Config
Log for #openttdcoop.devzone on 28th March 2011:
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00:07:34  *** KenjiE20 has quit IRC
00:22:09  <Brot6> [releases] openSUSE API not reachable, sleep an hour and try again...
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00:56:38  <Brot6> [nightlies] openSUSE API not reachable, sleep an hour and try again...
00:59:03  <Brot6> [testing] openSUSE API not reachable, sleep an hour and try again...
01:22:09  <Brot6> [releases] openSUSE API not reachable, sleep an hour and try again...
01:56:39  <Brot6> [nightlies] openSUSE API not reachable, sleep an hour and try again...
01:59:03  <Brot6> [testing] openSUSE API not reachable, sleep an hour and try again...
02:22:09  <Brot6> [releases] openSUSE API not reachable, sleep an hour and try again...
02:56:39  <Brot6> [nightlies] openSUSE API not reachable, sleep an hour and try again...
02:59:03  <Brot6> [testing] openSUSE API not reachable, sleep an hour and try again...
03:22:09  <Brot6> [releases] openSUSE API not reachable, sleep an hour and try again...
03:56:39  <Brot6> [nightlies] openSUSE API not reachable, sleep an hour and try again...
03:59:03  <Brot6> [testing] openSUSE API not reachable, sleep an hour and try again...
04:22:10  <Brot6> [releases] openSUSE API not reachable, sleep an hour and try again...
04:35:21  <Rubidium> boring!
04:56:39  <Brot6> [nightlies] openSUSE API not reachable, sleep an hour and try again...
04:59:03  <Brot6> [testing] openSUSE API not reachable, sleep an hour and try again...
05:22:10  <Brot6> [releases] openSUSE API not reachable, sleep an hour and try again...
05:41:19  <Ammler> now, we will see how fast novell fixes its issues on a monday ;-)
05:56:40  <Brot6> [nightlies] openSUSE API not reachable, sleep an hour and try again...
05:59:03  <Brot6> [testing] openSUSE API not reachable, sleep an hour and try again...
06:22:10  <Brot6> [releases] openSUSE API not reachable, sleep an hour and try again...
06:56:40  <Brot6> [nightlies] openSUSE API not reachable, sleep an hour and try again...
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07:12:14  <MinchinWeb> With Town Effect cargos, is there a way to find out which towns 'need' said cargo to grow?
07:16:04  <planetmaker> the town view window
07:19:32  <MinchinWeb> is there a way for an AI to get at that information?
07:22:10  <Brot6> [releases] openSUSE API not reachable, sleep an hour and try again...
07:28:04  <MinchinWeb> planetmaker; I've fixed the source file on my Random Names post - it should actually contain the NML source now!
07:31:03  <planetmaker> AICargo::GetTownEffect(cargo_id)
07:31:21  <planetmaker> gives you the cargo(s) which have an effect. It's only important that they're accepted.
07:31:54  <V453000> I think your Brot6 is desperate for some openSUSE API :D
07:32:17  <planetmaker> seems like ;-)
07:33:01  <planetmaker> Ammler: could the script be modified such that it announces "API not available" and upon success to connect simply only once "API available again"?
07:34:21  <Ammler> yes, maybe but that has effect after it is available again as the scripts are still running :-P
07:35:42  <planetmaker> hu?
07:35:59  <Ammler> how do you think does a script sleep?
07:36:45  <planetmaker> well, still Rb is right that an announcement every hour throughout the whole weekend about a fact which no-one here can change is a bit mute
07:37:15  <planetmaker> If you want modify the topic to "build service down"
07:37:20  <planetmaker> or unavailable
07:39:02  <Ammler> yeah, as said, changes won't have effect now
07:39:16  <planetmaker> not now. sure. But for the next time
07:40:20  <Ammler> just be aware, that there won't be a mail anymore from the cf because of that
07:40:48  <Ammler> so for people not stay here the whole day
07:40:49  <planetmaker> because of no api available?
07:40:57  <planetmaker> not a problem, I think
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07:56:40  <Brot6> [nightlies] openSUSE API not reachable, sleep an hour and try again...
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08:22:11  <Brot6> [releases] openSUSE API not reachable, sleep an hour and try again...
08:56:40  <Brot6> [nightlies] openSUSE API not reachable, sleep an hour and try again...
