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00:40:47 <Brot6> ::DevZone:: OpenGFX - Feature #243: Toyland Buildings' Construction Stages @ https://dev.openttdcoop.org/issues/243#change-874 (by athanasios) 01:33:39 <Brot6> Backup done! (Usage: 81M) 01:33:39 <Brot6> Excuse me, but didn't I tell you there's NO HOPE for the survival of OFFSET PRINTING? 05:42:32 *** ODM has joined #openttdcoop.devzone 06:34:34 *** andythenorth has joined #openttdcoop.devzone 06:55:07 *** andythenorth has quit IRC 07:46:56 *** ODM has quit IRC 09:41:35 <Brot6> ::DevZone:: World Airliners Set - Feature #344 (Closed): 767-200 Greyscale @ https://dev.openttdcoop.org/issues/344#change-875 (by FaddyPainter) 09:48:21 *** andythenorth has joined #openttdcoop.devzone 09:54:17 *** Irwe has joined #openttdcoop.devzone 10:08:10 <Brot6> ::DevZone:: Heavy Equipment Set - Revision 135: Feature: Cascade Logging Truck @ https://dev.openttdcoop.org/projects/heqs/repository/revisions/135 (by andythenorth) 10:08:10 <Brot6> ::DevZone:: Heavy Equipment Set - Revision 136: Add: pcx files for logging trailer and heavy trucks @ https://dev.openttdcoop.org/projects/heqs/repository/revisions/136 (by andythenorth) 10:28:22 *** andythenorth has quit IRC 10:31:33 *** andythenorth has joined #openttdcoop.devzone 10:32:44 <Ammler> Irwe: is your screen from scenario editor? 10:43:01 *** andythenorth has quit IRC 10:47:41 <Irwe> yes 10:54:46 <Ammler> well, grfmaker is a spcial topic, nobody here uses it, but you don't replace the house, you made a new one, so if you added the grf after, you need make new houses. 11:27:07 <Irwe> i started a game and tested it there to but the building didn't show up, I guess I didn't do it right 11:41:44 *** andythenorth has joined #openttdcoop.devzone 12:24:09 *** andythenorth has quit IRC 14:04:04 <Brot6> heqs: Backup push to ssh://hg@bitbucket.org/firs/heqs/ initiated. 15:03:55 *** andythenorth has joined #openttdcoop.devzone 15:09:48 <andythenorth> afternoon 15:21:34 <Brot6> ::DevZone:: OpenGFX - Feature #243: Toyland Buildings' Construction Stages @ https://dev.openttdcoop.org/issues/243#change-876 (by planetmaker) 15:29:51 <Ammler> planetmaker: http://web.me.com/krmathis/ 15:29:52 <Webster> Title: krmathis' homepage (at web.me.com) 15:30:58 <planetmaker> hm... 15:31:04 <Ammler> :-) 15:31:23 <planetmaker> I just looked at anasthasios link - and it only has windows. 15:33:05 <Ammler> yes, p7zip is it for unix 15:33:06 <planetmaker> And honestly, I'd like to keep the amount of required installs to participate, especially in discussions, to zero 15:33:26 <planetmaker> (except a browser) 15:33:51 <Ammler> that is why I didn't answer in the ticket 15:34:21 <planetmaker> :-) 15:35:10 *** ODM has joined #openttdcoop.devzone 15:36:23 <planetmaker> hm... it's only one tropical building missing now? 15:38:25 <Ammler> the one from BornAcorn? 15:38:51 <Ammler> well, not sure, if the church is fine as I made it. 15:39:00 <Ammler> I did just a simple resize and convert 15:39:16 <planetmaker> I think it's fine. 15:39:22 <planetmaker> I just looked at it. 15:39:33 <planetmaker> Personally I wouldn't call that building church, though :-) 15:39:42 <planetmaker> To me it looks rather like a saloon than a church 15:39:50 <Ammler> :-) 15:39:51 <planetmaker> A nice building it is in any case. 15:40:31 <Ammler> I didn't want to include it that fast 15:40:53 <Ammler> just as I joined the current ps, every black box was this church. 15:40:55 <planetmaker> the church? 15:41:00 <planetmaker> he :-) 15:41:56 <planetmaker> I think it's fine. I mean... we have a number of sprites there where some people say that they need improvement or at least finally replacement by something better. 