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00:07:32 *** mescalito has joined #openttdcoop 01:00:47 *** stooj_ has joined #openttdcoop 01:02:50 *** stooj has quit IRC 01:04:55 <BiG_MEECH> pop tart kid sounds like an old west name 01:05:06 <BiG_MEECH> like 01:05:19 <BiG_MEECH> ya'll don't fuck with the pop tart kid, he'll blow your head off at 50 yards 01:15:48 *** Mazur has joined #openttdcoop 01:15:48 *** ChanServ sets mode: +o Mazur 01:46:21 <happpy> gn 01:46:36 *** ektor has joined #openttdcoop 01:50:27 <BiG_MEECH> laydurr 01:55:48 *** Sadale has joined #openttdcoop 02:05:34 <BiG_MEECH> yo 02:32:19 *** Sylf has joined #openttdcoop 02:32:19 *** ChanServ sets mode: +o Sylf 02:33:54 *** ektor has quit IRC 05:01:25 *** BiG_MEECH has quit IRC 05:29:10 *** BiG_MEECH has joined #openttdcoop 05:29:14 <BiG_MEECH> YOMF 06:26:57 *** Deactivated has joined #openttdcoop 06:54:13 *** Arveen has joined #openttdcoop 08:16:56 *** Arveen has quit IRC 10:24:59 *** ektor has joined #openttdcoop 10:26:59 *** Jam36 has joined #openttdcoop 10:27:08 <Jam36> @logs 10:27:08 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 10:27:29 *** ektor has quit IRC 10:30:15 *** Jam36 has quit IRC 12:03:01 *** aard has joined #openttdcoop 12:15:26 *** Deactivated has quit IRC 12:19:31 *** StarLite has joined #openttdcoop 12:19:31 *** ChanServ sets mode: +o StarLite 12:29:12 <happpy> !players 12:29:12 <coopserver> happpy: There are currently 0 players and 2 spectators, making a total of 2 clients connected 12:29:22 <happpy> good afternoon 13:04:30 <Lejving> good morning homo sapiens of planet earth 13:14:10 *** happpy has quit IRC 13:29:43 *** absolutis has joined #openttdcoop 14:20:19 <MonkeyDrone> i am a monkey 14:20:25 <MonkeyDrone> get your shit together Lejving 14:25:39 *** happpy has joined #openttdcoop 14:26:47 <happpy> !players 14:26:47 <coopserver> happpy: There are currently 0 players and 2 spectators, making a total of 2 clients connected 15:12:16 <Lejving> the fuq MonkeyDrone 15:12:22 <Lejving> thought you where a drone 15:12:22 <Lejving> :( 15:13:46 <happpy> hey lejving 15:38:45 *** zxbiohazardzx has joined #openttdcoop 15:38:47 <zxbiohazardzx> !password 15:38:47 <coopserver> zxbiohazardzx: listen 15:38:56 <coopserver> *** Game still paused (connecting clients, number of players) 15:38:59 <coopserver> *** zxbiohazardzx has joined 15:39:00 <coopserver> *** Game still paused (number of players) 15:39:01 <coopserver> *** Game unpaused (number of players) 15:39:19 <coopserver> <zxbiohazardzx> who crashed stuff on SLH now 15:39:29 <coopserver> <zxbiohazardzx> only 1 real person i know crashesthem.... 15:54:53 <Lejving> hey happpy 15:55:03 <coopserver> <Lejvingbot> what crashed bio? :O 15:59:27 <coopserver> *** Lejvingbot has joined company #1 16:00:41 *** ODM has joined #openttdcoop 16:01:06 <coopserver> <zxbiohazardzx> ALOT of lost trains for SLH03 drop it seems 16:01:07 <coopserver> <zxbiohazardzx> strange 16:01:11 <coopserver> <Lejvingbot> y =( 16:01:32 <coopserver> <zxbiohazardzx> fix plz 16:01:54 <coopserver> <Lejvingbot> yeah just fixing a station gonna take a look at it soon 16:08:23 <coopserver> <Lejvingbot> gonna find a lost trian then follow it 16:08:31 <coopserver> <Lejvingbot> but now there seems to be none though? 16:08:37 <coopserver> <Lejvingbot> at slh 02 16:09:01 <coopserver> <Lejvingbot> now one 16:09:02 <coopserver> <Lejvingbot> nice 16:09:10 <coopserver> <Lejvingbot> or not nicvr 16:09:11 <coopserver> <Lejvingbot> nice 16:12:18 <coopserver> <Lejvingbot> can you make sure all lanes have splits/connectsto slh 03? 16:12:34 <coopserver> <Lejvingbot> might be something missing 16:12:35 <coopserver> <zxbiohazardzx> im making SLH03 easier 16:12:38 <coopserver> <Lejvingbot> good 16:12:42 <coopserver> <zxbiohazardzx> i nuked south side to merge with 8 16:12:51 <coopserver> <Lejvingbot> that'll ensure it has all connections too 16:13:23 <coopserver> <zxbiohazardzx> there 16:13:29 <coopserver> <zxbiohazardzx> clean the rest up and done 16:14:10 <coopserver> <Lejvingbot> yeah those train unlosers shouldn't have been there from a start 16:14:17 <coopserver> <Lejvingbot> I think we did an unservice to ourselves by having them 16:14:25 <coopserver> <zxbiohazardzx> and when you do fix 03, make it 5L 5R ready 16:14:26 <coopserver> <Lejvingbot> train unloser = something is wrong 16:15:15 <coopserver> <zxbiohazardzx> anyway prep SLH03 for 5L 5R and fix it like 08 is fixed 16:15:26 <coopserver> <Lejvingbot> not sure if I have time right now 16:15:35 <coopserver> <zxbiohazardzx> neither im going off in about 3 mins 16:18:40 <coopserver> <zxbiohazardzx> cheers 16:18:43 <coopserver> *** zxbiohazardzx has left the game (Leaving) 16:18:44 <coopserver> <Lejvingbot> ttyl 16:18:49 *** zxbiohazardzx has quit IRC 16:24:02 <Lejving> Jam35, V453000 or anyone else: Is it possible to make a train find a path but it doesn't chose that path and enter a depot instead? 