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06:00:01 *** coopdiscord has quit IRC 06:00:16 *** coopdiscord has joined #openttdcoop.dev 08:48:42 <coopdiscord> <OpenTTDiscord> *** Game still paused (connecting clients, number of players) 08:48:45 <coopdiscord> <OpenTTDiscord> TacticalPenguin has connected in Company #1 (Larnway Transport) 08:48:46 <coopdiscord> <OpenTTDiscord> *** Game still paused (number of players) 08:48:46 <coopdiscord> <OpenTTDiscord> *** Game unpaused (number of players) 08:48:52 <coopdiscord> <OpenTTDiscord> TacticalPenguin is now spectating 08:48:52 <coopdiscord> <OpenTTDiscord> *** Game paused (number of players) 08:49:25 <coopdiscord> <fastFox2> IIf you wanna play, I have time too @TacticalPenguin 08:53:06 <coopdiscord> <OpenTTDiscord> *** Game still paused (connecting clients, number of players) 08:53:12 <coopdiscord> <OpenTTDiscord> fastFox2 has connected (Spectator) 08:53:12 <coopdiscord> <OpenTTDiscord> *** Game still paused (number of players) 08:58:02 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> i play whenever school has freetime 08:58:10 <coopdiscord> <OpenTTDiscord> TacticalPenguin has joined Company #1 (Larnway Transport) 08:58:10 <coopdiscord> <OpenTTDiscord> *** Game unpaused (number of players) 08:58:21 <coopdiscord> <OpenTTDiscord> fastFox2 has joined Company #1 (Larnway Transport) 08:58:48 <coopdiscord> <OpenTTDiscord> <fastFox2> Can you help me upgrade the mainline to 4 lane? 08:59:21 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> ye 08:59:22 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> sure 09:00:14 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> if we upgrade to 4 lane, we dont need to merge any lanes at hub 09:00:20 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> there is 4 input lanes 09:00:28 <coopdiscord> <OpenTTDiscord> <fastFox2> can you do the hubs? 09:00:57 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> When i can connect the 2 extra lanes 09:01:06 <coopdiscord> <OpenTTDiscord> <fastFox2> yes, of course 09:01:29 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> MSH goods isnt connected yet? 09:01:35 <coopdiscord> <OpenTTDiscord> <fastFox2> no 09:01:45 <coopdiscord> <OpenTTDiscord> <fastFox2> and the farm also 09:01:52 <coopdiscord> <OpenTTDiscord> <fastFox2> I've placed todo signs 09:01:57 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> farm is done? 09:02:04 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> oh the merge 09:02:09 <coopdiscord> <OpenTTDiscord> <fastFox2> One site is done 09:03:32 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> FUCK 09:03:47 <coopdiscord> <OpenTTDiscord> <fastFox2> Oh no 09:03:55 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> retarded trains 09:13:32 <coopdiscord> <OpenTTDiscord> <fastFox2> Can you explain me how to upgrade a hub, or rebuild it while everything is running? 09:13:50 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> well i dont know myself ether 09:14:04 <coopdiscord> <OpenTTDiscord> <fastFox2> Because Your hub in the South is kinda mess XD 09:14:15 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> its not mess 09:14:32 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> ive just never done 4 way merge 09:14:35 <coopdiscord> <OpenTTDiscord> <fastFox2> But very BIG 09:14:39 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> yea 09:14:53 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> well the split works well 09:15:02 <coopdiscord> <OpenTTDiscord> <fastFox2> But merge not 09:15:13 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> cause there is no space in mainline 09:15:33 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> making it 4 tracks makes it lot easier 09:16:36 <coopdiscord> <OpenTTDiscord> <fastFox2> Is the 4 way merge in the north ready for trains from the south? 