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01:33:18 <Brot6> Backup done! (Usage: 42M) 01:33:18 <Brot6> It's a lot of fun being alive ... I wonder if my bed is made?!? 07:29:19 <Brot6> ::DevZone:: 2cc train set - Revision 178: added wood capabilities to the hoppers (1D \wx80) @ http://dev.openttdcoop.org/projects/2cctrainset/repository/revisions/178 (by DJNekkid) 08:56:20 *** Hirundo has joined #openttdcoop.devzone 09:28:17 <Brot6> ::DevZone:: OpenGFX - Feature #147: Sprite 4659 @ http://dev.openttdcoop.org/issues/147#change-288 (by foobar) 10:04:02 <Brot6> 2cctrainset: Backup push to ssh://hg@bitbucket.org/OpenTTD/2cctrainset/ initiated. 10:22:20 <Ammler> !rss del DevZone 10:22:20 <Brot6> Ammler: #openttdcoop.devzone has been removed from the watchlist for DevZone 10:22:20 <Brot6> done, Ammler 10:26:35 <Ammler> !rss watch http://dev.openttdcoop.org/activity.atom?show_changesets=1&show_documents=1&show_files=1&show_issues=1&show_messages=1&show_news=1&show_wiki_edits=1 trac in #openttdcoop.devzone 10:26:35 <Brot6> Ammler: I only deal with feeds from HTTP sources, so I can't use trac (maybe you forgot the handle?) 10:26:36 <Brot6> Ammler: Couldn't watch feed http://dev.openttdcoop.org/activity.atom?show_changesets=1&show_documents=1&show_files=1&show_issues=1&show_messages=1&show_news=1&show_wiki_edits=1 (no such feed found) 10:26:54 <Ammler> :-o 10:27:41 <Ammler> !rss watch DevZone http://dev.openttdcoop.org/activity.atom?show_changesets=1&show_documents=1&show_files=1&show_issues=1&show_messages=1&show_news=1&show_wiki_edits=1 trac in #openttdcoop.devzone 10:27:41 <Brot6> Ammler: Added RSS http://dev.openttdcoop.org/activity.atom?show_changesets=1&show_documents=1&show_files=1&show_issues=1&show_messages=1&show_news=1&show_wiki_edits=1 named DevZone (format: trac) 10:27:41 <Brot6> okay, Ammler 11:21:18 *** DJNekkid has joined #openttdcoop.devzone 11:21:42 *** ChanServ sets mode: +o DJNekkid 12:02:59 <Brot6> ::DevZone:: Ammler: 2cc train set - Bug #133: Flatbed wagons aren't @ http://dev.openttdcoop.org/issues/133#change-291 12:02:59 <Brot6> ::DevZone:: I assume, there aren't wood graphics for this waggon, so the only possibilty would be to remove refit option from. Something which could be made later... 12:03:39 <planetmaker> Ammler, you assume wrong :) 12:04:03 <planetmaker> there's wood, steel, pieces and generic 12:09:41 <Brot6> ::DevZone:: planetmaker: 2cc train set - Bug #133: Flatbed wagons aren't @ http://dev.openttdcoop.org/issues/133#change-292 12:09:41 <Brot6> ::DevZone:: The sources tell that there are indeed graphics for steel, paper, boxes(=generic) and wood 12:09:41 <Brot6> ::DevZone:: planetmaker: 2cc train set - Revision 179: Fix: cargo translation identifier for tropical wood is TWOD @ http://dev.openttdcoop.org/projects/2cctrainset/repository/revisions/179 12:09:41 <Brot6> ::DevZone:: 12:11:28 *** ChanServ sets mode: +o planetmaker 12:11:43 *** ChanServ sets mode: +o Webster 12:12:08 *** ChanServ sets mode: +v Brot6 12:15:14 <DJNekkid> hi guys 12:15:21 <DJNekkid> did anyone of you do any translation table research? 12:18:33 <Hirundo> planetmaker: Regarding your latest FIRS post, I agree with you and actually posted more or less the same comment earlier 12:25:38 <planetmaker> :) Nice to know. Honestly I didn't scan the whole thread before posting, though 12:26:12 <planetmaker> If they want to change it, they should IMO introduce another cargo name like LMBR or alike 12:26:32 <planetmaker> DJNekkid, I kinda do that atm 12:26:51 <planetmaker> I think I'll come up with an appropriate OpenOffice sheet somewhen. 12:27:20 <DJNekkid> oki... good stuff 12:27:27 <DJNekkid> because my translation table dont seem to work tbh 12:27:48 <DJNekkid> cargoclasses i pretty much understand tho 12:28:14 <DJNekkid> btw, om working on doing stuff with the long hopper thats in hoppers.png 12:28:25 <DJNekkid> currently its 7/8th long, im makeing it 8/8ths 12:28:50 <planetmaker> I leave you the whole graphics and will just revise the cargo :) 12:29:04 <planetmaker> I looked at them but didn't understand really how things work. 12:29:56 <Ammler> but shouldn't we release the bugfix release? 12:30:00 <DJNekkid> property 28 and 29 you mean? 12:30:04 <Ammler> salü zämä 12:30:25 <planetmaker> properties 28,29 and 1D, yes 12:30:41 <planetmaker> ^^ those I start to understand 12:30:55 <DJNekkid> well ... 12:30:58 <planetmaker> I didn't get the whole action2 / action3 stuff with choosing the proper graphics. 12:31:04 <DJNekkid> ahh... 12:31:22 <DJNekkid> well ... the translation table _should_ work there, but currently it dont 12:31:45 <planetmaker> well... I'll find out, I hope. 12:31:47 <DJNekkid> i'll make a small .txt file for you 12:32:26 <planetmaker> :) 12:32:47 <Ammler> [14:29] <Ammler> but shouldn't we release the bugfix release? <-- comment? 12:33:05 <planetmaker> Ammler, the more I look at the cargos the more I thing only after fixing them. 12:33:21 <Ammler> that things are for default industries too? 12:33:29 <planetmaker> which - given my time in the next two / three weeks might take from my POV 4 weeks :) 12:34:13 <Ammler> I think the gondola waggon alone is worth for a release. 12:34:30 <planetmaker> well. I wouldn't mind, though 12:36:34 <planetmaker> but otho we have the nightlies :) 12:36:57 <Ammler> that is why I ask for release, we need to replce the bananas release. 12:41:31 <DJNekkid> currently, there are a few bugfixes... 