Config
Log for #openttdcoop on 20th May 2017:
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01:00:58  <coopserver> *** GeneralCamo has left the game (Leaving)
01:00:59  <coopserver> *** Game paused (number of players)
01:04:06  <Generalcamo> !password
01:04:06  <coopserver> Generalcamo: solver
01:04:12  <coopserver> *** Game still paused (connecting clients, number of players)
01:04:16  <coopserver> *** GeneralCamo has joined
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01:56:00  <coopserver> *** GeneralCamo has left the game (Leaving)
01:56:01  <coopserver> *** Game paused (number of players)
02:12:57  <Generalcamo> !pass
02:13:02  <Generalcamo> !password
02:13:02  <coopserver> Generalcamo: happen
02:13:12  <coopserver> *** Game still paused (connecting clients, number of players)
02:13:16  <coopserver> *** GeneralCamo has joined
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03:01:13  <coopserver> *** GeneralCamo has left the game (Leaving)
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10:52:43  <Deactivated> !pw
10:52:43  <coopserver> Deactivated: procid
10:52:48  <coopserver> *** Game still paused (connecting clients, number of players)
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10:56:38  *** dr_gonzo is now known as Guest587
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10:59:59  <coopserver> *** Deactivated has left the game (Leaving)
11:00:00  <coopserver> *** Game paused (number of players)
11:31:50  <tyteen4a03> !Pw
11:31:50  <coopserver> tyteen4a03: oldtop
11:32:04  <coopserver> *** Game still paused (connecting clients, number of players)
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11:49:12  <coopserver> *** tyteen4a03 has left the game (Leaving)
11:49:13  <coopserver> *** Game paused (number of players)
12:20:10  <happpy> !dl
12:20:10  <coopserver> happpy: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
12:20:11  <coopserver> happpy: http://www.openttd.org/en/download-trunk/r27742
12:24:10  *** IvanLeshev_ has joined #openttdcoop
12:24:16  <IvanLeshev_> !pw
12:24:16  <coopserver> IvanLeshev_: wagons
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12:27:57  <happpy> u mite need this
12:28:03  <happpy> !grf
12:28:03  <coopserver> happpy: http://wiki.openttdcoop.org/GRF
12:28:04  <coopserver> *** Game still paused (connecting clients, number of players)
12:28:09  <coopserver> *** IvanLeshev has joined
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12:28:11  <coopserver> *** Game still paused (number of players)
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12:28:19  <happpy> ther u go
12:28:23  <IvanLeshev_> HELL!
12:28:26  <IvanLeshev_> Oh
12:28:28  <IvanLeshev_> xD
12:30:30  <IvanLeshev> So
12:30:39  <IvanLeshev> Network is almost done
12:31:00  <coopserver> *** IvanLeshev has left the game (Leaving)
12:31:01  <coopserver> *** Game paused (number of players)
12:31:35  <tx_Empire> !password
12:31:35  <coopserver> tx_Empire: wagons
12:31:40  <coopserver> *** Game still paused (connecting clients, number of players)
12:31:42  <IvanLeshev> Hey!
12:31:43  <coopserver> *** Player has joined
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12:31:50  *** Deactivated has quit IRC
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12:32:29  <happpy> year  but ther stil stuf to do
12:32:57  <coopserver> <IvanLeshev> Why there is bridge between bridges
12:33:07  <coopserver> <IvanLeshev> Logic stuff?
12:33:28  <happpy> don't  but thats net work planes
12:33:39  <coopserver> <IvanLeshev> Ah
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12:34:50  <coopserver> <Player> what are you doing?
12:34:57  <coopserver> <IvanLeshev> I viewing
12:35:29  <coopserver> <IvanLeshev> Player, you are Empire?
12:35:40  <coopserver> <Player> !name tx_Empire
12:35:41  <coopserver> *** Player has changed his/her name to tx_Empire
12:35:47  <coopserver> <IvanLeshev> Ah
12:35:48  <coopserver> <tx_Empire> yep, sry
12:36:24  <coopserver> <tx_Empire> what about starting a new game to try things out?
12:36:28  <coopserver> <IvanLeshev> New game?
12:36:30  *** IvanLeshev_ has quit IRC
12:36:38  <coopserver> <IvanLeshev> Great idea
12:36:50  <coopserver> <IvanLeshev> Network is crowded
12:36:58  <coopserver> <IvanLeshev> And giving many money
12:37:22  <coopserver> <tx_Empire> are you new to this game, too?
