Config
Log for #openttdcoop.dev on 16th May 2010:
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03:34:56  <Tycoon> <Matt Brine> hello,anyone around?
03:36:46  <Tycoon> <Matt Brine> Hello?
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11:13:06  <fonsinchen> !players
11:13:09  <Tycoon> fonsinchen: Client 104 (Brown) is NukeBuster, in company 7 (NukeBuster Transport)
11:13:28  <NukeBuster> Need one more for it to unpause right?
11:14:51  <Tycoon> *** fonsinchen joined the game
11:22:55  <fonsinchen> NukeBuster, do you have 32bit or a 64bit OS?
11:23:36  <fonsinchen> Could you have a look at the "planned" tab at Cherbourg transfer and tell me how many passengers it claims to originate there?
11:24:04  <fonsinchen> ie switch to "source-via-destination" and check the "from this station" number.
11:26:02  <NukeBuster> 32bit
11:27:04  <fonsinchen> The number for me is 847 and that's definitely wrong.
11:27:15  <NukeBuster> 96 passengers
11:27:27  <fonsinchen> that's waiting
11:27:32  <fonsinchen> switch to "planned"
11:27:44  <fonsinchen> and click on the little "+"
11:28:10  <NukeBuster> where should i find the planned part
11:28:22  <fonsinchen> there is a dropdown under the "waiting" button
11:28:29  <fonsinchen> one of the entries is "planned"
11:28:59  <NukeBuster> 847 from this station
11:29:08  <fonsinchen> ok, that's the same number
11:29:16  <NukeBuster> nice link
11:29:17  <fonsinchen> let's start the game and see if it changes
11:29:28  <Tycoon> *** fonsinchen has joined company #4
11:29:28  <Tycoon> *** Game unpaused (number of players)
11:30:18  <fonsinchen> there is something horribly wrong, because the station ony generates 48 passengers
11:30:51  <fonsinchen> now look again ...
11:30:53  <NukeBuster> 133 waiting
11:31:07  <NukeBuster> 48 from this station
11:31:25  <fonsinchen> same for me, but I guess the server still believes in those 847
11:31:35  <Tycoon> *** fonsinchen has left the game (leaving)
11:31:35  <Tycoon> *** Game paused (number of players)
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11:32:07  <NukeBuster> why so?
11:32:13  <fonsinchen> server says 73 now
11:32:18  <fonsinchen> do you still have 48?
11:32:45  <fonsinchen> something is wrong with those flow stats, I still don't quite know what.
11:32:57  <fonsinchen> It's the cause for yesterday's desyncs
11:33:16  <fonsinchen> do you still have 48 or has it changed?
11:37:56  <fonsinchen> could you check if the number has changed? It might have updated in the time between my last reading and my leaving.
11:38:47  <NukeBuster> 48
11:38:59  <fonsinchen> niceee ... what a nasty bug.
11:39:10  <fonsinchen> !set min_active_clients 1
11:39:17  <fonsinchen> !rcon set min_active_clients 1
11:39:19  <Tycoon> *** Game unpaused (number of players)
11:39:31  <planetmaker> o/ seems you found it?
11:39:32  <fonsinchen> you will desync soon
11:39:41  <NukeBuster> ok
11:39:44  <fonsinchen> I only found the symptom
11:40:06  <fonsinchen> It's the server calculating different flow stats than the clients
11:40:13  <fonsinchen> and horribly strange ones.
11:40:34  <Tycoon> *** NukeBuster has left the game (desync error)
11:40:36  <Tycoon> *** Game paused (number of players)
11:40:39  <NukeBuster> desync
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11:44:31  <Tycoon> *** NukeBuster has left the game (desync error)
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11:44:31  <Tycoon> *** Game paused (number of players)
11:45:23  <SmatZ> DESYNC!!!
11:45:39  <SmatZ> that's bad :(
11:45:46  <SmatZ> at least, it's not in trunk
11:46:27  <planetmaker> fonsinchen, do you make use of some newgrf data?
11:46:48  <planetmaker> which might get initialized differently depending upon date?
11:51:12  <fonsinchen> I don't understand
11:51:26  <fonsinchen> Of course I ask those houses how much pax they are generating
11:52:45  <fonsinchen> no, actually not
11:52:56  <fonsinchen> i count the px being generated
11:53:13  <fonsinchen> but I check the acceptance, yes
11:53:14  <PeterT> !players
11:53:17  <Tycoon> PeterT: There are currently no clients connected to the server
11:59:13  <planetmaker> maybe acceptance changes.
11:59:37  <planetmaker> but it's just a wild guess
12:13:11  <Tycoon> *** Game unpaused (number of players)
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12:19:07  <Tycoon> *** Game paused (number of players)
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12:23:27  <Tycoon> *** sonic has left the game (connection lost)
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12:27:30  <fonsinchen> OMG how stupid.
12:28:21  <fonsinchen> The game resets all undelivered supply of running link graphs when saving (or if someone joins a network game)
12:28:23  <Tycoon> *** sonic has left the game (desync error)
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12:28:23  <Tycoon> *** Game paused (number of players)
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12:30:22  <fonsinchen> this can't be all of the story though.
12:34:16  <Tycoon> *** NukeBuster has left the game (desync error)
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12:34:16  <Tycoon> *** Game paused (number of players)
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12:35:14  <fonsinchen> ah, it also does that when creating those desync saves every minute :O
12:37:40  <Tycoon> *** NukeBuster has left the game (desync error)
12:37:40  <Tycoon> *** Game paused (number of players)
12:38:44  <fonsinchen> I still suspect there is another problem somewhere.
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12:42:03  <NukeBuster> why are there passengers to any station? did i do something wrong in my setup?
12:42:35  <NukeBuster> passengers that like to be taken where i bring them?
12:42:38  <Tycoon> *** sonic has left the game (desync error)
12:42:45  <NukeBuster> *where i choose to bring them
12:42:58  <fonsinchen> the flow stats are all bogus
12:43:36  <fonsinchen> Though they actually should all be higher than expected, not lower or even 0 as in your case.
12:43:44  <fonsinchen> That puzzles me.
12:43:58  <NukeBuster> ?
12:44:25  <snc> mh, my game freezes, if i try to connect for a second time
12:44:25  <fonsinchen> if you have no flow at a station, passengers are heading "to any station"
12:44:44  <fonsinchen> for how long does it freeze?