12:41:55 <DJNekkid> better alignment on selfunloader, proper gondola gfx ... and possible more 12:42:06 <DJNekkid> give me a few mins, and i'll fix that cargosprinter as well 12:43:03 <DJNekkid> planetmaker: check 2cc files 12:43:18 <DJNekkid> i've made a small action1-2-3 explanation 12:44:05 * planetmaker goes checking 12:45:04 <planetmaker> DJNekkid, where? 12:45:17 <DJNekkid> wtf! 12:45:18 <DJNekkid> i'll try agian 12:45:35 <DJNekkid> now its there 12:46:47 <Ammler> planetmaker: doesn't r179 fix #133 ? 12:47:14 <Brot6> ::DevZone:: DJNekkid: 2cc train set - 1-2-3_explained.txt @ http://dev.openttdcoop.org/attachments/download/120/1-2-3_explained.txt 12:47:14 <Brot6> ::DevZone:: 12:48:30 <planetmaker> Ammler, not sure. 12:48:48 <planetmaker> maybe. but I wouldn't close it before it's confirmed. 12:49:24 <planetmaker> I didn't submit r179 because of #133 :) - I was just looking through cargo IDs and cargo translation tables and found that that ID doesn't exist in the newgrf wiki 12:51:37 <planetmaker> DJNekkid, and where does it know which sprites to actually use? 12:52:03 <DJNekkid> i thought i explained that 12:52:11 <DJNekkid> look for the \w<number> 12:52:17 <planetmaker> yes 12:52:21 <DJNekkid> thats the number behind the graphics 12:52:43 <planetmaker> ah... ok. 12:52:51 <planetmaker> so the real sprites lines are like 12:52:55 <Brot6> ::DevZone:: Ammler: 2cc train set - Bug #133: Flatbed wagons aren't @ http://dev.openttdcoop.org/issues/133#change-293 12:52:55 <Brot6> ::DevZone:: ok, back to 1.0.1 r179 might be releated ;-) 12:53:28 <planetmaker> -1 * -1 <filename> <ID> 12:53:33 <planetmaker> where ID is that number? 12:53:38 <Ammler> no 12:53:39 <planetmaker> (oh, and I forgot offsets and stuff) 12:53:40 <DJNekkid> 1316 sprites/dutchtrainsw.pcx 674 1592 01 21 8 -3 -10 12:53:40 <Ammler> sprtie id 12:53:44 <DJNekkid> typical 4 or 8 of thoose lines 12:53:45 *** FooBar_ has joined #openttdcoop.devzone 12:53:58 <planetmaker> arg, I shouldn't quote from head :) 12:54:01 <DJNekkid> and the first one is number 0 12:54:15 <planetmaker> yup. 12:54:15 <DJNekkid> and the 2nd batch is 1, 3rd batch is 2 12:54:15 <DJNekkid> etc 12:55:08 <DJNekkid> makes sense now? 12:55:55 <planetmaker> well. yes. But I still don't see where the real sprite is attached to that numbers. I guess I miss that spriteID or so somewhere. 12:56:20 <DJNekkid> "it just is" :) 12:56:26 <Hirundo> You mean Action1/normal Action2? 12:56:43 <DJNekkid> yes :) 12:57:02 <DJNekkid> thoose are real hard :p 12:57:40 <planetmaker> hm... I read also the wiki on that extensively. I understand that the different action two define the IDs for the different loading states for different cargos 12:57:46 <Hirundo> Having seen those varaction2 chains in pikka's newgrf ports example, I consider nothing 'hard' any more :P 12:58:08 <planetmaker> I understand that the action3 then defines the sprite as a function of the actual cargo 12:58:17 <planetmaker> but it has no reference to the real sprites 12:58:19 <DJNekkid> Hirundo: not to brag, but my VarAction2 chains are getting quite long as well :) 12:58:25 <DJNekkid> sure does planetmaker 12:58:37 <DJNekkid> it's a "3 byte" part... 12:58:38 <planetmaker> that's what I'm missing :) 12:58:53 <planetmaker> E.g. take the long flatbed wagon 12:58:55 <DJNekkid> first byte is the ID of the cargotype ... lets say coal, then it points to the (var)action2 with the coal sprites 12:59:05 <planetmaker> it has 09 A0 00 // Steel 12:59:16 <DJNekkid> for example :)= 12:59:28 <DJNekkid> 09 is steel, A0 00 is the sprites for steel 12:59:37 <planetmaker> so... where's the reference to the sprite? 12:59:43 <Hirundo> not so fast... 12:59:45 <Hirundo> :) 12:59:48 <planetmaker> hm... so... where do I find that sprite? 12:59:55 <planetmaker> it's all numbered -1 13:00:08 <Hirundo> A0 is the number of an action2 13:00:11 <DJNekkid> -1 * 0 02 00 <A0 00> 13:00:42 <planetmaker> can you give me the line in the file? 13:00:47 <Hirundo> forget spritenumbers, they only exist for debugging and to give nforenum a purpose ;) 13:00:47 <Ammler> the real sprite doesn't have a ID for using, you need actions 1/2/3 for that, afaik 13:01:38 <Hirundo> Action 3 links to action 2, action 2 provides a set number in the most recent action 1 13:01:44 <DJNekkid> a real sprite is defined with the action1, but given an ID with action 2 13:02:02 <planetmaker> ok. I guess I have to find the action1 then :) 13:02:16 <DJNekkid> the action 1 is the 13:02:16 <DJNekkid> 1316 sprites/dutchtrainsw.pcx 674 1592 01 21 8 -3 -10 13:02:18 <DJNekkid> thoose kind of lines 13:02:32 <planetmaker> those are real sprites 13:02:38 <DJNekkid> and thoose are _usually_ 4 or 8 grouped together 13:02:41 <DJNekkid> yes ... 13:02:46 <planetmaker> yes, I know and see that 13:02:47 <DJNekkid> ...? 13:02:58 <DJNekkid> and with 4 or 8 in a row 13:02:59 <DJNekkid> and then new 4 or 8 13:03:11 <planetmaker> but they have no number...? 13:03:18 <Ammler> action 1 does define that set 13:03:24 <DJNekkid> no, they dont 13:03:28 <Ammler> action 1 and some real sprites? 13:03:29 <DJNekkid> not that you define ... 13:03:50 <planetmaker> hm... 13:03:51 <DJNekkid> first its an action 1 line ... -1 * 0 01 00 \b7 08 13:03:57 <Hirundo> Action 1 is more or less "Watch out! Real sprites incoming!!!!" IIRC 13:03:57 <planetmaker> that one line above, I guess... 