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00:22:52 *** Progman has quit IRC 00:44:43 <coopserver> *** Game still paused (connecting clients, number of players) 00:45:01 <maqifrnswa> the password is stupid 00:45:02 <maqifrnswa> !pw 00:45:02 <coopserver> maqifrnswa: stupid 00:45:12 <coopserver> *** maqifrnswa has joined 00:45:13 <coopserver> *** Game still paused (number of players) 00:45:14 <coopserver> *** Game unpaused (number of players) 00:45:14 <maqifrnswa> literally 00:46:51 <Ethereal_Shiver> !help 00:46:51 <coopserver> Ethereal_Shiver: http://wiki.openttdcoop.org/Soap 00:50:39 <coopserver> *** maqifrnswa has left the game (Leaving) 00:50:40 <coopserver> *** Game paused (number of players) 00:50:45 *** maqifrnswa has quit IRC 01:14:45 <happpy> hi 01:59:46 <Ethereal_Shiver> Hi happpy 02:00:29 <MiG_BEECH> big shivers 02:00:46 * MiG_BEECH throws more blankets 02:02:05 <Ethereal_Shiver> Hehe 02:02:30 <MiG_BEECH> :D 02:02:36 <MiG_BEECH> or a llama? :D 02:02:41 <Ethereal_Shiver> I'm playing a multiplayer game 02:02:50 <Ethereal_Shiver> People are building anomalies of stations 02:03:11 <Ethereal_Shiver> http://i.imgur.com/btHDEbZ.png 02:03:14 <MiG_BEECH> if you think how awesome that is, you should play with the computer ai building :D 02:03:14 <Ethereal_Shiver> What the hell man 02:03:36 <MiG_BEECH> sadly that's how a lot of people in ottd build 02:03:49 <MiG_BEECH> I've seen that before in luukland servers I think 02:04:11 <Ethereal_Shiver> Yeah, some guy also has now built stations next to 2 forests I was already picking up from 02:04:27 <MiG_BEECH> next time buy all the land near it :D 02:04:37 <Ethereal_Shiver> I don't know multiplayer tricks 02:04:52 <Ethereal_Shiver> I usually only ever play single player or with people I know who just don't do things like that because they're not jerks 02:05:00 <Ethereal_Shiver> I should play on the coop server some day 02:05:00 <MiG_BEECH> ha yeah 02:05:07 <MiG_BEECH> Im near your station stealing your wood 02:05:43 <Ethereal_Shiver> I think I know enough of the principles to play what people call "co-op style" (which these people on the OpenTTD discord HATE) 02:06:01 <Ethereal_Shiver> Load balancing, priority merges, double bridging/tunneling, etc. 02:06:07 <MiG_BEECH> nah ;) 02:06:12 <Ethereal_Shiver> And things like "line capacity" probably aren't in their vocabulary 02:06:13 <MiG_BEECH> none of that is really needed for good network 02:06:50 <Ethereal_Shiver> I do it out of habit. Sometimes I end up saturating a network and causing jams because I wasn't using "future-proof" building earlier 02:07:07 <Ethereal_Shiver> I'd rather build it "right" the first time than have to rebuild things later 02:07:32 <MiG_BEECH> you're wasting your time in that game with priority lines and slh and things 02:07:39 <MiG_BEECH> you should do it all on 1 track 02:07:56 <Ethereal_Shiver> Apparently this is this guy's solution to a SLH merger 02:07:57 <Ethereal_Shiver> http://i.imgur.com/uaqcoyM.png 02:08:21 <MiG_BEECH> looks damned good to me 02:09:22 <MiG_BEECH> I patented that called the BiG_MEECH_MERGE 02:10:04 <MiG_BEECH> experts only 02:11:06 <Ethereal_Shiver> Heh. Well, my dinner's ready, time to see how much money I have when I'm done eating 02:11:49 <MiG_BEECH> none, if I buy your company out :D 02:12:52 <MiG_BEECH> = pwned 02:31:59 <Ethereal_Shiver> Lol 02:32:09 <Ethereal_Shiver> He never finished the line to my forests... lol 03:20:16 *** Sadale has joined #openttdcoop 04:46:54 *** stooj has quit IRC 04:47:21 *** stooj has joined #openttdcoop 05:54:56 <Lejving> !pw 05:54:56 <coopserver> Lejving: bitmap 05:55:03 <coopserver> *** Game still paused (connecting clients, number of players) 05:55:05 <coopserver> *** Lejving has joined 05:55:06 <coopserver> *** Game still paused (number of players) 05:55:07 <coopserver> *** Game unpaused (number of players) 06:04:01 <tyteen4a03> !players 06:04:01 <coopserver> tyteen4a03: There are currently 1 players and 0 spectators, making a total of 1 clients connected 06:05:30 <Ethereal_Shiver> !dl 06:05:30 <coopserver> Ethereal_Shiver: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 06:05:31 <coopserver> Ethereal_Shiver: http://www.openttd.org/en/download-trunk/r27661 06:11:39 <Ethereal_Shiver> !pw 06:11:39 <coopserver> Ethereal_Shiver: choice 06:11:43 <coopserver> *** Game paused (connecting clients) 06:11:48 <coopserver> *** Etherische Fluister has joined 06:11:49 <coopserver> *** Game unpaused (connecting clients) 06:11:53 <coopserver> <Lejving> hello 06:12:56 <coopserver> <Etherische Fluister> Hello 06:13:03 <coopserver> <Etherische Fluister> !name Ethereal_Shiver 06:13:04 <coopserver> *** Etherische Fluister has changed his/her name to Ethereal_Shiver 06:13:34 <coopserver> <Ethereal_Shiver> First time on the public server, I think I'm ready for it 06:13:41 <coopserver> <Lejving> I hardly doubt that 06:13:48 <coopserver> <Lejving> just kidding, welcome :) 06:14:06 <coopserver> <Ethereal_Shiver> :) 06:15:00 <coopserver> <Lejving> can't do so much wrong tbh, unless you like delete everything haha 06:15:11 <coopserver> <Ethereal_Shiver> I won't. I'm just deciding what to build 06:15:15 <coopserver> <Lejving> hehe 06:15:30 <coopserver> <Ethereal_Shiver> Train 53 appears to be having some problems 06:15:51 <coopserver> <Lejving> oh 06:15:54 <coopserver> <Lejving> I'm the retard 06:16:28 <coopserver> <Lejving> n1 06:16:29 <coopserver> <Ethereal_Shiver> The problem appears to be the left handed entry to the combined termini 06:16:34 <coopserver> <Lejving> I fixed it 06:16:35 <coopserver> <Lejving> =) 06:17:06 <coopserver> <Ethereal_Shiver> Well, now no trains are going to use platform 12 I don't think (counting west to east) 06:17:42 <coopserver> <Ethereal_Shiver> Is there a reason for train 306 being at a dead-end? 06:17:44 <coopserver> <Lejving> all platforms are reachable 06:18:03 <coopserver> <Lejving> ah yeah that's the SRNW 06:18:06 <coopserver> <Lejving> we're still working on it 06:18:10 <coopserver> <Ethereal_Shiver> Ah 06:18:20 <coopserver> <Lejving> so I think they just cut it out before bedtime yesterday 06:18:24 <coopserver> <Ethereal_Shiver> I'm just wondering what to build 06:18:43 <coopserver> <Lejving> SLH is what most people are doing right now 06:18:55 <coopserver> <Lejving> some of them could use some more I think 06:19:09 <coopserver> <Lejving> SLH 05 for example 06:19:21 <coopserver> <Lejving> can finish those stations 06:20:01 <coopserver> <Lejving> I made sign !eth 06:20:33 <coopserver> <Ethereal_Shiver> So I want to build a SLH and send trains to the copper drop? 06:20:45 <coopserver> <Lejving> the SLH is already built 06:21:18 <coopserver> <Ethereal_Shiver> Oh I see 06:21:21 <coopserver> <Ethereal_Shiver> Hurr 06:22:02 <coopserver> <Lejving> if you know how to do overflows feel free to do it immedietly also =) 06:22:04 <coopserver> <Lejving> otherwise np 06:22:13 <coopserver> <Ethereal_Shiver> I do not 06:22:21 <coopserver> <Lejving> we'll get to that 06:22:26 <coopserver> <Lejving> just hook up those stations first then =) 06:26:30 <coopserver> <Lejving> btw it's ok to terraform obviously but not ok to just flatten like a 100x100 piece 06:26:49 <coopserver> <Ethereal_Shiver> I like aesthetic track, but good point :) 06:26:57 <coopserver> <Lejving> I do too but =) 06:27:16 <coopserver> <Lejving> just thought I'd tell you 06:27:42 <coopserver> <Ethereal_Shiver> So the trains we're using with a TL of 5 run slow enough to use a turn radius of 3 I see 06:27:52 <coopserver> <Lejving> 2 even 06:28:30 <Mark> hello 06:28:36 <coopserver> <Ethereal_Shiver> Hi Mark 06:28:38 <coopserver> <Lejving> morning mark 06:30:22 <coopserver> <Ethereal_Shiver> Stations are hooked up 06:30:25 <coopserver> <Lejving> looking good 06:30:54 <coopserver> <Ethereal_Shiver> Anything I should know about depot placement? Or just build one wherever? 06:31:05 <coopserver> <Lejving> no I'm gonna teach you how to do overflows 06:31:09 <coopserver> <Lejving> and that includes a depot ;) 06:31:10 <coopserver> <Ethereal_Shiver> Ok 06:31:15 <coopserver> <Lejving> but first 06:31:55 <coopserver> <Lejving> see the yellow parts try see if you can change something there 06:32:34 <coopserver> <Ethereal_Shiver> I mean, I'd be inclined to use pre-signals for station entries the way I play single player, but didn't built them since there are only 2 platforms 06:32:44 <coopserver> <Lejving> use pre signals 06:32:48 <coopserver> <Lejving> evne if it's only 2 06:33:44 <coopserver> <Lejving> see my example? 06:33:58 <coopserver> <Ethereal_Shiver> Yeah 06:34:16 *** Ethereal_Shiver is now known as Ethereal_Whisper 06:34:27 <coopserver> <Lejving> try have signals as close as you can to splits/merges 06:34:56 <Ethereal_Whisper> Changing my nick so I don't get pinged every time I Talk in'game 06:35:36 <coopserver> <Lejving> okay let's do some overflows! =) 06:35:47 <coopserver> <Ethereal_Shiver> Whee 06:36:08 <coopserver> <Lejving> do you know the point of the overflow? :) 06:36:17 <coopserver> <Ethereal_Shiver> I've literally never used overflows 06:36:27 <coopserver> <Lejving> that's np, do you know what they are for? 06:37:15 <coopserver> <Ethereal_Shiver> I've heard of them, don't they replace waiting bays in front of stations? 