16:24:29 <Lejving> I want to force trains going into depots on the "lost train escapes" tracks 16:25:02 <Lejving> so I can see why they even take the lost train path from the beginning 16:41:08 *** Ethereal_Whisper has quit IRC 16:41:35 *** Ethereal_Whisper has joined #openttdcoop 16:53:14 *** Sadale has quit IRC 17:10:13 <Jam35> yes it is :) 17:10:47 <Lejving> halp plx :) 17:10:49 <Jam35> !pw 17:10:50 <coopserver> Jam35: pylons 17:10:54 <Lejving> though I found one mission connection 17:10:55 <coopserver> *** Game paused (connecting clients) 17:10:57 <coopserver> *** Jam35 has joined 17:10:58 <coopserver> *** Game unpaused (connecting clients) 17:11:07 <coopserver> <Lejvingbot> !jam35 depot 17:11:31 <coopserver> *** Jam35 has joined company #1 17:11:35 <coopserver> <Jam35> easy really 17:11:36 <coopserver> <Lejvingbot> !jam35 depot2 17:11:45 <coopserver> <Jam35> you have built all of this before 17:11:54 <coopserver> <Lejvingbot> probably haha 17:12:00 <coopserver> <Lejvingbot> I just can't think atm 17:12:01 <coopserver> <Lejvingbot> brain mush 17:12:14 <coopserver> <Lejvingbot> working on a new split for slh 03 17:13:50 <coopserver> <Jam35> ok so here 17:14:06 <coopserver> <Jam35> first train will occupy the bay but can't continue 17:14:14 <coopserver> <Jam35> (blocks itself) 17:14:24 <coopserver> <Jam35> others will enter depot 17:14:44 <coopserver> <Lejvingbot> makes sense 17:16:59 <coopserver> <Lejvingbot> ty for help 17:17:07 <coopserver> <Lejvingbot> look at snake butt btw, the flow is real :) 17:17:48 <coopserver> <Jam35> looks nice 17:18:24 <coopserver> <Lejvingbot> hmm 17:18:34 <coopserver> <Lejvingbot> for slh 03 you think we should make it LL_RR or just l_r? 17:18:42 <coopserver> <Lejvingbot> it's very much smaller now 17:19:38 <coopserver> <Jam35> if there is 2nd stuff in place already, best to fix that in case 17:19:52 <coopserver> <Lejvingbot> allright 17:20:04 <coopserver> <Jam35> I see some hax there 17:20:11 <coopserver> <Lejvingbot> yeah I gave it lifesupport with pbs 17:20:19 <coopserver> <Lejvingbot> but working on a real version now 17:24:20 <happpy> hi jam how things 17:24:47 <coopserver> <Jam35> fine thanks 17:25:48 <coopserver> <Jam35> I mean, the usual reason that trains will hit those loops is that some building disconnected their route 17:25:55 <coopserver> <Lejvingbot> yea 17:26:07 <coopserver> <Lejvingbot> but in slh 02 17:26:11 <coopserver> <Lejvingbot> there was actually a lot of trains 17:26:15 <coopserver> <Lejvingbot> going on the lost train rout 17:26:21 <coopserver> <Lejvingbot> turns out there was a missing connection on slh 03 17:26:41 <coopserver> <Lejvingbot> Hence why if I had that depot solution I wouldn't have to stare at it manually for 10min :D 17:26:57 <coopserver> <Lejvingbot> (I'd see 20 trains in depot all going to slh 03) 17:28:18 <coopserver> <Jam35> descent to madness 17:28:21 <coopserver> <Jam35> is borked 17:28:24 <coopserver> <Jam35> or is it? 17:28:38 <coopserver> <Lejvingbot> not what I found out so far 17:28:41 <coopserver> <Jam35> do trains need to return to platforms after refit? 17:28:49 <coopserver> <Lejvingbot> but I wouldn't say the refit is very well done... 17:29:08 <coopserver> <Jam35> because sometimes I see them head to platform then immediately turn around 17:29:15 <coopserver> <Jam35> that is qrong I'm sure 17:29:24 <coopserver> <Jam35> wrong even 17:29:34 <coopserver> <Lejvingbot> something's borked 17:29:36 <coopserver> <Lejvingbot> that's for sure 17:30:07 <coopserver> <Lejvingbot> I made it more consistent with signals had some random ones 17:30:09 <coopserver> <Lejvingbot> let's see if that helped 17:30:22 <coopserver> <Jam35> I think this 17:30:26 <absolutis> lemme 17:30:26 <absolutis> !pw 17:30:26 <coopserver> absolutis: grftab 17:30:32 <coopserver> <Jam35> one way PBS 17:30:52 <coopserver> *** Game paused (connecting clients) 17:30:54 <coopserver> *** absolutis has joined 17:30:55 <coopserver> *** Game unpaused (connecting clients) 17:31:01 <coopserver> <Jam35> unless they have to return to platform for some reason? 17:31:22 <coopserver> <Jam35> that is drop only right? 17:31:24 <coopserver> <Lejvingbot> is the pbs after 1wpbs really needed? 