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00:12:34 *** KenjiE20 has quit IRC 01:26:38 <IwantGoThere> *** Game still paused (number of players) 01:26:38 <IwantGoThere> *** Game unpaused (number of players) 01:26:39 <IwantGoThere> *** planetm4ker joined the game 01:58:40 <IwantGoThere> *** planetm4ker has left the game (leaving) 01:58:40 <IwantGoThere> *** Game paused (number of players) 06:48:18 *** Progman has joined #openttdcoop.dev 07:48:40 *** Progman has quit IRC 07:59:41 *** Progman has joined #openttdcoop.dev 08:39:18 *** Progman has quit IRC 10:39:41 *** KenjiE20 has joined #openttdcoop.dev 10:39:41 *** ChanServ sets mode: +o KenjiE20 10:57:40 <IwantGoThere> *** Game still paused (number of players) 10:57:42 <IwantGoThere> *** Chris Booth joined the game 10:58:21 <planetmaker> Terkhen, do we actually use time tables here? 10:58:34 <Terkhen> not a single one :P 10:58:38 <planetmaker> ok :-) 10:58:45 <planetmaker> just wondered. They'd make much sense, though 10:58:47 <Terkhen> I find them boring to set up, most ships should be using them though 10:58:52 <planetmaker> yes 10:58:56 <planetmaker> also hub trains 10:59:04 <planetmaker> at least some 10:59:14 <planetmaker> those with low cargo volumes 10:59:47 <planetmaker> then one could have them sleep on a siding for some time or so 10:59:54 <planetmaker> Increasing overall network capacity 10:59:55 <Terkhen> but if they are sharing orders they must have the same timetabling too, right? 11:00:03 <IwantGoThere> <Chris Booth> no 11:00:18 <IwantGoThere> <Chris Booth> they have to have the same times 11:00:24 <IwantGoThere> <Chris Booth> but not the same start date 11:00:34 <Terkhen> yes 11:00:46 <Terkhen> then all trains sharing orders have to wait the same times 11:00:56 <IwantGoThere> <Chris Booth> you can use start dates to offset though 11:01:06 <planetmaker> yes, one would need to separate hub groups: into 'high volume' and 'low volume' groups. 11:01:15 <Terkhen> but the idea is to have trains that carry less volume of cargo wait and not the other 11:01:16 <Terkhen> planetmaker: yes 11:01:22 <planetmaker> the high volume group would not wait anywhere, the others... yes 11:01:42 <IwantGoThere> *** Chris Booth has joined company #1 11:01:42 <IwantGoThere> *** Game unpaused (number of players) 11:01:57 <planetmaker> actually auto-filling time tables is not that difficult. It will 'just' need manual adjustment to extend it slightly. 11:02:20 <Terkhen> setting starting times is what is boring :P 11:02:26 <planetmaker> so that it can catch up with stuff should it be deleayed for some reason somewhan. 11:02:33 <planetmaker> *somewhen. Yes. Quite boring 11:02:38 <planetmaker> It needs auto-separation ;-) 11:02:54 <planetmaker> and the stations need a time-table with arrival times 11:03:10 <IwantGoThere> <Chris Booth> does a thick line mean more cargo? or mean lots of cargo waiting? 