06:37:23 <coopserver> <Lejving> not exactly 06:37:32 <coopserver> <Lejving> can be used like that 06:37:55 <coopserver> <Lejving> see now we have no overflow 06:38:00 <coopserver> <Lejving> and train is blocking 06:38:59 <coopserver> <Lejving> I'll make one watch me 06:39:03 <coopserver> <Lejving> and we'll make the next one together 06:39:04 <coopserver> <Lejving> ok? 06:39:06 <coopserver> <Ethereal_Shiver> Ok 06:40:32 <coopserver> <Lejving> ok watch this trian now 06:41:27 <coopserver> <Lejving> pretty smart right? :) 06:41:30 <coopserver> <Ethereal_Shiver> Very 06:41:50 <coopserver> <Ethereal_Shiver> Let me try to build one and see if I do it right 06:41:53 <coopserver> <Lejving> sure 06:41:59 <coopserver> <Lejving> don't worry about cl 06:45:05 <coopserver> <Ethereal_Shiver> How does that look 06:45:11 <coopserver> <Lejving> let's find out :) 06:45:22 <coopserver> <Lejving> use the depot 06:45:55 <coopserver> <Lejving> I'll stop them at the station 06:45:56 <coopserver> <Lejving> to show you 06:46:42 <coopserver> <Ethereal_Shiver> Oh, I didn't give enough track between the depot and station entrance. 06:46:49 <coopserver> <Lejving> correctomundo 06:47:30 <coopserver> <Ethereal_Shiver> Shit. 06:47:31 <coopserver> <Ethereal_Shiver> Lol 06:47:32 <coopserver> <Lejving> hahahah 06:47:43 <coopserver> <Lejving> We'll deduct that from your salary 06:48:55 <coopserver> <Ethereal_Shiver> Well, now to wait for the crashed trains to disappear... heh 06:48:58 <coopserver> <Lejving> :D 06:49:09 <coopserver> <Lejving> don't worry we crash trains all the time 06:49:20 <coopserver> <Lejving> well not me obviously I'm perfect, but others! 06:49:28 <coopserver> <Lejving> ;) 06:50:03 <coopserver> <Ethereal_Shiver> It appears I didn't build it correctly 06:50:10 <coopserver> <Ethereal_Shiver> I think it's because of the diagonal station entrance 06:50:15 <coopserver> <Lejving> it's fine 06:50:19 <coopserver> <Lejving> you just have one too many signals 06:51:17 <coopserver> <Lejving> oops 06:51:24 <coopserver> <Ethereal_Shiver> You said you never crashed trains! XD 06:51:28 <coopserver> <Lejving> xD 06:51:56 <coopserver> <Lejving> I'm actually not sure if you can mix presignals and PBS like that 06:52:19 <coopserver> <Lejving> My bad 06:53:04 <coopserver> <Lejving> and if i t's too big you just remove some signals 06:54:06 <coopserver> <Ethereal_Shiver> Ah, I See 06:54:21 <coopserver> <Lejving> now it's working =) 06:54:25 <coopserver> <Ethereal_Shiver> :D 06:54:29 <coopserver> <Lejving> well done 06:54:45 <coopserver> <Ethereal_Shiver> Why don't I hook up those 2 copper ore mines to the east too now? 06:55:01 <coopserver> <Lejving> sure why not 06:55:27 <coopserver> <Lejving> wait 06:55:29 <coopserver> <Lejving> wait wait wait 06:55:37 *** Guest2932 has quit IRC 06:55:43 <coopserver> <Lejving> that one needs sand and stone trains 06:55:54 <coopserver> <Ethereal_Shiver> Oops! 06:56:01 <coopserver> <Ethereal_Shiver> I thought it was a copper mine for some reason lol 06:56:05 <coopserver> <Lejving> me too 06:56:09 <coopserver> <Lejving> I'm not awake yet haha 06:56:15 <coopserver> <Ethereal_Shiver> Hahaha 06:57:04 <coopserver> <Lejving> good luck :) 06:58:00 <coopserver> <Ethereal_Shiver> Trying to find the sand drop 06:58:05 <coopserver> <Lejving> oh 06:58:06 <coopserver> <Lejving> look 06:58:13 <coopserver> <Lejving> there's a trainyard 06:58:33 <coopserver> <Lejving> in the middle 06:58:35 <coopserver> <Lejving> just clone it 06:58:39 <coopserver> <Ethereal_Shiver> Ah :) 06:58:46 <coopserver> <Lejving> don't share orders with it though 06:59:14 <coopserver> <Lejving> you already got your depot 06:59:15 <coopserver> <Lejving> =) 06:59:20 <coopserver> <Ethereal_Shiver> Oh lol 06:59:38 <coopserver> <Lejving> might as well use it =) 07:00:10 <coopserver> <Lejving> these should share order 07:00:25 <coopserver> <Ethereal_Shiver> Control-Click when cloning right? 07:00:26 <coopserver> <Lejving> you know how to do that? 07:00:27 <coopserver> <Lejving> y 07:00:42 <coopserver> <Lejving> 10/10 07:02:48 <coopserver> <Lejving> that exit is fine but I'd like to do it like this 07:03:11 <coopserver> <Lejving> just a little more space before merg 07:03:12 <coopserver> <Ethereal_Shiver> Fair enough 07:03:13 <coopserver> <Lejving> e 07:09:27 <coopserver> <Ethereal_Shiver> Attempt #3 07:09:42 <coopserver> <Lejving> it's looking good 07:09:50 <coopserver> <Lejving> for safty I'd just adjust one signal 07:10:05 <coopserver> <Lejving> oh also entry 07:10:27 <coopserver> <Lejving> let's simulate traffic 07:10:34 <coopserver> <Lejving> to see if it works 07:11:25 <coopserver> <Lejving> you sir are some kind of genius =) 07:11:59 <coopserver> <Lejving> now sign your work! 07:12:11 <coopserver> <Ethereal_Shiver> It's pretty easy to pick up the logic to be honest... one entry signal, three 2-way exit signals, and the signalled track past the two-way exits in the waiting bays need to be TL 07:12:18 <coopserver> <Lejving> yeah 07:12:21 <coopserver> <Lejving> it's not super complicated 07:12:35 <coopserver> <Lejving> It can be complicated as fuck though 07:12:45 <coopserver> <Lejving> I like to keep it simple 07:14:01 <coopserver> <Lejving> great now you learned something new today =) 07:14:08 <coopserver> <Ethereal_Shiver> Indeed, that's extremely useful 07:14:13 <coopserver> <Lejving> can go lay on hte couch rest of the day 07:14:17 <coopserver> <Lejving> and feeling good 07:14:33 <coopserver> <Ethereal_Shiver> In my single-player games I simply had a one TL waiting bay after splits, and if 4 trains tried to come to a pickup at once I was screwed 07:14:44 <coopserver> <Lejving> yeah 07:14:53 <coopserver> <Lejving> when you get a lot of traffic 07:14:58 <coopserver> <Lejving> sometimes like 10 trains can come at once 07:15:02 *** ODM has joined #openttdcoop 07:15:06 <coopserver> <Lejving> and then none for 20min 07:15:15 <coopserver> <Lejving> so good to have the overflows then 07:15:18 <coopserver> <Ethereal_Shiver> I'm going to hook up some more stations 07:15:22 <coopserver> <Lejving> feel free 07:15:30 <coopserver> <Lejving> tell me when you're done and I'll take a look 07:15:42 <coopserver> <Lejving> but you got it now so np =) 07:26:29 <Ethereal_Whisper> Lejving, they're using the overflow line but not staying put in the depot for some reason 07:28:04 <Ethereal_Whisper> Oh, I forgot a block signal in front of the depot, it seems okay now 07:28:05 <coopserver> <Lejving> looks fine to me? 07:28:12 <coopserver> <Lejving> :) 07:32:27 <Mark> !pw 07:32:27 <coopserver> Mark: splash 07:32:33 <coopserver> *** Game paused (connecting clients) 07:32:52 <coopserver> *** Mark has joined 07:32:53 <coopserver> *** Game unpaused (connecting clients) 07:33:06 <coopserver> <Lejving> hey 07:33:08 <coopserver> <Mark> yoyo 07:33:19 <coopserver> <Ethereal_Shiver> Hey Mark 07:35:53 <coopserver> *** Mark has joined spectators 07:40:19 <coopserver> <Lejving> you don't like terminus eth? 07:41:02 <Jam35> !pw 07:41:02 <coopserver> Jam35: behave 07:41:07 <coopserver> *** Game paused (connecting clients) 07:41:09 <coopserver> *** Jam35 has joined 07:41:10 <coopserver> *** Game unpaused (connecting clients) 07:41:12 <coopserver> <Lejving> morning jam 07:41:19 <coopserver> <Jam35> morning :) 07:41:25 <coopserver> <Ethereal_Shiver> Good morning Jam :) 07:41:38 <coopserver> <Jam35> hello 07:41:57 <coopserver> <Ethereal_Shiver> I'm playing my first co-op game here 07:42:09 <coopserver> <Lejving> he already crashed two trains 07:42:22 <coopserver> <Ethereal_Shiver> I'm female, by the way, so you can call me "she" heh 07:42:23 <coopserver> <Lejving> I would NEVER do that 07:42:24 <coopserver> <Jam35> you are welcome and if i am not mistaken, female? 07:42:32 <coopserver> <Lejving> oh 07:42:41 <coopserver> <Lejving> sorry I'm shitlord 07:42:42 <coopserver> <Jam35> lol hi 07:42:56 <coopserver> <Jam35> you may have the accolade of first ever :P 07:43:02 <coopserver> <Ethereal_Shiver> :O 07:43:14 <coopserver> <Ethereal_Shiver> Lejving taught me how to build overflows 07:43:23 <coopserver> <Jam35> cool ok 07:43:39 <coopserver> <Lejving> :) 07:43:51 <coopserver> <Lejving> how's it going with the srnw jam 07:44:57 <coopserver> <Jam35> I started to rebuild the pcik 07:45:03 <coopserver> <Lejving> yeah saw 07:45:07 <coopserver> <Jam35> you signed it as maqi's idea 07:45:12 <coopserver> <Jam35> or someone did 07:45:17 <coopserver> <Lejving> maqi did 07:45:18 <coopserver> <Lejving> haha 07:45:22 <coopserver> <Lejving> I don't mind he can take credit for it haha 07:45:42 <coopserver> <Jam35> hm 07:45:51 <coopserver> <Jam35> well, I still wasn't too happy 07:46:01 <coopserver> <Lejving> oh then it definitely was maqs idea 07:46:11 <coopserver> <Jam35> :) 07:46:13 <coopserver> <Lejving> :D 07:47:15 <coopserver> <Jam35> I feel like A. we should have built 2 lines from the outset for full and empy 07:47:26 <coopserver> <Jam35> and B the pick is nowhere near enough capacity 07:47:47 <coopserver> <Lejving> dual lane it up shouldn't be too much work 07:47:56 <coopserver> <Lejving> or quad 07:48:00 <coopserver> <Lejving> or who you say 07:48:29 <coopserver> <Jam35> idk which :) 07:48:37 <coopserver> <Jam35> and idk what to do 07:48:46 <coopserver> <Jam35> I need a second opinion, Mark 07:48:53 <coopserver> <Jam35> ottd consultant 07:48:59 <coopserver> <Lejving> what about V or sylf 07:49:00 <coopserver> <Jam35> what do you think? 07:49:23 <coopserver> <Jam35> Mark is the highest authority :P 07:49:27 <coopserver> <Lejving> omg 07:49:28 <coopserver> <Lejving> MARK 07:49:30 <coopserver> <Lejving> HELP US 07:50:38 <coopserver> <Lejving> eth if you have nothing to do the Hallowed moors pit doesn't appear to be finished 07:50:49 <coopserver> <Lejving> right below where we did first stations 07:51:01 <coopserver> <Lejving> and the other one has no trains 07:51:14 <coopserver> <Ethereal_Shiver> I see 07:51:15 <coopserver> *** Jam35 has joined company #1 07:51:51 <coopserver> <Ethereal_Shiver> That'll be a fun one with that amount of space 07:51:59 <coopserver> <Lejving> hehe =) 07:52:12 <coopserver> <Lejving> terminus can help sometimes 07:52:28 <coopserver> <Lejving> check out slh 01 07:52:43 <coopserver> <Lejving> spagetthi 07:57:15 <coopserver> <Ethereal_Shiver> Not sure if I want to approach Scavenger's Burrows Forest from the west or east 07:58:06 <coopserver> <Ethereal_Shiver> I'll build the exit while you do that 08:02:21 *** Progman has joined #openttdcoop 08:03:44 <coopserver> <Ethereal_Shiver> I'm trying to make it long enough, heh 08:03:48 <coopserver> <Lejving> :) 08:03:55 <coopserver> <Lejving> that's what she said!!!! 08:04:02 <coopserver> <Ethereal_Shiver> Rofl 08:04:33 <Mark> yea am here now 08:04:35 <Mark> what up :P 08:04:39 <coopserver> <Lejving> you could move forward the station also 08:04:49 <coopserver> <Ethereal_Shiver> Stop making sense! 