17:31:31 <coopserver> <Lejvingbot> I think so 17:31:41 <coopserver> <absolutis> which 17:32:00 <coopserver> <Lejvingbot> Descent to madness absolutis, that's a drop only station right? 17:32:01 <coopserver> <absolutis> mm without it trains would wait in depot 17:32:05 <coopserver> <Lejvingbot> oh ok 17:32:06 <coopserver> <absolutis> yeah its drop only 17:32:11 <coopserver> <Lejvingbot> ah 17:32:31 <coopserver> <Lejvingbot> I think it was the signals jam 17:32:36 <coopserver> <Lejvingbot> it doesn't look like it's doing that thing now 17:32:48 <coopserver> <Lejvingbot> was some random block signal 17:32:50 <coopserver> <Lejvingbot> that didn't belong 17:33:00 <coopserver> <Jam35> yes because they would reserve through the platform 17:33:09 <coopserver> <Jam35> but could not continue 17:33:14 <coopserver> <Jam35> one way fixed it 17:33:17 <coopserver> <Lejvingbot> n1 17:33:29 <coopserver> <Jam35> but I wasn;t sure if it was needed to return... 17:38:05 <coopserver> <Lejvingbot> Btw if anyone who isn't completely design retarded (like me) feel free to pimp out snakebrain more 17:38:08 <coopserver> <Lejvingbot> I just gave it some flavor 17:38:56 <coopserver> *** absolutis has left the game (general timeout) 17:47:03 *** Progman has joined #openttdcoop 18:20:50 <coopserver> *** Jam35 has joined spectators 18:20:59 *** efess has joined #openttdcoop 18:22:55 <coopserver> <Lejvingbot> god damnit 18:22:58 <coopserver> <Lejvingbot> slh fucking clean as shit now 18:45:12 <Lejving> okokokokokokokok I think I know why I have thought there was something wonky about this entire game 18:45:26 <Lejving> maybe?! 18:46:38 <Lejving> Lost train catcher tracks = Town dodgers 18:51:23 <absolutis> if there's a lost train on the mainline it might prefer to go through that dodger and turn around 18:51:38 <coopserver> <Lejvingbot> there should be no lost trains 18:51:38 <absolutis> for idk reasons 18:51:44 <coopserver> <Lejvingbot> though 18:52:02 <absolutis> well if some sl doesn't have a catcher and there's a train on the ml wanting to go to a primary there well 18:52:06 <coopserver> <Lejvingbot> But I guess since we're changing stuff live 18:52:08 <coopserver> <Lejvingbot> that makes them lost 18:52:48 <coopserver> <Lejvingbot> anyhow I suggest having refit exits on towns, they'll surve as both fuckup-trains and makes town drops faster 18:53:28 <Lejving> fuckup-trains-catcher 18:56:17 <Lejving> and those are only needed though if you have iron in your slh 18:57:22 <absolutis> how so 18:57:38 <absolutis> they either go to drop empty and then refit, or go to drop full of goods and then refit, do they not? 18:57:45 <Lejving> yes 18:58:00 <Lejving> but if you have train refit exit, you can skip the drop empty part 18:58:01 <Lejving> :) 18:58:17 <Lejving> thus speeding it up 18:58:36 <Lejving> and double serve as a fuckup-when-building-live-catcher 19:07:19 <Lejving> wait 19:07:28 <Lejving> there's something fucked up with the orders 19:07:30 <Lejving> gg Lejving 19:08:07 <Lejving> after dropback: it always refits to goods then does the goods trip 19:08:27 <Lejving> where as they should only do goods trip if they have loaded steel 100% 19:08:37 <Lejving> if they haven't loaded steel 100%, they should go to iron mine again 19:09:57 <Lejving> wait 19:09:58 <Lejving> I' 19:10:04 <Lejving> I'm fucked up in my brain or what the fuck is going on 19:10:25 <Lejving> jesus christ I've been so fucking unclear in my mind since I stopped with my medicine shit 19:10:50 <V453000> :0 19:11:16 <V453000> needs moar openttd to train brane 19:11:23 <Lejving> yes 19:11:24 <V453000> also, hi 19:11:25 <Lejving> :D 19:11:26 <Lejving> hey 19:11:30 <Lejving> I figured it out 19:11:41 <Lejving> I add wp after slh drop 19:11:50 <V453000> didnt you have time for statz? 19:11:50 <Lejving> instead of going slh drop they go to WP now on conditional order 19:11:59 <Lejving> nah no braincancer of boredom yet 19:12:01 <V453000> :) 19:12:07 <Lejving> had a coffe with a friend over today 19:13:24 <V453000> :) 19:14:09 <V453000> reached 100k solars yesterday 19:14:15 <Lejving> that's quite a lot 19:14:15 <Lejving> nice 19:14:19 <V453000> thats all :D 19:14:31 <Lejving> any news on nuclear? 19:14:41 <V453000> some bits 19:14:52 <Lejving> nice 19:14:55 <Lejving> you doing graphics for it? 19:14:56 <V453000> nothing specific or surely final 19:15:10 <V453000> starting tomorrow yes 19:15:13 <Lejving> nice 19:17:19 <Lejving> fuck me slh 03 is making more and more sense now 19:17:43 <absolutis> ya my slhs tend to do that 19:17:55 <Lejving> shit happens 19:18:02 <Lejving> (in my brain) 19:18:23 <absolutis> :same: 19:19:26 <Lejving> oh 19:20:12 <Lejving> another thing that the wp exit for towns will do = coalshit/watershit/goldshit will take that town dodge 19:20:43 <Lejving> so if you have iron, water, coal, gold = do train bypass with refit! 