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09:22:11  <Brot6> [releases] openSUSE API not reachable, sleep an hour and try again...
09:56:40  <Brot6> [nightlies] openSUSE API not reachable, sleep an hour and try again...
09:59:03  <Brot6> [testing] openSUSE API not reachable, sleep an hour and try again...
10:22:11  <Brot6> [releases] openSUSE API not reachable, sleep an hour and try again...
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10:35:16  <planetmaker> not very fast it seems
10:59:49  <Brot6> firs: update from r1898 to r1903 done - http://bundles.openttdcoop.org/firs/nightlies/r1903
11:00:36  <Brot6> heqs: update from r580 to r604 done - http://bundles.openttdcoop.org/heqs/nightlies/r604
11:01:17  <Brot6> narvs: update from r30 to r37 done - http://bundles.openttdcoop.org/narvs/nightlies/r37
11:01:52  <Brot6> newgrf_makefile: update from r265 to r266 done - http://bundles.openttdcoop.org/newgrf_makefile/nightlies/r266
11:02:17  <Brot6> Following repos didn't need a nightlies update: 2cctrainset (r750), 32bpp-extra (r39), ai-admiralai (r75), ai-aroai (r23), ailib-common (r21), ailib-direction (r17), ailib-list (r32), ailib-string (r29), ailib-tile (r16), airportsplus (r73), basecosts (r22), belarusiantowns (r8), bros (r52), chips (r85), comic-houses (r71), fish (r617), frenchtowns (r6), grfcodec (r828), indonesiantowns (r41), manindu (r7), metrotrackset (r56), nml
11:02:17  <Brot6> (ERROR r1307), nutracks (r179), ogfx-industries (r12), ogfx-landscape (r58), ogfx-rv (r80), ogfx-trains (r237), ogfx-trees (r42), opengfx (r618), openmsx (r97), opensfx (r97), smts (r19), snowlinemod (r49), spanishtowns (r10), swedishrails (r198), swisstowns (r22), transrapidtrackset (r15), ttdviewer (r26), ttrs (r36), worldairlinersset (r671)
11:04:19  <Brot6> 32bpp-ez-patches: compile of tip qtip ez.diff qbase still failed (#2446) - http://bundles.openttdcoop.org/32bpp-ez-patches/testing/ERROR/tip qtip ez.diff qbase
11:07:32  <Brot6> clientpatches: update from r to r done (44 errors) - http://bundles.openttdcoop.org/clientpatches/testing/r
11:10:12  <Brot6> serverpatches: compile of r still failed (#2448) - http://bundles.openttdcoop.org/serverpatches/testing/ERROR/r
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11:24:21  <Brot6> heqs: update from 1.0 to 1.1.0 done - http://bundles.openttdcoop.org/heqs/releases/1.1.0
11:24:59  <Brot6> narvs: update from r35 to r37 done - http://bundles.openttdcoop.org/narvs/push/r37
11:25:07  <Brot6> narvs: compile of r37 still failed (#2465) - http://bundles.openttdcoop.org/narvs/releases/ERROR/r37
12:03:07  <Ammler> yay, my sleep worked
12:49:43  <planetmaker> :-)
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14:14:02  <Brot6> repository /home/hg/german-townnames registered in Redmine with url /home/hg/german-townnames
14:14:02  <Brot6> repository /home/hg/german-townnames created
14:15:30  <Brot6> German town names - Revision 0:b9e79c824a6b: Add: Initial commit with 670 real German town names (planetmaker) @ http://dev.openttdcoop.org/projects/german-townnames/repository/revisions/b9e79c824a6b
14:15:30  <Brot6> German town names - Revision 1:475b877e9411: Add: Random town names consisting of two main parts ... (planetmaker) @ http://dev.openttdcoop.org/projects/german-townnames/repository/revisions/475b877e9411
14:15:30  <Brot6> German town names - Revision 2:5448c9aa5c08: Fix: Build the required pnml files prior to executin... (planetmaker) @ http://dev.openttdcoop.org/projects/german-townnames/repository/revisions/5448c9aa5c08
14:18:02  * planetmaker ponders to release it
14:20:07  <Terkhen> town name generators with parts are rare, too much work :)
14:20:36  <planetmaker> that's what I just did ;-)
14:20:40  <planetmaker> It's not much work really
14:21:08  <planetmaker> I started last evening quite late. And finished it right now
14:21:22  <planetmaker> with much real work in between
14:21:30  <planetmaker> real as in not related to OpenTTD
14:21:47  <planetmaker> you only have to think about which parts match up
14:22:24  <planetmaker> It proved quite a good idea to take the n longest rivers of Germany as a major constituent of names ;-)
14:22:30  <planetmaker> much variety ;-)
14:23:29  <Terkhen> :)
14:23:53  <planetmaker> http://dev.openttdcoop.org/projects/german-townnames/repository/entry/src/summary_rules.pnml <-- that's all the complication. The rest is just name (part) lists and the grf definition
14:24:31  <Terkhen> for me the biggest work would be coming up with correct parts
14:24:32  <planetmaker> the only really complicated thing was, that rivers can be either female or male
14:24:56  <planetmaker> which makes a difference for <whatever> near <rivername>
14:25:14  <planetmaker> am (male) vs. an der (female)
14:25:36  <planetmaker> Sure enough, some random names may sound a bit weired. But that's why they're random names
14:26:14  <planetmaker> And correct parts... 1st part: King, Duke, Red, White, Green, Brown, Black, North, South, East, West...