08:04:54 <coopserver> <Lejving> sorry 08:05:16 <coopserver> <Ethereal_Shiver> :P 08:06:47 <Mark> Jam35: 08:06:50 *** keoz has joined #openttdcoop 08:06:59 <coopserver> <Lejving> we needed ideas for the srnw 08:07:05 <coopserver> <Jam35> hello 08:07:15 <Mark> :) 08:07:58 <Mark> you called? 08:08:20 <coopserver> <Jam35> I didn't think the outer ring was enough tracks 08:08:40 <coopserver> <Jam35> and wanted a higher capacity design than the one I'm working on 08:09:13 <coopserver> <Mark> hm yea 08:09:26 <coopserver> <Mark> would definetly go double track yea 08:11:08 *** dr_gonzo_ has quit IRC 08:11:47 <coopserver> <Mark> Lejving: what was wrong with the choice at my MSH? :P 08:11:59 <coopserver> <Lejving> nothing wrong 08:12:02 <coopserver> <Lejving> it was just very long 08:12:07 <coopserver> <Mark> right 08:12:13 <coopserver> <Lejving> so I just cut it a little 08:12:14 <coopserver> <Mark> its swapping tracks now 08:12:20 <coopserver> <Mark> ugly 08:12:35 <coopserver> <Mark> and you added a bridge for no reason 08:12:36 <coopserver> <Lejving> huh 08:13:06 <coopserver> *** Mark has joined company #1 08:13:16 <coopserver> <Mark> "here" 08:13:20 <coopserver> <Mark> splitting after the bridge 08:13:29 <coopserver> <Mark> which is never a good thing 08:13:41 <coopserver> <Mark> and the right track becomes the left, which i think is ugly 08:13:51 *** dr_gonzo has joined #openttdcoop 08:13:55 <coopserver> <Lejving> ah 08:14:10 *** dr_gonzo has quit IRC 08:14:15 <coopserver> <Mark> but yea 08:14:19 <coopserver> <Mark> im changing it back 08:14:21 <coopserver> <Mark> no offense 08:14:24 <coopserver> <Lejving> non taken 08:14:54 <coopserver> <Lejving> jam said something you had highest authorithy 08:15:00 <coopserver> <Lejving> don't want to be kickbanned! 08:15:04 <coopserver> <Lejving> :D 08:15:20 <coopserver> <Mark> who me? :D 08:15:23 <coopserver> <Lejving> yea 08:15:57 <coopserver> <Mark> you see why this is better though? 08:16:13 <coopserver> <Mark> in some ways anyway 08:16:19 <coopserver> <Lejving> yeah sure I don't disagree 08:16:32 <coopserver> <Lejving> this was just my concern 08:16:41 <coopserver> <Mark> it holds 3 trains 08:16:43 <coopserver> <Mark> its not that long 08:16:49 <coopserver> <Lejving> =) 08:17:09 <coopserver> <Mark> i always try to minimize using double bridges 08:17:39 <coopserver> <Lejving> oki oki 08:17:43 <coopserver> <Mark> see how only the tunnels are actually doubled 08:17:48 <coopserver> <Mark> all other bridges are part of joins 08:17:58 <coopserver> <Lejving> yeap 08:24:32 <coopserver> <Lejving> hmm I haven't eaten in like 14h 08:24:36 <coopserver> <Lejving> and now I'm hungry 08:24:42 <coopserver> <Lejving> wonder if there's a connection 08:26:08 <coopserver> <Ethereal_Shiver> What do you guys think of the "check this please" overflow? Other than "wtf" 08:27:08 <coopserver> <Lejving> looks fine 08:28:23 <coopserver> <Ethereal_Shiver> The phosphate and clay trains in the train yard don't have orders :O 08:28:44 <coopserver> <Lejving> I'll fix sec 08:29:45 <coopserver> <Lejving> clay done 08:31:04 <coopserver> <Lejving> where the fuck does phosphate go lol 08:31:44 <coopserver> <Jam35> check chains 08:32:03 <coopserver> <Lejving> ah BT 08:32:21 *** Maraxus has joined #openttdcoop 08:32:22 *** ChanServ sets mode: +o Maraxus 08:32:23 <coopserver> <Lejving> ok phosphate also done eth 08:32:27 <coopserver> <Ethereal_Shiver> Cheers 08:33:56 <coopserver> <Ethereal_Shiver> Oh oops 08:34:08 <coopserver> <Ethereal_Shiver> Still getting the hang of overflows, heh 08:34:14 <coopserver> <Lejving> :) 08:35:51 *** keoz has quit IRC 08:35:52 <coopserver> <Ethereal_Shiver> Well that was fun 08:36:26 *** keoz has joined #openttdcoop 08:37:01 <coopserver> <Lejving> well done eth 08:37:16 <coopserver> <Ethereal_Shiver> Thanks! :D 08:39:25 <coopserver> <Ethereal_Shiver> Looks like we need more trains picking up copper from copper pickup now 08:39:39 <coopserver> <Lejving> yeap 08:40:46 <coopserver> <Lejving> since you're now the overflow expert eth want try to a pretty hard one? 08:40:52 <coopserver> <Ethereal_Shiver> Oh dear 08:40:54 <coopserver> <Ethereal_Shiver> Sure, why not 08:40:56 <coopserver> <Lejving> :D 08:41:09 <coopserver> <Lejving> !eth needs overflow 08:41:39 <coopserver> <Ethereal_Shiver> Oh boy 08:41:57 <coopserver> <Ethereal_Shiver> I'll go grab a drink and think about it 08:42:00 <coopserver> <Lejving> haha 08:53:56 <coopserver> <Ethereal_Shiver> I think... I got it 08:54:13 <coopserver> <Lejving> told you, overflow expert 08:55:52 <coopserver> <Lejving> working fine =D 08:55:57 <coopserver> <Ethereal_Shiver> Nice! 08:59:28 <coopserver> <Lejving> we need more ES trains 08:59:48 <coopserver> <Lejving> may I add? 08:59:58 <coopserver> <Ethereal_Shiver> Sure 09:00:10 <coopserver> <Jam35> I don't see the point until station is done 09:00:22 <coopserver> <Lejving> ok nvm then 09:00:26 <coopserver> <Jam35> but it won't hurt 09:00:34 <coopserver> <Lejving> we have 2k ES just waiting 09:00:39 <coopserver> <Lejving> could use them for the shls 09:00:40 <coopserver> <Jam35> add some 09:00:46 <Maraxus> !pw 09:00:46 <coopserver> Maraxus: anyone 09:00:47 <coopserver> <Lejving> :) 09:01:01 <coopserver> *** Game paused (connecting clients) 09:01:05 <coopserver> *** Maraxus has joined 09:01:06 <coopserver> *** Game unpaused (connecting clients) 09:01:14 <coopserver> <Lejving> hey maraxus 09:01:17 <coopserver> <Maraxus> hi 09:01:20 <coopserver> <Jam35> hi 09:01:29 <coopserver> <Ethereal_Shiver> Hello Maraxus 09:01:44 <coopserver> *** Maraxus has joined company #1 09:09:42 <coopserver> <Ethereal_Shiver> One of my overflows isn't working 09:10:09 <coopserver> <Ethereal_Shiver> Fixed it 09:10:18 <coopserver> <Lejving> great 0) 09:12:02 <coopserver> <Ethereal_Shiver> Marked a potential spot for SLH 08 09:12:35 <coopserver> <Ethereal_Shiver> A few industries in the area to connect perhaps 09:12:44 <coopserver> <Lejving> maybe just use SLH 07? 09:13:01 <coopserver> <Ethereal_Shiver> I'll work on that 09:13:27 <coopserver> <Lejving> if you check trains list 09:13:33 <coopserver> <Lejving> you can see what trains have fewest 09:13:43 <coopserver> <Lejving> rubber for example only has 9 trains so maybe try get some rubber 09:13:50 <coopserver> <Ethereal_Shiver> Ah, I was going to start with the rubber plantation 09:13:59 <coopserver> <Lejving> perfect 09:14:00 <coopserver> <Ethereal_Shiver> The rubber train in the train yard has no orders so I'll get started 09:14:09 <coopserver> <Lejving> I'll fix I'll fix 09:14:53 <coopserver> <Lejving> now 09:14:58 <coopserver> <Ethereal_Shiver> Cheers 09:23:21 <coopserver> *** Lejving has joined spectators 09:39:11 <coopserver> <Maraxus> Jam35: some strange behaviour at copper pickup overflow 09:39:20 <coopserver> <Ethereal_Shiver> I think it's time for me to go to bed 09:39:44 <coopserver> <Ethereal_Shiver> I built a couple rubber pickup stations using SLH 07, I hope you guys like them :) 09:41:10 <coopserver> *** Ethereal_Shiver has left the game (Leaving) 09:49:33 <coopserver> <Jam35> how can that happen? 09:49:39 <coopserver> <Jam35> train 475 10:00:16 <coopserver> *** Maraxus has joined spectators 10:31:09 <coopserver> *** Jam35 has joined spectators 10:45:46 <Ethereal_Whisper> !pw 10:45:46 <coopserver> Ethereal_Whisper: centre 10:45:51 <coopserver> *** Game paused (connecting clients) 10:45:56 <coopserver> *** Etherische Fluister has joined 10:45:57 <coopserver> *** Game unpaused (connecting clients) 10:46:03 <coopserver> <Etherische Fluister> Hello again lol 10:47:41 <Ethereal_Whisper> Lejving, is there some NewGRF or setting that allows overflows to work? I couldn't sleep so tried making some in a single-player game but the trains weren't behaving properly 11:01:02 <coopserver> *** Etherische Fluister has left the game (Leaving) 11:01:38 <happpy> i think its a setting u have to tip in the game i think etherische 11:03:44 *** britboy3456 has joined #openttdcoop 11:03:46 <britboy3456> !pw 11:03:46 <coopserver> britboy3456: flying 11:03:47 <Ethereal_Whisper> Is it setting the pathfinder for trains to something else? 11:03:52 <Ethereal_Whisper> Hi britboy3456 11:03:53 <coopserver> *** Game paused (connecting clients) 11:03:56 <britboy3456> Hey 11:03:57 <coopserver> *** britboy3456 has joined 11:03:58 <coopserver> *** Game unpaused (connecting clients) 11:04:23 <Ethereal_Whisper> !pw 11:04:23 <coopserver> Ethereal_Whisper: flying 11:04:27 <coopserver> *** Game paused (connecting clients) 11:04:28 <happpy> i think so but can not rember it 11:04:32 <coopserver> *** Etherische Fluister has joined 11:04:33 <coopserver> *** Game unpaused (connecting clients) 11:04:52 <happpy> jam 35 shord no the setting 11:06:51 *** Levi has joined #openttdcoop 11:08:23 <Levi> !password 11:08:23 <coopserver> Levi: either 11:08:35 <coopserver> *** Game paused (connecting clients) 11:08:38 <coopserver> *** Levi has joined 11:08:39 <coopserver> *** Game unpaused (connecting clients) 11:09:02 <coopserver> <Etherische Fluister> Hello LEvi 11:09:10 <coopserver> <Levi> cheers 11:09:12 <coopserver> <britboy3456> Hey 11:09:17 <happpy> ho 11:09:22 <happpy> hi 11:09:24 <coopserver> <Levi> being literally years since I last played :) 11:09:33 <coopserver> <Levi> *been 11:09:49 <coopserver> <Levi> nice to see coop is still up and running 11:10:01 <happpy> yep 11:10:21 <coopserver> <Etherische Fluister> This is the first public co-op game I've played in :) 11:11:36 <happpy> welome ther is 3 openttdcoop server u can have a look 11:13:55 <Lejving> Ethereal_Whisper, I do not know :( I usually play only here 11:14:11 <Lejving> !pw 11:14:11 <coopserver> Lejving: either 11:14:22 <coopserver> *** Game paused (connecting clients) 11:14:24 <coopserver> *** Lejving #1 has joined 11:14:25 <coopserver> *** Game unpaused (connecting clients) 11:14:38 <happpy> ther openttdcoop stable server and public server and pro server 11:14:40 <coopserver> <Lejving #1> hello humans 11:14:54 <coopserver> <britboy3456> hello lej 11:15:00 <coopserver> <Lejving #1> hmm 11:15:04 <coopserver> *** Lejving #1 has left the game (Leaving) 11:15:10 <coopserver> <Lejving> only one client neded 11:15:12 <coopserver> <Lejving> :P 11:15:17 <coopserver> *** Lejving has joined company #1 11:16:44 <coopserver> *** britboy3456 has joined spectators 11:16:50 <coopserver> <Lejving> how's it going britboy 11:18:11 <coopserver> *** Maraxus has joined company #1 11:26:28 <coopserver> <Lejving> wow we're already up to 600 trains 11:26:34 <coopserver> <Lejving> that was fast 11:26:58 <coopserver> <Etherische Fluister> Hey Lejving, I couldn't sleep and tried building overflows in single player, is it a setting that makes them work? 11:27:25 <coopserver> <Lejving> I answered you already on irc :) but no I don't know :( I usually only play here so 11:27:36 <coopserver> <Etherische Fluister> Oh, I See your answer now, sorry 11:27:39 <coopserver> <Lejving> np 11:27:53 <coopserver> <Lejving> you in the US? 11:27:59 <coopserver> <Etherische Fluister> I logged back in to screenshot one exactly and copied it, the trains never used the overflow line 11:28:00 <coopserver> <Etherische Fluister> Yeah 11:28:07 <coopserver> <Lejving> haha must be like what 3am? 11:28:14 <coopserver> <Etherische Fluister> 4:25 a.m. here 11:28:15 <coopserver> <Lejving> strange 11:28:16 <coopserver> <Lejving> oh wow 11:30:35 <Maraxus> for overflows the setting in openttd.cfg to use is: yapf.rail_firstred_twoway_eol = true 11:30:45 <coopserver> <Etherische Fluister> Ahhh thanks Maraxus 11:31:00 <coopserver> <Etherische Fluister> I added some more spaghetti using SLH05 11:31:02 <coopserver> <Lejving> maraxus the hacker 11:31:34 <coopserver> <Lejving> maraxus let's add SRNW to your 11:31:37 <Maraxus> nah - standard setting for all games here - otherwise many of our constructs wouldn't work 11:31:38 <coopserver> <Lejving> slh 03 11:33:16 <coopserver> <britboy3456> Lej, Gunfield Valley has jammed 11:33:43 <coopserver> <Lejving> thefuq 11:33:54 <coopserver> <Lejving> some train is out on adventure 11:36:38 <coopserver> <Etherische Fluister> I'm imagining rebuilding it 11:37:55 <coopserver> <Etherische Fluister> I think I should try sleeping again instead though 11:45:10 <coopserver> <britboy3456> I'm off now cya guys later 11:45:13 <coopserver> <Lejving> cya 11:45:23 <coopserver> *** britboy3456 has left the game (Leaving) 11:45:26 <coopserver> *** Maraxus has joined spectators 11:45:36 *** britboy3456 has quit IRC 11:49:34 *** Levi has quit IRC 11:50:35 *** Levi has joined #openttdcoop 11:52:11 <coopserver> *** Etherische Fluister has left the game (Leaving) 11:54:44 *** dr_gonzo has joined #openttdcoop 11:55:17 *** dr_gonzo is now known as Guest2984 12:00:59 <coopserver> <Levi> at port drop, looks like two trains are stuck at exit in prios? 12:01:28 <coopserver> <Lejving> it looks like you're right 12:01:50 <coopserver> <Lejving> weird 12:01:59 <coopserver> <Levi> same thing at port goods pick 12:02:01 <coopserver> <Levi> one train 12:02:32 <coopserver> <Lejving> found the issue 12:03:04 <coopserver> <Lejving> .. I thought 12:09:03 <coopserver> <Levi> looking at signals, it seems fixed on the lower level exit at drop, but not on the upper 12:09:16 <coopserver> <Levi> third signal on upper level still shows red when it shouldnt 12:10:08 <coopserver> *** Levi has joined company #1 12:10:17 <coopserver> <Lejving> fix 12:10:32 <coopserver> <Levi> yeah, was just about to switch those signals too :) 12:10:40 <coopserver> <Lejving> too fast for you! 12:10:46 <coopserver> <Lejving> btw nice 4 letters in your name 12:10:52 <coopserver> <Levi> forgot that I was spectating :P 12:10:53 <coopserver> <Lejving> I like those 4 a lot 12:11:02 <coopserver> <Levi> hehe 12:11:21 <coopserver> <Levi> I used this nick years ago when I actually played here for a while 12:11:30 <coopserver> <Levi> could switch to one of my current ones 12:11:47 <coopserver> <Lejving> oh no I don't mind at all reverse 12:14:54 <Lejving> Jam35, would you take a look at SLH 03? 12:15:04 <Lejving> I made everything but haven't hooked it up 12:17:05 <Lejving> fuck it I'll hook it up hope nothing explodes 12:17:37 <Levi> SLH 03? looks done to me, or which one do you mean? 12:17:47 <coopserver> <Lejving> I'm making the SRNW for it levi 12:17:56 <Levi> ah 12:20:54 <coopserver> <Levi> oh now I finally gut how the supply network works 12:21:01 <coopserver> <Levi> bloody hell 12:21:06 <coopserver> <Levi> *get 12:21:14 <coopserver> <Lejving> =) 12:21:26 <coopserver> <Lejving> it's kinda wicked 12:22:41 <coopserver> <Levi> just a waypoint, and by taking the shortest green-lit path the supply trains always fill up the various drops, and are then timed to enter and unload 12:22:48 <coopserver> <Lejving> exactly 12:22:58 <coopserver> <Lejving> every 80 days 12:22:59 <coopserver> <Levi> breakage at train 479 12:23:43 <coopserver> <Lejving> that might be my fault opops 12:25:17 <coopserver> *** Maraxus has joined company #1 12:25:27 <coopserver> <Lejving> hey maraxus I added srnw to shl 03 12:25:58 <coopserver> <Maraxus> thanks - you missed one station 12:26:10 <coopserver> <Lejving> oh 12:26:11 <coopserver> <Lejving> where 12:26:14 <coopserver> <Lejving> ah 12:26:15 <coopserver> <Lejving> up there 12:27:59 *** happpy has quit IRC 12:34:02 <coopserver> <Lejving> there we go 12:38:51 <coopserver> <Levi> soo, I would build a couple stations at SLH 06, that looks very much unfinished. can I simply go for it, or is there something special to keep in mind? 12:39:08 <coopserver> <Lejving> just go for it 12:39:13 <coopserver> <Levi> aight 12:39:14 <coopserver> <Lejving> I'll take a look at it after if you want =) 12:39:27 <coopserver> <Levi> sure :) 12:59:24 <coopserver> *** Maraxus has joined spectators 13:03:33 <coopserver> *** Levi has left the game (general timeout) 13:04:07 *** Guest2984 has quit IRC 13:07:37 <coopserver> *** Maraxus has left the game (Leaving) 13:07:50 *** Maraxus has quit IRC 13:09:53 <coopserver> *** Lejving has joined spectators 13:11:17 *** Levi has quit IRC 13:12:28 *** Levi has joined #openttdcoop 13:13:01 <Levi> !pw 13:13:01 <coopserver> Levi: quartz 13:13:06 <coopserver> *** Game paused (connecting clients) 13:13:10 <coopserver> *** Levi has joined 13:13:11 <coopserver> *** Game unpaused (connecting clients) 13:13:55 <coopserver> <Levi> back. router reconnects in the middle of the day suck 13:21:24 *** happpy has joined #openttdcoop 13:22:38 <happpy> !players 13:22:38 <coopserver> happpy: There are currently 2 players and 2 spectators, making a total of 4 clients connected 13:23:34 <coopserver> <Levi> Lejving: you wanted to take a look? Smuggler's Landing North & Transfer. finished building, haven't launched any trains yet 13:23:58 <coopserver> <Levi> first time building an overflow, but I think I got the concept 13:24:18 <coopserver> <Lejving> let's see 13:24:31 <coopserver> *** Lejving has joined company #1 13:24:42 <coopserver> <Lejving> use double signals if you use PBS 13:24:53 <coopserver> <Lejving> on the tunnels 13:25:05 * MiG_BEECH slaps Lejving around a bit with a large fishbot 13:25:14 <coopserver> <Levi> ok 13:25:32 <coopserver> <Lejving> ok your overflows are kinda weird 13:25:44 <coopserver> <Lejving> simulate some traffic and you'll see the problems :) 13:25:55 <Lejving> MiG_BEECH, sup 13:26:00 <MiG_BEECH> yolo' 13:26:18 <happpy> yoo meech 13:26:25 <coopserver> <Levi> do tell :) as I said, never built an overflow before, just looked at some other ones on the map 13:26:30 <coopserver> <Lejving> ah 13:27:16 <coopserver> <Levi> why double signals there? all tracks are one-way 13:27:46 <coopserver> <Lejving> the yellow you see? 13:27:51 <coopserver> <Lejving> it doesn't go anywhere 13:27:52 <coopserver> <Levi> yes 13:27:55 <coopserver> <Lejving> it's a dead end 13:28:04 <coopserver> <Levi> it's a turnaround 13:28:05 <coopserver> <Lejving> so the train won't pick that unless they ha ve no other choice 13:28:13 <coopserver> <Lejving> yeah yeah 13:28:16 <coopserver> <Lejving> but as the train see it 13:28:26 <coopserver> <Lejving> so if you don't double signal it'll wait at blue 13:28:37 <coopserver> <Levi> right 13:28:45 <coopserver> <Levi> block signal doesn't force it to turn off? 13:28:47 <coopserver> <Lejving> because it doesn't recognize the yellow as a valid path 13:29:04 <coopserver> <Lejving> double signal as a hard stop 13:29:14 <coopserver> <Lejving> so it'll force it to take the other path even though it's "not valid" 13:29:35 <coopserver> <Levi> alright 13:30:07 <coopserver> <Levi> and yeah, I wondered whether to use two overflows or if one is enough 13:30:12 <coopserver> <Levi> two makes more sense I guess 13:30:13 <coopserver> <Lejving> use two 13:30:20 <coopserver> <Lejving> =) 13:31:40 <coopserver> <Levi> CL1? 