Times are UTC Toggle Colours
00:00:00 <coopdiscord> <OpenTTDiscord> <Insom> yo 00:00:03 <coopdiscord> <OpenTTDiscord> <loeky> hey 00:00:20 <coopdiscord> <OpenTTDiscord> <Insom> whats doing 00:01:37 <coopdiscord> <OpenTTDiscord> <loeky> working on oil line 00:03:36 <coopdiscord> <OpenTTDiscord> <Insom> i think we need another line for copper ore 00:03:36 <coopdiscord> <OpenTTDiscord> <Insom> out 00:03:43 <coopdiscord> <OpenTTDiscord> <Insom> its jammed back to the pickup 00:04:10 <coopdiscord> <OpenTTDiscord> <loeky> yeah probably need min. 6 track ML there 00:04:20 <coopdiscord> <OpenTTDiscord> <Insom> i might add another line 00:57:07 <coopdiscord> <OpenTTDiscord> <Insom> oops 00:57:12 <coopdiscord> <OpenTTDiscord> <Insom> didnt join the trakc.. 01:00:04 <coopdiscord> <OpenTTDiscord> <loeky> oops did not see the time )-: 01:00:25 <coopdiscord> <OpenTTDiscord> <Insom> can i remove the tracks 01:00:28 <coopdiscord> <OpenTTDiscord> <Insom> at coal drop 01:00:30 <coopdiscord> <OpenTTDiscord> <Insom> if its not being used 01:00:58 <coopdiscord> <OpenTTDiscord> <loeky> all the track is used write 01:01:16 <coopdiscord> <OpenTTDiscord> <Insom> check !coalremove 01:01:22 <coopdiscord> <OpenTTDiscord> <Insom> no trains use that station 01:01:48 <coopdiscord> <OpenTTDiscord> <loeky> probably oke to remove 01:01:57 <coopdiscord> <OpenTTDiscord> <Insom> why is there grain trains up there 01:02:16 <coopdiscord> <OpenTTDiscord> <Insom> ill do it a bity later 01:02:18 <coopdiscord> <OpenTTDiscord> <Insom> cya 01:02:20 <coopdiscord> <OpenTTDiscord> Insom quit 01:03:06 <coopdiscord> <OpenTTDiscord> loeky quit 01:03:06 <coopdiscord> <OpenTTDiscord> *** Game paused (number of players) 02:49:48 <coopdiscord> <OpenTTDiscord> *** Game still paused (connecting clients, number of players) 02:49:52 <coopdiscord> <OpenTTDiscord> Insom has connected (Spectator) 02:49:53 <coopdiscord> <OpenTTDiscord> *** Game still paused (number of players) 02:53:14 <coopdiscord> <OpenTTDiscord> Insom has joined Company #1 (Larnway Transport) 02:53:15 <coopdiscord> <OpenTTDiscord> *** Game unpaused (number of players) 03:47:11 <coopdiscord> <OpenTTDiscord> Insom quit 03:47:11 <coopdiscord> <OpenTTDiscord> *** Game paused (number of players) 05:27:05 <coopdiscord> <OpenTTDiscord> *** Game still paused (connecting clients, number of players) 05:27:09 <coopdiscord> <OpenTTDiscord> fabi123 has connected in Company #1 (Larnway Transport) 05:27:09 <coopdiscord> <OpenTTDiscord> *** Game still paused (number of players) 05:27:10 <coopdiscord> <OpenTTDiscord> *** Game unpaused (number of players) 05:29:50 <coopdiscord> <OpenTTDiscord> fabi123 quit 05:29:51 <coopdiscord> <OpenTTDiscord> *** Game paused (number of players) 06:00:01 *** coopdiscord has quit IRC 06:00:14 *** coopdiscord has joined #openttdcoop.dev 06:59:59 <coopdiscord> <OpenTTDiscord> *** Game still paused (connecting clients, number of players) 07:00:03 <coopdiscord> <OpenTTDiscord> TacticalPenguin has connected in Company #1 (Larnway Transport) 07:00:03 <coopdiscord> <OpenTTDiscord> *** Game still paused (number of players) 07:00:04 <coopdiscord> <OpenTTDiscord> *** Game unpaused (number of players) 07:26:04 <coopdiscord> <OpenTTDiscord> TacticalPenguin quit 07:26:04 <coopdiscord> <OpenTTDiscord> *** Game paused (number of players) 14:05:37 <coopdiscord> <OpenTTDiscord> *** Game still paused (connecting clients, number of players) 14:05:40 <coopdiscord> <OpenTTDiscord> fabi123 has connected in Company #1 (Larnway Transport) 14:05:41 <coopdiscord> <OpenTTDiscord> *** Game still paused (number of players) 14:05:41 <coopdiscord> <OpenTTDiscord> *** Game unpaused (number of players) 14:43:46 <coopdiscord> <happpy> hi 14:44:02 <coopdiscord> <OpenTTDiscord> <fabi123> hi 14:44:10 <coopdiscord> <happpy> how things goin 14:44:26 <coopdiscord> <OpenTTDiscord> <fabi123> thinking for a solution for oil drop 14:44:36 <coopdiscord> <happpy> goodluck 14:55:27 <coopdiscord> <OpenTTDiscord> *** Game paused (connecting clients) 14:55:30 <coopdiscord> <OpenTTDiscord> loeky has connected (Spectator) 14:55:31 <coopdiscord> <OpenTTDiscord> *** Game unpaused (connecting clients) 14:55:34 <coopdiscord> <OpenTTDiscord> <fabi123> hi 14:55:48 <coopdiscord> <OpenTTDiscord> <loeky> hey 14:55:53 <coopdiscord> <OpenTTDiscord> <fabi123> changed your good loading station a bit 14:57:15 <coopdiscord> <happpy> hi loeky 14:57:20 <coopdiscord> <OpenTTDiscord> <loeky> hey 14:57:20 <coopdiscord> <happpy> how things 14:57:27 <coopdiscord> <OpenTTDiscord> loeky has joined Company #1 (Larnway Transport) 15:01:07 <coopdiscord> <OpenTTDiscord> <loeky> maby use logic trian to force trains to do 1 loop before release 15:01:28 <coopdiscord> <OpenTTDiscord> <fabi123> is this possible with a logic train? 15:02:18 <coopdiscord> <OpenTTDiscord> <loeky> same as before 2 set of logic trains 1 to make red next to set release 15:03:04 <coopdiscord> <OpenTTDiscord> <fabi123> I would see the injector as main troublemaker 15:03:27 <coopdiscord> <OpenTTDiscord> <fabi123> since a poorly injected train causes the trains in the loop to slow down 15:03:51 <coopdiscord> <OpenTTDiscord> <fabi123> so even the logic train would not help to avoid slow trains on mainline 15:03:58 <coopdiscord> <OpenTTDiscord> <loeky> additionly using waypoint and speed limit could make mergin easier? 15:04:22 <coopdiscord> <OpenTTDiscord> <loeky> true, so that leave building an other compacter then 15:04:25 <coopdiscord> <OpenTTDiscord> <loeky> ? 15:04:44 <coopdiscord> <OpenTTDiscord> <fabi123> placed a sign 15:05:17 <coopdiscord> <OpenTTDiscord> <fabi123> And I really like the idea of full speed direct merging if possible 15:06:03 <coopdiscord> <OpenTTDiscord> <loeky> using tl3 would have made it simpele to build (-: 15:06:03 <coopdiscord> <OpenTTDiscord> <fabi123> idk if another compactor or cyclotron 15:06:32 <coopdiscord> <OpenTTDiscord> <loeky> looking at the output of the stream station the trains are mostly still compact 15:06:40 <coopdiscord> <OpenTTDiscord> <fabi123> true 15:07:04 <coopdiscord> <OpenTTDiscord> <fabi123> since they should be as compact as the compactor at oil load gets them 15:07:36 <coopdiscord> <OpenTTDiscord> <fabi123> if we assume no blocking on the mainline 15:09:13 <coopdiscord> <OpenTTDiscord> <fabi123> do you know the purpose of those meorys at oil drop cyclotrons? 