Config
Log for #openttdcoop on 19th October 2019:
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00:21:57  <coopserver> *** Insom has left the game (Leaving)
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00:26:41  <happpy> gn
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07:16:44  <coopdiscord> Command sent from Discord by cream000:
07:16:44  <coopdiscord> !pw
07:16:44  <coopserver> coopdiscord: owners
07:18:01  <coopdiscord> Command sent from Discord by cream000:
07:18:02  <coopdiscord> !pw
07:18:02  <coopserver> coopdiscord: oldtop
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08:34:10  <coopdiscord> Command sent from Discord by LugnutsK / Hazzard:
08:34:10  <coopdiscord> !pw
08:34:10  <coopserver> coopdiscord: series
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09:02:21  <Arveen> !pw
09:02:21  <coopserver> Arveen: nsdata
09:02:29  <coopserver> *** Game still paused (connecting clients, number of players)
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09:13:46  <coopserver> <Ar-to-the-veen> oh ffs ... no train groups D:
09:17:35  <coopserver> <Ar-to-the-veen> and why do we have forced depots ?
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09:19:59  <happpy> !players
09:19:59  <coopserver> happpy: Client 923 (Orange) is Ar-to-the-veen, in company 1 (PSG #335)
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09:51:34  <coopdiscord> <Arcene: Time to YEET!> Arveen
09:51:41  <coopdiscord> <Arcene: Time to YEET!> Its cos we have refit stations
09:51:42  <coopdiscord> <Arcene: Time to YEET!> XD
09:51:53  <Arveen> oh, i didnt notice that
09:51:58  <Arveen> build an wood depot and seen no refit
09:52:03  <Arveen> err wood station that is
09:52:58  <coopdiscord> <Arcene: Time to YEET!> I didnt finish lol
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10:52:15  <dwarf> !pw
10:52:15  <coopserver> dwarf: draing
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10:59:53  <coopdiscord> Command sent from Discord by Insom:
10:59:54  <coopdiscord> !PW
10:59:54  <coopserver> coopdiscord: slovak
11:00:02  <coopserver> *** Game paused (connecting clients)
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11:00:39  <coopserver> <Insomlol> this is so much better then at work
11:00:40  <coopserver> <Insomlol> lol
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11:19:21  <coopserver> <dwarf> please stop
11:19:42  <coopserver> <dwarf> trying to rebuild the overflow
11:19:52  <coopserver> <Insomlol> sorry mb b
11:19:55  <coopserver> <Insomlol> my b*
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11:42:23  <coopdiscord> Command sent from Discord by Mike:
11:42:23  <coopdiscord> !pw
11:42:23  <coopserver> coopdiscord: refnum
11:42:27  <coopserver> *** Game paused (connecting clients)
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11:42:36  <coopserver> <Mike> oi
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11:43:29  <coopserver> <dwarf> hi mike
11:47:09  <coopserver> <Mike> dwarf, did you rebuild paper pick?
11:47:31  <coopserver> <dwarf> yes, because trains were stupid choosing platforms
11:47:48  <coopserver> <dwarf> I moved the refit depots to the exit of paper goods drop
11:47:57  <coopserver> <dwarf> and added an oferflow to paper pick
11:48:06  <coopserver> <Mike> the double overflow with with double exit looks neat!
11:48:15  <coopserver> <dwarf> thanks
11:48:35  <coopserver> <dwarf> I also rebuild the overflow logic at oilg goods pick, now it works much better
11:50:25  <coopserver> <Mike> yea!
11:54:41  <coopdiscord> <Arcene: Time to YEET!> Nice
11:55:31  <coopdiscord> <Arcene: Time to YEET!> Im gna try coming later
11:55:47  <coopdiscord> <Arcene: Time to YEET!> Anything we need to build?
11:59:05  <coopserver> <Mike> oh we over 1k trains :D
12:00:35  <coopdiscord> <Arcene: Time to YEET!> Thats normal lol
12:00:48  <coopdiscord> <Arcene: Time to YEET!> Hows bbh 1 holding
12:01:41  <coopserver> <dwarf> bbh 01 still has pretty low traffic, it works fine
12:02:06  <coopdiscord> <Arcene: Time to YEET!> Yay
12:02:17  <coopserver> <dwarf> good job there
12:02:27  <coopdiscord> <Arcene: Time to YEET!> Hope it doesnt need rebuilding that took me a whole day to build XD
12:02:28  <coopdiscord> <Arcene: Time to YEET!> Thx
12:03:00  <coopserver> <dwarf> it might never reach its capacity with 4L 4R lol :D
12:03:11  <coopdiscord> <Arcene: Time to YEET!> XD only one with 4L 4R
12:03:32  <coopdiscord> <Arcene: Time to YEET!> The other exits are 3L 3R
12:15:53  <coopserver> *** dwarf has joined spectators
12:16:57  <coopdiscord> <Arcene: Time to YEET!> Welp still got much to learn...
