylje> yeah fuck pollution management, i'm there to cover the planet in concrete 13:33:13 <Ben__> Totally agreed 13:33:37 <V453000> well being a big drain isnt exactly a horrible thing either :P 13:33:37 <hylje> i'm contemplating filling trains with concrete and just flood filling everything 13:33:55 <Ben__> I kill all harmful lifeforms in my pollution cloud so I never even have to deal with them. 13:33:56 <hylje> because bots replenish my inventory concrete too slowly 13:34:49 *** Asgeir has joined #openttdcoop 13:34:54 <Ben__> What's the best way to clear trees? 13:35:00 <hylje> grenades 13:35:09 <V453000> construction bots, combat shotgun, grenades 13:35:51 <Ben__> Okay, grenades seem pretty good 13:36:37 <Ben__> I haven't really gotten into robots yet... Don't know why 13:37:04 <hylje> building a neat robot factory is kind of a hassle 13:37:42 <Ben__> I guess it really is just out of sheer laziness 13:38:03 <hylje> hehe 13:38:20 <hylje> you can make a robot factory that feeds your bot network bots whenever you don't have enough 13:40:11 <V453000> construction robots are the first green science thing I go for 13:40:13 <V453000> almost every game 13:40:31 <V453000> logistic robots are nice for personal resupply but for logistic I don't generally use them 13:40:55 <hylje> i build red&green science fast but then i just fuck around instead of beelining any research 13:41:04 <Ben__> Yeah 13:41:07 <hylje> and eventually i'm like "eh i guess i have to unlock blue to continue" 13:41:15 <Ben__> It takes for ever to actually get blue science 13:41:47 <V453000> yeah that's one of the reasons why the science rework 13:41:59 <V453000> now you just need engines, assembling machines lvl2, and red circuits 13:42:06 <V453000> which means out of refinery you only need plastic 13:43:08 *** Arveen has quit IRC 13:43:09 <coopserver> *** Arveen has left the game (connection lost) 13:43:27 <hylje> i heard red circuit craft time is getting fucked with 13:43:41 <V453000> also, pasted this a few days ago :P https://dl.dropboxusercontent.com/u/20419525/_FACTORIO/do-you-even-automate.png 13:43:51 <V453000> yes, 8->6 13:44:05 <Ben__> I think this has practically turned into a factorio IRC 13:44:11 <hylje> for the time being 13:44:21 <hylje> actually, 6 second red circuits allow for some neat layouts i think 13:44:23 <Ben__> Until people vote 13:44:32 <V453000> just like #openttd ben :P 13:44:42 <hylje> putting 8 assys around a wire factory is a bit awkward but 6 will fit fine 13:45:23 <Ben__> I like complexity, that's why I like my factories spaghettified 13:45:28 <V453000> it is a reasonable change but I don't really care about that one as muvh 13:45:31 <V453000> much 13:47:15 <Ben__> I'm kinda trying to research toward the rocket 13:48:16 <Ben__> The copper mining is so loud 13:49:29 *** britboy3456 has quit IRC 13:49:55 <Lejving> !pw 13:49:55 <coopserver> Lejving: quirze 13:50:00 <coopserver> *** Game paused (connecting clients) 13:50:02 <coopserver> *** Lejving has joined 13:50:03 <coopserver> *** Game unpaused (connecting clients) 13:50:08 <coopserver> <Lejving> hello 13:50:14 <coopserver> <Jam35> hi 13:50:19 <coopserver> <Lejving> what's cookin' 13:50:40 <coopserver> <Jam35> usual crap 13:51:33 <Maraxus> !pw 13:51:33 <coopserver> Maraxus: quirze 13:51:42 <coopserver> *** Game paused (connecting clients) 13:51:45 <coopserver> *** Maraxus has joined 13:51:46 <coopserver> *** Game unpaused (connecting clients) 13:53:07 <coopserver> *** Maraxus has left the game (Leaving) 13:53:23 <Ben__> !pw 13:53:23 <coopserver> Ben__: quirze 13:53:34 <coopserver> *** Game paused (connecting clients) 13:53:51 <coopserver> *** Ben_ has joined 13:53:52 <coopserver> *** Game unpaused (connecting clients) 13:56:22 <coopserver> *** Ben_ has left the game (Leaving) 13:56:57 *** Progman has quit IRC 13:58:23 <Lejving> http://i.imgur.com/7f5ITNI.png 13:58:37 <Lejving> 200k solar panels, 2 rockets per min 13:58:43 <Lejving> #yolo 13:59:03 <Ben__> Okay... 13:59:14 <Ben__> Now I'm gonna check how much power that produces 13:59:22 <Lejving> think it's about 13gw 13:59:39 <Lejving> 200k log bots 14:01:20 <Ben__> Okay, that's quite a lot 14:01:51 <Lejving> well I don't think I use like any belts, do all mining with bots 14:03:26 <coopserver> *** Jam35 has joined spectators 14:03:52 <V453000> Lejving: jesus fucking christ 14:03:56 <V453000> how many hours? 14:04:02 <Lejving> says so top left ;) 14:04:14 <V453000> that's pretty good 14:04:48 <Lejving> well no aliens so cheaty cheaty 14:05:00 <V453000> want to send me el save? 14:05:06 <Lejving> sure 14:05:43 <Lejving> 153mb lol 14:07:33 <V453000> I have to admit I never played a save for that long 14:07:38 <V453000> about 50 hours, yeah, but not 100+ 14:07:58 <Lejving> :) 14:08:25 <Lejving> only thing I'm really proud of is my smeltery, it has a pretty cool system to it imo 14:09:34 <Lejving> it's quite an old save V453000 with lots of mods, no guarantees ^^ 14:10:25 <Lejving> I also kinda like my train system, it has fixed widths/heights so that every piece always fit with another 14:10:47 <Lejving> so any two ends that meets will always align 14:10:49 <V453000> sure thing :) 14:11:04 <V453000> that's kind of standard :P 14:11:23 <Lejving> no I don't think so? 14:12:01 <V453000> is for me at least :) 14:12:05 <Lejving> cool 14:13:11 <Lejving> http://i.imgur.com/1SZfgGj.jpg 14:13:13 <Lejving> here's an example 14:13:31 <Sadale> oh. That train game again 14:13:53 <V453000> arr 14:15:24 <Lejving> you don't use farl like every one else V453000 ? 14:15:31 <Lejving> I hate farl 14:15:42 <V453000> it didn't attract me 14:15:48 <V453000> I usually make non-straight railways 14:16:06 <Lejving> ah :) 14:16:20 <Lejving> my ocd made me do only perfectly straight ones ^^ 14:16:43 <Ben__> How do people get more than 1 quickbar? 14:16:48 <V453000> mods 14:16:49 <Lejving> mods 14:17:16 <Lejving> Lejv Arm actually has item you can insert in your armor to increase toolbars :) 14:17:41 <Lejving> https://mods.factorio.com/mods/Lejving/Lejv-armor *cough cough* 14:18:02 <V453000> wasn't there some feature to download all mods required for a save like in openttd? 14:18:09 <V453000> I never used it I just thought there was 14:18:14 <Lejving> don't think so =/ 14:18:17 *** minisylf is now known as Sylf 14:18:29 <V453000> can you share the mods as well then pls? :D 14:18:31 <Ben__> No, because first you need a database of mods to download from 14:18:33 <V453000> lazy to go through each 14:18:40 <Ben__> Like OpenTTD's in-game download system 14:19:39 <Lejving> well there is a database? 