15:09:26 <coopdiscord> <OpenTTDiscord> <loeky> !admin reqwest to add this game to the public server archive 15:09:47 <coopdiscord> <OpenTTDiscord> <loeky> I had trouble getting the trains to loop corectly 15:10:04 <coopdiscord> <OpenTTDiscord> <fabi123> but I don't get the role of the memorys 15:10:18 <coopdiscord> <OpenTTDiscord> <fabi123> marked with the purpose sign 15:10:44 <coopdiscord> <OpenTTDiscord> <loeky> it helps the PF find a rout to the destination 15:11:12 <coopdiscord> <OpenTTDiscord> <fabi123> ok, didn't know that 15:11:18 <coopdiscord> <OpenTTDiscord> <loeky> when I build the cycl trains did not loop until the PF trap 15:12:18 <coopdiscord> <OpenTTDiscord> <fabi123> funny how I had no trouble with this 15:12:47 <coopdiscord> <OpenTTDiscord> <loeky> I think it could have to do with the direction of the train 15:19:47 <coopdiscord> <OpenTTDiscord> <loeky> it seems the rigth cycly is preforming better than the left one 15:20:39 <coopdiscord> <OpenTTDiscord> <fabi123> I think that's due to a lack of backlog 15:28:13 *** Progman has joined #openttdcoop.dev 15:28:45 <coopdiscord> <OpenTTDiscord> <fabi123> I have an question for the goods loading 15:29:37 <coopdiscord> <OpenTTDiscord> <loeky> lets here it 15:30:04 <coopdiscord> <OpenTTDiscord> <fabi123> look at the sign at the goods loading 15:30:18 <coopdiscord> <OpenTTDiscord> <fabi123> the back reference to the output of the not 15:30:52 <coopdiscord> <OpenTTDiscord> <loeky> test to not alouw train to enter loading when not all 4 present 15:31:36 <coopdiscord> <OpenTTDiscord> <loeky> trains do not have o load at the same speed/time 15:31:43 <coopdiscord> <OpenTTDiscord> <fabi123> I hot that part, but I dont get the linking of the out and input of the not 15:32:01 <coopdiscord> <OpenTTDiscord> <fabi123> *got 15:32:47 <coopdiscord> <OpenTTDiscord> <loeky> yeah it failed as it needs 2 independand logi line 15:33:25 <coopdiscord> <OpenTTDiscord> <fabi123> right now it seems to be working good 15:33:43 <coopdiscord> <OpenTTDiscord> <loeky> yeah until the corner at the refinary )-: 15:34:53 <coopdiscord> <OpenTTDiscord> <fabi123> maybe we should relocate the refinery 15:36:41 <coopdiscord> <OpenTTDiscord> <fabi123> do you agree with the new refinery location? 15:37:14 <coopdiscord> <OpenTTDiscord> <loeky> could do but the exit of the statoin is aslo sub optimal 15:51:32 <coopdiscord> <OpenTTDiscord> <loeky> so assuming the trains are at full speed. make 2 loops goods and oil 15:51:49 <coopdiscord> <OpenTTDiscord> <loeky> if exit oil loop goods and vice versa 15:52:17 <coopdiscord> <OpenTTDiscord> <fabi123> 2 loops? I don't get what you mean 15:52:35 <coopdiscord> <OpenTTDiscord> <loeky> 1 loop for goods trains and 1 loop for oil trains 15:52:38 <coopdiscord> <OpenTTDiscord> <fabi123> we can't loop both, that doesn't make any sense to me 15:53:02 <coopdiscord> <OpenTTDiscord> <loeky> if goods block the ML as a group a 4 trains then delay the oil trains 15:53:03 <coopdiscord> <OpenTTDiscord> <fabi123> 1 is priorized and the second one get's looped 15:53:27 <coopdiscord> <OpenTTDiscord> <loeky> until ML is free again 15:53:41 <coopdiscord> <OpenTTDiscord> <fabi123> maybe you should draw a schematic somewhere 15:54:11 <coopdiscord> <OpenTTDiscord> <loeky> the prio should go the the train at max speed 15:54:56 <coopdiscord> <OpenTTDiscord> <fabi123> I don't know how to detect