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15:51:38  <Maraxus> !pw
15:51:38  <coopserver> Maraxus: output
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16:11:46  <Maraxus> !pw
16:11:46  <coopserver> Maraxus: tother
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16:13:27  <coopserver> <Maraxus> too slow
16:14:11  <coopserver> <Maraxus> o keep up woth ver
16:14:27  <coopserver> *** Maraxus has left the game (general timeout)
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16:17:04  <coopdiscord> <Arcene: Time to YEET!> C yall soon im logging tmr
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17:27:48  <dwarf> !pw
17:27:49  <coopserver> dwarf: client
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19:15:13  <coopdiscord> Command sent from Discord by The Dum Gamer:
19:15:13  <coopdiscord> !pw
19:15:13  <coopserver> coopdiscord: spacer
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21:27:09  <coopdiscord> Command sent from Discord by Insom:
21:27:09  <coopdiscord> !pw
21:27:09  <coopserver> coopdiscord: flight
21:27:13  <coopserver> *** Game still paused (connecting clients, number of players)
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21:37:32  <coopserver> <Insomlol> we prob gotta add a 3rd line down BBH06
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22:16:37  *** dwarf has joined #openttdcoop
22:16:40  <dwarf> !pw
22:16:40  <coopserver> dwarf: attack
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22:26:17  <coopdiscord> <Insom> I also removed one of the passenger stations down south.. Not sure why it was there and no-one signed ig
22:26:19  <coopdiscord> <Insom> It*
22:26:23  <coopdiscord> Command sent from Discord by Insom:
22:26:24  <coopdiscord> @dwarf
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22:53:55  <coopserver> <Mike> hello
22:54:46  <coopserver> <dwarf> hi
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23:08:02  <coopserver> <Mike> whats the reson behind piros on bbh merges?
23:08:57  <coopserver> <dwarf> this way some lines are not split, just go through straight with prio
23:09:20  <coopserver> <dwarf> doing all to all in a 4-> 3 merge is a lot of lines
23:09:43  <coopserver> <dwarf> if 3 just go through straight with prio you only need to split one
23:10:30  <coopserver> <Mike> oh so thats why on bbh2 the left turn has prio? for example?
23:10:58  <coopserver> <dwarf> on the bottom?
23:11:22  <coopserver> <Mike> well i ask becuase it was backing up at bottom
23:11:39  <coopserver> <dwarf> hmm I see
23:11:42  <coopserver> <Mike> but i wanted to understand the reson behind the prios alltogether on bbh's
23:17:00  <coopserver> <dwarf> we shouldn't build more oil prios
23:17:16  <coopserver> <Mike> yea
23:17:52  <coopserver> <Mike> slh 6 mergers are already backing up again
23:17:58  <coopserver> <Mike> cuz 3x3 is over capacity
23:18:25  <coopserver> <dwarf> yup
23:19:39  <coopserver> <dwarf> now BBH 02 looks better, baybe the traffic will even out
23:19:56  <coopserver> <Mike> and bbh2 traffic is expected to be increasing even more since there are only a frew coal trains yet
23:20:29  <coopserver> <dwarf> if we don't add more oil trains that direction should not change
23:20:43  <coopserver> <Mike> yea
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23:27:10  <coopserver> <Mike> oh man
23:27:21  <coopserver> <dwarf> ?
23:27:51  <coopserver> <Mike> food drop jammed back to bbh6
23:28:09  <coopserver> <Mike> its moving agin now
23:28:35  <coopserver> <dwarf> may be lost train because I was building an SLH
23:30:16  <coopserver> <Mike> there is quite som traffic goin on on some bbhs
23:30:19  <coopserver> <Mike> i like :D
23:40:44  <coopserver> *** dwarf has left the game (Leaving)
23:46:17  <coopdiscord> Command sent from Discord by Insom:
23:46:17  <coopdiscord> !pw
23:46:17  <coopserver> coopdiscord: rising
23:46:25  <coopserver> *** Game paused (connecting clients)
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23:46:44  <dwarf> guess we'll need to expand the line to the oil refiner to 4L 4R
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23:54:55  <coopserver> <Insomlol> bit of a jam
23:55:02  <coopserver> <Insomlol> bbh05
23:55:37  <coopserver> <Mike> yeh left turn merger on capacity
23:55:59  <coopserver> <Insomlol> ya
23:56:37  <coopserver> *** Insomlol has left the game (Leaving)

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