13:03:58 <planetmaker> :) 13:03:59 <DJNekkid> that one defines that tere are 7 sets of sprite, with 8 sprites in each set 13:04:11 <planetmaker> oki. And then it just counts the groups of sprites 13:04:12 <DJNekkid> Hirundo: well put 13:04:27 <DJNekkid> it dont count, you need to tell it how many groups there are 13:04:39 <planetmaker> and later you can with action 2/3 reference these numbers. Yes. And if you count you get the number 13:04:53 <DJNekkid> yes! 13:05:02 <DJNekkid> the action 2 gives are refrence to the "group number" 13:05:20 <DJNekkid> starting from 0 :) 13:05:30 <planetmaker> but coming back then to the flatbed wagon 13:05:39 <planetmaker> it has 0D different sprite groups. 13:05:51 <planetmaker> why has action3 an A0 there? 13:05:51 <Ammler> http://wiki.ttdpatch.net/tiki-index.php?page=TheFirstVehicle 13:05:53 <Webster> Title: TTDPatch Wiki : TheFirstVehicle (at wiki.ttdpatch.net) 13:06:00 <planetmaker> ah... nvm. 13:06:00 <DJNekkid> 0D = hex for ... 14 or somethin g:) 13:06:03 <planetmaker> action2 defines that 13:06:27 <planetmaker> action3 -> action2 -> action1 13:06:28 <DJNekkid> A0 00 is an action2 ID (socalled cargoid) 13:06:35 <DJNekkid> yes 13:06:36 <planetmaker> yes. I think now I got it :) 13:06:36 <DJNekkid> ! 13:06:43 <planetmaker> thanks a lot :) 13:07:05 <DJNekkid> Action3 points to an (Var!)Action2, that points to an Action1 yes ... 13:07:43 <planetmaker> :) good. Then that all makes sense. 13:08:17 <DJNekkid> and remember ... Var2's ALWAYS point at one of two things... 13:08:50 <DJNekkid> either a set of an other Action2 (or var2), or some kind of other number... 13:09:05 <DJNekkid> but then is it ALWAYS 80 behind it 13:09:10 <DJNekkid> xx 00 points at a prev action2 (it may be var2 as welL) 13:09:56 <DJNekkid> and xx 80 points to either some textId, or it defines a number 13:10:34 <DJNekkid> and it's ALWAYS (if type 81/82) xx yy <low> <high> 13:10:39 <planetmaker> ok... I'm not completely there yet (with the varaction2 chains, but that'll come, I guess 13:10:40 <DJNekkid> want an example? 13:11:11 <planetmaker> hm, yes :) 13:11:18 <DJNekkid> if someone with laymans terms would have explained it to me in the first place, it would be much easier to understand 13:11:42 <planetmaker> he, yes, I assume so. 13:11:52 <DJNekkid> well, i can do the most basic one... 13:12:23 <planetmaker> take one from 2cc set. 13:12:33 <planetmaker> makes it easy for reference. 13:12:39 <DJNekkid> oki, i'll take of the most basic ones from there 13:12:52 <DJNekkid> take a look at the duplex 13:13:17 <DJNekkid> -1 * 0 02 00 B2 81 40 08 FF 01 B1 00 00 00 B0 00 13:13:29 <DJNekkid> bad made by be btw 13:13:41 <DJNekkid> -1 * 0 02 00 B2 81 40 08 FF 01 B1 00 00 00 B0 00 13:14:01 <DJNekkid> B1 is the rear engine, B0 is the front engine (red or yellow lights) 13:14:04 <planetmaker> which file? 13:14:23 <DJNekkid> sprites\nfow-eu\mus.nfo 13:14:35 <planetmaker> ty 13:14:48 <planetmaker> got it 13:14:53 <DJNekkid> jesus christ the 2cc set is bad written... 13:14:56 <DJNekkid> hehe 13:15:04 <DJNekkid> 02 00 B2 you understand 13:15:06 <planetmaker> 2.0 will get better :) 13:15:37 <planetmaker> that's the light panto at back, right? 13:15:40 <DJNekkid> 02 00 B2 you understand ? 13:15:53 <DJNekkid> panto at back line yes 13:16:06 <DJNekkid> or red lights, whatever you prefer :) 13:16:29 <planetmaker> I think, I do.... action2, define ID B2 13:16:41 <DJNekkid> action 2, for trains, ID B2 13:16:53 <planetmaker> yes. 13:17:05 <planetmaker> now, there's a conditional thing 13:17:07 <DJNekkid> 81 = var2 (obviously) 13:17:27 <DJNekkid> 40 is "where in consist" 13:17:34 <planetmaker> oh, ok 13:17:35 <DJNekkid> 08 FF is "counted from behind" 13:17:47 <DJNekkid> 01 = 1 case 13:18:00 <DJNekkid> and now it's pretty much normal "basic" 13:18:43 <DJNekkid> B1 00 00 00 ... "if it's unit between nr0 and 0, use B1, else use B0" 13:19:00 <DJNekkid> but since it's counted from behind, it's literally the last unit 13:20:48 <planetmaker> ... ok... I guess I'll have to study the wiki for that more and do a bit of experimenting before I'll get firm with that 13:21:21 <DJNekkid> to put it this way: 13:21:32 <Hirundo> "08 FF" may deserve a little further explanation 13:21:33 <DJNekkid> -1 * 0 02 00 <id> 81 ... thats a Var2 13:21:47 <planetmaker> yes - that I gathered :) 13:21:57 <planetmaker> and then comes the ... detailed stuff - the conditions 13:22:13 <DJNekkid> Hirundo: you could probably say it something about shifting bits, and stuff ... but i've just skipped that ... 13:22:28 <DJNekkid> i rather think of it because of what it is, not why it is so 13:22:28 <DJNekkid> :) 13:23:29 <planetmaker> :) 13:24:37 <Hirundo> Just don't assume that you can add 08 FF to any other variable and make it 'count from behind' :P 13:24:54 <planetmaker> no :P 13:25:05 <DJNekkid> you can with 41 :p 13:25:29 <DJNekkid> 08 FF is _usually_ 00 FF 13:26:16 <DJNekkid> but anyway, im afk for an hour or so... 13:26:26 <DJNekkid> drive home, buy dinner, wife make it, eat... 13:26:27 <DJNekkid> :p 13:27:56 <Hirundo> OMG I ***** hate MSVC :) 13:30:33 <Hirundo> http://stackoverflow.com/questions/778372/vs-2008-intellisense-hanging-on-right-click <- I guess OpenTTD qualifies as 'big C++ project 13:30:34 <Webster> Title: VS 2008 Intellisense hanging on right click - Stack Overflow (at stackoverflow.com) 13:44:40 <planetmaker> hehe 14:02:49 *** DJNekkid has quit IRC 14:04:02 <Brot6> 2cctrainset: Backup push to ssh://hg@bitbucket.org/OpenTTD/2cctrainset/ initiated. 