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Log for #openttdcoop on 18th April 2018:
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00:27:44  *** Dom_ has quit IRC
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07:55:36  <zxbiohazardzx> !password
07:55:36  <coopserver> zxbiohazardzx: wiggle
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07:56:34  <V453000> yo
07:56:38  <zxbiohazardzx> pfft dat vinnie plan haha
07:56:40  <zxbiohazardzx> sup
07:56:43  <V453000> are you aware that the last game had 3.4k trains? :D
08:05:24  <Arveen2> g'morning d00ds
08:06:01  <V453000> yo
08:15:03  <zxbiohazardzx> there. worst plan ever made
08:17:01  <V453000> !pw
08:17:01  <coopserver> V453000: taller
08:17:16  <coopserver> *** Game paused (connecting clients)
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08:17:42  <coopserver> <V453000> it's not that bad :)
08:18:12  <coopserver> <V453000> just a lot of traffic in one spoke, which can be handled just by building bigger there from the start
08:19:06  <coopserver> <V453000> Vinnie was smoking something though
08:19:58  <coopserver> <V453000> I wouldn't write that it's a bad plan :P
08:20:36  <zxbiohazardzx> haha
08:21:03  <coopserver> <ZxBiohazardZx> main idea is that the extra load on the one spoke means we can actually build cool large infra there
08:21:12  <coopserver> <ZxBiohazardZx> aka LLLL RRRR or so
08:21:22  <coopserver> <ZxBiohazardZx> LL+LL -> LLLL and RR+RR-> RRRR
08:21:42  <coopserver> <ZxBiohazardZx> dunno. think it is a fun plan
08:21:52  <coopserver> <V453000> sure, why not
08:22:06  <coopserver> <V453000> the only thing that I feel weird about is ... slugs again? :D
08:22:10  <coopserver> <V453000> don't get me wrong I love slugs :)
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08:22:22  <coopserver> <ZxBiohazardZx> i love m too
08:22:30  <coopserver> <ZxBiohazardZx> im considering alts for now
08:23:26  <coopserver> <ZxBiohazardZx> considered the brainmelters
08:23:42  <coopserver> <ZxBiohazardZx> then again im not sure i wanna build large junctions in 4 colors to optimise their stuff
08:23:43  <coopserver> <V453000> :D
08:23:52  <coopserver> <V453000> brainmelters don't need 4 colour stuff
08:23:54  <coopserver> <V453000> MEOW does
08:23:58  <coopserver> <ZxBiohazardZx> well they benefit right?
08:24:02  <coopserver> <V453000> n
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08:24:31  <coopserver> <V453000> they just randomize their power
08:24:39  <coopserver> <ZxBiohazardZx> ah yeah thats nasty too haha
08:25:12  <coopserver> <ZxBiohazardZx> considered the chameleon types too. short trains dont suffer as much right?
08:25:30  <coopserver> <ZxBiohazardZx> invis Scars for full mental jacket
08:26:16  <coopserver> <V453000> the speed penalty?
08:26:21  <coopserver> <ZxBiohazardZx> yeah
08:26:29  <coopserver> <V453000> yeah TL2-4 is completely fine
08:26:32  <coopserver> <ZxBiohazardZx> but you can compensate that by MEOW on the invis scars
08:26:40  <coopserver> <V453000> thing is that even with longer TLs they still have decent acceleration
08:26:47  <coopserver> <V453000> yes
08:26:57  <coopserver> <V453000> honestly the whole MEOW/PURR interaction was a bad idea :D
08:27:05  <coopserver> <ZxBiohazardZx> nah its hilarious
08:27:13  <coopserver> <ZxBiohazardZx> specially when optimising juncts
08:27:44  <coopserver> <V453000> idk, it's typically just yellow-blue-green-red
08:27:53  <coopserver> <V453000> I imagined it to be a bunch more interesting
08:28:12  <coopserver> <ZxBiohazardZx> hehe
08:28:25  <coopserver> <ZxBiohazardZx> maybe the effects arent big enough?
08:28:58  <coopserver> <ZxBiohazardZx> aka +30% speed but -5% Other stat to make the effect funny
08:28:59  <coopserver> <V453000> nah
08:29:02  <coopserver> <ZxBiohazardZx> hehe
08:29:05  <coopserver> <V453000> the effects are pretty big difference
08:29:17  <coopserver> <V453000> it's just the concept that it's always yellow-blue-green-red, that's it
08:29:35  <coopserver> <V453000> you can alter the lengths of each segment but other than that there isn't much interesting
08:29:46  <coopserver> <V453000> and it's annoying as hell to quickly swap between purr colours when building
08:29:47  <coopserver> <ZxBiohazardZx> hmmz true
08:30:01  <coopserver> <ZxBiohazardZx> i like the purr rails over normal ones for visibility though
08:30:07  <coopserver> <ZxBiohazardZx> they really help making stuff clear when building
08:30:12  <coopserver> <ZxBiohazardZx> aka waiting bays etc.
