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Log for #openttdcoop.devzone on 26th July 2009:
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00:40:47  <Brot6> ::DevZone:: OpenGFX - Feature #243: Toyland Buildings' Construction Stages @ https://dev.openttdcoop.org/issues/243#change-874 (by athanasios)
01:33:39  <Brot6> Backup done! (Usage: 81M)
01:33:39  <Brot6> Excuse me, but didn't I tell you there's NO HOPE for the survival of OFFSET PRINTING?
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09:41:35  <Brot6> ::DevZone:: World Airliners Set - Feature #344 (Closed): 767-200 Greyscale @ https://dev.openttdcoop.org/issues/344#change-875 (by FaddyPainter)
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10:08:10  <Brot6> ::DevZone:: Heavy Equipment Set - Revision 135: Feature: Cascade Logging Truck @ https://dev.openttdcoop.org/projects/heqs/repository/revisions/135 (by andythenorth)
10:08:10  <Brot6> ::DevZone:: Heavy Equipment Set - Revision 136: Add: pcx files for logging trailer and heavy trucks @ https://dev.openttdcoop.org/projects/heqs/repository/revisions/136 (by andythenorth)
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10:32:44  <Ammler> Irwe: is your screen from scenario editor?
10:43:01  *** andythenorth has quit IRC
10:47:41  <Irwe> yes
10:54:46  <Ammler> well, grfmaker is a spcial topic, nobody here uses it, but you don't replace the house, you made a new one, so if you added the grf after, you need make new houses.
11:27:07  <Irwe> i started a game and tested it there to but the building didn't show up, I guess I didn't do it right
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14:04:04  <Brot6> heqs: Backup push to ssh://hg@bitbucket.org/firs/heqs/ initiated.
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15:09:48  <andythenorth> afternoon
15:21:34  <Brot6> ::DevZone:: OpenGFX - Feature #243: Toyland Buildings' Construction Stages @ https://dev.openttdcoop.org/issues/243#change-876 (by planetmaker)
15:29:51  <Ammler> planetmaker: http://web.me.com/krmathis/
15:29:52  <Webster> Title: krmathis' homepage (at web.me.com)
15:30:58  <planetmaker> hm...
15:31:04  <Ammler> :-)
15:31:23  <planetmaker> I just looked at anasthasios link - and it only has windows.
15:33:05  <Ammler> yes, p7zip is it for unix
15:33:06  <planetmaker> And honestly, I'd like to keep the amount of required installs to participate, especially in discussions, to zero
15:33:26  <planetmaker> (except a browser)
15:33:51  <Ammler> that is why I didn't answer in the ticket
15:34:21  <planetmaker> :-)
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15:36:23  <planetmaker> hm... it's only one tropical building missing now?
15:38:25  <Ammler> the one from BornAcorn?
15:38:51  <Ammler> well, not sure, if the church is fine as I made it.
15:39:00  <Ammler> I did just a simple resize and convert
15:39:16  <planetmaker> I think it's fine.
15:39:22  <planetmaker> I just looked at it.
15:39:33  <planetmaker> Personally I wouldn't call that building church, though :-)
15:39:42  <planetmaker> To me it looks rather like a saloon than a church
15:39:50  <Ammler> :-)
15:39:51  <planetmaker> A nice building it is in any case.
15:40:31  <Ammler> I didn't want to include it that fast
15:40:53  <Ammler> just as I joined the current ps, every black box was this church.
15:40:55  <planetmaker> the church?
15:41:00  <planetmaker> he :-)
15:41:56  <planetmaker> I think it's fine. I mean... we have a number of sprites there where some people say that they need improvement or at least finally replacement by something better.
15:42:04  <planetmaker> Well. Sure. Some might need that....
15:42:15  <planetmaker> But that's then in store after we have the first beta :-)
15:43:15  <planetmaker> and having the three most played climates complete - that's definitely an achievement.
15:43:24  <Ammler> then we can start the "big" review session ;-)
15:44:27  <planetmaker> I think we should start that when we have everything, including toyland.