14:26:37  <planetmaker> 2nd part: field, bridge, castle, clearing, town,...
14:26:51  <planetmaker> along those lines. It doesn't exactly translate to English
14:27:27  <planetmaker> Surprisingly many names really follow such pattern :-)
14:27:36  <planetmaker> even in reallife
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14:28:38  <planetmaker> this grf now offers a) 670 real names b) random names as outlined above and c) combination of a and b with a weight of 3:1
14:29:00  <planetmaker> and it offers a script to convert wiki tables to a usable dat file ;-)
14:29:19  <Terkhen> can you select to use only real ones by parameter?
14:29:24  <planetmaker> yes
14:29:27  <Terkhen> nice :)
14:29:34  <planetmaker> not by parameter. Just in the town name list
14:29:43  <planetmaker> you can in one grf define as many lists as you like
14:30:08  <planetmaker> I plan to include a parameter for c) which tunes the likelyhood of the real names, though
14:30:45  <Terkhen> I wanted to add region parameters to spanish town names, but IIRC NML did not allow it, and using different town name lists does not allow combination of regions
14:31:21  <planetmaker> Hm, that's true. But you can work around that: probabilities via parameter
14:31:37  <planetmaker> And yes: regional names is an intended extension
14:31:54  <planetmaker> I already added the strings in the lang file, but commented it out :-P
14:32:39  <planetmaker> work around as in 'make "wrong" regions quite unlikely'
14:33:02  <Terkhen> hmm... if town names accept parameters for probabilities then it should be easy to do, I'll try that
14:33:15  <planetmaker> I *think* it does. It should via action6
14:33:19  <planetmaker> (in nfo)
14:33:40  <planetmaker> I did not try yet... but let's see
14:33:46  <Yexo> I don't think so, the problem with non-constant probabilities is that nml can't split up too large groups
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14:39:40  <Terkhen> hmm... I see
14:40:02  <Terkhen> then it will stay as it is right now for a while :)
14:40:29  <planetmaker> hm, you're right, Yexo :-)
14:40:36  <planetmaker> nmlc: "src/summary_rules.pnml", line 65: Expected a compile-time integer constant
14:51:46  <MinchinWeb> could nmlc be adjusted to complie based on a maximum (interger) value?
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14:52:28  <MinchinWeb> or would it be easy to compile using nmlc and then manually add the variable probabilities?
14:53:36  <planetmaker> uhm, what?
14:57:54  <MinchinWeb> could you somehow tell NMLC 'this is the maximum value', have it compile your town names based on that (checking for enough probability bits), but leave the actual value to be set via a parameter?
15:00:11  <planetmaker> I don't think it's possible.
15:00:37  <planetmaker> But you could do that by hand, dividing your values by a compile-time constant
15:00:52  <planetmaker> (or multiplying - whatever ;-) )
15:01:11  <Yexo> that will give unwanted results when nml has to split up the group because it's too large
15:01:27  <Yexo> it could work for groups with <= 255 entries (or was it 127?)