14:19:41 <Sylf> yo yo 14:19:56 <V453000> hi Sylf 14:20:01 <Lejving> hi 14:25:44 *** Maraxus has quit IRC 14:26:54 <coopserver> *** Lejving has left the game (Leaving) 14:26:55 <coopserver> *** Game paused (number of players) 14:27:17 <Lejving> man I'm afraid to start factorio 14:27:33 <Lejving> the relapse would be real 14:30:04 <Ben__> Finally I have a surplus of copper 14:30:55 <Lejving> http://i.imgur.com/4SfWadI.png 14:30:56 <Lejving> I don't 14:32:21 <Ben__> That's pretty insane 14:37:31 <coopserver> *** Jam35 has joined company #1 14:37:32 <coopserver> *** Game unpaused (number of players) 14:40:50 <Sadale> again what's the name of this game? 14:40:56 <Sadale> nvm. found 14:41:11 <Lejving> cracktorio 14:41:31 <Ben__> How much does RSO increase the need for trains? 14:41:39 <Lejving> a lot 14:42:06 <Ben__> Well, I guess then I'm gonna use it for my next playthrough 14:42:15 <Lejving> rso gold standard 14:49:29 <Ben__> My base is not so big: http://imgur.com/FREmW9l 14:49:30 <Webster> Title: Imgur: The most awesome images on the Internet (at imgur.com) 14:50:00 <Lejving> gotta start somewhere 14:50:21 <Ben__> That was made in ~20 hours 14:59:49 <Lejving> !pw 14:59:49 <coopserver> Lejving: search 14:59:52 <coopserver> *** Game paused (connecting clients) 14:59:55 <coopserver> *** Lejving has joined 14:59:56 <coopserver> *** Game unpaused (connecting clients) 15:01:00 <Sylf> do we have a new game? 15:01:03 <Lejving> y 15:01:43 <V453000> I fucking hate RSO tbh :) 15:01:58 <Lejving> are you nuts 15:02:37 <Ben__> It's kinda boring without it 15:02:43 <V453000> don't want to walk for 30 minutes to get to the closest ore patch to me 15:02:44 <V453000> idk 15:02:47 <Ben__> Now I made too many speed modules 15:02:57 <V453000> if I set density to very low I feel like it is very nice in vanilla 15:02:58 <Ben__> But you're supposed to use trains 15:03:08 <Sylf> hm 15:03:19 <Lejving> yeah rso was mostly needed before that patch what ever it was, 0.13 or so 15:03:22 <Sylf> I haven't played low density game yet 15:03:41 <Lejving> don't think it's as important now 15:03:43 <Ben__> Which go at 200 km/h, which is really really fast 15:04:18 <V453000> waitex? oh you fucking heretic XD 15:05:14 <Sylf> !ip 15:05:14 <coopserver> Sylf: ps.openttdcoop.org:3983 15:05:49 <Sylf> oh bitch 15:05:50 <Sylf> !dl 15:05:50 <coopserver> Sylf: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 15:05:51 <coopserver> Sylf: http://www.openttd.org/en/download-trunk/r27661 15:06:06 <Lejving> blame Jam35 he updated the server 15:06:11 <Lejving> that bitch 15:06:42 <Jam35> at least this one still works 15:06:45 <Jam35> unlike PZ 15:07:23 <Sylf> !pw 15:07:23 <coopserver> Sylf: string 15:07:29 <coopserver> *** Game paused (connecting clients) 15:07:32 <coopserver> *** Sylf has joined 15:07:33 <coopserver> *** Game unpaused (connecting clients) 15:07:46 <Sylf> pz is broken too? 15:07:47 <Ben__> So now I made myself way way to many speed modules, so I'm putting them everywhere I can 15:08:08 <Jam35> yes I updated but it failed to come back up 15:09:09 <Jam35> ^Spike^ said they were same container? 15:09:16 <Jam35> PZ and WS 15:09:30 <Sylf> yes they are 15:09:38 <Sylf> same virtual machine 15:09:54 <Jam35> oh 15:10:16 <coopserver> <Sylf> haha 15:10:23 <coopserver> <Sylf> some of the industries look funny with this graphic set 15:10:39 <coopserver> <Sylf> all trees are crazy 15:10:41 <coopserver> <Jam35> BRIX? 15:10:44 <coopserver> <Jam35> yeh 15:10:57 <V453000> privileged foqrs 15:11:52 <Jam35> https://dl.dropboxusercontent.com/u/51134233/PSG%20%23319%2C%2010th%20Jul%202115.png 15:12:04 <Jam35> for the underpriveleged :P 15:12:05 <Lejving> lol 15:12:50 <Lejving> <-- underpriveleged 15:13:04 <Lejving> think my privelage is more "security threat" than anything 15:13:15 <V453000> Lejving: 100 hours at 15 fps is fucking nuts XD 15:13:22 <Lejving> #yolo 15:13:30 <Lejving> did you manage to load the save? 15:13:34 <V453000> yeah 15:13:38 <Lejving> cool 15:13:54 <Lejving> now tell me how awesome my smeltery setup is with the trains 15:15:04 <Lejving> also try lay down one of the blueprints for rails, instant 2fps 15:15:06 <V453000> once I get there T_T 15:16:00 <coopserver> <Sylf> ...so confused with firs2... 15:16:11 <Ben__> It is a little confusing 15:16:22 <coopserver> <Sylf> and so confused with these plans especially 15:16:32 <coopserver> <Lejving> +1 sylf 15:17:35 <coopserver> <Sylf> "Priority to ML when merging" that goes without saying on this server 15:17:48 *** Arveen has joined #openttdcoop 15:19:28 <coopserver> <Sylf> someone chose 6th gen rail engine? who do I need to grill WHY 15:20:01 <coopserver> <Sylf> there's a plan without a name 15:20:18 <coopserver> <Sylf> the TL5 Brainmelter plan 15:20:33 <coopserver> <Jam35> no that's mine 15:20:39 <coopserver> <Sylf> next to yours 15:20:39 <Ben__> !pw 15:20:40 <coopserver> Ben__: shoule 15:20:42 <coopserver> <Jam35> mine 15:20:45 <coopserver> *** Game paused (connecting clients) 15:20:50 <coopserver> *** Ben_ has joined 15:20:51 <coopserver> *** Game unpaused (connecting clients) 15:20:52 <coopserver> <Sylf> oh 15:21:05 <coopserver> *** Ben_ has joined company #1 15:21:07 <coopserver> <Jam35> supplies is separate 15:21:38 <coopserver> <Sylf> oh, you just want 2 separate networks 15:21:49 <coopserver> <Ben_> That seems to be an interesting idea 15:22:05 <coopserver> <Ben_> Okay, I fixed the 6th gen train issue 15:22:50 <coopserver> *** Sylf has left the game (Leaving) 15:22:53 <coopserver> <Lejving> I disqualify myself to vote since I'm Jon Snow atm, I know nothing 15:25:21 <Ben__> I think Jam35 is gonna get this one 15:25:38 <Lejving> he is the mastahmind 15:25:57 <Arveen> !pw 15:25:57 <coopserver> Arveen: deduct 15:26:00 <Sylf> BAH. WTF 15:26:01 <coopserver> *** Game paused (connecting clients) 15:26:03 <coopserver> *** Arveen has joined 15:26:04 <coopserver> *** Game unpaused (connecting clients) 15:26:09 <Arveen> i been gone for not even 2 hrs and plans all over the place 15:26:12 <Sylf> stable runs fine if I start it manually 15:26:21 <Sylf> but errors if I start it with the script 15:28:35 <coopserver> <Jam35> I like britboys plan a lot :) 15:28:50 <coopserver> <Jam35> but it needs more detail as to where stuff is 15:28:54 <coopserver> <Ben_> It seems like it should be very efficent 15:29:00 <coopserver> <Lejving> it reminds me of home 15:29:05 <coopserver> <Lejving> fucking sweden with the roundabouts everywhere 15:29:29 <coopserver> <Ben_> True 15:30:34 <coopserver> <Ben_> I think it seems strange to be slightly self-deprecating and voting for Jam35's plan, but it is indeed the best one 15:31:06 <coopserver> <Lejving> well I disqualified myself to vote 15:31:18 <coopserver> <Ben_> Though then again primaries need 2 stations each, which is kinda awkward 15:31:44 <Jam35> not really, they are separate 15:32:01 <Jam35> but it is harder to build in general than the plan makes it look I think 15:32:07 <Sylf> With these reduced firs, don't secondaries also have limited upper limit of production? 