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Log for #openttdcoop.dev on 24th October 2009:
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02:00:30  <Tycoon> *** Game unpaused (enough players)
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02:01:47  <Tycoon> openttd: src/economy.cpp:703: void CompaniesUpdateSharing(): Assertion `!c->sharing_current.Equals(&c->sharing_future)' failed.
02:01:49  <Tycoon> Server has exited
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02:02:41  <Chris_Booth> ammler
02:02:46  <Chris_Booth> its done it again
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02:09:17  <Chris_Booth> why does the IS keep crashing the server?
02:09:27  <Chris_Booth> this is an IS server afterall
02:09:34  <Chris_Booth> this sucks arse-face
02:09:41  <Chris_Booth> !!!!!!
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13:40:04  <planetmaker> New version, IS2.0-beta4 is in preparation by the compile farm
13:43:08  <^Spike^> and... we as ottdc make a central network of some sort?
13:43:16  <^Spike^> on new map.. which is made for it
13:43:37  <planetmaker> that was the idea we(?) discussed earlier. I like it.
13:43:41  <^Spike^> true..
13:43:45  <planetmaker> Do you care to prepare a nice map? :-)
13:43:56  <^Spike^> and maybe force users to share their networks by creating regions and giving some regions some resources
13:44:26  <^Spike^> i'm busy on pz :)
13:47:38  <planetmaker> so?
13:47:59  <planetmaker> make the damn map and get this here going. I also spent a couple of hours just getting this version done... :S
13:48:13  <^Spike^> you were bribing SmatZ to get that going.. ;)
13:48:37  <planetmaker> not at all. It just needs an official dev saying "ok" so that the compile farm is allowed to be used
13:48:43  <^Spike^> :)
13:49:13  <planetmaker> Or I would have to provide also myself binaries for all OS platforms which I only can with another day of work
13:49:14  <^Spike^> and my map designs end up in being flat... and well enough space.. :)
13:49:38  <planetmaker> *sigh* :-(
13:49:49  <planetmaker> I guess I'm off for the rest of the day then. CU
13:51:45  <^Spike^> i'm just bad at creating maps... i usually end up with very unrealistic looking stuff....
13:56:41  <planetmaker> it's not really that hard to use the random map generator and tweak a few details in order to get a nice map...
14:03:45  <^Spike^> i get a feeling if you want to make it more of a main network and and it takes more then just random generating map.. :)
14:04:07  <^Spike^> although.. hmm
14:05:05  <planetmaker> I usually start that way. If the general layout doesn't fit my ideas at all, a new random map is just a handful of clicks away
14:05:27  <^Spike^> true.. already going somewhere...
14:06:13  <planetmaker> but the CF is still running... so :-)
14:07:28  <^Spike^> i'm just trying to get some things to work.. :)
14:07:54  <^Spike^> trying to see how to separate a map in sort of regions without getting a flat map and create big flat parts :)
14:16:08  <planetmaker> start off with hilly and make a few ocean separations between.
14:16:20  <planetmaker> or lakes
14:16:39  <^Spike^> well i got one with lots of water.. but i get a feeling i should make it less watery
14:16:54  <planetmaker> :-P
14:20:55  <^Spike^> myabe combo of IS and FIRS? ;)
14:20:59  <^Spike^> or i should resize map a bit.. :)
14:25:16  <planetmaker> newgrfs are up2you. But I fear the FIRS available on bananas is quite old. Though we could use a nightly here, I guess
14:26:10  <planetmaker> if so, the newest one, though ;-). Could be interesting.
14:26:31  <^Spike^> newgrf up to me... i',m already happy i can create a proper map :)
14:30:13  <planetmaker> :-)
14:30:25  <planetmaker> Newgrfs have to be chosen _before_ the map is created actually...
14:30:37  <planetmaker> especially industry newgrfs
14:31:10  <Ammler> (and houses), but the rest shouldn't matter
14:38:44  <^Spike^> *sigh*
14:38:52  <^Spike^> he says after i've created the map almost
14:49:05  <planetmaker> you're a pro. You could know that :-)
14:50:01  <planetmaker> Incidentially I just thought today about whether it'd be possible to just restart a map as it is. Kinda taking the terrain information and the town size and placement and generate a new map from that
14:50:29  <planetmaker> Town size would differ a bit, but I guess that wouldn't hurt too much, if the result is at least approx. the same.
