Log for #openttdcoop.devzone on 9th March 2010:
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09:39:01  <Webster> Latest update from devactivity: OpenGFX - Feature #771: bundle md5 for source releases and check for them. <> || OpenGFX - Bug #782 (Rejected): ground tiles for sugar mine <>
09:44:43  <planetmaker> and <-- how's progress now that you have the alignment newgrf, Ammler? ;-)
09:55:06  <Webster> Latest update from devactivity: OpenGFX - Bug #605 (Feedback): make bundle in a subdir <> || OpenGFX - Support #678: Rewrite <>
10:18:25  <Ammler> planetmaker: indeed, but first I need to finish that set, adding a ground sprite
10:18:56  <Ammler> btw. isn't every new sprite a "redraw"?
10:19:41  <Ammler> so I would use tracker "Feature" instead category "redraw"
10:22:32  <planetmaker> well... makes sense.
10:26:50  <Webster> Latest update from devactivity: OpenGFX - Support #678: Rewrite <>
10:29:46  <Ammler> planetmaker: this "force rebuild" seems like making dep check unnecessary?
10:31:22  <planetmaker> that's part of the dep check.
10:34:32  <Ammler> when do you need to force it?
10:38:51  <Ammler> added Forum Link to OpenMSX
10:42:43  <Webster> Latest update from devactivity: OpenGFX - Bug #605: make bundle in a subdir <>
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11:07:32  <Ammler> is there a reference image on the internet to adjust brightness?
11:07:59  <Ammler> maybe Zephyris should test his monitor
11:36:36  <planetmaker> <Ammler> when do you need to force it? <-- whenever the displayed version changes
11:36:55  <planetmaker> (or when I don't know what the previously displayed version is)
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11:38:54  <planetmaker> and displayed version = repository version
11:40:01  <Ammler> I need to investigate further then...
11:40:53  <planetmaker> it is forced when the .REV file differs from the VERSION_STRING
11:41:44  <planetmaker> the CF might always re-build... as it doesn't find the .REV file. Dunno. But there you guard against re-build before actually calling make, right?
11:41:54  <planetmaker> if nothing changed wrt the version of the repo
11:42:11  <planetmaker> what's the issue which you have?
11:42:22  <Ammler> it builds a new "chroot" for the build
11:42:32  <planetmaker> what does that mean?
11:42:35  <Ammler> well, currently it isn't a chroot, but it will
11:43:01  <Ammler> I clone the repo fresh
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12:03:24  <Webster> Latest update from devactivity: OpenGFX - Feature #690: size of sprites for Yake and Bakewell ships <> || OpenGFX - Feature #698 (Confirmed): snowy sprites for oil wells missing <> || OpenGFX - Feature #741: toolbar info sprite blue instead red? <> || OpenGFX - Bug #669: Recolor: remove magic brown <> || OpenGFX - Feature #156: Temperate sprites for toyland <> || OpenGFX - Feature #156 (Reopened): Temperate sprites for toyland <>
12:17:51  <planetmaker> sorry for all the issue update spam ;-)
12:19:28  <Webster> Latest update from devactivity: OpenGFX - Bug #379: OPEN TTD title misaligned <> || OpenGFX - Bug #657 (Confirmed): Enable company colours for sweets factory <> || OpenGFX - Bug #709 (Confirmed): Alignment of headline in newspaper in 2051 <> || OpenGFX - Code Review #717: Source files <>
12:34:32  <Webster> Latest update from devactivity: OpenGFX - Code Review #717: Source files <>
12:40:58  <Ammler> <-- something strange is going on on suse Factory
12:41:15  <Ammler> Error: invalid compression, data diff at 353 of 400 bytes, trying without it for this sprite
12:43:14  <planetmaker> hu?
12:43:52  <Ammler> rm: cannot remove `*.REV': No such file or directory <-- silence it? 2>/dev/null
12:44:31  <planetmaker> hm... I would think I silenced it already... :S
12:44:55  <Ammler>
12:45:07  <Ammler> same source works fine
12:45:24  <Ammler> hmm, I didn't update: r315 in use
12:46:03  <planetmaker> 	$(_V) [ -e *.$(REV_EXTENSION) ] && rm *.$(REV_EXTENSION) || echo ""
12:46:41  <Ammler> this is really nice
12:47:04  <Ammler> with that md5 check, you have somelike a test unit
12:47:16  <planetmaker> yes. That's the purpose...
12:47:45  <Ammler> suse_Factory is like the beta for suse 11.3
12:47:45  <planetmaker> ... though not fully implemented as of now ;-)
12:48:13  <Ammler> they do update it in a weekly manner, afaik
13:35:50  <Webster> Latest update from devactivity: OpenGFX - Bug #669: Recolor: remove magic brown <>
13:37:37  <Ammler> compile works with 0.2.1
13:37:47  <planetmaker> hm?