13:31:45 <coopserver> <Lejving> doesn't matter 13:31:53 <coopserver> <Lejving> in the overflows 13:32:07 <coopserver> <Lejving> but feel free to change it 13:32:12 <coopserver> <Lejving> I just showed you how I'd do it there heh 13:32:18 <coopserver> <Lejving> also it has no depot ^^ 13:32:19 <coopserver> <Levi> ok, thanks :) 13:32:22 <coopserver> <Levi> yeah 13:35:13 <coopserver> <Levi> yeah too short 13:36:22 <coopserver> <Levi> old habits die hard :D 13:36:31 <coopserver> <Lejving> :) 13:37:01 <coopserver> <Lejving> don't have to make it more complicated than it needs to be 13:37:27 <coopserver> <Lejving> now it looks fine =) 13:37:39 <coopserver> <Levi> alright, thanks :) 13:39:42 <coopserver> <Levi> ok. trains... 13:39:48 <coopserver> <Lejving> copy from trainyard 13:41:30 <coopserver> <Levi> done 13:41:45 <coopserver> <Lejving> awesome sauce 13:50:28 <coopserver> *** Lejving has joined spectators 13:58:37 <coopserver> *** Lejving has joined company #1 14:03:47 <coopserver> *** Lejving has joined spectators 14:19:29 *** keoz has quit IRC 14:43:26 <coopserver> *** Levi has left the game (Leaving) 14:49:25 <Jam35> !players 14:49:25 <coopserver> Jam35: Client 471 (Orange) is Mark, in company 1 (PSG #319) 14:49:26 <coopserver> Jam35: Spectators: Client 467 (Lejving), Client 473 (Jam35) 14:49:39 <Jam35> !rcon move 471 255 14:49:40 <coopserver> *** Mark has joined spectators 14:49:41 <coopserver> *** Game paused (number of players) 14:53:57 <coopserver> *** Mark has left the game (Leaving) 15:21:52 *** zxbiohazardzx has joined #openttdcoop 15:22:10 <zxbiohazardzx> !password 15:22:10 <coopserver> zxbiohazardzx: psuedo 15:22:13 <zxbiohazardzx> !players 15:22:13 <coopserver> zxbiohazardzx: There are currently 0 players and 2 spectators, making a total of 2 clients connected 15:22:37 <coopserver> *** Game still paused (connecting clients, number of players) 15:22:40 <coopserver> *** zxbiohazardzx has joined 15:22:41 <coopserver> *** Game still paused (number of players) 15:22:42 <coopserver> *** Game unpaused (number of players) 15:22:47 <coopserver> <zxbiohazardzx> sup 15:25:55 <happpy> hey 15:43:58 <happpy> welome to the server have fun 15:55:17 *** happpy_ has joined #openttdcoop 16:00:09 *** happpy has quit IRC 16:01:02 *** happpy_ is now known as happpy 16:25:58 *** Sadale has quit IRC 16:32:07 <coopserver> <Lejving> what's up 16:32:18 <coopserver> <zxbiohazardzx> nothing much 16:32:22 <coopserver> <Lejving> I just woke up from the best nap I ever had 16:32:23 <coopserver> <zxbiohazardzx> puzzling a bit in a slh 16:34:25 <coopserver> *** Lejving has joined company #1 16:42:12 <coopserver> <Lejving> need more trains on that oil 16:42:17 <coopserver> <zxbiohazardzx> hehe 16:42:18 <coopserver> <Lejving> and also overflow! 16:42:29 <coopserver> <zxbiohazardzx> what oil where? 16:42:30 <coopserver> <Lejving> gonna add gungho production soon too it also 16:42:37 <coopserver> <Lejving> Raiders hidewaway heights 16:42:41 <coopserver> <zxbiohazardzx> the raiders hideaway one? 16:42:45 <coopserver> <zxbiohazardzx> it has overflow 16:42:47 <coopserver> <zxbiohazardzx> look better 16:42:48 <coopserver> <Lejving> oh it has 16:42:49 <coopserver> <Lejving> sorry 16:42:54 <coopserver> <Lejving> still drowzy 16:42:55 <coopserver> <Lejving> :D 16:43:03 <coopserver> <zxbiohazardzx> im adding 3rd in slh atm 16:43:07 <coopserver> <zxbiohazardzx> pain but doable 16:48:18 *** britboy3456 has joined #openttdcoop 16:48:20 <britboy3456> !pw 16:48:20 <coopserver> britboy3456: owning 16:48:31 <coopserver> *** Game paused (connecting clients) 16:48:34 <coopserver> *** britboy3456 has joined 16:48:35 <coopserver> *** Game unpaused (connecting clients) 16:48:38 <coopserver> <britboy3456> Hey 16:48:39 <coopserver> <Lejving> sup 16:48:57 <happpy> hey 16:49:05 <coopserver> <britboy3456> Anything interesting going on? 16:50:01 <coopserver> <Lejving> I'm adding mroe stuff to the srnw =) 16:50:33 <coopserver> <britboy3456> cool 16:50:59 <coopserver> <zxbiohazardzx> hatefarm 16:51:57 <coopserver> <britboy3456> Where are you working lej? 16:52:03 <coopserver> <Lejving> slh 03 16:52:07 <coopserver> <Lejving> but done now =) 16:52:39 <coopserver> <britboy3456> Nice job 16:53:17 <coopserver> <Lejving> gung-ho inc! 16:53:22 <coopserver> <britboy3456> blue is timer, green is empties, red is fulls? 16:53:28 <coopserver> <Lejving> yeap 16:53:36 <coopserver> <Lejving> should've been green is full red is empty haha 16:53:41 <coopserver> <Lejving> but what ever :D 16:53:47 <coopserver> <britboy3456> :) 16:53:52 <coopserver> <britboy3456> James is such a n00b 16:53:55 <coopserver> <Lejving> indeed 16:56:13 *** dr_gonzo has joined #openttdcoop 16:56:20 <coopserver> <britboy3456> SO you've done SLH 1,3,4 then? 16:56:28 <coopserver> <Lejving> looks like it 16:56:47 *** dr_gonzo is now known as Guest2993 16:57:03 <coopserver> <Lejving> but jam35 made all the dirty work 16:57:06 <coopserver> <Lejving> I just took credit 16:57:26 <coopserver> <zxbiohazardzx> hehe 16:57:57 *** Guest2993 has quit IRC 16:58:22 <coopserver> <Lejving> damn this is one busy oil facility now 16:58:34 <coopserver> <Jam35> whaddaya want? 16:58:37 <coopserver> <Jam35> ohi 16:58:41 <coopserver> *** Jam35 has joined company #1 16:58:49 <coopserver> <Lejving> I just said you made the dirty work on the srnw and I took all the glory 16:58:58 <coopserver> <Lejving> I added it on SHL 3 =) 16:59:02 <coopserver> <Jam35> heh true dat 17:00:15 <coopserver> <Lejving> hmm 17:00:20 <coopserver> <Lejving> empty train on the srnw 17:00:21 <coopserver> <zxbiohazardzx> there 17:00:41 <coopserver> <zxbiohazardzx> SLH03 is ready for 3rd :) 17:00:48 <coopserver> <Lejving> coolz 17:01:20 <coopserver> <Lejving> jam35 some trains are empty on the srnw 17:01:26 <coopserver> <Lejving> in red 17:01:36 <coopserver> <zxbiohazardzx> es or fs 17:01:37 <coopserver> <Jam35> maybe I'm messin with it 17:04:56 <coopserver> <Lejving> bio trains can't enter that oil from all ways 17:05:05 <coopserver> <zxbiohazardzx> what dir isnt there 17:05:07 <coopserver> <zxbiohazardzx> ow i see 1 sec 17:05:40 <coopserver> <zxbiohazardzx> solved 17:05:41 <coopserver> <Lejving> gj 17:06:02 <coopserver> <zxbiohazardzx> pondering on BBH03 atm 17:06:04 <coopserver> <zxbiohazardzx> 3rds :p 17:06:14 <coopserver> <Lejving> it's not neded yet 17:06:30 <coopserver> <zxbiohazardzx> well i added 3rd for SLH03 and i need to "end" it somewhere to prevent trains stuck or lost 17:06:39 <coopserver> <zxbiohazardzx> nvm 17:06:56 <coopserver> <britboy3456> SLH 1 is jammed 17:07:18 <coopserver> <Lejving> yeah cause I got all the oil trains rofl 17:07:37 <coopserver> <zxbiohazardzx> hehe 17:08:53 <coopserver> <zxbiohazardzx> so much oil hahahaha 17:08:57 <coopserver> <Lejving> yeah 17:09:18 <coopserver> <zxbiohazardzx> might need more bays 17:09:22 <coopserver> <Lejving> don't thnk so 17:09:56 <coopserver> <zxbiohazardzx> ok mma brb, making dinner 17:09:58 <coopserver> *** zxbiohazardzx has left the game (Leaving) 17:10:00 *** zxbiohazardzx has quit IRC 17:10:19 <coopserver> <britboy3456> Can I have a shot at hook up a SLH to the SNRW? 17:10:28 <coopserver> <Lejving> sure 17:10:42 <coopserver> <Lejving> I'll take a look at it when you want 17:10:52 <coopserver> <Lejving> jam's the expert but I know some of it 17:10:53 <coopserver> <britboy3456> I think I can see how it works but yeah if you could check it that'd be good thanks 17:12:06 <coopserver> <britboy3456> So the 2nd red line isn't functional yet? 17:12:12 <coopserver> <Lejving> nine 17:12:14 <coopserver> <Lejving> nein 17:20:49 <coopserver> <britboy3456> thanks 17:21:03 <coopserver> <britboy3456> Do they just need splicing on? 17:21:08 <coopserver> <Lejving> yes 17:22:21 <coopserver> <Lejving> don't make it more complicated than it needs to be 17:22:22 <coopserver> <britboy3456> That works yep thanks :) 17:22:23 <coopserver> <Lejving> :D 17:22:40 <coopserver> <Lejving> jam35 17:22:42 <coopserver> <Lejving> look at !jam35 17:22:46 <coopserver> <britboy3456> I am 17:22:54 <coopserver> <Lejving> yeah 17:22:55 <coopserver> <britboy3456> They need signalling? 17:22:56 <coopserver> <Lejving> I'm not sure though 17:23:02 <coopserver> <Lejving> I don't know 17:23:04 <coopserver> <Lejving> I did so and it worked 17:23:08 <coopserver> <Lejving> jam can you confirm? 17:23:22 <coopserver> <Jam35> er yeah seems right 17:24:49 <coopserver> <Lejving> cool now you need blue also 17:25:00 <coopserver> <britboy3456> ah yeah 17:25:26 <coopserver> <Lejving> blue is easier it doesn't need to be a valid path 17:25:32 <coopserver> <britboy3456> oh right yeah 17:26:59 <coopserver> <Jam35> where are you building? 17:27:11 <coopserver> <Lejving> slh 02 17:27:12 <coopserver> <Lejving> is he 17:27:43 <coopserver> <Lejving> I'm just moral support 17:27:50 <coopserver> <britboy3456> :) 17:28:42 <coopserver> <Jam35> can you start to incorporate the 2nds now please? 17:28:57 <coopserver> <Lejving> yeah sure 17:29:05 <coopserver> <Jam35> so both red line should have exits to ES and FS 17:29:11 <coopserver> <Lejving> what's the protocol? just make it able to go to both? 17:29:14 <coopserver> <Jam35> and choice back to either green 17:29:18 <coopserver> <Jam35> yes 17:29:21 <coopserver> <Lejving> ok 17:29:37 <coopserver> <Lejving> does it merge before yellow/white? 17:29:42 <coopserver> <Jam35> but if the green exit is not done don't connect it 17:29:51 <coopserver> <Lejving> red 17:29:55 <coopserver> <Jam35> it's ok from where you are now 17:30:20 <coopserver> <Jam35> SLH 04 is doubled now 17:30:28 <coopserver> <Jam35> I was working backwards 17:31:35 <coopserver> <Lejving> do both lanes need yellow & white ? 