14:51:20  <^Spike^> 256*2048 big enough for IS map? ;)
14:51:33  <planetmaker> sure
14:52:17  <^Spike^> got some separate islands about 6.. but maybe can break it up some more...
14:52:22  <^Spike^> too much of water would be bad..
14:52:49  <^Spike^> although.. not that bad.. hmm
14:57:06  <^Spike^> firs nigthly was the one we also used last pz game?
14:57:37  <planetmaker> nightly is by definition every day a new one
14:57:50  <^Spike^> .. where can i get the latest one.. :)
14:58:17  <planetmaker> http://bundles.openttdcoop.org/
14:58:38  <planetmaker> oh. Include fish, too :-)
14:58:49  <planetmaker> and maybe was :-)
14:59:02  <planetmaker> but well. was could be the bananas version
15:00:30  <^Spike^> last pz we used bananas firs... r217
15:01:11  <planetmaker> yeah. But let's use r296
15:01:16  <^Spike^> oki
15:01:20  <planetmaker> or let's check...
15:01:29  <^Spike^> what the diff is between them?
15:01:31  <planetmaker> ... with what andy says :-)
15:01:57  <planetmaker> dunno the difference. Mainly in the way the industries work, I think
15:02:37  * ^Spike^ takes cover
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15:04:39  <planetmaker> well... I guess take the one already on bananas. It's saver
15:04:42  <planetmaker> *safer
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15:06:03  <^Spike^> so the bananas version it is?
15:06:25  <^Spike^> btw.. it doesn't matter that i create the map in the current nightly i hope.. :)
15:06:31  <^Spike^> not that i end up redoing it in a few hours :)
15:06:42  <planetmaker> I think that's ok
15:06:51  <planetmaker> what's the current nightly?
15:07:18  <^Spike^> 17847.. seems i didn;t update yet and doing in 17814
15:08:03  <planetmaker> then continue to use 17814
15:08:21  <planetmaker> IS2 is r17845 and thus should load it
15:09:22  <^Spike^> oki
15:10:06  <^Spike^> now to add some towns..
15:13:08  <^Spike^> adding alot of random industries.. can.. kill your client :)
15:22:25  <^Spike^> dev has no archive of some sort i guess?
15:22:46  <^Spike^> 2nd question would be where i could upload the map
15:27:55  <planetmaker> !ip
15:28:07  <planetmaker> ah...
15:29:26  <planetmaker> a51 tells me: http://mz.openttdcoop.org/play-is/config/files.php
15:29:58  <^Spike^> same user/pw would be too easy :)
15:30:07  <planetmaker> he, and hopefully soon, Ammler & me will be able to move everything to our new shiny server :-) More power, more space :-)
15:31:43  <planetmaker> oki :-)
15:32:16  <planetmaker> trainset any?
15:32:41  <^Spike^> eh...
15:32:46  <^Spike^> same as the last pz game..
15:32:52  <^Spike^> good question which one it was :)
15:32:54  <planetmaker> ... and that was?
15:32:57  <planetmaker> :-D
15:33:11  <planetmaker> nvm. Doesn't matter IMO
15:33:38  <^Spike^> i can tell you that it has the br182 if that helps :)
15:33:47  <planetmaker> dbxl
15:33:59  <^Spike^> then that one yes :)
15:34:04  <Mark> there was a time a51 was secret.. :P
15:34:21  <planetmaker> Mark: it still is. Try to access it w/o password
15:34:34  <planetmaker> or rather w/o your login
15:34:55  <Mark> i mean no one knew about it :P
15:35:01  <Mark> though it doesn't matter, of course
15:35:12  <Ammler> hmm, isn't it anymore?