14:21:56 *** DJNekkid has joined #openttdcoop.devzone 14:22:11 *** ChanServ sets mode: +o DJNekkid 14:22:15 <DJNekkid> back :) 14:23:15 <Brot6> ::DevZone:: DJNekkid: 2cc train set - Revision 180: added the hopperlong.pcx - Not coded yet @ http://dev.openttdcoop.org/projects/2cctrainset/repository/revisions/180 14:23:15 <Brot6> ::DevZone:: 14:23:15 <Brot6> ::DevZone:: DJNekkid: 2cc train set - Revision 181: added the hopperlong.pcx - Not coded yet @ http://dev.openttdcoop.org/projects/2cctrainset/repository/revisions/181 14:23:15 <Brot6> ::DevZone:: 14:25:08 <planetmaker> hm? twice? 14:25:28 <Hirundo> Out of curiosity, what cargo is OLSD? 14:25:33 <DJNekkid> i forgot to pull -u 14:25:57 <planetmaker> Hirundo, oil seeds 14:26:20 <planetmaker> DJNekkid, then the 2nd one would be better named "merge" or so 14:26:25 <planetmaker> :) 14:26:40 <DJNekkid> i guess :) 14:26:46 <DJNekkid> make a bug report :p 14:26:50 <planetmaker> :P 14:27:06 <planetmaker> nah, I'll soon commit a piece of Spreadsheet work :P 14:27:19 <Ammler> but first we release 1.0.1 :P 14:28:46 <Hirundo> I assume that all the blues are 1st cc and all the greens are 2nd cc 14:29:20 <DJNekkid> true 14:30:29 <Ammler> and then replacing all IDs with DEFINES 14:31:30 <planetmaker> hehe :) 14:35:57 <DJNekkid> well ... 14:36:09 <DJNekkid> what would be the primay fixes for 1.0.1? 14:53:33 <Brot6> ::DevZone:: planetmaker: 2cc train set - Revision 182: Add: spreadsheet for calculating wagon refit capabilities @ http://dev.openttdcoop.org/projects/2cctrainset/repository/revisions/182 14:53:33 <Brot6> ::DevZone:: 14:55:03 <planetmaker> hm... Brot6 is always adding an empty line. 14:55:44 <Brot6> ::DevZone:: Ammler: OpenGFX - Support #156: Temperate sprites for toyland @ http://dev.openttdcoop.org/issues/156 14:55:44 <Brot6> ::DevZone:: Using temperate sprites for toyland doesn't make sense imo, why should you play toyland, if everthing looks similar? e.g. Airports 14:59:40 <FooBar_> Ammler: reusing other climate's sprites in toyland has previously been discussed in the topic. Main conclusion: provide the sprites or don't complain. I rather have it done with temporary but usable sprites than no sprites at all ;) 15:00:26 <DJNekkid> [16:27:18] <Ammler> but first we release 1.0.1 :P 15:00:31 <DJNekkid> [16:36:08] <@DJNekkid> what would be the primay fixes for 1.0.1? 15:00:51 <DJNekkid> and planetmaker: i didnt really understand that excel sheet 15:01:31 <planetmaker> :) 15:01:46 <DJNekkid> oh 15:01:49 <DJNekkid> i didnt see the input 15:01:51 <planetmaker> You need to give it the first 32 entries of the translation table (those relevant for refit) 15:01:59 <planetmaker> ah... sorry. badly saved. 15:02:18 <planetmaker> what you saw first is only data :) 15:03:24 <planetmaker> I'm not 100% sure yet that it works. I'll have to test it thoroughly, I guess. 15:03:49 <planetmaker> and I found one small error... 15:03:55 <Ammler> sali FooBar_, what is the advantage on playing toyland with temperate sprites? 15:04:04 <planetmaker> R4=4 instead of R4=3 15:04:30 <FooBar_> Ammler: none, but as said: we currenlty don't have anything better. And something is still better than nothing :) 15:04:48 <planetmaker> :) 15:04:57 <planetmaker> I'm here with FooBar_ 15:05:20 <Brot6> ::DevZone:: foobar: OpenGFX - Support #156: Temperate sprites for toyland @ http://dev.openttdcoop.org/issues/156#change-294 15:05:20 <Brot6> ::DevZone:: reusing other climate's sprites in toyland has previously been discussed in the topic. Main conclusion: provide the sprites or don't complain. I rather have it done with temporary but usable sprites t... 15:05:39 <planetmaker> though, of course, we could then just copy & paste existing houses to the missing sprites in order to get rid of the black boxes ;) 15:06:27 <DJNekkid> planetmaker: im still confused, what am i gonna use that spreadsheet for? 15:06:32 <Ammler> yeah, why then not using temerate houses for arctic? 15:06:55 <planetmaker> DJNekkid, find out the desired values for actions 28,29 and 1D 15:07:17 <DJNekkid> you know, there already are that in the 2cc.xls ? 15:07:21 <DJNekkid> not 1D tho 15:07:21 <planetmaker> hm... 1D might fail with a translation table. 15:07:34 <planetmaker> DJNekkid, yes, I know that. But that doesn't calculate it really. 15:07:35 <DJNekkid> but, i _prefer_ to not use 1D too much 15:07:42 <planetmaker> yes, I prefer that, too 15:08:14 <planetmaker> and it doesn't cover ALL available cargoIDs. 15:08:26 <DJNekkid> i know... :( 15:08:33 <FooBar_> Ammler: If you suggest to set `done`=0 for those reused sprites in toyland I'm with you on that. 15:08:38 <planetmaker> here you can play with the categories and see at a glance which cargo then will be acccepted by the wagon 15:08:52 <planetmaker> s/categories/classes 15:08:53 <DJNekkid> in what fields? 15:08:59 <planetmaker> the light gray ones... 15:09:03 <planetmaker> or light blue 15:09:08 <planetmaker> however you percieve it. 15:09:15 <planetmaker> All other fields don't need touching 15:09:15 <DJNekkid> aha :) 15:09:32 <Brot6> ::DevZone:: foobar: OpenGFX - Support #156: Temperate sprites for toyland @ http://dev.openttdcoop.org/issues/156#change-294 15:09:33 <Brot6> ::DevZone:: reusing other climate's sprites in toyland has previously been discussed in the topic. Main conclusion: provide the sprites or don't complain. I rather have it done with temporary but usable sprites t... 15:09:34 <planetmaker> you know... there's a do-not-readme box in yellow :P 15:10:05 <DJNekkid> but ... i think there might be a think you dont know 15:10:59 <planetmaker> the value for 1D might not be correct, unless you enter the cargos exactly that way in the translation table. 