09:17:25 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> almost 09:18:04 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> it should work now 09:18:18 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> northbound track is 4 lane now 09:18:30 <coopdiscord> <OpenTTDiscord> <fastFox2> Do I have to balance it completly, or can I just connect the trains from the sidelines to two lanes, the from the factory to the other two? 09:19:26 <coopdiscord> <OpenTTDiscord> <fastFox2> But I think we should upgrade all the way down to the factory 09:21:25 <coopdiscord> <OpenTTDiscord> <fastFox2> I'll watch you xd 09:22:37 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> allrigth, now the south iron feeder needs choice of 4 09:24:38 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> agh 09:25:12 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> iron drop/steel pickup needs the 4 way merge 09:25:36 <coopdiscord> <Class 309> have you seen the coal thing ive done tac? 09:25:57 <coopdiscord> <OpenTTDiscord> <fastFox2> You mean the upgrade to 4 lane? 09:26:11 <coopdiscord> <Class 309> the one that ^^^ ruined 09:36:00 <coopdiscord> <TacticalPenguin> Wha 09:36:20 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> What did i ruin 09:38:43 <coopdiscord> <Class 309> fast fox 09:39:01 <coopdiscord> <OpenTTDiscord> <fastFox2> What did I ruine? 09:39:56 <coopdiscord> <OpenTTDiscord> <fastFox2> The Southbound Hub in the south is also completed 09:40:38 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> Its ready for 4 lanes? 09:40:53 <coopdiscord> <OpenTTDiscord> <fastFox2> Almost, sorry, give me one minute 09:42:36 <coopdiscord> <OpenTTDiscord> <fastFox2> It's ready, I think 09:44:53 <coopdiscord> <OpenTTDiscord> <fastFox2> Only thing left is your farm hub 09:45:08 <coopdiscord> <OpenTTDiscord> <fastFox2> Northbound it's done, only southbound left 09:47:04 <coopdiscord> <OpenTTDiscord> <fastFox2> Only 350 trains? 09:48:19 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> I doubled your 9 long bridge 09:48:27 <coopdiscord> <OpenTTDiscord> <fastFox2> Thanks 09:49:24 <coopdiscord> <Class 309> class 350? 09:53:34 <coopdiscord> <OpenTTDiscord> <fastFox2> Looks so much better! 09:53:49 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> the hub is backing up 09:53:58 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> signal gaps 09:54:06 <coopdiscord> <happpy> hi how the game going 09:54:14 <coopdiscord> <OpenTTDiscord> <fastFox2> Fine! 09:54:18 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> Closing in on 400 trains 09:54:44 <coopdiscord> <OpenTTDiscord> <fastFox2> 350 trains currently 09:54:58 <coopdiscord> <OpenTTDiscord> <fastFox2> The problem is the goods drop 09:55:19 <coopdiscord> <happpy> train q 09:55:41 <coopdiscord> Command sent from Discord by Maraxus: 09:55:41 <coopdiscord> !pw 09:55:42 <coopdiscord> <OpenTTDiscord> Current password: devtest 09:55:55 <coopdiscord> <OpenTTDiscord> *** Game paused (connecting clients) 09:56:04 <coopdiscord> <OpenTTDiscord> Maraxus has connected (Spectator) 09:56:04 <coopdiscord> <OpenTTDiscord> *** Game unpaused (connecting clients) 09:57:05 <coopdiscord> <happpy> hi@Maraxus 09:57:08 <coopdiscord> <happpy> how things goin 09:57:39 <coopdiscord> <OpenTTDiscord> <Maraxus> quite fine, thanks 10:02:07 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> remember that mainline needs turn radius of least 3 10:06:53 <coopdiscord> <OpenTTDiscord> <fastFox2> One site is upgraded of the goods drop 10:06:57 <coopdiscord> <OpenTTDiscord> fastFox2 is now spectating 10:09:04 <coopdiscord> <OpenTTDiscord> Maraxus quit 10:26:53 <coopdiscord> <OpenTTDiscord> fastFox2 has joined Company #1 (Larnway Transport) 10:26:58 <coopdiscord> <OpenTTDiscord> <fastFox2> I'm back 10:27:18 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> hey 10:29:20 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> 0 jams currently 10:29:33 <coopdiscord> <OpenTTDiscord> <fastFox2> Yepee! 