Log for #openttdcoop.devzone on 18th December 2010:
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00:00:02  <Brot6> Unable to connect to wrong constant name 2
00:07:02  <Brot6> Unable to connect to wrong constant name 2
00:14:05  <Brot6> Unable to connect to wrong constant name 2
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00:21:02  <Brot6> Unable to connect to wrong constant name 2
00:28:02  <Brot6> Unable to connect to wrong constant name 2
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00:35:02  <Brot6> Unable to connect to wrong constant name 2
00:42:03  <Brot6> Unable to connect to wrong constant name 2
00:49:02  <Brot6> Unable to connect to wrong constant name 2
00:56:03  <Brot6> Unable to connect to wrong constant name 2
01:00:02  <Brot6> Unable to connect to wrong constant name 2
01:07:03  <Brot6> Unable to connect to wrong constant name 2
01:14:01  <Brot6> Unable to connect to Failed with 500 Internal Server Error
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06:52:40  <planetmaker> moin
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07:33:16  <Brot6> OpenGFX - Bug #810: sprite of airport hangar (2006TTD) @
07:41:57  <Brot6> OpenGFX - Bug #810: sprite of airport hangar (planetmaker) @
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08:53:20  <Brot6> Grapes - Feature Request #1779: String Tokenizer which handles Quoted text etc. (dih) @
08:56:48  <dihedral> are there actually <project> email addresses or a mailing list?
08:57:05  <planetmaker> not yet
08:57:28  <planetmaker> well. I think no-one ever thought of it yet ;-)
08:57:33  <dihedral> ^^
08:57:52  <dihedral> well, might be tricky unless there is an email tab in redmine
08:58:11  <dihedral> otherwise who knows if someone replied
08:58:11  <planetmaker> well. People register with their e-mail address...
08:58:14  <dihedral> 'wer nase' :-P
08:58:38  <planetmaker> hu? Just enable notifications via e-mail. Then you know that someone replied
08:59:22  <dihedral> to emails ;-)
08:59:32  <planetmaker> eh?
08:59:59  <dihedral> if you have a project email address, it depends what you do with the email - if you forward it to all devs of a project it is hard to follow up on who sent a reply to an email already
09:00:11  <dihedral> if you turn the emails into tickets e.g. then it's a lot easier
09:00:57  <dihedral> anyhow - i need to do some shopping
09:01:00  <dihedral> ;-)
09:01:02  <dihedral> laters
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09:45:18  <Alberth> Could it be useful for NML to have the concept 'bit-index'? Then you could (at least in some cases) distinguish between x and 1<<x .
09:57:26  <Brot6> FISH - Revision 440:01aae8594f32: Change: update style of graphics + convert to png for Large Trader (andythenorth) @
09:57:26  <Brot6> FISH - Revision 441:7d34b784c43f: Cleanup: remove redundant pcx file (andythenorth) @
10:02:05  <Brot6> FISH - Revision 442:275395392cc6: Feature: removed (hid) Medium Trader and Medium Coaster for gam... (andythenorth) @
10:28:50  <Ammler> why need of email list, instead of th tracker?
10:29:12  <Ammler> also we could setup devzone to receive tickets from email
10:46:20  <dihedral> well, actually it was just a question if it existed or not ;-)
10:46:25  <dihedral> no need for additional work load
10:57:59  <Ammler> for the mac users:
10:58:00  <Webster> Title: MacHg (at
11:07:49  <Alberth> how is tortoisehg not working, afaik that is a python program
11:09:21  * andythenorth ponders a GUI client
11:09:26  <andythenorth> no real need though]
11:09:36  <andythenorth> except renaming on the terminal sucks
11:10:32  <Ammler> well, I like to use sometimes the graph
11:15:32  <Ammler> and you would see, what you would commit/push
11:15:47  <Ammler> like see yourself how silly a merge can be
11:15:55  <Ammler> or a forgotten file
11:18:40  <Brot6> FISH - Revision 443:58da15b391c5: Feature: hide Large Trader, enable Medium Trader (andythenorth) @
11:18:40  <Brot6> FISH - Revision 444:63cdaa307c27: Feature: adjust capacities of multiple River Boats, Traders and... (andythenorth) @
11:36:28  <Alberth> I tend to check the diff just before commit, and indeed, it is amazing how often you find stupid mistakes :)
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11:58:57  <Brot6> FISH - Revision 445:1f3982d97a4a: Change: update style of graphics + convert to png for Large Riv... (andythenorth) @
11:58:57  <Brot6> FISH - Revision 446:97dc1f6276b9: Change: update style of graphics + convert to png for Small Riv... (andythenorth) @
12:00:47  <Brot6> OpenGFX - Revision 579:486e38a68581: Fix: Bridge GUI sprites were 1 pixel too high (planetmaker) @
12:06:14  <Ammler> planetmaker: forgot to update the sprite numbers :-P
12:06:28  <planetmaker> yes. And even more ;-)
12:06:59  <Ammler> png change :'-(
12:07:07  <planetmaker> yes.