15:35:25  <planetmaker> well. sort of still is :-)
15:35:31  <^Spike^> what ppl can
15:35:35  <planetmaker> a51 is an area in the middle of the US
15:35:36  <^Spike^> can't see... can't access
15:58:35  <KenjiE20> pm; actually you can still see it without
15:58:53  <KenjiE20> I'll toss a link elsewhere
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16:00:28  <Chris_Booth> hello
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16:01:02  <planetmaker> salut Chris_Booth
16:01:11  <Chris_Booth> did you get my PM?
16:01:17  <planetmaker> uh?
16:01:23  <KenjiE20> I love being d/c'd -_-
16:01:25  <Chris_Booth> private message
16:01:39  <planetmaker> well... no. By which means?
16:01:46  <Chris_Booth> IRC
16:02:06  <Chris_Booth> at 4:11 euro time this morning
16:02:54  <planetmaker> eh, I guess not here, but my workplace computer might have loged it...
16:03:21  <Chris_Booth> ooh
16:03:59  <Chris_Booth> planetmaker: [03:01]	<Tycoon>	openttd: src/economy.cpp:703: void CompaniesUpdateSharing(): Assertion `!c->sharing_current.Equals(&c->sharing_future)' failed.
16:04:04  <planetmaker> oh, that one.
16:04:05  <Chris_Booth> that fail has happened twice
16:04:11  <planetmaker> I saw that in the channel
16:04:24  <planetmaker> I'm not entirely sure it's fixed in beta4
16:04:31  <planetmaker> But I hope :-) Beta3 is very old
16:04:50  <planetmaker> and beta4 is two hours "old" ;-)
16:05:34  <Chris_Booth> ok
16:07:26  <planetmaker> I'll compile a new server
16:08:40  <Chris_Booth> you dont have to use my old map
16:15:01  <Chris_Booth> planetmaker: do you have a windwos or linux compile that i can download?
16:15:05  <Chris_Booth> so i can make a new map?
16:15:30  <planetmaker> Chris_Booth: http://bundles.openttdcoop.org has a is2 dir with downloads
16:15:57  <Chris_Booth> is it beta 4?
16:16:01  <Chris_Booth> i ahve beta 3
16:16:04  <planetmaker> there's a sub dir beta4
16:29:40  <Chris_Booth> thanks
16:30:58  <^Spike^> i just realized... that or... we should setup a MM if we want to develop a central network in my game.. or i should cheat the way up..
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16:36:41  <planetmaker> a plane MM should do, I think
16:36:50  <planetmaker> but if you want to cheat, it doesn't hurt, either
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16:38:18  <^Spike^> we can always cheat later on..
16:38:28  <^Spike^> if it is really needed..
16:38:37  <^Spike^> just depends: Do you want to build straight away or not
16:41:41  <planetmaker> :-)
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17:32:24  <Ammler> planetmaker: now here :-)
17:32:35  <Ammler> before you get the beer :-P
17:33:44  <planetmaker> I first have to go buy some food.
17:33:53  <planetmaker> But server is compiled (though w/o patches)
17:35:26  *** Tycoon has joined #openttdcoop.dev
17:35:26  <Tycoon> Autopilot engaged
17:35:26  <Tycoon> Starting new game: '#openttdcoop: FIRS and TAI on IS2'
17:35:26  <Tycoon> Landscape: tropic
17:35:26  <Tycoon> Dimensions: 512x512
17:35:27  <Tycoon> Starting year: 1950