10:32:51 <coopdiscord> <OpenTTDiscord> <fastFox2> We should upgrade the farm slh to fully support four lane 10:33:56 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> well those 2 lanes are only used by goods trains and farm 10:42:52 <coopdiscord> <OpenTTDiscord> TacticalPenguin is now spectating 10:42:52 <coopdiscord> <OpenTTDiscord> *** Game paused (number of players) 13:04:14 <coopdiscord> <OpenTTDiscord> *** Game still paused (connecting clients, number of players) 13:04:17 <coopdiscord> <OpenTTDiscord> fabi123 has connected in Company #1 (Larnway Transport) 13:04:18 <coopdiscord> <OpenTTDiscord> *** Game still paused (number of players) 13:04:18 <coopdiscord> <OpenTTDiscord> *** Game unpaused (number of players) 13:55:48 <coopdiscord> <happpy> WB 13:55:52 <coopdiscord> <OpenTTDiscord> <fabi123> hi 13:55:55 <coopdiscord> <happpy> hi 13:56:16 <coopdiscord> <happpy> openttd be on steem this year 13:56:17 <coopdiscord> <OpenTTDiscord> <fabi123> goods trains are flowing now 13:56:26 <coopdiscord> <OpenTTDiscord> <fabi123> yeah, read it 13:56:28 <coopdiscord> <happpy> and for free 13:56:53 <coopdiscord> <fastFox2> I'll come later 13:57:23 <coopdiscord> <OpenTTDiscord> <fabi123> needed to upgrade Tatown station since goods pickup performed so well 13:57:43 <coopdiscord> <fastFox2> how many platforms? 13:58:04 <coopdiscord> <OpenTTDiscord> <fabi123> 8 with a way better merger 14:00:06 <coopdiscord> <OpenTTDiscord> <fabi123> Only 5 tiles between 2 good trains at full load 14:27:53 <coopdiscord> <OpenTTDiscord> *** Game paused (connecting clients) 14:27:56 <coopdiscord> <OpenTTDiscord> TacticalPenguin has connected in Company #1 (Larnway Transport) 14:27:57 <coopdiscord> <OpenTTDiscord> *** Game unpaused (connecting clients) 14:28:08 <coopdiscord> <OpenTTDiscord> <fabi123> hi 14:28:16 <coopdiscord> <OpenTTDiscord> <fabi123> iron ore unload is jammed 14:28:38 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> not enough stations 14:38:18 <coopdiscord> <OpenTTDiscord> <fabi123> The lanes aren't balanced right now 14:38:30 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> entrance is not connected 14:38:36 <coopdiscord> <OpenTTDiscord> <fabi123> I see 14:38:50 <coopdiscord> <OpenTTDiscord> <fabi123> just built a better splitter 14:44:51 <coopdiscord> <OpenTTDiscord> <fabi123> Maybe we should prioritize the steel instead of empty iron ore trains 14:45:24 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> i never prio products 14:48:49 <coopdiscord> <OpenTTDiscord> <fabi123> bb, cya later 14:48:54 <coopdiscord> <OpenTTDiscord> fabi123 is now spectating 15:17:46 <coopdiscord> <OpenTTDiscord> *** Game paused (number of players) 15:18:43 <coopdiscord> <OpenTTDiscord> *** Game still paused (connecting clients, number of players) 15:19:00 <coopdiscord> <OpenTTDiscord> TacticalPenguin has connected in Company #1 (Larnway Transport) 15:19:00 <coopdiscord> <OpenTTDiscord> *** Game still paused (number of players) 15:19:01 <coopdiscord> <OpenTTDiscord> *** Game unpaused (number of players) 15:47:37 <coopdiscord> <OpenTTDiscord> fabi123 has joined Company #1 (Larnway Transport) 15:50:33 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> This 6 way hub should be separated to 2 BBH 15:50:52 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> Or 2 slh 15:51:26 <coopdiscord> <OpenTTDiscord> <fabi123> There's a major jam towards Tonningburry Valley due to only one tunnel 15:52:25 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> The coal station is too close 15:52:31 <coopdiscord> <OpenTTDiscord> <fabi123> ofc 15:57:58 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> the grain slh needs upgrade 15:58:10 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> none of the grain or livestock moves 15:58:37 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> just cause those 2 lines are kinda full 16:00:37 <coopdiscord> <OpenTTDiscord> <fabi123> maybe abandon the coal for upgradeability? 