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Log for #openttdcoop on 26th October 2016:
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06:06:06  <Lejving> `slape BiG_MEECH
06:06:06  * BiG_FISHBOT slaps BiG_MEECH around a bit with a large fishbot
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10:51:12  <Lejving> !pw
10:51:13  <coopserver> Lejving: pierre
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11:14:38  <happpy> !players
11:14:38  <coopserver> happpy: There are currently 1 players and 0 spectators, making a total of 1 clients connected
11:14:58  <happpy> hey
11:15:02  <coopserver> <Lejving> hey happy
11:15:30  <happpy> how things
11:16:02  <Lejving> so-so, anxiety today :(
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11:45:07  <zxbiohazardzx> !players
11:45:07  <coopserver> zxbiohazardzx: The server is empty, noone is connected. Feel free to remedy this situation
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15:23:02  <Lejving> !pw
15:23:02  <coopserver> Lejving: merges
15:23:20  <Lejving> !pw
15:23:20  <coopserver> Lejving: unsafe
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15:25:57  * BiG_MEECH slaps Lejving around a bit with a large fishbot
15:26:05  <Lejving> WTF
15:26:08  <Lejving> fak uuuuuuuuuu
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15:28:24  <coopserver> <Lejving> yo maq =)
15:28:27  <coopserver> <maqifrnswa> hey
15:28:39  <coopserver> <maqifrnswa> oh good slh01 cleared up
15:28:43  <coopserver> <Lejving> yeah
15:28:45  <coopserver> <maqifrnswa> it was a mess yesterday
15:28:46  <coopserver> <Lejving> I'm working on it too
15:28:51  <coopserver> <Lejving> heh
15:29:20  <coopserver> <maqifrnswa> the problem is that there is only room for a single lane in the sideline
15:30:13  <coopserver> <Lejving> the SLH wasn't actually built to accomodate this many trains but when we increased gung ho
15:30:17  <coopserver> <Lejving> I had to add a lot
15:30:18  <coopserver> <Lejving> :P
15:36:46  <coopserver> <Lejving> it's hell to add 3rds in this game
15:36:51  <coopserver> <Lejving> we've built so many things super neat
15:37:03  <coopserver> <Lejving> no space for anything
15:37:04  <coopserver> <Lejving> :P
15:38:37  <coopserver> <maqifrnswa> yeah, "modular" hubs are good in that there is a clear spot where split happens, a clear spot where merge happens, and just get from one to the other.  I made mistake a few games ago integrating splits and merges very tightly
15:38:43  <coopserver> <maqifrnswa> and learned the hard way not to do that!
15:38:52  <coopserver> <Lejving> hehe
15:39:15  <coopserver> <Lejving> I think we just did that
15:39:17  <coopserver> <Lejving> the non modular kind
15:39:25  <coopserver> <Lejving> to a loot of stuff
15:40:43  <coopserver> <maqifrnswa> as you add thirds, it will fix it'self a litle bit - your "ghetto 3rd" actually isn't that bad  at msh 03
15:41:04  <coopserver> <Lejving> :)
15:41:12  <coopserver> <maqifrnswa> you got the lane where it needs to be - then it's just a matter of merging - which isn't bad there yet and can be fixed whenever
15:41:18  <coopserver> <Lejving> yeap
15:42:00  <coopserver> <maqifrnswa> missing signal at msh03, fixed! that will clear p some traffic there
15:42:26  <coopserver> <Lejving> n1
15:43:00  <coopserver> <Lejving> btw in the SRNW jam and I talked about it and we agreed that we shouldn't buffer any ES trains
15:43:10  <coopserver> <Lejving> try spread them out as much as possible first
15:43:19  <coopserver> <Lejving> then we can buffer for next 80 day cycle
15:43:30  <coopserver> <Lejving> FS we have abundance of so we can buffer that
15:43:48  <coopserver> <maqifrnswa> yeah - I don't think there should be overflows on the srnw
15:44:02  <coopserver> <maqifrnswa> ohh you mean
15:44:09  <coopserver> <maqifrnswa> queues before the station
15:44:13  <coopserver> <Lejving> yeah exactly
15:44:15  <coopserver> <Lejving> check SLH 01
15:44:20  <coopserver> <Lejving> FS has 5 trains waiting
15:44:21  <coopserver> <maqifrnswa> yeah, makes sense
15:44:32  <coopserver> <Lejving> ES can only have max 1 train waiting
15:44:36  <coopserver> <maqifrnswa> it takes less tahn 80 days to do 1 whole loop
15:44:41  <coopserver> <maqifrnswa> so no need to boofer
15:44:44  <coopserver> <maqifrnswa> buffer
15:44:50  <coopserver> <Lejving> we can buffer later if we have a lot of it
15:44:53  <coopserver> <Lejving> and FS we do
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15:44:59  <coopserver> <Lejving> but right now spread out ES as much as possible .)