15:32:26 <coopserver> <Jam35> idk 15:32:33 <coopserver> <Ben_> Never seen anything like that happen 15:32:34 <Sylf> like port etc 15:32:37 <coopserver> <Jam35> have not seen it mentioned 15:33:03 <Sylf> port etc have normal, double and gung-ho production levels 15:33:04 <coopserver> <Ben_> FIRS also makes it more complicated to define a primary industry 15:33:05 <Sylf> I think 15:33:18 <coopserver> <Ben_> That means it's a primary industry 15:33:24 <coopserver> <Ben_> If that's the case 15:34:21 <coopserver> <Ben_> I guess if it has initial production without supplies, it's a primary industry 15:34:24 <Sylf> !pw 15:34:24 <coopserver> Sylf: tables 15:34:56 <coopserver> *** Game paused (connecting clients) 15:34:58 <coopserver> *** Sylf has joined 15:34:59 <coopserver> *** Game unpaused (connecting clients) 15:35:32 <coopserver> <Jam35> they have the boosted production 15:35:50 <coopserver> <Jam35> 640 it seems at gung-ho level 15:36:04 <coopserver> <Sylf> liquid terminal and port at least act like primaries 15:36:24 <coopserver> <Ben_> I remember turning that setting up really high so I could have lots of traffic to have to deal with 15:36:25 <coopserver> <Lejving> gung ho? moar like dung-hoe! 15:36:31 <coopserver> <Sylf> and bulk terminal 15:36:53 <coopserver> <Sylf> so we might want a plan that treat them like primaries 15:37:08 <coopserver> <Ben_> Okay... 15:37:13 <coopserver> <Ben_> That changes quite a few things 15:37:18 <coopserver> *** Sylf has joined company #1 15:37:26 <coopserver> <Sylf> so I'm gonna retract my vote 15:38:18 <coopserver> <Ben_> So in the plan you're just allowed to place secondaries wherever you want? 15:39:00 <coopserver> <Sylf> as far as funding industries go, ports and terminals act like secondaries 15:39:07 <coopserver> <Sylf> you can place them whererever you want 15:39:25 <coopserver> <Ben_> Okay, but the primaries will have to be pre-existing 15:39:37 <coopserver> <Sylf> and trading post 15:39:53 <coopserver> <Sylf> pre-existing, or prospected 15:40:08 <coopserver> <Sylf> and founded that way at a random location 15:40:30 <coopserver> <Ben_> Hmm... 15:41:45 <coopserver> <Sylf> one more complexity with treating ports and terminals like primaries is ... what to do with train orders? 15:41:54 <coopserver> <Ben_> Exactly my question 15:42:04 <coopserver> <Ben_> Well... 15:42:08 <coopserver> <Ben_> Actually... 15:42:40 <coopserver> <Ben_> You could use a feeder to gather everything in one place, and then use trains to distribute them yet again 15:42:55 <coopserver> <Ben_> Seems like that would be too inefficent 15:43:36 <coopserver> <Ben_> There isn't really a way to change a train's path through signals... 15:43:37 <coopserver> <Sylf> why not make all relevant trains visit all terminals? 15:43:45 <coopserver> <Ben_> Wait... 15:43:47 <coopserver> <Sylf> sure there is 15:43:52 <coopserver> <Sylf> we have flip flops 15:43:59 <coopserver> <Sylf> if you really want. 15:44:04 <coopserver> <Ben_> Can we use pre-signals? 