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Log for #openttdcoop on 9th January 2017:
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01:04:55  <BiG_MEECH> pop tart kid sounds like an old west name
01:05:06  <BiG_MEECH> like
01:05:19  <BiG_MEECH> ya'll don't fuck with the pop tart kid, he'll blow your head off at 50 yards
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01:46:21  <happpy> gn
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01:50:27  <BiG_MEECH> laydurr
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02:05:34  <BiG_MEECH> yo
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05:29:14  <BiG_MEECH> YOMF
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10:27:08  <Jam36> @logs
10:27:08  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
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12:29:12  <happpy> !players
12:29:12  <coopserver> happpy: There are currently 0 players and 2 spectators, making a total of 2 clients connected
12:29:22  <happpy> good afternoon
13:04:30  <Lejving> good morning homo sapiens of planet earth
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14:20:19  <MonkeyDrone> i am a monkey
14:20:25  <MonkeyDrone> get your shit together Lejving
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14:26:47  <happpy> !players
14:26:47  <coopserver> happpy: There are currently 0 players and 2 spectators, making a total of 2 clients connected
15:12:16  <Lejving> the fuq MonkeyDrone
15:12:22  <Lejving> thought you where a drone
15:12:22  <Lejving> :(
15:13:46  <happpy> hey lejving
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15:38:47  <zxbiohazardzx> !password
15:38:47  <coopserver> zxbiohazardzx: listen
15:38:56  <coopserver> *** Game still paused (connecting clients, number of players)
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15:39:19  <coopserver> <zxbiohazardzx> who crashed stuff on SLH now
15:39:29  <coopserver> <zxbiohazardzx> only 1 real person i know crashesthem....
15:54:53  <Lejving> hey happpy
15:55:03  <coopserver> <Lejvingbot> what crashed bio? :O
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16:01:06  <coopserver> <zxbiohazardzx> ALOT of lost trains for SLH03 drop it seems
16:01:07  <coopserver> <zxbiohazardzx> strange
16:01:11  <coopserver> <Lejvingbot> y =(
16:01:32  <coopserver> <zxbiohazardzx> fix plz
16:01:54  <coopserver> <Lejvingbot> yeah just fixing a station gonna take a look at it soon
16:08:23  <coopserver> <Lejvingbot> gonna find a lost trian then follow it
16:08:31  <coopserver> <Lejvingbot> but now there seems to be none though?
16:08:37  <coopserver> <Lejvingbot> at slh 02
16:09:01  <coopserver> <Lejvingbot> now one
16:09:02  <coopserver> <Lejvingbot> nice
16:09:10  <coopserver> <Lejvingbot> or not nicvr
16:09:11  <coopserver> <Lejvingbot> nice
16:12:18  <coopserver> <Lejvingbot> can you make sure all lanes have splits/connectsto slh 03?
16:12:34  <coopserver> <Lejvingbot> might be something missing
16:12:35  <coopserver> <zxbiohazardzx> im making SLH03 easier
16:12:38  <coopserver> <Lejvingbot> good
16:12:42  <coopserver> <zxbiohazardzx> i nuked south side to merge with 8
16:12:51  <coopserver> <Lejvingbot> that'll ensure it has all connections too
16:13:23  <coopserver> <zxbiohazardzx> there
16:13:29  <coopserver> <zxbiohazardzx> clean the rest up and done
16:14:10  <coopserver> <Lejvingbot> yeah those train unlosers shouldn't have been there from a start
16:14:17  <coopserver> <Lejvingbot> I think we did an unservice to ourselves by having them
16:14:25  <coopserver> <zxbiohazardzx> and when you do fix 03, make it 5L 5R ready
16:14:26  <coopserver> <Lejvingbot> train unloser = something is wrong
16:15:15  <coopserver> <zxbiohazardzx> anyway prep SLH03 for 5L 5R and fix it like 08 is fixed
16:15:26  <coopserver> <Lejvingbot> not sure if I have time right now
16:15:35  <coopserver> <zxbiohazardzx> neither im going off in about 3 mins
16:18:40  <coopserver> <zxbiohazardzx> cheers
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16:18:44  <coopserver> <Lejvingbot> ttyl
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16:24:02  <Lejving> Jam35, V453000 or anyone else: Is it possible to make a train find a path but it doesn't chose that path and enter a depot instead?