12:08:10  <planetmaker> sprites cut down a bit
12:08:35  <planetmaker> you're right, I'll fix the sprite numbers now, too
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12:15:53  <Brot6> OpenGFX - Revision 580:f6c122551f7f: Fix: GUI sprites should not have offsets and toyland has sep... (planetmaker) @
12:20:09  <Brot6> 2cc train set - Feature #2031 (New): DB Class 601 (Voyager1) @
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12:37:40  <dihedral> ODM, you have experience with matches, right?
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12:57:42  <Brot6> repository /home/hg/finally-works-again registered in Redmine with url /home/hg/finally-works-again
12:57:42  <Brot6> repository /home/hg/finally-works-again created
12:57:49  <Ammler> \o/
13:07:55  <planetmaker> :-)
13:14:03  <Brot6> repository /home/hg/test-last registered in Redmine with url /home/hg/test-last
13:14:03  <Brot6> repository /home/hg/test-last created
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15:28:02  <Brot6> Unable to connect to undefined method `closed?' for nil:NilClass
15:35:01  <Brot6> Unable to connect to undefined method `closed?' for nil:NilClass
16:06:02  <Ammler> Brot6: please don't publish, if I mess around :-P
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16:45:49  <Ammler> planetmaker:
16:46:12  *** Brot6_ is now known as Brot6
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16:47:35  <planetmaker> nice :-)
16:47:43  <planetmaker> <-- works well :-)
16:49:09  <V453000> pm: what are the issues with alpine and opengfx? I found the rails issue ... solvable by SE rails ... any other ones please?
16:49:13  <Ammler> <-- the command line script is aweseome
16:49:30  <planetmaker> V453000: houses are broken
16:49:56  <Ammler> alpine doesn't draw the whole house, only the snow
16:50:02  <planetmaker> total mis-match of snowy roofs with the houses beneath
16:50:36  <V453000> so a house set would solve it?
16:50:40  <V453000> it seems like it does
16:50:45  <Ammler> the question is, if opengfx should remake the houses to much that :-)
16:50:58  <Ammler> V453000: yep, with disabling defaults
16:51:03  <V453000> arr
16:51:20  <Ammler> afaik, seh and ttrs does that
16:51:31  <V453000> so theoretically, if I use SE rails and for example SE houses, alpine climate isnt all that bad
16:51:38  <planetmaker> probably, yes
16:51:40  <V453000> if i take the industries as "just something different"
16:51:56  <Ammler> yeah, isn't there a but with industries too?
16:52:00  <Ammler> bug*
16:52:09  <planetmaker> I don't know
16:52:20  <V453000> dont know any
16:52:29  <planetmaker> question is: did you check?
16:52:41  <Ammler> we used alpine quite a lot in the beginning of newgrfs time (~3-4 years ago)
16:52:45  <V453000> well, we played psg184 with it and it was good
16:53:04  <planetmaker> with OpenGFX?
16:53:19  <V453000> with alpine climate
16:53:30  <planetmaker> well. yes. But was it good with OpenGFX?
16:53:39  <Ammler> how does the snowy farm look with opengfx?
16:53:51  <V453000> I think it looks ok, let me check though
16:54:16  <V453000> hm, farms and forests are TTD
16:54:27  <Ammler> complete?
16:54:37  <V453000> yea
16:54:38  <Ammler> then it is fine :-)
16:54:41  <planetmaker> well. psg184 has no snow...