15:44:13 <coopserver> <Jam35> I think all of the traditional 'primaries' have a cargo chain that ends up at supply yard 15:44:32 <coopserver> <Sylf> use pre-signals... like how? 15:44:34 <coopserver> <Jam35> which has unlimited production 15:44:41 <coopserver> <Ben_> Okay... 15:44:48 <coopserver> <Sylf> we use them all the time, but... you have something else in mind? 15:44:49 <coopserver> <Ben_> Well... 15:45:00 <coopserver> <Ben_> Lets say a train wants to go to a busy dropoff station 15:45:30 <coopserver> <Ben_> When the train splits from the mainline 15:45:45 <coopserver> <Ben_> It goes through a split with a presignal in front of it 15:46:08 <coopserver> <Ben_> One of the exits leads to the station and the other back to the mainline 15:46:45 <coopserver> <Sylf> if you want to come up with some kind of drop-off SRNW, sure 15:47:13 <coopserver> <Ben_> If the station is busy, the exit signal to the station goes red, and the only green one goes back to the mainline 15:47:17 <coopserver> <Sylf> or do some kind of train counter based load balancer, that's an option too. 15:48:01 <coopserver> <Ben_> That would be confusing, but it could work 15:48:11 <coopserver> <Ben_> Or complicated, rather 15:49:03 <coopserver> <Sylf> we play logic based games occasionally 15:49:24 <coopserver> <Sylf> the plan maker should have the logic pre-built though 15:49:34 <coopserver> <Sylf> or have a group design one before we start building 15:49:55 <coopserver> <Ben_> Okay, I just realized that this is apparently called a pathfinder trap 15:50:20 <coopserver> <Ben_> Or something similar 15:50:22 <coopserver> <Sylf> I'm not sure how pf trap comes in to play here 15:50:47 <coopserver> <Sylf> if you have a wiki page or blog post, paste the url here 15:50:52 <coopserver> <Ben_> Well anyway, that seems to be a way to regulate unloading... 15:51:03 <coopserver> <Sylf> or some PSG archive number... 15:51:12 <coopserver> *** Jam35 has joined spectators 15:51:14 <coopserver> *** Ben_ has joined spectators 15:52:56 <coopserver> <Sylf> On a second thought, I don't think ports, terminals and trading posts should be treated like primaries 15:53:41 <coopserver> <Ben_> Actually... 15:53:46 <coopserver> <Sylf> You can have multiple of same industries, but still treated like real secondaries - main stations, MSH, all the goodies of main lines 15:54:01 <coopserver> <Ben_> Okay 15:54:10 <coopserver> <Sylf> it's just one idea 15:54:46 <coopserver> <Ben_> Oh wait... 15:55:01 <coopserver> <Sylf> if we want to build 5 ports next to each other, we can do that too 15:55:09 <coopserver> <Sylf> we've done that too before 15:55:10 <coopserver> <Ben_> Do trains that go through a station load there? 15:55:19 *** Progman has joined #openttdcoop 15:55:20 <coopserver> <Sylf> ? 15:55:50 <coopserver> <Ben_> I see why Jam35 made his supply network like that now... 15:56:11 <coopserver> <Sylf> if we build more than 1 destination industries at one station, we'll need a mechanism to distribute cargo to all industries. 15:56:31 <coopserver> <Ben_> That's sadly true 15:56:47 <coopserver> <Ben_> I built a station covering 2 primaries, and the supplies only went to one of them. 15:57:14 <coopserver> <Sylf> there are couple of ways to get around that limitations 15:57:40 <coopserver> <Sylf> 1 - build multiple stations at a main station complex, with a way point before and after the station 15:57:52 <coopserver> <Sylf> you only give trains orders to go through those 2 waypoints 15:57:59 <coopserver> <Ben_> So if a train gets directed to a station without it being ordered to go to said station, does it load at the station? 