16:24:29  <Lejving> I want to force trains going into depots on the "lost train escapes" tracks
16:25:02  <Lejving> so I can see why they even take the lost train path from the beginning
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17:10:13  <Jam35> yes it is :)
17:10:47  <Lejving> halp plx :)
17:10:49  <Jam35> !pw
17:10:50  <coopserver> Jam35: pylons
17:10:54  <Lejving> though I found one mission connection
17:10:55  <coopserver> *** Game paused (connecting clients)
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17:11:07  <coopserver> <Lejvingbot> !jam35 depot
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17:11:35  <coopserver> <Jam35> easy really
17:11:36  <coopserver> <Lejvingbot> !jam35 depot2
17:11:45  <coopserver> <Jam35> you have built all of this before
17:11:54  <coopserver> <Lejvingbot> probably haha
17:12:00  <coopserver> <Lejvingbot> I just can't think atm
17:12:01  <coopserver> <Lejvingbot> brain mush
17:12:14  <coopserver> <Lejvingbot> working on a new split for slh 03
17:13:50  <coopserver> <Jam35> ok so here
17:14:06  <coopserver> <Jam35> first train will occupy the bay but can't continue
17:14:14  <coopserver> <Jam35> (blocks itself)
17:14:24  <coopserver> <Jam35> others will enter depot
17:14:44  <coopserver> <Lejvingbot> makes sense
17:16:59  <coopserver> <Lejvingbot> ty for help
17:17:07  <coopserver> <Lejvingbot> look at snake butt btw, the flow is real :)
17:17:48  <coopserver> <Jam35> looks nice
17:18:24  <coopserver> <Lejvingbot> hmm
17:18:34  <coopserver> <Lejvingbot> for slh 03 you think we should make it LL_RR or just l_r?
17:18:42  <coopserver> <Lejvingbot> it's very much smaller now
17:19:38  <coopserver> <Jam35> if there is 2nd stuff in place already, best to fix that in case
17:19:52  <coopserver> <Lejvingbot> allright
17:20:04  <coopserver> <Jam35> I see some hax there
17:20:11  <coopserver> <Lejvingbot> yeah I gave it lifesupport with pbs
17:20:19  <coopserver> <Lejvingbot> but working on a real version now
17:24:20  <happpy> hi jam how things
17:24:47  <coopserver> <Jam35> fine thanks
17:25:48  <coopserver> <Jam35> I mean, the usual reason that trains will hit those loops is that some building disconnected their route
17:25:55  <coopserver> <Lejvingbot> yea
17:26:07  <coopserver> <Lejvingbot> but in slh 02
17:26:11  <coopserver> <Lejvingbot> there was actually a lot of trains
17:26:15  <coopserver> <Lejvingbot> going on the lost train rout
17:26:21  <coopserver> <Lejvingbot> turns out there was a missing connection on slh 03
17:26:41  <coopserver> <Lejvingbot> Hence why if I had that depot solution I wouldn't have to stare at it manually for 10min :D
17:26:57  <coopserver> <Lejvingbot> (I'd see 20 trains in depot all going to slh 03)
17:28:18  <coopserver> <Jam35> descent to madness
17:28:21  <coopserver> <Jam35> is borked
17:28:24  <coopserver> <Jam35> or is it?
17:28:38  <coopserver> <Lejvingbot> not what I found out so far
17:28:41  <coopserver> <Jam35> do trains need to return to platforms after refit?
17:28:49  <coopserver> <Lejvingbot> but I wouldn't say the refit is very well done...
17:29:08  <coopserver> <Jam35> because sometimes I see them head to platform then immediately turn around
17:29:15  <coopserver> <Jam35> that is qrong I'm sure
17:29:24  <coopserver> <Jam35> wrong even
17:29:34  <coopserver> <Lejvingbot> something's borked
17:29:36  <coopserver> <Lejvingbot> that's for sure
17:30:07  <coopserver> <Lejvingbot> I made it more consistent with signals had some random ones
17:30:09  <coopserver> <Lejvingbot> let's see if that helped
17:30:22  <coopserver> <Jam35> I think this
17:30:26  <absolutis> lemme
17:30:26  <absolutis> !pw
17:30:26  <coopserver> absolutis: grftab
17:30:32  <coopserver> <Jam35> one way PBS
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17:31:01  <coopserver> <Jam35> unless they have to return to platform for some reason?
17:31:22  <coopserver> <Jam35> that is drop only right?
17:31:24  <coopserver> <Lejvingbot> is the pbs after 1wpbs really needed?
17:31:31  <coopserver> <Lejvingbot> I think so
17:31:41  <coopserver> <absolutis> which
17:32:00  <coopserver> <Lejvingbot> Descent to madness absolutis, that's a drop only station right?
17:32:01  <coopserver> <absolutis> mm without it trains would wait in depot
17:32:05  <coopserver> <Lejvingbot> oh ok
17:32:06  <coopserver> <absolutis> yeah its drop only
17:32:11  <coopserver> <Lejvingbot> ah
17:32:31  <coopserver> <Lejvingbot> I think it was the signals jam
17:32:36  <coopserver> <Lejvingbot> it doesn't look like it's doing that thing now
17:32:48  <coopserver> <Lejvingbot> was some random block signal
17:32:50  <coopserver> <Lejvingbot> that didn't belong
17:33:00  <coopserver> <Jam35> yes because they would reserve through the platform
17:33:09  <coopserver> <Jam35> but could not continue
17:33:14  <coopserver> <Jam35> one way fixed it
17:33:17  <coopserver> <Lejvingbot> n1
17:33:29  <coopserver> <Jam35> but I wasn;t sure if it was needed to return...
17:38:05  <coopserver> <Lejvingbot> Btw if anyone who isn't completely design retarded (like me) feel free to pimp out snakebrain more
17:38:08  <coopserver> <Lejvingbot> I just gave it some flavor
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18:22:55  <coopserver> <Lejvingbot> god damnit
18:22:58  <coopserver> <Lejvingbot> slh fucking clean as shit now
18:45:12  <Lejving> okokokokokokokok I think I know why I have thought there was something wonky about this entire game
18:45:26  <Lejving> maybe?!