16:54:57  <V453000> wait
16:55:03  <V453000> it comes with seasons
16:55:30  <V453000> oh :D forests turn into opengfx forests when above snow line
16:55:40  <V453000> can be solved by opengfx+ trees maybe
16:55:45  <Ammler> imo, seasons aren't useable with default openttd daylenght
16:56:15  <V453000> why not
16:56:39  <Ammler> too fast changes
16:57:04  <V453000> I think that is ok :)
16:57:20  <Ammler> "not useable" might be too hard :-)
16:57:29  <Ammler> but should be longer
16:58:30  <V453000> well, when you manage it somehow, you need some overflows or other system to deal with it ... that should not be dependant on the actual lenght :)
16:59:30  <planetmaker> oil wells have no snow graphics
16:59:48  <V453000> well, they dont have grass either
17:01:00  <planetmaker> forests are fine
17:01:06  <V453000> but well, iron ore mines dont have snow either
17:03:53  <planetmaker> indeed
17:06:57  <planetmaker> but that's a general problem of the newgrf
17:07:26  <planetmaker> hm. New project: NewAlpine ;-)
17:11:24  <V453000> hehe, might be nice
17:12:30  <Ammler> I would start with temperate terrain in actic
17:13:30  <planetmaker> yep.
17:13:47  <planetmaker> opengfx+terrain ;-)
17:15:10  <V453000> why are opengfx+ trees called opengfx+ btw? they have nothing to do with it I think :D
17:16:53  <planetmaker> :-) I guess the only reason is: I like them and replacing the existing one was not favoured
17:17:15  <V453000> lol
17:18:49  <Brot6> FISH - Bug #2032 (New): DevZone compile failed (compiler) @
17:18:51  <Ammler> planetmaker: so we have already 2 topics for ogfx+terrain: nogrid and temperate in arctic :-)
17:19:34  <Brot6> opengfx: update from r578 to r580 done -
17:19:39  <Brot6> Following repos didn't need a nightlies update: 2cctrainset (r686), 32bpp-extra (r39), ai-admiralai (r75), airportsplus (r70), basecosts (r22), belarusiantowns (r8), bros (r40), comic-houses (r71), firs (r1585), frenchtowns (r6), grfcodec (r817), heqs (r566), indonesiantowns (r39), manindu (r6), metrotrackset (r56), newgrf_makefile (r241), nml (r1118), nutracks (r120), ogfx-nogrid (r11), ogfx-rv (r78), ogfx-trains (r200), ogfx-trees
17:19:39  <Brot6> (r41), openmsx (r97), opensfx (r97), smts (r19), snowlinemod (r45), swedishrails (r193), swisstowns (r22), transrapidtrackset (r15), ttdviewer (r26), ttrs (r23), worldairlinersset (r669)
17:20:22  <planetmaker> Well. NoGrid is mostly done
17:20:39  <planetmaker> I'm not entirely sure whether it should be one grf. But... probably could be.
17:21:06  <Ammler> nogrid is not worth to be a own newgrf :-)
17:21:34  <Ammler> that is like you would call logic train grf a "good" newgrf :-P
17:22:14  <V453000> hey!
17:22:26  <planetmaker> Well... Not quite IMHO. But it's worth it's own newgrf, too IMHO
17:22:33  <V453000> :) arr
17:22:45  <planetmaker> But it might be possible to add the other things to the landscape newgrf, too.
17:22:51  <Ammler> nogrid is jsut a option, not a feature ;-)
17:23:01  <planetmaker> But... the advantage of NoGrid is: you can use it statically
17:23:23  <Ammler> and why shouldn't that be possible with temperate in arctic?
17:23:51  <Ammler> static is no option, not supported
17:24:44  <planetmaker> oh, I'd not make that the criterion I base this decision on. ;-)
17:25:17  <Ammler> that was somehow totally forgotten on the redesign of the newgrf gui :-P
17:25:21  <planetmaker> It probably will not be better supported in 1.1, but IMHO it's a thing which could get some attention somewhen
17:25:39  <V453000> yea
17:25:41  <planetmaker> yes, kind of
17:25:43  <V453000> its quite useful
17:26:12  <Ammler> you have static newgrfs?
17:26:15  <V453000> I even edit newgrf settings in nightly, save them and then open in stable
17:26:28  <V453000> oh, that thing :) no, I dont
17:26:40  <V453000> I thought you mean the parameter gui
17:26:53  <Ammler> I don't use them either since the newgrf gui is introduced
17:27:51  <planetmaker> [18:26]	<V453000>	I even edit newgrf settings in nightly, save them and then open in stable <-- lool. But yes, it's the only way to properly configure newgrfs for stable server :-)
17:28:18  <Ammler> he, never tried to backport the gui?