max speed yet 15:55:15 <coopdiscord> <OpenTTDiscord> <loeky> dont think that is posible 15:56:45 <coopdiscord> <OpenTTDiscord> <loeky> see near old oil loading 15:58:51 <coopdiscord> <OpenTTDiscord> <fabi123> another idea: we could try to build an alternating exit 15:59:20 <coopdiscord> <OpenTTDiscord> <loeky> yeah exactly but need to keep the group complete 15:59:56 <coopdiscord> <OpenTTDiscord> <fabi123> my variant would destroy any groupung / speed 16:00:28 <coopdiscord> <OpenTTDiscord> <loeky> then we need to group/speed them after the merge again? 16:00:59 <coopdiscord> <OpenTTDiscord> <fabi123> they will get grouped by standing and accelerating together afterwards 16:01:29 <coopdiscord> <OpenTTDiscord> <loeky> yeah but the gap will be very big between the trains 16:18:40 <coopdiscord> <OpenTTDiscord> <fabi123> I don't get the purpose of the large gap between train1 and train2 16:19:36 <coopdiscord> <OpenTTDiscord> <loeky> the oil compater used 12 tile between 2 trains any smaller 16:19:57 <coopdiscord> <OpenTTDiscord> <loeky> can cause slow down in the corners 16:21:13 <coopdiscord> <OpenTTDiscord> <fabi123> but the oil compactor released al trains at the same time 16:23:02 <coopdiscord> <OpenTTDiscord> <loeky> this should alouw the same 16:24:20 <coopdiscord> <OpenTTDiscord> <fabi123> doesn't seem like it's working 16:24:34 <coopdiscord> <OpenTTDiscord> <fabi123> only lets one train from the group out 16:24:42 <coopdiscord> <OpenTTDiscord> <loeky> do the full trains and the empty have the exact same acalaration 16:25:01 <coopdiscord> <OpenTTDiscord> <fabi123> I don't think so 16:25:28 <coopdiscord> <OpenTTDiscord> <loeky> that makse it even harder then 16:27:31 <coopdiscord> <OpenTTDiscord> <loeky> better 16:27:38 <coopdiscord> <OpenTTDiscord> <fabi123> indeed 16:28:57 <coopdiscord> <OpenTTDiscord> <loeky> if we make a train 1/2 oil and 1/2 goods then all is the same 16:29:19 <coopdiscord> <OpenTTDiscord> <fabi123> do whatever you want, but don't do this 16:29:54 <coopdiscord> <OpenTTDiscord> <loeky> just listing option 16:30:25 <coopdiscord> <OpenTTDiscord> <fabi123> there should be enough room between the trains to accelerate 16:30:37 <coopdiscord> <OpenTTDiscord> <fabi123> so good and oil trains don't crash 16:31:30 <coopdiscord> <OpenTTDiscord> <loeky> yep I think we can try this write? 16:31:45 <coopdiscord> <OpenTTDiscord> <fabi123> It's 492t vs. 596t, not too much of a difference 16:32:19 <coopdiscord> <OpenTTDiscord> <fabi123> I'll try to design something different 16:32:49 <coopdiscord> <OpenTTDiscord> <loeky> got a bit of work to do but will try later 16:33:00 <coopdiscord> <OpenTTDiscord> loeky quit 17:17:17 <coopdiscord> <OpenTTDiscord> fabi123 is now spectating 17:17:18 <coopdiscord> <OpenTTDiscord> *** Game paused (number of players) 17:29:14 <coopdiscord> <OpenTTDiscord> fabi123 has joined Company #1 (Larnway Transport) 17:29:14 <coopdiscord> <OpenTTDiscord> *** Game unpaused (number of players) 17:40:41 <coopdiscord> <OpenTTDiscord> *** Game paused (connecting clients) 17:40:45 <coopdiscord> <OpenTTDiscord> fastFox2 has connected (Spectator) 17:40:46 <coopdiscord> <OpenTTDiscord> *** Game unpaused (connecting clients) 17:41:05 <coopdiscord> <OpenTTDiscord> <fabi123> wb 