16:00:56 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> Been thinking of just removing it for now 16:01:29 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> there is only around 800 tonnes of coal moving 16:01:56 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> comparing to 10 000 tonnes of iron 16:04:23 <coopdiscord> <OpenTTDiscord> <fabi123> coal trains are scheduled to go to the depot 16:08:15 <coopdiscord> <OpenTTDiscord> <fabi123> Coal is gone 16:08:47 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> already flowing lot better 16:22:40 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> That backlog almost got to goods drop 16:22:58 <coopdiscord> <OpenTTDiscord> <fabi123> wow 16:23:14 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> There is few trains 16:28:50 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> What is this ritual you are performing 16:29:23 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> You going to glock the exits? 16:29:38 <coopdiscord> <OpenTTDiscord> <fabi123> xes 16:40:29 <coopdiscord> <OpenTTDiscord> *** Game paused (connecting clients) 16:40:39 <coopdiscord> <OpenTTDiscord> fastFox2 has connected in Company #1 (Larnway Transport) 16:40:39 <coopdiscord> <OpenTTDiscord> *** Game unpaused (connecting clients) 16:40:45 <coopdiscord> <OpenTTDiscord> <fabi123> wb 16:40:46 <coopdiscord> <OpenTTDiscord> <fastFox2> Hi all 16:41:59 <coopdiscord> <OpenTTDiscord> <fastFox2> What's the usage of this thin on the factory drop? 16:42:08 <coopdiscord> <OpenTTDiscord> <fabi123> timing train 16:42:15 <coopdiscord> <OpenTTDiscord> <fastFox2> And witout the coal it's so much cleaner 16:42:24 <coopdiscord> <OpenTTDiscord> <fabi123> true 16:42:49 <coopdiscord> <OpenTTDiscord> <fastFox2> But a lot of empty trains are waiting and slowing everything down now 16:44:32 <coopdiscord> <OpenTTDiscord> <fabi123> That soesn't work either 16:44:42 <coopdiscord> <OpenTTDiscord> <fabi123> *doesn't 16:45:07 <coopdiscord> <OpenTTDiscord> <fabi123> Trying to set it up 16:48:19 <coopdiscord> <OpenTTDiscord> <fabi123> seems to be working now 16:48:38 <coopdiscord> <OpenTTDiscord> <fastFox2> Yes 16:48:45 <coopdiscord> <OpenTTDiscord> <fastFox2> Almost 16:48:54 <coopdiscord> <OpenTTDiscord> <fabi123> no trains 'colliding' at merges 16:50:28 <coopdiscord> <OpenTTDiscord> <fabi123> please not 16:50:36 <coopdiscord> <OpenTTDiscord> <fastFox2> lemme try 16:50:46 <coopdiscord> <OpenTTDiscord> <fabi123> does't work 16:51:05 <coopdiscord> <OpenTTDiscord> <fabi123> crashed previously 16:51:46 <coopdiscord> <OpenTTDiscord> <fastFox2> The proble is the Factory drop doesn't have a high enough throuput 16:52:00 <coopdiscord> <OpenTTDiscord> <fastFox2> Or how is it spelled? 16:52:13 <coopdiscord> <OpenTTDiscord> <fabi123> throughput I think 16:52:35 <coopdiscord> <OpenTTDiscord> <fastFox2> The whole mainline is jamming 16:53:03 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> where 16:53:15 <coopdiscord> <OpenTTDiscord> <fastFox2> In the very south 16:53:35 <coopdiscord> <OpenTTDiscord> <fastFox2> It's a stop and go 16:53:39 <coopdiscord> <OpenTTDiscord> <fabi123> backlog from work at drop 16:56:27 <coopdiscord> <OpenTTDiscord> <fabi123> The mainline is jamming at the sign 16:56:28 <coopdiscord> <OpenTTDiscord> <fastFox2> It was deadlocked 16:57:17 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> first reason is that there is 2 tile corners 16:57:41 <coopdiscord> <OpenTTDiscord> <fastFox2> Which sign do you mean? 17:00:44 <coopdiscord> <OpenTTDiscord> <fabi123> what are you doing? 17:00:54 <coopdiscord> <OpenTTDiscord> <fastFox2> Building a bigger merger 17:01:28 <coopdiscord> <OpenTTDiscord> <fabi123> The most important part is that the tracks have equal length to not destroy the timing 17:02:29 <coopdiscord> <OpenTTDiscord> <fabi123> equal length for timing 17:02:42 <coopdiscord> <OpenTTDiscord> <fastFox2> Wait, waiTt 17:06:53 <coopdiscord> <OpenTTDiscord> <fabi123> oops 17:06:56 <coopdiscord> <OpenTTDiscord> <fastFox2> oh no sorry 17:12:58 <coopdiscord> <OpenTTDiscord> <fabi123> do you have any idea how to fix those narrow curves 17:14:38 <coopdiscord> <OpenTTDiscord> <fabi123> If you let each station take one lane, they're nuch nore conpact 17:14:43 <coopdiscord> <OpenTTDiscord> <fabi123> *compact 17:15:10 <coopdiscord> <OpenTTDiscord> <fastFox2> What I try is to build a all