Log for #openttdcoop.devzone on 4th April 2011:
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16:47:57  <Brot6> OpenGFX - Revision 624:536d8eb7c187: Codechange: Split the rail vehicles file (planetmaker) @
17:23:34  <Brot6> OpenGFX - Revision 625:f66b514f2524: Codechange: Rework NML-alignment templates for rail vehicles (planetmaker) @
17:33:43  <Brot6> OpenGFX - Revision 626:15f2562705f0: Change: Fix offsets in NML template a bit (planetmaker) @
17:33:43  <Brot6> OpenGFX - Revision 627:9ba03dbee699: Codechange: Apply NML templates also to rail wagons in base grf (planetmaker) @
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19:01:27  <andythenorth> bonsoir
19:53:16  <Brot6> CHIPS Station Set - Revision 109:81612b48b54a: Add: graphics for Parcels Office (andythenorth) @
19:53:35  <andythenorth> Yexo: ^ that one is quite simple to code I reckon
19:53:38  <andythenorth> no magic needed ;)
20:21:29  <andythenorth> planetmaker: wrt CHIPS + menus...
20:21:36  <andythenorth> I could add a parameter :P
20:21:55  <planetmaker> what, where stations are?
20:22:40  <planetmaker> honestly, they simply don't belong there ;-)
20:23:20  <andythenorth> they might during testing :P
20:23:26  <planetmaker> it's like "let others cleanup after me"
20:23:57  <andythenorth> I mean they could default to their own class / menu
20:24:05  <andythenorth> with a debug option for me
20:24:08  <planetmaker> because, if every station grf did that, you'd have a glorious mess
20:24:17  <planetmaker> And you'll already have that, if you use too many station grf
20:24:19  <planetmaker> s
20:24:33  <andythenorth> hmm
20:24:49  <andythenorth> it could be a compile time option, but that's a bit of a headache
20:25:20  <planetmaker> quite frankly: why? to save one mouse click during testing?
20:25:47  <planetmaker> open, select, pin station window.
20:26:24  <planetmaker> and when actually testing, you don't need to even close it for a newgrf refresh
20:28:29  <planetmaker> the only real improvement which could be made is keyboard shortcuts to select the single station tile lists via keyboard
20:28:45  <planetmaker> but maybe I just don't know the key shortcut ;-)
20:28:59  <planetmaker> also, vehicle templates are confusing...
20:29:19  <andythenorth> ?
20:29:20  <planetmaker> 17 width? or 16 in diagornal view? and is it 22? or 24 height in |?
20:29:40  <planetmaker> nothing to do with chips, though :-) Just what I'm pondering ;-)
20:30:18  <planetmaker> I've trains with both dimensions, all claim to be full 8/8 length. But which actually are? ;-)
20:30:39  <andythenorth> check pikka's templates
20:30:44  <andythenorth> assuming they're accurate that is
20:30:50  <andythenorth> they're on pikka wiki
20:30:53  <planetmaker> yes, I know. I do have them
20:31:14  <planetmaker> But they're not the only vehicles around ;-)
20:31:26  <andythenorth> ach
20:31:30  <andythenorth> if only they were :P
20:31:33  <Lakie> I think I checked pikka's templates, they are correct sizes, but from memory the offsets got a little iffy in places.
20:31:38  <andythenorth> the game needs more dictators
20:31:52  * andythenorth would like to be elected dictator please thankyou
20:32:33  <planetmaker> well, you're welcome. :-P
20:32:43  <planetmaker> now face the mirror and give commands :-P
20:32:47  * andythenorth wonders how to code a station tile
20:34:55  <andythenorth> hmm
20:34:56  <andythenorth> GRM
20:38:38  <Brot6> DictatorAI - Revision 107:26409184c338: - Aircraft network: add a check so we need at min 1 aircr... (krinn) @
20:38:38  <Brot6> DictatorAI - Revision 108:c20aa7c8b3e7: - Restrict aircraft route to 0 aircraft when both airport... (krinn) @
20:40:49  <andythenorth> pah
20:40:53  * andythenorth blew up the gam
20:40:54  <andythenorth> e
20:43:43  <andythenorth> oh ffs
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20:49:32  <andythenorth> hmm
20:49:47  <andythenorth> not knowing about GRM might be the cause of my crash
20:51:12  <andythenorth> nope
20:51:22  <andythenorth> not understanding station spec was
20:51:24  <andythenorth> fixed :D
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21:18:55  <Brot6> CHIPS Station Set - Revision 110:0b7f05eac841: Change: (work in progress) add Parcels Office tile (andythenorth) @
21:21:31  <Yexo> * andythenorth blew up the game <- do you have a diff for CHIPS that causes openttd to crash?
21:21:35  <Yexo> if so, can you upload that?
21:21:49  <andythenorth> I don't have a diff
21:21:59  <andythenorth> I could undo in my editor until I find it
21:22:09  <andythenorth> one cause was only specifying one layout for a station
21:22:12  <Yexo> do you still know what code it was related to?
21:22:29  <Yexo> ah, one layout for a station is a known one (at least known by me :p)
21:24:59  <andythenorth> spec implies it's allowed
21:25:42  <Yexo> and I guess it makes sense for non-track tiles
21:25:55  <Yexo> for track tiles however it doesn't make sense at all
21:26:28  <Yexo> so yes, there is some valid case for it, but it's very small and I haven't been bothered yet to fix it
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22:09:50  <Brot6> CHIPS Station Set - Revision 111:af7597902f48: Change: work in progress on Parcels Office (andythenorth) @
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22:25:14  <Brot6> OpenGFX - Revision 628:d166dc54cd03: Change: Apply Pikka's templates to temperate rail, monorail ... (planetmaker) @
22:29:51  <Brot6> CHIPS Station Set - Revision 112:f9760ea26600: Change: work in progress on Parcels Office (andythenorth) @
23:42:30  <Brot6> Nutracks - Feature #2498 (New): Medium speed track GFX (oberhuemer) @

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