17:41:23 <coopdiscord> <happpy> wb 17:44:17 <coopdiscord> <OpenTTDiscord> fastFox2 has joined Company #1 (Larnway Transport) 17:47:43 <coopdiscord> <OpenTTDiscord> fabi123 is now spectating 18:01:27 <coopdiscord> <OpenTTDiscord> fastFox2 quit 18:01:28 <coopdiscord> <OpenTTDiscord> *** Game paused (number of players) 18:09:38 <coopdiscord> <OpenTTDiscord> fabi123 has joined Company #1 (Larnway Transport) 18:09:39 <coopdiscord> <OpenTTDiscord> *** Game unpaused (number of players) 18:20:00 <coopdiscord> <OpenTTDiscord> <fabi123> Why do trains need to be so dumb? 18:22:35 <coopdiscord> <OpenTTDiscord> <fabi123> nvm they work now 18:22:57 <coopdiscord> <OpenTTDiscord> <fabi123> turns out that the pathfinder doesn't work well, if the stop is unreachable 18:34:47 <coopdiscord> <OpenTTDiscord> fabi123 is now spectating 18:34:48 <coopdiscord> <OpenTTDiscord> *** Game paused (number of players) 19:07:04 <coopdiscord> <OpenTTDiscord> fabi123 has joined Company #1 (Larnway Transport) 19:07:04 <coopdiscord> <OpenTTDiscord> *** Game unpaused (number of players) 19:15:15 <coopdiscord> <OpenTTDiscord> <fabi123> finished my compacting merge design 19:38:38 <coopdiscord> <OpenTTDiscord> *** Game paused (connecting clients) 19:38:41 <coopdiscord> <OpenTTDiscord> loeky has connected (Spectator) 19:38:41 <coopdiscord> <OpenTTDiscord> *** Game unpaused (connecting clients) 19:38:47 <coopdiscord> <OpenTTDiscord> <fabi123> hi 19:38:49 <coopdiscord> <OpenTTDiscord> <loeky> hey 19:39:25 <coopdiscord> <OpenTTDiscord> <fabi123> the trains in my setup are actual weight 19:39:35 <coopdiscord> <OpenTTDiscord> <fabi123> so full good trains 19:41:42 <coopdiscord> <OpenTTDiscord> <loeky> looks good 19:42:12 <coopdiscord> <OpenTTDiscord> <loeky> waht will it do when both are green at the same time 19:42:17 <coopdiscord> <OpenTTDiscord> <fabi123> It could compact more than 3 trains at once, completely tileable 19:42:27 <coopdiscord> <OpenTTDiscord> <fabi123> will get stuck 19:42:40 <coopdiscord> <OpenTTDiscord> <fabi123> or not stuck. but slow trains 19:44:16 <coopdiscord> <OpenTTDiscord> <fabi123> but the probability for this scenario is quite low as both logic circles need to stop at the exact same time since they're both blocking each other 19:45:01 <coopdiscord> <OpenTTDiscord> <loeky> that is basicly safe then 19:45:58 <coopdiscord> <OpenTTDiscord> <fabi123> only their latency is allowed as a gap between both conditions 19:46:04 <coopdiscord> <OpenTTDiscord> <fabi123> (time gap) 19:46:43 <coopdiscord> <OpenTTDiscord> <loeky> I think this is the best you can do unless taking logic trains 19:48:04 <coopdiscord> <OpenTTDiscord> <loeky> can we run it with 4 trains see what it does 19:48:18 <coopdiscord> <OpenTTDiscord> <fabi123> ofc, just add one more 19:48:25 <coopdiscord> <OpenTTDiscord> <fabi123> probably an oil train 19:49:06 <coopdiscord> <OpenTTDiscord> <loeky> I dont think you need the penaltys 19:50:18 <coopdiscord> <OpenTTDiscord> <loeky> in real more train will come 19:50:34 <coopdiscord> <OpenTTDiscord> <fabi123> yeah, but it should work now, too 19:50:39 <coopdiscord> <OpenTTDiscord> loeky has joined Company #1 (Larnway Transport) 19:53:04 <coopdiscord> <OpenTTDiscord> <loeky> like I also seen with