to all merger 17:15:20 <coopdiscord> <OpenTTDiscord> <fastFox2> With two lane output 17:15:34 <coopdiscord> <OpenTTDiscord> <fabi123> but I want two powerful 1 station to 1 lane mergers 17:15:48 <coopdiscord> <OpenTTDiscord> <fastFox2> Let me do 17:15:52 <coopdiscord> <OpenTTDiscord> <fabi123> let me do 17:15:59 <coopdiscord> <OpenTTDiscord> <fabi123> worked fine 17:16:05 <coopdiscord> <OpenTTDiscord> <fastFox2> It didn't 17:16:16 <coopdiscord> <OpenTTDiscord> <fabi123> it did when i finished it 17:16:18 <coopdiscord> <OpenTTDiscord> <fastFox2> factory drop jammed 17:16:32 <coopdiscord> <OpenTTDiscord> <fabi123> yes bc i have been building it 17:17:21 <coopdiscord> <OpenTTDiscord> <fabi123> the too narrow sign is still valid 17:17:58 <coopdiscord> <OpenTTDiscord> <fabi123> the factory drop output worked for a long time 17:19:18 <coopdiscord> <OpenTTDiscord> <fabi123> jamming again 17:19:28 <coopdiscord> <OpenTTDiscord> <fastFox2> Then fix everything! 17:19:38 <coopdiscord> <OpenTTDiscord> <fabi123> you don't let me 17:27:27 <coopdiscord> <OpenTTDiscord> <fastFox2> What's the purpose of the signal gap? 17:27:49 <coopdiscord> <OpenTTDiscord> <fabi123> to allow the trains to accelerate after each other 17:27:56 <coopdiscord> <OpenTTDiscord> <fabi123> just like now 17:28:13 <coopdiscord> <OpenTTDiscord> <fastFox2> But we could have a higher density 17:28:32 <coopdiscord> <OpenTTDiscord> <fabi123> no, since more signals would lead to a jam at the merge 17:30:28 <coopdiscord> <OpenTTDiscord> fastFox2 quit 17:36:17 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> im trying to do pretty 4 way split with 4 tracks but this is hard 17:36:18 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> af 17:37:05 <coopdiscord> <OpenTTDiscord> <fabi123> can imagine this, just did a 4 to 2 splitter at steel mill 17:37:25 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> i currently have 3 to 4 splir 17:37:28 <coopdiscord> <OpenTTDiscord> <fabi123> looks pretty 17:37:41 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> somehow need to add 1 more 17:38:00 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> and i dont want to double up everything 17:40:55 <coopdiscord> <OpenTTDiscord> *** Game paused (connecting clients) 17:41:06 <coopdiscord> <OpenTTDiscord> fastFox2 has connected (Spectator) 17:41:07 <coopdiscord> <OpenTTDiscord> *** Game unpaused (connecting clients) 17:45:39 <coopdiscord> <OpenTTDiscord> fastFox2 quit 17:50:46 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> FUCUUCJ 17:50:53 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> this doseent work ether 17:51:21 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> well 17:54:34 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> look at this 17:54:45 <coopdiscord> <OpenTTDiscord> <fabi123> impressive 17:55:41 <coopdiscord> <OpenTTDiscord> <fabi123> now copy and paste 17:55:54 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> tecnically this should be able to withstand 4 completely full lanes 17:56:09 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> if the outputs are keeping up 17:57:59 <coopdiscord> <OpenTTDiscord> <fabi123> have to go now, bb 17:58:04 <coopdiscord> <OpenTTDiscord> fabi123 is now spectating 18:25:48 <coopdiscord> <OpenTTDiscord> *** Game paused (connecting clients) 18:25:52 <coopdiscord> <OpenTTDiscord> loeky has connected (Spectator) 18:25:52 <coopdiscord> <OpenTTDiscord> *** Game unpaused (connecting clients) 18:26:06 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> hello 18:26:16 <coopdiscord> <OpenTTDiscord> <loeky> hey 18:27:15 <coopdiscord> <Class 309> heyo all 18:29:18 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> loeky, what you think about this splitter 18:30:45 <coopdiscord> <OpenTTDiscord> <loeky> design looks oke, still need to wait for all the trains to clear out 18:30:51 <coopdiscord> <OpenTTDiscord> fabi123 has joined Company #1 (Larnway Transport) 18:32:01 <coopdiscord> <OpenTTDiscord> <loeky> on the goods line some signals are missing 18:32:11 