18:46:38  <Lejving> Lost train catcher tracks = Town dodgers
18:51:23  <absolutis> if there's a lost train on the mainline it might prefer to go through that dodger and turn around
18:51:38  <coopserver> <Lejvingbot> there should be no lost trains
18:51:38  <absolutis> for idk reasons
18:51:44  <coopserver> <Lejvingbot> though
18:52:02  <absolutis> well if some sl doesn't have a catcher and there's a train on the ml wanting to go to a primary there well
18:52:06  <coopserver> <Lejvingbot> But I guess since we're changing stuff live
18:52:08  <coopserver> <Lejvingbot> that makes them lost
18:52:48  <coopserver> <Lejvingbot> anyhow I suggest having refit exits on towns, they'll surve as both fuckup-trains and makes town drops faster
18:53:28  <Lejving> fuckup-trains-catcher
18:56:17  <Lejving> and those are only needed though if you have iron in your slh
18:57:22  <absolutis> how so
18:57:38  <absolutis> they either go to drop empty and then refit, or go to drop full of goods and then refit, do they not?
18:57:45  <Lejving> yes
18:58:00  <Lejving> but if you have train refit exit, you can skip the drop empty part
18:58:01  <Lejving> :)
18:58:17  <Lejving> thus speeding it up
18:58:36  <Lejving> and double serve as a fuckup-when-building-live-catcher
19:07:19  <Lejving> wait
19:07:28  <Lejving> there's something fucked up with the orders
19:07:30  <Lejving> gg Lejving
19:08:07  <Lejving> after dropback: it always refits to goods then does the goods trip
19:08:27  <Lejving> where as they should only do goods trip if they have loaded steel 100%
19:08:37  <Lejving> if they haven't loaded steel 100%, they should go to iron mine again
19:09:57  <Lejving> wait
19:09:58  <Lejving> I'
19:10:04  <Lejving> I'm fucked up in my brain or what the fuck is going on
19:10:25  <Lejving> jesus christ I've been so fucking unclear in my mind since I stopped with my medicine shit
19:10:50  <V453000> :0
19:11:16  <V453000> needs moar openttd to train brane
19:11:23  <Lejving> yes
19:11:24  <V453000> also, hi
19:11:25  <Lejving> :D
19:11:26  <Lejving> hey
19:11:30  <Lejving> I figured it out
19:11:41  <Lejving> I add wp after slh drop
19:11:50  <V453000> didnt you have time for statz?
19:11:50  <Lejving> instead of going slh drop they go to WP now on conditional order
19:11:59  <Lejving> nah no braincancer of boredom yet
19:12:01  <V453000> :)
19:12:07  <Lejving> had a coffe with a friend over today
19:13:24  <V453000> :)
19:14:09  <V453000> reached 100k solars yesterday
19:14:15  <Lejving> that's quite a lot
19:14:15  <Lejving> nice
19:14:19  <V453000> thats all :D
19:14:31  <Lejving> any news on nuclear?
19:14:41  <V453000> some bits
19:14:52  <Lejving> nice
19:14:55  <Lejving> you doing graphics for it?
19:14:56  <V453000> nothing specific or surely final
19:15:10  <V453000> starting tomorrow yes
19:15:13  <Lejving> nice
19:17:19  <Lejving> fuck me slh 03 is making more and more sense now
19:17:43  <absolutis> ya my slhs tend to do that
19:17:55  <Lejving> shit happens
19:18:02  <Lejving> (in my brain)
19:18:23  <absolutis> :same:
19:19:26  <Lejving> oh
19:20:12  <Lejving> another thing that the wp exit for towns will do = coalshit/watershit/goldshit will take that town dodge
19:20:43  <Lejving> so if you have iron, water, coal, gold = do train bypass with refit!
