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Log for #openttdcoop.devzone on 8th May 2011:
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00:04:32  *** KenjiE20 has quit IRC
06:18:46  <Brot6> OpenGFX+ Landscape - Revision 63:3e064c6d694e: Feature: No-grid versions of roads (planetmaker) @ http://dev.openttdcoop.org/projects/ogfx-landscape/repository/revisions/3e064c6d694e
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08:10:59  <planetmaker> quak
08:11:13  <frosch123> moin
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08:51:57  <Brot6> FIRS Industry Replacement Set - Bug #2564 (Rejected): DevZone compile failed (andythenorth) @ http://dev.openttdcoop.org/issues/2564#change-6672
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10:52:35  <Brot6> OpenGFX+ Landscape - Revision 64:6239d4fe4deb: Feature: Gridless version of rail tracks (planetmaker) @ http://dev.openttdcoop.org/projects/ogfx-landscape/repository/revisions/6239d4fe4deb
10:57:07  <Yexo> not a single regression test with an if-statement
10:58:05  <planetmaker> up?
10:58:08  <Brot6> OpenGFX+ Landscape - Revision 65:d1cc69c76c9b: Change: Update the shore sprites to OpenGFX' new v... (planetmaker) @ http://dev.openttdcoop.org/projects/ogfx-landscape/repository/revisions/d1cc69c76c9b
10:58:15  <planetmaker> that's interesting :-)
11:05:22  <planetmaker> hm... layered graphics are *really* extremly powerful
11:05:49  <planetmaker> I just noticed I now have also the sprites for OpenGFX+Rails ;-)
11:06:59  <planetmaker> and would have them also for OpenGFX+Roads
11:10:44  <Brot6> OpenGFX+ Landscape - Revision 66:f17d42d57d04: Doc: Update information about minimum required NML... (planetmaker) @ http://dev.openttdcoop.org/projects/ogfx-landscape/repository/revisions/f17d42d57d04
11:13:02  <Terkhen> what would those newgrfs do?
11:17:39  <planetmaker> railtypes and road types
11:17:54  <planetmaker> with default tracks / roads
11:18:40  <planetmaker> obviously a road types newgrf is not quite possible right now ;-)
11:18:58  <planetmaker> And I have not extracted yet tram tracks, monorail and maglev
11:19:02  <planetmaker> it's boring to do
11:52:01  <Ammler> Rubidium: was that query output from update-version.sh on our server?
11:52:50  <Brot6> Grüezi mitänand
11:53:12  <Ammler> hmm
11:53:18  <Rubidium> Ammler: I guess it is
11:53:33  <Ammler> ah of course
11:53:45  <Ammler> I changed the VMID of dev
11:55:13  <Ammler> some places still use IPs instead names
12:04:31  <planetmaker> Terkhen: which industries need still custom grounds in your eyes?
12:04:47  <planetmaker> The plantations which use the (modified) half desert ground tile?
12:05:24  <planetmaker> Or is that the 'correct' ground also in other climates?
12:10:29  <planetmaker> http://dev.openttdcoop.org/issues/2562 <-- please add them here so that I don't forget :-)
12:16:53  <Brot6> OpenGFX+ Industries - Bug #2593 (New): Lumber mill not automatically created in arctic (planetmaker) @ http://dev.openttdcoop.org/issues/2593
12:19:42  <Brot6> Project sub-landscape removed from finger
12:20:14  <Brot6> OpenGFX+ Industries - Feature Request #2562: Ground aware "stranger" industries (planetmaker) @ http://dev.openttdcoop.org/issues/2562#change-6673
12:21:22  <Ammler> hmm, I can "depreciate" my lumbermill grf with ogfx+, right?
12:23:53  <Brot6> Project test (push) removed from finger
12:24:07  <planetmaker> well. Yes and no
12:28:14  <Yexo> planetmaker: http://devs.openttd.org/~yexo/firs.txt
12:28:26  <Yexo> action7 and action9 are read but not parsed yet
12:28:52  <Yexo> more importantly all action 1, 3 and real action2's are missing
12:29:14  <Ammler> planetmaker: what is the no part?
12:29:32  <planetmaker> Ammler: it defines no new graphics
12:29:36  <Yexo> the switch expressions need to be made more readable were possible (ie remove the var[96, 24, 15, 1] syntax)
12:29:47  <planetmaker> thus it's useful, if you don't want to change any
12:29:49  <Yexo> do you already have other ideas to make this output more usable?
