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01:00:58 <coopserver> *** GeneralCamo has left the game (Leaving) 01:00:59 <coopserver> *** Game paused (number of players) 01:04:06 <Generalcamo> !password 01:04:06 <coopserver> Generalcamo: solver 01:04:12 <coopserver> *** Game still paused (connecting clients, number of players) 01:04:16 <coopserver> *** GeneralCamo has joined 01:04:17 <coopserver> *** Game still paused (number of players) 01:04:18 <coopserver> *** Game unpaused (number of players) 01:56:00 <coopserver> *** GeneralCamo has left the game (Leaving) 01:56:01 <coopserver> *** Game paused (number of players) 02:12:57 <Generalcamo> !pass 02:13:02 <Generalcamo> !password 02:13:02 <coopserver> Generalcamo: happen 02:13:12 <coopserver> *** Game still paused (connecting clients, number of players) 02:13:16 <coopserver> *** GeneralCamo has joined 02:13:17 <coopserver> *** Game still paused (number of players) 02:13:18 <coopserver> *** Game unpaused (number of players) 03:01:13 <coopserver> *** GeneralCamo has left the game (Leaving) 03:01:14 <coopserver> *** Game paused (number of players) 03:12:28 *** stooj has quit IRC 03:15:01 *** stooj has joined #openttdcoop 04:14:37 *** cosmobird has joined #openttdcoop 05:42:00 *** ODM has joined #openttdcoop 06:30:06 *** Progman has joined #openttdcoop 06:32:23 *** Hiddenfunstuff has joined #openttdcoop 07:14:09 *** ODM has quit IRC 07:31:47 *** dr_gonzo_ has joined #openttdcoop 07:40:46 *** cosmobird_ has joined #openttdcoop 07:43:43 *** cosmobird_ has quit IRC 07:47:08 *** cosmobird has quit IRC 07:48:42 *** Progman has quit IRC 08:12:33 *** dr_gonzo_ has quit IRC 09:16:39 *** StarLite has joined #openttdcoop 09:16:39 *** ChanServ sets mode: +o StarLite 10:20:03 *** happpy has quit IRC 10:49:45 *** Deactivated has joined #openttdcoop 10:52:43 <Deactivated> !pw 10:52:43 <coopserver> Deactivated: procid 10:52:48 <coopserver> *** Game still paused (connecting clients, number of players) 10:53:00 <coopserver> *** Deactivated has joined 10:53:01 <coopserver> *** Game still paused (number of players) 10:53:02 <coopserver> *** Game unpaused (number of players) 10:53:14 *** dr_gonzo_ has joined #openttdcoop 10:54:42 *** dr_gonzo_ has quit IRC 10:56:05 *** dr_gonzo has joined #openttdcoop 10:56:38 *** dr_gonzo is now known as Guest587 10:57:20 *** happpy has joined #openttdcoop 10:59:59 <coopserver> *** Deactivated has left the game (Leaving) 11:00:00 <coopserver> *** Game paused (number of players) 11:31:50 <tyteen4a03> !Pw 11:31:50 <coopserver> tyteen4a03: oldtop 11:32:04 <coopserver> *** Game still paused (connecting clients, number of players) 11:32:05 <coopserver> *** tyteen4a03 has joined 11:32:06 <coopserver> *** Game still paused (number of players) 11:32:07 <coopserver> *** Game unpaused (number of players) 11:49:12 <coopserver> *** tyteen4a03 has left the game (Leaving) 11:49:13 <coopserver> *** Game paused (number of players) 12:20:10 <happpy> !dl 12:20:10 <coopserver> happpy: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 12:20:11 <coopserver> happpy: http://www.openttd.org/en/download-trunk/r27742 12:24:10 *** IvanLeshev_ has joined #openttdcoop 12:24:16 <IvanLeshev_> !pw 12:24:16 <coopserver> IvanLeshev_: wagons 12:27:17 *** IvanLeshev has joined #openttdcoop 12:27:57 <happpy> u mite need this 12:28:03 <happpy> !grf 12:28:03 <coopserver> happpy: http://wiki.openttdcoop.org/GRF 12:28:04 <coopserver> *** Game still paused (connecting clients, number of players) 12:28:09 <coopserver> *** IvanLeshev has joined 12:28:10 *** tx_Empire has joined #openttdcoop 12:28:11 <coopserver> *** Game still paused (number of players) 12:28:12 <coopserver> *** Game unpaused (number of players) 12:28:19 <happpy> ther u go 12:28:23 <IvanLeshev_> HELL! 12:28:26 <IvanLeshev_> Oh 12:28:28 <IvanLeshev_> xD 12:30:30 <IvanLeshev> So 12:30:39 <IvanLeshev> Network is almost done 12:31:00 <coopserver> *** IvanLeshev has left the game (Leaving) 12:31:01 <coopserver> *** Game paused (number of players) 12:31:35 <tx_Empire> !password 12:31:35 <coopserver> tx_Empire: wagons 12:31:40 <coopserver> *** Game still paused (connecting clients, number of players) 12:31:42 <IvanLeshev> Hey! 12:31:43 <coopserver> *** Player has joined 12:31:44 <coopserver> *** Game still paused (number of players) 12:31:45 <coopserver> *** Game unpaused (number of players) 12:31:50 *** Deactivated has quit IRC 12:31:54 <coopserver> *** Game paused (connecting clients) 12:31:57 <coopserver> *** IvanLeshev has joined 12:31:58 <coopserver> *** Game unpaused (connecting clients) 12:32:29 <happpy> year but ther stil stuf to do 12:32:57 <coopserver> <IvanLeshev> Why there is bridge between bridges 12:33:07 <coopserver> <IvanLeshev> Logic stuff? 12:33:28 <happpy> don't but thats net work planes 12:33:39 <coopserver> <IvanLeshev> Ah 12:34:13 *** stooj has quit IRC 12:34:45 *** stooj has joined #openttdcoop 12:34:50 <coopserver> <Player> what are you doing? 12:34:57 <coopserver> <IvanLeshev> I viewing 12:35:29 <coopserver> <IvanLeshev> Player, you are Empire? 12:35:40 <coopserver> <Player> !name tx_Empire 12:35:41 <coopserver> *** Player has changed his/her name to tx_Empire 12:35:47 <coopserver> <IvanLeshev> Ah 12:35:48 <coopserver> <tx_Empire> yep, sry 12:36:24 <coopserver> <tx_Empire> what about starting a new game to try things out? 12:36:28 <coopserver> <IvanLeshev> New game? 12:36:30 *** IvanLeshev_ has quit IRC 12:36:38 <coopserver> <IvanLeshev> Great idea 12:36:50 <coopserver> <IvanLeshev> Network is crowded 12:36:58 <coopserver> <IvanLeshev> And giving many money 12:37:22 <coopserver> <tx_Empire> are you new to this game, too? 12:37:27 <coopserver> <IvanLeshev> Yes 12:37:29 <Generalcamo> Hey 12:37:33 <coopserver> <IvanLeshev> But i understand signals 12:37:35 <coopserver> <IvanLeshev> Hello 12:37:42 <coopserver> <tx_Empire> ok, lets try it then 12:37:45 <Generalcamo> The signaling in some areas is a mess 12:37:57 <Generalcamo> !password 12:37:57 <coopserver> Generalcamo: female 12:38:10 <coopserver> <IvanLeshev> So, where we meet? 12:38:11 <coopserver> *** Game paused (connecting clients) 12:38:19 <coopserver> *** GeneralCamo has joined 12:38:20 <coopserver> *** Game unpaused (connecting clients) 12:38:28 <coopserver> <IvanLeshev> !lemmy 12:38:40 <coopserver> *** tx_Empire has left the game (Leaving) 12:39:08 <tx_Empire> can anyone open a server? 