19:27:07 *** ^Spike^ sets mode: -b *!*@*tor-irc* 19:27:27 *** Osai has joined #openttdcoop 19:27:27 *** planetmaker has joined #openttdcoop 19:27:27 *** ChanServ sets mode: +b *!*@*tor-irc* 19:27:27 *** Osai was kicked by ChanServ (No TOR here!) 19:27:27 *** planetmaker was kicked by ChanServ (No TOR here!) 19:27:36 <Lejving> http://i.imgur.com/yeA2lcO.png 19:27:49 <Lejving> here's the theory absolutis 19:28:47 <absolutis> yeah 19:29:13 <Lejving> or you need the exit for water/coal/gold to be before the town 19:31:33 <Lejving> I won't say you have me 100% convinced absolutis I for one enjoy the complexity that it added 19:31:41 <Lejving> by adding water/coal/gold 19:31:59 <Lejving> but I do agree a lot more now to why it maybe shouldn't have been added 19:34:13 <absolutis> imo it just messes up the network 19:34:40 <Lejving> you use the word messes up 19:34:45 <Lejving> I use the word add more complexity 19:34:45 <Lejving> ;) 20:01:20 <V453000> XD 20:02:11 <absolutis> I think it just serves to distract from the main goal, to get crazy with refit 20:02:12 <absolutis> but w/e 20:02:22 <Lejving> I agree with that a bit 20:02:41 <Lejving> but you use the word distract 20:02:48 <Lejving> I use the word add more interesting elements to it 20:02:49 <Lejving> ;) 20:09:51 <Lejving> the slh06 refit add thing is so pretty I think I got aids 20:12:41 <V453000> !pw 20:12:41 <coopserver> V453000: legend 20:12:48 <coopserver> *** Game paused (connecting clients) 20:12:50 <coopserver> *** V453000 has joined 20:12:51 <coopserver> *** Game unpaused (connecting clients) 20:12:52 <coopserver> <V453000> evunin 20:12:59 <coopserver> <Lejvingbot> sup 20:13:21 <coopserver> <Lejvingbot> how do you like ekerö valley now also? :) 20:13:31 <coopserver> <V453000> 0/10 20:13:36 <coopserver> <Lejvingbot> RIP my heart 20:13:37 <coopserver> <V453000> no tits 20:14:01 <coopserver> <V453000> it's nice but it feels like a few identical tiles copypasted all over the place 20:14:05 <coopserver> <Lejvingbot> yes 20:14:08 <coopserver> <Lejvingbot> my weakness :( 20:14:14 <coopserver> <Lejvingbot> OCD mofo 20:14:19 <coopserver> <Lejvingbot> can't have it uneven 20:14:20 <coopserver> <V453000> XD 20:14:27 <coopserver> <Lejvingbot> my brain goes ctrl+alt+delete then 20:14:28 <coopserver> <V453000> fair nuf 20:14:32 <coopserver> <V453000> XD 20:14:59 <coopserver> <Jam35> SLH07 town dorp 20:15:10 <coopserver> <Lejvingbot> yeah 20:15:11 <coopserver> <Jam35> no goods 20:15:12 <coopserver> <Lejvingbot> onsala 20:15:13 <coopserver> <Lejvingbot> fucker 20:15:16 <coopserver> <Jam35> DORP 20:15:26 <coopserver> <Lejvingbot> I knew a guy from onsala once 20:15:29 <coopserver> <Lejvingbot> I hated him 20:15:31 <coopserver> <Lejvingbot> figures 20:15:33 <coopserver> <Lejvingbot> he doesn't accept goods 20:15:35 <coopserver> <Lejvingbot> that fucker 20:15:49 *** zxbiohazardzx has joined #openttdcoop 20:16:07 <zxbiohazardzx> !password 20:16:07 <coopserver> zxbiohazardzx: legend 20:16:09 <coopserver> <Lejvingbot> I tried to lorry station it jam 20:16:17 <coopserver> <Lejvingbot> but it doesn't accept goods what so ever :S 20:16:26 <coopserver> *** Game paused (connecting clients) 20:16:28 <coopserver> *** zxbiohazardzx has joined 20:16:29 <coopserver> *** Game unpaused (connecting clients) 20:16:30 <coopserver> <zxbiohazardzx> soooooo 20:16:31 <coopserver> <Jam35> you want busses 20:16:39 <coopserver> <Jam35> and 4 stops 20:16:46 <coopserver> *** Jam35 has joined company #1 20:16:47 <coopserver> <Lejvingbot> fund new buildings enough? 20:16:56 <coopserver> <Lejvingbot> Hey bio 20:17:00 <coopserver> <Lejvingbot> I fixed slh 03 20:17:01 <coopserver> <Jam35> 5 is max that will affect growth 20:17:07 <coopserver> <Jam35> we have one 20:17:13 <coopserver> <Jam35> this will be quicker 20:17:21 <coopserver> <Lejvingbot> yea yea okok 20:18:25 <coopserver> <Lejvingbot> I'll pin the town and fund it asap 20:18:27 <coopserver> <Jam35> 29 days 20:18:42 <coopserver> <Jam35> now 100?! 20:18:46 <coopserver> <Lejvingbot> 29 days funded 20:18:47 <coopserver> <Lejvingbot> mofo 20:18:55 <coopserver> <Lejvingbot> 100 unfunded 20:18:56 <coopserver> <Lejvingbot> :D 20:19:04 <coopserver> <zxbiohazardzx> the insanity that is SLH MADNESS 20:19:19 <coopserver> <Lejvingbot> it clearly is madness not insanity 20:19:22 <coopserver> <zxbiohazardzx> did you fix freaking 03? 