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00:27:44 *** Dom_ has quit IRC 04:05:24 *** PeterV_ has joined #openttdcoop 04:11:46 *** PeterV has quit IRC 04:23:34 *** Mothership_Q has quit IRC 04:28:24 *** Dom_ has joined #openttdcoop 04:36:26 *** Dom_ has quit IRC 05:13:32 *** happpy has left #openttdcoop 06:25:32 *** PeterV_ has quit IRC 07:06:31 *** PeterV_ has joined #openttdcoop 07:50:07 *** zxbiohazardzx has joined #openttdcoop 07:55:36 <zxbiohazardzx> !password 07:55:36 <coopserver> zxbiohazardzx: wiggle 07:55:40 <coopserver> *** Game still paused (connecting clients, number of players) 07:55:43 <coopserver> *** ZxBiohazardZx has joined 07:55:44 <coopserver> *** Game still paused (number of players) 07:55:45 <coopserver> *** Game unpaused (number of players) 07:56:34 <V453000> yo 07:56:38 <zxbiohazardzx> pfft dat vinnie plan haha 07:56:40 <zxbiohazardzx> sup 07:56:43 <V453000> are you aware that the last game had 3.4k trains? :D 08:05:24 <Arveen2> g'morning d00ds 08:06:01 <V453000> yo 08:15:03 <zxbiohazardzx> there. worst plan ever made 08:17:01 <V453000> !pw 08:17:01 <coopserver> V453000: taller 08:17:16 <coopserver> *** Game paused (connecting clients) 08:17:18 <coopserver> *** V453000 has joined 08:17:19 <coopserver> *** Game unpaused (connecting clients) 08:17:42 <coopserver> <V453000> it's not that bad :) 08:18:12 <coopserver> <V453000> just a lot of traffic in one spoke, which can be handled just by building bigger there from the start 08:19:06 <coopserver> <V453000> Vinnie was smoking something though 08:19:58 <coopserver> <V453000> I wouldn't write that it's a bad plan :P 08:20:36 <zxbiohazardzx> haha 08:21:03 <coopserver> <ZxBiohazardZx> main idea is that the extra load on the one spoke means we can actually build cool large infra there 08:21:12 <coopserver> <ZxBiohazardZx> aka LLLL RRRR or so 08:21:22 <coopserver> <ZxBiohazardZx> LL+LL -> LLLL and RR+RR-> RRRR 08:21:42 <coopserver> <ZxBiohazardZx> dunno. think it is a fun plan 08:21:52 <coopserver> <V453000> sure, why not 08:22:06 <coopserver> <V453000> the only thing that I feel weird about is ... slugs again? :D 08:22:10 <coopserver> <V453000> don't get me wrong I love slugs :) 08:22:18 *** happpy has joined #openttdcoop 08:22:22 <coopserver> <ZxBiohazardZx> i love m too 08:22:30 <coopserver> <ZxBiohazardZx> im considering alts for now 08:23:26 <coopserver> <ZxBiohazardZx> considered the brainmelters 08:23:42 <coopserver> <ZxBiohazardZx> then again im not sure i wanna build large junctions in 4 colors to optimise their stuff 08:23:43 <coopserver> <V453000> :D 08:23:52 <coopserver> <V453000> brainmelters don't need 4 colour stuff 08:23:54 <coopserver> <V453000> MEOW does 08:23:58 <coopserver> <ZxBiohazardZx> well they benefit right? 08:24:02 <coopserver> <V453000> n 08:24:10 <coopserver> *** V453000 has joined company #1 08:24:31 <coopserver> <V453000> they just randomize their power 08:24:39 <coopserver> <ZxBiohazardZx> ah yeah thats nasty too haha 08:25:12 <coopserver> <ZxBiohazardZx> considered the chameleon types too. short trains dont suffer as much right? 08:25:30 <coopserver> <ZxBiohazardZx> invis Scars for full mental jacket 08:26:16 <coopserver> <V453000> the speed penalty? 08:26:21 <coopserver> <ZxBiohazardZx> yeah 08:26:29 <coopserver> <V453000> yeah TL2-4 is completely fine 08:26:32 <coopserver> <ZxBiohazardZx> but you can compensate that by MEOW on the invis scars 08:26:40 <coopserver> <V453000> thing is that even with longer TLs they still have decent acceleration 08:26:47 <coopserver> <V453000> yes 08:26:57 <coopserver> <V453000> honestly the whole MEOW/PURR interaction was a bad idea :D 08:27:05 <coopserver> <ZxBiohazardZx> nah its hilarious 08:27:13 <coopserver> <ZxBiohazardZx> specially when optimising juncts 08:27:44 <coopserver> <V453000> idk, it's typically just yellow-blue-green-red 08:27:53 <coopserver> <V453000> I imagined it to be a bunch more interesting 08:28:12 <coopserver> <ZxBiohazardZx> hehe 08:28:25 <coopserver> <ZxBiohazardZx> maybe the effects arent big enough? 