15:47:44  <Maraxus> !pw
15:47:44  <coopserver> Maraxus: readme
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15:48:01  <coopserver> <Lejving> hello maraxus
15:48:02  <coopserver> <Maraxus> hi
15:49:05  <coopserver> <maqifrnswa> i'm also seeing the usefulness of overflows only releasing if there is no waiting train and no incoming train - at slh01 both overflow and incoming trains have same priority, so more trains go to the reverser whichthen slows down the slideline
15:49:37  <coopserver> <Lejving> feel free to help me out on that one
15:50:45  <coopserver> <maqifrnswa> it's harder with the PBS based overflows
15:51:40  <coopserver> <maqifrnswa> lol nice
15:53:23  <coopserver> <Lejving> hmm
15:53:26  <coopserver> <Lejving> does this work maybe
15:54:30  <coopserver> <maqifrnswa> that's the "or", might need an "and"
15:54:46  <coopserver> *** Maraxus has joined company #1
15:56:08  <coopserver> <maqifrnswa> i'll try something
15:57:57  <coopserver> <Lejving> no wait I think I got it
15:58:16  <coopserver> <maqifrnswa> k
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16:00:19  <coopserver> <Lejving> hmm
16:01:08  <coopserver> <Lejving> now it won't pass the first entry signal unless it's green
16:01:27  <coopserver> <Lejving> which it only is if it's empty the entrance
16:02:56  <coopserver> <Lejving> it looks like it's working
16:02:57  <coopserver> <Lejving> :D
16:03:09  <Jam35> !PW
16:03:09  <coopserver> Jam35: rebase
16:03:14  <coopserver> *** Game paused (connecting clients)
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16:03:26  <coopserver> <Jam35> yelo
16:03:29  <coopserver> <Lejving> hey man
16:04:07  <coopserver> <Jam35> overflow full of ES trains again I see
16:04:13  <coopserver> <Lejving> :(
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16:04:49  <coopserver> <maqifrnswa> yeah - much better - only thing is that it sneaks forward - i'll try something on a different station, see how that works
16:05:56  <coopserver> <Jam35> whatya doin?
16:06:14  <coopserver> <Lejving> I'm messing with a prio of the incoming trains from the overflow trains
16:06:21  <coopserver> <Lejving> at !here
16:06:57  <coopserver> <maqifrnswa> without prio, too many trains were going to the overflow which blocked the sideline
16:08:17  <coopserver> <Lejving> this seems to work somewhat at least
16:08:49  <coopserver> <maqifrnswa> right there - it snuck forward, when it would have been better to stay put
16:08:54  <coopserver> <Lejving> yeah
16:09:00  <coopserver> <Lejving> true
16:09:03  <coopserver> <maqifrnswa> it's better
16:09:07  <coopserver> <Lejving> but not perfect
16:09:12  <coopserver> <Lejving> :)
16:09:13  <coopserver> <maqifrnswa> yeah
16:09:20  <coopserver> <Lejving> jam do you got any solution?
16:09:35  <coopserver> <maqifrnswa> I have one, you use an "and"
16:09:54  <coopserver> <Lejving> oh show me
16:10:08  <coopserver> <maqifrnswa> but it means rerouting a little bit
16:10:10  <coopserver> <Jam35> i've seen this before, so the overflow lane always clears before the 'normal' bay right?
