Config
Log for #openttdcoop on 3rd May 2018:
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11:41:12  <Brainzman> Hi
11:41:14  <Brainzman> !passwd
11:41:26  <Brainzman> !password
11:41:26  <coopserver> Brainzman: import
11:41:30  <happpy> hi
11:42:46  <happpy> how things going
11:48:29  <Brainzman> I'm fine
11:48:46  <Brainzman> I'm missing the newgrd new company color(black)
11:48:52  <Brainzman> do you know where can i found it
11:48:59  <happpy> !grf
11:48:59  <coopserver> happpy: http://wiki.openttdcoop.org/GRF
11:49:09  <happpy> try that
11:49:31  <Brainzman> I have already the package don't worry
11:49:39  <Brainzman> Maybe i'll try to reinstall
11:50:14  <happpy> have you dun a folder in your openttd and nane it Newgrf
11:50:52  <Brainzman> yeah
11:51:01  <Brainzman> Oh shit I need to go
11:51:06  <happpy> ok yhen it shord work
11:51:11  <Brainzman> I'll be back in 3 hour
11:51:15  <happpy> k
11:51:18  <happpy> ok
12:12:20  <V453000> sup humanz
12:12:27  <V453000> hi Brainzman :) PURR is fixed <3
12:12:37  <V453000> I added a few more parameters as an extra bonus ;)
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13:28:35  <happpy_> !players
13:28:35  <coopserver> happpy_: The server is empty, no one is connected. Feel free to remedy this situation
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13:44:38  <zxbiohazardzx> !pw
13:44:38  <coopserver> zxbiohazardzx: paying
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13:45:53  <zxbiohazardzx> i wonder who complains on the CL1?
13:46:04  <zxbiohazardzx> mostly because at 160kmph CL is not relevant
13:48:28  <zxbiohazardzx> only relevant if you go clean purr, and we cant with mixed TL and/or mixed trains having different speeds
13:48:40  <zxbiohazardzx> and you cant have fast -> slow as that is instant traffic jam
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15:31:28  <Alpha> !Pw
15:31:28  <coopserver> Alpha: fileos
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15:31:58  <happpy> hi
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15:36:33  <happpy> how things
15:39:18  <Guest1627> Im back
15:39:32  <happpy> wb
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15:46:10  <happpy> did  you get the grf brainzman
15:47:00  <Brainzman> I'm gonna try redownloading everything and see if it works
15:47:13  <happpy> ok
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15:55:37  <Guest1637> @logs
15:55:38  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
15:57:33  <Brainzman> happpy : It's working now !!!
15:57:35  <Brainzman> !password
15:57:35  <coopserver> Brainzman: spends
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15:59:09  <Guest1637> !pw
15:59:09  <coopserver> Guest1637: spends
15:59:13  <happpy> good
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20:09:53  <AlphaSC> !players
20:09:53  <coopserver> AlphaSC: The server is empty, no one is connected. Feel free to remedy this situation
20:10:00  <happpy> wb
20:10:21  <AlphaSC> hi
20:10:32  <happpy> how things going
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20:13:58  <zxbiohazardzx> !players
20:13:58  <coopserver> zxbiohazardzx: The server is empty, no one is connected. Feel free to remedy this situation
20:13:59  <zxbiohazardzx> !pw
20:13:59  <coopserver> zxbiohazardzx: differ
20:14:27  <AlphaSC> !pw
20:14:28  <coopserver> AlphaSC: differ
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20:14:44  <coopserver> <zxbiohazardzx> eya
20:14:50  <coopserver> <AlphaSC> hihi
20:14:57  <coopserver> <zxbiohazardzx> so much hate on the round-about?
20:15:06  <coopserver> <zxbiohazardzx> xd haha
20:15:22  <coopserver> <AlphaSC> hm
20:16:03  <coopserver> <AlphaSC> i dont understand why it has to be like this, if the aim was to avoid a city build around
20:16:12  <coopserver> <AlphaSC> and you re doing exactly  that
20:16:28  <coopserver> <zxbiohazardzx> ah i thought the inted WAS to build around haha
20:16:36  <coopserver> <zxbiohazardzx> well the markers where
20:16:43  <coopserver> <AlphaSC> it says
20:16:45  <coopserver> <zxbiohazardzx> i can easily shift it into a normal again haha
20:16:48  <coopserver> <AlphaSC> AVoid
20:16:54  <coopserver> <zxbiohazardzx> markers before text
20:16:57  <coopserver> <AlphaSC> i didnt make the sign tho
20:17:04  <coopserver> <zxbiohazardzx> i mean i can just move mergers and all haha
20:17:22  <coopserver> <AlphaSC> the thing is
20:17:30  <coopserver> <zxbiohazardzx> most of the spaghetti is in place south anyway
20:17:35  <coopserver> <AlphaSC> we ve to have 2 town drops for goods here on the west
20:17:49  <coopserver> <AlphaSC> and they ve to be here somehwere
20:17:54  <coopserver> <zxbiohazardzx> so much clean purr haha
20:17:59  <coopserver> <AlphaSC> not to close to ┬┤fac/wood
20:18:10  <coopserver> <zxbiohazardzx> i get the higher speeds but i though we went 160kmph to avoid using 1 train?