12:44:51  <snc> at "downloading map..." 130/142 kib
12:44:55  <fonsinchen> what kind of computer do you have?
12:44:57  <snc> until I kill the process
12:45:05  <snc> wait, I'll post the debug info
12:45:08  <fonsinchen> sounds like a network problem
12:45:14  <fonsinchen> try again
12:45:16  <NukeBuster> so if there are no regular buses they will just take any bus passing by?
12:45:28  <Tycoon> *** NukeBuster has left the game (desync error)
12:45:28  <Tycoon> *** Game paused (number of players)
12:45:37  <NukeBuster> strange solution...
12:45:50  <fonsinchen> the problem here is that there is a bug which makes all those flows wrong
12:46:02  <Tycoon> *** Game unpaused (number of players)
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12:46:12  <fonsinchen> this is also the cause of the desync and the differences in the "planned" numbers we've seen before.
12:46:12  <snc> fonsinchen,  http://pastebin.org/241629
12:46:18  <Tycoon> *** vok11 joined the game
12:46:24  <snc> fonsinchen, im running ubuntu 10.04, 32bit
12:47:25  <NukeBuster> snc, did you compile it yourself?
12:47:35  <snc> no, i used the i686 bins
12:47:57  <fonsinchen> interesting
12:48:12  <NukeBuster> i'm using the generic i686 aswell
12:48:16  <fonsinchen> strange combination of network problems and desync
12:48:24  <NukeBuster> usually i compile...
12:48:31  <Tycoon> *** sonic has left the game (connection lost)
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12:50:14  <NukeBuster> that was a quick desync
12:50:16  <snc> ok seems only to happen after reconnecting after desync
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12:50:26  <NukeBuster> i can last about 15 mins or so before desynching
12:51:17  <fonsinchen> snc: I assume it crashed and ran into an infinite loop while writing the crash save. Am I right?
12:51:37  <fonsinchen> Then you killed it, I presume.
12:51:44  <snc> fonsinchen, yes, I guess thats what happen
12:51:47  <snc> +ed
12:52:07  <snc> had to use kill -9
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12:53:19  <fonsinchen> Interesting ...
12:53:20  <snc> ok, can't kill it even when it's running correctly
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12:58:09  <NukeBuster> vok11 seems to desync more often than me...
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13:17:48  <PeterT> Ammler: can you op me, I died :-(
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13:18:03  <Tycoon> *** Game paused (number of players)
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13:19:04  <Tycoon> <Razaekel> im guessing that cargodist changed the formula for ratings?
13:19:54  <fonsinchen> yes
13:20:04  <Tycoon> <Razaekel> how does it determine it now?
13:20:07  <fonsinchen> rating is dependent on the number of destinations reachable.
13:20:25  <fonsinchen> the more destinations you provide the bigger your rating can be.
13:20:37  <Tycoon> <Razaekel> humm
13:20:43  <Tycoon> *** Razaekel has left the game (desync error)
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13:20:50  <Razaekel> okay
13:21:10  <Razaekel> what confuses me, though, is how Nice mines apparently only has 1 destination, but it's rating is around 70%
13:21:28  <Razaekel> my water station has 1 destination, but it's rating never gets above 54%
13:21:40  <Tycoon> *** Game unpaused (number of players)
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13:22:05  <Tycoon> <Razaekel> same for transport %
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13:26:28  <NukeBuster> I need a reconnect button :P
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13:27:42  <fonsinchen> Razakeal, the minimum cap is set to 50% ATM, on top of that you get rating increases according to the percentage of all destinations.
13:27:46  <Tycoon> *** NukeBuster has joined spectators
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13:28:11  <fonsinchen> so it's 50 + (your destinations / all destinations) * 50
13:28:14  <Razaekel> so, to increase my ratings, i have to increase the # of destinations available?
13:28:26  <Razaekel> hmm
13:28:48  <Razaekel> so 100% is obtained by connecting to all possible destinations?
13:28:51  <fonsinchen> as there are only two factories that's easier with copper
13:28:57  <fonsinchen> but there are 10+ water towers
13:29:03  <fonsinchen> yes
13:29:12  <Razaekel> even if no trains actually go there?
13:29:21  <fonsinchen> then it's not reachable
13:29:26  <Razaekel> ok
13:29:30  <fonsinchen> it only counts reachable destinations
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13:32:00  <Tycoon> *** Game paused (number of players)
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13:32:25  <Ammler> !players
13:32:28  <Tycoon> Ammler: Client 188 (Orange) is Razaekel, in company 5 (Razaekel Transport)
13:32:49  <Ammler> PeterT: why you need op, you aren't even playing here?
13:33:34  <PeterT> I do play
13:34:08  <PeterT> my company is there still, right?
13:34:11  <PeterT> or did you reset already?
13:34:11  <PeterT> !companies
13:34:12  <Tycoon> *** NukeBuster joined the game
13:34:14  <Tycoon> PeterT: Company 1 (Red): coop
13:34:14  <Tycoon> PeterT: Company 2 (Blue): Grandmaster Transport
13:34:14  <Tycoon> PeterT: Company 3 (Pink): Peter Transport
13:34:14  <Tycoon> PeterT: Company 4 (Green): desync debug
13:34:14  <Tycoon> PeterT: Company 6 (Purple): Matt Brine Transport
13:34:15  <Tycoon> PeterT: Company 7 (Brown): NukeBuster Transport
13:34:15  <Tycoon> PeterT: Company 8 (White): Unnamed
13:34:17  <Tycoon> <Razaekel> it's here
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13:35:57  <PeterT_> did I pingtimeout yet?
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13:36:37  <PeterT> ok good
13:36:37  <PeterT> how's it doing, well?
13:36:52  <Tycoon> <Razaekel> loan is still maxed out
13:37:00  <PeterT_> oh
13:37:05  <Tycoon> <Razaekel> it's surviving
13:37:06  <PeterT_> can you go in and pay it back
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13:37:17  <Tycoon> <Razaekel> not enough to pay it all back
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13:37:21  <Tycoon> *** Game paused (number of players)
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13:41:47  <fonsinchen> ah ...
13:42:05  <Razaekel> figure something out?