15:02:59  <MinchinWeb> I think the spec is 255
15:03:42  <MinchinWeb> if you create a 'front-end' group to call the others from, it might not be too messy
15:03:52  <planetmaker> hm... ah. How nicely NML keeps away the dirty parts :-)
15:04:02  <planetmaker> I just added the 670 names  - and that was it :-)
15:04:19  <MinchinWeb> it's brillant that way :)
15:04:33  <planetmaker> yeah
15:05:03  <Yexo> MinchinWeb: the problem is that that 'front-end' group can only have 255 items. Just documenting how it'd work is a nightmare already
15:05:33  <Yexo> I definitely agree that some control over the probabilities by parameters would be nice, but it's hard to find a nice way to implement that
15:06:31  <MinchinWeb> I'm suggestion you only put your groups (real, fictional, Spanish region A, whatever) in the front-end group
15:07:08  <MinchinWeb> the actual names would fall into subgroups
15:08:11  <MinchinWeb> and the subgroups are called base on the probabilities established by your parameters
15:10:03  <Yexo> I understand the suggestion :)
15:10:16  <Yexo> and I'm not saying it's bad, it just needs careful thought on how to implement that
15:10:51  <MinchinWeb> ok
15:10:53  <MinchinWeb> :)
15:11:33  <MinchinWeb> is the concern hitting the 255 limit, or running out of random bits, or just coming up with a neat way to explain it?
15:11:41  <MinchinWeb> (or all of the above?)
15:14:00  <Yexo> the 255 will be a hard-limit when the values are determined by a parameter, that just needs explaining in the docs
15:14:13  <Yexo> running out of random bits is a user problem
15:14:29  <planetmaker> stupid users! :-P
15:14:43  <Yexo> and I didn't write the townname code originally, so it'll require some time to dive into the code and make sure I don't break anything
15:15:11  <MinchinWeb> stupid user like me to try and use 56 bits :P
15:15:29  <planetmaker> yeah. incredible :-P ;-)
15:15:55  <planetmaker> nah, honestly: shit happens, not your fault to stumble over it :-)
15:16:47  <MinchinWeb> It was one of those road blocks I didn't know existing until I ran smack into it... but I found my way around it
15:16:49  <planetmaker> but 32bit is the size of the largest usual numbers which newgrfs are allowed to handle
15:16:52  <Yexo> again, the problem there is documenting how many bits a block uses
15:17:35  <planetmaker> hm, yes
15:17:40  <Yexo> and the error from nml is not really helpful either when you try to use too many bits
15:17:46  <MinchinWeb> would it be simple to add an option to NMLC to tell you how many bits you've used?
15:18:04  <Yexo> most importantly it stops as soon as it detects too many bits instead of continuing to parse the file and give the correct number of bits you try to use
15:18:17  <Yexo> that's quite easy, yes
15:18:41  <Yexo> the output I created for you with the number of bits per group required 2 lines of code IIRC
15:18:43  <planetmaker> bits used = ceil(sum(prob),2**n), right?
15:18:56  <Yexo> yes
15:19:48  <MinchinWeb> what does that '2**n' code do?
15:20:11  <Yexo> 2 to the power of n
15:23:27  <MinchinWeb> one of the funny things with the error message is I'd fix things (in theory lowering the required bits) but on my next run, NMLC would tell me I was requesting more than the first time around
15:23:57  <Yexo> yes, it'd probably error on a different line number
15:24:20  <Yexo> the problem is that nmlc stops as soon as it detects too many bits, so the 'total required bits' is incorrect
15:25:56  <MinchinWeb> maybe a rephrasing would help (if you're digging through the innerards anyway)
15:26:13  <Yexo> I'm not at the moment, but somewhere this week I will
15:28:32  <Brot6> [nightlies] openSUSE API not reachable, sleep an hour and try again...
15:28:32  <Brot6> [releases] openSUSE API not reachable, sleep an hour and try again...
15:28:51  <planetmaker> oh, not again suse api ... :S
15:29:17  <Brot6> German town names - Revision 3:0033f3352ed3: Add: German translation for menu entries for the fic... (planetmaker) @ http://dev.openttdcoop.org/projects/german-townnames/repository/revisions/0033f3352ed3
15:29:17  <Brot6> German town names - Revision 4:a80f0cc5764e: Fix: Wrong town name slipped in real name list. And ... (planetmaker) @ http://dev.openttdcoop.org/projects/german-townnames/repository/revisions/a80f0cc5764e
15:31:36  <Brot6> German town names - Revision 5:d1f4af1eb732: Add: Enable DevZone build service (planetmaker) @ http://dev.openttdcoop.org/projects/german-townnames/repository/revisions/d1f4af1eb732
15:32:08  <Ammler> :-)
15:35:29  <Ammler> I wonder, why were there nightlies executed at 17.28
15:35:48  <planetmaker> time change?