15:42:04 <planetmaker> Well. Sure. Some might need that.... 15:42:15 <planetmaker> But that's then in store after we have the first beta :-) 15:43:15 <planetmaker> and having the three most played climates complete - that's definitely an achievement. 15:43:24 <Ammler> then we can start the "big" review session ;-) 15:44:27 <planetmaker> I think we should start that when we have everything, including toyland. 15:44:52 <planetmaker> Otherwise I fear that too much manpower will go into review of the three "normal" climates and toyland will remain unfinished even longer. 15:44:57 <Ammler> at least officially 15:45:29 <planetmaker> btw... when was first beta? When everything is done? 15:45:31 <Ammler> if someone is able to contribute improvements, it is fine. 15:45:35 <planetmaker> Or when everything but toyland is done? 15:45:49 <Ammler> like we did with monolev trains 15:45:55 <Ammler> or the GUI 15:45:59 <planetmaker> Sure, improvements are always fine. But we shouldn't call explicitly for them before everything is done. 15:46:10 <Ammler> no beta1 is everything done 15:46:15 <planetmaker> Was the GUI already improved? I don't see the new buttons... or do I err? 15:46:30 <planetmaker> Because I really think, having everything done, would be really HUGE. 15:46:38 <planetmaker> And OpenTTD would then be a truely free game :-) 15:46:40 <Ammler> that is why foobar introduced the alpha6 15:46:53 <planetmaker> And no nasty questions like "where do I get the basegraphics" anymore :-) 15:47:28 <planetmaker> ok, yeah 15:48:02 <Ammler> well, the sound issue is still there 15:48:13 <planetmaker> Well... that's a non-issue IMO :-) 15:48:24 <planetmaker> At least it can be done. And then it should IMO 15:48:26 <Ammler> it is for the devs. 15:48:37 <planetmaker> Well, yes. Rightfully. To some degree 15:48:42 <planetmaker> But the game can be played without 15:48:59 <planetmaker> And then it should be shipped without in a state that it "just works". 15:49:02 <planetmaker> Better than nothing. 15:49:11 <planetmaker> It will trigger an error message, won't it? 15:50:53 <planetmaker> it does in the debug output. In the console 15:52:25 <Ammler> no 15:52:30 <Ammler> it quits 15:52:40 <planetmaker> without. Yes. Sorry 15:52:44 <Ammler> you can't start the game without sound, that is the ugly part. 15:52:44 <planetmaker> I meant with empty sample.cat 15:53:01 <planetmaker> like 0 byte sample.cat 15:53:02 <Ammler> which I fully disagree with devs. 15:53:13 <planetmaker> 0 byte sample.cat works 15:53:27 <planetmaker> for ages actually 15:53:33 <Ammler> well, that is imo useless work around. 15:53:42 <planetmaker> no. 15:53:56 <planetmaker> Basically it is "error: sound not found. I'll continue despite" 15:54:51 <Brot6> ::DevZone:: OpenGFX - Feature #243: Toyland Buildings' Construction Stages @ https://dev.openttdcoop.org/issues/243#change-877 (by Ammler) 15:54:52 <planetmaker> would make more sense to also start with an absent sample.cat, though 15:54:53 <Ammler> yes, but why does it need a difference between no sound file and a dummy file? 15:55:08 <planetmaker> no idea. That's stupid :-) 15:55:17 <Ammler> yes, fully. 15:55:24 <Ammler> please tell that rubi ;-) 15:55:32 <planetmaker> But IMO the fix to that difference would be to allow a configurable sound data file like the base graphics files 15:55:39 <planetmaker> then it'd be proper 15:55:51 <Ammler> he didn't listen to foobar and me, maybe he will think about, if you ask him. 15:55:53 <planetmaker> and it should accept there also a line like 15:56:01 <planetmaker> base_sound = 15:56:37 <planetmaker> well. I think we should surface that again, when we have 100% graphics. 15:56:44 <planetmaker> Then it'll become an issue :-) 15:56:51 <planetmaker> And the arguments we have get better :-) 15:57:03 <Ammler> then it is very late 15:57:19 <planetmaker> not for 0.8.0 15:57:22 <Ammler> we have time now to handle both issues together. 