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13:42:20  <fonsinchen> the second point is that demand numbers aren't being reset when recycling links
13:42:31  <fonsinchen> so the demand grows infinitely
13:42:36  <Tycoon> <Razaekel> O.o
13:42:36  <fonsinchen> nice. What a mess
13:42:48  <Tycoon> <Razaekel> who originally coded cargodist?
13:42:52  <fonsinchen> I
13:42:56  <Tycoon> <Razaekel> ah
13:43:11  <fonsinchen> And I must have been drunk when I did that.
13:43:19  <Tycoon> <Razaekel> :-P
13:43:34  <NukeBuster> bah, crash
13:43:51  <NukeBuster> or freeze rather
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13:46:17  <fonsinchen> That crash is another story
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13:46:30  <fonsinchen> can I see the crash log?
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13:49:40  <fonsinchen> and the same thing for Edge::flow
13:49:43  <fonsinchen> gah
13:50:06  <NukeBuster> oh, ehh i killed should it be there?
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13:51:18  <fonsinchen> yes
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13:51:24  <fonsinchen> the crash log should be there
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13:51:40  <fonsinchen> it runs into an infinite loop while creating the crash save
13:52:36  <NukeBuster> http://tempire.pastebin.com/ZixMJnnU
13:52:41  <NukeBuster> crash log
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13:54:48  <fonsinchen> thanks
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13:59:13  <Tycoon> <Razaekel> wtf
13:59:19  <Tycoon> <Razaekel> water trains wont load cargo
13:59:56  <NukeBuster> i use a crawler for water, that seems to work ok...
14:00:05  <Tycoon> <Razaekel> strange
14:00:19  <Tycoon> <Razaekel> if cannes south is next in the list, they trains will load
14:00:20  <NukeBuster> but thats a truck though...
14:00:23  <Tycoon> <Razaekel> but if it's note, they wont
14:00:26  <Tycoon> <Razaekel> note*
14:00:29  <Tycoon> <Razaekel> not*
14:00:48  <Tycoon> <Razaekel> humm
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14:01:24  <Tycoon> <Razaekel> there should be an option for trains to pick up cargo for one destination, then automatically go to that destination and then return to the station
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14:03:34  <fonsinchen> that's hard to do because some of the destinations might not be reachable by train.
14:03:46  <fonsinchen> but by other means of transport
14:03:50  <Tycoon> <Razaekel> humm
14:04:00  <Tycoon> <Razaekel> ok
14:04:11  <Tycoon> <Razaekel> i have a transfer station one the way to another destionation
14:04:50  <Tycoon> <Razaekel> i need to have a train from that destination to the transfer running first before the transfer will show up on sources?
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14:17:19  <Razaekel> bugger
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14:17:27  <Razaekel> i've got 2 destinations available
14:17:36  <Razaekel> but all the water goes to one or the other
14:17:45  <Razaekel> it doesnt split them to both
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14:20:14  <fonsinchen> so water from some water sources goes to exactly one of the towers and water from other water sources goes to exactly the other tower, correct?
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14:20:40  <Razaekel> water from one water source goes to exactly one tower or another
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14:23:20  <Razaekel> !players
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14:23:22  <Tycoon> Razaekel: Client 260 (Brown) is NukeBuster, in company 7 (NukeBuster Transport)
14:23:22  <Tycoon> Razaekel: Client 260 (Brown) is NukeBuster, in company 7 (NukeBuster Transport)
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14:27:08  <Razaekel> it doesnt work to try and make the same train go to 2 different stations
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14:28:02  <fonsinchen> what do the "planned" numbers tell at the sources?
14:28:25  <Razaekel> either one or the other
14:28:30  <fonsinchen> is there maybe one plan that's incredibly large and one that's abysmally small?
14:28:32  <Razaekel> it doesnt list both at the same time
14:28:42  <fonsinchen> interesting
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14:32:31  <Tycoon> <Razaekel> my orders would optimally be like
14:32:34  <Tycoon> <Razaekel> goto pickup
14:32:38  <Tycoon> <Razaekel> goto drop1
14:32:44  <Tycoon> <Razaekel> goto pickup
14:32:46  <Tycoon> <Razaekel> goto drop2
14:32:48  <Tycoon> <Razaekel> repeat
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14:34:22  <fonsinchen> which stations are those?
14:34:42  <Razaekel> rubusson trasnfer is pickup
14:34:47  <Razaekel> cannes south is drop 1
14:34:58  <Razaekel> narbonne east is drop2
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14:36:37  <fonsinchen> now there are plans for both
14:36:48  <fonsinchen> for how long did the other link exist?
14:36:55  <Tycoon> <Razaekel> just showed up
14:37:01  <fonsinchen> then it's clear
14:37:08  <fonsinchen> it takes some time for the link graph to run
14:37:09  <Tycoon> <Razaekel> ?
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14:37:55  <fonsinchen> OK, crash has been found, too
14:38:19  <fonsinchen> along with another possible source of random errors
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14:41:24  <Razaekel> i see one issue with using cargo dist
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14:41:35  <Razaekel> you either need dedicated trains for each link
14:42:03  <Razaekel> or you have to wait for a train to come along with the correct order sequence to pick up the items
14:42:18  <fonsinchen> ?
14:42:22  <Razaekel> ie
14:42:29  <Razaekel> from my previous order example
14:42:30  <fonsinchen> You just need to wait until the link graph knows all links
14:42:35  <fonsinchen> takes up to 2 months
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14:42:56  <Razaekel> i have to wait for a train to come along with narbonne east as the next drop before it'll pick up water
14:43:13  <Razaekel> a train with cannes south as he next drop wont pick up water for narbonne east
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14:43:53  <fonsinchen> you have to differentiate between "via narbonne east" and "to narbonne east"
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14:44:06  <fonsinchen> have a closer look at the station gui
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14:44:22  <Tycoon> <Razaekel> the source via destination?
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14:47:12  <fonsinchen> narbonne, eh?
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14:48:21  <fonsinchen> you have too few trains to narbonne east
14:48:25  <Tycoon> <Razaekel> it seems to me that it'd probably be easier to have a central transfer station
14:48:25  <fonsinchen> the link is dropping
14:48:37  <Tycoon> <Razaekel> i have 7 trains
14:48:46  <NukeBuster> how long before it drops the link?
