Log for #openttdcoop.devzone on 31st January 2010:
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00:08:37  <dragonhorseboy> hey welshdragon
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01:35:20  <dragonhorseboy> boo?
01:35:23  <dragonhorseboy> heh :p
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09:14:03  <andythenorth> morning
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09:17:00  <Webster> Latest update from devactivity: FISH - Revision 241: Feature: enabled sound effects for Vehicle Ferries <> || FISH - Revision 240: Feature: enabled sound effects for Utility Vessels <> || FISH - Revision 239: Feature: enabled sound effects for Traders <> || FISH - Revision 238: Feature: enabled sound effects for Tow Boats <> || FISH - Revision 237: Feature: enabled sound effects for River Boats <> || FISH - Revision 235: Feature: enabled sound effects for Passenger Steamers <> || FISH - Revision 236: Feature: enabled sound effects for Puffer <> || FISH - Revision 234: Feature: enabled sound effects for Log Raft <> || FISH - Revision 233: Feature: enabled sound effects for Coasters <> || Redmine - Revision 3195: update tags <> || Redmine - Revision 3194: Translation updates <> || Redmine - Revision 3189: Merged r3351 from trunk. <>
09:17:16  * andythenorth time for a FISH tag and release, something I *always* screw up
09:23:46  <andythenorth> planetmaker: help!  I am a tagging dumbass :)
09:32:09  <Webster> Latest update from devactivity: FISH - Revision 244: Removed tag 0.2 <> || FISH - Revision 243: Change: updated changelog <> || FISH - Revision 242: Added tag 0.2 for changeset d505f7fa2bbb <>
09:35:46  <andythenorth> oh dear.  I've done bad things to my repo :o
09:47:26  <Webster> Latest update from devactivity: FISH - Revision 246: Change: updated changelog <> || FISH - Revision 245: fix <>
10:03:11  <Webster> Latest update from devactivity: FISH - Revision 248: Change: .hgtags <> || FISH - Revision 249: Added tag 0.2 for changeset f3adb88bb62f <> || FISH - Revision 247: Change: .hgtags <>
10:08:04  * andythenorth sorted out my repo trauma :o
10:13:00  <planetmaker> moin
10:13:56  <andythenorth> morning
10:14:03  <andythenorth> you missed all my repo fun :D
10:16:08  <planetmaker> seems like :-P But I had a good sleep ;-)
10:16:21  <andythenorth> planetmaker: does this make sense:
10:18:16  <planetmaker> <-- andythenorth
10:18:48  <andythenorth> thanks
10:19:06  <planetmaker> hm. add a hg push before the hg tag
10:19:25  <planetmaker> and only push the tag, if the release files are what you expect. Otherwise re-start
10:19:46  <planetmaker> *if the release files don't work: hg rollback and restart.
10:21:00  <planetmaker> besides, andythenorth : <-- improve, if you see fit :-)
10:22:10  <andythenorth> hmm, my track record is bad, I don't think I should write instructions for others yet!
10:22:13  <planetmaker> you don't have to go through building the release form the source bundle, though. But it's a good check whether the source release works
10:22:44  <planetmaker> well... I updated the last time that list when I released badly opengfx 0.2.0
10:23:09  <planetmaker> for the exact reasons I made myself that list. My track record is bad, too ;-)
10:23:25  <planetmaker> It's basically a list of things which I already got wrong :-P
10:23:51  <andythenorth> did we agree to bump grfid if save game compatibility is badly broken by a tag?
10:24:10  <planetmaker> well. I think it's good practise.
10:24:18  <planetmaker> It's not like we're out of GRFIDs :-)
10:26:37  <andythenorth> I added a few notes.  Anything I got wrong?
10:30:06  <planetmaker> that's fine I think
10:41:46  <welshdragon> the grammar's out
10:43:08  <welshdragon> Tag the version you want to become the release, commit that to the repository and push it. And you're done. If you use the automatic build from our "compile farm"  on your local computer you'll need to update to the tagged release, then call make bundle and you'll then be left with the appropriate tar, bz2 and zip files for the release.