13:37:55  <Ammler> so it is something with suse factory and gfx trunk
13:38:28  <planetmaker> hm
13:38:34  <Ammler> compile opengfx 0.2.1 with suse factory
13:38:45  <Ammler> quite silly
13:40:09  <planetmaker> it should rather compile trunk open[ms|[g|s]f]x
13:44:35  <Ammler> is there a new dependency?
13:53:11  <planetmaker> hm... I don't think so. Maybe awk? sed?
13:53:23  <planetmaker> I think I use them
13:53:28  <planetmaker> and grep
14:07:08  <Webster> Latest update from devactivity: OpenGFX - Bug #669: Recolor: remove magic brown <> || OpenGFX - Feature #758: ogfx1_base: 1467:1469 old offices <>
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17:35:27  <planetmaker> he, looks like OpenGFX will have some incoming DanMacK work ;-)
17:40:21  <DJNekkid> aye! :D
17:40:32  <DJNekkid> i wish i had his drawing skills! :D
17:42:45  <planetmaker> yeah, it's quite awesome :-)
17:43:08  <planetmaker> Just got all toyland rail engines. Now he's on some more other engines and possibly also RV
17:43:16  <planetmaker> And the taster shows ships...
18:10:23  <DJNekkid> im bored!
18:18:24  <Doorslammer> Yep, all for it
18:18:34  <Doorslammer> Good old Dan the man
18:21:43  <DJNekkid> hi Doorslammer ...
18:22:03  <DJNekkid> the dotted "planning"-idea of yours weregreat :)
18:22:43  <Doorslammer> Cheers, how did it turn out by the way?>
18:23:02  <DJNekkid> get a recent nightly and see for yourselves :)
18:23:24  <Doorslammer> lol, I think I will actually
18:23:35  * Doorslammer tootles off to ottd site
18:24:44  <Doorslammer> Been a bit quiet sprite side tonight, so might as well have a play
18:26:24  <DJNekkid> :D
18:28:41  <Doorslammer> Im happy to report Im nearly done with the entire 158 sprite sheet now on BROS
18:29:00  <Doorslammer> I may actually do a proper 2cc one now I have the proper identified palette ;)
18:29:43  <DJNekkid> goodie! :) We lack good DMU's
18:32:36  <Doorslammer> Ah, so this planning track thing, what do I actually do to use it?
18:34:03  <DJNekkid> well, you use it as normal rail
18:34:13  <DJNekkid> and when your plan is done, you use "convert" to whatever railtype you want :)
18:34:29  <Doorslammer> Ah, might help if I actually had the GRF :P
18:34:33  <Doorslammer> D'oh!
18:34:37  <Doorslammer> No one saw that...
18:36:13  <DJNekkid> lol!
18:36:17  <DJNekkid> its on bananananananans
18:37:01  <Doorslammer> Heh, thats brilliant that is
18:37:14  <Doorslammer> Im real excited about OTTD nowadays
18:37:28  <Doorslammer> It seems the biggest and best is just around the corner
18:39:27  <Doorslammer> Wow, that's pretty much rendered buy property button obsolete, I love it
18:40:46  <DJNekkid> well... there is one downside
18:40:59  <DJNekkid> selling planning tracks gives more money then buying them
18:41:08  <DJNekkid> and selling expensive tracks give just the same
18:42:09  <Doorslammer> lol
18:42:17  <Doorslammer> Exploitable
18:42:34  <Doorslammer> I have a solution for your third rail tracks though
18:42:52  <Doorslammer> The crossovers in particular
18:43:09  <Doorslammer> --->  \/   <---
18:43:18  <Doorslammer> --->  /\   <---
18:43:33  <Doorslammer> Place your third rail where the arrows are I think
18:43:35  <DJNekkid> i guess the best solution is to get the metro tracks :)
18:43:42  <Doorslammer> lol, perhaps
18:44:07  <Doorslammer> The third rail does give the appearance it crosses over the rail is all
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18:53:56  <DJNekkid> i know...
18:57:05  <Doorslammer> I guess its something to revisit over time
18:59:37  <DJNekkid> what do u mean?
19:05:47  <Doorslammer> Well I assume you won't stop at r41 surely? ;)
19:08:54  <Doorslammer> Oh, need to check something quickly
19:20:59  <DJNekkid> nope!
19:21:52  <Doorslammer> Heh, by quick check, I mean take half an hour over it...