17:31:41 <coopserver> <Lejving> or can I merge it before it 17:31:50 <coopserver> <Lejving> on red 17:32:24 <coopserver> <Jam35> the pf trap will need to be right after the split 17:32:51 <coopserver> <Jam35> you can merge the red soon after if you want 17:33:05 <coopserver> <Lejving> ok so that means I need 2 ways to ES/FS 17:33:25 <coopserver> <Jam35> well see SLH 04 17:33:30 <coopserver> <Lejving> y 17:34:06 <coopserver> <Jam35> make the forced split if it can. got diverted. merge with other 17:34:22 <coopserver> <Jam35> is how I had it working 17:34:27 <coopserver> <Jam35> whatever works 17:34:30 <coopserver> <Lejving> :D 17:34:56 <coopserver> <Jam35> chance to be "creative" 17:34:58 <coopserver> <Jam35> :P 17:35:00 <coopserver> <Lejving> :D 17:35:11 <coopserver> <Jam35> brb 17:35:14 <coopserver> *** Jam35 has joined spectators 17:37:46 <coopserver> <britboy3456> Right I gotta go now but I think I've got it working in theory 17:37:51 <coopserver> <Lejving> ttyl 17:37:54 <coopserver> <britboy3456> cya 17:38:07 <coopserver> *** britboy3456 has left the game (Leaving) 17:38:17 *** britboy3456 has quit IRC 17:41:20 *** aard has joined #openttdcoop 17:48:18 <coopserver> <Jam35> the pf trap at !checkme 17:48:28 <coopserver> <Jam35> the 2 way needs to be on the trains route 17:48:29 <coopserver> <Lejving> ? 17:49:00 <coopserver> <Lejving> oh 17:49:02 <coopserver> *** Jam35 has joined company #1 17:49:54 <coopserver> <Lejving> yellow signals? 17:49:57 <coopserver> <Lejving> are they ok 17:50:19 <coopserver> <Jam35> yes 17:50:28 <coopserver> <Lejving> cool 17:50:34 <coopserver> <Lejving> and green exit is just like any other exit 17:50:41 <coopserver> <Lejving> which I'm working on now =) 17:50:54 <coopserver> <Jam35> good practice to separate the blocks with a block signal after the pf trap 17:57:31 <coopserver> <Lejving> ok SLH 03 should be fine now 17:57:40 <coopserver> <Lejving> double exit double entry 17:59:45 <coopserver> <Jam35> what's up with 04 then? 17:59:57 <coopserver> <Jam35> they don't take the exit now 18:00:22 <coopserver> <Lejving> what 18:00:28 <coopserver> <Jam35> we got FS in ES somwehow 18:00:57 <coopserver> <Jam35> bbl 18:00:57 *** Maraxus has joined #openttdcoop 18:00:57 *** ChanServ sets mode: +o Maraxus 18:01:00 <coopserver> *** Jam35 has joined spectators 18:03:07 <Maraxus> !pw 18:03:07 <coopserver> Maraxus: nicely 18:03:16 <coopserver> *** Game paused (connecting clients) 18:03:20 <coopserver> *** Maraxus has joined 18:03:21 <coopserver> *** Game unpaused (connecting clients) 18:03:22 <coopserver> <Lejving> sup maraxus 18:03:27 <coopserver> <Lejving> I think I fixed it Jam35 18:03:30 <coopserver> <Lejving> there was missing signals 18:04:08 <coopserver> *** Maraxus has joined company #1 18:11:17 *** keoz has joined #openttdcoop 18:15:55 <coopserver> *** Maraxus has joined spectators 18:17:55 *** maqifrnswa has joined #openttdcoop 18:18:21 <coopserver> *** Game paused (connecting clients) 18:18:24 <coopserver> *** maqifrnswa has joined 18:18:25 <coopserver> *** Game unpaused (connecting clients) 18:18:27 <coopserver> <Lejving> you maqifrnswa 18:18:29 <coopserver> <Lejving> yo 18:18:38 <coopserver> <maqifrnswa> hey lej 18:19:01 <coopserver> <Lejving> it's happening stuff with the srnw :D 18:19:52 <coopserver> <maqifrnswa> yeah looks like it! 18:21:29 <coopserver> <maqifrnswa> i came up with a way that you could do the async SRNW 18:21:36 <coopserver> <Lejving> yeah I heard 18:21:39 <coopserver> <Lejving> nice 18:21:46 <coopserver> <maqifrnswa> but ijust hadn't had time to try it out 18:22:56 <coopserver> <maqifrnswa> it's similar to what's going on now, but the FSXWP are another station, and LOADFS is outside of that catchment for food supplies 18:23:02 *** Levi has quit IRC 18:23:12 <coopserver> <Lejving> ah well as long as it works =) 18:24:24 <coopserver> <maqifrnswa> the dummy trains load up at the station inside the catchment, then go to a station outside of the catchment to drop off. When at the outside-the-catchment station, SRNW trains are allowed on the adjacent platform only if a dummy train is dropping off 18:24:37 <coopserver> <Lejving> ah 18:24:50 <coopserver> <maqifrnswa> and the dummy train can only leave if there is a SRNW train at the adjacent platform 18:24:58 <coopserver> <maqifrnswa> now you can have as many platforms as you'd like 18:24:59 <coopserver> <Lejving> =) 18:25:10 <coopserver> <Lejving> might use that idea then for later if it gets out of hand 18:26:54 <coopserver> <maqifrnswa> i think you could modify this one and pull it off - 18:27:45 <coopserver> <maqifrnswa> but this works too 18:31:19 <coopserver> <maqifrnswa> wow - our worst station is 79% 18:31:24 <coopserver> <Lejving> =) 18:32:29 <coopserver> <maqifrnswa> lol I was like - what is EDCBA /lejving? 18:32:34 <coopserver> <maqifrnswa> ahh it's the supply drop 18:32:38 <coopserver> <Lejving> :D 18:32:41 <coopserver> <Lejving> can delete those 18:32:53 <coopserver> <Lejving> it was just helpers form eheh 18:33:27 <coopserver> <Lejving> I did SHL 03 today 18:33:54 <coopserver> <maqifrnswa> nice 18:34:30 <coopserver> <Lejving> now we need second lane hooked up for red 18:34:34 <coopserver> <Lejving> at the station 18:36:48 <coopserver> <maqifrnswa> yeah, priorities and merging doesn't really matter 18:37:01 <coopserver> <Lejving> I just made it like that and pray 18:37:02 <coopserver> <Lejving> :d 18:37:03 <coopserver> <maqifrnswa> since everyone is full, all going to same place, and accelration is high 18:37:06 <coopserver> <Lejving> yy 18:37:19 <coopserver> <maqifrnswa> (and volume is low for now) 18:37:58 <coopserver> <Lejving> so far so good 18:38:03 <coopserver> <Lejving> at all exits 18:38:06 <coopserver> <Lejving> now for last shl 4 18:38:44 <coopserver> <maqifrnswa> there is an slh5 now 18:38:51 <coopserver> <Lejving> I think we have like SHL 8 18:38:53 <coopserver> <Lejving> or something 18:38:55 <coopserver> <Lejving> we have so many shls 18:38:56 <coopserver> <Lejving> =) 18:39:02 <coopserver> <maqifrnswa> ha ok, so lots more supply drops to ho 18:39:03 <coopserver> <maqifrnswa> go 18:39:14 <coopserver> <Lejving> yeap 18:39:48 <coopserver> <Lejving> the new guys or the comeback guys have been on a SLH rampage 18:39:54 <coopserver> *** maqifrnswa has left the game (Leaving) 18:40:20 <coopserver> <Lejving> and can you believe maqifrnswa I've thought two people how to do overflows so far 18:40:25 <coopserver> <Lejving> I couldn't even do it myself last game 18:40:26 <coopserver> <Lejving> haha 18:41:35 <coopserver> *** Maraxus has joined company #1 18:42:24 <V453000> I think I just invented a new smelting setup for factorio :D 18:42:33 <coopserver> <Lejving> n1 18:50:29 <coopserver> *** Maraxus has left the game (Leaving) 18:51:52 *** Maraxus has quit IRC 18:53:39 <Ethereal_Whisper> !pw 18:53:39 <coopserver> Ethereal_Whisper: readme 18:53:44 <coopserver> *** Game paused (connecting clients) 18:53:50 <coopserver> *** Etherische Fluister has joined 18:53:51 <coopserver> *** Game unpaused (connecting clients) 18:53:52 <coopserver> <Lejving> morning 18:53:59 <coopserver> <Etherische Fluister> Morning 18:54:05 <coopserver> <Etherische Fluister> It'ss 11:50 a.m., heh 18:54:14 <coopserver> <Lejving> :) 18:56:44 <coopserver> <Etherische Fluister> I see we added about 150 trains while I was asleep 18:56:48 <coopserver> <Lejving> hehe 18:56:50 <coopserver> <Lejving> yeap 18:56:56 <coopserver> <Lejving> goes fast 18:57:12 <coopserver> <Etherische Fluister> Fun :) 19:01:03 *** zxbiohazardzx has joined #openttdcoop 19:01:07 <zxbiohazardzx> !password 19:01:07 <coopserver> zxbiohazardzx: readme 19:01:11 <coopserver> *** Game paused (connecting clients) 19:01:14 <zxbiohazardzx> oh im readin 19:01:14 <coopserver> *** zxbiohazardzx has joined 19:01:15 <coopserver> *** Game unpaused (connecting clients) 19:01:25 <coopserver> <Lejving> sup 19:01:32 <coopserver> <zxbiohazardzx> ceiling? 19:01:33 <coopserver> <Etherische Fluister> Hello bio 19:01:52 <coopserver> <zxbiohazardzx> who the hell is this guy 19:01:57 <coopserver> <zxbiohazardzx> dutch name 19:02:18 <coopserver> <Lejving> huh 19:02:36 <coopserver> <zxbiohazardzx> ow yeah i wanted 3rds :P 19:02:39 <coopserver> <zxbiohazardzx> i remember now 19:03:09 <coopserver> <zxbiohazardzx> considering a minor shift of BBH03 to the north for obvious reasons 19:08:07 *** Levi has joined #openttdcoop 19:08:08 <coopserver> <Etherische Fluister> !name Ethereal_Shiver 19:08:09 <coopserver> *** Etherische Fluister has changed his/her name to Ethereal_Shiver 19:08:17 <coopserver> <Ethereal_Shiver> Is that better biohazard? 19:10:09 <coopserver> <Ethereal_Shiver> Oops, I made some trains crash 19:10:21 <coopserver> <Lejving> omg you griefer 19:10:26 <coopserver> <Lejving> someone kickban fast!!! 19:10:39 <coopserver> <zxbiohazardzx> ? 