20:19:25 <coopserver> <Lejvingbot> yea 20:19:30 <coopserver> <Lejvingbot> fixed it up real good 20:19:54 <coopserver> <zxbiohazardzx> fugly but ok 20:20:02 <coopserver> <Lejvingbot> WHAT 20:20:03 <coopserver> <zxbiohazardzx> dafuq Split mate 20:20:07 <coopserver> <Lejvingbot> COME AT ME 20:20:16 <coopserver> <Lejvingbot> split is fucking glorious 20:20:20 <coopserver> <Lejvingbot> not the merge though 20:20:21 <coopserver> <Lejvingbot> :P 20:20:31 <coopserver> <zxbiohazardzx> dem ML bridges with combo signals dont work mate 20:20:44 <coopserver> <Lejvingbot> I have no combo? 20:20:45 <coopserver> <zxbiohazardzx> combo + 2 end is green when either of bridges is green 20:20:56 <coopserver> <zxbiohazardzx> see !! this 20:21:04 <coopserver> <Lejvingbot> oh 20:21:06 <coopserver> <Lejvingbot> I haven't touched that 20:21:13 <coopserver> <zxbiohazardzx> it doesnt work like that in logics 20:21:23 <coopserver> <Lejvingbot> I didn't do that part 20:21:24 <coopserver> <zxbiohazardzx> also flawed merger in that ML has bridges, i did it without 20:21:46 <coopserver> <Lejvingbot> !I made up to here 20:21:47 <coopserver> <zxbiohazardzx> also with most traffic away from SLH03 we can move it to single line again 20:22:07 <coopserver> <Lejvingbot> yeah but thought if it already was ll_rr might as well continue 20:22:48 <coopserver> <zxbiohazardzx> nah see08, more clean to start with L R and then migrate to LLRR by taking each input without mix 20:22:58 <coopserver> <zxbiohazardzx> cause now you got mixers all over 20:23:05 <coopserver> <zxbiohazardzx> forlittle traffic 20:23:07 <coopserver> <Lejvingbot> ghetto mixers we might add 20:23:10 <coopserver> <zxbiohazardzx> also again ML split :( 20:23:15 <coopserver> <zxbiohazardzx> why so fugly lej :( 20:23:20 <coopserver> <zxbiohazardzx> the example was right close 20:23:21 <coopserver> <Lejvingbot> what do you mean ml split 20:23:30 <coopserver> <zxbiohazardzx> ML can be bridge free 20:23:33 <absolutis> A working ghetto mixer is a beautiful thing 20:23:38 <coopserver> <zxbiohazardzx> see SLH08 split 20:23:47 <coopserver> <zxbiohazardzx> you can split ML without bridging the ML 20:23:56 <coopserver> <Lejvingbot> yeah but why does it matters 20:24:01 <coopserver> <Lejvingbot> they're doubled 20:24:13 <coopserver> <zxbiohazardzx> i like my ML clean, dunno 20:24:19 <coopserver> <Lejvingbot> I say it is clean 20:24:27 <coopserver> <Lejvingbot> one can see the pattern clearly 20:24:31 <coopserver> <Lejvingbot> for adding more mls 20:24:48 *** Maraxus has joined #openttdcoop 20:24:48 *** ChanServ sets mode: +o Maraxus 20:24:57 <coopserver> <zxbiohazardzx> fine 20:24:59 <coopserver> <Lejvingbot> I agree though it's better to have the off-branch jump over ml rather than ML jumping over offbranch 20:25:26 <coopserver> <Lejvingbot> which you did 20:25:27 <coopserver> <Lejvingbot> and I didn't 20:25:28 <coopserver> <Lejvingbot> :D 20:26:23 <coopserver> <Lejvingbot> why do you unmake a already made LL_RR 20:26:31 <Maraxus> !pw 20:26:31 <coopserver> Maraxus: sigvar 20:26:32 <coopserver> <zxbiohazardzx> no 20:26:37 <coopserver> <Lejvingbot> that's going in wrong direction if you ask me 20:26:38 <coopserver> <zxbiohazardzx> we keep LL RR side 20:26:42 <coopserver> *** Game paused (connecting clients) 20:26:45 <coopserver> <zxbiohazardzx> but you get LL RR by having L+L +R+R 20:26:46 <coopserver> *** Maraxus has joined 20:26:47 <coopserver> *** Game unpaused (connecting clients) 20:26:54 <coopserver> <zxbiohazardzx> see 08, 1 from each dir makes 2 still 20:27:08 <coopserver> <zxbiohazardzx> assuming orders are semi random and traffic is even, we should see no problem 20:27:27 <coopserver> <zxbiohazardzx> when we hit 8L 8R you can fiddle with balanced mergers LL RR 20:27:33 <coopserver> <zxbiohazardzx> takes up way to much space atm as is 20:27:39 <coopserver> <Lejvingbot> ok it's the 5 mls that's messing my brain 20:27:42 <coopserver> <Lejvingbot> if it was 4 20:27:48 <coopserver> <Lejvingbot> you'd have first a 4->2 20:27:51 <coopserver> <Lejvingbot> each direction 20:28:01 <coopserver> <Lejvingbot> then you'd have another 4->2 20:28:08 <coopserver> <Lejvingbot> and those last two would be ll_RR 20:28:22 <coopserver> <Lejvingbot> in 8 you'd have two 4->2 20:28:26 <coopserver> <Lejvingbot> each direction 20:28:27 *** Asgeir has joined #openttdcoop 20:28:37 <coopserver> <zxbiohazardzx> yeah way to many 20:28:39 <coopserver> <Lejvingbot> like a pyramid with 4->2s :) 20:28:46 <coopserver> <Lejvingbot> but fine 20:28:50 <coopserver> <zxbiohazardzx> i rather have one 5->1 and then a 1+1 -> 2 20:28:53 <coopserver> <Lejvingbot> there's barely any traffic now 20:29:22 <coopserver> <Lejvingbot> if anything we should fix the exit for slh 03 20:29:24 <coopserver> <zxbiohazardzx> the merger over the exit and entry merger isnt helping either 20:29:27 <coopserver> <Lejvingbot> after !exit 20:29:46 <coopserver> <zxbiohazardzx> yeah thats bad stuff there 20:29:58 <coopserver> <Lejvingbot> I made up to !exit 20:30:00 <coopserver> <zxbiohazardzx> thats why i usually use the tunneling / crossing the other ML as split/ 20:30:01 <coopserver> <Lejvingbot> so don't blame me! 20:30:02 <coopserver> <Lejvingbot> :D 20:30:06 <coopserver> <zxbiohazardzx> let me unfiddle entry first 20:30:17 <coopserver> <Lejvingbot> I didn't do that entry either 20:30:29 <coopserver> <Lejvingbot> I just made the ghetto merge 20:30:37 <coopserver> <zxbiohazardzx> single bridge exits 20:30:44 <coopserver> <Lejvingbot> NOT ME 20:30:45 <coopserver> <zxbiohazardzx> its more then bad its just nope united 20:31:08 <coopserver> <Lejvingbot> NOT MEEEEEEEEEEEEEEE 20:31:09 <coopserver> <Lejvingbot> AAAAAAAAAAAAAAAAAAAAA 20:31:34 <coopserver> <Lejvingbot> there's so little traffic anyways 20:31:36 <coopserver> <Lejvingbot> so it doesn't matter yet 20:32:34 <coopserver> <Lejvingbot> slh 06 also has single bridges on the split 20:32:47 <coopserver> <Lejvingbot> don't think it's too bad, you can add more when it's needed 20:35:40 *** absolutis has quit IRC 20:38:13 <coopserver> <Lejvingbot> nice 20:41:13 *** happpy has quit IRC 20:41:24 *** happpy has joined #openttdcoop 20:44:37 <coopserver> <zxbiohazardzx> Blue = unused expansion 4+5 20:44:45 <coopserver> <Lejvingbot> ah 20:45:09 <coopserver> <Lejvingbot> pretty good to use color codes 20:45:13 <coopserver> <Lejvingbot> I'm bad at that 20:45:39 *** dr_gonzo has joined #openttdcoop 20:45:47 <coopserver> <Lejvingbot> exit is now not *as* bad 20:45:51 <coopserver> <Lejvingbot> but can still be improved 20:46:07 <coopserver> <zxbiohazardzx> colors help you in madness 20:46:12 *** dr_gonzo is now known as Guest119 20:46:24 <coopserver> <Lejvingbot> for sure 20:47:24 <coopserver> <zxbiohazardzx> now lets cleanup that exit merger then 20:47:42 <coopserver> <Lejvingbot> you're so god damn NOT lazy bio jesus :D 20:47:46 <coopserver> <Lejvingbot> wish I was half as nonlazy 20:48:05 <coopserver> <zxbiohazardzx> mate this is easy 20:48:13 <coopserver> <zxbiohazardzx> its not like bbh magic, you just connect a SL lol 20:48:14 <coopserver> <Lejvingbot> sure but EFFORT 20:48:25 <coopserver> <zxbiohazardzx> i mean we are LL RR on the exit, but i dont see why 20:48:48 <coopserver> <Lejvingbot> I make half a connection then call it a day :D 20:50:02 <coopserver> <Lejvingbot> V453000 20:50:04 <coopserver> <Lejvingbot> Jam35 20:50:06 <coopserver> <Lejvingbot> gif trains plx 20:50:37 <Jam35> !rcon set max_trains 20:50:38 <coopserver> Current value for 'max_trains' is: '1100' (min: 0, max: 5000) 20:50:43 <Jam35> !rcon set max_trains 1250 20:50:43 <coopserver> <zxbiohazardzx> the merger on south SLH0-3 is bad it jams the net 20:51:02 <coopserver> <zxbiohazardzx> or there is a signal gap on the upper lane somewhere 20:51:15 <coopserver> <Lejvingbot> we've had a lot of signal gaps 20:51:17 <coopserver> <zxbiohazardzx> yep signalgap found 20:51:23 <coopserver> <Lejvingbot> yeap 20:51:29 <coopserver> <Lejvingbot> I found also a lot on this map for some reason 20:51:54 <coopserver> <Lejvingbot> like not bad connection signal gaps, just like straight lane with a signal gap of 20 or so :S 20:52:19 <coopserver> <zxbiohazardzx> ok merger time? 20:52:27 <coopserver> <Lejvingbot> ty Jam35 20:59:21 <coopserver> <Lejvingbot> hmm trelleborg needs more platforms 21:00:45 <coopserver> <zxbiohazardzx> fuck these mergers are slow :( 21:00:48 <coopserver> <zxbiohazardzx> i miscalced hehe 21:00:53 <coopserver> <Lejvingbot> where? 