12:39:18 <coopserver> <IvanLeshev> A server? 12:40:02 <tx_Empire> a coop game to play with others 12:40:06 <coopserver> <IvanLeshev> Ah 12:42:59 <coopserver> <GeneralCamo> Anyone have ideas on hhow to expand Sweets Factory/Fizzy drop? 12:49:53 <coopserver> <IvanLeshev> General, what about the section in Mark's 4->3 merge? 12:50:02 <coopserver> <IvanLeshev> This section is unfinished 12:50:41 <coopserver> <GeneralCamo> Where is that? 12:51:09 <coopserver> <IvanLeshev> Let me locate 12:51:28 <coopserver> <IvanLeshev> At note 3->4/Mark 12:52:07 <coopserver> <GeneralCamo> I don't see that. I see 4->3 /Mark 12:52:16 <coopserver> <GeneralCamo> But not 3->4 /Mark 12:52:20 <coopserver> <IvanLeshev> Ah 12:52:25 <coopserver> <IvanLeshev> I mean this one 12:52:32 <coopserver> <GeneralCamo> What is this abomination 12:52:35 <coopserver> <IvanLeshev> I messed up numbers 12:52:50 <coopserver> <IvanLeshev> There is unconnected section 12:52:56 <coopserver> <IvanLeshev> With bridge 12:53:13 <coopserver> <GeneralCamo> This needs some proper balancing 12:53:23 <coopserver> <IvanLeshev> Overcrowded? 12:53:27 <coopserver> <IvanLeshev> Ah 12:53:49 <coopserver> <IvanLeshev> I starting to understand pro's words 12:54:09 <coopserver> <IvanLeshev> 2'st bridge of section add more balance 12:54:35 <coopserver> <IvanLeshev> More signals - more money 12:55:04 *** stooj has quit IRC 12:55:11 <coopserver> <GeneralCamo> Money isn't important 12:55:12 <coopserver> <IvanLeshev> Eoute signal... 12:55:14 <coopserver> <IvanLeshev> I know 12:55:22 <coopserver> <IvanLeshev> Main - effectivity 12:55:35 <coopserver> <IvanLeshev> (sorry, my english isnt good, im Russian) 12:55:47 *** stooj has joined #openttdcoop 12:57:01 <coopserver> <IvanLeshev> Yeah 13:00:14 <coopserver> *** IvanLeshev has left the game (general timeout) 13:00:22 <coopserver> <GeneralCamo> !online 13:28:28 <IvanLeshev> Im back 13:28:41 <IvanLeshev> !online 13:36:22 *** loeky has joined #openttdcoop 13:37:02 <happpy> thats not a coomand ivanleshev 13:37:09 <coopserver> <GeneralCamo> He's gone 13:38:08 <happpy> hey loeky 13:38:33 <Generalcamo> Ohhh 13:38:34 <Generalcamo> I see 13:40:39 *** hylje has quit IRC 13:41:03 *** hylje has joined #openttdcoop 13:41:03 *** ChanServ sets mode: +o hylje 13:42:40 <loeky> hello 13:42:54 <happpy> hey 13:45:03 *** IvanLeshev has quit IRC 13:49:03 *** IvanLeshev has joined #openttdcoop 14:18:44 <loeky> !pw 14:18:44 <coopserver> loeky: typeof 14:19:06 <coopserver> *** Game paused (connecting clients) 14:19:08 <coopserver> *** loeky has joined 14:19:09 <coopserver> *** Game unpaused (connecting clients) 14:19:13 <coopserver> <GeneralCamo> o/ 14:22:01 <coopserver> *** GeneralCamo has joined spectators 14:22:02 <coopserver> *** Game paused (number of players) 14:22:16 <coopserver> <loeky> any plan on sweets drop? 14:22:23 <coopserver> *** GeneralCamo has joined company #1 14:22:24 <coopserver> *** Game unpaused (number of players) 14:22:46 <coopserver> <GeneralCamo> Expansion is needed for sure 14:22:56 <coopserver> <GeneralCamo> As