15:57:27 <planetmaker> that's what I'd like to see. 15:57:42 <planetmaker> both? What else? 15:57:59 <Ammler> opengfx and independent sound 15:58:03 <planetmaker> ah 15:58:13 <planetmaker> well. OpenGFX is set. That works 15:58:30 <planetmaker> it's from the OpenTTD side 100% implemented afaik 15:58:49 <Ammler> reanem base graphics to base data :-) 15:59:32 <planetmaker> no, I think it's reasonable to keep graphics and sound independent. 15:59:58 <planetmaker> If there should be independent sets for both - why not be able to mix them? 16:00:23 <planetmaker> otherwise it'd be like a newgrf which implementes both, road vehicles and trains. 16:02:08 <planetmaker> I'll be off for short of an hour again. I'll have to return the rental car... 16:17:26 *** ODM has quit IRC 16:18:02 <Brot6> 2cctrainset: nightly compile not needed. (r225) 16:18:02 <Brot6> firs: nightly compile not needed. (r187) 16:18:02 <Brot6> heqs: update from r134 to r136, starting nightly compile 16:18:42 <Brot6> heqs: compile done (1 errors) - http://mz.openttdcoop.org/bundles/heqs 16:18:42 <Brot6> opengfx: update from r147 to r149, starting nightly compile 16:19:31 <Brot6> opengfx: compile done (1 errors) - http://mz.openttdcoop.org/bundles/opengfx 16:19:31 <Brot6> worldairlineset: nightly compile not needed. (r368) 16:19:53 *** ODM has joined #openttdcoop.devzone 16:20:41 <Ammler> andythenorth: ^ 16:22:00 <Ammler> and maybe, you are interested on our test server game: #openttdcoop.dev 17:02:52 <Brot6> ::DevZone:: World Airliners Set - Revision 369: Changes to all files regarding 757-200 @ https://dev.openttdcoop.org/projects/worldairlineset/repository/revisions/369 (by Frank) 17:02:52 <Brot6> ::DevZone:: World Airliners Set - Revision 370: Changed 757-200 Greyscale @ https://dev.openttdcoop.org/projects/worldairlineset/repository/revisions/370 (by Frank) 17:04:20 <Brot6> ::DevZone:: World Airliners Set - Bug #345: Thomson 757-200 @ https://dev.openttdcoop.org/issues/345 (by FaddyPainter) 18:06:16 *** Webster has joined #openttdcoop.devzone 18:31:17 <Brot6> ::DevZone:: Heavy Equipment Set - Revision 137: Feature: Cascade C16 Logging Truck with two trailers @ https://dev.openttdcoop.org/projects/heqs/repository/revisions/137 (by andythenorth) 18:35:07 <Brot6> ::DevZone:: Heavy Equipment Set - Revision 138: Added tag 0.5c for changeset 89c49a18b07f @ https://dev.openttdcoop.org/projects/heqs/repository/revisions/138 (by andythenorth) 18:38:51 <Brot6> ::DevZone:: HEQS Heavy Equipment Set - Revision 135: Feature: Cascade Logging Truck @ https://dev.openttdcoop.org/projects/heqs/repository/revisions/135 (by andythenorth) 18:38:51 <Brot6> ::DevZone:: HEQS Heavy Equipment Set - Revision 136: Add: pcx files for logging trailer and heavy trucks @ https://dev.openttdcoop.org/projects/heqs/repository/revisions/136 (by andythenorth) 18:38:51 <Brot6> ::DevZone:: HEQS Heavy Equipment Set - Revision 137: Feature: Cascade C16 Logging Truck with two trailers @ https://dev.openttdcoop.org/projects/heqs/repository/revisions/137 (by andythenorth) 18:38:53 <Brot6> ::DevZone:: HEQS Heavy Equipment Set - Revision 138: Added tag 0.5c for changeset 89c49a18b07f @ https://dev.openttdcoop.org/projects/heqs/repository/revisions/138 (by andythenorth) 18:39:06 <andythenorth> ?? 18:42:20 <Brot6> ::DevZone:: HEQS Heavy Equipment Set - heqs-0.5c.zip @ https://dev.openttdcoop.org/attachments/download/254/heqs-0.5c.zip (by andythenorth) 18:45:09 <Ammler> [20:39] <andythenorth> ?? <-- ? 18:45:46 <andythenorth> ^^ revisions were out of order. No big deal, just seemed odd 18:51:35 <andythenorth> HEQS 0.5c is done... 19:53:58 *** Irwe has quit IRC 20:42:57 *** ODM has quit IRC 20:56:36 *** Webster has joined #openttdcoop.devzone 22:04:05 <Brot6> heqs: Backup push to ssh://hg@bitbucket.org/firs/heqs/ initiated.