17:35:27  <Tycoon> Server is running version: IS2.0-beta4
17:35:33  <planetmaker> !rcon pwd
17:35:49  <planetmaker> wow... the ping is remarkable
17:36:01  <planetmaker> !rcon ls
17:36:13  <planetmaker> !ping
17:36:14  <Tycoon> planetmaker: pong
17:36:19  <planetmaker> !pwd
17:36:21  <^Spike^> i do get a feeling the company that lays out the big ML stuff should be passworded
17:36:23  <^Spike^> !rcon pwd
17:36:36  <Ammler> !version
17:36:36  <Tycoon> Ammler: Autopilot AP+ 3.0 Beta (r695M)
17:36:41  <planetmaker> hm
17:36:48  <Ammler> autopilot migth need a update too :-)
17:36:54  <planetmaker> :-)
17:37:01  <planetmaker> !quit
17:37:06  <Ammler> hehe
17:37:09  <^Spike^> !die
17:37:09  <planetmaker> !exit
17:37:12  <^Spike^> !don'tcomeback
17:37:13  <^Spike^> !getlost
17:37:16  <^Spike^> !kil
17:37:17  <Ammler> let Chris_Booth join
17:37:17  <^Spike^> !kill
17:37:23  <Ammler> and it crashes automatically
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17:37:57  <Ammler> the M is the patch to give voicers rcon
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17:38:10  <Tycoon> Autopilot engaged
17:38:10  <Tycoon> Starting new game: '#openttdcoop: FIRS and TAI on IS2'
17:38:10  <Tycoon> Landscape: tropic
17:38:11  <Tycoon> Dimensions: 512x512
17:38:11  <Tycoon> Starting year: 1950
17:38:12  <Tycoon> Server is running version: IS2.0-beta4
17:38:17  <planetmaker> !version
17:38:17  <Tycoon> planetmaker: Autopilot AP+ 3.0 Beta (r740M)
17:38:24  <planetmaker> !rcon ls
17:38:24  <Tycoon> planetmaker: 0) .. (Parent directory)
17:38:24  <Tycoon> planetmaker: 1) archive/ (Directory)
17:38:25  <Tycoon> planetmaker: 2) autosave/ (Directory)
17:38:25  <Tycoon> planetmaker: 3) uploads/ (Directory)
17:38:25  <Tycoon> planetmaker: 4) SW_Final.sav.sav
17:38:26  <Tycoon> planetmaker: you have 10 more messages
17:38:28  <planetmaker> ah :-)
17:38:32  <planetmaker> !rcon cd uploads
17:38:42  <^Spike^> !rcon ls
17:38:43  <Tycoon> ^Spike^: 0) .. (Parent directory)
17:38:43  <Tycoon> ^Spike^: 1) Dev01_Start.sav
17:38:43  <Tycoon> ^Spike^: 2) IS2.sav
17:38:43  <Tycoon> ^Spike^: 3) firs_is.sav
17:38:44  <Tycoon> ^Spike^: 4) devstart_firs4.sav
17:38:44  <Tycoon> ^Spike^: you have 6 more messages
17:38:46  <^Spike^> !rcon load 1
17:38:48  <Tycoon> *** Game paused (not enough players)
17:38:51  <planetmaker> :-)
17:38:57  <planetmaker> there you go :-)
17:39:03  <Ammler> !info
17:39:04  <Tycoon> Ammler: #:1(Grey) Company Name: 'OTTDC Control Center'  Year Founded: 2000  Money: 99616  Loan: 100000  Value: 1  (T:0, R:0, P:0, S:0) unprotected
17:39:10  <Tycoon> *** Spike joined the game
17:39:26  <Ammler> yes, seems not the into company :-)
17:39:29  <planetmaker> lol @ company name
17:39:37  <Tycoon> *** Spike has joined company #1
17:39:38  <Tycoon> *** Game unpaused (enough players)
17:40:03  <Tycoon> <Spike> pm can you comment of the map layout? :)
17:40:17  <planetmaker> @topic s/beta3/beta4
17:40:18  <Webster> planetmaker: (topic [<channel>]) -- Returns the topic for <channel>. <channel> is only necessary if the message isn't sent in the channel itself.