17:28:27  <V453000> I dont really remember all parameter settings ... I do some, but ...
17:28:31  <Ammler> well, might not be easy, else rb would have done it
18:01:08  <Brot6> OpenGFX - Code Review #2033 (New): Tropical Wills (planetmaker) @
18:02:01  <Brot6> fish: compile of r447 still failed (#2032) -
18:02:28  <Brot6> FISH - Revision 447:2fd3a10660df: Change: work in progress on Small River Boat graphic improvements (andythenorth) @
18:02:33  <planetmaker> lalala andythenorth lalala ^ missing file...
18:04:09  <Ammler> andythenorth: don't you get mails from devzone?
18:04:23  <andythenorth> Ammler: I don't check mail at weekends
18:04:27  <andythenorth> mail brings me work problems
18:04:35  <Ammler> :-D
18:04:50  <Ammler> then check #2032
18:04:50  <Brot6> Ammler: #2032 is "FISH - Bug #2032: DevZone compile failed - #openttdcoop Development Zone"
18:06:37  <Brot6> FISH - Revision 448:9dd51a3b592f: Add: missing files (from pcx -> png conversions) (andythenorth) @
18:06:41  <Brot6> fish: update from r432 to r448 done (4 errors) -
19:01:56  <Brot6> 32bpp-ez-patches: update from r21534 to r21536 done (4 errors) -
19:04:08  <Brot6> clientpatches: update from r21488 to r21488 done -
19:06:26  <Brot6> serverpatches: update from r21534 to r21536 done -
19:19:49  <Brot6> 2cc train set - Feature #2034 (New): BR Class 92 (Voyager1) @
19:22:23  <Brot6> 2cc train set - Feature #2014: GT1 (Voyager1) @
19:25:20  <Brot6> 2cc train set - Feature #1955: CNR Turbo Train (Voyager1) @
19:26:17  <Brot6> 2cc train set - Feature #1931: Am 4/6 (Voyager1) @
20:01:30  <Brot6> FISH - Revision 449:8a98df54ac65: Feature: significantly improved appearance of Small River Boat (andythenorth) @
20:03:47  <planetmaker> andythenorth: I'd like to feature-request snowy versions of the industries ;-)
20:03:59  <andythenorth> planetmaker: I lost my artist :(
20:04:07  <planetmaker> :-(
20:04:08  <andythenorth> Irwe was really good
20:04:23  <planetmaker> yeah... he's not around anymore really. Sad :-(
20:08:17  <Brot6> 2cc train set - Feature #1994: FP9 (Voyager1) @
20:10:54  <Brot6> 2cc train set - Feature #2035 (New): FL9 (Voyager1) @
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21:08:54  <Brot6> FISH - Feature #2036 (New): Copy smoke template from HEQS - remove ottd version problems (andythenorth) @
21:20:53  <Brot6> FISH - Revision 450:01d14412c961: Change: show hatch cover when load > 66% for Small River Boat (andythenorth) @
22:28:02  <Brot6> repository /home/hg/all-andy registered in Redmine with url /home/hg/all-andy
22:28:02  <Brot6> repository /home/hg/all-andy created
22:28:37  <Ammler> andythenorth_: ^
22:28:40  <Ammler> :-)
22:30:39  <Brot6> all-andy: compile of 1.0 failed -
22:30:47  <Brot6> all-andy: compile of 0.5.5 failed -
22:31:25  <Brot6> all-andy: compile of 0.7.0 failed -
22:31:45  <Ammler> oh :-D
22:32:54  <Brot6> repository /home/hg/all-devzone registered in Redmine with url /home/hg/all-devzone
22:32:54  <Brot6> repository /home/hg/all-devzone created
22:34:12  <Brot6> all-devzone: compile of 2.0.0-Beta4.1 failed -
22:34:53  <Brot6> all-devzone: compile of 0.1.0 failed -
22:35:50  <Brot6> all-devzone: compile of 0.7.0 failed -
22:39:07  <planetmaker> bah
22:43:18  <Brot6> all-devzone: compile of 2.0.0-Beta4.1 failed -
22:45:39  <Brot6> all-devzone: compile of 8.0 failed -
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22:49:20  <Brot6> FISH - Revision 451:561293306d1f: Feature: significantly improved graphics for Large River Boat (andythenorth) @

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