15:58:08 <coopserver> <Sylf> but trains will use any open platform available 15:58:30 <coopserver> <Sylf> 2 - dump everything at a station, and let local trains/trucks/ships distribute the cargo 15:59:10 <coopserver> <Sylf> yes, if the same cargo is at a station 15:59:18 <coopserver> <Ben_> Fantastic 15:59:37 <coopserver> <Ben_> Now I see how unreachable waypoing SRNW works 16:00:11 <coopserver> <Sylf> you do? 16:00:32 <coopserver> <Ben_> Yeah 16:00:37 <coopserver> <Sylf> I don't know how that's related to what we've been talking about 16:00:50 <Arveen> #rekt 16:00:53 <coopserver> <Ben_> It isn't 16:01:04 <coopserver> *** Jam35 has joined company #1 16:03:41 <coopserver> <Jam35> my plan doesn't lead to the highest production 16:03:50 <coopserver> <Jam35> but that may be wise 16:04:06 <coopserver> <Jam35> considering there is a good amount of logic stuff 16:04:17 <coopserver> <Ben_> Yeah... I'm all into Jam35's plan 16:04:25 <coopserver> *** Ben_ has joined company #1 16:05:49 <coopserver> <Sylf> BTW, Ben, what did you mean by SL2 in your plan? 16:06:59 <coopserver> <Ben_> Just Signal Length 2 16:07:13 <coopserver> <Ben_> Which again, goes without saying here 16:09:27 <coopserver> <Lejving> what is cl on your plan jam 16:09:29 <coopserver> <Lejving> the main network 16:09:48 <coopserver> <Jam35> brainmelter is CL 2 I believe 16:09:53 <coopserver> <Jam35> from memory 16:09:57 <coopserver> <Sylf> mastermind at TL5 is CL5 16:09:59 <Arveen> get heavy has cl3 16:10:03 <coopserver> *** Ben_ has joined spectators 16:10:15 <coopserver> <Lejving> great I got 3 diff answers :D 16:10:24 <Arveen> congrats 16:10:28 <Arveen> ;D 16:10:37 <Sylf> jam has 2 networks 16:10:50 <Sylf> so he has one network with CL2, and other with CL3 16:10:50 <coopserver> <Jam35> CL3 on the supplies is fine 16:11:34 <coopserver> <Jam35> only applies really to the main stretches of that sub-net 16:11:58 <coopserver> <Jam35> CL2 is good in the main network; saves good space 16:12:32 <coopserver> <Lejving> yeah I'm supern00b but small cl is <3 makes it way easier to do junctions and stuff 16:13:34 <coopserver> <Ben_> If CL is just 2 that means you can make the space between LL and RR just 3 tiles 16:13:46 <coopserver> <Sylf> nah 16:13:53 <coopserver> <Sylf> more space is always better 16:14:03 <coopserver> <Lejving> I vote for jams plan because jam is cute 16:14:21 <coopserver> <Ben_> I thought you weren't going to vote 16:14:33 <coopserver> <Lejving> I changed my mind 16:15:22 <coopserver> <Lejving> lol human centipede at timer 16:15:30 <coopserver> <Ben_> Yep 16:15:59 <coopserver> <Ben_> The smileyface's eyes got removed... 16:17:15 <coopserver> <Ben_> OpenTTD has sooo much unintended depth to it 16:19:08 <coopserver> <Ben_> Is there any amount of votes that will make someone win immediately? 16:19:16 <coopserver> <Sylf> no 16:19:26 <Arveen> my vote does 16:19:28 <Arveen> :D 16:19:47 <coopserver> <Ben_> Okay, just curious 16:23:04 <coopserver> *** Ben_ has joined company #1 16:24:16 <coopserver> *** Jam35 has joined spectators 16:25:38 <coopserver> <Ben_> Trying to have a rave? 16:26:01 <coopserver> <Lejving> ..trying? 