10:43:08  <welshdragon> Prior to this you may want to check on a few other things, although:
10:44:37  * welshdragon shall change it
10:44:58  <andythenorth> I dunno, I think it's easier just to have bullet points
10:45:17  <planetmaker> uhm. Yes. Bullet points for single actions please
10:45:19  <andythenorth> most of this just gets typed into a shell prompt, so step by step is cleaner
10:45:36  <planetmaker> I don't need a text, but a list to say 'ok' for each step
10:45:54  <andythenorth> it's a checklist I need, not an explanation ;)
10:45:58  <planetmaker> ^^
10:46:15  <planetmaker> that's the whole purpose of the list there ;-)
10:48:08  <welshdragon> < changed it
10:49:05  <welshdragon> Check for correct strings and translations (check all languages - not that some messed up the language IDs) also souns wring
10:52:31  <planetmaker> he :-)
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11:03:28  <Webster> Latest update from devactivity: FIRS Industry Replacement Set - Revision 565: Change: Oil Refinery no longer accepts Engineering ... <>
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11:53:19  <dragonhorseboy> hey
11:56:20  * andythenorth went on a FIRS compile-error-removing mission
11:56:43  <dragonhorseboy> heh nice
11:56:45  <dragonhorseboy> how did it go?
12:04:54  <andythenorth> went ok
12:05:14  <andythenorth> planetmaker: there is one tiresome warning I can't eliminate, at sprite 1857 in firs.nfo
12:05:35  <dragonhorseboy> andythenorth well at least nothing suddenly crashed after a month of playing. right? :p
12:05:53  <planetmaker> let me check
12:05:55  <Webster> Latest update from devactivity: FIRS Industry Replacement Set - Revision 572: Fix: removed some errors due to missing defines (Fu... <> || FIRS Industry Replacement Set - Revision 571: Fix: removed some errors due to missing defines (Te... <> || FIRS Industry Replacement Set - Revision 570: Fix: removed some errors due to missing defines (Ba... <> || FIRS Industry Replacement Set - Revision 569: Fix: removed some errors due to missing defines (Br... <> || FIRS Industry Replacement Set - Revision 568: Change: renamed Engineering Yard to Lumber Treatmen... <> || FIRS Industry Replacement Set - Revision 567: Change: basic implementation of Engineering Yard <> || FIRS Industry Replacement Set - Revision 566: Add: nfo for Engineering Yard <>
12:10:27  <planetmaker> hm @ andythenorth : Processing file "sprites/firs.nfo".
12:10:28  <planetmaker> Warning on sprite 1846 (level 1).
12:10:30  <planetmaker> Warning on sprite 2215 (level 1).
12:10:31  <planetmaker> Warning on sprite 2229 (level 1).
12:10:33  <planetmaker> Warning on sprite 2231 (level 1).
12:10:39  <planetmaker> so... I don't know what you mean ;-)
12:25:31  <dragonhorseboy> well anyway andythenorth I still keep thinking that having both mail and luggage from town houses would be kinda nice in interesting way .. normal baggage+passenger train and noting that mail are often handled either by postal containers (german, swiss, etc) or different mail handling cars (like RPO's in north america)
12:25:51  <dragonhorseboy> plus office towers wouldn't provide luggages because..well..they're workers rather than home people after all
12:26:16  <dragonhorseboy> I'll see how it works out in the first useable grf of course tho
12:30:11  <andythenorth> planetmaker: can you pm me your firs.nfo?  I wonder why you get different results
12:31:17  <dragonhorseboy> andythenorth I just got to ask you something tho...
12:31:28  <andythenorth> go ahead
12:32:52  <andythenorth> planetmaker: Meat Packer tile/layout files were missing from remote repo...
12:32:55  <dragonhorseboy> with the stockpile feature what would you think of a blacksmither industry (just 1x1 size considering how most of them were only worked by one or two blacksmithers anytime) just on skirt of town and it'll need a small amount of coal stockpiled constantly? (perhaps say 60 tonnes once in a while)
12:33:16  <dragonhorseboy> I'm just plkaying around with my own ideas of what kind of light industries to add to the sketch list
12:33:21  <dragonhorseboy> playing*
12:33:33  <andythenorth> what does it produce?