12:37:27  <coopserver> <IvanLeshev> Yes
12:37:29  <Generalcamo> Hey
12:37:33  <coopserver> <IvanLeshev> But i understand signals
12:37:35  <coopserver> <IvanLeshev> Hello
12:37:42  <coopserver> <tx_Empire> ok, lets try it then
12:37:45  <Generalcamo> The signaling in some areas is a mess
12:37:57  <Generalcamo> !password
12:37:57  <coopserver> Generalcamo: female
12:38:10  <coopserver> <IvanLeshev> So, where we meet?
12:38:11  <coopserver> *** Game paused (connecting clients)
12:38:19  <coopserver> *** GeneralCamo has joined
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12:38:28  <coopserver> <IvanLeshev> !lemmy
12:38:40  <coopserver> *** tx_Empire has left the game (Leaving)
12:39:08  <tx_Empire> can anyone open a server?
12:39:18  <coopserver> <IvanLeshev> A server?
12:40:02  <tx_Empire> a coop game to play with others
12:40:06  <coopserver> <IvanLeshev> Ah
12:42:59  <coopserver> <GeneralCamo> Anyone have ideas on hhow to expand Sweets Factory/Fizzy drop?
12:49:53  <coopserver> <IvanLeshev> General, what about the section in Mark's 4->3 merge?
12:50:02  <coopserver> <IvanLeshev> This section is unfinished
12:50:41  <coopserver> <GeneralCamo> Where is that?
12:51:09  <coopserver> <IvanLeshev> Let me locate
12:51:28  <coopserver> <IvanLeshev> At note 3->4/Mark
12:52:07  <coopserver> <GeneralCamo> I don't see that. I see 4->3 /Mark
12:52:16  <coopserver> <GeneralCamo> But not 3->4 /Mark
12:52:20  <coopserver> <IvanLeshev> Ah
12:52:25  <coopserver> <IvanLeshev> I mean this one
12:52:32  <coopserver> <GeneralCamo> What is this abomination
12:52:35  <coopserver> <IvanLeshev> I messed up numbers
12:52:50  <coopserver> <IvanLeshev> There is unconnected section
12:52:56  <coopserver> <IvanLeshev> With bridge
12:53:13  <coopserver> <GeneralCamo> This needs some proper balancing
12:53:23  <coopserver> <IvanLeshev> Overcrowded?
12:53:27  <coopserver> <IvanLeshev> Ah
12:53:49  <coopserver> <IvanLeshev> I starting to understand pro's words
12:54:09  <coopserver> <IvanLeshev> 2'st bridge of section add more balance
12:54:35  <coopserver> <IvanLeshev> More signals - more money
12:55:04  *** stooj has quit IRC
12:55:11  <coopserver> <GeneralCamo> Money isn't important
12:55:12  <coopserver> <IvanLeshev> Eoute signal...
12:55:14  <coopserver> <IvanLeshev> I know
12:55:22  <coopserver> <IvanLeshev> Main - effectivity
12:55:35  <coopserver> <IvanLeshev> (sorry, my english isnt good, im Russian)
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12:57:01  <coopserver> <IvanLeshev> Yeah
13:00:14  <coopserver> *** IvanLeshev has left the game (general timeout)
13:00:22  <coopserver> <GeneralCamo> !online
13:28:28  <IvanLeshev> Im back
13:28:41  <IvanLeshev> !online
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13:37:02  <happpy> thats not a coomand  ivanleshev
13:37:09  <coopserver> <GeneralCamo> He's gone
13:38:08  <happpy> hey  loeky
13:38:33  <Generalcamo> Ohhh
13:38:34  <Generalcamo> I see
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13:42:40  <loeky> hello
13:42:54  <happpy> hey
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14:18:44  <loeky> !pw
14:18:44  <coopserver> loeky: typeof
14:19:06  <coopserver> *** Game paused (connecting clients)
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14:19:13  <coopserver> <GeneralCamo> o/
14:22:01  <coopserver> *** GeneralCamo has joined spectators
14:22:02  <coopserver> *** Game paused (number of players)
14:22:16  <coopserver> <loeky> any plan on sweets drop?