19:10:46 *** Levi has quit IRC 19:10:46 <happpy> its ok just clon them 19:10:46 <coopserver> <zxbiohazardzx> haha 19:10:50 <coopserver> <Ethereal_Shiver> It's a joke 19:10:52 *** Levi has joined #openttdcoop 19:10:59 <coopserver> <Lejving> :D 19:11:02 *** Levi has quit IRC 19:11:04 <coopserver> <Lejving> I WOULD NEVER CRASH TRAINS 19:11:12 <coopserver> <Ethereal_Shiver> Of course you wouldn't 19:11:16 <coopserver> <Lejving> =) 19:11:49 *** Levi has joined #openttdcoop 19:13:24 <coopserver> *** zxbiohazardzx has left the game (Leaving) 19:14:39 <coopserver> <Ethereal_Shiver> Fail 19:14:50 <coopserver> <Lejving> there you go 19:14:51 <coopserver> <Lejving> :) 19:14:52 <zxbiohazardzx> soz ill be back shortly 19:14:54 <coopserver> <Ethereal_Shiver> Lol 19:15:11 *** maqifrnswa has quit IRC 19:20:24 <coopserver> <Lejving> don't forget to sign your work 19:20:27 <coopserver> <Lejving> mrs eth 19:20:31 <V453000> https://www.reddit.com/r/factorio/comments/5906vp/my_burner_furnace_smelting/ 19:20:33 <V453000> BURN THE WORLD 19:20:36 <Webster> Title: My burner furnace smelting : factorio (at www.reddit.com) 19:21:03 <hylje> burn deez 19:21:22 <Ethereal_Whisper> I didn't know it was you who made NUTS, V453000 19:21:27 <Ethereal_Whisper> I love playing with it :) 19:21:35 <Lejving> I like playing with my nuts too 19:21:40 <coopserver> <Ethereal_Shiver> Rofl 19:21:41 <V453000> :D Ethereal_Whisper <3 19:21:47 <coopserver> <Ethereal_Shiver> I might if I had any 19:22:01 <Lejving> that's pretty nice V453000 19:22:06 <zxbiohazardzx> omg factorio 19:22:16 <V453000> with rocket fuel it's amazing 19:22:19 <Lejving> but two fails: a) belts b) yellow belts 19:22:21 <V453000> I have to try with coal 19:22:31 <Lejving> log bots all da way baby 19:22:44 <V453000> belts are awesome, and yellow belts give moar challenge ... you can just convert it to red/blue if you like tho 19:22:54 <V453000> the screenshot would be even more retardedly wide however :P 19:23:01 <Lejving> xD 19:23:32 <hylje> i just built bacon furnaces with 9.4 craft speed 19:23:53 <Lejving> oh I'd love a bacon furnace 19:24:00 <V453000> interesting part is that if I made it blue belt, the relative response time for the fuel input would be the same, as the distance scales the same way as the belt speed :D 19:24:09 <Ethereal_Whisper> I made baked beans with bacon last night 19:24:12 <Lejving> that's pretty fucking awesome 19:24:14 <Lejving> V453000, 19:24:15 <V453000> bacon furnaces are also nice, but there isn't much to invent I think 19:24:19 <Lejving> since then it's easy to upgrade later on 19:24:38 <V453000> yes Lejving 19:24:39 <Lejving> don't have to make new design for yellow/red/blue belts 19:24:49 <V453000> you can pretty much start with the layout from the very beginning 19:24:54 <V453000> just using a mixed belt for starters 19:25:46 <hylje> the belt layout to output from fast furnaces without taking too much space from beacons was a bit of a puzzle 19:26:00 <Lejving> that's why you don't use belts 19:26:02 <hylje> pfft 19:26:09 <Lejving> :D 19:26:19 <V453000> fair point hylje 19:26:40 <V453000> tbh, I could understand using bots if someone had ULTRA dense train network 19:26:49 <V453000> then you just have so much issues with the trains, it's enough 19:26:54 <V453000> but other than that I just find it boring 19:27:24 <Lejving> I'm just too lazy to use belts I guess 19:27:48 <hylje> i run a lot of trains 19:28:10 <hylje> to stations that use circuit networks to balance 19:28:17 <hylje> in and out of belts 19:28:20 <Lejving> I run with increased stack mod, so like a LLWWWW train holds like 10 000 items or something 19:28:26 <Lejving> so a lot less trains 19:28:26 <hylje> gross 19:28:41 <Lejving> I think it is kinda gross 19:28:46 <hylje> personally i'd like to see inventory sizes cut down by a lot 19:28:50 <hylje> like all the inventories 19:29:08 <hylje> so that you'd build a car *to hold stuff for you* 19:29:16 <zxbiohazardzx> factorio is the new fuel to V453000's brain 19:29:17 <hylje> because your backpack only holds like ten refineries 19:29:36 <Lejving> I'd like to see log bots come way later 19:29:41 <Lejving> once you get those the game becomes trivial 19:30:00 <hylje> eh the early game becomes trivial but you get new stuff 19:30:04 <hylje> namely to make shit very big 19:30:22 <Ethereal_Whisper> Factorio does look interesting 19:30:39 <Lejving> don't buy it if you want to have a life 19:30:44 <Lejving> it's worse than crack 19:31:20 <V453000> I would like to make special containers which are like a 1x1 box that is put on a belt, and the box = 1 stack of items (can be more stacks), and these boxes can't fit into splitters or underground belts - it has special splitters which require pulling the boxes off the line by a special tile, then splitting them by the special splitter, and then putting them back on the lines by a special tile 19:31:20 <Lejving> I've actually bought 4 copies to give to my friends so I'd have people to play with, it's that addicting :D 19:31:31 <Ethereal_Whisper> You're talking to someone who stayed up until like 6 a.m. playing OpenTTD 19:31:32 <V453000> to massively increase belt throughput while adding interesting complexity 19:31:36 <Ethereal_Whisper> I don't have a life 19:31:39 <Lejving> haha 19:31:41 <Lejving> then buy factorio 19:31:42 <hylje> V453000: barrels for nonliquids 19:32:10 <V453000> hylje: kind of, but inserters can take directly from the box, or put into it, but the box is limited to 1 cargo type 19:32:26 <V453000> you could even make a sushi belt, setting filters to the boxes 19:32:29 <hylje> yup 19:32:43 <hylje> pallets that you have to somehow logistics back into the start of the line 19:32:51 <hylje> so basically pigeonholes you into a sushi belt 19:33:02 <Lejving> I like the idea but it feels like it kinda goes against the spirit of the belt 19:33:04 <hylje> maybe you can stuff them into an assembler to build a stack of pallets 19:33:15 <hylje> so you can bring empty ones back in a compressed form 19:33:39 <Lejving> it should move slower or something to compensate for having a big stack in it 19:34:05 <hylje> nah, the hassle of actually having the pallet item around makes the bonus alright 19:34:21 <V453000> Lejving: bots are retardedly OP, having belts stronger (but with extra logistical requirements) doesn't hurt in anyway 19:34:40 <Lejving> hmm yeah maybe you're right 19:34:44 <hylje> yeah maybe the role of bots in a post-pallet world is to bring the pallets back 19:34:51 <Lejving> well I want bots to be super late tech 19:34:54 <hylje> they can carry empty ones but not full 19:35:13 <Lejving> that's also an interesting idea 19:35:18 <V453000> they will be much later tech in 0.15 19:35:27 <Lejving> good 19:35:28 <V453000> needing all science packs for logistic robots is pretty late 19:35:45 <V453000> but you can get them for personal delivery in green science 19:35:58 <V453000> which is perfectly fine 19:36:01 <Lejving> for me right now I don't give a shit about belts or main bus or anything when starting a new game 19:36:03 <Lejving> I just rush bots 19:36:10 <Lejving> then delete everything once I have like 200 bots 19:36:16 <Lejving> and just remake it all 19:36:22 <hylje> gross 19:36:23 <V453000> yeah that would work hylje, bots bringing empty palletes 19:36:30 <Lejving> yeah that is gross hylje I agree :D 19:36:32 <Lejving> but effective 19:36:50 <V453000> it's different but with giant scale saves I understand it 19:37:05 <V453000> I just never get to that ultra late point of the game 19:37:13 <V453000> I prefer to restart the game with new spaghetti mayhem 19:37:15 <Lejving> sounds like you need factoriocoop 19:37:15 <Lejving> ;) 19:37:18 <V453000> and make the game complex for me ASAP 19:37:23 <hylje> also 19:37:34 <hylje> the t2 pallet is obviously a shipping container 19:37:56 <V453000> shitting 19:38:05 <hylje> DESIGNATED 19:38:39 <Lejving> great are we supposed to do sewage plumbing now also 19:39:17 <Lejving> t1 is outhouse 19:39:55 <hylje> pfft you clearly need some technology to research loos 19:44:43 *** britboy3456 has joined #openttdcoop 19:44:48 <britboy3456> Hey all 19:44:49 <britboy3456> !pw 19:44:49 <coopserver> britboy3456: unsold 19:44:58 <coopserver> <Lejving> hello britboyo 19:45:04 <coopserver> *** Game paused (connecting clients) 19:45:07 <coopserver> *** britboy3456 has joined 19:45:08 <coopserver> *** Game unpaused (connecting clients) 19:46:28 <coopserver> <Lejving> I thought it was too easy for you to add stuff to the srnw britboy 19:46:38 <coopserver> <Lejving> so we made it more difficult 19:46:45 <coopserver> <britboy3456> :) 19:47:00 <coopserver> <britboy3456> Are they only going on the outer line atm? 19:47:04 <coopserver> <Lejving> nope 19:47:07 <coopserver> <Lejving> they use all 4 lanes now 19:47:14 <coopserver> <Lejving> just not very balanced 19:47:14 <zxbiohazardzx> !password 19:47:15 <coopserver> zxbiohazardzx: unsold 19:47:18 <coopserver> <Lejving> but all 4 lanes are used 19:47:19 <coopserver> *** Game paused (connecting clients) 19:47:20 <coopserver> <britboy3456> Ah I was gonna say 19:47:21 <coopserver> *** zxbiohazardzx has joined 19:47:22 <coopserver> *** Game unpaused (connecting clients) 19:47:27 <coopserver> <britboy3456> i don't see any on the inner red line 19:47:49 <coopserver> <Lejving> even more important to have both lanes connected 19:48:46 <coopserver> <Lejving> cl 19:49:07 <coopserver> <britboy3456> yeah yeah :) 19:49:26 <coopserver> <Lejving> cl is 3 btw for srnw 19:49:29 *** Mark has quit IRC 19:49:32 <coopserver> <britboy3456> oh ok 19:49:40 <coopserver> <britboy3456> well I've failed that already 19:50:07 <coopserver> <Lejving> well it's not like they stop if you have lower cl :P 19:50:34 <coopserver> <Lejving> mainline is mostly where it's needed anyways 19:50:38 <coopserver> <britboy3456> yeah 19:50:57 <coopserver> <zxbiohazardzx> wutnow? 