Log for #openttdcoop.devzone on 28th April 2011:
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06:00:48  <Brot6> Swedish Rails - Revision 202:d10270ca2c9f: Add #2570: Support for OpenGFX+ Landscape's alpine cli... (planetmaker) @
06:03:10  <Brot6> Swedish Rails - Bug #2570 (New): support for opengfx+landscape (planetmaker) @
06:03:10  <Brot6> Swedish Rails - Bug #2570: support for opengfx+landscape (planetmaker) @
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09:24:22  <Brot6> OpenGFX - Revision 645:5cbccc037bd4: Change: Retouch temperate farm (planetmaker) @
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10:22:17  <andythenorth> planetmaker: moarning
10:22:26  <andythenorth> also - the farmhouse windows...
10:22:37  <andythenorth> perhaps if it looked less like it had been recently shelled?
10:22:39  <andythenorth> :P
10:23:01  <andythenorth> with EU subsidit
10:23:07  <andythenorth> I'm sure they could afford some glass :)
10:23:27  <andythenorth> rest of it looks nice
10:23:35  <andythenorth> it's getting that 'all one piece' feel to it
10:28:34  <planetmaker> yes, the house still looks like after a war. I didn't touch it yet.
10:28:44  <planetmaker> Also the silos could get a shade lighter gray
10:28:56  <planetmaker> also 'hi' :-)
10:31:41  <andythenorth> silos are fine ;)
10:31:52  <andythenorth> if you wanted to tweak them, fix the rear part of the pipe joining them
10:33:13  <andythenorth> I prefer the ISR silos personally, but we can't have everything looking same...
10:33:34  <andythenorth> hmm
10:33:43  <andythenorth> also there's a vertical pipe between the silos
10:33:53  <andythenorth> it makes the rear silo look too wide because it's same colour
10:34:04  <andythenorth> I'd move the silos closer and eliminate the vertical pipe
10:35:17  <planetmaker> I thought about moving them slightly closer together, yes. Would give more space for the vehicle to pass through ;-)
10:36:25  <planetmaker> [12:33]	andythenorth	I prefer the ISR silos personally, but we can't have everything looking same... <-- for that reason I also didn't pick a (shortened) FIRS barn ;-)
10:37:22  <planetmaker> with the pigs I remembered our discussion about sheep. Works also for pigs it seems ;-)
10:40:59  <V453000> moo
10:41:26  <planetmaker> They'd need a bigger pasture
10:44:47  <andythenorth> FIRS is more battery-farming I guess
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11:10:18  <Brot6> OpenGFX - Revision 646:cd886b3418ad: Fix #2137: Reduce the size of the sand beaches in order to m... (planetmaker) @
11:10:18  <Brot6> OpenGFX - Bug #2137 (Closed): weird coast tiles (planetmaker) @
11:21:57  <planetmaker> hm, drat. The grids got lost in tropical and arctic climate... :S
11:31:59  <Brot6> 2cc train set - Feature #2152: MTR ER20 (Hong Kong) (EmperorJake) @
11:32:00  <Brot6> 2cc train set - Feature #2157: China Railways HXD3 (EmperorJake) @
11:33:04  <Brot6> 2cc train set - Feature #2166: Indian Railways WCG-1 (EmperorJake) @
11:33:26  <Brot6> OpenGFX - Bug #2137 (Reopened): weird coast tiles (planetmaker) @
11:34:33  <Brot6> 2cc train set - Feature #2307: Talgo Passenger Wagons (EmperorJake) @
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12:53:06  <planetmaker> Ammler: Zephyris wrote me that (some of) his source files contain parts which must not be distributed (original sprites, photos,...) - and that's the reason why he didn't yet add them to the repo(s).
