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Log for #openttdcoop.devzone on 12th January 2010:
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01:25:32  *** KenjiE20|LT has joined #openttdcoop.devzone
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07:25:23  <Webster> Latest update from devactivity: FIRS Industry Replacement Set - Revision 479: Change: use asphalt tile for Aluminium Plant <http://dev.openttdcoop.org/projects/firs/repository/revisions/479> || FIRS Industry Replacement Set - Revision 478: Change: use asphalt tile for Meat Packer <http://dev.openttdcoop.org/projects/firs/repository/revisions/478>
07:41:25  <Webster> Latest update from devactivity: FIRS Industry Replacement Set - Revision 485: Change: use cobble tile for Glass Works <http://dev.openttdcoop.org/projects/firs/repository/revisions/485> || FIRS Industry Replacement Set - Revision 484: Change: use cobble tile for Textile Mill <http://dev.openttdcoop.org/projects/firs/repository/revisions/484> || FIRS Industry Replacement Set - Revision 482: Change: use cobble tile for Furniture Factory <http://dev.openttdcoop.org/projects/firs/repository/revisions/482> || FIRS Industry Replacement Set - Revision 483: Change: use cobble tile for Furniture Factory <http://dev.openttdcoop.org/projects/firs/repository/revisions/483> || FIRS Industry Replacement Set - Revision 481: Change: use cobble tile for Metal Foundry <http://dev.openttdcoop.org/projects/firs/repository/revisions/481> || FIRS Industry Replacement Set - Revision 480: Change: use cobble tile for Bakery <http://dev.openttdcoop.org/projects/firs/repository/revisions/480>
08:13:30  <Webster> Latest update from devactivity: FIRS Industry Replacement Set - Revision 486: Change: use asphalt tile for Dairy <http://dev.openttdcoop.org/projects/firs/repository/revisions/486>
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14:11:21  <andythenorth> Ammler: http://marcin.ttdpatch.net/sv1codec/TTD-locations.html#_IndustryArray
14:11:35  <andythenorth> offset 0: XY of industry
14:12:02  <andythenorth> could be used to locate at a certain place on the map
14:12:10  <andythenorth> I'm not saying it should, but it maybe could...
14:12:14  <andythenorth> ;)
14:14:31  <planetmaker> andythenorth, I think it only works the other way around... e.g. you get the info when it is built, but not before.
14:14:36  <planetmaker> Not entirely sure, though
14:14:56  <planetmaker> btw, andythenorth the point of a bouncer is to NOT leave the channels ;-)
14:15:11  <Rubidium> what are you planning to do with the location of the industry?
14:15:18  <Rubidium> because I can see many many issues with that
14:16:52  <andythenorth> Rubidium: I'm planning to do nothing with it, Ammler was asking
14:17:41  <Ammler> Rubidium: limit industries to a region of the map
14:18:33  <Rubidium> you know that 100000 can mean quite a number of different locations based on the size of the map, right?
14:19:16  <Ammler> I liked the other idea better, if you place something like the survey camp and then limit other industries to that.
14:21:51  <planetmaker> Ammler, but that wouldn't be realistic either ;-)
14:21:58  <planetmaker> Maybe for mining industries.
14:22:08  <planetmaker> A bit doubtful for farming
14:22:10  <Ammler> yes, what else have you in mind?
14:22:14  <planetmaker> Out of question for secondary
14:22:31  <andythenorth> I'm at work so got to go...
14:22:43  <andythenorth> btw I don't really understand how to use the bouncer, but can we fix tonight?
14:22:45  <planetmaker> Is there a way to query the map size via newgrf, Rubidium ?
14:22:59  <Ammler> andythenorth: just don't part
14:23:08  <Ammler> and only quit the client
14:23:12  <planetmaker> andythenorth, you connect to the bouncer as host and never part. yeah
14:23:35  <Ammler> like the bad connection you have at home :-)
14:23:38  <Rubidium> planetmaker: I remember something about that, but if it is I've got no clue where to look
14:23:58  <planetmaker> ok. But then it's worth to search
14:24:22  <planetmaker> because the definition of "near" should IMO depend upon map size
14:25:04  <planetmaker> e.g. new industries "near" a town or survey camp could mean 20 tiles on <256^2 and < 64 tiles or so for <1024^2 and < 256 tiles for 2048^2
14:25:55  <Ammler> hmm, not necessary
14:26:09  <Ammler> bigger map could also mean more towns
14:27:26  <planetmaker> yes, could. But unless you can querry the (current) town density and industry density, there's not much point to it.
14:27:46  <planetmaker> Besides I dislike restrictions like "must be within x tiles of town size y"
14:28:00  <planetmaker> a bit later in the game you'll never find such place for a decent metropolis.