08:30:13  <coopserver> <V453000> the only reason why it stays and why I'm not going to do anything about it is that you can make magic with max speed and conditional orders like with nothing else
08:30:23  <coopserver> <ZxBiohazardZx> its great to help visualise your thoughts to newer players
08:30:24  <coopserver> <V453000> well yeah PURR Itself is great
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08:30:38  <coopserver> <V453000> yeah
08:31:24  <coopserver> <V453000> in the next train set I'll have all trains work like MEOW, just differently - the different track types will simply have all stats better so it's less about doing the rainbow pattern, and more about actually boosting your trains
08:31:37  <coopserver> <V453000> so they don't get stats only from engine but also from tracks
08:32:11  <coopserver> <ZxBiohazardZx> hmmz ok ok. means your order can differ based on train? or just one color is best period
08:32:21  <coopserver> <ZxBiohazardZx> can you make the preference swap per stop like brainmelter?
08:32:27  <coopserver> <ZxBiohazardZx> aka on stop it prefers new color haha
08:32:34  <coopserver> <ZxBiohazardZx> clean is always fine haha
08:32:46  <coopserver> <ZxBiohazardZx> im way to evil
08:33:17  <coopserver> <V453000> oh yeah that's true train type could perform better on different track types
08:33:25  <coopserver> <V453000> not sure why would they do that though :D
08:33:29  <coopserver> <V453000> sounds more confusing than useful
08:33:36  <coopserver> <V453000> but it's a creative idea
08:36:48  <coopserver> <ZxBiohazardZx> hey brainmelters do weird things ;)
08:37:15  <coopserver> <ZxBiohazardZx> but yeah if you want the effects to be non-linear and mostly we play with 1 traintype then you need the colors to affect trains differently
08:37:34  <coopserver> <V453000> well in the new train set it's not just colours
08:37:40  <coopserver> <ZxBiohazardZx> aka random preference for type <COLOR> or use CLEAN
08:37:45  <coopserver> <ZxBiohazardZx> k
08:37:48  <coopserver> <V453000> it's more like more modern track types
08:41:04  <coopserver> *** ZxBiohazardZx has left the game (Leaving)
08:44:10  <zxbiohazardzx> ill be back whenever we can start voting ;)
08:44:55  <coopserver> <V453000> :)
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12:55:06  <Vinnie> !pw
12:55:06  <coopserver> Vinnie: around
12:55:12  <coopserver> *** Game paused (connecting clients)
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12:57:46  <coopserver> <Vinnie> fucker
12:57:57  <coopserver> <Vinnie> has copied 90% of my idea
12:59:08  <Arveen2> rekt
13:00:52  <coopserver> <V453000> admittedly the map doesn't hint to many other things
13:01:24  <coopserver> <Vinnie> true
13:02:55  <coopserver> *** Vinnie has joined company #1
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13:31:59  <coopserver> <V453000> Why don't you just use the same engine on both halves Vinnie with CL3?
13:33:54  <coopserver> <Vinnie> that would be too easy
13:34:00  <coopserver> <V453000> xd
13:34:01  <coopserver> <Vinnie> this might give a challenge
13:34:14  <coopserver> <Vinnie> also some contrast
13:34:17  <coopserver> <Vinnie> might look pretty
13:34:22  <coopserver> <V453000> ok :)
13:34:38  <coopserver> <V453000> might as well do "use any engine limited to 160kmh" :P
13:34:52  <coopserver> <Vinnie> dont give me any idea's :D
13:34:53  <coopserver> <V453000> rail vehicles on one end, maglev on other
13:34:54  <coopserver> <V453000> :P
13:35:04  <coopserver> <Vinnie> yeah something like that
13:35:10  <coopserver> <V453000> well we did a "use any engine you want" with speed limit before
13:35:11  <coopserver> <V453000> was quite fun
13:35:48  <coopserver> <V453000> would be fairly easy to add a max speed parameter for PURR, too :P
13:35:58  <coopserver> <V453000> so we wouldn't have to do it via orders
13:38:20  <coopserver> <Vinnie> but then you need to update purr?