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19:27:36  <Lejving> http://i.imgur.com/yeA2lcO.png
19:27:49  <Lejving> here's the theory absolutis
19:28:47  <absolutis> yeah
19:29:13  <Lejving> or you need the exit for water/coal/gold to be before the town
19:31:33  <Lejving> I won't say you have me 100% convinced absolutis I for one enjoy the complexity that it added
19:31:41  <Lejving> by adding water/coal/gold
19:31:59  <Lejving> but I do agree a lot more now to why it maybe shouldn't have been added
19:34:13  <absolutis> imo it just messes up the network
19:34:40  <Lejving> you use the word messes up
19:34:45  <Lejving> I use the word add more complexity
19:34:45  <Lejving> ;)
20:01:20  <V453000> XD
20:02:11  <absolutis> I think it just serves to distract from the main goal, to get crazy with refit
20:02:12  <absolutis> but w/e
20:02:22  <Lejving> I agree with that a bit
20:02:41  <Lejving> but you use the word distract
20:02:48  <Lejving> I use the word add more interesting elements to it
20:02:49  <Lejving> ;)
20:09:51  <Lejving> the slh06 refit add thing is so pretty I think I got aids
20:12:41  <V453000> !pw
20:12:41  <coopserver> V453000: legend
20:12:48  <coopserver> *** Game paused (connecting clients)
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20:12:52  <coopserver> <V453000> evunin
20:12:59  <coopserver> <Lejvingbot> sup
20:13:21  <coopserver> <Lejvingbot> how do you like ekerö valley now also? :)
20:13:31  <coopserver> <V453000> 0/10
20:13:36  <coopserver> <Lejvingbot> RIP my heart
20:13:37  <coopserver> <V453000> no tits
20:14:01  <coopserver> <V453000> it's nice but it feels like a few identical tiles copypasted all over the place
20:14:05  <coopserver> <Lejvingbot> yes
20:14:08  <coopserver> <Lejvingbot> my weakness :(
20:14:14  <coopserver> <Lejvingbot> OCD mofo
20:14:19  <coopserver> <Lejvingbot> can't have it uneven
20:14:20  <coopserver> <V453000> XD
20:14:27  <coopserver> <Lejvingbot> my brain goes ctrl+alt+delete then
20:14:28  <coopserver> <V453000> fair nuf
20:14:32  <coopserver> <V453000> XD
20:14:59  <coopserver> <Jam35> SLH07 town dorp
20:15:10  <coopserver> <Lejvingbot> yeah
20:15:11  <coopserver> <Jam35> no goods
20:15:12  <coopserver> <Lejvingbot> onsala
20:15:13  <coopserver> <Lejvingbot> fucker
20:15:16  <coopserver> <Jam35> DORP
20:15:26  <coopserver> <Lejvingbot> I knew a guy from onsala once
20:15:29  <coopserver> <Lejvingbot> I hated him
20:15:31  <coopserver> <Lejvingbot> figures
20:15:33  <coopserver> <Lejvingbot> he doesn't accept goods
20:15:35  <coopserver> <Lejvingbot> that fucker
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20:16:07  <zxbiohazardzx> !password
20:16:07  <coopserver> zxbiohazardzx: legend
20:16:09  <coopserver> <Lejvingbot> I tried to lorry station it jam
20:16:17  <coopserver> <Lejvingbot> but it doesn't accept goods what so ever :S
20:16:26  <coopserver> *** Game paused (connecting clients)
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20:16:30  <coopserver> <zxbiohazardzx> soooooo
20:16:31  <coopserver> <Jam35> you want busses
20:16:39  <coopserver> <Jam35> and 4 stops
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20:16:47  <coopserver> <Lejvingbot> fund new buildings enough?
20:16:56  <coopserver> <Lejvingbot> Hey bio
20:17:00  <coopserver> <Lejvingbot> I fixed slh 03
20:17:01  <coopserver> <Jam35> 5 is max that will affect growth
20:17:07  <coopserver> <Jam35>  we have one
20:17:13  <coopserver> <Jam35> this will be quicker
20:17:21  <coopserver> <Lejvingbot> yea yea okok
20:18:25  <coopserver> <Lejvingbot> I'll pin the town and fund it asap
20:18:27  <coopserver> <Jam35> 29 days
20:18:42  <coopserver> <Jam35> now 100?!
20:18:46  <coopserver> <Lejvingbot> 29 days funded
20:18:47  <coopserver> <Lejvingbot> mofo
20:18:55  <coopserver> <Lejvingbot> 100 unfunded
20:18:56  <coopserver> <Lejvingbot> :D
20:19:04  <coopserver> <zxbiohazardzx> the insanity that is SLH MADNESS
20:19:19  <coopserver> <Lejvingbot> it clearly is madness not insanity
20:19:22  <coopserver> <zxbiohazardzx> did you fix freaking 03?
20:19:25  <coopserver> <Lejvingbot> yea
20:19:30  <coopserver> <Lejvingbot> fixed it up real good
20:19:54  <coopserver> <zxbiohazardzx> fugly but ok
20:20:02  <coopserver> <Lejvingbot> WHAT
20:20:03  <coopserver> <zxbiohazardzx> dafuq Split mate
20:20:07  <coopserver> <Lejvingbot> COME AT ME
20:20:16  <coopserver> <Lejvingbot> split is fucking glorious
20:20:20  <coopserver> <Lejvingbot> not the merge though
20:20:21  <coopserver> <Lejvingbot> :P
20:20:31  <coopserver> <zxbiohazardzx> dem ML bridges  with combo signals dont work mate
20:20:44  <coopserver> <Lejvingbot> I have no combo?