21:01:10 <coopserver> <Lejvingbot> you mean slh 03 21:01:30 <coopserver> <Lejvingbot> now you have a bottleneck though 21:05:57 <coopserver> *** Jam35 has joined spectators 21:07:53 <coopserver> <V453000> gtfokeng 21:07:55 <coopserver> <V453000> gnight 21:07:56 <coopserver> *** V453000 has left the game (Leaving) 21:07:57 <coopserver> <Lejvingbot> gn 21:08:03 <happpy> gn v 21:12:13 <coopserver> <zxbiohazardzx> whoops 08 is flooding with semi-lost trains :) 21:12:21 <coopserver> <Lejvingbot> :P 21:12:27 <coopserver> <zxbiohazardzx> now solved ish 21:12:35 <coopserver> <zxbiohazardzx> i opened 4+5 when i shouldnt 21:13:37 <coopserver> <zxbiohazardzx> im working on 4+5 and got 2 major obstacles done 21:13:49 <coopserver> <zxbiohazardzx> 03 and 08 are done 21:13:51 <coopserver> <zxbiohazardzx> 02 is next 21:14:11 <coopserver> <Lejvingbot> bio do you eat some kind of super food to have this much brain energy or what is up 21:14:20 <coopserver> <Lejvingbot> srsly wish I was half as energetic 21:14:41 <coopserver> <zxbiohazardzx> just get into the zone and click 21:14:45 <coopserver> <Lejvingbot> nice 21:14:46 <coopserver> <zxbiohazardzx> you wanna do 02? :P 21:14:48 <coopserver> <Lejvingbot> no ty 21:14:52 <coopserver> <Lejvingbot> busy being lazy 21:14:53 <coopserver> <Lejvingbot> :D 21:17:45 <happpy> makes 2 ov us then lejving 21:17:55 <coopserver> <Lejvingbot> haha 21:17:56 <coopserver> <Lejvingbot> :D 21:20:23 <coopserver> *** Jam35 has joined company #1 21:20:28 <coopserver> *** Jam35 has joined spectators 21:20:35 <coopserver> <Jam35> gap ungapped 21:20:51 <coopserver> <Jam35> didn't sign it omg 21:20:57 <coopserver> <Lejvingbot> fuuuuuuark 21:21:08 <coopserver> <Lejvingbot> looks like we need LLLL_RRRR now 21:21:22 <coopserver> <Lejvingbot> brain is dungoofed 21:22:00 <coopserver> <Jam35> may as well add 2 lines if moving stuff 21:22:10 <coopserver> <Jam35> I mean there is some prep already 21:22:14 <coopserver> <Lejvingbot> yeah we already have 5l_5r mostly 21:22:17 <coopserver> <Lejvingbot> yea 21:22:23 <coopserver> <zxbiohazardzx> make it 5L 5R 21:22:29 <coopserver> <Lejvingbot> doing it 21:22:30 <coopserver> <zxbiohazardzx> as that is waht im working on everywhere else 21:23:15 <coopserver> <Lejvingbot> what I meant was we need expanding now :) 21:23:21 <coopserver> <zxbiohazardzx> wtf is this "steel town bypass" thing? 21:23:30 <coopserver> <Lejvingbot> so steel don't go to towns 21:23:33 <coopserver> <Lejvingbot> and just refit 21:23:40 <coopserver> <zxbiohazardzx> steel -> other side of map -> goods -> town! 21:23:43 <coopserver> <zxbiohazardzx> omg 21:23:56 <coopserver> <Lejvingbot> steel -> don't load to 100% -> go to refit 21:24:00 <coopserver> <Lejvingbot> and go back to iron 21:24:10 <coopserver> <zxbiohazardzx> example: iron -> steel -> goods -> town -> iron 21:24:15 <coopserver> <zxbiohazardzx> bah 21:24:16 <coopserver> *** Jam35 has joined company #1 21:24:17 <coopserver> <zxbiohazardzx> less the 100 bs 21:24:35 <coopserver> <Lejvingbot> example: iron -> steel not loaded 100% -> dropback -> iron refit -> iron load 21:24:36 <coopserver> <Lejvingbot> ;) 21:24:37 <coopserver> <zxbiohazardzx> is SLH02 3L 1R? 21:25:42 *** ODM has quit IRC 21:26:25 *** Guest119 has quit IRC 21:27:52 *** StarLite has quit IRC 21:39:11 <coopserver> <Lejvingbot> hmm very uneccessary exit 21:39:21 <coopserver> <Lejvingbot> if they go in as 1 lane they can go out as one lane 21:39:35 <coopserver> <zxbiohazardzx> wut? 21:39:50 <coopserver> <Lejvingbot> talking about brain 21:39:54 <coopserver> <Lejvingbot> The exit of it 21:40:16 <coopserver> <Lejvingbot> they balance at entry/exit of slhs 21:40:23 <coopserver> <Lejvingbot> or mostly exits 21:40:25 <coopserver> <Lejvingbot> I guess 21:41:20 <coopserver> <Lejvingbot> just me thinking out loud 21:42:19 <Jam35> !rcon set max_trains 1350 21:42:23 <Jam35> !vehicles 21:42:23 <coopserver> Jam35: Total vehicles per type: Rail: 1250, Road: 20, Water: 0, Air: 0 21:47:14 <coopserver> <zxbiohazardzx> ok i think i did most of the hard labor for 4+5 in SLH02 21:47:22 <coopserver> <zxbiohazardzx> just 1 merger to go and thats the easier one space wise 21:47:24 <coopserver> <zxbiohazardzx> and a split but meh 21:47:28 <coopserver> <Lejvingbot> n1 21:50:13 <coopserver> <Lejvingbot> SLH madness fixed too for 5 21:50:19 <coopserver> <Lejvingbot> but it was bad to begin with 21:50:23 <coopserver> <Lejvingbot> so needs to be properly made later 21:50:32 <coopserver> <zxbiohazardzx> you lazy scum 21:50:35 <coopserver> <Lejvingbot> :D 21:50:38 <coopserver> <Lejvingbot> RIP 21:50:41 <coopserver> <zxbiohazardzx> you can fix 03 exit 2 or 02 exits 21:50:54 <coopserver> <zxbiohazardzx> then we got a large portion 5L5R ready 21:51:05 <coopserver> <zxbiohazardzx> 02 08 is done 21:51:07 <coopserver> <zxbiohazardzx> 03 almost 21:51:14 <coopserver> <zxbiohazardzx> so then you can open up and temp-end it somehow 21:52:10 <coopserver> <Lejvingbot> ok I lied it was only entry I fixed on slh mad 21:52:27 <coopserver> <Lejvingbot> "fixed" 21:52:28 <coopserver> <zxbiohazardzx> stil