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> Nice work fabi with the factory exit 18:32:25 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> add them if you see misisng 18:32:28 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> missing 18:32:34 <coopdiscord> <OpenTTDiscord> <fabi123> if fastFox lets it 18:34:45 <coopdiscord> <OpenTTDiscord> <loeky> also mostly there is no need for a enty signal for dual bridge 18:35:52 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> I just got this done so migth have lots of missing 18:35:53 <coopdiscord> <OpenTTDiscord> loeky has joined Company #1 (Larnway Transport) 18:39:08 <coopdiscord> <OpenTTDiscord> *** Game paused (connecting clients) 18:39:15 <coopdiscord> <fastFox2> hey all 18:40:08 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> potato internet? 18:40:16 <coopdiscord> <fastFox2> yea 18:40:26 <coopdiscord> <OpenTTDiscord> *** Game unpaused (connecting clients) 18:41:16 <coopdiscord> <fastFox2> The internet is not the strongest and since a some people watch CNN through the internet... 18:41:28 <coopdiscord> <OpenTTDiscord> *** Game paused (connecting clients) 18:41:42 <coopdiscord> <fastFox2> next try... 18:42:23 <coopdiscord> <fastFox2> 1MiB ... 18:42:26 <coopdiscord> <fastFox2> out of 4 18:42:45 <coopdiscord> <OpenTTDiscord> *** Game unpaused (connecting clients) 18:43:13 <coopdiscord> <fastFox2> failed, I'll come back tomorrow 18:44:01 <coopdiscord> Command sent from Discord by fastFox2: 18:44:01 <coopdiscord> !help 18:44:02 <coopdiscord> Command sent from Discord by OpenTTDiscord: 18:44:02 <coopdiscord> @fastFox2, Command list: companies, connect, date, disconnect, help, id, info, newserver, password, ping, playercount, players, save, shutdown, vehicles 18:44:31 <coopdiscord> Command sent from Discord by fastFox2: 18:44:31 <coopdiscord> !shutdown 18:44:32 <coopdiscord> Command sent from Discord by OpenTTDiscord: 18:44:32 <coopdiscord> @fastFox2, You do not have permissions for this command 18:44:44 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> i dont understand what is causing ghost jams in mainline 18:44:51 <coopdiscord> Command sent from Discord by fastFox2: 18:44:52 <coopdiscord> !companies 18:44:52 <coopdiscord> <OpenTTDiscord> Company 1: Larnway Transport (Blue) Manager: N. Murphy Started: 1950 Vehicles: Trains: 445 Trucks: 0 Busses: 7 Airplanes: 25 Ships: 0 Stations: Trains: 22 Trucks: 0 Busses: 3 Airplanes: 2 Ships: 0 18:45:06 <coopdiscord> Command sent from Discord by fastFox2: 18:45:06 <coopdiscord> !id 18:45:07 <coopdiscord> Command sent from Discord by OpenTTDiscord: 18:45:07 <coopdiscord> @fastFox2, Your id is: 731109124246601799 18:45:11 <coopdiscord> Command sent from Discord by fastFox2: 18:45:11 <coopdiscord> !info 18:45:12 <coopdiscord> Command sent from Discord by OpenTTDiscord: 18:45:12 <coopdiscord> @fastFox2, `Name: #openttdcoop - Dev Server (www.openttdcoop.org) Version: 1.10.3 Address: games.openttdcoop.org:13983 Type: Dedicated Start Date: 01 Jan 1945 Current Date: 17 Sep 2036 Landscape: Temperate Size: 512x512` 18:45:23 <coopdiscord> <OpenTTDiscord> <fabi123> what's a ghost jam? 18:45:35 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> Traffic jam that doesent have a reason 18:45:36 <coopdiscord> <OpenTTDiscord> <loeky> there is no merger the tracks are not shared for all trains 18:45:45 <coopdiscord> <fastFox2> Idk, but my internet is to potatoish 18:45:53 <coopdiscord> <fastFox2> to join 18:46:01 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> OH ThERE 18:46:08 <coopdiscord> <OpenTTDiscord> *** Game paused (connecting clients) 18:46:17 <coopdiscord> <fastFox2> next try... 18:46:26 <coopdiscord> <OpenTTDiscord> *** Game unpaused (connecting clients) 18:46:50 <coopdiscord> <fastFox2> I joined, and lost the connection 18:47:00 <coopdiscord> <OpenTTDiscord> *** Game paused (connecting clients) 18:47:26 <coopdiscord> <OpenTTDiscord> *** Game unpaused (connecting clients) 18:47:43 <coopdiscord> <fastFox2> it's impossible... 