Log for #openttdcoop.devzone on 14th February 2011:
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00:53:56  <Brot6> DictatorAI - Revision 24:7f321fce9f5a: - Until we build 3 working road vehicle, disable other tra... (krinn) @
00:53:57  <Brot6> DictatorAI - Revision 25:a43f80a3f43e: - Try to rebuild a road station if it fail (and until it s... (krinn) @
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01:42:16  <Brot6> OpenGFX - Bug #2116: wind direction (athanasios) @
03:52:27  <Brot6> OpenGFX - Feature #885: Toyland House and Industry Ground tile (athanasios) @
09:28:01  <Brot6> OpenGFX - Feature #885: Toyland House and Industry Ground tile (2006TTD) @
09:32:07  <V453000> planetmaker: the opengfx+ landscape stone that replaces transmitters is not snow-dependant ... is that known? :)
09:32:24  <V453000> other than that, a funny stone :D nice
09:35:39  <planetmaker> V453000: yes. And it cannot. Unless I make it a NewObject
09:35:49  <planetmaker> which still then would not replace the default transmitter
09:35:58  <planetmaker> look at transmitters on snow - they have no snow either
09:41:43  <V453000> I thought so :)
09:42:01  <V453000> I just thought there might be some extra feature for the opengfx PLUS :P
09:51:49  <planetmaker> that's something which in ogfx+ might work - but it is not that simple
09:51:59  <planetmaker> eventually it will appear as NewObject, but...
09:52:38  <V453000> :) I was just wondering so I asked ;)
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10:38:35  <V453000> error in packed file
10:38:37  <V453000> hmm :)
10:38:42  <V453000> oh sorry :D
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12:25:43  <dihedral> why would you replace the original transmitter in a baseset? :-)
12:38:20  <planetmaker> dihedral, map generation?
12:38:41  <planetmaker> and a 1880 map with 1990 radio towers is stupid
13:15:04  <Brot6> British Rail OpenTTD Set - Revision 46:dd8dd30a6c3f: Change: New Class 373 gfx (DJNekkid) @
13:15:04  <Brot6> British Rail OpenTTD Set - Revision 47:6fdba17312a7: Add: Class 370 (DJNekkid) @
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14:12:59  <Brot6> British Rail OpenTTD Set - Revision 48:fe5d7f1b477e: Fix: SLight misalignment on one wagon on the... (DJNekkid) @
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14:51:00  <Brot6> OpenGFX - Bug #2116: wind direction (Ammler) @
14:53:33  <dihedral> <planetmaker> [14 Feb 2011 - 13:38:41] and a 1880 map with 1990 radio towers is stupid <- that is true
14:53:51  <dihedral> however, if you load a savegame which had radio towers and now has rocks ...
14:54:17  <dihedral> hello ODM :)
14:55:34  <Ammler> planetmaker: can't object be part of map generation?
14:56:53  <Lakie> Na
14:57:14  <Lakie> Limitation of my laziness from my part in the specs. :)
14:57:24  <dihedral> hehe
15:00:22  <Lakie> That said any 'old' objects like transmitters should work ok
16:49:24  <Brot6> British Rail OpenTTD Set - Revision 49:97f03b61ad98: Add: Class 91 (DJNekkid) @
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17:18:41  <Brot6> bros: update from r45 to r49 done -
17:19:35  <Brot6> firs: update from r1798 to r1801 done -
17:20:11  <Brot6> fish: update from r584 to r587 done (3 errors) -
17:20:38  <Brot6> narvs: update from r10 to r12 done -
17:21:48  <Brot6> opengfx: update from r609 to r610 done -
17:21:54  <Brot6> Following repos didn't need a nightlies update: 2cctrainset (r743), 32bpp-extra (r39), ai-admiralai (r75), ai-aroai (r11), ailib-common (r21), ailib-direction (r17), ailib-list (r32), ailib-string (r29), ailib-tile (r16), airportsplus (r73), basecosts (r22), belarusiantowns (r8), comic-houses (r71), frenchtowns (r6), grfcodec (r821), heqs (r572), indonesiantowns (r41), manindu (r6), metrotrackset (r56), newgrf_makefile (r255), nml
17:21:54  <Brot6> (r1203), nutracks (r176), ogfx-industries (r3), ogfx-landscape (r34), ogfx-rv (r78), ogfx-trains (r210), ogfx-trees (r42), openmsx (r97), opensfx (r97), smts (r19), snowlinemod (r45), spanishtowns (r10), swedishrails (r194), swisstowns (r22), transrapidtrackset (r15), ttdviewer (r26), ttrs (r33), worldairlinersset (r671)
17:42:02  <Brot6> British Rail OpenTTD Set - Revision 50:b74b4370141f: Fix: Corrected purchasesprite for the ic225 (DJNekkid) @
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18:00:51  <Brot6> North American Road Vehicle Set (NARVS) - Revision 13:36a1a753c352: enabled 2cc for modern trolleys (oberhuemer) @
18:05:36  <Brot6> 2cc train set - Feature #2329 (New): MPC ACh2 (Voyager1) @
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18:32:30  <Brot6> North American Road Vehicle Set (NARVS) - Revision 14:412704abcfd9: hopfully last sprite position... (oberhuemer) @
18:47:14  <DJNekkid> hi everyone!