15:44:52  <planetmaker> Otherwise I fear that too much manpower will go into review of the three "normal" climates and toyland will remain unfinished even longer.
15:44:57  <Ammler> at least officially
15:45:29  <planetmaker> btw... when was first beta? When everything is done?
15:45:31  <Ammler> if someone is able to contribute improvements, it is fine.
15:45:35  <planetmaker> Or when everything but toyland is done?
15:45:49  <Ammler> like we did with monolev trains
15:45:55  <Ammler> or the GUI
15:45:59  <planetmaker> Sure, improvements are always fine. But we shouldn't call explicitly for them before everything is done.
15:46:10  <Ammler> no beta1 is everything done
15:46:15  <planetmaker> Was the GUI already improved? I don't see the new buttons... or do I err?
15:46:30  <planetmaker> Because I really think, having everything done, would be really HUGE.
15:46:38  <planetmaker> And OpenTTD would then be a truely free game :-)
15:46:40  <Ammler> that is why foobar introduced the alpha6
15:46:53  <planetmaker> And no nasty questions like "where do I get the basegraphics" anymore :-)
15:47:28  <planetmaker> ok, yeah
15:48:02  <Ammler> well, the sound issue is still there
15:48:13  <planetmaker> Well... that's a non-issue IMO :-)
15:48:24  <planetmaker> At least it can be done. And then it should IMO
15:48:26  <Ammler> it is for the devs.
15:48:37  <planetmaker> Well, yes. Rightfully. To some degree
15:48:42  <planetmaker> But the game can be played without
15:48:59  <planetmaker> And then it should be shipped without in a state that it "just works".
15:49:02  <planetmaker> Better than nothing.
15:49:11  <planetmaker> It will trigger an error message, won't it?
15:50:53  <planetmaker> it does in the debug output. In the console
15:52:25  <Ammler> no
15:52:30  <Ammler> it quits
15:52:40  <planetmaker> without. Yes. Sorry
15:52:44  <Ammler> you can't start the game without sound, that is the ugly part.
15:52:44  <planetmaker> I meant with empty sample.cat
15:53:01  <planetmaker> like 0 byte sample.cat
15:53:02  <Ammler> which I fully disagree with devs.
15:53:13  <planetmaker> 0 byte sample.cat works
15:53:27  <planetmaker> for ages actually
15:53:33  <Ammler> well, that is imo useless work around.
15:53:42  <planetmaker> no.
15:53:56  <planetmaker> Basically it is "error: sound not found. I'll continue despite"
15:54:51  <Brot6> ::DevZone:: OpenGFX - Feature #243: Toyland Buildings' Construction Stages @ https://dev.openttdcoop.org/issues/243#change-877 (by Ammler)
15:54:52  <planetmaker> would make more sense to also start with an absent sample.cat, though
15:54:53  <Ammler> yes, but why does it need a difference between no sound file and a dummy file?
15:55:08  <planetmaker> no idea. That's stupid :-)
15:55:17  <Ammler> yes, fully.
15:55:24  <Ammler> please tell that rubi ;-)
15:55:32  <planetmaker> But IMO the fix to that difference would be to allow a configurable sound data file like the base graphics files
15:55:39  <planetmaker> then it'd be proper
15:55:51  <Ammler> he didn't listen to foobar and me, maybe he will think about, if you ask him.
15:55:53  <planetmaker> and it should accept there also a line like
15:56:01  <planetmaker> base_sound =
15:56:37  <planetmaker> well. I think we should surface that again, when we have 100% graphics.
15:56:44  <planetmaker> Then it'll become an issue :-)
15:56:51  <planetmaker> And the arguments we have get better :-)
15:57:03  <Ammler> then it is very late
15:57:19  <planetmaker> not for 0.8.0
15:57:22  <Ammler> we have time now to handle both issues together.
15:57:27  <planetmaker> that's what I'd like to see.
15:57:42  <planetmaker> both? What else?
15:57:59  <Ammler> opengfx and independent sound
15:58:03  <planetmaker> ah
15:58:13  <planetmaker> well. OpenGFX is set. That works
15:58:30  <planetmaker> it's from the OpenTTD side 100% implemented afaik
15:58:49  <Ammler> reanem base graphics to base data :-)
15:59:32  <planetmaker> no, I think it's reasonable to keep graphics and sound independent.
