Config
Log for #openttdcoop on 25th October 2017:
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00:11:14  *** happpy_ has joined #openttdcoop
00:12:43  *** ExoFage has quit IRC
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01:32:32  <Sylf> !dl
01:32:32  <coopserver> Sylf: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
01:32:33  <coopserver> Sylf: http://www.openttd.org/en/download-trunk/r27892
01:32:50  <Sylf> whoa
01:33:02  <Sylf> we're still running july version
01:33:52  <ExoFage> Is that a long time? I dunno, i'm new.
01:34:07  <Sylf> I dunno nowadays
01:36:25  <Clockworker> when I started here we stayed on the same version for quite a while too
01:36:36  <Clockworker> so I guess it's normal to stick with one for a while
01:37:38  <ExoFage> Are the mountainous-like looks the norm?
01:39:17  <Clockworker> not really
01:39:24  <Clockworker> sometimes it's really hilly, sometimes it's flat
01:39:35  <ExoFage> I mean the blackish colored ground
01:39:44  <Clockworker> oh, no
01:39:51  <Clockworker> that's the new BRIX grf graphics
01:41:08  <Clockworker> I was going to point out about not giving people graphic choice by making it a grf MP depends on, for this map
01:41:21  <ExoFage> It's very... dissonant.
01:41:29  <Clockworker> but I already brought up a few things in the last two days and people probably think I bitch too much already
01:41:42  <Clockworker> yeah personally I'd prefer if it was an optional thing
01:41:54  <Clockworker> unless there's a way to make it optional I'm unaware of
01:42:08  <ExoFage> *shrug*
01:42:28  <Clockworker> you can ask V when he's back
01:42:29  <Sylf> I used to update at least every 2 months or so
01:42:52  <Sylf> but then again, there were more updates being committed to the nightly builds
01:43:14  <Sylf> I dunno what has changed in the last 3 months
01:43:25  <Sylf> let's find it out
01:43:30  <Sylf> !update
01:43:30  <coopserver> Starting update...
01:44:10  <Clockworker> ooooh
01:47:27  <ExoFage> What?
01:47:30  <coopserver> Game successfully updated
01:47:31  <coopserver> Game saved. Shutting down server to finish update. We'll be back shortly
01:47:32  <coopserver> Server Shutting down
01:47:33  <coopserver> Disconnected from #openttdcoop - Public Server (www.openttdcoop.org)
01:48:02  <coopserver> Server is starting
01:51:26  <Clockworker> oy vey shut it down
01:51:34  <Clockworker> !dl win64
01:51:34  <coopserver> Not connected!!
01:51:37  <Clockworker> rip
01:51:48  <ExoFage> f
01:55:03  <Clockworker> !dl win64
01:55:03  <coopserver> Not connected!!
01:55:06  <Clockworker> it's over
01:55:10  <Clockworker> I finally hacked the coop
01:55:59  <ExoFage> well... this has been a phenomenal first impression.
01:57:17  <Clockworker> I think the server was being kind of dodgy last night too
01:58:27  <Clockworker> stick with it though
01:58:31  <Clockworker> it's fun once things get going
01:59:16  <Sylf> !connect
01:59:22  <Sylf> !apconnect
01:59:22  <coopserver> Connecting...
01:59:42  <Sylf> hrm...
02:00:00  <Sylf> !ping
02:00:00  <coopserver> pong
02:00:03  <Sylf> :D
02:00:16  <ExoFage> lol
02:00:21  <Clockworker> !dl win64
02:00:21  <coopserver> Not connected!!
02:00:27  <Clockworker> really makes you think
02:00:30  <Sylf> !apconnect
02:00:31  <coopserver> Connecting...
02:00:33  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27927)
02:00:37  <Sylf> there we go
02:00:40  <Clockworker> !dl win64
02:00:40  <coopserver> Clockworker: http://binaries.openttd.org/nightlies/trunk/r27927/openttd-trunk-r27927-windows-win64.zip
02:00:56  <Clockworker> ids habbiding
02:01:49  <Sylf> !topic edit 2 s/r27892/r27927/
02:01:49  <coopserver> Sylf: (topic [<channel>]) -- Returns the topic for <channel>. <channel> is only necessary if the message isn't sent in the channel itself.