08:28:58 <coopserver> <ZxBiohazardZx> aka +30% speed but -5% Other stat to make the effect funny 08:28:59 <coopserver> <V453000> nah 08:29:02 <coopserver> <ZxBiohazardZx> hehe 08:29:05 <coopserver> <V453000> the effects are pretty big difference 08:29:17 <coopserver> <V453000> it's just the concept that it's always yellow-blue-green-red, that's it 08:29:35 <coopserver> <V453000> you can alter the lengths of each segment but other than that there isn't much interesting 08:29:46 <coopserver> <V453000> and it's annoying as hell to quickly swap between purr colours when building 08:29:47 <coopserver> <ZxBiohazardZx> hmmz true 08:30:01 <coopserver> <ZxBiohazardZx> i like the purr rails over normal ones for visibility though 08:30:07 <coopserver> <ZxBiohazardZx> they really help making stuff clear when building 08:30:12 <coopserver> <ZxBiohazardZx> aka waiting bays etc. 08:30:13 <coopserver> <V453000> the only reason why it stays and why I'm not going to do anything about it is that you can make magic with max speed and conditional orders like with nothing else 08:30:23 <coopserver> <ZxBiohazardZx> its great to help visualise your thoughts to newer players 08:30:24 <coopserver> <V453000> well yeah PURR Itself is great 08:30:37 *** happpy has quit IRC 08:30:38 <coopserver> <V453000> yeah 08:31:24 <coopserver> <V453000> in the next train set I'll have all trains work like MEOW, just differently - the different track types will simply have all stats better so it's less about doing the rainbow pattern, and more about actually boosting your trains 08:31:37 <coopserver> <V453000> so they don't get stats only from engine but also from tracks 08:32:11 <coopserver> <ZxBiohazardZx> hmmz ok ok. means your order can differ based on train? or just one color is best period 08:32:21 <coopserver> <ZxBiohazardZx> can you make the preference swap per stop like brainmelter? 08:32:27 <coopserver> <ZxBiohazardZx> aka on stop it prefers new color haha 08:32:34 <coopserver> <ZxBiohazardZx> clean is always fine haha 08:32:46 <coopserver> <ZxBiohazardZx> im way to evil 08:33:17 <coopserver> <V453000> oh yeah that's true train type could perform better on different track types 08:33:25 <coopserver> <V453000> not sure why would they do that though :D 08:33:29 <coopserver> <V453000> sounds more confusing than useful 08:33:36 <coopserver> <V453000> but it's a creative idea 08:36:48 <coopserver> <ZxBiohazardZx> hey brainmelters do weird things ;) 08:37:15 <coopserver> <ZxBiohazardZx> but yeah if you want the effects to be non-linear and mostly we play with 1 traintype then you need the colors to affect trains differently 08:37:34 <coopserver> <V453000> well in the new train set it's not just colours 08:37:40 <coopserver> <ZxBiohazardZx> aka random preference for type <COLOR> or use CLEAN 08:37:45 <coopserver> <ZxBiohazardZx> k 08:37:48 <coopserver> <V453000> it's more like more modern track types 08:41:04 <coopserver> *** ZxBiohazardZx has left the game (Leaving) 08:44:10 <zxbiohazardzx> ill be back whenever we can start voting ;) 08:44:55 <coopserver> <V453000> :) 08:48:21 *** zxbiohazardzx has quit IRC 09:11:26 *** Evuflow1 has quit IRC 12:46:16 *** StarLite has joined #openttdcoop 12:46:16 *** ChanServ sets mode: +o StarLite 12:54:33 *** Vinnie has joined #openttdcoop 12:55:06 <Vinnie> !pw 12:55:06 <coopserver> Vinnie: around 12:55:12 <coopserver> *** Game paused (connecting clients) 12:55:14 <coopserver> *** Vinnie has joined 12:55:15 <coopserver> *** Game unpaused (connecting clients) 12:57:46 <coopserver> <Vinnie> fucker 12:57:57 <coopserver> <Vinnie> has copied 90% of my idea 12:59:08 <Arveen2> rekt 13:00:52 <coopserver> <V453000> admittedly the map doesn't hint to many other things 13:01:24 <coopserver> <Vinnie> true 13:02:55 <coopserver> *** Vinnie has joined company #1 13:03:22 <coopserver> *** Vinnie has joined spectators 13:03:36 <coopserver> *** Vinnie has joined company #1 13:10:21 <coopserver> *** Vinnie has joined spectators 13:31:59 <coopserver> <V453000> Why don't you just use the same engine on both halves Vinnie with CL3? 