11:03:44 <planetmaker> I *think* "much waiting" 11:04:10 <IwantGoThere> <Chris Booth> thats what it looks like 11:04:40 <planetmaker> otherwise from Malvalla all but a few pieces of wood should originate from 11:05:46 <Terkhen> it is waiting cargo, yes 11:05:55 <Terkhen> that's what I used to fix the passenger network whenever towns grew :P 11:06:08 <IwantGoThere> *** Chris Booth has joined spectators 11:06:08 <IwantGoThere> *** Game paused (number of players) 11:06:09 <planetmaker> :-) 11:06:13 <IwantGoThere> *** Chris Booth has left the game (leaving) 11:06:25 *** Chris_Booth has joined #openttdcoop.dev 11:06:25 <planetmaker> while we were playing it was a very fun game :-) 11:06:25 *** ChanServ sets mode: +v Chris_Booth 11:06:38 <Chris_Booth> interesting game 11:06:55 <Terkhen> yes, it was quite fun 11:07:06 <Terkhen> when are we doing another one? :P 11:07:07 <planetmaker> most interesting to me was how much more different and difficult it is to get started, to find a suitable money maker 11:07:26 <Chris_Booth> simple plane pax route? 11:07:29 <planetmaker> Terkhen, maybe the other weekend? 11:07:37 <Terkhen> ok :) 11:07:43 <planetmaker> Though... only Sunday from my part 11:08:03 <Chris_Booth> I will have to play the next game 11:08:10 <Chris_Booth> keep missing them 11:08:15 <Terkhen> Chris_Booth: for that you need passengers that want to go from each town to the other 11:08:15 <planetmaker> But if YACD doesn't need updating... everyone can upload and start a new map 11:08:37 <Terkhen> to make the Sandvalla - Beckarp air link we needed to make both town grow up a lot first 11:08:48 <planetmaker> yep. You did a good job with that .-) 11:08:52 <Terkhen> passengers only want to go to big towns and nearby towns 11:08:56 <planetmaker> It helped us survive most probably 11:09:22 <planetmaker> Dunno about our financial gains on wood vs. pax in the first years 11:12:01 <planetmaker> Hm... what map would we want for a new game? And more important: which NewGRFs? 11:12:08 <Chris_Booth> how old do I need to go so I can create a revesed loco? 11:12:24 <planetmaker> Chris_Booth, the newgrf needs to support it 11:12:58 <Chris_Booth> not in older versions, you could reverse all loco in 0.5.2 for example 11:13:19 <planetmaker> default trains are reversible. Always 11:13:40 <planetmaker> always since that possibility was added, that is 11:13:49 <Chris_Booth> yes but for example the GEC 91 11:14:04 <Terkhen> planetmaker: mostly the same ones, but we could change train and industry set 11:14:08 <planetmaker> but please don't start a discussion about newgrf support for it. It's simple: NewGRFs now need to explicitly allow it 11:14:27 <Chris_Booth> its not support, I wanted to make a map for here 11:14:29 <Chris_Booth> with UKRS 11:14:43 <planetmaker> yes. UKRS does NOT support it. 11:14:48 <Chris_Booth> but I don't want to play UKRS without a reversed GEC 91 11:15:26 <planetmaker> then write an add-on grf which changes that for UKRS 11:15:38 <Terkhen> time to go home, I'll be back later 11:15:43 <Chris_Booth> its easier to load an old game 11:15:47 <planetmaker> good travel, Terkhen :-) 11:16:15 <planetmaker> if you think it helps :-) 11:20:28 *** Chris_Booth_ has joined #openttdcoop.dev 11:26:28 *** Progman has joined #openttdcoop.dev 11:26:50 *** Chris_Booth has quit IRC 11:28:44 *** Chris_Booth_ is now known as Chris_Booth 11:47:18 *** Chris_Booth has left #openttdcoop.dev 11:47:23 *** Chris_Booth has joined #openttdcoop.dev 11:47:23 *** ChanServ sets mode: +v Chris_Booth 11:47:39 <IwantGoThere> Chris_Booth: you are not allowed to use !rcon 11:48:29 <Chris_Booth> !getsave http://dl.dropbox.com/u/7429567/YACD.sav 11:48:29 <IwantGoThere> Chris_Booth: you must be channel op to use !getsave 11:48:50 <Chris_Booth> :'( 11:48:57 <Chris_Booth> I wanted to upload a new map 11:49:25 <planetmaker> !rcon save yacd_terkhenandypm2 11:49:25 <IwantGoThere> planetmaker: Saving map... 11:49:25 <IwantGoThere> planetmaker: Map successfully saved to yacd_terkhenandypm2.sav 11:49:31 <planetmaker> @op Chris_Booth 11:49:31 *** Webster sets mode: +o Chris_Booth 11:49:56 <Chris_Booth> yay thanks planetmaker 11:49:59 <Chris_Booth> !getsave http://dl.dropbox.com/u/7429567/YACD.sav 11:50:02 <IwantGoThere> Chris_Booth: OK :-) 11:50:03 <Chris_Booth> !rcon ls 11:50:03 <IwantGoThere> Chris_Booth: 0) .. (Parent directory) 11:50:03 <IwantGoThere> Chris_Booth: 1) autosave/ (Directory) 11:50:03 <IwantGoThere> Chris_Booth: 2) uploads/ (Directory) 11:50:03 <IwantGoThere> Chris_Booth: 3) yacd_terkhenandypm2.sav 11:50:03 <IwantGoThere> Chris_Booth: 4) terkhenandypm_yacd.sav 11:50:05 <IwantGoThere> Chris_Booth: you have 3 more messages 11:50:09 <Chris_Booth> !rcon cd 3 11:50:09 <IwantGoThere> Chris_Booth: 3: Not a directory. 11:50:13 <Chris_Booth> !rcon cd 2 11:50:15 <Chris_Booth> !rcon ls 11:50:15 <IwantGoThere> Chris_Booth: 0) .. (Parent directory) 11:50:15 <IwantGoThere> Chris_Booth: 1) YACD.sav 11:50:16 <IwantGoThere> Chris_Booth: 2) Sandvalla.sav 11:50:16 <IwantGoThere> Chris_Booth: 3) yacd.sav 11:50:16 <IwantGoThere> Chris_Booth: 4) Yacd03_clean.sav 11:50:17 <IwantGoThere> Chris_Booth: you have 2 more messages 11:50:21 <Chris_Booth> !rcon load 1 11:50:26 <IwantGoThere> *** Game paused (number of players) 11:50:49 <IwantGoThere> *** Game still paused (number of players) 11:50:49 <IwantGoThere> *** Game unpaused (number of players) 11:50:52 <IwantGoThere> *** Chris Booth joined the game 11:56:05 <IwantGoThere> *** Chris Booth has left the game (leaving) 11:56:05 <IwantGoThere> *** Game paused (number of players) 11:57:25 <Chris_Booth> !getsave http://dl.dropbox.com/u/7429567/YACD2.sav 11:57:27 <IwantGoThere> Chris_Booth: OK :-) 11:57:28 <Chris_Booth> !rcon ls 11:57:28 <IwantGoThere> Chris_Booth: 0) .. (Parent directory) 11:57:28 <IwantGoThere> Chris_Booth: 1) YACD2.sav 11:57:28 <IwantGoThere> Chris_Booth: 2) YACD.sav 11:57:28 <IwantGoThere> Chris_Booth: 3) Sandvalla.sav 11:57:29 <IwantGoThere> Chris_Booth: 4) yacd.sav 11:57:29 <IwantGoThere> Chris_Booth: you have 3 more messages 11:57:31 <Chris_Booth> !rcon load 1 11:57:33 <IwantGoThere> *** Game paused (number of players) 11:57:43 <IwantGoThere> *** Game still paused (number of players) 11:57:43 <IwantGoThere> *** Game unpaused (number of players) 11:57:46 <IwantGoThere> *** Chris Booth joined the game 12:19:52 <IwantGoThere> *** Terkh3n joined the game 12:21:12 <IwantGoThere> *** Terkh3n has started a new company (#2) 12:21:28 <IwantGoThere> <Terkh3n> hmm, I just wanted to check your company, not to create a new one :P 12:21:34 <IwantGoThere> *** Terkh3n has joined company #1 12:22:11 <IwantGoThere> <Terkh3n> I have never tried this version of the 2cc train set, does it has less trains? 12:23:29 <IwantGoThere> *** Terkh3n has joined company #2 12:24:11 <IwantGoThere> *** Terkh3n has joined spectators 12:25:01 <IwantGoThere> *** Terkh3n has joined company #1 12:25:14 <IwantGoThere> <Terkh3n> why is the finances window empty? :/ 12:26:40 <IwantGoThere> *** Terkh3n has left the game (connection lost) 12:29:07 <IwantGoThere> *** Vikthor joined the game 12:29:11 <IwantGoThere> <Vikthor> hi 12:30:16 <Terkhen> hi Vikthor 12:30:48 <IwantGoThere> <Chris Booth> join us Vikthor 12:31:27 <Terkhen> I set the company I created by mistake to bankrupt btw, it