for how, there are a few options 14:23:25 <coopserver> <GeneralCamo> One is to just expand the number of platforms. But that gets messy. Also I'm not a big fan of terminus stations, especially at a major drop like that 14:23:52 <coopserver> <GeneralCamo> The better choice is to redesign it to be a loop, rather than a terminus 14:24:03 <coopserver> <GeneralCamo> Your design over at the Bubble drop is great for example 14:24:16 <IvanLeshev> Oh 14:24:18 <IvanLeshev> xD 14:24:22 <IvanLeshev> Gotta to join again 14:25:11 <IvanLeshev> !pw 14:25:12 <coopserver> IvanLeshev: unable 14:25:24 <coopserver> *** Game paused (connecting clients) 14:25:29 <coopserver> *** IvanLeshev has joined 14:25:30 <coopserver> *** Game unpaused (connecting clients) 14:25:40 <coopserver> <GeneralCamo> The same could also be done for the Sweets Pickup. As the drop expands, the pickup will also need expansion 14:26:36 <coopserver> <GeneralCamo> I say this is your plan and I defer to your judgement 14:26:43 <coopserver> *** GeneralCamo has joined spectators 14:27:58 <coopserver> *** GeneralCamo has joined company #1 14:28:34 <coopserver> <loeky> well i only dit part off the plan. i am looking at the wiki to see the options we have ready to go 14:28:41 <coopserver> <IvanLeshev> Whole network is maglev? 14:28:51 <coopserver> <GeneralCamo> Correct 14:28:55 <coopserver> <IvanLeshev> YEAH 14:29:35 <coopserver> <IvanLeshev> But, why some sections have 90 gradus turns, which isnt in use? 14:29:43 <coopserver> <GeneralCamo> Unless the conditions or plan calls for it, we nearly always go MagLev 14:29:46 <coopserver> <GeneralCamo> Those are logic gates 14:29:50 <coopserver> <IvanLeshev> Aaaaah 14:30:08 <coopserver> <IvanLeshev> So, computers are possible in OpenTTD? 14:30:19 <coopserver> <GeneralCamo> They are pretty basic honestly 14:30:24 <coopserver> <GeneralCamo> They really only serve to set priorities 14:31:18 <coopserver> <IvanLeshev> Prio is logic gate? 14:31:34 <coopserver> <GeneralCamo> Conditional, yes 14:32:59 <coopserver> <IvanLeshev> What means BRIX? 14:33:11 <coopserver> <GeneralCamo> NewGRF currently in use I believe 14:33:21 <coopserver> <GeneralCamo> I'm not entirely too sure TBH 14:33:32 <coopserver> <IvanLeshev> TBH? 14:33:39 <coopserver> <GeneralCamo> To be honest 14:33:45 <coopserver> <IvanLeshev> Ah 14:33:53 <coopserver> <loeky> yep full redone on all grf 14:34:22 <coopserver> <GeneralCamo> There is a toffee quarry near Tredhattan 14:34:37 <coopserver> <GeneralCamo> Trying to think of a way to connect it 14:35:55 <coopserver> <IvanLeshev> Man i love this game 14:36:22 *** stooj has quit IRC 14:36:55 *** stooj has joined #openttdcoop 14:37:42 <coopserver> <loeky> how many platforms can a single ML fill ? 14:38:01 <coopserver> <GeneralCamo> Haven't done the math on that honestly 14:38:16 <coopserver> <loeky> np will do little test 14:38:21 <coopserver> *** loeky has joined company #1 14:38:51 <coopserver> <GeneralCamo> Oh wow that's bad luck 14:40:03 <coopserver> <GeneralCamo> Just as I was working on a platform in Tredhattan for a Toffee Quarry, the quarry disappears 14:42:36 <coopserver> <IvanLeshev> Should we make quarry again? 