12:29:55  <Ammler> planetmaker: lumbermill.grf doesn't either
12:30:02  <planetmaker> OpenGFX+ * always provides (some) new graphics
12:30:12  <planetmaker> Ammler: exactly. But OpenGFX+ * does
12:30:31  <Ammler> ah
12:31:21  <Ammler> but ogfx+ lumbermill is snowaware and such, right?
12:31:29  <planetmaker> not yet
12:32:14  <Ammler> oh btw., in the lumbermill thread there is a graphic for a lumbermill which might be better for non tropic climates
12:32:26  <planetmaker> it will get probably somewhen soonish terrain awareness
12:32:53  <planetmaker> Real snow awareness has to be added to ALL industries except forest. And requires some serious graphics drawing
12:33:20  <Ammler> feel free to steal it, I won't do anything with lumbermill.grf anymore anyway
12:33:44  <planetmaker> Please attache the gfx then to opengfx+industries :-)
12:33:51  <planetmaker> as issue
12:33:58  <Yexo> http://devs.openttd.org/~yexo/grf2nfo.diff <- the big hack my code has become
12:38:38  <planetmaker> I see esp. in main.py some commented out lines. Does it only manage grfs in that form?
12:38:44  <planetmaker> And shouldn't it be grf2nml? ;-)
12:41:50  <Yexo> ehm, yes
12:42:05  <Yexo> and yes, with that diff it only does grf2nml, not the normal tasks
12:42:34  <Brot6> OpenGFX+ Industries - Feature #2594 (New): Alternative Graphics for LumberMill (Ammler) @ http://dev.openttdcoop.org/issues/2594
12:44:16  <planetmaker> ty, Ammler
12:45:21  <Ammler> ogfx+industries has no tt-forums link or you just didn't add it to devzone?
12:45:53  <planetmaker> It has a release thread at least
12:46:04  <Ammler> (I prefer links to tt-forums from tt-forums)
12:49:02  <Ammler> "aim" is a bad word, btw. :-)
12:49:29  <Ammler> you should be a bit more positive about your own grf
12:50:18  <Ammler> I guess, we had similar discussion with OpenGFX :-P
12:51:11  <planetmaker> ah, yes :-)
12:51:16  <Ammler> OpenGFX+ Industries aims to extend the existing OpenTTD industries slightly -> OpenGFX+ Industries does extend the existing OpenTTD industries slightly
12:51:29  <planetmaker> Please feel free to adjust the descriptions. Yes, you're right :-)
12:51:34  <planetmaker> meanwhile it does ;-)
12:51:44  <planetmaker> when written it didn't
12:51:49  <Ammler> hehe
12:52:50  <Ammler> "OpenGFX+ Industries slightly extends the existing OpenTTD industries"
12:53:46  <planetmaker> yeah. Or "allows to configure industry chains"
12:53:54  <planetmaker> which is actually the major feature there
12:54:19  <planetmaker> next to better ground awareness. Which would not be so interesting, if industry chains were not configurable
12:54:39  <Ammler> yes, same with snow awareness
12:55:29  <planetmaker> I'd not call it yet 'snow awareness'
12:55:46  <planetmaker> call it 'terrain awareness' or 'ground tile awareness'
12:56:01  <planetmaker> 'snow awareness' IMHO would mean to also have snow - covered roofs. We don't
12:56:07  <planetmaker> have that yet
12:56:16  <planetmaker> and probably not quickly either
12:56:42  <planetmaker> I mean... If you like, by all means: try to add snow in a layer on top of the existing graphics ;-)
12:56:58  <planetmaker> it could be added as child sprite then
12:57:01  <Ammler> yesyesyes :-P
12:57:11  <planetmaker> :-D
12:57:28  <planetmaker> lalalaala
12:57:30  <Ammler> I just removed the "aims", the rest is up to you
12:58:08  <Ammler> and added note to lumbermill, that people should use this grf
12:58:22  <frosch123> someone knows where the newgrf specs document, that the action1 of station groundsprites contains sprites for the 3 railtypes?
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12:59:14  <planetmaker> hu?
12:59:38  <planetmaker> why the heck 3 (ok, I know why it would ,but...)