15:59:58  <planetmaker> If there should be independent sets for both - why not be able to mix them?
16:00:23  <planetmaker> otherwise it'd be like a newgrf which implementes both, road vehicles and trains.
16:02:08  <planetmaker> I'll be off for short of an hour again. I'll have to return the rental car...
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16:18:02  <Brot6> 2cctrainset: nightly compile not needed. (r225)
16:18:02  <Brot6> firs: nightly compile not needed. (r187)
16:18:02  <Brot6> heqs: update from r134 to r136, starting nightly compile
16:18:42  <Brot6> heqs: compile done (1 errors) - http://mz.openttdcoop.org/bundles/heqs
16:18:42  <Brot6> opengfx: update from r147 to r149, starting nightly compile
16:19:31  <Brot6> opengfx: compile done (1 errors) - http://mz.openttdcoop.org/bundles/opengfx
16:19:31  <Brot6> worldairlineset: nightly compile not needed. (r368)
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16:20:41  <Ammler> andythenorth: ^
16:22:00  <Ammler> and maybe, you are interested on our test server game: #openttdcoop.dev
17:02:52  <Brot6> ::DevZone:: World Airliners Set - Revision 369: Changes to all files regarding 757-200 @ https://dev.openttdcoop.org/projects/worldairlineset/repository/revisions/369 (by Frank)
17:02:52  <Brot6> ::DevZone:: World Airliners Set - Revision 370: Changed 757-200 Greyscale @ https://dev.openttdcoop.org/projects/worldairlineset/repository/revisions/370 (by Frank)
17:04:20  <Brot6> ::DevZone:: World Airliners Set - Bug #345: Thomson 757-200 @ https://dev.openttdcoop.org/issues/345 (by FaddyPainter)
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18:31:17  <Brot6> ::DevZone:: Heavy Equipment Set - Revision 137: Feature: Cascade C16 Logging Truck with two trailers @ https://dev.openttdcoop.org/projects/heqs/repository/revisions/137 (by andythenorth)
18:35:07  <Brot6> ::DevZone:: Heavy Equipment Set - Revision 138: Added tag 0.5c for changeset 89c49a18b07f @ https://dev.openttdcoop.org/projects/heqs/repository/revisions/138 (by andythenorth)
18:38:51  <Brot6> ::DevZone:: HEQS Heavy Equipment Set - Revision 135: Feature: Cascade Logging Truck @ https://dev.openttdcoop.org/projects/heqs/repository/revisions/135 (by andythenorth)
18:38:51  <Brot6> ::DevZone:: HEQS Heavy Equipment Set - Revision 136: Add: pcx files for logging trailer and heavy trucks @ https://dev.openttdcoop.org/projects/heqs/repository/revisions/136 (by andythenorth)
18:38:51  <Brot6> ::DevZone:: HEQS Heavy Equipment Set - Revision 137: Feature: Cascade C16 Logging Truck with two trailers @ https://dev.openttdcoop.org/projects/heqs/repository/revisions/137 (by andythenorth)
18:38:53  <Brot6> ::DevZone:: HEQS Heavy Equipment Set - Revision 138: Added tag 0.5c for changeset 89c49a18b07f @ https://dev.openttdcoop.org/projects/heqs/repository/revisions/138 (by andythenorth)
18:39:06  <andythenorth> ??
18:42:20  <Brot6> ::DevZone:: HEQS Heavy Equipment Set - heqs-0.5c.zip @ https://dev.openttdcoop.org/attachments/download/254/heqs-0.5c.zip (by andythenorth)
18:45:09  <Ammler> [20:39] <andythenorth> ?? <-- ?
18:45:46  <andythenorth> ^^ revisions were out of order.  No big deal, just seemed odd
18:51:35  <andythenorth> HEQS 0.5c is done...
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22:04:05  <Brot6> heqs: Backup push to ssh://hg@bitbucket.org/firs/heqs/ initiated.

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