14:48:57  <Tycoon> <Razaekel> check the orders on the trains at aubusson trasnfer
14:48:59  <Tycoon> <fonsinchen> cap 33 is closely before drop
14:49:31  <Tycoon> <fonsinchen> now there is a plan
14:49:45  <Tycoon> <fonsinchen> but at the last link graph run there probably was none
14:50:19  <Tycoon> <fonsinchen> or maybe it was subject to the "random  flowstat drop" problem I haven't completely understood yet
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14:50:36  <Tycoon> <Razaekel> time to redesign
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14:50:48  <Razaekel> actually
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14:50:59  <Razaekel> you think you've gotten the desync errors?
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14:51:42  <Tycoon> <fonsinchen> I have identified some possible sources of the problem
14:51:52  <Tycoon> <fonsinchen> mostly uninitialized variables
14:52:03  <NukeBuster> bad stuff :P
14:52:16  <Tycoon> <fonsinchen> but as I said: the "random flowstat drop" is not yet explained by that
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14:57:30  <NukeBuster> Someone should earn 5ct for every desync :)
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14:59:24  <fonsinchen> The crashing problem overwrites random addresses in memory. So this may basically do anything.
14:59:34  <Tycoon> <Razaekel> er
14:59:36  <Tycoon> <Razaekel> >.>
14:59:42  <Tycoon> <Razaekel> in OTTD's alloted memory?
14:59:48  <fonsinchen> I guess I'll just fix the problems I have found and then we run another test.
14:59:48  <Tycoon> <Razaekel> or all memory in the computer?
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15:00:05  <fonsinchen> of course only the memory it's allowed to write.
15:00:08  <NukeBuster> great, looking forward to the next release
15:00:09  <NukeBuster> :)
15:00:11  <Tycoon> <Razaekel> whew
15:00:19  <NukeBuster> I like this map by the way...
15:00:20  <fonsinchen> If it tries to write something else, it crashes
15:00:25  <fonsinchen> this is what we have seen.
15:00:35  <fonsinchen> the map is also on bananas
15:00:37  <NukeBuster> lol did you buy my company?
15:00:42  <Tycoon> <Razaekel> >.>
15:00:46  <Tycoon> <Razaekel> you offered
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15:01:00  <NukeBuster> i guess i got in the red for to long
15:01:01  <NukeBuster> nice
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15:01:34  <NukeBuster> nice twist, was already thinking we could have shared the train rails
15:01:51  <Razaekel> i dont think IS is enabled
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15:02:04  <NukeBuster> well, you took over the company already
15:02:15  <NukeBuster> so not needed :)
15:02:16  <Tycoon> <Razaekel> meh
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15:12:10  *** Raiscan2 is now known as Raiscan
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15:12:52  <NukeBuster> Why are the train running costs incrementing alot
15:12:59  <Tycoon> <Razaekel> inflation?
15:13:12  <NukeBuster> it's draining the money of the company
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15:13:43  <Tycoon> <Razaekel> im adding trains
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15:14:04  <NukeBuster> hmm, i was just looking at the running costs of the trians
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15:22:10  <NukeBuster> the train running costs are incrementing at a rapid rate
15:22:34  <Tycoon> <Razaekel> not that rapid
15:22:40  <Tycoon> <Razaekel> er
15:22:42  <Tycoon> <Razaekel> not at all
15:22:44  <NukeBuster> pretty steady
15:22:56  <Tycoon> <Razaekel> running costs for the GMAM havent changed at all
15:23:00  <NukeBuster> but now -122k
15:23:19  <NukeBuster> ok
15:23:22  <Tycoon> <Razaekel> there ARE more trains, you know
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15:38:35  <Tycoon> <Razaekel> okedoke
15:38:41  <Tycoon> <Razaekel> no new building
15:38:47  <Tycoon> <Razaekel> need to make more cash first
15:38:53  <NukeBuster> ok
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15:40:40  <Razaekel> anway
15:40:52  <Razaekel> i think im done until fons uploads his fixes
15:48:17  <Razaekel> personally, i wouldnt want to do cargodist on anything other than a no-industry map
15:48:24  <Razaekel> start off with pax
15:48:41  <Razaekel> then add industries so that i could control the ratings
15:48:55  <Razaekel> if you start off with industries on a map, your ratings will suck
15:49:00  <Razaekel> and the primaries will shrink
15:49:23  <Razaekel> which is basically a losing proposition, since you'll continually lose total income
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15:54:19  <Tycoon> *** Razaekel joined the game
15:54:22  <Tycoon> *** NukeBuster has left the game (desync error)
15:54:28  <Tycoon> *** Razaekel has joined company #1
15:54:41  <Tycoon> *** Razaekel has left the game (desync error)
15:54:43  <Tycoon> *** Game paused (number of players)
15:54:51  <Tycoon> *** Game unpaused (number of players)
15:54:54  <Tycoon> *** Razaekel joined the game
15:54:57  <Tycoon> *** Razaekel has joined company #1
15:54:58  <Tycoon> *** NukeBuster joined the game
15:59:21  <Tycoon> *** NukeBuster has left the game (desync error)
15:59:23  <Tycoon> *** Razaekel has left the game (desync error)
15:59:23  <Tycoon> *** Game paused (number of players)
15:59:39  <Tycoon> *** Game unpaused (number of players)
15:59:41  <Tycoon> *** Razaekel joined the game
15:59:47  <Tycoon> *** NukeBuster joined the game
15:59:49  <Tycoon> <Razaekel> figured
15:59:56  <Tycoon> <Razaekel> it went bankrupt