15:35:56  <Ammler> ah indeed
15:36:02  <Ammler> UTC doesn't change
15:36:06  <planetmaker> :-)
15:36:23  <Ammler> does the openttd cf also not change?
15:36:29  <Brot6> German town names - Revision 6:db6839cc4bb2: Codechange: Rename some files to allow easier extension (planetmaker) @ http://dev.openttdcoop.org/projects/german-townnames/repository/revisions/db6839cc4bb2
15:36:44  <Ammler> would be nice, if not
15:37:12  <planetmaker> hm, dunno. I think not, but too long ago ;-)
15:38:23  <Ammler> well, else I need to change the time for testing
15:39:01  <planetmaker> hm, why?
15:41:26  <Ammler> because I want those executed with the revision of the openttd nightly
16:30:32  <planetmaker> Hm. "Schwalmburg and der Schwalm" is not a particularily good name, is it?
16:32:59  <supermop> heh
16:33:02  <supermop> i like it
16:33:11  <supermop> very recursive
16:38:00  <Brot6> North American Road Vehicle Set (NARVS) - Bug #2467: Trams don't show up in the build window (oberhuemer) @ http://dev.openttdcoop.org/issues/2467#change-6395
16:45:04  <Brot6> German town names - Revision 7:eac66a8cef5c: Doc: Comment a bit on the rules of the fictional tow... (planetmaker) @ http://dev.openttdcoop.org/projects/german-townnames/repository/revisions/eac66a8cef5c
16:45:04  <Brot6> German town names - Revision 8:588d7463b03b: Codechange: Disallow some less favourable combinatio... (planetmaker) @ http://dev.openttdcoop.org/projects/german-townnames/repository/revisions/588d7463b03b
16:45:22  <planetmaker> I'm afraid I removed it, supermop ;-)
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16:50:53  <Brot6> German town names - Revision 9:f93138a52e2c: Codechange: Rename the grf's filename to match the r... (planetmaker) @ http://dev.openttdcoop.org/projects/german-townnames/repository/revisions/f93138a52e2c
16:56:10  <Brot6> NewGRF Meta Language - Bug #2478 (New): Trams can't be built (oberhuemer) @ http://dev.openttdcoop.org/issues/2478
16:58:46  <Brot6> German town names - Revision 10:35dc636ea50e: Fix: Clean all intermediate files (planetmaker) @ http://dev.openttdcoop.org/projects/german-townnames/repository/revisions/35dc636ea50e
17:18:29  <Brot6> NewGRF Meta Language - Bug #2478 (Feedback): Trams can't be built (oberhuemer) @ http://dev.openttdcoop.org/issues/2478
17:18:29  <Brot6> NewGRF Meta Language - Bug #2478 (Feedback): Trams can't be built (planetmaker) @ http://dev.openttdcoop.org/issues/2478#change-6396
17:18:36  <Brot6> german-townnames: update from  to r10 done - http://bundles.openttdcoop.org/german-townnames/nightlies/r10
17:18:49  <Brot6> Following repos didn't need a nightlies update: 2cctrainset (r750), 32bpp-extra (r39), ai-admiralai (r75), ai-aroai (r23), ailib-common (r21), ailib-direction (r17), ailib-list (r32), ailib-string (r29), ailib-tile (r16), airportsplus (r73), basecosts (r22), belarusiantowns (r8), bros (r52), chips (r85), comic-houses (r71), firs (r1903), fish (r617), frenchtowns (r6), grfcodec (r828), heqs (r604), indonesiantowns (r41), manindu (r7),
17:18:49  <Brot6> metrotrackset (r56), narvs (r37), newgrf_makefile (r266), nml (ERROR r1307), nutracks (r179), ogfx-industries (r12), ogfx-landscape (r58), ogfx-rv (r80), ogfx-trains (r237), ogfx-trees (r42), opengfx (r618), openmsx (r97), opensfx (r97), smts (r19), snowlinemod (r49), spanishtowns (r10), swedishrails (r198), swisstowns (r22), transrapidtrackset (r15), ttdviewer (r26), ttrs (r36), worldairlinersset (r671)
17:22:38  <Brot6> German town names - Revision 11:75c988316438: Fix (r8): Remove also the name parts which got move... (planetmaker) @ http://dev.openttdcoop.org/projects/german-townnames/repository/revisions/75c988316438