18:49:35 <coopdiscord> <OpenTTDiscord> <fabi123> Added a jam stop to the logic circle 18:51:59 <coopdiscord> <OpenTTDiscord> loeky is now spectating 18:52:31 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> i think fac drop just needs more stations 18:52:39 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> *platforms 18:52:58 <coopdiscord> <OpenTTDiscord> TacticalPenguin is now spectating 18:53:01 <coopdiscord> <OpenTTDiscord> <fabi123> and more outbound throughput 18:53:13 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> yea 18:53:25 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> There should be 4 way merger too 18:53:40 <coopdiscord> <OpenTTDiscord> fabi123 is now spectating 18:53:40 <coopdiscord> <OpenTTDiscord> *** Game paused (number of players) 18:53:43 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> But im really bad at making mergers 19:06:22 <coopdiscord> <OpenTTDiscord> loeky has joined Company #1 (Larnway Transport) 19:06:23 <coopdiscord> <OpenTTDiscord> *** Game unpaused (number of players) 19:53:53 <coopdiscord> <OpenTTDiscord> loeky is now spectating 19:53:53 <coopdiscord> <OpenTTDiscord> *** Game paused (number of players) 19:54:12 <coopdiscord> <happpy> hi loeky 19:55:29 <coopdiscord> <OpenTTDiscord> <loeky> hey 19:58:59 <coopdiscord> <OpenTTDiscord> loeky has joined Company #1 (Larnway Transport) 19:59:00 <coopdiscord> <OpenTTDiscord> *** Game unpaused (number of players) 20:02:40 <coopdiscord> <OpenTTDiscord> fabi123 has joined Company #1 (Larnway Transport) 20:03:03 <coopdiscord> <OpenTTDiscord> <fabi123> the factory doesn't seem like it's running better than before 20:03:53 <coopdiscord> <OpenTTDiscord> <loeky> the input seems to be empty at times 20:04:19 <coopdiscord> <OpenTTDiscord> <fabi123> and I don't see the use case of the clock anymore 20:04:38 <coopdiscord> <OpenTTDiscord> <loeky> did not want to undo your work 20:04:52 <coopdiscord> <OpenTTDiscord> <fabi123> yeah, but you pretty much bypassed it 20:05:12 <coopdiscord> <OpenTTDiscord> <loeky> no just moved it TL5 away 20:05:42 <coopdiscord> <OpenTTDiscord> <fabi123> yeah, but the new merger makes the timings useless 20:06:17 <coopdiscord> <OpenTTDiscord> <fabi123> plus the increased speed of the train 20:06:50 <coopdiscord> <OpenTTDiscord> <fabi123> going to remove it now 20:06:59 <coopdiscord> <OpenTTDiscord> <loeky> yeah made it faster so now it is easy to tell if the station or the exit is blocking 20:07:45 <coopdiscord> <OpenTTDiscord> <fabi123> and even a changed train length 20:08:05 <coopdiscord> <OpenTTDiscord> <loeky> no I kept it the same 20:08:23 <coopdiscord> <OpenTTDiscord> <fabi123> it has been 8.5 previously, now it was 7 20:09:14 <coopdiscord> <OpenTTDiscord> <loeky> it could heve been auto replaced before it saw the size (tl8) 20:10:04 <coopdiscord> <OpenTTDiscord> <fabi123> has been a asia star 8.5 train before 20:10:39 <coopdiscord> <OpenTTDiscord> <fabi123> maybe I'll try to build some cyclotrons here 20:11:03 <coopdiscord> <OpenTTDiscord> <loeky> go cyclotrons (-: 20:11:24 <coopdiscord> <OpenTTDiscord> <fabi123> just remembered trat it has been a tl8 in the end, you were right 20:37:33 <coopdiscord> <OpenTTDiscord> <fabi123> seems like a cyclotron isn't working without firstred_twoway_eol 20:38:13 <coopdiscord> <OpenTTDiscord> <loeky> you will need a condition to force the train in like a depot order 20:38:50 <coopdiscord> <OpenTTDiscord> <loeky> maby somthin like when not max speed go to waypoint 20:39:06 <coopdiscord> <happpy> I have ask a admin to switch that on 20:39:11 <coopdiscord> <OpenTTDiscord> <fabi123> the exit isn't working 20:39:22 <coopdiscord> <OpenTTDiscord> <loeky> you can do it happy 20:39:40 <coopdiscord> <OpenTTDiscord> <fabi123> look at the sign 20:39:51 <coopdiscord> <OpenTTDiscord> <loeky> or are you not admin on the dev server 20:39:56 <coopdiscord> <happpy> I don't have the admin power on this 20:40:01 <coopdiscord> <OpenTTDiscord> <fabi123> if i remove one path signal, the train will cycle and cycle forever 20:40:02 <coopdiscord> <happpy> ser 20:40:07 <coopdiscord> <happpy> server 20:40:25 <coopdiscord> <OpenTTDiscord> <loeky> np will try to solve difrently 20:42:33 <coopdiscord> Command sent from Discord by LugnutsK: 20:42:34 <coopdiscord> !help 20:42:34 <coopdiscord> Command sent from Discord by OpenTTDiscord: 20:42:35 <coopdiscord> @LugnutsK, Command list: companies, connect, date, disconnect, help, id, info, newserver, password, ping, playercount, players, save, shutdown, vehicles 20:42:47 <coopdiscord> Command sent from Discord by LugnutsK: 20:42:48 <coopdiscord> !info 20:42:48 <coopdiscord> Command sent from Discord by OpenTTDiscord: 20:42:49 <coopdiscord> @LugnutsK, `Name: #openttdcoop - Dev Server (www.openttdcoop.org) Version: 1.10.3 Address: games.openttdcoop.org:13983 Type: Dedicated Start Date: 01 Jan 1945 Current Date: 02 Jan 2044 Landscape: Temperate Size: 512x512` 20:42:55 <coopdiscord> Command sent from Discord by LugnutsK: 20:42:56 <coopdiscord> !rcon 20:42:58 <coopdiscord> Command sent from Discord by LugnutsK: 20:42:59 <coopdiscord> !test 20:43:00 <coopdiscord> <LugnutsK> Hmm 20:43:17 <coopdiscord> <OpenTTDiscord> <fabi123> loki, are you in discord? so we can use a voice channel? 20:44:07 <coopdiscord> <happpy> try this hazzard setdef 20:44:16 <coopdiscord> <OpenTTDiscord> <loeky> no I am not 20:44:23 <coopdiscord> <OpenTTDiscord> <fabi123> ok 20:44:35 <coopdiscord> Command sent from Discord by happpy: 20:44:35 <coopdiscord> !setdef 20:44:41 <coopdiscord> <OpenTTDiscord> <loeky> max speed order is not current speed )-: 20:44:55 *** happpy has joined #openttdcoop.dev 20:45:16 <happpy> !setdef 20:46:25 <coopdiscord> <OpenTTDiscord> <loeky> to keep the train in the loop it needs to travel to a waypoint 20:46:42 <coopdiscord> <OpenTTDiscord> <loeky> so we would need a conditional order to keep seting the waypoint 20:47:04 <coopdiscord> <OpenTTDiscord> <loeky> there is remaining live time in years 20:47:13 *** happpy has left #openttdcoop.dev 20:47:39 <coopdiscord> <OpenTTDiscord> <loeky> so when the loop is 1 year long there is a posabilaty it could switch (-: 20:48:06 <coopdiscord> <OpenTTDiscord> <fabi123> maybe this works 20:48:35 <coopdiscord> <OpenTTDiscord> <fabi123> seems to be working 20:49:41 <coopdiscord> <OpenTTDiscord> <fabi123> if I flip the signal, so it is visible ot the combi signal, the train exits the loop, 21:03:22 <coopdiscord> <OpenTTDiscord> <fabi123> Injection is working 21:18:23 <coopdiscord> <OpenTTDiscord> <fabi123> the cyclotron is working 21:18:52 <coopdiscord> <OpenTTDiscord> <fabi123> now the mainline is jammed again 21:55:14 <coopdiscord> <OpenTTDiscord> fabi123 is now spectating 22:01:01 <coopdiscord> <OpenTTDiscord> fabi123 has joined Company #1 (Larnway Transport) 22:12:55 <coopdiscord> <OpenTTDiscord> <fabi123> please not 22:13:12 <coopdiscord> <OpenTTDiscord> <loeky> just an option 22:13:40 <coopdiscord> <OpenTTDiscord> <fabi123> goods trains are too heavy for the injector 22:13:57 <coopdiscord> <OpenTTDiscord> <loeky> traffic is not balanced but it seems to flow nicely 22:14:21 <coopdiscord> <OpenTTDiscord> <loeky> oke maby some down hill mergin then 22:14:27 <coopdiscord> <OpenTTDiscord> <fabi123> good trains break the cyclotron 22:15:18 <coopdiscord> <OpenTTDiscord> <loeky> what about empty goods train? 22:15:30 <coopdiscord> <OpenTTDiscord> <fabi123> would be ok 22:15:46 <coopdiscord> <OpenTTDiscord> <fabi123> but there should be no empty good trains 22:16:02 <coopdiscord> <OpenTTDiscord> <loeky> no juast all empty trains are oke 22:16:09 <coopdiscord> <OpenTTDiscord> <fabi123> yes 22:16:24 <coopdiscord> <OpenTTDiscord> <fabi123> since they have a compareable wight and acceleration 22:16:40 <coopdiscord> <OpenTTDiscord> <fabi123> *weight 22:20:58 <coopdiscord> <OpenTTDiscord> <fabi123> the new merging behaviour of the coclotron is so smooth 22:29:15 <coopdiscord> <OpenTTDiscord> <fabi123> I have to go now, see you tomorrow 22:29:23 <coopdiscord> <OpenTTDiscord> <loeky> ye 22:29:25 <coopdiscord> <OpenTTDiscord> <loeky> bey 22:29:28 <coopdiscord> <OpenTTDiscord> fabi123 quit