19:51:13 <coopserver> <Lejving> talkin' about the srnw 19:52:03 <coopserver> <Lejving> it's fine 19:52:05 <coopserver> <britboy3456> cl 3 weren't it? 19:52:07 <coopserver> <britboy3456> wait 19:52:08 <coopserver> <Lejving> yeah 19:52:10 <coopserver> <Lejving> but we can change later 19:52:13 <coopserver> <Lejving> if needed 19:52:26 <coopserver> <britboy3456> I was gonna change it now but ok 19:52:36 <coopserver> <Lejving> well you're gonna see another problem soon 19:52:44 <coopserver> <Lejving> so better to focus on that 19:52:45 <coopserver> <Lejving> =) 19:52:46 <coopserver> <britboy3456> What's that? 19:52:54 <coopserver> <Lejving> moving the green ML 19:53:02 <coopserver> <britboy3456> oh right yeah 19:53:07 <coopserver> <Lejving> and the red needs to connect from both 19:53:15 <coopserver> <Lejving> way more important than the the train slowing down a little 19:53:16 <coopserver> <Lejving> :) 19:53:24 <coopserver> <britboy3456> point taken 19:54:20 <coopserver> *** Jam35 has joined company #1 19:54:24 <coopserver> <Jam35> ello 19:54:25 <coopserver> <Lejving> hey 19:54:29 <coopserver> <Lejving> I fixed all 19:56:06 <coopserver> <Lejving> TL is 3 19:56:14 <coopserver> <britboy3456> ah yeah 19:56:39 <coopserver> <britboy3456> the second I get the hang of things :P 19:57:49 <coopserver> <Lejving> :) 19:57:55 <coopserver> <britboy3456> looks good 19:58:01 <coopserver> <Lejving> now entry 19:58:48 <coopserver> <Lejving> btw jam 19:58:54 <coopserver> <Lejving> we're gonna need some balancer 19:59:54 <coopserver> <Lejving> like ES1 has 3k es, 0-300 on ES2 & ES3 20:00:09 <coopserver> <Lejving> maybe something with RV 20:00:24 <coopserver> <Jam35> more trains might fix that 20:00:58 <coopserver> <Lejving> yeah maybe 20:02:42 <coopserver> <Lejving> wish I could see you irl britboy, the cogwheels be turning :D 20:02:54 <coopserver> <britboy3456> :) 20:04:14 <coopserver> <zxbiohazardzx> ok i forgot how to play 20:04:20 <coopserver> <zxbiohazardzx> brain isnt ready for it today 20:04:24 <coopserver> <Lejving> hah 20:04:39 <coopserver> <zxbiohazardzx> cant even get a single merger up atm 20:04:46 <coopserver> <britboy3456> do I need pf traps before the merge or can it be after? 20:04:56 <coopserver> <Lejving> check out the other ones britboyh 20:05:10 <coopserver> <britboy3456> before then 20:05:19 <coopserver> <Lejving> yes 20:05:59 <coopserver> <Lejving> let's kill that forest now britboy 20:06:04 <coopserver> <Lejving> it'll give you space too 20:06:11 <coopserver> <britboy3456> fine 20:06:37 *** Mark has joined #openttdcoop 20:09:23 <coopserver> <britboy3456> So I got rid of 3 of the trains 20:09:36 <coopserver> <britboy3456> the fourth is still out there somewhere 20:09:56 <coopserver> <Lejving> it'll fuck up somewhere we'll find it later 20:09:57 <coopserver> <Lejving> =) 20:10:11 <coopserver> <britboy3456> found it 20:10:38 <coopserver> <Lejving> n1 20:10:43 <coopserver> <Lejving> I made a memorial 20:10:48 <coopserver> <britboy3456> haha I like the memorial 20:11:55 <Lejving> britboy3456, http://img.pandawhale.com/post-43339-theres-so-much-room-for-activi-Xszt.gif 20:12:20 <britboy3456> :) 20:12:56 <coopserver> <zxbiohazardzx> blegh 20:13:26 <coopserver> <britboy3456> I see how it is :) 20:14:28 <coopserver> <Lejving> =) 20:15:58 <coopserver> <Lejving> now FS =) 20:17:36 <coopserver> <britboy3456> lej you gotta focus on the big picture :P 20:17:53 <coopserver> <Lejving> Blank? Don't you worry about blank, let me worry about blank! 20:18:17 <coopserver> <Lejving> BLANK?! You're not looking at the big picture! 20:18:27 <coopserver> <Lejving> +1 anyone who gets the reference 20:18:57 <coopserver> <Lejving> awesome sauce britboy 20:18:59 <coopserver> <Lejving> this looks good 20:19:47 <coopserver> <Lejving> you need to have these split now 20:20:09 <coopserver> <Lejving> so one red for ES, one red for FS 20:20:14 <coopserver> <britboy3456> yeah 20:23:29 <coopserver> <Lejving> exit is not as important to have CL 3 on 20:23:54 <coopserver> <Lejving> if you can you should but as we said earlier trains don't stop :) 20:24:16 <coopserver> <britboy3456> as long as they can get out in 80 days right :) 20:24:21 <coopserver> <Lejving> yea 20:24:22 <coopserver> <Lejving> ^^ 20:26:12 <coopserver> <Lejving> if you can don't do it like this 20:26:19 <coopserver> <Lejving> some lost train may go retard 20:26:50 <coopserver> <britboy3456> ok then 20:28:13 <coopserver> <britboy3456> So that's all functional now then yeah? 20:28:16 <coopserver> <Lejving> yeap 20:28:18 <coopserver> <Lejving> should be 20:28:47 <coopserver> <Lejving> look at that 20:28:52 <coopserver> <britboy3456> yep :) 20:29:02 <coopserver> <Lejving> now branch that shit 20:29:09 <coopserver> <britboy3456> I will 20:29:12 <coopserver> <britboy3456> but tomorrow 20:29:15 <coopserver> <Lejving> ok 20:29:18 <coopserver> <britboy3456> gotta go work now 20:29:19 <coopserver> <britboy3456> cya 20:29:20 <coopserver> <Lejving> cya 20:29:39 <coopserver> *** britboy3456 has left the game (Leaving) 20:29:44 <coopserver> <Jam35> bb 20:29:50 *** britboy3456 has quit IRC 20:32:10 <coopserver> <Lejving> may I steal the oil from the water oil rigs? 20:32:59 <coopserver> <Jam35> yes 20:33:11 <coopserver> <Lejving> cool 20:33:19 <coopserver> <Lejving> I got an idea how I can get supplies out also 20:34:15 <coopserver> *** Ethereal_Shiver has left the game (Leaving) 20:34:38 <coopserver> <Lejving> err 20:34:43 <coopserver> <Lejving> I can't make any oil boats 20:34:46 <coopserver> <Lejving> :'( 20:43:39 <Levi> !pw 20:43:39 <coopserver> Levi: states 20:43:44 <coopserver> *** Game paused (connecting clients) 20:43:48 <coopserver> *** Levi has joined 20:43:49 <coopserver> *** Game unpaused (connecting clients) 20:44:28 <coopserver> *** Levi has joined company #1 20:44:40 <coopserver> <Lejving> hi levi 20:44:49 <coopserver> <Levi> o/ 20:47:08 <coopserver> <Levi> I see some of SLH 06 has got supplies 20:47:14 <coopserver> <Levi> not all of it though 20:47:21 <coopserver> <Lejving> jam just did it 20:48:33 <coopserver> <Jam35> could take a line off that to Smuggler's Landing pit 20:48:41 <coopserver> <Levi> looking at it right now 20:49:48 <coopserver> <Lejving> looks like we need triple bridges 20:50:04 <coopserver> <Lejving> 9 and they flow free 20:50:09 <coopserver> <Lejving> don't* 20:51:56 *** StarLite has joined #openttdcoop 20:51:56 *** ChanServ sets mode: +o StarLite 20:52:27 <coopserver> *** zxbiohazardzx has left the game (Leaving) 20:52:28 <coopserver> <Jam35> where? 20:53:08 *** zxbiohazardzx has quit IRC 20:53:15 <coopserver> <Lejving> !here 20:53:26 <coopserver> <Lejving> if it's tightly packed they slow down 20:53:51 <coopserver> <Jam35> bridges are too slow 20:53:55 <coopserver> <Jam35> 289kph 20:54:02 <coopserver> <Jam35> train speed is 401 20:54:08 <coopserver> <Lejving> your bridges! 20:54:12 <coopserver> <Jam35> hmm 20:54:14 <coopserver> <Jam35> I like them 20:54:23 <coopserver> <Jam35> silicone is boring 20:54:38 <coopserver> <Lejving> I don't understand why we can't just have full speed on all bridges 20:54:47 <coopserver> <Lejving> and you can pick which ever 20:56:14 *** ODM has quit IRC 20:56:31 <coopserver> <Jam35> ok think I fixed the 'main' supplies ones 20:56:43 <coopserver> <Lejving> not a huge problem yet anyways 20:58:09 <coopserver> <Lejving> someone is going wild with the trains lol 20:58:29 <coopserver> <Jam35> 100 on each now 20:58:32 <coopserver> <Jam35> too many 20:58:43 <coopserver> <Jam35> I expect :) 20:58:47 <coopserver> <Lejving> =) 20:59:52 <coopserver> <Lejving> btw do you really need double signal out on green? 21:00:21 <coopserver> <Levi> someone a look at supply at Smuggler's Landing Pit? done, but haven't hooked it up yet 21:01:02 <coopserver> <Jam35> double signal out? 21:01:13 <coopserver> <Levi> yep, connects to existing entrance to both greens 21:01:16 <coopserver> <Jam35> pit looks okay 21:01:23 <coopserver> <Lejving> nvm jam 21:01:28 <coopserver> <Jam35> connect timer 21:02:32 <coopserver> <Levi> some supply trains aren't running full? 21:03:36 <coopserver> <Jam35> really? 21:03:38 <coopserver> <Lejving> which is very weird they shouldn't be able to 21:03:39 <coopserver> <Lejving> yeah 21:03:40 <coopserver> <Lejving> a lot 21:03:49 <coopserver> <Lejving> check out SLH 3 21:03:54 <coopserver> <Lejving> I stopped train 21:05:43 <coopserver> <Lejving> oh yeah a lot of trains going not fully loaded now 21:08:05 <coopserver> <Jam35> I think the trains wer too fast getting in to load 21:08:17 <coopserver> <Jam35> I made some slower bridges to delay them 21:08:18 <coopserver> <Lejving> yeah 21:09:24 <coopserver> <Lejving> we had smae problem last game 21:09:34 <coopserver> <Lejving> on one refit station 21:11:01 <coopserver> <Lejving> looks good now 21:12:04 <coopserver> <Jam35> not enough ES 21:12:09 <coopserver> <Jam35> and nowhere to unload FS 21:12:14 <coopserver> <Lejving> :) 21:12:19 <coopserver> <Jam35> I gtg now cya 21:12:22 <coopserver> <Lejving> cya 21:12:26 <coopserver> *** Jam35 has left the game (Leaving) 21:12:27 <coopserver> <Levi> o/ 21:14:13 *** StarLite has quit IRC 21:14:16 <coopserver> <Levi> gonna look for more stuff that needs FS to hook up 21:15:08 <coopserver> <Lejving> would be good to get more copper also 21:16:00 <coopserver> <Lejving> and more oil 21:16:02 <coopserver> <Lejving> oil and copper 21:16:22 <coopserver> <Levi> both of those take ES though, don't they? 21:16:31 <coopserver> <Lejving> yes but they produce ES also 21:16:35 <coopserver> <Levi> right 21:16:43 <coopserver> <Lejving> I meant that we should get more in SLH 21:16:53 <coopserver> <Lejving> was not clear :) 21:17:10 <coopserver> <Levi> ok, I'll just connect a bunch of stuff and see what happens :D 21:17:12 <coopserver> <Lejving> so build more copper and oil rigs stations is what we need :) 21:17:22 <coopserver> <Lejving> (not the srnw) 21:18:24 <coopserver> <Lejving> I'm also off gn 21:18:27 <coopserver> *** Lejving has left the game (Leaving) 21:18:31 <coopserver> <Levi> gn 21:30:13 *** maqifrnswa has joined #openttdcoop 21:30:34 <coopserver> *** Game paused (connecting clients) 21:30:37 <coopserver> *** maqifrnswa has joined 21:30:38 <coopserver> *** Game unpaused (connecting clients) 21:45:52 *** Progman has quit IRC 22:02:14 *** aard has quit IRC 22:08:02 <coopserver> *** maqifrnswa has left the game (Leaving) 22:21:42 * MiG_BEECH slaps happpy around a bit with a large fishbot 22:36:47 <happpy> yoo meech 22:51:39 *** keoz has quit IRC 23:01:10 <coopserver> *** Levi has left the game (Leaving) 23:01:11 <coopserver> *** Game paused (number of players) 23:30:35 *** Levi has quit IRC 23:44:16 <MiG_BEECH> yoyodood 23:59:30 <happpy> and now gn