13:01:12  <frosch123> the original railtype
13:01:27  <frosch123> (not even the fallback one)
13:04:44  <Brot6> FIRS Industry Replacement Set - Bug #2595 (New): textile mill layout 2 appears to be broken (andythenorth) @ http://dev.openttdcoop.org/issues/2595
13:09:27  <planetmaker> I don't find such requirement in the newgrf wiki
13:09:36  <Yexo> frosch123: I have no idea, I found that problem by coding for CHIPS
13:09:46  <Yexo> but don't remember ever having read about it in the spec
13:10:47  <planetmaker> aren't the overlay sprites used to draw the tracks?
13:11:27  <frosch123> only when the groundsprite is the default groundsprite, not when it is from action1 or a different actiona sprite
13:11:43  <frosch123> e.g. non-track tiles
13:12:17  <planetmaker> well, there of course it makes no sense to draw tracks, sure
13:28:21  <andythenorth> bah
13:28:25  <andythenorth> no battery left :|
13:28:27  <andythenorth> bbl
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13:34:48  <frosch123> ok, took me long, but at least ttdp does that stuff as well
13:36:11  <frosch123> did you know that integer devision by 64 results in the same as dividing by 82 for small multiples of 82 :p
13:36:53  <planetmaker> ehm...  :-)
13:39:04  <SmatZ> :)
13:41:57  <planetmaker> sounds like π=3 for small π and large 3 ;-)
13:58:49  <frosch123> ☺
14:52:37  <Terkhen> hello again
14:52:43  <Terkhen> IIRC the "aims" is in the readme too
14:54:18  <Terkhen> planetmaker: #2593 is intended
14:54:18  <Brot6> Terkhen: planetmaker: #2593 is http://dev.openttdcoop.org/issues/show/2593 "OpenGFX+ Industries - Bug #2593: Lumber mill not automatically created in arctic - #openttdcoop Development Zone"
14:54:44  <Terkhen> selecting lumber mill will also set the payment rate of wood to the one used by default in tropic
14:55:06  <Terkhen> it makes sense to limit then in that case
14:55:37  <Terkhen> if you feel that they should be allowed to appear automatically, there could be an additional option that turns off both the placement limitations and the increased payment rate for wood
15:03:05  <planetmaker> Terkhen: if I select wood chain and only lumber mill, it IMHO makes no sense to not have it appear automatically
15:03:19  <Terkhen> lumber mill has never appeared automatically
15:04:16  <planetmaker> hm, also that is one of those cases of "appear only during game"? Hm...
15:04:21  <Terkhen> no
15:04:26  <Terkhen> lumber mill only appears when founded
15:04:48  <planetmaker> hu, also by default?
15:05:07  <Terkhen> yes, it has 0, 0 probabilities, even in tropic
15:05:29  <planetmaker> strange
15:05:31  <Terkhen> right now it has the same behaviour for all climates; it does not apear unless founded by the player and using it increases the payment rate of wood
15:10:13  <Terkhen> hmm... should rubber and fruit plantation only appear under the snowline in arctic?
15:10:20  <Terkhen> it is stupid to enable them in arctic anyways
15:10:30  <Terkhen> but it makes even less sense to have them above the snowline
15:11:32  <planetmaker> Different graphics with green houses? :-)
15:11:47  <Terkhen> that too :)
15:13:47  <Terkhen> hmm... no fruit plantations, that is definitely a bug
15:14:38  <frosch123> even farms appear only below snow, don't they?
15:16:34  <Brot6> OpenGFX+ Industries - Feature Request #2562: Ground aware "stranger" industries (Terkhen) @ http://dev.openttdcoop.org/issues/2562#change-6675
15:20:13  <Terkhen> frosch123: IIRC yes
15:20:48  <Brot6> OpenGFX+ Industries - Revision 70:2f6ff11a7908: Doc: Update readme. (Terkhen) @ http://dev.openttdcoop.org/projects/ogfx-industries/repository/revisions/2f6ff11a7908
15:22:30  <planetmaker> frosch123, but with variable snow line they definitely appear also on snow
15:23:27  <Yexo> so read the parameter of ogfx+landscape and only allow them below the lowest possible snowline
15:23:43  <Brot6> OpenGFX+ Industries - Revision 71:f79dd5725977: Fix: Add missing probabilities for the fruit plan... (Terkhen) @ http://dev.openttdcoop.org/projects/ogfx-industries/repository/revisions/f79dd5725977
15:23:57  <frosch123> well, the default farm knows about summer- and winter-snowline
15:24:00  <frosch123> newgrfs do not
15:24:29  <frosch123> maybe we can expose that in one of the snowline variables
15:25:03  <planetmaker> might be good
15:25:06  <frosch123> e.g. upper bytes of var 20
15:25:19  <frosch123> though ttdp will return junk there instead of zeros
15:25:38  <planetmaker> newgrf author's responsibility to check for ttdp ;-)
15:26:47  <planetmaker> Terkhen, groundawareness: coal mines etc, all those which use the brown dirt: do they need ground awareness? They don't match any ground
15:27:10  <Terkhen> it is not important on most terrains, but they look ugly in snow
15:27:11  <planetmaker> and farms do have it
15:27:21  <planetmaker> as do iron ore mines
15:32:26  <Terkhen> what do you mean, ground awareness?
