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01:25:32 *** KenjiE20|LT has joined #openttdcoop.devzone 01:26:48 *** KenjiE20 has quit IRC 03:03:29 *** PeterT has quit IRC 03:05:03 *** KenjiE20|LT has quit IRC 03:11:10 *** Frankr has joined #openttdcoop.devzone 03:14:05 *** PeterT has joined #openttdcoop.devzone 04:07:31 *** PeterT has quit IRC 04:14:36 *** Frankr has quit IRC 04:14:44 *** Frankr has joined #openttdcoop.devzone 06:20:45 *** Rubidium has joined #openttdcoop.devzone 06:57:38 *** andythenorth has joined #openttdcoop.devzone 07:16:46 *** DJNekkid has quit IRC 07:25:23 <Webster> Latest update from devactivity: FIRS Industry Replacement Set - Revision 479: Change: use asphalt tile for Aluminium Plant <http://dev.openttdcoop.org/projects/firs/repository/revisions/479> || FIRS Industry Replacement Set - Revision 478: Change: use asphalt tile for Meat Packer <http://dev.openttdcoop.org/projects/firs/repository/revisions/478> 07:41:25 <Webster> Latest update from devactivity: FIRS Industry Replacement Set - Revision 485: Change: use cobble tile for Glass Works <http://dev.openttdcoop.org/projects/firs/repository/revisions/485> || FIRS Industry Replacement Set - Revision 484: Change: use cobble tile for Textile Mill <http://dev.openttdcoop.org/projects/firs/repository/revisions/484> || FIRS Industry Replacement Set - Revision 482: Change: use cobble tile for Furniture Factory <http://dev.openttdcoop.org/projects/firs/repository/revisions/482> || FIRS Industry Replacement Set - Revision 483: Change: use cobble tile for Furniture Factory <http://dev.openttdcoop.org/projects/firs/repository/revisions/483> || FIRS Industry Replacement Set - Revision 481: Change: use cobble tile for Metal Foundry <http://dev.openttdcoop.org/projects/firs/repository/revisions/481> || FIRS Industry Replacement Set - Revision 480: Change: use cobble tile for Bakery <http://dev.openttdcoop.org/projects/firs/repository/revisions/480> 08:13:30 <Webster> Latest update from devactivity: FIRS Industry Replacement Set - Revision 486: Change: use asphalt tile for Dairy <http://dev.openttdcoop.org/projects/firs/repository/revisions/486> 10:44:35 *** ODM has joined #openttdcoop.devzone 11:47:43 *** KenjiE20 has joined #openttdcoop.devzone 14:11:21 <andythenorth> Ammler: http://marcin.ttdpatch.net/sv1codec/TTD-locations.html#_IndustryArray 14:11:35 <andythenorth> offset 0: XY of industry 14:12:02 <andythenorth> could be used to locate at a certain place on the map 14:12:10 <andythenorth> I'm not saying it should, but it maybe could... 14:12:14 <andythenorth> ;) 14:14:31 <planetmaker> andythenorth, I think it only works the other way around... e.g. you get the info when it is built, but not before. 14:14:36 <planetmaker> Not entirely sure, though 14:14:56 <planetmaker> btw, andythenorth the point of a bouncer is to NOT leave the channels ;-) 14:15:11 <Rubidium> what are you planning to do with the location of the industry? 14:15:18 <Rubidium> because I can see many many issues with that 14:16:52 <andythenorth> Rubidium: I'm planning to do nothing with it, Ammler was asking 14:17:41 <Ammler> Rubidium: limit industries to a region of the map 14:18:33 <Rubidium> you know that 100000 can mean quite a number of different locations based on the size of the map, right? 14:19:16 <Ammler> I liked the other idea better, if you place something like the survey camp and then limit other industries to that. 14:21:51 <planetmaker> Ammler, but that wouldn't be realistic either ;-) 14:21:58 <planetmaker> Maybe for mining industries. 14:22:08 <planetmaker> A bit doubtful for farming 14:22:10 <Ammler> yes, what else have you in mind? 14:22:14 <planetmaker> Out of question for secondary 14:22:31 <andythenorth> I'm at work so got to go... 14:22:43 <andythenorth> btw I don't really understand how to use the bouncer, but can we fix tonight? 14:22:45 <planetmaker> Is there a way to query the map size via newgrf, Rubidium ? 14:22:59 <Ammler> andythenorth: just don't part 14:23:08 <Ammler> and only quit the client 14:23:12 <planetmaker> andythenorth, you connect to the bouncer as host and never part. yeah 14:23:35 <Ammler> like the bad connection you have at home :-) 14:23:38 <Rubidium> planetmaker: I remember something about that, but if it is I've got no clue where to look 14:23:58 <planetmaker> ok. But then it's worth to search 14:24:22 <planetmaker> because the definition of "near" should IMO depend upon map size 14:25:04 <planetmaker> e.g. new industries "near" a town or survey camp could mean 20 tiles on <256^2 and < 64 tiles or so for <1024^2 and < 256 tiles for 2048^2 14:25:55 <Ammler> hmm, not necessary 14:26:09 <Ammler> bigger map could also mean more towns 14:27:26 <planetmaker> yes, could. But unless you can querry the (current) town density and industry density, there's not much point to it. 14:27:46 <planetmaker> Besides I dislike restrictions like "must be within x tiles of town size y" 14:28:00 <planetmaker> a bit later in the game you'll never find such place for a decent metropolis. 