13:33:54 <coopserver> <Vinnie> that would be too easy 13:34:00 <coopserver> <V453000> xd 13:34:01 <coopserver> <Vinnie> this might give a challenge 13:34:14 <coopserver> <Vinnie> also some contrast 13:34:17 <coopserver> <Vinnie> might look pretty 13:34:22 <coopserver> <V453000> ok :) 13:34:38 <coopserver> <V453000> might as well do "use any engine limited to 160kmh" :P 13:34:52 <coopserver> <Vinnie> dont give me any idea's :D 13:34:53 <coopserver> <V453000> rail vehicles on one end, maglev on other 13:34:54 <coopserver> <V453000> :P 13:35:04 <coopserver> <Vinnie> yeah something like that 13:35:10 <coopserver> <V453000> well we did a "use any engine you want" with speed limit before 13:35:11 <coopserver> <V453000> was quite fun 13:35:48 <coopserver> <V453000> would be fairly easy to add a max speed parameter for PURR, too :P 13:35:58 <coopserver> <V453000> so we wouldn't have to do it via orders 13:38:20 <coopserver> <Vinnie> but then you need to update purr? 13:38:28 <coopserver> <Vinnie> just for a PSG 13:38:30 <coopserver> <V453000> that's not impossible to do :) 13:38:46 <coopserver> <V453000> well, immediate use is the best motivation for new features :P 13:38:50 <coopserver> <Vinnie> so all people using it will deal with this game 13:39:05 <coopserver> <Vinnie> sure why not :D 13:39:07 <coopserver> <V453000> it would be a parameter 13:39:09 <coopserver> *** Vinnie has joined company #1 13:39:15 <coopserver> <V453000> I'll see what I can do 13:44:00 <coopserver> <V453000> oh it's an oil rig game :D 13:44:02 <coopserver> <V453000> G_G 13:46:07 <coopserver> <Vinnie> game over 13:46:11 <coopserver> <Vinnie> worst game ever 13:46:21 <coopserver> <Vinnie> doesnt matter, oil well all die 13:46:36 <coopserver> <Vinnie> then we terraform the corners 13:46:39 <coopserver> <Vinnie> muhahaha 13:49:54 <coopserver> *** Vinnie has joined spectators 14:13:57 <coopserver> <V453000> oh wow that was fast :D it already works 14:14:02 <coopserver> <V453000> just a few extra things and it's ready 14:14:31 <coopserver> <Vinnie> are you doing this at work? 14:14:58 <coopserver> <V453000> no I am at home 14:16:56 <coopserver> <V453000> hm, might make sense to add an introduction date modifier 14:17:06 <coopserver> <V453000> so you can make each have different speed and unlock that over time 14:17:08 <coopserver> <V453000> but eh 14:17:47 <coopserver> <Vinnie> well im gonna play a game, either reddit or welcome server 14:18:05 <coopserver> <V453000> welcome server has a new map :) 14:27:06 <coopserver> *** V453000 has left the game (Leaving) 14:27:07 <coopserver> *** Game paused (number of players) 14:50:13 *** Dom_ has joined #openttdcoop 15:07:31 <V453000> !contentupdate 15:07:31 <coopserver> V453000: Performing content update 15:07:32 <coopserver> Content server connection established 15:07:33 <V453000> yo Dom_ 15:07:37 <V453000> !content 15:07:42 <coopserver> Downloading 0 file(s) (0 bytes) 15:07:55 <V453000> !content 15:07:56 <coopserver> Downloading 1 file(s) (17854484 bytes) 15:08:40 <coopserver> Content server connection closed 15:09:32 <V453000> !rescan 15:09:32 <coopserver> V453000: Scanning content directories 15:10:41 <V453000> !pw 15:10:42 <coopserver> V453000: flashy 15:10:47 <coopserver> V453000: Rescan completed 15:10:49 <coopserver> *** Game still paused (connecting clients, number of players) 15:10:51 <coopserver> *** V453000 has joined 15:10:52 <coopserver> *** Game still paused (number of players) 15:10:53 <coopserver> *** Game unpaused (number of players) 15:10:56 <coopserver> *** V453000 has left the game (Leaving) 15:10:57 <coopserver> *** Game paused (number of players) 15:11:03 <coopserver> *** Vinnie has left the game (general timeout) 15:12:29 <V453000> !getsave https://dev.openttdcoop.org/attachments/download/8984/psg230start3.sav 15:12:29 <coopserver> Starting download... 