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Log for #openttdcoop.devzone on 20th November 2009:
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00:00:00  *** welshdragon has quit IRC
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02:33:52  <Brot6> Backup done! (Usage: 105M)
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10:36:14  <Brot6> ::DevZone:: OpenSFX - Feature #400: Sample 46+49: Bubble extraction @ https://dev.openttdcoop.org/issues/400#change-1644 (by Felicitus)
10:42:00  <Brot6> ::DevZone:: OpenSFX - Feature #400: Sample 46+49: Bubble extraction @ https://dev.openttdcoop.org/issues/400#change-1645 (by Felicitus)
10:55:04  *** ODM has quit IRC
11:32:03  <Brot6> ::DevZone:: OpenSFX - Feature #400: Sample 46+49: Bubble extraction @ https://dev.openttdcoop.org/issues/400#change-1646 (by Rubidium)
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12:02:42  <Brot6> ::DevZone:: OpenSFX - Revision 49: -Add: samples for the bubble extraction (closes: #400) @ https://dev.openttdcoop.org/projects/opensfx/repository/revisions/49 (by Rubidium)
12:02:42  <Brot6> ::DevZone:: OpenSFX - Feature #400 (Closed): Sample 46+49: Bubble extraction @ https://dev.openttdcoop.org/issues/400#change-1647 (by Rubidium)
12:06:04  <planetmaker> o/
12:06:14  <planetmaker> *blub*
12:06:31  <planetmaker> @services op
12:06:32  *** ChanServ sets mode: +o Webster
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15:04:13  <Brot6> opensfx: Backup push to ssh://hg@bitbucket.org/OpenTTD/opensfx/ initiated.
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17:18:01  <Brot6> 2cctrainset: nightly compile not needed. (r381)
17:18:02  <Brot6> bros: nightly compile not needed. (r10)
17:18:03  <Brot6> firs: nightly compile not needed. (r365)
17:18:04  <Brot6> fish: nightly compile not needed. (r195)
17:18:04  <Brot6> heqs: nightly compile not needed. (r169)
17:18:04  <Brot6> nmts: nightly compile not needed. (r15)
17:18:04  <Brot6> opengfx: nightly compile not needed. (r216)
17:18:05  <Brot6> opensfx: update from r48 to r49, starting nightly compile
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17:19:18  <Brot6> opensfx: compile done (0 errors) - http://bundles.openttdcoop.org/opensfx/nightlies/
17:19:18  <Brot6> worldairlineset: nightly compile not needed. (r584)
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18:20:27  <Brot6> is2: new trunk patch: http://bundles.openttdcoop.org/is2/trunk-patches/
19:51:03  <planetmaker> @base 2 10 0001
19:51:03  <Webster> planetmaker: 1
19:51:15  <planetmaker> @base 10 2 0001
19:51:15  <Webster> planetmaker: 1
19:51:18  <planetmaker> @base 10 2 00010
19:51:18  <Webster> planetmaker: 1010
19:51:56  <planetmaker> @base 16 2 0xF000
19:51:56  <Webster> planetmaker: 1111000000000000
19:52:12  <planetmaker> @base 16 2 0x1000
19:52:12  <Webster> planetmaker: 1000000000000
19:52:29  <planetmaker> @base 16 2 0x8000
19:52:29  <Webster> planetmaker: 1000000000000000
19:52:43  <planetmaker> @base 16 2 0x80000000
19:52:44  <Webster> planetmaker: 10000000000000000000000000000000
19:53:34  <planetmaker> @base 10 16 1420
19:53:35  <Webster> planetmaker: 58C
19:56:47  <Ammler> spamer :-P
20:09:31  <ODM> +m
20:17:20  <planetmaker> :-P
20:17:33  <planetmaker> haha @ ODM :-)
20:18:35  <ODM> i'm innocent.
20:18:46  <planetmaker> sure.
20:18:51  <planetmaker> Earth is flat :-P
20:21:55  <Rubidium> ofcourse it is... because you can wrap a flat ribbon around it
20:25:34  <planetmaker> :-)
20:25:50  <Rubidium> and when we're at the topic of spam... I'd like a spamburger please :)
20:25:54  <planetmaker> rather I'd like to build a space elevator, though ;-)
20:41:14  *** Mark has quit IRC
20:44:27  <planetmaker> ha. Simple house templated.
21:25:42  <planetmaker> http://www.openttdcoop.org/files/pm/comic_style_teaser.png :-)
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21:48:27  <csuke> weee!
22:37:36  <planetmaker> http://www.openttdcoop.org/files/pm/comic_style_teaser2.png :-)
22:38:01  <csuke> simpsons?
22:46:23  <Ammler> planetmaker: the roads?
22:46:44  <planetmaker> I have no graphics for them yet
22:47:09  <planetmaker> Just house replacement. Actually... not even that yet. It's just making comic WAY more likely to appear :-)
22:47:32  <Ammler> planetmaker: those are around
22:47:42  <planetmaker> I should at some stage disable default houses, I guess
22:47:43  <Ammler> at least in a 32bpp edition
22:48:00  <Ammler> petern once showed them
22:48:03  <planetmaker> Ok. I might. But houses first. Much to do there
22:48:27  <planetmaker> And comic infrastructure is an own grf IMO :-)
22:48:51  <planetmaker> as are comic industries
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23:21:34  <Brot6> ::DevZone:: Comic Style Houses - Revision 4: Change: Add a few temperate 1x1 buildings with default stats (th... @ https://dev.openttdcoop.org/projects/comic-houses/repository/revisions/4 (by planetmaker)
23:21:34  <Brot6> ::DevZone:: Comic Style Houses - Revision 3: Fix: Remove the pure white from the sprites and apply the correc... @ https://dev.openttdcoop.org/projects/comic-houses/repository/revisions/3 (by planetmaker)

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