12:34:02  <dragonhorseboy> hmm well for the lack of defined cargo type it maybe could produce steel and/or goods (if its not an input-only town industry in first place that is)
12:34:14  <andythenorth>
12:34:16  <Webster> Title: TT Foundry: Pixel Creations for Open Transport Tycoon (at
12:34:26  <dragonhorseboy> its really wroung iron creations (especially bed frames too) but 'steel' or 'goods' could probably equal that
12:35:37  <dragonhorseboy> andythenorth hmm not sure if yours might be the same idea I was thinking of but ty anyway
12:36:09  <andythenorth> mine is an industry, built near town, probably 1x1 or 1x2 tiles
12:36:12  <Webster> Latest update from devactivity: FIRS Industry Replacement Set - Revision 573: Change: make Manufacturing Supplies limit 800 (in i... <> || FIRS Industry Replacement Set - Revision 574: Add: layouts / tiles for Meat Packer <>
12:36:29  <dragonhorseboy> andythenorth one other question now that I thought about it tho..
12:36:45  <dragonhorseboy> how are the coal/ore input configured for the steel mill or not sure about that one yet?
12:36:48  <planetmaker> andythenorth: do you mean "//!!Warning (94): Redefining ID 1E not used since previous definition at sprite 965." or rather "Unexpected EOF: Expected additional standard Action 2s.
12:36:50  <planetmaker> Unexpected EOF: Unused CargoIDs detected for feature 9." ?
12:36:55  * dragonhorseboy really HATES the pbi steel mill for a duh reason
12:37:11  <andythenorth> dragonhorseboy: get to your question in a minute...let  me talk to planetmaker about this error ;)
12:37:17  <dragonhorseboy> no problem :p
12:37:18  <planetmaker> the first is kinda easy. the 2nd... I have currently no idea, would need thorough look at the code
12:37:21  <andythenorth> planetmaker: the warning 94
12:37:23  <dragonhorseboy> I'm here for quite a while anyway :D
12:37:36  <andythenorth> I've looked at sprite 965, it doesn't define 1E :o
12:37:47  <planetmaker> the warnings can be disabled as all other warnings.
12:38:34  <andythenorth> unused IDs  are normally a 'zero harm' feature.  I suspect they are for a certain kind of person who obsesses with small file sizes (I have someone in mind)
12:40:29  <planetmaker>  // disable the warning:for newgrfs
12:40:31  <planetmaker> // warning about high IDs
12:40:32  <planetmaker> //@@WARNING DISABLE 141
12:40:41  <planetmaker> and instead of 141 you use the 94
12:40:59  <planetmaker> and yes, it's mostly a no-harm warning
12:41:51  <planetmaker> we disable them in the header.pnfo I think
12:42:15  <andythenorth> disabled 94 and pushed
12:42:42  <andythenorth> the EOF issue - I mostly understand but finding the cause might mean picking through a lot of varaction 2 code :|
12:42:52  <andythenorth> I am trying to get to a 'no-errors' state
12:43:02  <andythenorth> then new errors will stand out :)
12:43:10  <planetmaker> yeah... but the EOF thing sounds like it could fall onto our feet, if not solved
12:43:43  <planetmaker> yes, I like that
12:44:23  <planetmaker> I recently posted a warning about stuff in another project. One reply I got was "you'll see a lot of that out of CS classes". Oh well.
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12:46:37  * dragonhorseboy hands andythenorth a coder's rubber mallet
12:46:46  <dragonhorseboy> or shall I say BIFF all these errors dead
12:46:48  * dragonhorseboy laughs
12:46:57  <dragonhorseboy> just had to say that hehehe
12:47:08  <planetmaker> you have to talk a lot, eh?
12:47:31  <planetmaker> #tycoon is for senseless chatter
12:47:49  <andythenorth> dragonhorseboy: steel mill...
12:48:05  <dragonhorseboy> planetmaker well he's not in the other channel right now :)
12:48:39  <planetmaker> yes, but please keep in this channel the signal to noise ratio high. You do a good job at cutting it into half
12:51:55  <Webster> Latest update from devactivity: FIRS Industry Replacement Set - Revision 575: Change: disabled warning 94 (unused IDs) <>
12:56:50  <planetmaker> hm... a project decently setup with xcode project file is also nice... I wonder whether that might work for newgrfs
13:02:57  <andythenorth> dragonhorseboy: what was the steel mill question?
13:05:50  <dragonhorseboy> andythenorth I was asking how the coa/ore input would be configured if you knew yet?
13:07:14  <andythenorth> steel mill accepts: coal, iron ore, scrap metal
13:07:43  <dragonhorseboy> so it wouldn't care for the amount of ore?