16:10:23  <coopserver> <Lejving> opposite
16:10:27  <coopserver> <Lejving> I want the normal bay to go first
16:10:31  <coopserver> <Lejving> and overflow wait
16:10:40  <coopserver> <Jam35> no, that is what was happening
16:10:46  <coopserver> <Jam35> before?
16:11:00  <coopserver> <Jam35> the pbs chooses now
16:11:03  <coopserver> <maqifrnswa> yes, before it was 50/50, when it should be 100/0
16:11:16  <coopserver> <Jam35> so for some reason it alwasy releases that onw
16:11:31  <coopserver> <Jam35> don't let it choose is the answer
16:11:38  <coopserver> <maqifrnswa> yes
16:11:43  <coopserver> <Jam35> have the entry wait for the first bay
16:11:54  <coopserver> <Lejving> show me
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16:12:28  <coopserver> <maqifrnswa> jam might be faster than me at building it! he's doing it now
16:12:43  <coopserver> <Lejving> jam is a ninja openttd genius
16:13:20  <coopserver> <maqifrnswa> that's it - way easier than I did it too!
16:14:06  <coopserver> <maqifrnswa> I think this might have the same problem
16:14:30  <coopserver> <Jam35> sec...
16:14:34  <coopserver> <maqifrnswa> we want to release when the platform is free and none is waiting
16:14:46  <coopserver> <maqifrnswa> k
16:16:16  <coopserver> <maqifrnswa> I think isee something, if you're done
16:16:19  <coopserver> <Jam35> we need a chain from the prio to the bays
16:16:33  <coopserver> <Jam35> I was doning something else
16:16:39  <coopserver> <maqifrnswa> k
16:16:40  <coopserver> <Jam35> carry on
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16:18:04  <coopserver> <Lejving> now this is starting to look like something
16:18:13  <coopserver> <maqifrnswa> yeah that
16:18:17  <coopserver> <maqifrnswa> what jam is building
16:18:21  <coopserver> <Lejving> but doesn't look like it's ever releasing
16:18:22  <coopserver> <Lejving> :P
16:18:30  <coopserver> <Lejving> from the overflow now
16:18:54  <coopserver> <maqifrnswa> jam's build the "and" since it chains the prio
16:18:55  <coopserver> <Lejving> lol train was stopped
16:19:58  <coopserver> <Jam35> the pbs in there really screws with the presignals
16:20:05  <coopserver> <Lejving> ah yeah
16:21:34  <coopserver> <maqifrnswa> yeah need what jam has
16:22:30  <coopserver> <Jam35> i have it already drawn out at FPP :)
16:22:43  <coopserver> <Jam35> very similar at least
16:24:24  <coopserver> <Jam35> A sees status of (in order) 1 2 3 4 5
16:25:33  <coopserver> <Lejving> sorry can't think straight, need a break
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16:30:31  <coopserver> <maqifrnswa> jam's is better
16:30:36  <coopserver> <maqifrnswa> but this works too
16:31:00  <coopserver> <maqifrnswa> see
16:31:02  <coopserver> <maqifrnswa> yay it worked
16:31:03  <coopserver> <Jam35> ye
16:32:21  <coopserver> <Jam35> it's fine because you don't really need absolute priority
16:32:32  <coopserver> <Jam35> just enough to clear the bay first
16:32:46  <coopserver> <Jam35> we are not worried about ML flow
16:33:00  <coopserver> <maqifrnswa> yeah - if a platform is free and no train is waiting, then release
16:33:05  <coopserver> <Jam35> which would have the longer prio ofc
17:01:34  <BiG_MEECH> MERG_JAM
17:02:33  <V453000> NOOB_BIG
17:05:24  <BiG_MEECH> GAY_V453
17:05:31  <BiG_MEECH> sup
17:13:51  <Arveen> !pw
17:13:51  <coopserver> Arveen: solver
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18:32:08  <coopserver> <maqifrnswa> @@(gap)
18:32:09  <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
18:32:27  <coopserver> <maqifrnswa> @@(gap 5)
18:32:28  <Webster> coopserver: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
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