14:22:23  <coopserver> *** GeneralCamo has joined company #1
14:22:24  <coopserver> *** Game unpaused (number of players)
14:22:46  <coopserver> <GeneralCamo> Expansion is needed for sure
14:22:56  <coopserver> <GeneralCamo> As for how, there are a few options
14:23:25  <coopserver> <GeneralCamo> One is to just expand the number of platforms. But that gets messy. Also I'm not a big fan of terminus stations, especially at a major drop like that
14:23:52  <coopserver> <GeneralCamo> The better choice is to redesign it to be a loop, rather than a terminus
14:24:03  <coopserver> <GeneralCamo> Your design over at the Bubble drop is great for example
14:24:16  <IvanLeshev> Oh
14:24:18  <IvanLeshev> xD
14:24:22  <IvanLeshev> Gotta to join again
14:25:11  <IvanLeshev> !pw
14:25:12  <coopserver> IvanLeshev: unable
14:25:24  <coopserver> *** Game paused (connecting clients)
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14:25:40  <coopserver> <GeneralCamo> The same could also be done for the Sweets Pickup. As the drop expands, the pickup will also need expansion
14:26:36  <coopserver> <GeneralCamo> I say this is your plan and I defer to your judgement
14:26:43  <coopserver> *** GeneralCamo has joined spectators
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14:28:34  <coopserver> <loeky> well i only dit part off the plan. i am looking at the wiki to see the options we have ready to go
14:28:41  <coopserver> <IvanLeshev> Whole network is maglev?
14:28:51  <coopserver> <GeneralCamo> Correct
14:28:55  <coopserver> <IvanLeshev> YEAH
14:29:35  <coopserver> <IvanLeshev> But, why some sections have 90 gradus turns, which isnt in use?
14:29:43  <coopserver> <GeneralCamo> Unless the conditions or plan calls for it, we nearly always go MagLev
14:29:46  <coopserver> <GeneralCamo> Those are logic gates
14:29:50  <coopserver> <IvanLeshev> Aaaaah
14:30:08  <coopserver> <IvanLeshev> So, computers are possible in OpenTTD?
14:30:19  <coopserver> <GeneralCamo> They are pretty basic honestly
14:30:24  <coopserver> <GeneralCamo> They really only serve to set priorities
14:31:18  <coopserver> <IvanLeshev> Prio is logic gate?
14:31:34  <coopserver> <GeneralCamo> Conditional, yes
14:32:59  <coopserver> <IvanLeshev> What means BRIX?
14:33:11  <coopserver> <GeneralCamo> NewGRF currently in use I believe
14:33:21  <coopserver> <GeneralCamo> I'm not entirely too sure TBH
14:33:32  <coopserver> <IvanLeshev> TBH?
14:33:39  <coopserver> <GeneralCamo> To be honest
14:33:45  <coopserver> <IvanLeshev> Ah
14:33:53  <coopserver> <loeky> yep full redone on all grf
14:34:22  <coopserver> <GeneralCamo> There is a toffee quarry near Tredhattan
14:34:37  <coopserver> <GeneralCamo> Trying to think of a way to connect it
14:35:55  <coopserver> <IvanLeshev> Man i love this game
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14:37:42  <coopserver> <loeky> how many platforms can a single ML fill ?
14:38:01  <coopserver> <GeneralCamo> Haven't done the math on that honestly
14:38:16  <coopserver> <loeky> np will do little test
14:38:21  <coopserver> *** loeky has joined company #1
14:38:51  <coopserver> <GeneralCamo> Oh wow that's bad luck
14:40:03  <coopserver> <GeneralCamo> Just as I was working on a platform in Tredhattan for a Toffee Quarry, the quarry disappears
14:42:36  <coopserver> <IvanLeshev> Should we make quarry again?
14:43:02  <coopserver> <GeneralCamo> No, not yet
14:43:15  <coopserver> <GeneralCamo> Sarnhall East has a station that is unused
14:44:32  <coopserver> <IvanLeshev> Unfinished section
14:44:57  <coopserver> <IvanLeshev> YEE
14:46:05  <coopserver> <IvanLeshev> We should make an station as loop
14:46:09  <coopserver> <IvanLeshev> If possible
14:46:20  <coopserver> <GeneralCamo> Not necessary for minor stations like that
14:46:23  <coopserver> <IvanLeshev> Ah
14:48:09  <coopserver> <IvanLeshev> Why there is platform, which is left alone
14:48:22  <coopserver> <GeneralCamo> Where?