20:18:17  <coopserver> <AlphaSC> i suggest cuburg or wunfingbridge
20:18:34  <coopserver> <AlphaSC> for towndrop 1
20:18:57  <coopserver> <zxbiohazardzx> CU burg
20:19:01  <coopserver> <AlphaSC> and building msh on the roundabout wouldnt be ideal, since it is spread so far
20:19:04  <coopserver> <zxbiohazardzx> so the Commies can C-U burg
20:19:20  <coopserver> <zxbiohazardzx> i get that, ill migrate it to 1 side
20:19:22  <coopserver> <AlphaSC> eh yeah
20:19:27  <coopserver> <AlphaSC> when i said west, i meant east
20:19:37  <coopserver> <zxbiohazardzx> just gotta tinker some of it 1 sec
20:19:56  <coopserver> <AlphaSC> 2 towndrops east, 6 west
20:20:37  <coopserver> <AlphaSC> about the speed im not sure honestly
20:21:15  <coopserver> <AlphaSC> i hate slow trains, so i used white rails for now :D
20:21:24  <coopserver> <zxbiohazardzx> haha
20:21:34  <coopserver> <zxbiohazardzx> i liked not caring what train, just 160kmph is fine haha
20:21:51  <coopserver> <AlphaSC> but we can change that anytime
20:22:17  <coopserver> <AlphaSC> btw, we re using tl3 + tl5 on the same network
20:22:44  <coopserver> <AlphaSC> so you ve to pay attention on how u re building/signaling your waitingbays at the mergers
20:22:51  <happpy> i think pick tl3 or tl5
20:22:52  <coopserver> <zxbiohazardzx> hmmz
20:23:04  <coopserver> <zxbiohazardzx> i assume waits for TL5 and leave signals for TL3
20:23:16  <coopserver> <AlphaSC> e.g. bbh02 has wrong signaling
20:23:22  <coopserver> <zxbiohazardzx> i know i colored my waitings bays for now i think we need signalgaps intentila
20:23:36  <coopserver> <AlphaSC> i made an example
20:23:42  <coopserver> <zxbiohazardzx> aware i didnt assume TL3 mix there just gotta kill some signals no?
20:23:43  <coopserver> <AlphaSC> !Example
20:23:53  <coopserver> <AlphaSC> exactly
20:24:19  <coopserver> <AlphaSC> and we cant build cl0.5, it slows
20:24:33  <coopserver> <AlphaSC> plan says cl2
20:24:34  <coopserver> <zxbiohazardzx> only on clean purr
20:24:41  <coopserver> <AlphaSC> but 1,5 does the job aswell
20:24:51  <coopserver> <AlphaSC> its slows on both
20:24:53  <coopserver> <zxbiohazardzx> i know i fixed most short CL issues already
20:25:01  <coopserver> <zxbiohazardzx> on red/blue it wont, 160 = 160
20:25:04  <coopserver> <AlphaSC> 0,5 slows on 160 and 256
20:25:09  <coopserver> <AlphaSC> it does
20:25:15  <coopserver> <AlphaSC> check testtrack
20:25:25  <coopserver> <AlphaSC> below msh wood
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20:25:56  <coopserver> <AlphaSC> oh wait,
20:26:00  <coopserver> <AlphaSC> you re right
20:26:07  <coopserver> <AlphaSC> 0,5 doesnt slow on 160
20:26:21  <coopserver> <AlphaSC> but on white it does
20:26:39  <coopserver> <AlphaSC> to have the option to change speed, no cl0.5
20:28:01  <coopserver> <zxbiohazardzx> the larger problem is the diff gapsize for TL3 and TL5
20:28:06  <coopserver> <zxbiohazardzx> <9 vs <11 i think
20:28:13  <coopserver> <AlphaSC> just max 9
20:28:22  <V453000> !pw
20:28:22  <coopserver> V453000: inland
20:28:28  <coopserver> <AlphaSC> min 5, max 9
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20:28:36  <coopserver> <V453000> yo
20:28:39  <coopserver> <AlphaSC> thats how i handle it
20:28:44  <coopserver> <AlphaSC> hihi
20:29:45  <coopserver> <AlphaSC> bio, you re building to close to the city, imo. that will be 1 of the first hubs to expand, once we progress
20:30:00  <coopserver> <AlphaSC> since it connects east/west
20:30:04  <coopserver> <AlphaSC> every train will go there
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20:41:17  <loeky> !pw
20:41:17  <coopserver> loeky: vastly
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20:41:32  <coopserver> <loeky> he he
20:41:34  <coopserver> <AlphaSC> hihi
20:43:27  <coopserver> <zxbiohazardzx> solved?
20:44:20  <coopserver> <AlphaSC> i think you didnt read, but yes, its better, for now :D
20:45:11  <coopserver> <loeky> are all stations going to be tl5 now
20:45:25  <coopserver> <AlphaSC> drops have to be
20:45:33  <coopserver> <AlphaSC> pick ups can be tl3 on east
20:45:39  <coopserver> <AlphaSC> primary pick ups
20:45:50  <coopserver> <AlphaSC> towndrop on east can be tl3 aswell
20:46:13  <coopserver> <zxbiohazardzx> no town drop east needs to accept TL5 ?
20:46:21  <coopserver> <AlphaSC> no
20:46:23  <coopserver> <zxbiohazardzx> just any production East can be TL3?
20:46:34  <coopserver> <AlphaSC> since goods from fac/wood are on east
20:46:46  <coopserver> <zxbiohazardzx> hmm
20:46:47  <coopserver> <AlphaSC> a<nd only east drops in east
20:47:07  <coopserver> <AlphaSC> west tl5 take goods and bring it to tl5 twondrops in west
20:47:35  <coopserver> <AlphaSC> or would you disagree?
20:50:02  <virtualrandomnumber> !pw
20:50:02  <coopserver> virtualrandomnumber: issues
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21:46:02  <loeky> !pw
21:46:02  <coopserver> loeky: places
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