16:00:15  <NukeBuster> huh
16:00:22  <Tycoon> *** Grandmaster joined the game
16:00:29  <NukeBuster> that explains the empty plains
16:04:33  <Tycoon> *** Grandmaster has left the game (desync error)
16:07:28  <Tycoon> *** NukeBuster has left the game (desync error)
16:07:28  <Tycoon> *** Razaekel has left the game (desync error)
16:07:28  <Tycoon> *** Game paused (number of players)
16:07:38  <Tycoon> *** Game unpaused (number of players)
16:07:40  <Tycoon> *** NukeBuster joined the game
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16:08:02  <Tycoon> *** NukeBuster has left the game (desync error)
16:08:02  <Tycoon> *** Razaekel has left the game (desync error)
16:08:02  <Tycoon> *** Game paused (number of players)
16:08:12  <Tycoon> *** Game unpaused (number of players)
16:08:12  <Tycoon> *** NukeBuster joined the game
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16:21:01  <Tycoon> *** NukeBuster has left the game (desync error)
16:21:01  <Tycoon> *** Razaekel has left the game (desync error)
16:21:01  <Tycoon> *** Game paused (number of players)
16:21:11  <Tycoon> *** Game unpaused (number of players)
16:21:14  <Tycoon> *** NukeBuster joined the game
16:22:59  <Tycoon> *** NukeBuster has left the game (desync error)
16:22:59  <Tycoon> *** Game paused (number of players)
16:23:10  <Tycoon> *** Game unpaused (number of players)
16:23:10  <Tycoon> *** NukeBuster joined the game
16:24:15  <Tycoon> *** NukeBuster has left the game (desync error)
16:24:15  <Tycoon> *** Game paused (number of players)
16:24:22  <planetmaker> !info
16:24:23  <Tycoon> planetmaker: #:1(Red) Company Name: 'coop'  Year Founded: 1919  Money: 7360913  Loan: 0  Value: 9726837  (T:41, R:0, P:0, S:0) unprotected
16:24:23  <Tycoon> planetmaker: #:2(Blue) Company Name: 'Grandmaster Transport'  Year Founded: 1927  Money: 646775  Loan: 0  Value: 763794  (T:8, R:2, P:0, S:0) unprotected
16:24:23  <Tycoon> planetmaker: #:3(Pink) Company Name: 'Peter Transport'  Year Founded: 1931  Money: 637627  Loan: 210000  Value: 455362  (T:2, R:10, P:0, S:0) unprotected
16:24:23  <Tycoon> planetmaker: #:4(Green) Company Name: 'desync'  Year Founded: 1933  Money: 180245  Loan: 0  Value: 245976  (T:4, R:7, P:0, S:0) unprotected
16:24:23  <Tycoon> planetmaker: #:6(Purple) Company Name: 'Matt Brine Transport'  Year Founded: 1943  Money: 60325  Loan: 100000  Value: 1  (T:0, R:0, P:0, S:0) unprotected
16:24:23  <Tycoon> planetmaker: #:8(White) Company Name: 'Unnamed'  Year Founded: 1948  Money: 72400  Loan: 100000  Value: 1  (T:0, R:0, P:0, S:0) unprotected
16:24:23  <Tycoon> planetmaker: #:9(Dark Blue) Company Name: 'Orléans Transport'  Year Founded: 1951  Money: 13834  Loan: 100000  Value: 321975  (T:0, R:50, P:0, S:0) unprotected
16:24:25  <Tycoon> planetmaker: #:10(Pale Green) Company Name: 'Unnamed'  Year Founded: 1951  Money: 79109  Loan: 100000  Value: 1  (T:0, R:0, P:0, S:0) unprotected
16:24:25  <Tycoon> planetmaker: #:11(Yellow) Company Name: 'Unnamed'  Year Founded: 1951  Money: 79684  Loan: 100000  Value: 1  (T:0, R:0, P:0, S:0) unprotected
16:24:27  <Tycoon> *** Game unpaused (number of players)
16:24:27  <Tycoon> *** NukeBuster joined the game
16:24:44  <planetmaker> You're quite persistent :-)
16:25:11  <NukeBuster> lol, it's still playable it's not like i'm instantly kicked out again :)
16:25:15  <planetmaker> a desync every 6 minutes or so...
16:25:18  <NukeBuster> I just like to play with cargodist
16:26:01  <NukeBuster> But I'm developing a need for a reconnect button on the error message
16:28:12  <Tycoon> *** Amm1er joined the game
16:29:04  <Tycoon> *** Amm1er has left the game (desync error)
16:29:17  <Tycoon> *** NukeBuster has left the game (desync error)
16:29:18  <Ammler> hmm
16:29:19  <Tycoon> *** Game paused (number of players)
16:29:26  <Tycoon> *** Game unpaused (number of players)
16:29:26  <Tycoon> *** NukeBuster joined the game
16:29:31  <Ammler> a server reload might help?
16:29:58  <Ammler> !date
16:29:59  <Tycoon> Ammler:  3 Mar 1961
16:29:59  <fonsinchen> a server reload with desync debug of would greatly reduce the number of desyncs
16:30:08  <fonsinchen> (at least those that I know)
16:30:20  <planetmaker> hu?
16:30:22  <NukeBuster> hmm, it's pretty consistant most of the time
16:30:32  <fonsinchen> the desync debug saves change the game state
16:30:39  <fonsinchen> that's the main cause of desyncs
16:30:43  <Ammler> !rcon save desync_start_1961
16:30:43  <Tycoon> Ammler: Saving map...
16:30:43  <Tycoon> Ammler: Map successfully saved to desync_start_1961.sav
16:30:44  <planetmaker> how nasty
16:30:52  <Tycoon> *** NukeBuster has left the game (desync error)
16:30:52  <Tycoon> *** Game paused (number of players)
16:30:54  <Ammler> ah, I see
16:31:04  <Ammler> !rcon debug_level
16:31:04  <Tycoon> Ammler: Current debug-level: 'ai=0, driver=0, grf=0, map=0, misc=0, net=0, sprite=0, oldloader=0, npf=0, yapf=0, freetype=0, sl=0, gamelog=0, desync=3, console=0'
16:31:11  <Ammler> that wouldn't happen with autosave?
16:31:28  <fonsinchen> it also happens with autosave, but autosaves are less frequent
16:31:38  <Ammler> no
16:31:43  <NukeBuster> once every 6 mins?
16:31:53  <Ammler> every month ~1min
16:31:53  <fonsinchen> and of course there will still be desyncs, I'm just giving hints on how to reduce their number.
16:32:22  <Ammler> !rcon debug_level desync=0
16:32:28  <Ammler> !rcon save desync_start_1961
16:32:28  <Tycoon> Ammler: Saving map...
16:32:29  <Tycoon> Ammler: Map successfully saved to desync_start_1961.sav
16:32:31  <Razaekel> you haven't squashed all of the bugs in cargodist yet?