should be gone soon 12:32:35 <IwantGoThere> <Chris Booth> my company doesn't exist yet 12:33:41 <IwantGoThere> *** Vikthor has joined company #1 12:33:55 <IwantGoThere> <Vikthor> Here I am 12:34:01 <IwantGoThere> <Chris Booth> YACD only works on good and pax in this game 12:34:37 <IwantGoThere> <Vikthor> ah, good to know 12:36:18 <Terkhen> there are a lot of towns though, what is your plan? 12:36:29 <IwantGoThere> <Vikthor> hmm I see passangers to Flendinghead Cross in Flendinghead Cross valley 12:36:35 <IwantGoThere> <Chris Booth> yes 12:37:17 <IwantGoThere> <Chris Booth> they are local pax 12:37:59 <IwantGoThere> <Vikthor> I know but still, pax going to another city only to return is is quite unfortunate 12:38:14 <IwantGoThere> <Chris Booth> yes needs a bus route 12:38:55 <Terkhen> to avoid that issue I usually set up a small metro network 12:39:09 <Terkhen> if that version of 2cc does not have metro trains, trams with big capacity work too 12:39:11 <IwantGoThere> <Vikthor> Hmm taht will help, but I think these pax shouldn't appear at the station in first place 12:41:03 <Terkhen> yes, IMO it is a bug in YACD 12:41:14 <Terkhen> there was a discussion about this issue in the thread IIRC 12:53:50 <IwantGoThere> <Chris Booth> hhhm I am loosing shed load of money here 12:54:25 <IwantGoThere> <Vikthor> You might need bus service to feed the metro stations 12:54:59 <IwantGoThere> <Chris Booth> yes 12:58:01 <IwantGoThere> <Vikthor> Wouldn't through stations be better around Mefingley? 12:58:31 <IwantGoThere> <Chris Booth> no as it make have more than 1 order set there 12:58:37 <IwantGoThere> *** Terkh3n joined the game 12:58:45 <IwantGoThere> <Vikthor> aha 13:02:03 <IwantGoThere> <Terkh3n> this version of 2cc train set has less train models :) 13:02:25 <IwantGoThere> <Chris Booth> I like V1 13:02:28 <IwantGoThere> <Chris Booth> not a fan of V2 13:02:46 <IwantGoThere> <Chris Booth> I hope my intermodal station will work 13:03:00 <IwantGoThere> <Terkh3n> I was using the last beta, I have been requesting a parameter to enable only the metro trains for months without success 13:03:15 <IwantGoThere> <Terkh3n> I will just use this one and ignore the other trains 13:03:29 <IwantGoThere> <Chris Booth> yes this is V1 13:03:39 <IwantGoThere> <Chris Booth> you will have to save this GRF setup 13:03:45 <IwantGoThere> <Chris Booth> and just remove the other GRF 13:03:51 <IwantGoThere> <Chris Booth> I am going now 13:03:53 <IwantGoThere> <Chris Booth> BBL 13:03:55 <IwantGoThere> *** Chris Booth has joined spectators 13:04:07 <IwantGoThere> *** Vikthor has joined spectators 13:04:07 <IwantGoThere> *** Game paused (number of players) 13:04:31 <IwantGoThere> <Vikthor> bye Chris 13:05:47 <IwantGoThere> *** Terkh3n has left the game (leaving) 13:08:19 <IwantGoThere> *** Vikthor has left the game (leaving) 13:49:15 <IwantGoThere> *** Game still paused (number of players) 13:49:15 <IwantGoThere> *** Game unpaused (number of players) 13:49:18 <IwantGoThere> *** Vikthor joined the game 13:59:02 <IwantGoThere> *** Chris Booth has joined company #1 14:25:29 <IwantGoThere> <Vikthor> What's wrong with the finance window? 