20:20:45  <coopserver> <zxbiohazardzx> combo + 2 end is green when either of bridges is green
20:20:56  <coopserver> <zxbiohazardzx> see !! this
20:21:04  <coopserver> <Lejvingbot> oh
20:21:06  <coopserver> <Lejvingbot> I haven't touched that
20:21:13  <coopserver> <zxbiohazardzx> it doesnt work like that in logics
20:21:23  <coopserver> <Lejvingbot> I didn't do that part
20:21:24  <coopserver> <zxbiohazardzx> also flawed merger in that ML has bridges, i did it without
20:21:46  <coopserver> <Lejvingbot> !I made up to here
20:21:47  <coopserver> <zxbiohazardzx> also with most traffic away from SLH03 we can move it to single line again
20:22:07  <coopserver> <Lejvingbot> yeah but thought if it already was ll_rr might as well continue
20:22:48  <coopserver> <zxbiohazardzx> nah see08, more clean to start with L R and then migrate to LLRR by taking each input without mix
20:22:58  <coopserver> <zxbiohazardzx> cause now you got mixers all over
20:23:05  <coopserver> <zxbiohazardzx> forlittle traffic
20:23:07  <coopserver> <Lejvingbot> ghetto mixers we might add
20:23:10  <coopserver> <zxbiohazardzx> also again ML split :(
20:23:15  <coopserver> <zxbiohazardzx> why so fugly lej :(
20:23:20  <coopserver> <zxbiohazardzx> the example was right close
20:23:21  <coopserver> <Lejvingbot> what do you mean ml split
20:23:30  <coopserver> <zxbiohazardzx> ML can be bridge free
20:23:33  <absolutis> A working ghetto mixer is a beautiful thing
20:23:38  <coopserver> <zxbiohazardzx> see SLH08 split
20:23:47  <coopserver> <zxbiohazardzx> you can split ML without bridging the ML
20:23:56  <coopserver> <Lejvingbot> yeah but why does it matters
20:24:01  <coopserver> <Lejvingbot> they're doubled
20:24:13  <coopserver> <zxbiohazardzx> i like my ML clean, dunno
20:24:19  <coopserver> <Lejvingbot> I say it is clean
20:24:27  <coopserver> <Lejvingbot> one can see the pattern clearly
20:24:31  <coopserver> <Lejvingbot> for adding more mls
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20:24:57  <coopserver> <zxbiohazardzx> fine
20:24:59  <coopserver> <Lejvingbot> I agree though it's better to have the off-branch jump over ml rather than ML jumping over offbranch
20:25:26  <coopserver> <Lejvingbot> which you did
20:25:27  <coopserver> <Lejvingbot> and I didn't
20:25:28  <coopserver> <Lejvingbot> :D
20:26:23  <coopserver> <Lejvingbot> why do you unmake a already made LL_RR
20:26:31  <Maraxus> !pw
20:26:31  <coopserver> Maraxus: sigvar
20:26:32  <coopserver> <zxbiohazardzx> no
20:26:37  <coopserver> <Lejvingbot> that's going in wrong direction if you ask me
20:26:38  <coopserver> <zxbiohazardzx> we keep LL RR side
20:26:42  <coopserver> *** Game paused (connecting clients)
20:26:45  <coopserver> <zxbiohazardzx> but you get LL RR by having L+L +R+R
20:26:46  <coopserver> *** Maraxus has joined
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20:26:54  <coopserver> <zxbiohazardzx> see 08, 1 from each dir makes 2 still
20:27:08  <coopserver> <zxbiohazardzx> assuming orders are semi random and traffic is even, we should see no problem
20:27:27  <coopserver> <zxbiohazardzx> when we hit 8L 8R you can fiddle with balanced mergers LL RR
20:27:33  <coopserver> <zxbiohazardzx> takes up way to much space atm as is
20:27:39  <coopserver> <Lejvingbot> ok it's the 5 mls that's messing my brain
20:27:42  <coopserver> <Lejvingbot> if it was 4
20:27:48  <coopserver> <Lejvingbot> you'd have first a 4->2
20:27:51  <coopserver> <Lejvingbot> each direction
20:28:01  <coopserver> <Lejvingbot> then you'd have another 4->2
20:28:08  <coopserver> <Lejvingbot> and those last two would be ll_RR
20:28:22  <coopserver> <Lejvingbot> in 8 you'd have two 4->2
20:28:26  <coopserver> <Lejvingbot> each direction
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20:28:37  <coopserver> <zxbiohazardzx> yeah way to many
20:28:39  <coopserver> <Lejvingbot> like a pyramid with 4->2s :)
20:28:46  <coopserver> <Lejvingbot> but fine
20:28:50  <coopserver> <zxbiohazardzx> i rather have one 5->1 and then a 1+1 -> 2
20:28:53  <coopserver> <Lejvingbot> there's barely any traffic now
20:29:22  <coopserver> <Lejvingbot> if anything we should fix the exit for slh 03
20:29:24  <coopserver> <zxbiohazardzx> the merger over the exit and entry merger isnt helping either
20:29:27  <coopserver> <Lejvingbot> after !exit
20:29:46  <coopserver> <zxbiohazardzx> yeah thats bad stuff there
20:29:58  <coopserver> <Lejvingbot> I made up to !exit
20:30:00  <coopserver> <zxbiohazardzx> thats why i usually use the tunneling / crossing the other ML as split/
20:30:01  <coopserver> <Lejvingbot> so don't blame me!