ML bridddggge 21:52:37 <coopserver> <Lejvingbot> rip 21:53:42 <coopserver> <Lejvingbot> You have kids bio? 21:54:06 <coopserver> <zxbiohazardzx> nope im a student 21:54:39 <coopserver> <zxbiohazardzx> now let me think on this merger :) 21:54:43 <coopserver> <Lejvingbot> :D 21:54:51 <coopserver> <Lejvingbot> I'll continue upwards 21:55:35 <coopserver> <Lejvingbot> oh 05 not done either 21:55:36 <coopserver> <Lejvingbot> crap 21:55:43 <coopserver> <zxbiohazardzx> hahaha 21:55:46 <coopserver> <zxbiohazardzx> ignore 05 for now 21:55:52 <coopserver> <Lejvingbot> I ghetto it 21:55:53 <coopserver> <zxbiohazardzx> focus on 03 if you wanna do one 21:55:57 <coopserver> <zxbiohazardzx> 03 needs a fix too 21:55:58 <coopserver> <zxbiohazardzx> no 21:56:05 <coopserver> <Lejvingbot> ok 21:56:49 <coopserver> <Lejvingbot> I'm thinking of doing 2 ml TRANSPLANTATIONS 21:57:24 <coopserver> <Lejvingbot> exits needed before I do that I guess 21:57:54 <coopserver> <Lejvingbot> should I do ghetto exits or are you making real ones? 21:58:24 <coopserver> <zxbiohazardzx> we need reals 21:58:32 <coopserver> <Lejvingbot> yeap 21:59:21 <coopserver> <Lejvingbot> fuck me hungry as fuck 22:01:50 <coopserver> <zxbiohazardzx> NOOO 22:01:53 <coopserver> <zxbiohazardzx> dafq 22:01:59 <coopserver> <Lejvingbot> just move it 22:02:57 <coopserver> *** Jam35 has left the game (Leaving) 22:02:59 <Jam35> gn 22:03:02 <coopserver> <Lejvingbot> gn jam 22:03:06 <coopserver> <Lejvingbot> wtF?! 22:03:08 <coopserver> <Lejvingbot> 23:03 22:03:15 <coopserver> <Lejvingbot> you're late 22:04:11 <coopserver> <zxbiohazardzx> this split is turning ugly real fast haha 22:04:20 <coopserver> <Lejvingbot> me_irl 22:05:28 *** Progman has quit IRC 22:06:01 <coopserver> <Lejvingbot> fuck 5l 5r looks so massive 22:07:31 <coopserver> <zxbiohazardzx> ok i got 5 sort of nice 22:07:32 <coopserver> <zxbiohazardzx> now the last 22:12:29 <coopserver> <zxbiohazardzx> bam 22:12:31 <coopserver> <zxbiohazardzx> thats how 22:13:10 <coopserver> <Lejvingbot> my split can easy be upgraded to 2 bridges when needed 22:14:23 <coopserver> <Lejvingbot> Ok I'm getting more and more into the zone 22:14:24 <coopserver> <Lejvingbot> :) 22:14:29 <coopserver> <zxbiohazardzx> hhahaa 22:14:39 <coopserver> <zxbiohazardzx> 5L 5R on SLH02 is almost a given 22:15:49 <coopserver> <zxbiohazardzx> im out 22:15:50 <coopserver> <zxbiohazardzx> cheers though 22:15:53 <coopserver> <Lejvingbot> peace 22:15:56 <coopserver> <Lejvingbot> I'm gonna finish up mroe 22:15:57 <coopserver> <Lejvingbot> :) 22:15:59 <coopserver> <zxbiohazardzx> we managed to almost 5L 5R it 22:16:01 <coopserver> <Lejvingbot> yeah 22:16:05 <coopserver> <Lejvingbot> I think I'll fix it before bed 22:16:08 <coopserver> <Lejvingbot> too 22:16:13 <coopserver> <zxbiohazardzx> i love how clean it is as well in some 22:16:15 <coopserver> <zxbiohazardzx> cheers mate 22:16:16 <coopserver> <Lejvingbot> y 22:16:17 <coopserver> *** zxbiohazardzx has left the game (Leaving) 22:16:21 *** zxbiohazardzx has quit IRC 22:16:30 <coopserver> <Maraxus> SLH 07 ready for 5 22:16:36 <coopserver> <Lejvingbot> maraxus 22:16:37 <coopserver> <Lejvingbot> you madman 22:16:38 <coopserver> <Lejvingbot> :D 22:17:00 <coopserver> <Maraxus> should be able to add a few more lines if necessary 22:19:02 *** aard has quit IRC 22:35:00 <coopserver> <Lejvingbot> coming your way maraxus! 22:35:21 <coopserver> <Lejvingbot> !connectme maraxxxus 22:37:47 <coopserver> <Maraxus> need a bit more lines further ahead 22:37:49 <coopserver> <Lejvingbot> y 22:38:02 <coopserver> <Lejvingbot> butt needs for example right 22:38:10 <coopserver> <Lejvingbot> I can do butt :) 22:47:26 <coopserver> <Lejvingbot> !fuckme 22:49:08 <coopserver> <Maraxus> them transmitters... 22:49:18 <coopserver> <Lejvingbot> y <.< 22:49:21 <coopserver> <Lejvingbot> but I see it now 22:49:24 <coopserver> <Lejvingbot> so gonna prepare for it earlier 22:49:27 *** stooj_ has quit IRC 22:49:35 <coopserver> <Lejvingbot> removed that entire lane 22:50:06 *** stooj has joined #openttdcoop 22:54:52 *** nya_ has joined #openttdcoop 22:55:17 <coopserver> <Maraxus> one split to do and SLH 07 will be ready for 8 22:55:21 <coopserver> <Lejvingbot> niceee 22:56:32 <coopserver> <Maraxus> time for sleep first though -gn 22:56:34 <coopserver> <Lejvingbot> gn! 22:56:47 <coopserver> *** Maraxus has left the game (Leaving) 23:02:31 *** Compu has joined #openttdcoop 23:02:55 *** nya_ has quit IRC 23:03:45 *** Maraxus has quit IRC 23:09:05 *** Compu has quit IRC 23:09:23 *** Compu has joined #openttdcoop