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Log for #openttdcoop.devzone on 10th March 2010:
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00:08:21  <Webster> Latest update from devactivity: OpenGFX - Feature #690: size of sprites for Yake and Bakewell ships <http://dev.openttdcoop.org/issues/690#change-2137> || OpenGFX - Feature #698: snowy sprites for oil wells missing <http://dev.openttdcoop.org/issues/698#change-2136>
00:40:28  <Webster> Latest update from devactivity: OpenGFX - Feature #698: snowy sprites for oil wells missing <http://dev.openttdcoop.org/issues/698#change-2138>
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09:57:44  <Webster> Latest update from devactivity: OpenMSX - Feature #791 (New): Songs from Tistou Blomberg <http://dev.openttdcoop.org/issues/791> || OpenGFX - Support #790 (Feedback): Versioning <http://dev.openttdcoop.org/issues/790>
10:00:32  <Doorslammer> Its a good project, is MSX
10:00:39  <Doorslammer> How many songs will it have?
10:01:23  <Ammler> one complete set?
10:02:41  <Doorslammer> Which is...
10:03:51  <Doorslammer> Well, has got to have a set number?
10:04:05  <Ammler> http://dev.openttdcoop.org/projects/openmsx/repository/entry/src/themes.list <-- count them here
10:07:00  <Doorslammer> Cool, should be very exciting to hear them
10:08:12  <planetmaker> Did anyone listen to the songs from Tistou (those which were offered in a zip)?
10:09:08  <Ammler> those are almost a own set.
10:09:15  <Doorslammer> Dont think I have a MIDI player (unless WMP does it?)
10:09:26  <Ammler> openttd?
10:10:13  <Doorslammer> *facepalm*  Im an idiot
10:11:05  <Doorslammer> Ill give it a blast later
10:45:51  <Webster> Latest update from devactivity: OpenGFX - Support #790: Versioning <http://dev.openttdcoop.org/issues/790#change-2139>
11:00:56  <Webster> Latest update from devactivity: OpenGFX - Support #790: Versioning <http://dev.openttdcoop.org/issues/790#change-2140>
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11:51:21  <Ammler> planetmaker: don't get what you mean with "technical solution"
11:51:57  <Ammler> wasn't the shadow box after beta1?
11:52:04  <Ammler> window*
11:56:15  <planetmaker> I just mean my proposal to influence how we call the releases
11:56:27  <planetmaker> And when we release them (approx.)
11:57:08  <planetmaker> E.g. as now it's quite obvious that there'll be an OpenTTD 1.0.0 quite soon. So one can prepare for that. And release it ~< 48h in advance.
11:57:41  <planetmaker> If it doesn't work out, nothing really bad happens either, but it's just a cosmetic thing wrt versions and for easier referen.ce
11:59:49  <Ammler> and then you make 0-change releases just to have nice versioning?
12:01:34  <Ammler> openttd does release more frequently than gfx...
12:03:27  <Ammler> I think, now it is obvious, those are 2 different things.
12:03:54  <Ammler> if you version/release those similar, you really need to do that properly, else you will confuse even more.
12:11:03  <planetmaker> Well, all I say is that the major version could be the same. And that means one release per year at least for OpenGFX
12:11:07  <planetmaker> That's not so much...
12:11:35  <planetmaker> That is OpenTTD 1.0.x has OpenGFX 1.0.y
12:11:47  <planetmaker> and OpenTTD 1.1.a has OpenGFX 1.1.b
12:14:55  <Rubidium> and 1.1.0-beta1?
12:21:01  <planetmaker> I only mean stable releases. 1.1.0-beta1 could use (still) the 1.0.x
12:21:32  <planetmaker> it could also use the 1.1.0... TBD ;-)
12:24:03  <Ammler> afaik, the extra grf should be downwards compatible...
12:24:55  <Ammler> compiling a pre shadow openttd right now...
12:26:24  <planetmaker> they are.
12:26:48  <Ammler> so why again?
12:29:03  <Ammler> I am not sure, if we are ready to work with branches :-)
12:30:04  <Ammler> and IMO, until there is technical need, we shouldn't
12:30:51  <planetmaker> I don't say branches either :-)
12:31:18  <Ammler> then you would like to do it just to have a nice looking version?
12:31:35  <Doorslammer> Quick check before I post the 2CC 158 up
12:32:05  <planetmaker> It's just a cosmetical change I propose. And a semi-fixed date for a release once per year
12:32:25  <Doorslammer> I have a sprite for unit with headlight on, a sprite for unit with rear red lights on, a coach and a mail van.  Is that correct?
12:32:32  <Doorslammer> Or too many/too little?
12:33:04  <Ammler> Doorslammer: which template did you use?
12:34:02  <Doorslammer> Template?
12:34:17  <Ammler> sprite template...