15:12:32 <coopserver> V453000: Invalid directory in ofs-getsave.py. Please configure it accordingly 15:12:38 <V453000> !rcon ls 15:12:41 <coopserver> 0) .. (Parent directory) 15:12:42 <coopserver> 1) psg230start2.sav 15:12:43 <coopserver> 2) psg230start1.sav 15:12:44 <coopserver> 3) psg329_2017-12-29_n.sav 15:12:45 <coopserver> 4) psg329_2017-12-29_m.sav 15:12:46 <coopserver> V453000: You have 190 more messages. Type !less to view them 15:12:52 <V453000> !getsave http://dev.openttdcoop.org/attachments/download/8984/psg230start3.sav 15:12:52 <coopserver> Starting download... 15:12:53 <coopserver> Savegame successfully downloaded 15:12:56 <V453000> !rcon load 1 15:12:57 <coopserver> Starting new game 15:13:02 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27951) 15:13:03 <coopserver> *** Game still paused (manual, number of players) 15:13:07 <V453000> !auto 15:13:08 <coopserver> *** Game still paused (number of players) 15:13:12 <V453000> ok, here goes PURR 0.0.6 15:13:27 <V453000> Vinnie: if you want to use the speed limits, we just need to set them, but it's possible now :) 15:24:59 <V453000> !pw 15:24:59 <coopserver> V453000: manner 15:25:06 <V453000> oh 15:25:07 <V453000> !rcon ls 15:25:10 <coopserver> 0) .. (Parent directory) 15:25:11 <coopserver> 1) psg230start3.sav 15:25:12 <coopserver> 2) psg230start2.sav 15:25:13 <coopserver> 3) psg230start1.sav 15:25:14 <coopserver> 4) psg329_2017-12-29_n.sav 15:25:15 <coopserver> V453000: You have 191 more messages. Type !less to view them 15:25:16 <V453000> !rcon load 1 15:25:17 <coopserver> Starting new game 15:25:19 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27951) 15:25:20 <coopserver> *** Game paused (number of players) 15:25:28 <V453000> !pw 15:25:28 <coopserver> V453000: rising 15:25:33 <coopserver> *** Game still paused (connecting clients, number of players) 15:25:35 <coopserver> *** V453000 has joined 15:25:36 <coopserver> *** Game still paused (number of players) 15:25:37 <coopserver> *** Game unpaused (number of players) 15:27:18 <coopserver> *** V453000 has left the game (Leaving) 15:27:19 <coopserver> *** Game paused (number of players) 15:48:56 <Vinnie> !pw 15:48:56 <coopserver> Vinnie: stdout 15:49:24 <coopserver> *** Game still paused (connecting clients, number of players) 15:49:26 <coopserver> *** Vinnie has joined 15:49:27 <coopserver> *** Game still paused (number of players) 15:49:30 <coopserver> *** Vinnie has joined company #1 15:49:31 <coopserver> *** Game unpaused (number of players) 15:50:32 <coopserver> <Vinnie> V there is a bug in parameter menu: Red purr construction cost is blue colour 15:50:45 <V453000> :D 15:50:46 <V453000> rekt 15:50:48 <V453000> I'll fix it 15:50:56 <V453000> not in this game though, not serious enough 15:52:47 <coopserver> *** Vinnie has left the game (Leaving) 15:52:48 <coopserver> *** Game paused (number of players) 15:53:23 <Vinnie> what was the console command 15:53:29 <Vinnie> developer_mode 15:53:31 <Vinnie> > 15:53:33 <Vinnie> ? 