20:30:02  <coopserver> <Lejvingbot> :D
20:30:06  <coopserver> <zxbiohazardzx> let me unfiddle entry first
20:30:17  <coopserver> <Lejvingbot> I didn't do that entry either
20:30:29  <coopserver> <Lejvingbot> I just made the ghetto merge
20:30:37  <coopserver> <zxbiohazardzx> single bridge exits
20:30:44  <coopserver> <Lejvingbot> NOT ME
20:30:45  <coopserver> <zxbiohazardzx> its more then bad its just nope united
20:31:08  <coopserver> <Lejvingbot> NOT MEEEEEEEEEEEEEEE
20:31:09  <coopserver> <Lejvingbot> AAAAAAAAAAAAAAAAAAAAA
20:31:34  <coopserver> <Lejvingbot> there's so little traffic anyways
20:31:36  <coopserver> <Lejvingbot> so it doesn't matter yet
20:32:34  <coopserver> <Lejvingbot> slh 06 also has single bridges on the split
20:32:47  <coopserver> <Lejvingbot> don't think it's too bad, you can add more when it's needed
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20:38:13  <coopserver> <Lejvingbot> nice
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20:44:37  <coopserver> <zxbiohazardzx> Blue = unused expansion 4+5
20:44:45  <coopserver> <Lejvingbot> ah
20:45:09  <coopserver> <Lejvingbot> pretty good to use color codes
20:45:13  <coopserver> <Lejvingbot> I'm bad at that
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20:45:47  <coopserver> <Lejvingbot> exit is now not *as* bad
20:45:51  <coopserver> <Lejvingbot> but can still be improved
20:46:07  <coopserver> <zxbiohazardzx> colors help you in madness
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20:46:24  <coopserver> <Lejvingbot> for sure
20:47:24  <coopserver> <zxbiohazardzx> now lets cleanup that exit merger then
20:47:42  <coopserver> <Lejvingbot> you're so god damn NOT lazy bio jesus :D
20:47:46  <coopserver> <Lejvingbot> wish I was half as nonlazy
20:48:05  <coopserver> <zxbiohazardzx> mate this is easy
20:48:13  <coopserver> <zxbiohazardzx> its not like bbh magic, you just connect a SL lol
20:48:14  <coopserver> <Lejvingbot> sure but EFFORT
20:48:25  <coopserver> <zxbiohazardzx> i mean we are LL RR on the exit, but i dont see why
20:48:48  <coopserver> <Lejvingbot> I make half a connection then call it a day :D
20:50:02  <coopserver> <Lejvingbot> V453000
20:50:04  <coopserver> <Lejvingbot> Jam35
20:50:06  <coopserver> <Lejvingbot> gif trains plx
20:50:37  <Jam35> !rcon set max_trains
20:50:38  <coopserver> Current value for 'max_trains' is: '1100' (min: 0, max: 5000)
20:50:43  <Jam35> !rcon set max_trains 1250
20:50:43  <coopserver> <zxbiohazardzx> the merger on south SLH0-3 is bad it jams the net
20:51:02  <coopserver> <zxbiohazardzx> or there is a signal gap on the upper lane somewhere
20:51:15  <coopserver> <Lejvingbot> we've had a lot of signal gaps
20:51:17  <coopserver> <zxbiohazardzx> yep signalgap found
20:51:23  <coopserver> <Lejvingbot> yeap
20:51:29  <coopserver> <Lejvingbot> I found also a lot on this map for some reason
20:51:54  <coopserver> <Lejvingbot> like not bad connection signal gaps, just like straight lane with a signal gap of 20 or so :S
20:52:19  <coopserver> <zxbiohazardzx> ok merger time?
20:52:27  <coopserver> <Lejvingbot> ty Jam35
20:59:21  <coopserver> <Lejvingbot> hmm trelleborg needs more platforms
21:00:45  <coopserver> <zxbiohazardzx> fuck these mergers are slow :(
21:00:48  <coopserver> <zxbiohazardzx> i miscalced hehe
21:00:53  <coopserver> <Lejvingbot> where?
21:01:10  <coopserver> <Lejvingbot> you mean slh 03
21:01:30  <coopserver> <Lejvingbot> now you have a bottleneck though
21:05:57  <coopserver> *** Jam35 has joined spectators
21:07:53  <coopserver> <V453000> gtfokeng
21:07:55  <coopserver> <V453000> gnight
21:07:56  <coopserver> *** V453000 has left the game (Leaving)
21:07:57  <coopserver> <Lejvingbot> gn
21:08:03  <happpy> gn v
21:12:13  <coopserver> <zxbiohazardzx> whoops 08 is flooding with semi-lost trains :)
21:12:21  <coopserver> <Lejvingbot> :P
21:12:27  <coopserver> <zxbiohazardzx> now solved ish
21:12:35  <coopserver> <zxbiohazardzx> i opened 4+5 when i shouldnt
21:13:37  <coopserver> <zxbiohazardzx> im working on 4+5  and got 2 major obstacles done
21:13:49  <coopserver> <zxbiohazardzx> 03 and 08 are done
21:13:51  <coopserver> <zxbiohazardzx> 02 is next
21:14:11  <coopserver> <Lejvingbot> bio do you eat some kind of super food to have this much brain energy or what is up
21:14:20  <coopserver> <Lejvingbot> srsly wish I was half as energetic
21:14:41  <coopserver> <zxbiohazardzx> just get into the zone and click
21:14:45  <coopserver> <Lejvingbot> nice
21:14:46  <coopserver> <zxbiohazardzx> you wanna do 02? :P
21:14:48  <coopserver> <Lejvingbot> no ty
21:14:52  <coopserver> <Lejvingbot> busy being lazy
21:14:53  <coopserver> <Lejvingbot> :D
21:17:45  <happpy> makes 2 ov us then  lejving
21:17:55  <coopserver> <Lejvingbot> haha
21:17:56  <coopserver> <Lejvingbot> :D
21:20:23  <coopserver> *** Jam35 has joined company #1
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21:20:35  <coopserver> <Jam35> gap ungapped
21:20:51  <coopserver> <Jam35> didn't sign it omg
21:20:57  <coopserver> <Lejvingbot> fuuuuuuark
21:21:08  <coopserver> <Lejvingbot> looks like we need LLLL_RRRR now
21:21:22  <coopserver> <Lejvingbot> brain is dungoofed
21:22:00  <coopserver> <Jam35> may as well add 2 lines if moving stuff
21:22:10  <coopserver> <Jam35> I mean there is some prep already
21:22:14  <coopserver> <Lejvingbot> yeah we already have 5l_5r mostly
21:22:17  <coopserver> <Lejvingbot> yea
21:22:23  <coopserver> <zxbiohazardzx> make it 5L 5R
21:22:29  <coopserver> <Lejvingbot> doing it
21:22:30  <coopserver> <zxbiohazardzx> as that is waht im working on everywhere else
21:23:15  <coopserver> <Lejvingbot> what I meant was we need expanding now :)
21:23:21  <coopserver> <zxbiohazardzx> wtf is this "steel town bypass"  thing?