14:28:14  <planetmaker> so... either over-build houses with small industries or skip that requirement.
14:28:22  <planetmaker> But luckily... FIRS does do that :-)
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17:35:36  <DJNekkid> hey Ammler... didnt you make a "default building pax halver/quarter"-newgrf?
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18:23:28  <DJNekkid> wow
18:23:33  <DJNekkid> less pax generated = phun!
18:23:37  <DJNekkid> (with cargodist)
18:23:56  <DJNekkid> and not only that, it makes me want to finish the dutch set :D
18:36:21  <DJNekkid> and this time, the xls will do EVEN more :P
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18:41:51  <Rubidium> DJNekkid: it's snowing in the Netherlands, so you can wait with the trains... they don't run in real life either
18:42:08  <DJNekkid> sounds like Oslo :P
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18:53:30  <Ammler> DJNekkid: I made a early houses grf, but that is just a showcase or how you call that
18:53:37  <Ammler> as useless with other sets
18:53:43  <DJNekkid> i found the modded version :)
19:23:09  <DJNekkid> dammit, i wish i could build nice, just not efficient all the time
19:46:49  <andythenorth> hai hai
19:47:24  <DJNekkid> howdy partner *chew straw*
19:48:35  <andythenorth> I need the bouncer explaining....
19:48:40  <andythenorth> Ammler: ^^
19:48:42  <andythenorth> :)
20:25:07  <Ammler> what exactly?
20:25:19  <Ammler> you seem to use it already :-)
20:25:24  <Ammler> andythenorth: ^
20:26:15  <andythenorth> I don't really understand how to use it
20:26:33  <andythenorth> I just log into the room using openttdcoop.org server instead of oftc.net
20:26:33  <Ammler> you do already, there isn't more
20:26:41  <Ammler> yes
20:26:44  <andythenorth> but why do you guys see me quit then?
20:26:58  <Ammler> because you parted
20:27:10  <Ammler> you didn't quit, just leave the channel
20:27:20  <andythenorth> hmm
20:27:28  <andythenorth> must be something my client is doing
20:27:36  <Ammler> close your clinet
20:27:46  <Ammler> I can tell you, if it works
20:28:43  <andythenorth> Ammler:
20:28:54  <andythenorth> "I have returned from away" apparently
20:30:17  <Ammler> yes, that is how it works
20:30:28  <Ammler> you didn't leave the channel this time
20:30:31  <andythenorth> ok
20:30:40  <andythenorth> we'll see how it goes
20:30:57  <andythenorth> planetmaker: hi hi
21:00:12  <Ammler> he, andythenorth
21:00:22  <Ammler> you get me wrong with "my basic"
21:00:27  <Webster> Latest update from devactivity: FIRS Industry Replacement Set - Revision 487: Change: all tiles of Metal Foundry now use cobble g... <http://dev.openttdcoop.org/projects/firs/repository/revisions/487>
21:00:32  <andythenorth> :P
21:00:38  <Ammler> I meant no default industries
21:00:56  <andythenorth> oh sorry :o
21:00:57  <Ammler> and default cargos only
21:01:02  <andythenorth> default cargos, new industries?
21:01:05  <andythenorth> I'll make an edit
21:01:13  <Ammler> well, doesn't matter
21:01:21  <Ammler> was just funny
21:01:46  <andythenorth> edit made :)
21:01:48  <Ammler> and it was just a suggestion, not really what I would like to play
21:01:55  <Ammler> I would play extreme
21:02:04  <DJNekkid> hehe! :D
21:03:09  <Ammler> default cargos only would have the benefit of compatible to everything else
21:04:04  <Ammler> he, another idea, you could/should include "new cargos old waggons"
21:05:03  <Ammler> and some special code for the big sets, if they aren't compatible like dbset
21:05:08  <Ammler> or jp
21:08:26  <DJNekkid> or 2cc :P
21:08:49  <Ammler> 2cc has ECS support, hasn't?
21:09:20  <DJNekkid> it does
21:09:25  <DJNekkid> its basicly based on it
21:10:06  <DJNekkid> its MU's are even tourist compatible :P
21:17:27  <Webster> Latest update from devactivity: FIRS Industry Replacement Set - Revision 488: Change: Glass Works empty tiles now use cobble grou... <http://dev.openttdcoop.org/projects/firs/repository/revisions/488>
21:47:47  <Webster> Latest update from devactivity: FIRS Industry Replacement Set - Revision 490: Change: Recycling Plant now uses asphalt ground tile <http://dev.openttdcoop.org/projects/firs/repository/revisions/490> || FIRS Industry Replacement Set - Revision 489: Change: Glass Works empty tiles now use cobble grou... <http://dev.openttdcoop.org/projects/firs/repository/revisions/489>
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