13:38:28  <coopserver> <Vinnie> just for a PSG
13:38:30  <coopserver> <V453000> that's not impossible to do :)
13:38:46  <coopserver> <V453000> well, immediate use is the best motivation for new features :P
13:38:50  <coopserver> <Vinnie> so all people using it will deal with this game
13:39:05  <coopserver> <Vinnie> sure why not :D
13:39:07  <coopserver> <V453000> it would be a parameter
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13:39:15  <coopserver> <V453000> I'll see what I can do
13:44:00  <coopserver> <V453000> oh it's an oil rig game :D
13:44:02  <coopserver> <V453000> G_G
13:46:07  <coopserver> <Vinnie> game over
13:46:11  <coopserver> <Vinnie> worst game ever
13:46:21  <coopserver> <Vinnie> doesnt matter, oil well all die
13:46:36  <coopserver> <Vinnie> then we terraform the corners
13:46:39  <coopserver> <Vinnie> muhahaha
13:49:54  <coopserver> *** Vinnie has joined spectators
14:13:57  <coopserver> <V453000> oh wow that was fast :D it already works
14:14:02  <coopserver> <V453000> just a few extra things and it's ready
14:14:31  <coopserver> <Vinnie> are you doing this at work?
14:14:58  <coopserver> <V453000> no I am at home
14:16:56  <coopserver> <V453000> hm, might make sense to add an introduction date modifier
14:17:06  <coopserver> <V453000> so you can make each have different speed and unlock that over time
14:17:08  <coopserver> <V453000> but eh
14:17:47  <coopserver> <Vinnie> well im gonna play a game, either reddit or welcome server
14:18:05  <coopserver> <V453000> welcome server has a new map :)
14:27:06  <coopserver> *** V453000 has left the game (Leaving)
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15:07:31  <V453000> !contentupdate
15:07:31  <coopserver> V453000: Performing content update
15:07:32  <coopserver> Content server connection established
15:07:33  <V453000> yo Dom_
15:07:37  <V453000> !content
15:07:42  <coopserver> Downloading 0 file(s) (0 bytes)
15:07:55  <V453000> !content
15:07:56  <coopserver> Downloading 1 file(s) (17854484 bytes)
15:08:40  <coopserver> Content server connection closed
15:09:32  <V453000> !rescan
15:09:32  <coopserver> V453000: Scanning content directories
15:10:41  <V453000> !pw
15:10:42  <coopserver> V453000: flashy
15:10:47  <coopserver> V453000: Rescan completed
15:10:49  <coopserver> *** Game still paused (connecting clients, number of players)
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15:12:29  <V453000> !getsave https://dev.openttdcoop.org/attachments/download/8984/psg230start3.sav
15:12:29  <coopserver> Starting download...
15:12:32  <coopserver> V453000: Invalid directory in ofs-getsave.py. Please configure it accordingly
15:12:38  <V453000> !rcon ls
15:12:41  <coopserver> 0) .. (Parent directory)
15:12:42  <coopserver> 1) psg230start2.sav
15:12:43  <coopserver> 2) psg230start1.sav
15:12:44  <coopserver> 3) psg329_2017-12-29_n.sav
15:12:45  <coopserver> 4) psg329_2017-12-29_m.sav
15:12:46  <coopserver> V453000: You have 190 more messages. Type !less to view them
15:12:52  <V453000> !getsave http://dev.openttdcoop.org/attachments/download/8984/psg230start3.sav
15:12:52  <coopserver> Starting download...
15:12:53  <coopserver> Savegame successfully downloaded
15:12:56  <V453000> !rcon load 1
15:12:57  <coopserver> Starting new game
15:13:02  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27951)
15:13:03  <coopserver> *** Game still paused (manual, number of players)
15:13:07  <V453000> !auto
15:13:08  <coopserver> *** Game still paused (number of players)
15:13:12  <V453000> ok, here goes PURR 0.0.6
15:13:27  <V453000> Vinnie: if you want to use the speed limits, we just need to set them, but it's possible now :)
15:24:59  <V453000> !pw
15:24:59  <coopserver> V453000: manner
15:25:06  <V453000> oh
15:25:07  <V453000> !rcon ls
15:25:10  <coopserver> 0) .. (Parent directory)
15:25:11  <coopserver> 1) psg230start3.sav
15:25:12  <coopserver> 2) psg230start2.sav
15:25:13  <coopserver> 3) psg230start1.sav
15:25:14  <coopserver> 4) psg329_2017-12-29_n.sav
15:25:15  <coopserver> V453000: You have 191 more messages. Type !less to view them
15:25:16  <V453000> !rcon load 1
15:25:17  <coopserver> Starting new game
15:25:19  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27951)
15:25:20  <coopserver> *** Game paused (number of players)
15:25:28  <V453000> !pw
15:25:28  <coopserver> V453000: rising
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15:48:56  <Vinnie> !pw
15:48:56  <coopserver> Vinnie: stdout
15:49:24  <coopserver> *** Game still paused (connecting clients, number of players)
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15:50:32  <coopserver> <Vinnie> V there is a bug in parameter menu: Red purr construction cost is blue colour
15:50:45  <V453000> :D
15:50:46  <V453000> rekt
15:50:48  <V453000> I'll fix it
15:50:56  <V453000> not in this game though, not serious enough
15:52:47  <coopserver> *** Vinnie has left the game (Leaving)
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15:53:23  <Vinnie> what was the console command
15:53:29  <Vinnie> developer_mode
15:53:31  <Vinnie> >
15:53:33  <Vinnie> ?