15:33:23  <planetmaker> using the current ground as ground tile. I.e. not using an arctic ground tile, if used in desert or alike
15:33:43  <Terkhen> yes, most of the industries I listed always use the dirt tile
15:34:12  <planetmaker> well, changing the dirt tile to something nicer is IMHO a feature. And not a bug :-)
15:34:30  <planetmaker> that's how I understood that issue (though I didn't formulate that explicitly)
15:34:41  <Terkhen> hmm... I just understood it as ground awareness
15:34:58  <Terkhen> but yes, most of the cases I posted should not be treated as bugs
15:35:05  <planetmaker> Well... :-) Depends how 'ground awareness' is to be understood :-)
15:35:06  <Terkhen> they just look ugly :P
15:35:15  <planetmaker> that I do agree with
15:35:54  <planetmaker> but I fear that requires in parts quite a bit industry tile and industry layout re-definitions - if it shall be done nicely
15:36:30  <planetmaker> maybe tile re-definition is sufficient. With quite a few adjacent tile checks
15:36:57  <planetmaker> that I'd like actually ;-)
15:37:18  <Terkhen> it is not something urgent anyways :)
15:37:20  <planetmaker> then the corners of the dirt etc, could be rounded off
15:37:28  <planetmaker> and they would blend in MUCH better
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17:09:52  <Brot6> nml: update from r1333 to r1334 done - http://bundles.openttdcoop.org/nml/nightlies/r1334
17:18:20  <Brot6> fish: update from r619 to r621 done - http://bundles.openttdcoop.org/fish/nightlies/r621
17:20:56  <Brot6> nml: update from yacd_2.0 to r1334 done - http://bundles.openttdcoop.org/nml/nightlies/r1334
17:21:14  <Brot6> Following repos didn't need a nightlies update: 2cctrainset (r750), 32bpp-extra (r40), ai-admiralai (r75), ai-aroai (r33), ailib-common (r21), ailib-direction (r17), ailib-list (r32), ailib-string (r29), ailib-tile (r16), airportsplus (r73), basecosts (r25), belarusiantowns (r8), bros (r52), chips (r138), comic-houses (r71), firs (r1989), frenchtowns (r6), german-townnames (r33), grfcodec (r828), grfpack (r279), heqs (r605),
17:21:14  <Brot6> indonesiantowns (r41), manindu (r7), metrotrackset (r56), narvs (r37), newgrf_makefile (r285), nutracks (r186), ogfx-rv (r80), ogfx-trains (r239), ogfx-trees (r42), opengfx (r661), openmsx (r97), opensfx (r97), smts (r19), snowlinemod (r49), spanishtowns (r10), sub-opengfx (ERROR r666), swedishrails (r202), swisstowns (r22), transrapidtrackset (r15), ttdviewer (r34), ttrs (r36), worldairlinersset (r671)
17:21:51  <Brot6> OpenGFX+ Industries - Bug #2596 (New): DevZone compile failed (compiler) @ http://dev.openttdcoop.org/issues/2596
17:21:51  <Brot6> OpenGFX+ Landscape - Bug #2597 (New): DevZone compile failed (compiler) @ http://dev.openttdcoop.org/issues/2597
17:21:51  <Brot6> OpenGFX+ Airports - Bug #2599 (New): DevZone compile failed (compiler) @ http://dev.openttdcoop.org/issues/2599
17:21:51  <Brot6> Belarusian Town Names - Bug #2600 (New): DevZone compile failed (compiler) @ http://dev.openttdcoop.org/issues/2600