14:43:02 <coopserver> <GeneralCamo> No, not yet 14:43:15 <coopserver> <GeneralCamo> Sarnhall East has a station that is unused 14:44:32 <coopserver> <IvanLeshev> Unfinished section 14:44:57 <coopserver> <IvanLeshev> YEE 14:46:05 <coopserver> <IvanLeshev> We should make an station as loop 14:46:09 <coopserver> <IvanLeshev> If possible 14:46:20 <coopserver> <GeneralCamo> Not necessary for minor stations like that 14:46:23 <coopserver> <IvanLeshev> Ah 14:48:09 <coopserver> <IvanLeshev> Why there is platform, which is left alone 14:48:22 <coopserver> <GeneralCamo> Where? 14:48:30 <coopserver> <IvanLeshev> In Sarnhall East 14:48:39 <coopserver> <IvanLeshev> Ah 14:48:42 <coopserver> <GeneralCamo> Extension. Keeps the Quarry connected to the rest of the station 14:49:05 <coopserver> <IvanLeshev> OpenTTD 10/10 14:49:44 <coopserver> <GeneralCamo> What is Sarnhall Halt for? 14:49:51 <coopserver> <loeky> testing 14:49:54 <coopserver> <GeneralCamo> Ahh 14:54:06 <coopserver> <IvanLeshev> WTH 14:54:11 <coopserver> <IvanLeshev> General 14:54:17 <coopserver> <IvanLeshev> Again, Sarnhall East. 14:54:33 <coopserver> <IvanLeshev> There is problemactic place 14:54:36 <coopserver> <IvanLeshev> !who 14:54:39 <coopserver> <IvanLeshev> /who 14:55:00 <IvanLeshev> !who 14:55:08 <coopserver> <IvanLeshev> ... 14:55:18 <coopserver> <GeneralCamo> Fixing it 14:55:31 <coopserver> <IvanLeshev> Maybe, we should use presignals 14:55:37 <coopserver> <IvanLeshev> For fixing problem 15:02:07 <coopserver> <IvanLeshev> Glory to Japan. 15:16:15 <coopserver> <IvanLeshev> Wow... 15:20:33 <coopserver> <GeneralCamo> Our rating at the Sweets Pickup has dropped to 53% 15:20:37 <coopserver> <GeneralCamo> Make that 52 15:20:56 <coopserver> <GeneralCamo> 49, yeah 15:21:17 <coopserver> <GeneralCamo> I presume you are testing for a design to replace this station? 15:21:24 <coopserver> <loeky> less drop trains 15:27:51 <coopserver> <IvanLeshev> Game is almost finished? 15:28:11 <coopserver> <loeky> only if you stop playing 15:28:39 <coopserver> <IvanLeshev> Ah 15:28:56 <Generalcamo> If you mean this specific game? Probably not 15:29:07 <Generalcamo> Some major issues in some areas 15:29:20 <coopserver> <IvanLeshev> OK... 15:29:56 <coopserver> <IvanLeshev> Oh 15:30:02 <coopserver> <IvanLeshev> No 15:30:34 <coopserver> <IvanLeshev> YEEEEEEE 15:30:40 <coopserver> <GeneralCamo> What? 15:30:48 <coopserver> <IvanLeshev> Yee - an meme 15:33:59 <coopserver> *** GeneralCamo has left the game (Leaving) 15:34:30 <Generalcamo> !password 15:34:30 <coopserver> Generalcamo: offest 15:34:43 <Generalcamo> !password 15:34:43 <coopserver> Generalcamo: offest 15:34:55 <coopserver> *** Game paused (connecting clients) 15:34:59 <coopserver> *** GeneralCamo has joined 15:35:00 <coopserver> *** Game unpaused (connecting clients) 15:43:32 <coopserver> <IvanLeshev> OK... 15:43:36 <coopserver> <IvanLeshev> General? 15:43:51 <Generalcamo> Hmm? 15:43:57 <coopserver> <IvanLeshev> Icekey? 15:44:02 <IvanLeshev> !who 15:44:07 <IvanLeshev> Oh 15:44:21 <coopserver> <loeky> me ? 