16:32:44  <Ammler> !rcon load desync_start_1961.sav
16:32:44  <fonsinchen> but autosave + desync save doubles the number of saves
16:32:47  <Tycoon> *** Game paused (number of players)
16:32:50  <Tycoon> *** NukeBuster joined the game
16:32:53  <planetmaker> Razaekel, obviously not, or there wouldn't be desyncs ;-)
16:33:02  <Razaekel> well
16:33:02  <planetmaker> fonsinchen, autosave is off
16:33:10  <Razaekel> i mean for compilation
16:33:12  <Tycoon> *** Amm1er joined the game
16:33:28  <Ammler> !rcon min_active_clients
16:33:28  <Tycoon> Ammler: ERROR: command not found
16:33:31  <Razaekel> knocking out those bugs should reduce the desyncs even more
16:33:32  <Ammler> !rcon set min_active_clients
16:33:32  <Tycoon> Ammler: Current value for 'min_active_clients' is: '2' (min: 0, max: 255)
16:33:34  <Ammler> !rcon set min_active_clients 1
16:33:36  <Tycoon> *** Game unpaused (number of players)
16:33:40  <fonsinchen> I have just pushed a new version, but there are no binaries for that, yet.
16:33:52  <Tycoon> *** NukeBuster has joined company #9
16:34:00  <Razaekel> needs time to go through the compile farm?
16:34:15  <fonsinchen> Also I'd like to contemplate other possible bugs before giving it to the compile farm.
16:34:25  <Razaekel> also, ammler, i think you can knock off the unnamed companies
16:34:40  <fonsinchen> The compile farm doesn't automatically build cargodist.
16:34:44  <Ammler> !companies
16:34:46  <Tycoon> Ammler: Company 1 (Red): coop
16:34:47  <Tycoon> Ammler: Company 2 (Blue): Grandmaster Transport
16:34:47  <Tycoon> Ammler: Company 3 (Pink): Peter Transport
16:34:47  <Tycoon> Ammler: Company 4 (Green): desync
16:34:47  <Tycoon> Ammler: Company 6 (Purple): Matt Brine Transport
16:34:47  <Tycoon> Ammler: Company 8 (White): Unnamed
16:34:47  <Tycoon> Ammler: Company 9 (Dark Blue): Orléans Transport
16:34:49  <Tycoon> Ammler: Company 10 (Pale Green): Unnamed
16:34:49  <Tycoon> Ammler: Company 11 (Yellow): Unnamed
16:34:55  <Ammler> !rcon reset_company 11
16:34:55  <Tycoon> Ammler: Company deleted.
16:34:57  <Ammler> !rcon reset_company 10
16:34:58  <Tycoon> Ammler: Company deleted.
16:35:01  <Ammler> !rcon reset_company 8
16:35:01  <Tycoon> Ammler: Company deleted.
16:35:01  <Razaekel> and desync
16:35:05  <Razaekel> i think
16:35:10  <Ammler> !rcon reset_company 4
16:35:10  <Tycoon> Ammler: Company deleted.
16:35:24  <Razaekel> !companies
16:35:27  <Tycoon> Razaekel: Company 1 (Red): coop
16:35:27  <Tycoon> Razaekel: Company 2 (Blue): Grandmaster Transport
16:35:27  <Tycoon> Razaekel: Company 3 (Pink): Peter Transport
16:35:27  <Tycoon> Razaekel: Company 6 (Purple): Matt Brine Transport
16:35:27  <Tycoon> Razaekel: Company 9 (Dark Blue): Orléans Transport
16:35:35  <PeterT> yay I'm still alive there
16:35:35  <NukeBuster> wow, that cleaned allot of assets
16:35:58  <Razaekel> O.o
16:36:00  <Razaekel> really?
16:36:02  <Tycoon> <Amm1er> jp houses looks fine in tropic
16:36:06  <NukeBuster> green is gone
16:36:25  <Razaekel> lol
16:36:26  <Razaekel> whoops
16:36:45  <Tycoon> *** Razaekel joined the game
16:38:17  <Tycoon> *** Amm1er has left the game (desync error)
16:38:31  <Ammler> hmm, local save?
16:38:37  <Razaekel> !password
16:38:40  <Razaekel> er
16:38:45  <Razaekel> !players
16:38:47  <Tycoon> Razaekel: Client 386 (Dark Blue) is NukeBuster, in company 9 (Orléans Transport)
16:38:47  <Tycoon> Razaekel: Client 390 (Red) is Razaekel, in company 1 (coop)
16:39:51  <fonsinchen> green was the artificial desync trigger
16:39:58  <Razaekel> ah
16:40:00  <fonsinchen> we don't need it anymore
16:40:13  <Tycoon> *** Razaekel has left the game (desync error)
16:40:24  <Tycoon> *** Razaekel joined the game
16:40:36  <Tycoon> *** Amm1er joined the game
16:40:51  <Tycoon> <Amm1er> ok, no autosave anymore
16:40:52  <Tycoon> *** Amm1er has left the game (desync error)
16:41:00  <Ammler> but again
16:41:05  <NukeBuster> hmm, you seem to be the only one..
16:41:22  <fonsinchen> really stopping and starting the server would help.
16:41:24  <Tycoon> *** Amm1er joined the game
16:41:30  <Ammler> joining might be a save too
16:41:40  <fonsinchen> It is
16:42:00  <fonsinchen> but there is another bug that makes certain numbers in the link graph continuously increase
16:42:05  <Tycoon> *** Amm1er has left the game (desync error)
16:42:08  <fonsinchen> regardless of saving/loading
16:42:31  <planetmaker> fonsinchen, a reload is as good as starting the server... and Ammler just did that
16:42:50  <Ammler> desync was the death of cargodest, I hope that won't happen again with dist :-)
16:43:02  <Tycoon> *** Razaekel has left the game (desync error)
16:43:14  <Ammler> but on dest-time, trunk had a lot of desyncs itself
16:43:16  <Tycoon> *** Razaekel joined the game
16:43:19  <planetmaker> 10 minutes ago
16:44:42  <Tycoon> *** Razaekel has left the game (desync error)
16:44:52  <Tycoon> *** Razaekel joined the game
16:45:15  <fonsinchen> well, then, maybe it's just too many bugs and we should retry with the new version. I'll give it some more thoughts and then I'll ask TrueBrain to build it.