15:11:14 <DJNekkid> point is planetmaker... 15:11:45 <DJNekkid> if i allow _only_ passengers 15:11:52 <DJNekkid> dissalow everything but express 15:11:58 <DJNekkid> but not allow express directly 15:12:04 <DJNekkid> it will take tourists 15:12:07 <DJNekkid> as they are both 15:12:20 <DJNekkid> did that make sense? 15:12:27 <planetmaker> hm... yes. 15:12:40 <planetmaker> I guess then it's still faulty :) 15:12:56 <DJNekkid> Passenger 1 0 15:12:56 <DJNekkid> Express 0 0 15:13:02 <planetmaker> yes. 15:13:14 <planetmaker> I understand. 15:13:20 <DJNekkid> all others are dissalowed 15:13:44 <DJNekkid> and btw, it's not action 28/29/1D, its property :) 15:13:54 <DJNekkid> </beeing dalestan> 15:14:38 <DJNekkid> point is, if some cargo is two classes, and one is allowed, the other one is _not_ dissalowed, it's allowed 15:14:48 <DJNekkid> but, im afk for an hour or two again :) 15:18:28 <Ammler> tehn we release 1.0.1 :P 15:19:48 <Hirundo> if (((classes & prop28) != 0 && (classes & prop 29) == 0) ^ HasBit(prop1D, cargobit)) 15:20:17 <Hirundo> 1 line of code says more than infinitely many words ;) 15:29:41 <DJNekkid> back btw ... and something like that ... 15:38:21 <Brot6> ::DevZone:: Ammler: OpenGFX - Support #156: Temperate sprites for toyland @ http://dev.openttdcoop.org/issues/156#change-295 15:38:22 <Brot6> ::DevZone:: Well, for me, a temperate airport is like a "nicer" black box, at least we should keep those sprites as "undone" for release 0.1. (We could then as easy also include temerate houses to arctic.) 16:10:05 *** FooBar__ has joined #openttdcoop.devzone 16:10:05 *** FooBar_ has quit IRC 16:10:10 *** FooBar__ is now known as FooBar_ 16:15:53 <Brot6> ::DevZone:: athanasios: OpenGFX - Feature #147: Sprite 4659 @ http://dev.openttdcoop.org/issues/147#change-296 16:15:53 <Brot6> ::DevZone:: Not a 100% png replacement (original 32bpp png doesn't exist yet-I have to draw it one day ;-) ). Just some extra liveries ADDED to existing sprite for eye candy. But other parameters will not be alte... 16:18:02 <Brot6> OpenGFX: update from r59 to r60, starting nightly compile 16:18:29 <Brot6> OpenGFX: nightlies compile finished with 41 errors: http://mz.openttdcoop.org/bundles/opengfx/nightlies/log/ 16:22:50 <Ammler> planetmaker: could you check the error log? 16:24:19 <planetmaker> yes. Just did 16:24:33 <planetmaker> only "could not create directory" messages 16:24:35 <planetmaker> all is fine 16:25:11 <planetmaker> I wonder though, why it tried to create 4 directories or revisions. 16:25:12 <Ammler> hmm 16:25:32 <planetmaker> I guess it really needs 2&>/dev/null :) 16:25:47 <Ammler> &? 16:28:33 <planetmaker> or however that works :P 16:29:28 <planetmaker> how did piping the error console to /dev/null work? 16:29:56 <Ammler> 2>/dev/null 16:30:18 <Ammler> or 1>/dev/null 2>&1 16:35:28 <planetmaker> silenced. 16:37:13 <Brot6> ::DevZone:: planetmaker: OpenGFX - Revision 61: Change: silence 'make bundle' when it creates existing directories @ http://dev.openttdcoop.org/projects/opengfx/repository/revisions/61 16:37:13 <Brot6> ::DevZone:: 16:50:13 <DJNekkid> Ammler: cant issue 133 be closed? 16:52:14 <Brot6> ::DevZone:: DJNekkid: 2cc train set - Revision 183: added buffers to the flatbed in ___ view, plus a few minor alignmen... @ http://dev.openttdcoop.org/projects/2cctrainset/repository/revisions/183 16:52:14 <Brot6> ::DevZone:: 17:14:49 *** Hirundo has quit IRC 17:22:56 <Brot6> ::DevZone:: planetmaker: 2cc train set - Revision 184: Fix (r182): and or not xor is a logical thing to get right @ http://dev.openttdcoop.org/projects/2cctrainset/repository/revisions/184 17:22:56 <Brot6> ::DevZone:: 17:25:45 <DJNekkid> planetmaker: what do you think, cant 133 be closed? 17:47:05 <Brot6> ::DevZone:: DJNekkid: 2cc train set - Revision 185: fix #153 @ http://dev.openttdcoop.org/projects/2cctrainset/repository/revisions/185 17:47:05 <Brot6> ::DevZone:: 17:47:05 <Brot6> ::DevZone:: DJNekkid: 2cc train set - Bug #153 (Closed): CargoSprinter bug @ http://dev.openttdcoop.org/issues/153#change-297 17:47:05 <Brot6> ::DevZone:: Applied in changeset r185. 17:47:05 <Brot6> ::DevZone:: planetmaker: #openttdcoop - wagon_cargos.ods @ http://dev.openttdcoop.org/attachments/download/121/wagon_cargos.ods 17:47:08 <Brot6> ::DevZone:: Spreadsheet which helps to set properties 28,29 and 1D for vehicles. 17:50:23 *** Ammler has quit IRC 17:50:32 <planetmaker> :O 17:50:40 <DJNekkid> ...??? 17:53:54 *** Ammler has joined #openttdcoop.devzone 17:54:00 *** Webster sets mode: +o Ammler 17:55:10 <DJNekkid> s o... 17:57:09 <DJNekkid> should i do alex' DMUs now, and then we could release 1.0.1 ... 17:57:13 <DJNekkid> or should that wait to 1.1 ? 18:01:00 <Ammler> I wouldn't add features, if it isn't needed. 18:01:16 <DJNekkid> oki :) 18:01:21 <DJNekkid> then i _think_ we are good to go 18:01:46 <DJNekkid> or ... perhaps that cement issue... 