18:47:20  <DJNekkid> could anyone help me spot an error?
18:47:22  <DJNekkid> :D
18:47:32  <DJNekkid> i cant find out why the wagons in BROS wont be shortened
18:47:46  <Rubidium> you didn't set the callback?
18:47:56  <Rubidium> you didn't implement the callback?
18:48:16  <DJNekkid> i did both :D
18:48:34  <DJNekkid> that is what buggs me
18:48:59  <DJNekkid> but hmm, it makes me wonder
18:49:22  <DJNekkid> would it matter that the action0 for the 'tender' is after the engine(s) that attaches it?
18:49:30  <DJNekkid> in other words
18:49:44  <DJNekkid> the action0 is basicly the last that happens in the nfo
18:51:11  <frosch123> order of action0 does not really matter for vehicles
18:51:23  <DJNekkid> i would not think so either
18:51:33  <frosch123> what does the newgrf debug window say?
18:51:41  <frosch123> doesn't it show enabled callbacks?
18:52:35  <DJNekkid> it saies it is enabled
18:52:42  <DJNekkid> but that is only for the engine afaik
18:52:48  <DJNekkid> cant see the 'attached piece'
18:53:32  <frosch123> oh right, that is still a missing feature :)
18:53:54  <DJNekkid> hehe
18:59:12  <planetmaker> [15:55]	<Ammler>	[#openttdcoop.devzone] planetmaker: can't object be part of map generation? <-- not yet. They're handled like rivers: not at all
18:59:22  <planetmaker> except the 2 default objects, light houses and transmitters
18:59:28  <planetmaker> good evening also
19:03:29  <Brot6> 32bpp-ez-patches: update from r22070 to r22077 done (2 errors) -
19:06:17  <Brot6> clientpatches: update from r21488 to r21488 done -
19:07:24  <Brot6> serverpatches: compile of r22077 still failed (#2080) -
19:11:49  <DJNekkid> hmm
19:12:07  <DJNekkid> did not help to move the tender action0 in the 'top' of the grf either
19:13:16  <Frankr> hey
19:13:32  <DJNekkid> would it matter that it dont have a leading 0 ?
19:13:41  <DJNekkid> (1 80 11 11)
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19:21:50  <Brot6> World Airliners Set - Bug #2084 (Closed): DevZone compile failed (Frank) @
19:21:50  <Brot6> World Airliners Set - Bug #1725 (Closed): DevZone compile failed (Frank) @
19:33:17  <DJNekkid> hi Frankr
19:33:37  <Frankr> hey dj
19:33:57  <Frankr> god this is a mess
19:35:41  <DJNekkid> what is?
19:36:06  <DJNekkid> could anyone please take a look:
19:36:37  <DJNekkid> especially line 336 - 358 and 442->
19:38:17  <Frankr> WAS grf is
19:38:50  <DJNekkid> gotten tooooo big?
19:39:36  <Frankr> could say
19:41:11  <Frankr> what is supposed to be wrong with yours?
19:41:59  <DJNekkid> the attached wagon wont be shortened properly
19:42:05  <DJNekkid> (callback11)
19:59:31  <Frankr> sorry dj looks all fine to me as long as your allowed the single 0 80
19:59:43  <Ammler> Frankr: isn't was nicely templated?
20:00:40  <Frankr> yh it is but problem is i was changin the template to add more features
20:02:35  <Frankr> and i kind have forgotten everythin, :). will fix all the problems in the next few days
20:02:59  <Frankr> don't know why so many white errors, i'll try and speak with faddy
20:03:05  <Terkhen> <--- is that a bug? (check the HQ parking)
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20:05:38  <Ammler> Terkhen: when does it happen?
20:05:53  <Terkhen> I just checked in the current game I'm playing
20:06:04  <Terkhen> maybe it's caused by the newgrfs
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20:08:33  <Terkhen> hmm... it is, sorry :)
20:08:36  <Ammler> it looks like the cropping is wrongly done
20:08:59  <planetmaker> :-)
20:09:15  <Ammler> well, also a newgrf shouldn't be able to screw that up
20:09:32  <planetmaker> newgrfs which replace the HQ? ;-)
20:09:46  <Terkhen> my guess is CS roads
20:10:15  <Ammler> my guess is wrong cropping
20:10:16  <planetmaker> ho hum... CS* adds some quirks. Roads are usually a problem anyway, soo...