15:44:33 <coopserver> <IvanLeshev> Yes 15:44:34 <coopserver> *** GeneralCamo has joined spectators 15:44:40 <coopserver> *** GeneralCamo has left the game (Leaving) 15:45:47 <coopserver> <IvanLeshev> On most uppier 3 plarforms of issue zone, there is possible system with 1 enter pre-signal, 6 combined pre-signals and 1 exit pre-signal 15:46:11 <coopserver> <IvanLeshev> However, this is possible on any sets of platforms in issue zone 15:47:33 <coopserver> <loeky> i dont follow trains dont enter block if no free platform is avilible 15:53:28 <coopserver> <IvanLeshev> My dream - become an pro 15:55:17 <tyteen4a03> you can remove empty platforms with its trains 15:55:45 <IvanLeshev> Wooo 15:58:55 <tyteen4a03> *stations 15:59:43 <coopserver> *** IvanLeshev has left the game (Leaving) 16:00:05 <coopserver> <loeky> need to go now see you later 16:00:09 <coopserver> *** loeky has joined spectators 16:00:10 <coopserver> *** Game paused (number of players) 16:00:27 <coopserver> *** loeky has left the game (Leaving) 16:30:56 <IvanLeshev> !join openttdcoop.stable 16:30:56 <coopserver> IvanLeshev: Error: You don't have the admin capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified. 16:34:46 <tyteen4a03> IvanLeshev: / 16:34:56 <tyteen4a03> also missing # before channel name 16:43:15 *** IvanLeshev has quit IRC 16:51:27 *** tx_Empire has quit IRC 17:03:36 <loeky> !pw 17:03:36 <coopserver> loeky: mudule 17:03:41 <coopserver> *** Game still paused (connecting clients, number of players) 17:03:43 <coopserver> *** loeky has joined 17:03:44 <coopserver> *** Game still paused (number of players) 17:09:36 <Generalcamo> !password 17:09:36 <coopserver> Generalcamo: erodes 17:09:39 <coopserver> *** loeky has joined company #1 17:09:40 <coopserver> *** Game unpaused (number of players) 17:09:49 <coopserver> *** Game paused (connecting clients) 17:09:58 <coopserver> *** GeneralCamo has joined 17:09:59 <coopserver> *** Game unpaused (connecting clients) 17:12:13 *** IvanLeshev has joined #openttdcoop 17:12:18 <IvanLeshev> !pw 17:12:18 <coopserver> IvanLeshev: erodes 17:12:22 <coopserver> *** Game paused (connecting clients) 17:12:30 <coopserver> *** IvanLeshev has joined 17:12:31 <coopserver> *** Game unpaused (connecting clients) 17:21:27 <coopserver> *** IvanLeshev has left the game (Leaving) 17:45:23 *** ODM has joined #openttdcoop 17:47:11 <IvanLeshev> Hey 18:01:21 <coopserver> <GeneralCamo> Was that you? 18:01:31 <coopserver> <loeky> yeah 18:02:39 <happpy> hey. 18:02:43 <coopserver> <loeky> hello 18:07:08 <IvanLeshev> Oh 18:07:09 <IvanLeshev> xD 18:08:26 <coopserver> *** GeneralCamo has left the game (Leaving) 18:09:01 <IvanLeshev> !pw 18:09:01 <coopserver> IvanLeshev: barely 18:09:08 <coopserver> *** Game paused (connecting clients) 18:09:13 <coopserver> *** IvanLeshev has joined 18:09:14 <coopserver> *** Game unpaused (connecting clients) 18:17:18 <coopserver> *** IvanLeshev has left the game (Leaving) 18:17:59 <coopserver> <loeky> @@gap 2 18:18:00 <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 18:18:28 <loeky> @gap 2 18:18:28 <Webster> loeky: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4. 