12:57:38  <Ammler> I sent him a pm with ssh account
12:57:50  <Ammler> you should get a copy of it
12:58:08  <Ammler> it is fine not having his files in the repo
12:58:16  <Ammler> would blow up it anyway
13:00:14  <planetmaker> it would. But IMHO it'd be a good thing to have the sources in the repo. As they are 'the preferred form to modify' sprites
13:00:36  <planetmaker> It would make reworking parts of it MUCH easier
13:01:04  <planetmaker> that's why I also added all my xfc files from gimp which contain the layered structure of the sprites
13:01:12  <Ammler> yes, he should upload it to the account I sent him, then you have the files and you can add what you need
13:01:25  <Ammler> or whoever wants to modifiy it
13:04:04  <planetmaker> that's possible then, yes
13:06:50  <Ammler> everything should be in public_html, if he has doubt on something, he can upload it to outside there
13:08:29  <planetmaker> well, also we should not distribute outside of the repo those files, should we? Though... technically we probably do already with our sprite viewer ;-)
13:08:46  <Ammler> no, we don't
13:09:35  <Ammler> as said, theis account is just for him to have it public somewhere, no official distribution, the sources are still teh repo only
13:10:02  <Ammler> if you think, something from there belongs to the repo and is legally :-)
13:10:08  <Ammler> you should push it there
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16:24:15  <Brot6> AroAI - Bug #2500 (Closed): aroai fails to compile (OTTDmaster) @
16:24:15  <Brot6> AroAI - Bug #2500 (Closed): aroai fails to compile (LordAro) @
16:35:40  <Brot6> AroAI - Revision 33:f0fb1e60c3e8: Change: Make some debugs less rude (LordAro) @
17:09:53  <Brot6> nml: update from r1321 to r1322 done -
17:17:42  <Brot6> ai-aroai: update from r32 to r33 done -
17:18:58  <Brot6> opengfx: update from r644 to r646 done -
17:19:24  <Brot6> swedishrails: update from r201 to r202 done -
17:19:26  <Brot6> Following repos didn't need a nightlies update: 2cctrainset (r750), 32bpp-extra (r40), ai-admiralai (r75), ailib-common (r21), ailib-direction (r17), ailib-list (r32), ailib-string (r29), ailib-tile (r16), airportsplus (r73), basecosts (r25), belarusiantowns (r8), bros (r52), chips (r138), comic-houses (r71), firs (r1989), fish (r617), frenchtowns (r6), german-townnames (r30), grfcodec (r828), grfpack (r279), heqs (r605),
17:19:26  <Brot6> indonesiantowns (r41), manindu (r7), metrotrackset (r56), narvs (r37), newgrf_makefile (r285), nml (r1322), nutracks (r186), ogfx-industries (r53), ogfx-landscape (r60), ogfx-rv (r80), ogfx-trains (r237), ogfx-trees (r42), openmsx (r97), opensfx (r97), smts (r19), snowlinemod (r49), spanishtowns (r10), swisstowns (r22), transrapidtrackset (r15), ttdviewer (r26), ttrs (r36), worldairlinersset (r671)
17:23:03  <Brot6> Following repos rebuilds successful without any difference to earlier nightlies builds: airportsplus (Diffsize: 1), belarusiantowns (Diffsize: 30), frenchtowns, german-townnames, indonesiantowns (1 errors) (Diffsize: 1), manindu (Diffsize: 1), narvs, newgrf_makefile, ogfx-industries, ogfx-landscape, ogfx-rv (Diffsize: 7), ogfx-trains, spanishtowns (Diffsize: 1), swisstowns (Diffsize: 156)
17:23:55  <Brot6> German town names - Revision 31:900f87536404: Fix: Some automatic town prefix were missing spaces... (planetmaker) @
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18:16:04  <Brot6> German town names - Revision 32:f1d4a6aa8afc: Doc: Update changelog (planetmaker) @
18:16:04  <Brot6> German town names - Revision 33:9a7bd9578d78: Added tag 0.2.0 for changeset f1d4a6aa8afc (planetmaker) @
18:16:55  <Brot6> german-townnames: update from 0.1.0 to 0.2.0 done -
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20:54:42  <planetmaker> hm, Yexo , I've now an AdmiralAI with vers v436207691
20:54:53  <planetmaker> You must have don a lot of work on it since v25 ;-)
21:01:10  <Brot6> NewGRF Meta Language - Revision 1323:7276e2e74d2d: Doc: Describe the use of templates for spritesets (planetmaker) @
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21:13:19  <Yexo> planetmaker: it's a bitmask of the hg revision and the actual version
21:13:34  <Yexo> it's changed to that you can upgrade between nightly versions cleanly
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