17:21:59  <Brot6> fish: update from  to r621 done - http://bundles.openttdcoop.org/fish/nightlies/r621
17:22:21  <Brot6> ogfx-industries: compile of r71 still failed (#2596) - http://bundles.openttdcoop.org/ogfx-industries/nightlies/ERROR/r71
17:22:22  <Brot6> French Town Names - Bug #2601 (New): DevZone compile failed (compiler) @ http://dev.openttdcoop.org/issues/2601
17:22:22  <Brot6> German town names - Bug #2602 (New): DevZone compile failed (compiler) @ http://dev.openttdcoop.org/issues/2602
17:22:22  <Brot6> Indonesian Town Names - Bug #2603 (New): DevZone compile failed (compiler) @ http://dev.openttdcoop.org/issues/2603
17:22:23  <Brot6> Manual Industries - Bug #2604 (New): DevZone compile failed (compiler) @ http://dev.openttdcoop.org/issues/2604
17:22:26  <Brot6> North American Road Vehicle Set - Bug #2605 (New): DevZone compile failed (compiler) @ http://dev.openttdcoop.org/issues/2605
17:22:29  <Brot6> ogfx-landscape: compile of r66 still failed (#2597) - http://bundles.openttdcoop.org/ogfx-landscape/nightlies/ERROR/r66
17:22:40  <Brot6> sub-landscape: compile of r64 still failed (#2598) - http://bundles.openttdcoop.org/sub-landscape/nightlies/ERROR/r64
17:22:48  <Yexo> Ammler: it's something with the cf
17:22:52  <Yexo> Preferred package location '/home/openttd/public_html/nml/nightlies/r34/rpms' is not a directory
17:23:04  <Brot6> Example NewGRF Project - Bug #2606 (New): DevZone compile failed (compiler) @ http://dev.openttdcoop.org/issues/2606
17:23:10  <Brot6> sub-opengfx: compile of r666 still failed (#2586) - http://bundles.openttdcoop.org/sub-opengfx/nightlies/ERROR/r666
17:23:32  <Brot6> OpenGFX+ Road Vehicles - Bug #2607 (New): DevZone compile failed (compiler) @ http://dev.openttdcoop.org/issues/2607
17:23:32  <Brot6> OpenGFX+ Trains - Bug #2608 (New): DevZone compile failed (compiler) @ http://dev.openttdcoop.org/issues/2608
17:23:32  <Brot6> Spanish Town Names - Bug #2609 (New): DevZone compile failed (compiler) @ http://dev.openttdcoop.org/issues/2609
17:23:32  <Brot6> Swedish Rails - Bug #2610 (New): DevZone compile failed (compiler) @ http://dev.openttdcoop.org/issues/2610
17:23:34  <Brot6> Swiss Town Names - Bug #2611 (New): DevZone compile failed (compiler) @ http://dev.openttdcoop.org/issues/2611
17:25:22  <planetmaker> wtf?
17:28:44  <Ammler> I broke the finger file :-(
17:28:57  <Ammler> a newline is missing
17:31:47  <Brot6> Bundles Update: 1.0 heute mytest   (http://bundles.openttdcoop.org/mytest)
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17:33:33  <Brot6> Bundles Update: 1.1 heute mytest   (http://bundles.openttdcoop.org/mytest)
17:33:59  <Brot6> Bundles Update: 1.2 heute mytest   (http://bundles.openttdcoop.org/mytest)
17:35:01  <Brot6> Bundles Update: 2.0 heute mytest   (http://bundles.openttdcoop.org/mytest)
17:35:25  <Brot6> Project mytest removed from finger
17:35:52  <Ammler> should be fixed, sorry :-P
17:36:46  * Ammler deletes the tickets assigned, shall I delete all?
17:37:05  <planetmaker> would make sense to delete these invalid ones
17:37:26  <Ammler> yes, shall I make a bulk delete?