21:23:30  <coopserver> <Lejvingbot> so steel don't go to towns
21:23:33  <coopserver> <Lejvingbot> and just refit
21:23:40  <coopserver> <zxbiohazardzx> steel -> other side of map -> goods -> town!
21:23:43  <coopserver> <zxbiohazardzx> omg
21:23:56  <coopserver> <Lejvingbot> steel -> don't load to 100% -> go to refit
21:24:00  <coopserver> <Lejvingbot> and go back to iron
21:24:10  <coopserver> <zxbiohazardzx> example: iron -> steel -> goods -> town -> iron
21:24:15  <coopserver> <zxbiohazardzx> bah
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21:24:17  <coopserver> <zxbiohazardzx> less the 100 bs
21:24:35  <coopserver> <Lejvingbot> example: iron -> steel not loaded 100% -> dropback -> iron refit -> iron load
21:24:36  <coopserver> <Lejvingbot> ;)
21:24:37  <coopserver> <zxbiohazardzx> is SLH02 3L 1R?
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21:39:11  <coopserver> <Lejvingbot> hmm very uneccessary exit
21:39:21  <coopserver> <Lejvingbot> if they go in as 1 lane they can go out as one lane
21:39:35  <coopserver> <zxbiohazardzx> wut?
21:39:50  <coopserver> <Lejvingbot> talking about brain
21:39:54  <coopserver> <Lejvingbot> The exit of it
21:40:16  <coopserver> <Lejvingbot> they balance at entry/exit of slhs
21:40:23  <coopserver> <Lejvingbot> or mostly exits
21:40:25  <coopserver> <Lejvingbot> I guess
21:41:20  <coopserver> <Lejvingbot> just me thinking out loud
21:42:19  <Jam35> !rcon set max_trains 1350
21:42:23  <Jam35> !vehicles
21:42:23  <coopserver> Jam35: Total vehicles per type: Rail: 1250, Road: 20, Water: 0, Air: 0
21:47:14  <coopserver> <zxbiohazardzx> ok i think i did most of the hard labor for 4+5 in SLH02
21:47:22  <coopserver> <zxbiohazardzx> just 1 merger to go and thats the easier one space wise
21:47:24  <coopserver> <zxbiohazardzx> and a split but meh
21:47:28  <coopserver> <Lejvingbot> n1
21:50:13  <coopserver> <Lejvingbot> SLH madness fixed too for 5
21:50:19  <coopserver> <Lejvingbot> but it was bad to begin with
21:50:23  <coopserver> <Lejvingbot> so needs to be properly made later
21:50:32  <coopserver> <zxbiohazardzx> you lazy scum
21:50:35  <coopserver> <Lejvingbot> :D
21:50:38  <coopserver> <Lejvingbot> RIP
21:50:41  <coopserver> <zxbiohazardzx> you can fix 03 exit 2 or 02 exits
21:50:54  <coopserver> <zxbiohazardzx> then we got a large portion 5L5R ready
21:51:05  <coopserver> <zxbiohazardzx> 02 08 is done
21:51:07  <coopserver> <zxbiohazardzx> 03 almost
21:51:14  <coopserver> <zxbiohazardzx> so then you can open up and temp-end it somehow
21:52:10  <coopserver> <Lejvingbot> ok I lied it was only entry I fixed on slh mad
21:52:27  <coopserver> <Lejvingbot> "fixed"
21:52:28  <coopserver> <zxbiohazardzx> stil ML bridddggge
21:52:37  <coopserver> <Lejvingbot> rip
21:53:42  <coopserver> <Lejvingbot> You have kids bio?