18:01:59 <Ammler> then, you can create a tag "1.0.1" 18:02:08 <DJNekkid> how do i do that? 18:02:14 <Ammler> hg tag 1.0.1 18:02:33 <DJNekkid> i just gotta fix the cement... takes only a handfull of minutes 18:03:00 <Ammler> http://dev.openttdcoop.org/projects/home/wiki/Making_a_release 18:03:02 <DJNekkid> wtf ... cement is bulk 18:03:12 <DJNekkid> what is that dude complaining about 18:04:01 <Brot6> 2cctrainset: Backup push to ssh://hg@bitbucket.org/OpenTTD/2cctrainset/ initiated. 18:04:10 <Brot6> opengfx: Backup push to ssh://hg@bitbucket.org/OpenTTD/opengfx/ initiated. 18:04:25 <DJNekkid> but hmm ... 18:06:36 <Ammler> ? 18:08:10 <DJNekkid> nothing can actually carry cement... 18:08:20 <DJNekkid> so either geroge change it, or the wiki is incorrect 18:12:43 <planetmaker> maybe better test it yourself. 18:12:49 <planetmaker> I don't trust him entirely :) 18:12:57 <DJNekkid> apparently it were a kind of liquid as well 18:13:45 <DJNekkid> but ... should a hopper carry cement, should not that be the silo_ 18:13:49 <planetmaker> let me push a new version of the wagon thing. Though ... actually it might be removed and general purpose. 18:14:02 <planetmaker> Silo could carry cement IMO 18:14:15 <planetmaker> hopper... rather not 18:14:37 <Brot6> ::DevZone:: planetmaker: 2cc train set - Revision 179: Fix: cargo translation identifier for tropical wood is TWOD @ http://dev.openttdcoop.org/projects/2cctrainset/repository/revisions/179 18:14:37 <Brot6> ::DevZone:: 18:15:34 <planetmaker> oh, wait. I've another fix. a code comment. 18:16:22 <DJNekkid> the silos had the wrong 28/29 18:17:23 <planetmaker> yep, there's now a new version of this sheet. it should work way better. 18:17:38 <DJNekkid> hmm, is it just me, or have the tanker and silo switched gfx? 18:18:14 <Brot6> ::DevZone:: planetmaker: #openttdcoop - wagon_cargos.ods @ http://dev.openttdcoop.org/attachments/download/122/wagon_cargos.ods 18:18:14 <Brot6> ::DevZone:: Spreadsheet which helps to set properties 28,29 and 1D for vehicles. 18:18:14 <Brot6> ::DevZone:: planetmaker: 2cc train set - Revision 186: Change: add FIRS to the property 28/29/1D decision sheet and fix a ... @ http://dev.openttdcoop.org/projects/2cctrainset/repository/revisions/186 18:18:14 <Brot6> ::DevZone:: 18:18:32 <planetmaker> dunno :) would be funny :) 18:21:31 <DJNekkid> but but but .... why wont it change back?... 18:21:48 <planetmaker> hm? what? 18:24:10 <DJNekkid> this is the wierdest thing*! 18:24:17 <DJNekkid> i've changed stuff, but it wont show ingame 18:25:07 <Ammler> did you restart the game? 18:25:27 <DJNekkid> yes 18:25:36 <Ammler> hmm 18:25:49 <Ammler> openttd might have loaded an other older grf instead 18:26:25 <DJNekkid> nope 18:30:08 <planetmaker> hm... I should add the directory thing to 2cctrainset, too. 18:30:38 <planetmaker> so... what is wrong, DJNekkid ? 18:30:45 <planetmaker> I have r186 running 18:31:34 <DJNekkid> the tanker and the silo have switched gfx as far as i can see 18:33:07 <planetmaker> hm... the long tanker? 18:33:41 <planetmaker> hm... and long silo 18:33:51 <planetmaker> not sure whether it wasn't already before. 18:34:27 <planetmaker> it's at least in 1.0, too 18:35:01 <planetmaker> the same way 18:35:03 <DJNekkid> i think i've found the problem :) 18:36:04 <planetmaker> :) Nice 18:54:14 <DJNekkid> there! 18:57:13 <DJNekkid> so ... 18:57:15 <Brot6> ::DevZone:: DJNekkid: 2cc train set - Revision 187: fix: silowagon now use proper gfx, as well as can carry cement @ http://dev.openttdcoop.org/projects/2cctrainset/repository/revisions/187 18:57:15 <Brot6> ::DevZone:: 18:57:28 <DJNekkid> when i've hg tag 1.0.1 18:57:32 <DJNekkid> then i push again? 19:00:02 <planetmaker> yes 19:00:09 <DJNekkid> done :) 19:00:13 <planetmaker> :) 19:00:56 <planetmaker> he... changelog wasn't changed :) 19:01:46 <DJNekkid> not my fault! (is it?) 19:02:56 <Brot6> ::DevZone:: DJNekkid: 2cc train set - Revision 188: Added tag 1.0.1 for changeset da0d7ca50f0a @ http://dev.openttdcoop.org/projects/2cctrainset/repository/revisions/188 19:02:56 <Brot6> ::DevZone:: 19:08:26 <planetmaker> well. Whoever puts the tag, has to go through the checklist :) 19:08:42 <planetmaker> And the changelog update should be kinda the last commit, no? 19:09:05 <DJNekkid> tbh, i have no idea ... i just "make rebuild" 19:09:18 <planetmaker> eh? 19:09:24 <planetmaker> :( 19:09:31 <Ammler> [20:03] <Ammler> http://dev.openttdcoop.org/projects/home/wiki/Making_a_release 19:09:36 <planetmaker> ^^ 19:09:38 <DJNekkid> i did read that tho 19:09:47 <DJNekkid> why i never should release something :) 19:09:53 <Ammler> :-) 19:09:55 <planetmaker> :) 19:10:07 <Ammler> only Managers are allowed to make tags ;-) 19:10:30 <planetmaker> :P 19:10:43 <DJNekkid> http://redmine.ammler.ch/projects/2cctrainset/settings 19:10:46 <Webster> Title: #openttdcoop Development Zone (at redmine.ammler.ch) 19:10:51 <DJNekkid> you both are! :) (now) 19:11:05 <Ammler> NOOO! 19:11:43 <planetmaker> he... :P 19:12:40 <DJNekkid> http://paste.openttd.org/183191 19:12:41 * planetmaker assings the title "Release quality officer" officially to Ammler :) 19:12:42 <DJNekkid> looks good? 19:13:18 <Ammler> I already made some savegame tests with last tip :-) 19:13:37 <planetmaker> looks good. 19:15:00 <Ammler> you should check the changelog 19:15:00 <planetmaker> DJNekkid, mind to change the license to custom! 19:15:09 <DJNekkid> nope :) 19:15:10 <planetmaker> on bananas. 