18:28:26 <coopserver> *** loeky has joined spectators 18:28:27 <coopserver> *** Game paused (number of players) 18:37:28 *** IvanLeshev has quit IRC 18:43:23 *** Generalcamo has quit IRC 18:46:39 <coopserver> *** loeky has joined company #1 18:46:40 <coopserver> *** Game unpaused (number of players) 20:07:08 <coopserver> *** loeky has left the game (general timeout) 20:07:09 <coopserver> *** Game paused (number of players) 20:07:33 <loeky> !pw 20:07:33 <coopserver> loeky: cssize 20:07:40 <coopserver> *** Game still paused (connecting clients, number of players) 20:07:42 <coopserver> *** loeky has joined 20:07:43 <coopserver> *** Game still paused (number of players) 20:07:51 <coopserver> *** loeky has joined company #1 20:07:52 <coopserver> *** Game unpaused (number of players) 20:15:25 *** Hiddenfunstuff has quit IRC 20:27:36 *** StarLite has quit IRC 21:13:16 *** ODM has quit IRC 21:22:55 <coopserver> *** loeky has left the game (general timeout) 21:22:56 <coopserver> *** Game paused (number of players) 21:27:04 <loeky> !pw 21:27:04 <coopserver> loeky: spends 21:27:09 <coopserver> *** Game still paused (connecting clients, number of players) 21:27:10 <coopserver> *** loeky has joined 21:27:11 <coopserver> *** Game still paused (number of players) 21:27:20 <coopserver> *** loeky has joined company #1 21:27:21 <coopserver> *** Game unpaused (number of players) 21:35:48 <loeky> @split 21:35:48 <Webster> loeky: (split <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 21:36:19 <loeky> @split 2 4 21:36:19 <Webster> loeky: For Trainlength of 2: 9 - 12 needs 3, 13 - 16 needs 4, 17 - 20 needs 5. 21:51:23 <coopserver> *** loeky has left the game (general timeout) 21:51:24 <coopserver> *** Game paused (number of players) 21:52:12 <loeky> !PW 21:52:13 <coopserver> loeky: column 21:52:28 <coopserver> *** Game still paused (connecting clients, number of players) 21:52:29 <coopserver> *** loeky has joined 21:52:30 <coopserver> *** Game still paused (number of players) 21:52:40 <coopserver> *** loeky has joined company #1 21:52:41 <coopserver> *** Game unpaused (number of players) 21:54:44 <coopserver> *** loeky has left the game (general timeout) 21:54:45 <coopserver> *** Game paused (number of players) 21:55:30 <loeky> wortless conection try agian later 22:34:42 *** Progman has joined #openttdcoop 23:03:28 *** Progman has quit IRC 23:24:45 *** happpy has quit IRC 23:37:36 <loeky> !pw 23:37:36 <coopserver> loeky: newdir 23:37:41 <coopserver> *** Game still paused (connecting clients, number of players) 23:37:42 <coopserver> *** loeky has joined 23:37:43 <coopserver> *** Game still paused (number of players) 23:37:48 *** stooj has quit IRC 23:37:55 <coopserver> *** loeky has joined company #1 23:37:56 <coopserver> *** Game unpaused (number of players) 23:38:10 *** stooj has joined #openttdcoop 23:40:47 <loeky> @gap 23:40:47 <Webster> loeky: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 23:41:03 <loeky> @gap 2 23:41:03 <Webster> loeky: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4. 23:41:10 <loeky> @gap 2 5 23:41:10 <Webster> loeky: For Trainlength of 2: 13 - 16 needs 4, 17 - 20 needs 5, 21 - 24 needs 6.