21:54:06  <coopserver> <zxbiohazardzx> nope im a student
21:54:39  <coopserver> <zxbiohazardzx> now let me think on this merger :)
21:54:43  <coopserver> <Lejvingbot> :D
21:54:51  <coopserver> <Lejvingbot> I'll continue upwards
21:55:35  <coopserver> <Lejvingbot> oh 05 not done either
21:55:36  <coopserver> <Lejvingbot> crap
21:55:43  <coopserver> <zxbiohazardzx> hahaha
21:55:46  <coopserver> <zxbiohazardzx> ignore 05 for now
21:55:52  <coopserver> <Lejvingbot> I ghetto it
21:55:53  <coopserver> <zxbiohazardzx> focus on 03 if you wanna do one
21:55:57  <coopserver> <zxbiohazardzx> 03 needs a fix too
21:55:58  <coopserver> <zxbiohazardzx> no
21:56:05  <coopserver> <Lejvingbot> ok
21:56:49  <coopserver> <Lejvingbot> I'm thinking of doing 2 ml TRANSPLANTATIONS
21:57:24  <coopserver> <Lejvingbot> exits needed before I do that I guess
21:57:54  <coopserver> <Lejvingbot> should I do ghetto exits or are you making real ones?
21:58:24  <coopserver> <zxbiohazardzx> we need reals
21:58:32  <coopserver> <Lejvingbot> yeap
21:59:21  <coopserver> <Lejvingbot> fuck me hungry as fuck
22:01:50  <coopserver> <zxbiohazardzx> NOOO
22:01:53  <coopserver> <zxbiohazardzx> dafq
22:01:59  <coopserver> <Lejvingbot> just move it
22:02:57  <coopserver> *** Jam35 has left the game (Leaving)
22:02:59  <Jam35> gn
22:03:02  <coopserver> <Lejvingbot> gn jam
22:03:06  <coopserver> <Lejvingbot> wtF?!
22:03:08  <coopserver> <Lejvingbot> 23:03
22:03:15  <coopserver> <Lejvingbot> you're late
22:04:11  <coopserver> <zxbiohazardzx> this split is turning ugly real fast haha
22:04:20  <coopserver> <Lejvingbot> me_irl
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22:06:01  <coopserver> <Lejvingbot> fuck 5l 5r looks so massive
22:07:31  <coopserver> <zxbiohazardzx> ok i got 5 sort of nice
22:07:32  <coopserver> <zxbiohazardzx> now the last
22:12:29  <coopserver> <zxbiohazardzx> bam
22:12:31  <coopserver> <zxbiohazardzx> thats how
22:13:10  <coopserver> <Lejvingbot> my split can easy be upgraded to 2 bridges when needed
22:14:23  <coopserver> <Lejvingbot> Ok I'm getting more and more into the zone
22:14:24  <coopserver> <Lejvingbot> :)
22:14:29  <coopserver> <zxbiohazardzx> hhahaa
22:14:39  <coopserver> <zxbiohazardzx> 5L 5R on SLH02 is almost a given
22:15:49  <coopserver> <zxbiohazardzx> im out
22:15:50  <coopserver> <zxbiohazardzx> cheers though
22:15:53  <coopserver> <Lejvingbot> peace
22:15:56  <coopserver> <Lejvingbot> I'm gonna finish up mroe
22:15:57  <coopserver> <Lejvingbot> :)
22:15:59  <coopserver> <zxbiohazardzx> we managed to almost 5L 5R it
22:16:01  <coopserver> <Lejvingbot> yeah
22:16:05  <coopserver> <Lejvingbot> I think I'll fix it before bed
22:16:08  <coopserver> <Lejvingbot> too
22:16:13  <coopserver> <zxbiohazardzx> i love how clean it is as well in some
22:16:15  <coopserver> <zxbiohazardzx> cheers mate
22:16:16  <coopserver> <Lejvingbot> y
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22:16:30  <coopserver> <Maraxus> SLH 07 ready for 5
22:16:36  <coopserver> <Lejvingbot> maraxus
22:16:37  <coopserver> <Lejvingbot> you madman
22:16:38  <coopserver> <Lejvingbot> :D
22:17:00  <coopserver> <Maraxus> should be able to add a few more lines if necessary
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22:35:00  <coopserver> <Lejvingbot> coming your way maraxus!
22:35:21  <coopserver> <Lejvingbot> !connectme maraxxxus
22:37:47  <coopserver> <Maraxus> need a bit more lines further ahead
22:37:49  <coopserver> <Lejvingbot> y
22:38:02  <coopserver> <Lejvingbot> butt needs for example right
22:38:10  <coopserver> <Lejvingbot> I can do butt :)
22:47:26  <coopserver> <Lejvingbot> !fuckme
22:49:08  <coopserver> <Maraxus> them transmitters...
22:49:18  <coopserver> <Lejvingbot> y <.<
22:49:21  <coopserver> <Lejvingbot> but I see it now
22:49:24  <coopserver> <Lejvingbot> so gonna prepare for it earlier
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22:49:35  <coopserver> <Lejvingbot> removed that entire lane
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22:55:17  <coopserver> <Maraxus> one split to do and SLH 07 will be ready for 8
22:55:21  <coopserver> <Lejvingbot> niceee
22:56:32  <coopserver> <Maraxus> time for sleep first though -gn
22:56:34  <coopserver> <Lejvingbot> gn!
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