14:48:30  <coopserver> <IvanLeshev> In Sarnhall East
14:48:39  <coopserver> <IvanLeshev> Ah
14:48:42  <coopserver> <GeneralCamo> Extension. Keeps the Quarry connected to the rest of the station
14:49:05  <coopserver> <IvanLeshev> OpenTTD 10/10
14:49:44  <coopserver> <GeneralCamo> What is Sarnhall Halt for?
14:49:51  <coopserver> <loeky> testing
14:49:54  <coopserver> <GeneralCamo> Ahh
14:54:06  <coopserver> <IvanLeshev> WTH
14:54:11  <coopserver> <IvanLeshev> General
14:54:17  <coopserver> <IvanLeshev> Again, Sarnhall East.
14:54:33  <coopserver> <IvanLeshev> There is problemactic place
14:54:36  <coopserver> <IvanLeshev> !who
14:54:39  <coopserver> <IvanLeshev> /who
14:55:00  <IvanLeshev> !who
14:55:08  <coopserver> <IvanLeshev> ...
14:55:18  <coopserver> <GeneralCamo> Fixing it
14:55:31  <coopserver> <IvanLeshev> Maybe, we should use presignals
14:55:37  <coopserver> <IvanLeshev> For fixing problem
15:02:07  <coopserver> <IvanLeshev> Glory to Japan.
15:16:15  <coopserver> <IvanLeshev> Wow...
15:20:33  <coopserver> <GeneralCamo> Our rating at the Sweets Pickup has dropped to 53%
15:20:37  <coopserver> <GeneralCamo> Make that 52
15:20:56  <coopserver> <GeneralCamo> 49, yeah
15:21:17  <coopserver> <GeneralCamo> I presume you are testing for a design to replace this station?
15:21:24  <coopserver> <loeky> less drop trains
15:27:51  <coopserver> <IvanLeshev> Game is almost finished?
15:28:11  <coopserver> <loeky> only if you stop playing
15:28:39  <coopserver> <IvanLeshev> Ah
15:28:56  <Generalcamo> If you mean this specific game? Probably not
15:29:07  <Generalcamo> Some major issues in some areas
15:29:20  <coopserver> <IvanLeshev> OK...
15:29:56  <coopserver> <IvanLeshev> Oh
15:30:02  <coopserver> <IvanLeshev> No
15:30:34  <coopserver> <IvanLeshev> YEEEEEEE
15:30:40  <coopserver> <GeneralCamo> What?
15:30:48  <coopserver> <IvanLeshev> Yee - an meme
15:33:59  <coopserver> *** GeneralCamo has left the game (Leaving)
15:34:30  <Generalcamo> !password
15:34:30  <coopserver> Generalcamo: offest
15:34:43  <Generalcamo> !password
15:34:43  <coopserver> Generalcamo: offest
15:34:55  <coopserver> *** Game paused (connecting clients)
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15:43:32  <coopserver> <IvanLeshev> OK...
15:43:36  <coopserver> <IvanLeshev> General?
15:43:51  <Generalcamo> Hmm?
15:43:57  <coopserver> <IvanLeshev> Icekey?
15:44:02  <IvanLeshev> !who
15:44:07  <IvanLeshev> Oh
15:44:21  <coopserver> <loeky> me ?
15:44:33  <coopserver> <IvanLeshev> Yes
15:44:34  <coopserver> *** GeneralCamo has joined spectators
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15:45:47  <coopserver> <IvanLeshev> On most uppier 3 plarforms of issue zone, there is possible system with 1 enter pre-signal, 6 combined pre-signals and 1 exit pre-signal
15:46:11  <coopserver> <IvanLeshev> However, this is possible on any sets of platforms in issue zone
15:47:33  <coopserver> <loeky> i dont follow trains dont enter block if no free platform is avilible
15:53:28  <coopserver> <IvanLeshev> My dream - become an pro
15:55:17  <tyteen4a03> you can remove empty platforms with its trains
15:55:45  <IvanLeshev> Wooo
15:58:55  <tyteen4a03> *stations
15:59:43  <coopserver> *** IvanLeshev has left the game (Leaving)
16:00:05  <coopserver> <loeky> need to go now see you later
16:00:09  <coopserver> *** loeky has joined spectators
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16:30:56  <IvanLeshev> !join openttdcoop.stable
16:30:56  <coopserver> IvanLeshev: Error: You don't have the admin capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified.