16:45:29  <NukeBuster> great :)
16:49:33  <Tycoon> *** NukeBuster has left the game (desync error)
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16:49:33  <Tycoon> *** Game paused (number of players)
16:49:41  <Tycoon> *** Game unpaused (number of players)
16:49:43  <Tycoon> *** Razaekel joined the game
16:49:55  <Tycoon> *** Razaekel has left the game (desync error)
16:49:57  <Tycoon> *** NukeBuster joined the game
16:49:59  <Razaekel> >.>
16:50:13  <Tycoon> *** Razaekel joined the game
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16:53:32  <Tycoon> *** Razaekel joined the game
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16:55:59  <Tycoon> *** Razaekel has left the game (desync error)
16:55:59  <Tycoon> *** Game paused (number of players)
16:56:06  <Tycoon> *** Game unpaused (number of players)
16:56:06  <Tycoon> *** NukeBuster joined the game
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17:06:43  *** fonsinchen has quit IRC
17:15:13  <NukeBuster> does it automaticly tranfer passengers?
17:15:20  <NukeBuster> or do i need to use transfer?
17:20:53  <NukeBuster> Ok, after some waiting i found out.
17:23:50  <Razaekel> hmm
17:23:54  <Razaekel> how long does it take
17:24:04  <NukeBuster> a month or something...
17:24:25  <NukeBuster> maybe a back and forth of all the related trucks/trains
17:24:28  <Razaekel> before the link graph updates to indicate that a station is not being serviced?
17:24:33  <Razaekel> sorry
17:24:39  <Razaekel> i didnt put the entire question up
17:31:28  <NukeBuster> hmm
17:31:45  <NukeBuster> i was wondering that some time ago too...
17:41:33  <Tycoon> *** NukeBuster has joined company #2
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18:04:04  <Tycoon> *** NukeBuster has left the game (desync error)
18:04:06  <Tycoon> *** Razaekel has left the game (desync error)
18:04:06  <Tycoon> *** Game paused (number of players)
18:04:13  <Tycoon> *** Game unpaused (number of players)
18:04:13  <Tycoon> *** NukeBuster joined the game
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18:05:49  <Tycoon> *** NukeBuster has left the game (desync error)
18:05:49  <Tycoon> *** Razaekel has left the game (desync error)
18:05:49  <Tycoon> *** Game paused (number of players)
18:05:57  <Tycoon> *** Game unpaused (number of players)
18:05:59  <Tycoon> *** NukeBuster joined the game
18:06:03  <Tycoon> *** Razaekel joined the game
18:10:13  <Tycoon> *** NukeBuster has left the game (desync error)
18:10:13  <Tycoon> *** Razaekel has left the game (desync error)
18:10:13  <Tycoon> *** Game paused (number of players)
18:10:20  <Tycoon> *** Game unpaused (number of players)
18:10:20  <Tycoon> *** NukeBuster joined the game
18:10:24  <Tycoon> *** Razaekel joined the game
18:12:49  <Tycoon> *** NukeBuster has left the game (desync error)
18:12:49  <Tycoon> *** Razaekel has left the game (desync error)
18:12:49  <Tycoon> *** Game paused (number of players)
18:12:55  <Tycoon> *** Game unpaused (number of players)
18:12:56  <Tycoon> *** NukeBuster joined the game
18:13:00  <Tycoon> *** Razaekel joined the game
18:13:16  <Tycoon> *** NukeBuster has left the game (desync error)
18:13:18  <Tycoon> *** Razaekel has left the game (desync error)
18:13:18  <Tycoon> *** Game paused (number of players)
18:13:23  <Razaekel> wtf
18:13:27  <Tycoon> *** Game unpaused (number of players)
18:13:27  <Tycoon> *** NukeBuster joined the game
18:13:42  <Tycoon> *** Razaekel joined the game
18:13:52  <NukeBuster> this was in about 30 secs
18:20:37  <NukeBuster> lol, i'm getting the same subsidy awarded
18:20:44  <NukeBuster> every few years
18:20:55  <Tycoon> <Razaekel> sploter
18:22:59  <Tycoon> *** NukeBuster has left the game (desync error)
18:22:59  <Tycoon> *** Razaekel has left the game (desync error)
18:22:59  <Tycoon> *** Game paused (number of players)
18:23:06  <Tycoon> *** Game unpaused (number of players)
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18:36:42  <Tycoon> <Razaekel> ugh
18:36:48  <Tycoon> <Razaekel> slow trains are annoying
18:40:00  <Tycoon> *** NukeBuster has left the game (desync error)
18:40:01  <Tycoon> *** Razaekel has left the game (desync error)
18:40:01  <Tycoon> *** Game paused (number of players)
18:40:13  <Tycoon> *** Game unpaused (number of players)
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18:41:31  <Tycoon> *** NukeBuster has left the game (desync error)
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18:41:33  <Tycoon> *** Game paused (number of players)
18:41:47  <Tycoon> *** Game unpaused (number of players)
18:41:48  <Tycoon> *** Razaekel joined the game
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18:45:44  <Tycoon> *** NukeBuster has left the game (desync error)
18:45:44  <Tycoon> *** Razaekel has left the game (desync error)
18:45:44  <Tycoon> *** Game paused (number of players)
18:45:54  <Tycoon> *** Game unpaused (number of players)
18:45:54  <Tycoon> *** Razaekel joined the game
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18:48:01  <Tycoon> <Razaekel> scales are so messed up in this game >.<
18:48:27  <Tycoon> <Razaekel> it shouldnt take 8 months for a train to get from source to destination
18:48:37  <NukeBuster> :)
18:50:03  <Tycoon> *** NukeBuster has joined company #2
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18:54:27  <Tycoon> *** NukeBuster has left the game (desync error)
18:54:29  <Tycoon> *** Razaekel has left the game (desync error)
18:54:29  <Tycoon> *** Game paused (number of players)
18:54:40  <Tycoon> *** Game unpaused (number of players)
18:54:40  <Tycoon> *** NukeBuster joined the game
19:00:06  <Tycoon> *** NukeBuster has left the game (desync error)
19:00:07  <Tycoon> *** Game paused (number of players)