13:08:20  <andythenorth> it will be something like: deliver 1 cargo, get 50% efficiency, deliver 2 = 75% efficiency, deliver 3=100% efficiency
13:08:30  <andythenorth> so 8t iron ore = 4t steel
13:08:33  <dragonhorseboy> hmm ok thats good
13:08:47  <andythenorth> 8t iron + 8t coal = 12t steel
13:08:59  <andythenorth> 8t coal, 8t iron, 8t scrap = 24t steel
13:09:14  <dragonhorseboy> andythenorth the reason is because you know how difficult it even is ti find any coal mines and ore mines that have identical outputs and distance so more than too often your silly pbi steel mill always gets overstocked on either leg no matter what
13:09:30  <dragonhorseboy> but the way you have yours..I wouldn't even mind using it ;)
13:09:47  <andythenorth> yes, I am aware of the PBI issue.  Pikka does intend it that way, and tbh, I've had a lot of fun playing it :0
13:10:11  <dragonhorseboy> andythenorth I prefer to be able to use whatever ore mine I want and leave coal to powerplants
13:10:19  <dragonhorseboy> so :p
13:10:48  <andythenorth> planetmaker: I've resolved the EOF issue
13:10:50  <dragonhorseboy> beside more than often the coal are 160-540 tonnes output compared to 60-240 tonnes output for ore
13:11:19  <andythenorth> yup
13:11:43  <andythenorth> I think my scheme gives an incentive to deliver all three cargos, without too much hassle.
13:11:55  <andythenorth> I got the idea from OzTrans - CanSet metal plant is similar
13:12:15  <planetmaker> what is the scheme?
13:12:45  <andythenorth> planetmaker: ^^ (13:08)
13:13:08  <andythenorth> planetmaker: my local FIRS now builds with no errors :)  I've pushed changes.  Can you check you get same for me?
13:13:10  <planetmaker> ah.
13:14:27  <planetmaker> hm... I still get "Unexpected EOF: Expected additional standard Action 2s."
13:14:39  <dragonhorseboy> andythenorth ah ok
13:15:16  <andythenorth> planetmaker: can you check firs.pnfo - see if the survey depot is in that list
13:17:35  <planetmaker> nope
13:18:34  <andythenorth> did you make clean?
13:18:50  <andythenorth> firs.pnfo is not a dependency for make
13:19:10  <planetmaker> uhm no?
13:19:15  <planetmaker> I'm pretty sure it is.
13:20:13  <andythenorth> try making a change in it...'make install' won't see any change.  Always needs a 'make clean' first
13:21:13  <planetmaker> seems you're right. Bad thing that is.
13:21:50  <planetmaker> But despite that I rebuild. Otherwise I could not have gotten the error ;-)
13:22:01  <Webster> Latest update from devactivity: FIRS Industry Replacement Set - Revision 576: Change: removed survey depot from firs.pnfo list (t... <>
13:22:05  <planetmaker> or it would tell me "nothing to do"
13:22:20  <andythenorth> hmm..I do still have the EOF error, sorry
13:22:29  <planetmaker> :-D
13:22:40  <planetmaker> no problem
13:24:08  <andythenorth> planetmaker: I've fixed and pushed....would you mind checking again?
13:24:43  <planetmaker> I have to slap you with an old trout, if it still fails. Do you want to take the risk?
13:25:21  <andythenorth> umm, ok
13:25:50  <planetmaker> you're lucky today :-)
13:26:07  * planetmaker hands andythenorth a fresh trout, fried, buttered with a few drops of lemon
13:26:18  <andythenorth> it worked?
13:26:29  <planetmaker> yep
13:26:49  <andythenorth> ok, FIRS is zero-error on build then
13:27:03  <planetmaker> :-) congratulations!
13:37:48  <dragonhorseboy> andythenorth what did you think of the TOUR industry thing anyway? for me..well dunno just would had rather sent passengers ;)
13:37:50  <Webster> Latest update from devactivity: FIRS Industry Replacement Set - Revision 577: Change: removed Lumber Treatment Plant from <>
13:38:15  <andythenorth> dragonhorseboy: I've never played with Tourists, but it's a stupid concept
13:38:34  <dragonhorseboy> heh
13:40:55  <dragonhorseboy> for me - one crude idea would had been to rather made it a small industry thats to be used between two towns... train loads from first town and stop at the castle/etc and drops off whatever passengers it can fit then continue to second town with the remainings
13:41:08  <dragonhorseboy> but not sure how well that could work out tho so I'll leave it to someone else
13:41:22  * dragonhorseboy isn't that really interested in passengers cargo-wise anyhow
13:43:38  <dragonhorseboy> andythenorth what would you had thought of a nuclear powerplant industry?