14:25:43 <IwantGoThere> <Chris Booth> company doesn't start until 2050 14:26:25 <IwantGoThere> <Vikthor> You've been playing with the date? 14:26:35 <IwantGoThere> <Chris Booth> I had to 14:26:38 <IwantGoThere> <Chris Booth> check train 1 and 2 14:27:00 <IwantGoThere> <Vikthor> aha 14:36:08 <IwantGoThere> <Chris Booth> Charfingbourne Bridge is getting busy 14:48:17 *** Chris_Booth has quit IRC 14:48:37 <IwantGoThere> <Vikthor> bbl, bye 14:48:43 <IwantGoThere> *** Vikthor has left the game (leaving) 14:54:20 *** Chris_Booth has joined #openttdcoop.dev 14:54:20 *** ChanServ sets mode: +v Chris_Booth 15:06:24 *** XeryusTC2 is now known as XeryusTC 15:42:58 <IwantGoThere> *** Chris Booth has joined spectators 15:42:59 <IwantGoThere> *** Game paused (number of players) 16:27:31 <IwantGoThere> *** Game still paused (number of players) 16:27:32 <IwantGoThere> *** Vikthor joined the game 16:27:39 <IwantGoThere> <Chris Booth> hi 16:27:46 <IwantGoThere> <Vikthor> hi 16:28:49 <IwantGoThere> <Chris Booth> I was rebuilding Charfingbourne Bridge 16:28:58 <IwantGoThere> <Vikthor> I see 16:34:37 <IwantGoThere> *** Vikthor has left the game (leaving) 16:46:38 <IwantGoThere> *** Chris Booth has joined company #1 16:46:38 <IwantGoThere> *** Game unpaused (number of players) 17:59:22 <Chris_Booth> !setdef 17:59:22 <IwantGoThere> Chris_Booth: you must be channel op to use !setdef 17:59:31 <Chris_Booth> though I had op IwantGoThere 18:01:39 *** Terkhen sets mode: +o Chris_Booth 18:03:33 <Terkhen> you have it now 18:03:52 <Chris_Booth> !setdef 18:03:52 <IwantGoThere> *** Chris_Booth has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer; enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg, rail_firstred_twoway_eol and set path_backoff_interval to 1, train_acceleration_model to 1 18:06:37 <IwantGoThere> <Chris Booth> that fixes that mess 18:19:32 <IwantGoThere> *** Chris Booth has joined spectators 18:19:32 <IwantGoThere> *** Game paused (number of players) 18:19:34 <IwantGoThere> *** Chris Booth has started a new company (#2) 18:19:34 <IwantGoThere> *** Game unpaused (number of players) 18:19:46 <IwantGoThere> *** Chris Booth has left the game (leaving) 18:19:46 <IwantGoThere> *** Game paused (number of players) 18:26:05 <Chris_Booth> !getsave http://dl.dropbox.com/u/7429567/YACD3.sav 18:26:05 <IwantGoThere> Chris_Booth: OK :-) 18:26:12 <Chris_Booth> !rcon load 1 18:26:14 <IwantGoThere> *** Game paused (number of players) 18:26:24 <IwantGoThere> *** Game still paused (number of players) 18:26:24 <IwantGoThere> *** Game unpaused (number of players) 18:26:27 <IwantGoThere> *** Chris Booth joined the game 18:26:40 <Chris_Booth> !rcon ls 18:26:40 <IwantGoThere> Chris_Booth: 0) .. (Parent directory) 18:26:40 <IwantGoThere> Chris_Booth: 1) YACD2.sav 18:26:40 <IwantGoThere> Chris_Booth: 2) YACD.sav 18:26:40 <IwantGoThere> Chris_Booth: 3) Sandvalla.sav 18:26:40 <IwantGoThere> Chris_Booth: 4) yacd.sav 18:26:41 <IwantGoThere> Chris_Booth: you have 3 more messages 18:26:48 <Chris_Booth> !more 18:26:48 <IwantGoThere> Chris_Booth: 5) Yacd03_clean.sav 18:26:48 <IwantGoThere> Chris_Booth: 6) Yacd01_db.sav 18:26:48 <IwantGoThere> Chris_Booth: 7) Yacd02_clean.sav 18:27:05 <Chris_Booth> !getsave http://dl.dropbox.com/u/7429567/YACD3.sav 18:27:07 <Chris_Booth> !rcon ls 18:27:08 <IwantGoThere> Chris_Booth: OK :-) 18:27:08 <IwantGoThere> Chris_Booth: 0) .. (Parent directory) 18:27:08 <IwantGoThere> Chris_Booth: 1) YACD3.sav 18:27:08 <IwantGoThere> Chris_Booth: 2) YACD2.sav 18:27:08 <IwantGoThere> Chris_Booth: 3) YACD.sav 18:27:09 <IwantGoThere> Chris_Booth: 4) Sandvalla.sav 18:27:09 <IwantGoThere> Chris_Booth: you have 4 more messages 18:27:12 <Chris_Booth> !rcon load 1 18:27:14 <IwantGoThere> *** Game paused (number of players) 18:27:16 <IwantGoThere> *** Game still paused (number of players) 18:27:19 <IwantGoThere> *** Chris Booth joined the game 18:27:28 <Chris_Booth> !rcon unpause 18:27:28 <IwantGoThere> Chris_Booth: Game cannot be unpaused manually; disable pause_on_join/min_active_clients. 