19:15:15 <planetmaker> nope? 19:15:23 <DJNekkid> i dont mind 19:15:24 <DJNekkid> :) 19:15:30 <planetmaker> oh :) 19:16:36 <Ammler> :-D 19:20:16 <DJNekkid> hmm 19:20:22 <DJNekkid> the one in the zip claims to be r188 19:22:14 <planetmaker> that's right. And r187 is 1.0.1 19:22:47 <DJNekkid> so ... i hg revert r187 and zip that? 19:22:53 <planetmaker> not revert 19:22:56 <planetmaker> up 1.0.1 19:23:02 <planetmaker> and then just make bundle 19:23:16 <planetmaker> hg up 1.0.1 19:23:52 <DJNekkid> and then hg up 188 ? 19:24:05 <planetmaker> before you continue to work on it, yes 19:24:08 <Brot6> ::DevZone:: Ammler: 2cc train set - Feature #157: TTDPatch compatible @ http://dev.openttdcoop.org/issues/157 19:24:08 <Brot6> ::DevZone:: I really would like to have another new release compatible for the "old" patch players, what is all needed to reach that? - lower vehicle IDs 19:24:13 <planetmaker> or rather a hg pull -u 19:25:28 <Ammler> planetmaker: we still don't use preprocessor? 19:26:17 <planetmaker> nope 19:26:48 <Brot6> ::DevZone:: planetmaker: 2cc train set - Revision 189: Change: update changelog.txt @ http://dev.openttdcoop.org/projects/2cctrainset/repository/revisions/189 19:26:48 <Brot6> ::DevZone:: 19:26:48 <Brot6> ::DevZone:: planetmaker: 2cc train set - 2cctrainset-1.0.1.tar.bz2 @ http://dev.openttdcoop.org/attachments/download/124/2cctrainset-1.0.1.tar.bz2 19:26:48 <Brot6> ::DevZone:: 19:26:50 <Brot6> ::DevZone:: planetmaker: 2cc train set - 2cctrainset-1.0.1.zip @ http://dev.openttdcoop.org/attachments/download/125/2cctrainset-1.0.1.zip 19:26:53 <Brot6> ::DevZone:: 19:27:30 <Ammler> hmm 19:27:39 <Ammler> why zip and bz2? 19:27:44 <planetmaker> why not? 19:27:55 <planetmaker> you mean... I could get rid of zip? 19:28:08 <DJNekkid> eh, dude ... 19:28:14 <planetmaker> eh dude :) 19:28:23 <DJNekkid> the 1.0.1 in the zipfile dont have .grf ending 19:28:30 <planetmaker> hm? 19:29:03 <planetmaker> yes. It's the packed tar archive 19:29:27 <Ammler> doesn't make sense imo 19:29:35 <planetmaker> well. Saves bandwidth. 19:29:36 <Ammler> why tar a single grf? 19:29:42 <planetmaker> no. 19:29:47 <planetmaker> tar = grf, + doc 19:29:53 <Ammler> yes, still 19:29:57 <Ammler> why tar it? 19:29:58 <planetmaker> zip = zip(tar) 19:30:00 <Brot6> ::DevZone:: planetmaker: 2cc train set - 2cctrainset-1.0.1.tar @ http://dev.openttdcoop.org/attachments/download/126/2cctrainset-1.0.1.tar 19:30:00 <Brot6> ::DevZone:: 19:30:07 <planetmaker> Ammler, bundle? 19:30:15 <Ammler> hmm 19:30:35 <Ammler> do you know how well a windows user can handle tar? 19:30:49 <planetmaker> I know that winzip can and that openttd can. That suffices IMO 19:31:08 <Ammler> well, I really wouldn't tar them 19:31:11 <planetmaker> and total commander. But few use it. 19:31:31 <Ammler> I woudn't use winzip anymore 19:31:43 <Ammler> as the os already supports zip 19:32:02 <planetmaker> that long I didn't properly use windows :P 19:32:23 <Ammler> either you make a tar only, or you zip without tar 19:32:44 <DJNekkid> it still claims to be 188 19:33:01 <DJNekkid> when i HG up 1.0.1, make bundle 19:33:05 <planetmaker> hg up 1.0.1 && make && make bundle 19:33:16 <planetmaker> hg up 1.0.1 && make remake && make bundle 19:33:21 <planetmaker> ^^ might be better. 19:33:48 <Ammler> hmm, there isn't a subfolder? 19:33:49 <planetmaker> probably it found that no interesting file changed and didn't re-build :P 19:33:57 <planetmaker> in 2cc there isn't yet 19:34:26 <Ammler> don't we have the same issue with 2cc then opengfx? 19:34:31 <planetmaker> we do 19:34:34 <planetmaker> I noticed today 19:36:35 <DJNekkid> bananas: Unknown file in pack: changelog.txt 19:36:40 <Ammler> make bundle should just make the subfolder with the files to behave like openttd 19:37:03 <Ammler> lol 19:37:18 <planetmaker> he. It's still an open bug report I opened about the website :) 19:37:20 <Ammler> isn't that the file rubi suggested us to include? 19:37:25 <planetmaker> yes, it is. 19:37:56 <planetmaker> so... the bundle is not too useful for bananas :S 19:38:25 <Ammler> banans isn't very constributor friendly anyway ;-) 19:38:36 <planetmaker> it wouldn't be a big thing to add, I guess. But I guess also, everything related to the website is assigned to TB, and nothing happened there the last weeks. 19:39:07 <Ammler> since he changed it to python, nobody else might be able to help. 19:39:11 <planetmaker> It could use quite some improvements. 19:39:20 <planetmaker> changed it to? 19:39:28 <Ammler> the old web was php 19:39:44 <planetmaker> oh. And the new is python? How... ugly. 19:39:55 <Ammler> dijango or how that is called. 19:40:58 <planetmaker> http://bugs.openttd.org/index.php?do=index&project=4&status[]= 19:42:39 <planetmaker> he kinda starts a zillion things, but has trouble to actually finish them properly. 19:42:50 <planetmaker> bananas, wt3, website (backend)... 19:44:08 <DJNekkid> sounds like me :p 19:44:20 <Ammler> well, the most ugly thing is, he made it so, that he is the only one, who can continue it. 19:44:40 <planetmaker> hm... yes. That's the bad part. 19:44:41 <Ammler> he doesn't allow others to help him. 19:44:43 <planetmaker> the worst 19:44:59 <planetmaker> the worst possible for a community like this. 19:45:03 <planetmaker> and work wasted 19:45:28 <Ammler> well, nevermind, the things he "finishes" are awesome. :-) 19:45:50 <planetmaker> yes, they are. And all three are a good thing as far as they got. 19:46:23 <DJNekkid> wt3 btw? 19:46:29 <planetmaker> but it'd be far more efficient if he could be arsed to allow a similar mode to contribute like the projects here :) 19:46:37 <planetmaker> DJNekkid, the webinterface to translations 19:46:45 <DJNekkid> oki 19:46:47 <planetmaker> the successor of the current one. 19:46:50 <planetmaker> wt2 :) 19:46:58 <planetmaker> WebTranslator3 19:47:13 <DJNekkid> http://bananas.openttd.org/en/ 19:47:51 <planetmaker> nice :) 19:48:59 <Ammler> Status: Coding fully in progress, pre-releases available at the forums (last update: August 30th, 2008) <-- LOL 19:49:15 <planetmaker> of what? 19:49:23 <Ammler> the Homepage of 2cc 19:49:30 <planetmaker> oh :) :P 19:49:51 <Ammler> this is a post-release :-) 19:50:05 <DJNekkid> hehe 19:56:55 <Ammler> hmm, won't we use the download (nightly) domain for the releases? 