15:54:13 *** Dom__ has joined #openttdcoop 15:59:22 *** Dom_ has quit IRC 15:59:29 <V453000> scenario_developer I think 15:59:35 <V453000> find in cfg 15:59:57 <Vinnie> wow it actually works :D 16:01:13 <Vinnie> and it does mess with the train pathfinder 16:02:04 <V453000> is what I thought :) 16:02:28 <Vinnie> ladies and gentlemen i broke the game 16:03:29 <Vinnie> ok a fast train will take longer route if it can go over a faster track 16:03:42 <V453000> what have you done? 16:03:43 <Vinnie> but if you place a reverse PBS penalty 16:03:49 <Vinnie> on the fast track 16:03:52 <V453000> well of course it's just some penalty number 16:03:57 <Vinnie> the fast train will take the slow track 16:04:11 <Vinnie> and the slow train will take the fast track with penalty 16:08:26 *** Progman has joined #openttdcoop 16:13:31 <Vinnie> !pw 16:13:32 <coopserver> Vinnie: fsspec 16:13:36 <coopserver> *** Game still paused (connecting clients, number of players) 16:13:38 <coopserver> *** Vinnie has joined 16:13:39 <coopserver> *** Game still paused (number of players) 16:13:43 <coopserver> *** Vinnie has joined company #1 16:13:44 <coopserver> *** Game unpaused (number of players) 16:16:21 *** Dom__ has quit IRC 16:17:43 <Vinnie> !cl 16:17:52 <Vinnie> @CL 16:17:52 <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed 16:18:12 <Vinnie> webster be nice to me 16:18:28 *** Dom_ has joined #openttdcoop 16:18:31 <Vinnie> i order you to be nice to me, is that a valid command 16:20:05 <Vinnie> @clcalc mag 3 16:20:05 <Webster> Vinnie: A maglev Curve Length of 3 (5 half tiles) gives a speed of 336km/h or 210mph 16:20:09 *** virtualrandomnumber has joined #openttdcoop 16:20:14 <Vinnie> @clcalc rail 3 16:20:15 <Webster> Vinnie: A rail Curve Length of 3 (5 half tiles) gives a speed of 168km/h or 105mph 16:20:22 <Vinnie> @clcalc mono 3 16:20:22 <Webster> Vinnie: A monorail Curve Length of 3 (5 half tiles) gives a speed of 252.0km/h or 157.5mph 16:20:32 <Vinnie> @clcalc rail tilt 3 16:20:32 <Webster> Vinnie: A rail Curve Length of 3 (5 half tiles), with tilt bonus, gives a speed of 201km/h or 125mph 16:20:47 <Vinnie> @clcalc mono tilt 3 16:20:48 <Webster> Vinnie: A monorail Curve Length of 3 (5 half tiles), with tilt bonus, gives a speed of 302.4km/h or 189.0mph 16:20:58 <Vinnie> you are killing me 16:25:34 <coopserver> *** Vinnie has left the game (Leaving) 16:25:35 <coopserver> *** Game paused (number of players) 16:45:00 <Arveen2> !pw 16:45:00 <coopserver> Arveen2: backed 16:45:21 <Arveen2> !pw 16:45:21 <coopserver> Arveen2: aspect 16:45:27 <coopserver> *** Game still paused (connecting clients, number of players) 16:45:29 <coopserver> *** Ar-to-the-veen has joined 16:45:30 <coopserver> *** Game still paused (number of players) 17:10:07 *** Dom_ has quit IRC 17:18:33 *** Dom_ has joined #openttdcoop 17:23:27 <Vinnie> making a plan? 17:23:35 <Vinnie> also, hello :D 17:23:44 *** virtualrandomnumber has quit IRC 17:53:03 <Arveen2> hello and nope, just hanging out, heh 17:54:36 *** virtualrandomnumber has joined #openttdcoop 18:16:38 *** virtualrandomnumber has quit IRC 18:18:07 *** happpy has joined #openttdcoop 18:19:11 <happpy> !players 18:19:11 <coopserver> happpy: There are currently 0 players and 1 spectators, making a total of 1 clients connected 18:19:15 <happpy> hi 18:19:44 <Vinnie> hi 18:21:08 <happpy> how thing's goimg 18:21:19 <happpy> going 18:22:13 <Vinnie> good, and with you? 18:22:54 <happpy> good we had a new map on the welcome server 18:23:03 <happpy> larst night 18:23:44 <Vinnie> i saw 18:23:47 <Vinnie> played a little 18:23:59 <Vinnie> but i need your help 18:24:12 <Vinnie> its 1900 and we got fuck all train selection 18:24:21 <Vinnie> we need to skip some time 18:25:33 <happpy> ok i chek it out after diner is the overflow working 19:07:13 *** Vinnie has quit IRC 20:25:39 *** StarLite has quit IRC 20:35:36 <coopserver> *** Ar-to-the-veen has left the game (Leaving) 21:58:08 *** happpy_ has joined #openttdcoop 22:03:26 *** Progman has quit IRC 22:03:56 *** happpy has quit IRC 22:14:50 *** happpy_ is now known as happpy 23:17:08 *** Lejving__ has joined #openttdcoop 23:17:19 *** Arveen3 has joined #openttdcoop 23:23:59 *** Lejving_ has quit IRC 23:24:04 *** Arveen2 has quit IRC