13:44:26  <dragonhorseboy> I see that kind of suggestion had came up twice on the forum.. first it was some kind of uranium>powerplant>waste addon industry then much later someone else suggesting RT2-style industry (which ironically has a nuclear powerplant too) too
13:44:37  <andythenorth> dragonhorseboy: thought about.  not very interesting to me...they don't need supplying very often
13:44:47  <andythenorth> could be a FIRS add-on
13:44:58  <dragonhorseboy> yeah.. I don't even like nuclear one single bit and I wish all the real ones would die :S
13:45:25  <dragonhorseboy> heh
13:46:41  <dragonhorseboy> actually andythenorth thanks for reminding me but one of the industry I had sketched (yet to make an actual sprite mockup) was a waste powerplant for smaller towns
13:47:07  <andythenorth> dragonhorseboy:
13:47:09  <Webster> Title: TT Foundry: Pixel Creations for Open Transport Tycoon (at
13:47:27  <dragonhorseboy> and aside to non-cargo (sorta like the transmitter towers but user placeable) solar powerplant too
13:47:42  <dragonhorseboy> andythenorth does it produce electricity as well? I don't see any substation sitting outside it ;)
13:48:03  <dragonhorseboy> heh anyway brb
13:50:40  <planetmaker> nice... xcode made the bye bye on me :S
13:59:56  <dragonhorseboy> back
14:00:24  <dragonhorseboy> andythenorth at least you got a windmill
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14:18:32  <dragonhorseboy> got it going again planetmaker?
14:29:26  <andythenorth> right got to go, back tonight
14:29:36  <andythenorth> might be a release of FIRS soon :)
14:29:41  <andythenorth> Finally I Release Something??
14:29:47  <andythenorth> bye :)
14:30:08  <planetmaker> cu, andythenorth :-)
14:38:06  <dragonhorseboy> hehe
14:39:26  <dragonhorseboy> Fresh Industry Release Soon probably works too :)
14:39:33  <dragonhorseboy> just humoring you of course planetmaker
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15:24:48  <Webster> Latest update from devactivity: #openttdcoop Avignon Plugin - Revision 2: -Update: Added commands server_status, time and uptime <>
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17:11:33  <Webster> Latest update from devactivity: #openttdcoop Avignon Plugin - Feature #725 (Closed): grf <> || #openttdcoop Avignon Plugin - Feature #727 (Closed): transfer <> || #openttdcoop Avignon Plugin - Revision 3: -Update: Added commands 'transfer' and 'grf' <>
17:22:22  <planetmaker> @calc 1.02/1.03
17:22:22  <Webster> planetmaker: 0.990291262136
17:22:30  <planetmaker> @calc 1.02^2/1.03^2
17:22:39  <planetmaker> @calc 1.02**2/1.03**2
17:22:39  <Webster> planetmaker: 0.980676783863
17:22:49  <planetmaker> @calc 1.04**2/1.06**2
17:22:49  <Webster> planetmaker: 0.962620149519
17:23:32  <dragonhorseboy> what you trying to caluculate if you mind me asking?
17:23:48  <Rubidium> checking mb's math
17:24:07  <dragonhorseboy> oh ok
17:26:58  <Webster> Latest update from devactivity: #openttdcoop Avignon Plugin - Feature #726 (Closed): setdef <> || #openttdcoop Avignon Plugin - Revision 4: -Update: Added command 'setdef' (closes #726) <>
17:42:59  <Webster> Latest update from devactivity: #openttdcoop Avignon Plugin - Code Review #730 (New): version for grfpack <>
17:58:05  <Webster> Latest update from devactivity: #openttdcoop Avignon Plugin - Code Review #732 (New): OSX is outdated too <> || #openttdcoop Avignon Plugin - Code Review #731 (New): time of the server matters <>
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19:33:14  <andythenorth> hi hi
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19:59:35  <Webster> Latest update from devactivity: HEQS "Heavy Equipment" Set - Revision 207: Change: 2nd company colour cab for Kander Foundry Tr... <>
20:05:49  * andythenorth ponders a release of HEQS
20:12:18  <planetmaker> well... why not?