17:40:24  <^Spike^> !setdef
17:40:24  <Tycoon> *** ^Spike^ has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, enabled no_servicing_if_no_breakdowns and set path_backoff_interval to 1
17:40:25  <planetmaker> @topic change s/beta3/beta4/
17:40:35  <planetmaker> @topic change 4 s/beta3/beta4/
17:40:35  *** Webster changes topic to "#openttdcoop patch test channel - FIRS on IS2 | http://wiki.openttd.org/IS | STAGE: New Game | Tag/Revision: IS2.0-beta4 (r16532M/h56a047d6) | Binaries: !download"
17:42:43  <planetmaker> @topic set 4 Tag/Revision: IS2.0-beta4 (r17845/2d98b8a58b40)
17:42:43  *** Webster changes topic to "#openttdcoop patch test channel - FIRS on IS2 | http://wiki.openttd.org/IS | STAGE: New Game | Tag/Revision: IS2.0-beta4 (r17845/2d98b8a58b40) | Binaries: !download"
17:42:49  <planetmaker> !download
17:42:49  <Tycoon> planetmaker: !download lin|lin64|osx|suse|win32|win64|win9x
17:42:55  <planetmaker> !download win32
17:42:55  <Tycoon> planetmaker: http://mz.openttdcoop.org/is2/bundles/IS2.0-beta4/openttd-is2-IS2.0-beta4-windows-win32.zip
17:43:01  <planetmaker> wow
17:44:39  <planetmaker> !ip
17:44:39  <Tycoon> planetmaker: mz.openttdcoop.org:3999
17:45:02  <Tycoon> *** planetm4ker joined the game
17:45:13  <Ammler> hmm, that url could be altered
17:45:28  <Tycoon> <planetm4ker> looks like fun, Spike :-)
17:45:34  <Tycoon> <Spike> :)
17:45:54  <Tycoon> <Spike> all that needs to be done is build the main network so it can be used
17:46:05  <Tycoon> <Spike> which means.. we need a MM :)
17:46:14  <Chris_Booth> new game?
17:46:15  <Tycoon> <planetm4ker> yup :-)
17:46:22  <Tycoon> <planetm4ker> q
17:46:25  <Tycoon> *** planetm4ker has left the game (leaving)
17:46:40  <planetmaker> ok, now I really should get go and buy some food :-)
17:46:41  <Tycoon> <Spike> and may i suggest to password the company (as in this one) that lays out the central ML
17:46:43  <Chris_Booth> here i come to crash it then
17:46:58  <Ammler> !dl lin
17:46:58  <Tycoon> Ammler: http://bundles.openttdcoop.org/is2/IS2.0-beta4/openttd-is2-IS2.0-beta4-linux-generic-i686.tar.bz2
17:46:59  <planetmaker> please try
17:47:21  <Tycoon> *** Chris Booth joined the game
17:47:56  <Tycoon> <Chris Booth> this is a realy bad map for the idead
17:47:56  <^Spike^> !rcon station_spread 64
17:47:56  <Tycoon> ^Spike^: ERROR: command or variable not found
17:47:58  <Tycoon> <Chris Booth> idea
17:48:02  <^Spike^> !rcon patch station_spread 64
17:48:04  <Tycoon> *** Chris Booth has left the game (leaving)
17:48:04  <^Spike^> cause
17:48:11  <Ammler> set!
17:48:21  <Chris_Booth> it has to many islands
17:48:24  <^Spike^> !set ? :)
17:48:31  <Chris_Booth> !rcon set
17:48:31  <Tycoon> Chris_Booth: you are not allowed to use !rcon
17:48:32  <Ammler> no :-P
17:48:39  <Chris_Booth> @voice
17:48:42  <^Spike^> chris that is the idea to give companies their own region
17:48:53  <Chris_Booth> then have a central island
17:49:01  <Chris_Booth> and 5 or 6 outer islands
17:49:24  <^Spike^> if you have a better suggestion for it.. create it..
17:49:32  <Chris_Booth> i cant i dont have time
17:49:39  <Chris_Booth> i am going to make dinner
17:49:51  <Chris_Booth> i would have made symetical height map
17:50:27  <Tycoon> *** Spike has left the game (connection lost)
17:50:29  <Tycoon> *** Game paused (not enough players)
17:50:33  <^Spike^> hmm
17:50:37  <Ammler> @voice Chris_Booth
17:50:37  *** Webster sets mode: +v Chris_Booth
17:51:20  <Tycoon> *** Spike joined the game
17:51:23  <Tycoon> *** Spike has joined company #1
17:51:23  <Tycoon> *** Game unpaused (enough players)
17:51:31  <^Spike^> ok.. i got a crash...