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17:44:56  <Brot6> German town names - Revision 12:4391ddce7e5d: Change: Everywhere it's spellt 'Town Names' - so le... (planetmaker) @ http://dev.openttdcoop.org/projects/german-townnames/repository/revisions/4391ddce7e5d
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17:51:57  <Brot6> German town names - Revision 13:c824ae8acf30: Added tag 0.1.0 for changeset 4391ddce7e5d (planetmaker) @ http://dev.openttdcoop.org/projects/german-townnames/repository/revisions/c824ae8acf30
17:52:18  <Brot6> german-townnames: update from  to 0.1.0 done - http://bundles.openttdcoop.org/german-townnames/releases/0.1.0
17:52:47  <Ammler> how nice my sleeper is :-D
18:06:55  <Ammler> he, we have some town names grfs on devzone now :-)
18:12:30  <Terkhen> :)
18:26:10  <planetmaker> quite :-)
18:26:28  <planetmaker> He, let me guess mine is the only which uses the makefile framework? ;-)
18:27:04  <planetmaker> and there even it only works with custom scripts called in Makefile.in
18:27:18  <planetmaker> hm... maybe I should add that to the newgrf framework
18:28:12  <planetmaker> you can just provide a list of names. Or for those entries where you want a probability > 1, add it after a ',' behind the name
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18:28:50  <planetmaker> thus the cities which had > 200k inhabitants in 1946 get higher than average probabilities, for each 100k inhabitants it's increased by one
18:28:55  <planetmaker> (nearly)
18:47:29  <Terkhen> spanish towns uses the framework too, the town data is on a csv file and an awk script translates population into probabilities
18:47:54  <Terkhen> I should update the towns, I got more accurate data since then
18:48:24  <planetmaker> ah. I don't use very detailed probabilities
18:59:02  <Brot6> [testing] openSUSE API not reachable, sleep an hour and try again...
19:00:17  <Brot6> British Rail OpenTTD Set - Feature #2479 (New): Class 37 (Leanden) @ http://dev.openttdcoop.org/issues/2479
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19:22:02  <Brot6> [releases] openSUSE API not reachable, sleep an hour and try again...
19:22:07  <Brot6> [nightlies] openSUSE API not reachable, sleep an hour and try again...
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20:02:55  <Brot6> 32bpp-ez-patches: compile of tip qtip ez.diff qbase still failed (#2446) - http://bundles.openttdcoop.org/32bpp-ez-patches/testing/ERROR/tip qtip ez.diff qbase
20:06:08  <Brot6> clientpatches: update from r to r done (44 errors) - http://bundles.openttdcoop.org/clientpatches/testing/r
20:08:39  <Brot6> serverpatches: compile of r still failed (#2448) - http://bundles.openttdcoop.org/serverpatches/testing/ERROR/r
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21:12:53  <Brot6> AroAI - Revision 24:30659d7390a1: Change: Rewrite readme to a more standard writing (LordAro) @ http://dev.openttdcoop.org/projects/ai-aroai/repository/revisions/30659d7390a1
21:12:53  <Brot6> AroAI - Revision 25:a503f0603dc9: Change: Update the GPL notice in the files (LordAro) @ http://dev.openttdcoop.org/projects/ai-aroai/repository/revisions/a503f0603dc9
21:20:46  <Brot6> NewGRF Meta Language - Bug #2478: Trams can't be built (oberhuemer) @ http://dev.openttdcoop.org/issues/2478#change-6397
21:21:37  <Brot6> North American Road Vehicle Set - Bug #2467: Trams don't show up in the build window (oberhuemer) @ http://dev.openttdcoop.org/issues/2467#change-6395
21:22:41  <Brot6> British Rail OpenTTD Set - Feature #2479: Class 37 (DJNekkid) @ http://dev.openttdcoop.org/issues/2479#change-6398
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21:47:37  <Brot6> British Rail OpenTTD Set - Feature #2479: Class 37 (Leanden) @ http://dev.openttdcoop.org/issues/2479#change-6399
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