Config
Log for #openttdcoop on 19th August 2017:
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00:24:42  *** orudge` has quit IRC
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01:36:53  <LEdoian> !password
01:36:53  <coopserver> LEdoian: ifconf
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08:18:06  *** happpy_ is now known as happpy
08:18:40  <happpy> !players
08:18:40  <coopserver> happpy: The server is empty, no one is connected. Feel free to remedy this situation
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09:39:26  *** ChanServ sets mode: +o Maraxus
09:40:47  <Maraxus> !pw
09:40:47  <coopserver> Maraxus: indeed
09:40:57  <coopserver> *** Game still paused (connecting clients, number of players)
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09:41:14  <happpy> hi
09:41:22  <Maraxus> hi
09:41:30  <happpy> how things
09:41:35  <Maraxus> fine atm
09:45:54  <V453000> hy
09:48:09  <coopserver> *** Maraxus has joined company #1
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12:39:39  <Lejving> whaddup homos
12:39:41  <Lejving> homies*
12:56:02  <happpy> hi
12:57:06  <Lejving> yooooo happpy
12:57:07  <Lejving> how things
12:57:37  <happpy> good thanks
12:57:56  <happpy> how things
12:58:14  <Lejving> good thanks
12:58:17  <Lejving> how things
12:59:57  <happpy> good  just get the pokemom  i have not see yet
13:00:13  <Lejving> dame nice pokemom
13:06:06  <happpy> yep i am at 98 % dun my pokedex
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14:55:51  <Lejving> happpy what are you gonna do when you finish it
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14:58:15  <happpy> airport citey
14:58:19  <happpy> i think
15:43:46  <V453000> hi Lejving :)
15:48:03  <Lejving> whaddup V453000
15:48:04  <Lejving> you mofo
15:48:09  <V453000> total mofo
15:48:14  <V453000> coding python mad style
15:48:21  <Lejving> cool what you working on?
15:49:07  <V453000> a 32bpp->8bpp conversion script
15:49:12  <V453000> I am 99% done in fact
15:49:17  <V453000> just final tweaks and improvements
15:49:35  <V453000> it's absolutely amazing
15:49:46  <V453000> should help everyone making 32bpp to not ignore 8bpp
15:50:03  <Lejving> sick
15:50:52  <V453000> I even forced myself to do it properly so it even has arguments to be ran from command line etc :)
15:50:57  <V453000> even multithreading
15:51:11  <V453000> so I can utilize my 16 thread large computing penis
15:51:37  <Lejving> oh it's a lot of data?
15:52:44  <V453000> well some of my spritesheets have for example 12800 x 3200 pixels
15:52:50  <V453000> that's a lot if you filter 256 colours on every pixel
15:52:56  <Lejving> jesus
15:57:19  <V453000> and I have about 5 of those currently
15:57:24  <V453000> count that and it's fucking insane
15:57:47  <V453000> soem shader/CUDA accelerated python would work much better than CPU probably, but I will need to learn that later
15:57:57  <V453000> for now multithreading and some other optimizations really help
16:00:38  <V453000> I think the first version I had completed converting BRIX in about 4 hours
16:00:54  <V453000> with some basic optimizations from programmers giving me hints, it dropped to about 60 minutes
16:01:03  <V453000> now with multithreading it's about 10 :)
16:01:19  <V453000> actually a bit less, varies. :)
16:02:10  <V453000> I'll write an in-depth article about it relatively soon
16:03:36  <V453000> probably even before I finish BRIX
16:04:20  <V453000> since I can only utilize to the fullest extent it in next BRIX version when I rework a big part of the organization (need more spriteshsets which are smaller for better control)
16:18:55  <Lejving> how do you even have the energy to do things like this hehe
16:19:04  <Lejving> feels like openttd is deader than dead...
16:57:18  <V453000> nah it's not :)
16:58:34  <V453000> main thing is I learn many things from this and do something useful
16:58:50  <V453000> better than doing nothing
17:22:01  <Lejving> sometimes doing nothing is the right thing
17:22:05  <Lejving> -tyrion lannistEr
17:43:36  <V453000> idk :)
17:43:48  <V453000> of course sometimes I just build a foqn factory
17:43:52  <V453000> how is yours and meech
17:43:57  <V453000> 's factory doing?
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20:18:43  <V453000> !pw
20:18:43  <coopserver> V453000: mixing
20:18:55  <coopserver> *** Game still paused (connecting clients, number of players)
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20:19:00  <coopserver> <V453000> oyo
20:21:22  <coopserver> *** V453000 has left the game (connection lost)
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20:21:36  <coopserver> *** Game still paused (connecting clients, number of players)
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