12:34:26  <Doorslammer> Didnt start with one
12:34:35  <Doorslammer> This was a train already made
12:34:53  <Ammler> http://dev.openttdcoop.org/projects/2cctrainset/repository/show/templates/gfx
12:35:33  <Ammler> I guess, the templates should show, how many is needed, but else just post it, you will get feedback there too :-)
12:36:19  <Ammler> the train needs to fit the template to be coded
12:36:32  <Ammler> the same in bros, I assume
12:36:55  <Ammler> it is very neat, if the drawer already does that, else the coder needs to do it.
12:37:06  <Doorslammer> Don't think we have a template as such
12:37:24  <Ammler> poor coder then ;-)
12:37:27  <Doorslammer> They are in directional order if thats what is implied
12:37:39  <Doorslammer> Hes only new
12:37:44  <Doorslammer> Ish
12:37:49  <planetmaker> Doorslammer, you make it MUCH easier for the coder, if the artists would supply their sprites in a template like Ammler showed
12:37:50  <Doorslammer> I dunno
12:37:54  <planetmaker> it speeds up things A LOT
12:38:05  <Doorslammer> I cant open PCX files for one thing
12:38:21  <Ammler> template could also be a png
12:38:36  <Ammler> converting png -> pcx is also quite easy
12:39:00  <Ammler> but adjusting the sprites can be quite awful.
12:39:39  <Doorslammer> Tell you what, I'll post up the file in that thread
12:39:48  <Ammler> If I would code something, I would decline all sprites without same offsets...
12:40:01  <Doorslammer> http://www.tt-forums.net/viewtopic.php?f=26&t=43838&p=863403#p863403
12:40:03  <Webster> Title: Transport Tycoon Forums • View topic - [OTTD]2cc TrainSet-The Trains of the world in 2cc.Now: 1.0.1 (at www.tt-forums.net)
12:41:28  <Doorslammer> Thats how I usually lay out the final sheet
12:41:54  <Ammler> yeah, that doesn't look like the template :-(
12:42:41  <Ammler> well, if all your contributions are like that, then it might be fine...
12:43:21  <planetmaker> I know that artists don't like templates. But it really, really helps
12:43:36  <planetmaker> Also if all of them used the same...
12:44:05  <Ammler> anyway, looks nice (no expert)
12:45:29  <Doorslammer> With the correct palette and the knowledge of the actual colours to use, it's been much easier these days
12:47:17  <Doorslammer> Oh, hang about, I have got a PCX thingy
12:47:24  <Doorslammer> Ill get those repositioned then
12:48:04  <Doorslammer> Does he need to receive them in PCX format or will BMP do?
12:48:30  <Ammler> if not pcx, png is best imo
12:48:37  <planetmaker> Doorslammer, the file format doesn't matter. The arrangement within is what matters
12:48:47  <planetmaker> but what Ammler says.
12:52:46  <Doorslammer> Fair enough
13:03:42  <Doorslammer> OK, have edited my post to include a template friendly version
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15:58:49  <DJNekkid> hi fr :)
15:58:59  <DJNekkid> fr-tab .9
16:06:12  <planetmaker> hi ho DJNekkid
16:06:32  <DJNekkid> any news?
16:07:03  <Luukland> 21 days to go :)
16:07:47  <DJNekkid> to what?
16:07:59  <DJNekkid> trance energy? :P
16:08:02  <Luukland> 1st of april
16:08:09  <planetmaker> DJNekkid, not really ;-) Just MUCH to do. Also RL, so the MUCH to do on OpenGFX and so on is getting less time than I'd like atm
16:08:29  <DJNekkid> hehe... i know the feeling :)
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16:20:20  <planetmaker> and how's going for you, DJNekkid ?
16:23:06  <DJNekkid> trying to figure out what to code next
16:24:48  <planetmaker> :-)
16:25:23  <Ammler> DJNekkid: you are lucky guy, you can chose between around 5 projects?
16:25:42  <DJNekkid> hehe...
16:25:56  <DJNekkid> prbably, but basicly 2atm
16:26:02  <DJNekkid> 2cc or add more stuff to nutracks
16:26:51  <Ammler> I have a suggestion for your templates, make those as png and comment it
16:27:16  <planetmaker> :-)
16:27:44  <Ammler> or keep it pcx, but some comments would be nice like "front" "rear" "waggon type a" "waggon type b" "buying menu" etc...
16:28:15  <DJNekkid> yup...
16:28:29  <Doorslammer> Because it confuses the stupid people
16:28:30  <DJNekkid> i have lots of plans in my head :)
16:28:36  <Doorslammer> *nonchalent whistle*
16:28:52  <Doorslammer> Hello by the way
16:28:58  <Ammler> Doorslammer: the last sprite isn't meant for preview, I guess, that was meant for buying menu
16:29:37  <Ammler> you can use the whole rest of the image for preview and other things, like comments etc.