16:26:19 <coopserver> <Ben_> Someone's trying to build a train having a rave 16:26:36 <coopserver> <Lejving> i think someone succeded 16:27:50 <coopserver> *** Jam35 has joined company #1 16:27:58 <coopserver> <Ben_> If you control-click on the 16:28:15 <coopserver> <Ben_> button with the yellow arrows when you select the train 16:28:24 <coopserver> <Ben_> The camera will shake a bunch 16:29:23 <coopserver> <Ben_> I like how the logic train goes everywhere pretty much instantly 16:29:50 <coopserver> <Jam35> ded 16:29:58 <coopserver> <Lejving> :( 16:30:31 <coopserver> <Jam35> buried at sea :) 16:31:09 <coopserver> <Jam35> see how many you can get on the loop 16:31:13 <coopserver> <Jam35> without signals 16:32:31 <coopserver> <Jam35> lol 16:33:51 <coopserver> <Sylf> hmmmm weird 16:36:22 <coopserver> *** Sylf has left the game (Leaving) 16:36:37 <Sylf> anyway... back to fixing WS 16:37:50 <coopserver> *** Lejving has left the game (Leaving) 16:38:11 <coopserver> *** Jam35 has joined spectators 16:47:55 <Sylf> ok, welcome server is fixed. let's see if pz is suffering from the same thing 16:51:14 <Sylf> pz just came up without any fix 16:53:26 <Jam35> fair enough 16:53:54 <Lejving> rekt Jam35 16:54:08 <Jam35> @logs 16:54:08 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 16:54:17 <Jam35> didn't before :P ^ 16:54:46 <Jam35> test 16:55:16 <Jam35> having some IRC to game issues here 17:19:02 *** Maraxus has joined #openttdcoop 17:19:02 *** ChanServ sets mode: +o Maraxus 17:19:16 <Maraxus> !pw 17:19:16 <coopserver> Maraxus: abused 17:22:57 *** Sadale has quit IRC 17:31:45 *** happpy has joined #openttdcoop 17:31:49 *** Ben__ has quit IRC 17:50:26 *** Maraxus has quit IRC 18:01:24 <Mark> Jam35: what do we do with excess supplies? 18:04:28 <Jam35> idk actually 18:10:44 <Mark> ingame chat is not transfering to irc it seems 18:11:51 <Jam35> is there some square a road has to be on for town to grow? 18:12:16 <Jam35> I thought it was directly under the town sign 18:12:26 <Mark> i think it can be a few tiles away 18:12:33 <Jam35> see PZ game 18:12:46 <Jam35> town ain't growing and I tried a few 18:13:14 <Jam35> maybe YETI broke growth somehow :) 18:13:31 <Jam35> or does it change it somehow? 18:14:41 <Jam35> test 18:25:37 *** lol has joined #openttdcoop 18:30:05 <happpy> hi jan mark lol 18:30:10 <happpy> how things 18:33:09 *** StarLite has quit IRC 18:33:39 *** lol has quit IRC 18:36:06 <V453000> yo humenz 18:36:19 <happpy> hi v how things 18:36:21 <V453000> Jam35: I don't think YETI is even able to influence towns anyhow 18:36:28 <V453000> isn't there some kind of a script? 18:36:33 <V453000> or shit 18:57:25 *** dr_gonzo has joined #openttdcoop 18:58:01 *** dr_gonzo is now known as Guest2209 19:01:49 *** Maraxus has joined #openttdcoop 19:01:49 *** ChanServ sets mode: +o Maraxus 19:05:00 <Jam35> yes shit 19:07:06 *** Maraxus has quit IRC 19:45:19 *** Ben__ has joined #openttdcoop 19:45:47 <Ben__> !pw 19:45:47 <coopserver> Ben__: abused 19:50:19 <Jam35> !apdisconnect 19:50:19 <coopserver> Disconnected from #openttdcoop - Public Server (www.openttdcoop.org) 19:50:22 <Jam35> !apconnect 19:50:22 <coopserver> Connecting... 19:50:32 <Jam35> turn it off and on again... 19:51:23 <Jam35> ... 19:51:59 <Jam35> !date 19:51:59 <coopserver> Not connected!! 19:52:05 <Jam35> !apconnect 19:52:06 <coopserver> Connecting... 19:52:07 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27661) 19:52:10 <Jam35> !date 19:52:10 <coopserver> Mar 06 2132 19:52:14 <Jam35> test 19:52:19 <coopserver> <Jam35> test 19:52:24 <Jam35> ha 19:52:30 <Jam35> can't belive it worked 19:52:41 *** Arveen has quit IRC 19:58:18 *** Asgeir has quit IRC 20:15:16 *** Guest2209 has quit IRC 21:17:12 <coopserver> *** Jam35 has left the game (Leaving) 22:02:59 *** Ben__ has quit IRC 23:46:11 <BiG_MEECH> test 23:46:18 <BiG_MEECH> @op 23:46:44 *** happpy has quit IRC