16:34:46  <tyteen4a03> IvanLeshev: /
16:34:56  <tyteen4a03> also missing # before channel name
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17:03:36  <loeky> !pw
17:03:36  <coopserver> loeky: mudule
17:03:41  <coopserver> *** Game still paused (connecting clients, number of players)
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17:09:36  <Generalcamo> !password
17:09:36  <coopserver> Generalcamo: erodes
17:09:39  <coopserver> *** loeky has joined company #1
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17:12:18  <IvanLeshev> !pw
17:12:18  <coopserver> IvanLeshev: erodes
17:12:22  <coopserver> *** Game paused (connecting clients)
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17:47:11  <IvanLeshev> Hey
18:01:21  <coopserver> <GeneralCamo> Was that you?
18:01:31  <coopserver> <loeky> yeah
18:02:39  <happpy> hey.
18:02:43  <coopserver> <loeky> hello
18:07:08  <IvanLeshev> Oh
18:07:09  <IvanLeshev> xD
18:08:26  <coopserver> *** GeneralCamo has left the game (Leaving)
18:09:01  <IvanLeshev> !pw
18:09:01  <coopserver> IvanLeshev: barely
18:09:08  <coopserver> *** Game paused (connecting clients)
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18:17:59  <coopserver> <loeky> @@gap 2
18:18:00  <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
18:18:28  <loeky> @gap 2
18:18:28  <Webster> loeky: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4.
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20:07:09  <coopserver> *** Game paused (number of players)
20:07:33  <loeky> !pw
20:07:33  <coopserver> loeky: cssize
20:07:40  <coopserver> *** Game still paused (connecting clients, number of players)
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21:22:55  <coopserver> *** loeky has left the game (general timeout)
21:22:56  <coopserver> *** Game paused (number of players)
21:27:04  <loeky> !pw
21:27:04  <coopserver> loeky: spends
21:27:09  <coopserver> *** Game still paused (connecting clients, number of players)
21:27:10  <coopserver> *** loeky has joined
21:27:11  <coopserver> *** Game still paused (number of players)
21:27:20  <coopserver> *** loeky has joined company #1
21:27:21  <coopserver> *** Game unpaused (number of players)
21:35:48  <loeky> @split
21:35:48  <Webster> loeky: (split <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
21:36:19  <loeky> @split 2 4
21:36:19  <Webster> loeky: For Trainlength of 2: 9 - 12 needs 3, 13 - 16 needs 4, 17 - 20 needs 5.
21:51:23  <coopserver> *** loeky has left the game (general timeout)
21:51:24  <coopserver> *** Game paused (number of players)
21:52:12  <loeky> !PW
21:52:13  <coopserver> loeky: column
21:52:28  <coopserver> *** Game still paused (connecting clients, number of players)
21:52:29  <coopserver> *** loeky has joined
21:52:30  <coopserver> *** Game still paused (number of players)
21:52:40  <coopserver> *** loeky has joined company #1
21:52:41  <coopserver> *** Game unpaused (number of players)
21:54:44  <coopserver> *** loeky has left the game (general timeout)
21:54:45  <coopserver> *** Game paused (number of players)
21:55:30  <loeky> wortless conection try agian later
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23:37:36  <loeky> !pw
23:37:36  <coopserver> loeky: newdir
23:37:41  <coopserver> *** Game still paused (connecting clients, number of players)
23:37:42  <coopserver> *** loeky has joined
23:37:43  <coopserver> *** Game still paused (number of players)
23:37:48  *** stooj has quit IRC
23:37:55  <coopserver> *** loeky has joined company #1
23:37:56  <coopserver> *** Game unpaused (number of players)
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23:40:47  <loeky> @gap
23:40:47  <Webster> loeky: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
23:41:03  <loeky> @gap 2
23:41:03  <Webster> loeky: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4.
23:41:10  <loeky> @gap 2 5
23:41:10  <Webster> loeky: For Trainlength of 2: 13 - 16 needs 4, 17 - 20 needs 5, 21 - 24 needs 6.

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