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20:13:38  <planetmaker> dunno how much changed since the last release
20:14:27  <planetmaker> you release so many things that I loose track :-P
20:14:43  <Webster> Latest update from devactivity: HEQS "Heavy Equipment" Set - Revision 212: Change: updated changelog in readme.txt <> || HEQS "Heavy Equipment" Set - Revision 211: Change: adjusted speed for Kander Foundry Transporter <> || HEQS "Heavy Equipment" Set - Revision 210: Removed tracking table xls <> || HEQS "Heavy Equipment" Set - Revision 209: merge <> || HEQS "Heavy Equipment" Set - Revision 208: Feature: 2CC elements for Foundry Transporters <>
20:15:47  * planetmaker ponders to actually go and re-work the metro tracks
20:21:39  <andythenorth> planetmaker: FISH and FIRS are on the coop bananas account.  seems I might as well put HEQS there as well?
20:22:15  <planetmaker> sure, I have no problem with that.
20:22:26  <planetmaker> But doesn't HEQS have already an account?
20:22:42  <planetmaker> Or did you change the GRFID, so that it needs a new one anyway?
20:23:00  <planetmaker> hm... I wonder... can one superseed a GRF with another GRFID?
20:23:06  <andythenorth> I have an account, but it's only used for HEQS.  I have to go find a whole other password :o
20:23:14  <planetmaker> hehe
20:23:39  <andythenorth> planetmaker: I think it's an interesting test if I remove HEQS then reupload it on another account.  If it breaks...well
20:23:52  <planetmaker> Well. You cannot remove it.
20:24:01  <planetmaker> you can only make it unavailable
20:24:34  <planetmaker> If the GRFID remains, you won't be able to upload it as another user
20:24:43  <planetmaker> no duplicate GRFIDs on bananas.
20:25:06  <andythenorth> ok, looks easier if I just do it through my account.
20:25:07  <planetmaker> Only... Rubidium might help you, if you like to have openttdcoop access to HEQS, too
20:25:26  <planetmaker> e.g. OpenGFX can be uploaded by both, FooBar and myself
20:26:07  <andythenorth> I'll do it on my account for now, maybe one day it should be on the coop account.  Perhaps if I get to v1 and/or bump the grfid
20:26:44  <planetmaker> yeah. If you don't change the GRFID. Well... no point now to change the account from which you upload
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20:30:45  <Webster> Latest update from devactivity: HEQS "Heavy Equipment" Set - Revision 213: Added tag 0.6 for changeset a90c035db03f <>
20:32:35  <andythenorth> Bananas description field character limit is driving me nuts  :x
20:34:44  <planetmaker> he
20:36:15  <andythenorth> give me 550 or 600 characters :x
20:36:57  <planetmaker> chatterbox, you! :-P
20:36:59  * planetmaker hides
20:37:26  <andythenorth> and the gui needs to not use shaded fonts when trying to read that much text :(
20:37:58  <planetmaker> HEQS = huge, excellent quality stuff?
20:38:18  <andythenorth> if you like
20:38:32  <planetmaker> should suffice as description. Is quite crystal clear ;-)
20:38:40  <andythenorth> I think I prefer my new FIRS de-acronym
20:38:50  <planetmaker> what was it?
20:39:13  <andythenorth> Finally I Release Something
20:39:19  <planetmaker> hahaha :-)
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20:41:02  <andythenorth> I think a FIRS release gets closer....
20:45:49  <Webster> Latest update from devactivity: #openttdcoop Avignon Plugin - Revision 5: -Update: Added callback for CB_OTTD_ON_PW_CHANGE -> wri... <>
21:46:38  <Webster> Latest update from devactivity: #openttdcoop Avignon Plugin - Revision 8: -Fix: Silly typo! <> || FIRS Industry Replacement Set - Revision 578: Change: improved a Fishing Harbour layout to preven... <> || #openttdcoop Avignon Plugin - Revision 7: -Update: Plugin Openttdcoop now depends on application ... <> || Avignon - Revision 562: -Change: Added support for pause/unpause mode. <> || #openttdcoop Avignon Plugin - Revision 6: -Fix: fixed uptime cmd <>
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22:06:00  <planetmaker> g'night folks
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23:03:31  <Webster> Latest update from devactivity: Autopilot - Patch #728: live Screenshots (webcam) <>
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