19:23:05  <Doorslammer> My future question is:  Did we cover a possible non-metric version of NuTracks?  Im too drunk to find it :P
19:55:47  <DJNekkid> you mean, mph instead of kmh ?
19:58:34  <DJNekkid> Doorslammer ^^
20:06:07  <Doorslammer> Er, yeah, sorry about that
20:08:46  <DJNekkid> there is no way we can convert that
20:08:52  <DJNekkid> because its pure strings
20:09:39  <DJNekkid> the best option is probably "xx kmh/yy mph Rail Construction"
20:10:12  <Doorslammer> Oh OK, thats unusual
20:10:54  <Doorslammer> Meh, Im just pleased theres a lot more options available to be honest
20:10:58  <Doorslammer> Very good addition
20:11:18  <DJNekkid> the speedier ones are quite costly tho :)
20:13:24  <DJNekkid> another option is to add the MPH to the amercan language settings
20:13:45  <DJNekkid> but planetmaker dont like that :)
20:14:46  <Doorslammer> Or have it as a "unit of measurement" option in the settings menu perhaps
20:14:51  <Ammler> not to the language but maybe as parameter
20:15:50  <DJNekkid> but what if an kmh-player plays on a mph server?
20:15:52  <Webster> Latest update from devactivity: OpenGFX - Feature #758: ogfx1_base: 1467:1469 old offices <>
20:16:17  <DJNekkid> or vica verca?
20:17:57  <Ammler> that is why you should use a parameter
20:18:00  <Doorslammer> I guess the server would have the ultimate say?
20:18:16  <Doorslammer> It really depends on geographical factors or preferences
20:18:35  <DJNekkid> the server WOULD have the ultimate say
20:18:46  <Ammler> the server has
20:18:53  <Doorslammer> I stay in a country that has metric speed limits, but I find it much easier to understand MPH as used on British trains and also the local drag racing
20:18:53  <DJNekkid> exactly
20:19:14  <Ammler> mph and kmh is stupid
20:19:27  <DJNekkid> ms is the way to go?
20:19:32  <Ammler> yes :-)
20:19:38  <DJNekkid> or inches per quarter? :P
20:19:41  <Ammler> at least that is a speed you can imagine
20:19:58  <Doorslammer> I only work in cubic inches and miles per hour :P
20:20:39  <DJNekkid> so ...
20:20:47  <DJNekkid> xxkmh/yymph?
20:20:57  <DJNekkid> or changeable via locale settings?
20:21:06  <DJNekkid> that atleast is independant
20:21:24  <DJNekkid> a server wont force me to play in norwegian :)
20:21:39  <Doorslammer> That could be fun :P
20:21:53  <DJNekkid> for me atleast :)
20:24:46  <DJNekkid> another option could be:
20:24:50  <DJNekkid> Very low speed
20:24:52  <DJNekkid> Low speed
20:24:54  <DJNekkid> Medium Speed
20:24:57  <DJNekkid> High Speed
20:25:00  <DJNekkid> Very High Speed
20:28:56  <Doorslammer> Hard to say, isn't it?
20:29:29  <Ammler> oh, you speak about label only?
20:29:40  <Ammler> I thought you like to have different speeds
20:30:05  <Ammler> so highspeed in america is 90mph and in europe 120 kmh
20:30:07  <DJNekkid> labels in the buy menu
20:30:42  <DJNekkid> or construction menu or whatever that term is
20:32:35  <Paul2> Ammler: that depends...
20:37:10  <Ammler> Paul2: what "that"?
20:40:18  <Paul2> 20:30 <Ammler> so highspeed in america is 90mph and in europe 120 kmh
20:40:42  <Paul2> in the uk certainly normal rail goes up to ~125mph.
20:43:01  <Ammler> Paul2: I meant 120 km/h isn't 90mph
20:43:23  <Paul2> oh ok
20:43:43  <Ammler> so not only different labels, also differen "real" speeds
22:03:05  <Webster> Latest update from devactivity: World Airliners Set - Revision 622: Minor Data Added To Input of New Coding Table <>
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22:45:10  <KenjiE20> Paul2: I think it's more 140/150mph ish
22:45:22  <KenjiE20> though granted, large chunks are much lower
22:45:46  <KenjiE20> also, woo for delayed response
22:46:05  <Paul2> yes you could be right
22:46:07  <Paul2> I forget
22:46:54  <KenjiE20> well, just going by nickname alone, Intercity 125 referred to 125mph, Intercity 225, referred to 225km/h
22:50:16  <KenjiE20> hm, seems most sections are restricted to 125, barring HS1, though I expect the odd ML section will be 140
22:52:55  <Paul2> yeah it was purely based on last time I looked at the sectional appendix, but I wasn't really checking
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