20:14:00  <Ammler> <-- maybe it isn't wrong cropping
20:15:25  <planetmaker> Ammler: how current are those sprites from that link? In general?
20:16:25  <Ammler> from LATEST nightly
20:16:38  <planetmaker> :-)
20:16:50  <planetmaker> opengfx, ttd, 32bpp ?
20:17:10  <Ammler> well, opengfx are from nightlies
20:17:20  <planetmaker> ttd rather not ;-)
20:17:45  <Ammler> and 32bpp not either
20:18:47  <Ammler> hmm, if I look again, it might indeed be wrong copped
20:19:01  <Ammler> sprite 2626
20:19:54  <planetmaker> the HQ could actually receive even more love then: ground sprites which are worthy of their name and building sprites which cover the interior of the house part of the ground sprite
20:20:05  <planetmaker> it'd be 'just' a matter of cropping it differently.
20:20:24  <planetmaker> and drawing something, possibly black, on the ground sprite where the building covers it.
20:22:03  <DJNekkid> god damn it, i agree with me, grf2html agree with me
20:22:10  <DJNekkid> nforenum agree with me
20:22:21  <DJNekkid> but _something_ dont
20:22:57  <Ammler> me!
20:24:22  <planetmaker> DJNekkid: where do you call that A2?
20:24:46  <planetmaker> and what does openttd -D grf=2 or so tell? Anything suspicious?
20:25:09  <planetmaker> or if you like also a higher debug level than 2 - but then you get A LOT
20:25:37  <DJNekkid> A2 should be 'select livery for that unit'
20:25:55  <DJNekkid> i.e. that particular part of the train
20:25:57  <planetmaker> no... you wonder about the length
20:26:00  <planetmaker> right?
20:26:04  <DJNekkid> yes ...
20:26:05  <planetmaker> where is that action2 called?
20:26:41  <planetmaker> hm... 443 I assue
20:27:04  <DJNekkid> 443 (in the paste above) is the length
20:27:10  <DJNekkid> cargoid 04
20:27:24  <DJNekkid> thats in 336
20:27:46  <DJNekkid> and in 336 does is change length depending on where in the train it is
20:28:04  <DJNekkid> or, 'in a chain of the same ID'
20:28:57  <DJNekkid> and property 1E is set to FF
20:29:12  <DJNekkid> so it should be covered (for the tender that is attached)
20:29:41  <DJNekkid> and for the engine head itself...
20:31:36  <planetmaker> DJNekkid: you return everywhere the same length...
20:31:40  <planetmaker> 0 reduction
20:32:46  <DJNekkid> planetmaker: well, i know, but in another one where it returns 1 it still wont shorten
20:33:04  <DJNekkid> or if i set the shortening property in the action0 to, say, 4 it still wont be full length
20:34:37  <DJNekkid> and grf debug dont say anything about it
20:34:55  <DJNekkid> tried with grf=5
20:34:57  <DJNekkid> ehm 4
20:35:05  <planetmaker> maybe your testing variable is such that you never hit the ranges, but always the default
20:35:15  <DJNekkid> and 5
20:35:42  <DJNekkid> even so, the default is 0 in the 'default' case
20:36:05  <DJNekkid> and if i do set the property to 4 in the action0, even the default result should yield full length
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20:56:53  <planetmaker> DJNekkid: maybe you can check whether a minimal test grf also shows that problem?
20:57:07  <DJNekkid> i sort of am
20:57:20  <DJNekkid> i made the vehicle ID availablefor purchase
20:57:27  <DJNekkid> and it did show that all callbacks were possible
20:58:02  <DJNekkid> and when i did set it to 00 (property 1E) it did show neither available (newgrf-vehicle-debug-window-thingy
20:58:03  <DJNekkid> )
21:02:55  <DJNekkid> even setting it directly in callback 11 fails...
21:03:01  <DJNekkid> im getting more and more confused here!
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21:14:13  <DJNekkid> hmm,
21:14:29  <DJNekkid> i think i'll take a starcraft II match or two and try again tomorrow
21:14:49  <planetmaker> :-)
21:32:25  <DJNekkid> and i HATE protoss vs protoss!
21:32:36  <DJNekkid> the other maches i usually win, but not PvP
21:38:48  <Terkhen> DJNekkid: do you hate it more than vs 6pool zerg?
21:49:14  <DJNekkid> i heavent played SO much online yet, but it seems so :D
21:49:24  <DJNekkid> i usually win my matches against terran and zerg
21:49:31  <DJNekkid> but vs protoss i have a quite bad statistic
21:50:02  <V453000> :)
21:50:04  <Brot6> FISH - Revision 588:4b860e6e8abd: Change: work in progress on log raft refactoring (andythenorth) @
21:50:21  <DJNekkid> aaand, another terran bites thedust
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22:11:45  <frosch123> happy archoning :)
22:11:47  <frosch123> night
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