02:04:27  <Sylf> @topic edit 2 s/r27892/27927
02:04:27  <Webster> Sylf: (topic [<channel>]) -- Returns the topic for <channel>. <channel> is only necessary if the message isn't sent in the channel itself.
02:04:46  <Sylf> @topic
02:04:46  <Webster> Sylf: Cooperative OpenTTD | PSG#327 (r27892) | STAGE: Building | www.openttdcoop.org | Help for newcomers: https://wiki.openttdcoop.org/Quickstart | Other game channels: #openttdcoop.stable , #openttdcoop.pro | TS3: voice.openttdcoop.org | Enjoy your stay!
02:05:19  <Sylf> @topic #openttdcoop s/r27892/r27927/
02:05:19  <Webster> Sylf: (topic [<channel>]) -- Returns the topic for <channel>. <channel> is only necessary if the message isn't sent in the channel itself.
02:06:07  <Sylf> @topic change 2 s/r27892/r27927/
02:06:07  *** Webster changes topic to "Cooperative OpenTTD | PSG#327 (r27927) | STAGE: Building | www.openttdcoop.org | Help for newcomers: https://wiki.openttdcoop.org/Quickstart | Other game channels: #openttdcoop.stable , #openttdcoop.pro | TS3: voice.openttdcoop.org | Enjoy your stay!"
02:06:35  <Sylf> !dl lin
02:06:35  <coopserver> Sylf: http://binaries.openttd.org/nightlies/trunk/r27927/openttd-trunk-r27927-linux-generic-i686.tar.xz
02:06:39  <Sylf> !dl lin64
02:06:39  <coopserver> Sylf: http://binaries.openttd.org/nightlies/trunk/r27927/openttd-trunk-r27927-linux-generic-amd64.tar.xz
02:08:13  <Sylf> so that's why nobody bothered to update...  virtually nothing has changed
02:08:23  <ExoFage> huh
02:10:28  <Sylf> !pw
02:10:28  <coopserver> Sylf: comply
02:10:33  <coopserver> *** Game still paused (connecting clients, number of players)
02:10:35  <coopserver> *** Kitano has joined
02:10:36  <coopserver> *** Game still paused (number of players)
02:10:45  <coopserver> <Kitano> this is one dark theme
02:11:40  <Clockworker> grimdark TTD
02:11:59  <Clockworker> in the grim darkness of the far future, there is only choo choo
02:12:54  <coopserver> *** Kitano has left the game (Leaving)
02:13:02  <Sylf> oshit it's TL5 CL5
02:19:29  <Clockworker> time for THICC curves
02:28:16  <ExoFage> Is there a quick way to update?
02:31:46  <Sylf> To update the version of openttd?
02:31:52  <ExoFage> Yeah
02:32:10  <Sylf> !dl
02:32:10  <coopserver> Sylf: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
02:32:11  <coopserver> Sylf: http://www.openttd.org/en/download-trunk/r27927
02:32:29  <Sylf> download the appropriate version from there, and unzip it somewhere.  done.
02:33:06  <Sylf> I used to keep each separate versions of openttd in c:\program files\openttd when I used to run windows
02:33:35  <ExoFage> Oh, cool. That's easier than expected.
02:33:37  <ExoFage> !pw
02:33:37  <coopserver> ExoFage: tonnes
02:33:44  <Sylf> so I would have c:\program files\openttd\r27927 and c:\program files\openttd\r27892 etc
02:33:49  <coopserver> *** Game still paused (connecting clients, number of players)
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02:33:56  <coopserver> *** Game still paused (number of players)
02:33:57  <coopserver> *** Game unpaused (number of players)
02:36:07  <ExoFage> I have... NO idea what I'm doing with all these complicated systems on the wiki, BTW. (I understood the rules though)
02:40:03  <coopserver> *** Player has left the game (Leaving)
02:40:04  <coopserver> *** Game paused (number of players)
02:50:00  <Clockworker> hmm
02:50:05  <Clockworker> you may want to check the tutorial
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15:29:40  <Maraxus> !pw
15:29:40  <coopserver> Maraxus: glyhps
15:30:17  <Maraxus> !pw
15:30:17  <coopserver> Maraxus: glyhps
15:30:31  <coopserver> *** Game still paused (connecting clients, number of players)
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