16:31:01  <DJNekkid> hi Doorslammer :)
16:33:24  <KenjiE20> "Alright! You're nonchalant; quit rubbing our noses in it"
16:36:50  <Doorslammer> Oh, see, I had no idea
16:37:34  <Doorslammer> If it isn't covered in Post-its, then its more than likely Ill get it wrong somehow
16:39:50  <DJNekkid> hehe
17:01:03  <Webster> Latest update from devactivity: OpenGFX - Support #790: Versioning <http://dev.openttdcoop.org/issues/790#change-2141>
17:02:45  <DJNekkid> btw,does anyone know if Ben_K's tunnels are GPL?
17:03:25  <Doorslammer> Ben_K was on just a few days ago
17:03:30  <planetmaker> IIRC yes
17:03:32  <Doorslammer> He let us use BROS stuff GPL
17:03:49  <planetmaker> yes. BK Enhanced Tunnel Set: GPL v2 on bananas
17:04:20  <planetmaker> he kinda came back short time ago and appologized for not having answered my forum message to him for about 18 months ;-)
17:06:26  <DJNekkid> lol
17:06:42  <DJNekkid> so, i could technically use BK-tunnels for the HS-tracks? :P
17:06:58  <planetmaker> yes
17:07:12  <planetmaker> That'd actually be... quite awesome :-)
17:07:24  <planetmaker> they're truely great
17:08:19  <DJNekkid> hehe :D
17:08:23  <DJNekkid> feature-time :)
17:08:28  <planetmaker> :-)
17:11:57  <DJNekkid> GUI inc soon
17:12:13  <planetmaker> he... I uploaded the current FIRS nightly to bananas. r217a is way too old, if there's r600 the current one
17:13:15  <planetmaker> nice that I could just upload the bundle_zip as found on bundles.openttdcoop.org ;-)
17:16:18  <DJNekkid> hehe :=
17:16:19  <DJNekkid> :)
17:16:21  <Webster> Latest update from devactivity: OpenGFX - Support #790: Versioning <http://dev.openttdcoop.org/issues/790#change-2142>
17:30:30  <DJNekkid> hmm
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18:02:43  <DJNekkid> hmm, im wondering...
18:02:45  <Webster> Latest update from devactivity: Nutracks - Revision 42: Add: Correct GUI (el vs nonel) <http://dev.openttdcoop.org/projects/nutracks/repository/revisions/42> || OpenGFX - Support #790: Versioning <http://dev.openttdcoop.org/issues/790#change-2143> || Redmine - Revision 3398: Translation updates <http://dev.openttdcoop.org/projects/redmine/repository/revisions/3398>
18:02:55  <DJNekkid> no, nvm
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18:06:26  <Ammler> tnfo, cool :-)
18:16:59  <DJNekkid> what? :)
18:17:06  <DJNekkid> "template nfo" ? :)
18:17:51  <Webster> Latest update from devactivity: OpenGFX - Support #790 (Closed): Versioning <http://dev.openttdcoop.org/issues/790#change-2144" target="_blank">http://dev.openttdcoop.org/issues/790#change-2144> || OpenGFX - Support #790 (Closed): Versioning <http://dev.openttdcoop.org/issues/790>
18:22:09  <DJNekkid> hmm
18:22:15  <DJNekkid> im not BK-tunnels is the way to go...
19:02:54  <Doorslammer> Is there a third rail PCX file, or do you happen to have a copy of third rail handy?
19:06:28  <Doorslammer> Oh, never mind, found it
19:10:24  <Doorslammer> Do you mind if I experiment with it a bit?
19:10:33  <Doorslammer> Something different to do for a change
19:12:18  <DJNekkid> experiment your ass of :)
19:12:29  <DJNekkid> (i.e. knock yourselves out!)
19:17:03  <Doorslammer> lol
19:26:36  <Doorslammer> Just curious (because I don't know the ins and outs of track sprites), is the track with the brown area used or the track on it's own?
19:30:42  <Doorslammer>  Hmmm, because I may have an odd, but interesting solution to having 3rd rail not interfere with rails proper in junctions
19:32:26  <Doorslammer> No, my idea doesn't really work...
19:32:33  <Doorslammer> Ill try something else though
19:38:41  <DJNekkid> i'll probably add the metro rails instead :)
19:39:30  <Doorslammer> Are they going to be changed from yellow?
19:52:18  <DJNekkid> no
19:52:21  <DJNekkid> to yellow
20:00:02  <Doorslammer> Oh
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21:42:09  <Webster> Latest update from devactivity: OpenGFX - Bug #792 (New): back of hangar not properly aligned <http://dev.openttdcoop.org/issues/792>
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23:43:35  <Webster> Latest update from devactivity: OpenGFX - Bug #792 (Closed): back of hangar not properly aligned <http://dev.openttdcoop.org/issues/792#change-2145" target="_blank">http://dev.openttdcoop.org/issues/792#change-2145> || OpenGFX - Revision 324: Fix: Back wall of airport hangars was misaligned (closes #792) <http://dev.openttdcoop.org/projects/opengfx/repository/revisions/324> || OpenGFX - Bug #792 (Closed): back of hangar not properly aligned <http://dev.openttdcoop.org/issues/792>

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