19:00:14  <Tycoon> *** Game unpaused (number of players)
19:00:14  <Tycoon> *** NukeBuster joined the game
19:00:46  <Tycoon> *** NukeBuster has joined company #2
19:01:10  <Tycoon> *** NukeBuster has joined company #9
19:02:05  <Tycoon> *** Prologic joined the game
19:02:54  <Tycoon> *** Prologic has left the game (desync error)
19:08:26  <Tycoon> *** NukeBuster has left the game (desync error)
19:08:26  <Tycoon> *** Game paused (number of players)
19:08:42  <Tycoon> *** Game unpaused (number of players)
19:08:44  <Tycoon> *** NukeBuster joined the game
19:11:08  <Tycoon> *** NukeBuster has left the game (desync error)
19:11:08  <Tycoon> *** Game paused (number of players)
19:11:20  <Tycoon> *** Game unpaused (number of players)
19:11:22  <Tycoon> *** NukeBuster joined the game
19:12:26  <Tycoon> *** NukeBuster has left the game (desync error)
19:12:26  <Tycoon> *** Game paused (number of players)
19:12:26  *** Progman has quit IRC
19:16:19  <Tycoon> *** Game unpaused (number of players)
19:16:20  <Tycoon> *** NukeBuster joined the game
19:19:37  <Tycoon> *** NukeBuster has left the game (desync error)
19:19:37  <Tycoon> *** Game paused (number of players)
19:19:45  <Tycoon> *** Game unpaused (number of players)
19:19:46  <Tycoon> *** NukeBuster joined the game
19:21:29  <Tycoon> *** NukeBuster has left the game (desync error)
19:21:29  <Tycoon> *** Game paused (number of players)
19:21:37  <Tycoon> *** Game unpaused (number of players)
19:21:40  <Tycoon> *** NukeBuster joined the game
19:24:14  <Tycoon> *** NukeBuster has left the game (desync error)
19:24:16  <Tycoon> *** Game paused (number of players)
19:24:23  <Tycoon> *** Game unpaused (number of players)
19:24:24  <Tycoon> *** NukeBuster joined the game
19:24:50  <NukeBuster> the desyncs are now only 2 min apart
19:27:59  <Tycoon> *** NukeBuster has left the game (desync error)
19:27:59  <Tycoon> *** Game paused (number of players)
19:28:00  <Tycoon> *** Game unpaused (number of players)
19:28:02  <Tycoon> *** Grandmaster joined the game
19:28:36  <Tycoon> *** NukeBuster joined the game
19:29:44  <Tycoon> *** Grandmaster has left the game (desync error)
19:30:19  <Tycoon> *** Grandmaster joined the game
19:31:10  <Tycoon> *** NukeBuster has left the game (desync error)
19:31:15  *** NukeBuster has left #openttdcoop.dev
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19:31:54  <NukeBuster> Would anybody be so kind to save and reload the server?
19:32:01  <Tycoon> *** NukeBuster joined the game
19:32:37  <Ammler> !date
19:32:37  <Tycoon> Ammler: 27 Jul 1973
19:32:45  <Ammler> !rcon save 1973
19:32:45  <Tycoon> Ammler: Saving map...
19:32:45  <Tycoon> Ammler: Map successfully saved to 1973.sav
19:32:55  <Ammler> !rcon load 1973.sav
19:32:57  <Tycoon> *** Game paused (number of players)
19:33:01  <Tycoon> *** Grandmaster joined the game
19:33:01  <Tycoon> *** NukeBuster joined the game
19:33:03  <NukeBuster> thank you :)
19:33:31  <Tycoon> *** Grandmaster has joined company #2
19:33:56  <Tycoon> *** NukeBuster has joined company #9
19:33:56  <Tycoon> *** Game unpaused (number of players)
19:35:20  <Tycoon> *** Razaekel joined the game
19:36:24  <Tycoon> *** Razaekel has left the game (desync error)
19:36:42  <Tycoon> *** Razaekel joined the game
19:37:32  <Tycoon> *** Razaekel has left the game (desync error)
19:37:42  <Tycoon> *** Razaekel joined the game
19:38:47  <Tycoon> *** Grandmaster has left the game (desync error)
19:39:43  <Tycoon> *** Razaekel has left the game (desync error)
19:39:43  <Tycoon> *** Game paused (number of players)
19:39:55  <NukeBuster> argh...
19:40:03  <NukeBuster> it pauses when u 2 leave
19:40:18  <Razaekel> yea well
19:40:22  <Razaekel> bloody desyncs
19:40:28  <NukeBuster> i didn't desync by the way
19:41:19  <Razaekel> i did
19:41:40  <NukeBuster> could the player minimum be lowered to 1 again?
19:42:17  <Razaekel> ask ammler
19:42:50  <Ammler> !rcon min_active_clients 1
19:42:50  <Tycoon> Ammler: ERROR: command not found
19:42:54  <Ammler> !rcon set min_active_clients 1
19:42:55  <Tycoon> *** Game unpaused (number of players)
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19:46:19  <NukeBuster> thank you :)
19:46:54  <Tycoon> *** NukeBuster has left the game (desync error)
19:46:54  <Tycoon> *** Game paused (number of players)
19:47:06  <Tycoon> *** Game unpaused (number of players)
19:47:08  <Tycoon> *** NukeBuster joined the game
19:47:32  <planetmaker> @op NukeBuster
19:47:32  *** Webster sets mode: +o NukeBuster
19:47:44  <planetmaker> if you think it helps to save and re-load you may do so, NukeBuster
19:48:42  <Tycoon> *** NukeBuster has left the game (desync error)
19:48:42  <Tycoon> *** Game paused (number of players)
19:50:48  <NukeBuster> it worked for a while...
19:51:00  <Tycoon> *** Game unpaused (number of players)
19:51:02  <Tycoon> *** NukeBuster joined the game
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19:57:33  <Tycoon> *** NukeBuster has left the game (desync error)
19:57:33  <Tycoon> *** Game paused (number of players)
19:58:56  <Tycoon> *** Game unpaused (number of players)
19:58:57  <Tycoon> *** NukeBuster joined the game
20:17:28  *** Progman has joined #openttdcoop.dev
21:44:07  <Tycoon> *** NukeBuster has left the game (connection lost)
21:44:07  <Tycoon> *** Game paused (number of players)
21:48:29  <Tycoon> *** Game unpaused (number of players)
21:48:31  <Tycoon> *** NukeBuster joined the game
21:49:53  *** NukeBuster has quit IRC
21:50:00  <Tycoon> *** NukeBuster has left the game (connection lost)
21:50:02  <Tycoon> *** Game paused (number of players)
22:48:51  *** Coco-Banana-Man has quit IRC
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23:28:20  *** Raiscan2 is now known as Raiscan
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