18:27:32 <Chris_Booth> !rcon auto 18:27:32 <IwantGoThere> Chris_Booth: ERROR: command not found 18:27:50 <Chris_Booth> !unpause 18:27:50 <IwantGoThere> *** Chris_Booth has unpaused the server. (Use !auto to set it back.) 18:27:53 <Chris_Booth> !auto 18:27:53 <IwantGoThere> *** Chris_Booth has enabled autopause mode. 18:28:08 <Chris_Booth> !unpause 18:28:08 <IwantGoThere> *** Chris_Booth has unpaused the server. (Use !auto to set it back.) 18:28:23 <IwantGoThere> *** Chris Booth has left the game (leaving) 18:28:52 <IwantGoThere> *** Chris Booth joined the game 18:28:54 <IwantGoThere> *** Game still paused (number of players) 18:28:54 <IwantGoThere> *** Game unpaused (number of players) 18:33:46 <IwantGoThere> <Chris Booth> that has to be broken 18:35:21 <Chris_Booth> I decided to buy, my company with another one as I made the first company in 2050, so I was missing financial report 18:35:33 <Chris_Booth> now I don't get a link graph for my routes anymore 18:50:03 <Terkhen> maybe it depends on the company statistics somehow 18:50:14 <IwantGoThere> <Chris Booth> not sure 18:50:29 <IwantGoThere> <Chris Booth> I get paid for droping cargo, and still get pax 18:50:35 <IwantGoThere> <Chris Booth> just the map is broken 18:51:23 <IwantGoThere> *** Terkh3n joined the game 18:51:39 <IwantGoThere> <Terkh3n> I can see some links in the route links map 18:51:53 <IwantGoThere> <Chris Booth> yes only new routes in Flenningville 18:51:59 <IwantGoThere> <Chris Booth> I mean Flendinghead Cross 18:52:03 <IwantGoThere> <Terkh3n> I wonder why those passenger links appear red :S 18:52:09 <IwantGoThere> <Terkh3n> s/links/stations/ 18:52:16 <IwantGoThere> <Terkh3n> IMO it is some kind of bug 18:52:31 <IwantGoThere> <Chris Booth> maybe I need to clear the links some how 18:53:01 <IwantGoThere> <Terkh3n> I don't know, if they have vehicles between them links should appear almost automatically 18:54:11 <IwantGoThere> <Chris Booth> seems strange since I still get paid for them 18:54:50 <IwantGoThere> <Terkh3n> yes, if you get income there must be demand in those links 18:54:57 <IwantGoThere> <Terkh3n> but they don't appear on the map 18:56:19 <IwantGoThere> *** Terkh3n has left the game (leaving) 18:56:28 <IwantGoThere> <Chris Booth> should I post in forum thread? 18:57:22 <Terkhen> I think so, yes 18:57:27 <Terkhen> I would post a screenshot of the map and the savegame 19:00:14 <Terkhen> I'm not missing any of my favourite trains on the 2cc subways grf :) 19:09:03 <IwantGoThere> <Chris Booth> should have made the image smaller but oh well 19:54:17 <IwantGoThere> *** Chris Booth has joined spectators 19:54:17 <IwantGoThere> *** Game paused (number of players) 20:06:09 <IwantGoThere> *** Game still paused (number of players) 20:06:10 <IwantGoThere> *** Vikthor joined the game 20:10:10 <IwantGoThere> *** Vikthor has left the game (leaving) 20:46:16 <IwantGoThere> *** Chris Booth has joined company #2 20:46:16 <IwantGoThere> *** Game unpaused (number of players) 20:57:22 <Chris_Booth> openttdau works fine 21:01:22 <Ammler> Chris_Booth: try to make smaller screens to post 21:01:26 <Ammler> max with 800 21:01:31 <Ammler> width* 21:01:33 <Chris_Booth> lol 21:01:41 <Chris_Booth> I like 1440*900 21:02:03 <Chris_Booth> the part of the screenshot you need is only 800~ 21:02:32 <Ammler> not for me 21:02:37 <Ammler> for the forums I meant 21:02:56 <Chris_Booth> I know what you mean 21:03:00 <Ammler> :-) 21:03:02 <Chris_Booth> you mean my YACD form post 21:03:08 <Ammler> yes 21:03:11 <Chris_Booth> with the 1440*900 screeny 21:06:08 <Chris_Booth> is there anyway to reset the YACD links Ammler that you know of? 21:06:59 <Ammler> I have no clue about that patch 21:07:13 <Ammler> I am happy with it as long as you can disable it :-) 21:07:24 <Chris_Booth> yes you can, nice and easy 21:07:29 <Ammler> yep :-) 21:07:37 <Ammler> that is all I need from YACD :-P 21:07:44 <Chris_Booth> but doesn't help when I cheat and merge 2 companies 21:07:50 <Chris_Booth> and it kills all my links 21:08:09 <Ammler> maybe save and reload? 21:08:13 <Ammler> !save 21:08:14 <IwantGoThere> Saving game... 21:08:15 <IwantGoThere> <Chris Booth> mean my intermodal hubs are now failing 21:08:29 <Ammler> !rcon pwd 21:08:29 <IwantGoThere> Ammler: /home/ottdc/svn-yacd/autopilot/save/uploads/ 21:08:33 <Ammler> !rcon cd 0 21:08:34 <Ammler> !rcon pwd 21:08:34 <IwantGoThere> Ammler: /home/ottdc/svn-yacd/autopilot/save/ 21:08:40 <Ammler> !rcon load game.sav 21:08:43 <IwantGoThere> *** Game paused (number of players) 21:09:00 <Ammler> check if it worked :-) 21:09:41 <IwantGoThere> *** Game still paused (number of players) 21:09:42 <IwantGoThere> *** Chris Booth joined the game 21:09:43 <IwantGoThere> *** Chris Booth has joined company #2 21:09:43 <IwantGoThere> *** Game unpaused (number of players) 21:09:51 <IwantGoThere> <Chris Booth> still only 2 links 21:09:55 <IwantGoThere> <Chris Booth> on my new lines 21:10:09 <Ammler> ok, maybe it is a matter game time? 21:10:16 <Ammler> did it run for > 1 year? 21:10:25 <IwantGoThere> <Chris Booth> 9 21:10:33 <Ammler> and links never updated? 21:10:37 <IwantGoThere> <Chris Booth> never 21:10:38 <Ammler> then you should report it 21:10:45 <IwantGoThere> <Chris Booth> I have 21:10:55 <IwantGoThere> <Chris Booth> that was what my post was about 21:10:58 <Ammler> oh, that is the screeny? 21:11:04 <IwantGoThere> <Chris Booth> yes 21:11:10 <IwantGoThere> <Chris Booth> and the .sav's 21:11:18 <IwantGoThere> <Chris Booth> and some text if you read it 21:11:37 <Ammler> I see 21:12:49 <IwantGoThere> <Chris Booth> I might disable it 21:12:52 <IwantGoThere> <Chris Booth> then enable it 21:12:58 <IwantGoThere> <Chris Booth> and see if that works in SP 21:13:04 <IwantGoThere> *** Chris Booth has left the game (leaving) 21:13:05 <IwantGoThere> *** Game paused (number of players) 21:14:28 <Chris_Booth> no that kills all the links 21:14:52 <Terkhen> do they appear after some time? IIRC yacd requires a month to calculate all destinations 21:15:47 <Chris_Booth> no I am ff the game 21:15:51 <Chris_Booth> but they are now all dead 21:16:01 <Terkhen> hmm... :/ 21:16:04 <Chris_Booth> but only on the map 21:16:12 <Chris_Booth> the train seem to still be loading 21:16:15 <Chris_Booth> and unloading 21:16:26 <Chris_Booth> I just cant easly find which routes need more trains 22:02:59 *** KenjiE20 has quit IRC 23:11:42 *** Progman has quit IRC