oil pickup the PF send the trians in coreclty when on speed 19:53:57 <coopdiscord> <OpenTTDiscord> <fabi123> I would let the penaltys there, just as it looks a bit better 19:54:40 <coopdiscord> <OpenTTDiscord> <loeky> we can test more when on real system 19:55:42 <coopdiscord> <OpenTTDiscord> <fabi123> remember: we need this beast twice 19:55:53 <coopdiscord> <OpenTTDiscord> <fabi123> let me copy it 19:56:07 <coopdiscord> <OpenTTDiscord> <loeky> can you copy it? 19:58:50 <coopdiscord> <OpenTTDiscord> <loeky> it did not copy the signels 19:59:04 <coopdiscord> <OpenTTDiscord> <fabi123> yes, seems to be broken 19:59:21 <coopdiscord> <OpenTTDiscord> <fabi123> but still faster than placing down everything by hande 20:01:25 <coopdiscord> <OpenTTDiscord> <loeky> we can make it 6 bays 20:01:33 <coopdiscord> <OpenTTDiscord> <fabi123> ok 20:12:22 <coopdiscord> <OpenTTDiscord> <fabi123> I think that should be it 20:14:52 <coopdiscord> <OpenTTDiscord> <loeky> does it also force to alternate btween the sides? 20:15:03 <coopdiscord> <OpenTTDiscord> <fabi123> no 20:15:14 <coopdiscord> <OpenTTDiscord> <loeky> PF luky then 20:16:14 <coopdiscord> <OpenTTDiscord> <fabi123> CR3 killed it 20:16:22 <coopdiscord> <OpenTTDiscord> <loeky> oops 20:16:28 <coopdiscord> <OpenTTDiscord> <fabi123> that's the situation 20:16:49 <coopdiscord> <OpenTTDiscord> <fabi123> the unhandled exception 20:16:56 <coopdiscord> <OpenTTDiscord> <fabi123> yet again 20:17:44 <coopdiscord> <OpenTTDiscord> <loeky> it at least is self unblocking 20:18:24 <coopdiscord> <OpenTTDiscord> <loeky> now rush hour traffic is gone 20:18:37 <coopdiscord> <OpenTTDiscord> <fabi123> and it was able to clear it off 20:19:10 <coopdiscord> <OpenTTDiscord> <loeky> neeeeeeed more trains 20:21:21 <coopdiscord> <OpenTTDiscord> <fabi123> it looks much more beautiful when the first slots get served first 20:22:07 <coopdiscord> <OpenTTDiscord> <loeky> I like it this way it can parallel load multiple slots 20:22:39 <coopdiscord> <OpenTTDiscord> <loeky> need a few penaltys to force them into a slot 20:22:48 <coopdiscord> <OpenTTDiscord> <fabi123> I'll remove the testbench now 20:24:57 <coopdiscord> <OpenTTDiscord> <fabi123> hate this powerplant right now 20:25:42 <coopdiscord> <OpenTTDiscord> *** Game paused (connecting clients) 20:25:46 <coopdiscord> <OpenTTDiscord> fabi123 has connected in Company #1 (Larnway Transport) 20:25:46 <coopdiscord> <OpenTTDiscord> *** Game unpaused (connecting clients) 20:25:57 <coopdiscord> <OpenTTDiscord> <fabi123> should not copy that much again 20:27:49 <coopdiscord> <OpenTTDiscord> <fabi123> I think we need to move it 20:27:56 <coopdiscord> <OpenTTDiscord> <fabi123> output not working 20:30:43 <coopdiscord> <OpenTTDiscord> <fabi123> position seems to be ok now 20:32:50 <coopdiscord> <OpenTTDiscord> <loeky> it is only logic track in the room of the power plant 20:34:54 <coopdiscord> <OpenTTDiscord> <fabi123> granted 20:35:25 <coopdiscord> <OpenTTDiscord> <loeky> now only need symatry (-: 20:36:35 <coopdiscord> <OpenTTDiscord> <fabi123> moving the orher one by 1 tile :) 20:37:04 <coopdiscord> <OpenTTDiscord> <loeky> I would if it also copyeid signals 20:37:20 <coopdiscord> <OpenTTDiscord> <fabi123> true 20:37:36 <coopdiscord> <OpenTTDiscord> <fabi123> it should and does in singleplayer 20:50:02 <coopdiscord> <OpenTTDiscord> <fabi123> I don't know if I want to buil a delay in, would need 2 more logic sircles 20:50:48 <coopdiscord> <OpenTTDiscord> <loeky> what if you make the logic for the goods lev2 20:51:03 <coopdiscord> <OpenTTDiscord> <fabi123> good idea 20:51:07 <coopdiscord> <OpenTTDiscord> <fabi123> or even lev1 20:52:27 <coopdiscord> <OpenTTDiscord> <fabi123> still not working 20:54:07 <coopdiscord> <OpenTTDiscord> <loeky> the center logic is the jam detection 20:54:12 <coopdiscord> <OpenTTDiscord> <fabi123> yes 20:58:24 <coopdiscord> <OpenTTDiscord> <loeky> it fails becaus the buffer is full before the last cleared the jam detection 20:58:34 <coopdiscord> <OpenTTDiscord> <loeky> alsways trigering it at the same time 20:58:51 <coopdiscord> <OpenTTDiscord> <fabi123> yes, that's why i want to build a delay in 20:59:42 <coopdiscord> <OpenTTDiscord> <fabi123> so the signal of the cleared buffer reaches one side faster than the other 21:14:03 <coopdiscord> <OpenTTDiscord> <loeky> I'll put back the old goods loading dont need sync trains now 21:14:10 <coopdiscord> <OpenTTDiscord> <fabi123> ok 21:14:36 <coopdiscord> <OpenTTDiscord> <fabi123> I'm trying to figure out how to get a delay into the logic 21:27:16 <coopdiscord> <OpenTTDiscord> <fabi123> it seems to be working noe 21:27:25 <coopdiscord> <OpenTTDiscord> <fabi123> no more 'crashes' 21:30:08 <coopdiscord> <OpenTTDiscord> <fabi123> the delay is a lev3 now, since it's a delay either way 21:37:10 <coopdiscord> <OpenTTDiscord> <fabi123> oil is in the center now 21:38:04 <coopdiscord> <OpenTTDiscord> <loeky> better 21:45:39 <coopdiscord> <OpenTTDiscord> <fabi123> too many good trains 21:45:45 <coopdiscord> <OpenTTDiscord> <fabi123> unloading jammed 21:47:25 <coopdiscord> <OpenTTDiscord> <loeky> going to extend oil loading 21:48:25 <coopdiscord> <OpenTTDiscord> <loeky> or maby not all platform full 21:48:47 <coopdiscord> <OpenTTDiscord> <fabi123> the compactor is just too small 21:48:51 <coopdiscord> <OpenTTDiscord> <fabi123> :) 21:48:55 <coopdiscord> <OpenTTDiscord> <loeky> which one 21:49:03 <coopdiscord> <OpenTTDiscord> <fabi123> at oil loading 21:58:53 <coopdiscord> <OpenTTDiscord> <fabi123> I just saw that bug again, but a lot less frequent 22:00:56 <coopdiscord> <OpenTTDiscord> <fabi123> I'll go to bed now, cya 22:01:02 <coopdiscord> <OpenTTDiscord> <loeky> gn 22:01:07 <coopdiscord> <OpenTTDiscord> fabi123 quit 22:46:59 <coopdiscord> <OpenTTDiscord> *** Game paused (connecting clients) 22:47:03 <coopdiscord> <OpenTTDiscord> Insom has connected (Spectator) 22:47:04 <coopdiscord> <OpenTTDiscord> *** Game unpaused (connecting clients) 22:51:07 <coopdiscord> <OpenTTDiscord> <Insom> i think im going to redo 22:51:11 <coopdiscord> <OpenTTDiscord> <Insom> iron and steel stations 22:51:16 <coopdiscord> <OpenTTDiscord> <Insom> in lines 22:52:07 <coopdiscord> <OpenTTDiscord> Insom has joined Company #1 (Larnway Transport) 23:18:41 *** Progman has quit IRC 23:42:39 <coopdiscord> <OpenTTDiscord> <loeky> looking good 23:42:46 <coopdiscord> <OpenTTDiscord> <loeky> gn for now 23:42:51 <coopdiscord> <OpenTTDiscord> <Insom> nn 23:43:03 <coopdiscord> <OpenTTDiscord> loeky quit