17:51:35  <Tycoon> *** Spike has left the game (connection lost)
17:51:37  <Tycoon> *** Game paused (not enough players)
17:51:38  <^Spike^> as soon as i click an airport hanger i crash
17:52:47  <Tycoon> *** Game unpaused (enough players)
17:52:48  <Tycoon> *** Spike joined the game
17:53:02  <Tycoon> *** Spike has left the game (connection lost)
17:53:02  <Tycoon> *** Game paused (not enough players)
17:54:21  <Tycoon> *** Spike joined the game
17:54:24  <Tycoon> *** Spike has joined company #1
17:54:25  <Tycoon> *** Game unpaused (enough players)
17:54:38  <^Spike^> or a depot or anything... :)
17:54:41  <Tycoon> *** Spike has left the game (connection lost)
17:54:41  <Tycoon> *** Game paused (not enough players)
17:55:26  <Ammler> doesn't sound good :-(
17:55:57  <^Spike^> idd
17:56:03  <^Spike^> and don't get a crash dump
17:56:09  <^Spike^> so can't send that in
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18:09:41  <planetmaker> oh :-(
18:09:50  <planetmaker> damn damn damn
18:10:23  <^Spike^> it's annoying.. and it isn't my save.. also happens in a new sp game
18:10:35  <^Spike^> the moment you click a depot it crashes
18:10:43  <Tycoon> *** Game unpaused (enough players)
18:10:44  <Tycoon> *** planetm4ker joined the game
18:10:56  <planetmaker> oh, a depot? Hm
18:11:01  <planetmaker> my fault then
18:11:25  <Tycoon> *** planetm4ker has left the game (connection lost)
18:11:27  <Tycoon> *** Game paused (not enough players)
18:11:28  <planetmaker> though I swear I tested that
18:13:31  <planetmaker> does it hang?
18:20:57  <^Spike^> yep...
18:21:08  <^Spike^> depot/hanger everything that can hold vehicles :)
18:27:48  <planetmaker> hm. darn
18:27:52  <planetmaker> yes, here, too
18:28:02  <planetmaker> very annoying :-(
18:28:41  <^Spike^> yep
18:31:40  <planetmaker> uh... and a very stupid mistake at that, too :S
18:32:08  <^Spike^> cause
18:33:53  <planetmaker> partial double initialization
18:34:09  <^Spike^> which means... you need to run compile farm again?
18:34:17  <planetmaker> yes
18:35:12  <planetmaker> which incidentially can be done by either TrueBrain or Rubidium respectively only
18:36:08  <^Spike^> oh well.. you'll know what you'll have to do? :D
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18:40:16  <planetmaker> but no IS today anymore.
18:40:22  <^Spike^> true...
18:40:34  <planetmaker> I don't dare to ask now :-)
18:41:07  <planetmaker> diff -r c65a5c771aaf -r b824d8b360b1 src/depot_gui.cpp
18:41:08  <planetmaker> --- a/src/depot_gui.cpp	Sat Oct 24 15:54:12 2009 +0200
18:41:10  <planetmaker> +++ b/src/depot_gui.cpp	Sat Oct 24 20:39:48 2009 +0200
18:41:11  <planetmaker> @@ -231,9 +231,6 @@
18:41:13  <planetmaker>  		this->type = type;
18:41:14  <planetmaker> 
18:41:16  <planetmaker>  		this->CreateNestedTree(desc);
18:41:18  <planetmaker> -		this->SetupWidgetData(type);
18:41:19  <planetmaker> -		this->FinishInitNested(desc, tile);
18:41:21  <planetmaker> -
18:41:22  <planetmaker>  		this->window_number = tile;
18:41:24  <planetmaker>  		this->SetupWidgetData(type);
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18:50:47  <Tycoon> Saving game...
18:50:49  <Tycoon> Game saved
18:50:52  <Tycoon> Server closed down by admin
18:50:56  <Tycoon> Server has exited
18:50:56  *** Tycoon has quit IRC
18:51:03  <^Spike^> there it goes...
18:51:08  <^Spike^> even without help of Chris_Booth :)
18:51:10  <planetmaker> yes. No point
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19:31:05  <^Spike^> so i guess the is thingie will be tomorrow or something..
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22:09:07  <Chris_Booth> yay i didnt break it this time
22:09:46  * Chris_Booth slpas spike with arround the face with some 2 by 4
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