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Log for #openttdcoop.devzone on 15th February 2010:
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15:48:47  <DJNekkid> hi guys :)
15:49:03  <PeterT> hi DJNekkid
15:55:42  <DJNekkid> anyone tested the new tracks yet?
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19:06:44  <Ammler> well done DJNekkid :-)
19:11:15  <Ammler> oh, sorry :-P
19:26:29  <Webster> Latest update from devactivity: Redmine - Revision 3273: Translation updates <http://dev.openttdcoop.org/projects/redmine/repository/revisions/3273> || Redmine - Revision 3276: Merged bug fixes r3423 and r3427. <http://dev.openttdcoop.org/projects/redmine/repository/revisions/3276> || Redmine - Revision 3275: Merged bug fixes r3412 to r3414. <http://dev.openttdcoop.org/projects/redmine/repository/revisions/3275> || Redmine - Revision 3274: Merged bug fixes r3402, r3405 to r3408 from trunk. <http://dev.openttdcoop.org/projects/redmine/repository/revisions/3274> || Redmine - Revision 3272: Changes 2 png images. <http://dev.openttdcoop.org/projects/redmine/repository/revisions/3272> || Redmine - Revision 3271: Adds a few divs to the base layout (#871). <http://dev.openttdcoop.org/projects/redmine/repository/revisions/3271> || Redmine - Revision 3270: Removes duplicated LOC. <http://dev.openttdcoop.org/projects/redmine/repository/revisions/3270> || Redmine - Revision 3269: Fixed: SystemStackError (stack level too deep) on Issue#attributes= afte... <http://dev.openttdcoop.org/projects/redmine/repository/revisions/3269> || Redmine - Revision 3268: Slight forum styles changes. <http://dev.openttdcoop.org/projects/redmine/repository/revisions/3268> || Redmine - Revision 3267: Do not include news author in emphasis tag. <http://dev.openttdcoop.org/projects/redmine/repository/revisions/3267>
19:41:06  <DJNekkid> heey, nice! Zyph wanna draw tracks for "us" :)
19:41:32  <planetmaker> :-) Nice
19:41:59  <DJNekkid> the guy is a gfx wizzard!
19:42:06  <planetmaker> yeah, indeed.
19:42:20  <planetmaker> Though his GFX usually are much work to get coded.
19:42:43  <planetmaker> They need proper templating usually, sometimes cutting.
19:43:27  <DJNekkid> perhaps ...
19:44:54  <DJNekkid> he did draw some he posted ... so i asked him ...
19:45:14  <DJNekkid> "Hmmm, sounds interesting! Should be no problem at all to make these graphics... I have made a vector graphics template for OpenGFX-style rail so it is really simple to tweak colours etc. let me know if you have any particular ideas on what the track colours should be..."
19:45:22  <DJNekkid> quote him :)
19:45:36  <planetmaker> nice :-)
19:46:09  <planetmaker> yeah, he has 3D models of all the stuff. It's easy to tweak, I guess and re-arrange, possibly in a different perspective
19:46:43  <DJNekkid> probably :)
19:52:34  <DJNekkid> gtw congratulations Ammler :)
19:52:39  <DJNekkid> *btw
19:53:32  <planetmaker> uh, we have a reason to congratulate Ammler?
19:53:37  <DJNekkid> yes... :)
19:53:46  <planetmaker> Or.. do we do that just because? ;-)
19:53:54  <DJNekkid> Defago is bound to win Downhill Sking :)
19:54:00  <DJNekkid> (a swizz guy)
19:54:08  <planetmaker> oh he :-P
19:55:56  <DJNekkid> :)
19:56:12  <DJNekkid> a norwegian is gonna get the "first looser" medal  :)
19:59:14  <Rubidium> sorry, but I think that someone else has been the first loser (as in the person that lost first)
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20:31:29  <Ammler> thanks DJ
20:31:58  <Ammler> hmm, we "lost" double, but it is fine :-)
20:32:46  <DJNekkid> :D:D
20:47:14  <DJNekkid> did you see the somewhat unfortunate name on the luge guy?
20:48:04  <Ammler> hmm, missed that?
20:48:18  <DJNekkid> http://83.243.128.249/manualfister.png
20:49:42  <DJNekkid> :)
20:49:44  <Rubidium> luge's a sport with only unfortunate people
20:50:14  <DJNekkid> lol
21:09:45  <andythenorth> planetmaker: do the stockpile parameters need to be set before starting a game?
21:10:43  <planetmaker> andythenorth, I assume so. But... I *think* it doesn't work yet properly what I posted there
21:10:56  <planetmaker> And I'm not overly happy about that.
21:11:35  <andythenorth> I assumed we could have a varaction 2 read a parameter....
21:11:43  <andythenorth> which should make it dynamic (i.e. change during game)
21:12:00  <planetmaker> I assumed so, too. But how?
21:12:15  <andythenorth> dunno without looking, but my 'debug' parameter is dynamic
21:12:23  <planetmaker> The wiki always only talks about variables. Not parameter
21:12:29  <andythenorth> probably need to use persistent storage
21:12:43  <planetmaker> hm, I guess I need to look at that anyway for strings
21:13:52  <andythenorth> probably read the param once, use the result to set a register / storage value, then use that in all following calculations
21:15:54  <planetmaker> well, yes. I need to find out how to do that.
21:19:21  <andythenorth> planetmaker: manufacturing template is probably the best place to look
21:20:33  <planetmaker> yeah, I had that open :-) I'll look again there. It needs a complete re-write, I guess.
21:20:44  <andythenorth> you would need to mash together something like ID A4 and ID F0
21:20:46  <planetmaker> I'm not happy with what I have there ;-)
21:20:48  <DJNekkid> even one more for ya Ammler  :) 15km xcountry sking :)
21:21:01  <planetmaker> yup, seen them both and thought that it might fit a common template
21:21:28  <planetmaker> ok, excuse me for a bit. Need to finish a text here ;-)
21:21:34  <andythenorth> k
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21:44:08  <Webster> Latest update from devactivity: FIRS Industry Replacement Set - Revision 583: Change: Machine Shop now accepts Fuel Oil <http://dev.openttdcoop.org/projects/firs/repository/revisions/583>
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22:51:25  <Ammler> day is done for us, it seems...
22:51:38  <Luukland> Ammler :) Did you receive my proper excel?
22:52:05  <Ammler> Luukland: yes, I did, seems fine
22:52:14  <Luukland> oki, good luck with it :)
22:52:24  <Ammler> need no luck :-P
22:52:27  <Ammler> it is just work
22:53:14  <Ammler> need to find a good way for defining the presets
22:53:24  <Luukland> Ah in that case you can get free work ensurance :)
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