17:37:30  <planetmaker> the other, older ones, not ;-)
17:38:05  <Ammler> from > #2596
17:38:05  <Brot6> Ammler: #2596 is http://dev.openttdcoop.org/issues/show/2596 "OpenGFX+ Industries - Bug #2596: DevZone compile failed - #openttdcoop Development Zone"
17:38:35  <Ammler> http://dev.openttdcoop.org/issues <-- all tickets from devzone
17:39:17  <Ammler> now, it might spam older tickets again
17:39:21  <Brot6> feed NewGRFs had 14 updates, showing the latest 10
17:39:21  <Brot6> FIRS Industry Replacement Set - Bug #2564 (Rejected): DevZone compile failed (andythenorth) @ http://dev.openttdcoop.org/issues/2564#change-6672
17:39:21  <Brot6> OpenGFX+ Landscape - Revision 64:6239d4fe4deb: Feature: Gridless version of rail tracks (planetmaker) @ http://dev.openttdcoop.org/projects/ogfx-landscape/repository/revisions/6239d4fe4deb
17:39:21  <Brot6> OpenGFX+ Landscape - Revision 65:d1cc69c76c9b: Change: Update the shore sprites to OpenGFX' new v... (planetmaker) @ http://dev.openttdcoop.org/projects/ogfx-landscape/repository/revisions/d1cc69c76c9b
17:39:24  <Brot6> OpenGFX+ Landscape - Revision 66:f17d42d57d04: Doc: Update information about minimum required NML... (planetmaker) @ http://dev.openttdcoop.org/projects/ogfx-landscape/repository/revisions/f17d42d57d04
17:39:28  <Brot6> OpenGFX+ Industries - Bug #2593 (New): Lumber mill not automatically created in arctic (planetmaker) @ http://dev.openttdcoop.org/issues/2593
17:39:31  <Brot6> OpenGFX+ Industries - Feature Request #2562: Ground aware "stranger" industries (planetmaker) @ http://dev.openttdcoop.org/issues/2562#change-6673
17:39:34  <Brot6> OpenGFX+ Industries - Feature #2594 (New): Alternative Graphics for LumberMill (Ammler) @ http://dev.openttdcoop.org/issues/2594
17:39:37  <Brot6> FIRS Industry Replacement Set - Bug #2595 (New): textile mill layout 2 appears to be broken (andythenorth) @ http://dev.openttdcoop.org/issues/2595
17:39:40  <Brot6> OpenGFX+ Industries - Feature Request #2562: Ground aware "stranger" industries (Terkhen) @ http://dev.openttdcoop.org/issues/2562#change-6675
17:39:43  <Brot6> OpenGFX+ Industries - Revision 70:2f6ff11a7908: Doc: Update readme. (Terkhen) @ http://dev.openttdcoop.org/projects/ogfx-industries/repository/revisions/2f6ff11a7908
17:39:46  <Brot6> NewGRF Meta Language - Revision 1327:f38b5550d174: Fix 2581: Update regression properly (planetmaker) @ http://dev.openttdcoop.org/projects/nml/repository/revisions/f38b5550d174
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21:15:36  <Brot6> AroAI - Revision 34:04b25e216215: Doc/Codechange: Numerous coding style fixes and documentation (LordAro) @ http://dev.openttdcoop.org/projects/ai-aroai/repository/revisions/04b25e216215
21:15:36  <Brot6> AroAI - Revision 35:503b98b37675: Change: Remove the temp directory created during the tar creation (LordAro) @ http://dev.openttdcoop.org/projects/ai-aroai/repository/revisions/503b98b37675
21:15:36  <Brot6> AroAI - Revision 36:d779fee4b0a0: Codechange: Change company name picker to an array, for easier ... (LordAro) @ http://dev.openttdcoop.org/projects/ai-aroai/repository/revisions/d779fee4b0a0
21:15:38  <Brot6> AroAI - Revision 37:a73a18d5e7f1: Codechange: [Make] Simplify the file 'inputs' (LordAro) @ http://dev.openttdcoop.org/projects/ai-aroai/repository/revisions/a73a18d5e7f1
21:15:42  <Brot6> AroAI - Revision 38:86db9fab5970: Codechange: Initialise variables in a constructors (LordAro) @ http://dev.openttdcoop.org/projects/ai-aroai/repository/revisions/86db9fab5970
21:15:46  <Brot6> AroAI - Revision 39:46dffaea447c: Feature: New vehicle selector, based on NoCAB (LordAro) @ http://dev.openttdcoop.org/projects/ai-aroai/repository/revisions/46dffaea447c
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21:59:46  <Brot6> OpenGFX+ Industries - Bug #2612 (New): Some industries and cargos use the same colours. (Terkhen) @ http://dev.openttdcoop.org/issues/2612
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