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15:59:29  <V453000> scenario_developer I think
15:59:35  <V453000> find in cfg
15:59:57  <Vinnie> wow it actually works :D
16:01:13  <Vinnie> and it does mess with the train pathfinder
16:02:04  <V453000> is what I thought :)
16:02:28  <Vinnie> ladies and gentlemen i broke the game
16:03:29  <Vinnie> ok a fast train will take longer route if it can go over a faster track
16:03:42  <V453000> what have you done?
16:03:43  <Vinnie> but if you place a reverse PBS penalty
16:03:49  <Vinnie> on the fast track
16:03:52  <V453000> well of course it's just some penalty number
16:03:57  <Vinnie> the fast train will take the slow track
16:04:11  <Vinnie> and the slow train will take the fast track with penalty
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16:13:31  <Vinnie> !pw
16:13:32  <coopserver> Vinnie: fsspec
16:13:36  <coopserver> *** Game still paused (connecting clients, number of players)
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16:17:43  <Vinnie> !cl
16:17:52  <Vinnie> @CL
16:17:52  <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed
16:18:12  <Vinnie> webster be nice to me
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16:18:31  <Vinnie> i order you to be nice to me, is that a valid command
16:20:05  <Vinnie> @clcalc mag 3
16:20:05  <Webster> Vinnie: A maglev Curve Length of 3 (5 half tiles) gives a speed of 336km/h or 210mph
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16:20:14  <Vinnie> @clcalc rail 3
16:20:15  <Webster> Vinnie: A rail Curve Length of 3 (5 half tiles) gives a speed of 168km/h or 105mph
16:20:22  <Vinnie> @clcalc mono 3
16:20:22  <Webster> Vinnie: A monorail Curve Length of 3 (5 half tiles) gives a speed of 252.0km/h or 157.5mph
16:20:32  <Vinnie> @clcalc rail tilt 3
16:20:32  <Webster> Vinnie: A rail Curve Length of 3 (5 half tiles), with tilt bonus, gives a speed of 201km/h or 125mph
16:20:47  <Vinnie> @clcalc mono tilt 3
16:20:48  <Webster> Vinnie: A monorail Curve Length of 3 (5 half tiles), with tilt bonus, gives a speed of 302.4km/h or 189.0mph
16:20:58  <Vinnie> you are killing me
16:25:34  <coopserver> *** Vinnie has left the game (Leaving)
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16:45:00  <Arveen2> !pw
16:45:00  <coopserver> Arveen2: backed
16:45:21  <Arveen2> !pw
16:45:21  <coopserver> Arveen2: aspect
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17:23:27  <Vinnie> making a plan?
17:23:35  <Vinnie> also, hello :D
17:23:44  *** virtualrandomnumber has quit IRC
17:53:03  <Arveen2> hello and nope, just hanging out, heh
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18:19:11  <happpy> !players
18:19:11  <coopserver> happpy: There are currently 0 players and 1 spectators, making a total of 1 clients connected
18:19:15  <happpy> hi
18:19:44  <Vinnie> hi
18:21:08  <happpy> how  thing's  goimg
18:21:19  <happpy> going
18:22:13  <Vinnie> good, and with you?
18:22:54  <happpy> good  we had a new map on the welcome server
18:23:03  <happpy> larst night
18:23:44  <Vinnie> i saw
18:23:47  <Vinnie> played a little
18:23:59  <Vinnie> but i need your help
18:24:12  <Vinnie> its 1900 and we got fuck all train selection
18:24:21  <Vinnie> we need to skip some time
18:25:33  <happpy> ok i chek it out after diner  is the overflow working
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