19:57:24 <Ammler> http://mz.openttdcoop.org/bundles/ 19:57:37 <planetmaker> looks like sensible. Then it wouldn't need updating the website with each release either. 19:58:26 <DJNekkid> jesus christ, have you seen the new japan stations? 19:58:55 <planetmaker> yes, they look awesome :) 19:59:03 <DJNekkid> tested ingame as well? 19:59:35 <planetmaker> no, just saw the announcement. 20:00:01 <DJNekkid> that is the sickest thing ever :) 20:06:14 <Ammler> didn't you forgot about translations? 20:06:39 <Ammler> get* 20:07:00 <DJNekkid> i didnt make the scripts :) 20:08:03 <Ammler> well, I would add those to the changelog 20:08:28 <Ammler> and to the forums post 20:08:35 <Ammler> french and danish 20:10:54 <Ammler> I am suprised, planetmaker forgot them. 20:15:38 <planetmaker> :P 20:16:02 <planetmaker> DJNekkid, the changelog is a manual thing to generate. 20:16:12 <planetmaker> that cannot be properly scripted 20:16:33 <planetmaker> unless all of us improve the wording of our commit messages by several 100%. 20:16:40 <planetmaker> consistently. 20:16:44 <planetmaker> I cannot do that, though ;) 20:18:01 <planetmaker> I guess I'll have to go to bed early today. So... have a good night for now :) 20:18:33 <Ammler> planetmaker: could you at least tell us about the translators credtis? 20:18:39 <Ammler> and good night then. 20:18:50 <Ammler> french is glx 20:23:13 <Ammler> I will update the website then, or are you already at work DJ? 20:33:08 <Ammler> he, the changelog is wrong anyway 20:33:22 <Ammler> 1.1 instead of 1.0.1 20:38:51 <Ammler> http://dev.openttdcoop.org/projects/2cctrainset/repository/revisions/148 <-- please try to keep credits for constributor 20:46:20 <Ammler> DJNekkid: doesn't users.tt-forums.net support php? 20:49:11 <Ammler> maybe you add the web access infos to: http://dev.openttdcoop.org/projects/grfmanager/wiki/Page_index , so I can take a look 21:28:06 *** FooBar_ has quit IRC 21:29:03 <DJNekkid> i have no idea on php-support... 21:36:21 <Ammler> hmm, I see it now, what a ugly thing did you do with changelog? 21:36:39 <DJNekkid> i didnt do anything! 21:36:45 <DJNekkid> hehe 21:37:24 <Ammler> why didn't you change the tag? 21:37:32 <DJNekkid> i did, didnt i? 21:37:35 <DJNekkid> hg tag 1.0.1 21:38:06 <DJNekkid> for the future: you do the releaseing and stuff! :) 21:38:09 <Ammler> but the changelog change is after the tag :-o 21:38:26 <Ammler> no 21:38:29 <DJNekkid> i heavent touched any of theese scripts, and i have no idea on how to do stuff to them either :) 21:38:45 <Ammler> this has nothing to do with scripts 21:39:00 <Ammler> I don't blame you :-) 21:39:15 <Ammler> I blame mainy pm, he did those ugly things. 21:39:22 <DJNekkid> hehe :) 21:39:36 <DJNekkid> i only run the stuff im told to run ... basicly :) 21:39:49 <DJNekkid> i went from a batchfile to "make remake" 21:39:57 <Ammler> hehe 21:40:08 <DJNekkid> and i code nfo :) 21:40:19 <DJNekkid> but that is where my knowledge ends, and yours begin :) 21:40:29 <Ammler> just for next time, there is no problem to just delete a existing tag and make a new one. 21:41:15 <Ammler> I made some updates to readme and web, but I gave up 21:41:26 <Ammler> as the web is very hard to maintain 21:42:03 <Ammler> I push my part and "unfinished" 21:42:09 <Ammler> as* 21:43:40 <DJNekkid> okidoki :) 21:44:49 <Ammler> :-) 21:45:19 <Ammler> imo, the website could be easyier with includes of header, footer, etc. 21:45:45 <Ammler> and I know, some others have php there. 21:45:46 <DJNekkid> never made any websites either 21:45:49 <Brot6> ::DevZone:: Ammler: 2cc train set - Revision 190: added translator credits but no Danish name, fix in changes and hea... @ http://dev.openttdcoop.org/projects/2cctrainset/repository/revisions/190 21:45:49 <Brot6> ::DevZone:: 22:04:01 <Brot6> 2cctrainset: Backup push to ssh://hg@bitbucket.org/OpenTTD/2cctrainset/ initiated. 22:12:48 <DJNekkid> that were what i were supposed to do... 22:13:01 <DJNekkid> i'll send you the 2cc-website essencials... pm in tt-forums 23:10:43 <Brot6> ::DevZone:: athanasios: OpenGFX - Feature #113: Sprites 4699:4707 (9) - Toyland: Toy shop @ http://dev.openttdcoop.org/issues/113#change-299 23:10:43 <Brot6> ::DevZone:: Someone has worked on it, but it needs some 'furnishing'. 23:14:27 <Brot6> ::DevZone:: athanasios: OpenGFX - Support #156: Temperate sprites for toyland @ http://dev.openttdcoop.org/issues/156#change-300 23:14:27 <Brot6> ::DevZone:: Maybe use temperate ones with the addition of some shading and/or a big white UNDONE? 23:55:19 <Brot6> ::DevZone:: planetmaker: 2cc train set - Revision 191: Change: add name of Danish translator @ http://dev.openttdcoop.org/projects/2cctrainset/repository/revisions/191 23:55:19 <Brot6> ::DevZone::