14:28:14 <planetmaker> so... either over-build houses with small industries or skip that requirement. 14:28:22 <planetmaker> But luckily... FIRS does do that :-) 17:04:25 *** Hyronymus has joined #openttdcoop.devzone 17:33:42 *** DJNekkid has joined #openttdcoop.devzone 17:35:36 <DJNekkid> hey Ammler... didnt you make a "default building pax halver/quarter"-newgrf? 18:18:53 *** welshdragon has quit IRC 18:23:28 <DJNekkid> wow 18:23:33 <DJNekkid> less pax generated = phun! 18:23:37 <DJNekkid> (with cargodist) 18:23:56 <DJNekkid> and not only that, it makes me want to finish the dutch set :D 18:36:21 <DJNekkid> and this time, the xls will do EVEN more :P 18:37:38 *** welshdragon has joined #openttdcoop.devzone 18:41:51 <Rubidium> DJNekkid: it's snowing in the Netherlands, so you can wait with the trains... they don't run in real life either 18:42:08 <DJNekkid> sounds like Oslo :P 18:46:16 *** Frankr has joined #openttdcoop.devzone 18:53:30 <Ammler> DJNekkid: I made a early houses grf, but that is just a showcase or how you call that 18:53:37 <Ammler> as useless with other sets 18:53:43 <DJNekkid> i found the modded version :) 19:23:09 <DJNekkid> dammit, i wish i could build nice, just not efficient all the time 19:46:49 <andythenorth> hai hai 19:47:24 <DJNekkid> howdy partner *chew straw* 19:48:35 <andythenorth> I need the bouncer explaining.... 19:48:40 <andythenorth> Ammler: ^^ 19:48:42 <andythenorth> :) 20:25:07 <Ammler> what exactly? 20:25:19 <Ammler> you seem to use it already :-) 20:25:24 <Ammler> andythenorth: ^ 20:26:15 <andythenorth> I don't really understand how to use it 20:26:33 <andythenorth> I just log into the room using openttdcoop.org server instead of oftc.net 20:26:33 <Ammler> you do already, there isn't more 20:26:41 <Ammler> yes 20:26:44 <andythenorth> but why do you guys see me quit then? 20:26:58 <Ammler> because you parted 20:27:10 <Ammler> you didn't quit, just leave the channel 20:27:20 <andythenorth> hmm 20:27:28 <andythenorth> must be something my client is doing 20:27:36 <Ammler> close your clinet 20:27:46 <Ammler> I can tell you, if it works 20:28:43 <andythenorth> Ammler: 20:28:54 <andythenorth> "I have returned from away" apparently 20:30:17 <Ammler> yes, that is how it works 20:30:28 <Ammler> you didn't leave the channel this time 20:30:31 <andythenorth> ok 20:30:40 <andythenorth> we'll see how it goes 20:30:57 <andythenorth> planetmaker: hi hi 21:00:12 <Ammler> he, andythenorth 21:00:22 <Ammler> you get me wrong with "my basic" 21:00:27 <Webster> Latest update from devactivity: FIRS Industry Replacement Set - Revision 487: Change: all tiles of Metal Foundry now use cobble g... <http://dev.openttdcoop.org/projects/firs/repository/revisions/487> 21:00:32 <andythenorth> :P 21:00:38 <Ammler> I meant no default industries 21:00:56 <andythenorth> oh sorry :o 21:00:57 <Ammler> and default cargos only 21:01:02 <andythenorth> default cargos, new industries? 21:01:05 <andythenorth> I'll make an edit 21:01:13 <Ammler> well, doesn't matter 21:01:21 <Ammler> was just funny 21:01:46 <andythenorth> edit made :) 21:01:48 <Ammler> and it was just a suggestion, not really what I would like to play 21:01:55 <Ammler> I would play extreme 21:02:04 <DJNekkid> hehe! :D 21:03:09 <Ammler> default cargos only would have the benefit of compatible to everything else 21:04:04 <Ammler> he, another idea, you could/should include "new cargos old waggons" 21:05:03 <Ammler> and some special code for the big sets, if they aren't compatible like dbset 21:05:08 <Ammler> or jp 21:08:26 <DJNekkid> or 2cc :P 21:08:49 <Ammler> 2cc has ECS support, hasn't? 21:09:20 <DJNekkid> it does 21:09:25 <DJNekkid> its basicly based on it 21:10:06 <DJNekkid> its MU's are even tourist compatible :P 21:17:27 <Webster> Latest update from devactivity: FIRS Industry Replacement Set - Revision 488: Change: Glass Works empty tiles now use cobble grou... <http://dev.openttdcoop.org/projects/firs/repository/revisions/488> 21:47:47 <Webster> Latest update from devactivity: FIRS Industry Replacement Set - Revision 490: Change: Recycling Plant now uses asphalt ground tile <http://dev.openttdcoop.org/projects/firs/repository/revisions/490> || FIRS Industry Replacement Set - Revision 489: Change: Glass Works empty tiles now use cobble grou... <http://dev.openttdcoop.org/projects/firs/repository/revisions/489> 21:49:06 *** Hyronymus has quit IRC 22:06:30 *** Frankr has quit IRC 22:20:23 *** PeterT has joined #openttdcoop.devzone 22:53:27 *** ODM has quit IRC