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04:18:01 *** andythenorth has joined #openttdcoop.devzone 06:11:14 *** andythenorth has quit IRC 06:56:22 <Brot6> OpenGFX+ Airports - Revision 91:2e69e64ca0c5: Feature: Give the rotations of the small airport pr... (planetmaker) @ http://dev.openttdcoop.org/projects/airportsplus/repository/revisions/2e69e64ca0c5 07:23:19 <Brot6> OpenGFX+ Airports - Revision 92:611459c65bd3: Codechange: Rename the layouts for the concrete runway (planetmaker) @ http://dev.openttdcoop.org/projects/airportsplus/repository/revisions/611459c65bd3 08:00:04 *** ODM has joined #openttdcoop.devzone 08:09:31 <Brot6> OpenGFX+ Industries - Bug #2674 (Closed): DevZone compile failed (compiler) @ http://dev.openttdcoop.org/issues/2674 08:09:31 <Brot6> OpenGFX+ Industries - Bug #2674 (Closed): DevZone compile failed (Terkhen) @ http://dev.openttdcoop.org/issues/2674#change-6767 08:09:31 <Brot6> OpenGFX+ Industries - Bug #2682 (New): Avoid having too much oil rigs under some conditions (Terkhen) @ http://dev.openttdcoop.org/issues/2682 08:16:38 *** andythenorth has joined #openttdcoop.devzone 08:19:00 *** andythenorth_ has joined #openttdcoop.devzone 08:23:17 *** frosch123 has joined #openttdcoop.devzone 08:24:42 *** andythenorth has quit IRC 08:58:31 *** andythenorth_ has quit IRC 09:11:59 *** andythenorth has joined #openttdcoop.devzone 09:45:36 <Yexo> <Ammler> Yexo: did you notice the nml setup error? <- what caused that? 09:45:48 <Yexo> friday night the nightly compiled fine 10:34:17 *** andythenorth has quit IRC 10:42:39 *** KenjiE20 has joined #openttdcoop.devzone 11:11:36 <Ammler> Yexo: check my bug report 11:11:59 <Ammler> you had to fix the friday nightly 11:12:08 <Yexo> I read that, I was mostly surprised because it worked friday after my fix 11:12:22 <Ammler> so the rebuild with the builout addons was saturday the first time 11:12:40 <Yexo> <Brot6> nml: update from r1355 to r1359 done - http://bundles.openttdcoop.org/nml/nightlies/r1359 11:12:46 <Yexo> ^^ is from friday 11:12:49 <Ammler> yep 11:12:52 <Ammler> nml is fine 11:13:00 <Ammler> but the setup wasn't 11:13:10 <Yexo> ah, ok ;) 11:13:13 <Ammler> so packages depending on nml can't build 11:14:30 <Ammler> http://paste.openttdcoop.org/show/234/ <-- might fix it, but not tested 11:15:03 <Ammler> sincve I have no clue about python :-) 11:15:38 <Yexo> the pkg_resources module is part of setuptools 11:16:07 <Yexo> BuildRequires: python-setuptools <- part of nml.spec 11:17:06 <Ammler> yep, but setup.py install doesn't add it to the package 11:17:20 <Yexo> it's not supposed to be part of the nml package 11:17:33 <Yexo> it is a different package that should already be installed on the system 11:17:38 <Ammler> the issue is similar to subfolders modules you made 11:17:44 <Yexo> no, it isn't 11:17:55 <Ammler> well, the error message looks like 11:18:32 <Ammler> it does rewrite the nmlc wrapper 11:18:45 <Yexo> yep 11:18:52 <Ammler> a workaround would be to make our own wrapper for rpms 11:19:06 <Yexo> http://paste.openttdcoop.org/show/235/ bin/nmlc on my computer 11:19:30 <Ammler> also made with buildout? 11:19:42 <Yexo> according to http://rpm.pbone.net/index.php3/stat/4/idpl/11661797/dir/opensuse/com/python-setuptools-0.6c9-5.10.i586.rpm.html pkg_resources is part of python-setuptools 11:19:43 <Webster> Title: RPM Search OpenSuSE python-setuptools-0.6c9-5.10.i586.rpm (at rpm.pbone.net) 11:19:55 <Ammler> Yexo: yes it is 11:20:02 <Ammler> setup works 11:20:12 <Ammler> oh 11:20:19 <Ammler> I see what you mean 11:20:20 <Yexo> ImportError: No module named pkg_resources <- but apparently the module pkg_resources doesn't exist on the server 11:20:22 <Ammler> but that is sill 11:20:24 <Ammler> ysilly 11:20:43 <Ammler> well, so basically add setuptools as requires 11:20:55 <Yexo> that was my fix from friday night 11:21:01 <Yexo> before that the build failed, after that the build worked 11:21:05 <Yexo> but apparently not for other packages 11:21:09 <Yexo> oh, I see 11:21:13 <Yexo> as requires as well as build-requires 11:22:03 <Yexo> however on my computer it's not needed as at runtime 11:23:14 <Ammler> and why does your wrapper look that different to the one on suse? 11:23:33 <Ammler> you used setup.py too? 11:23:47 <Yexo> you should run bootstrap.py first 11:23:51 <Yexo> it'll create bin/nmlc 11:24:00 <Ammler> so why not do that in the spec? :-) 11:25:25 <Ammler> http://paste.openttdcoop.org/show/236/ 11:26:43 *** Alberth has joined #openttdcoop.devzone 11:27:36 <Ammler> shall I push a trigger a test? 11:27:45 <Yexo> hmm, the nmlc installed in /usr/local/bin looks like your version 11:28:02 <Yexo> so that is not the correct fix 11:28:30 <Alberth> Possible bug in OpenGFX+ Trains 0.2.5, smoke seems to be emitted in front of the engine: http://devs.openttd.org/~alberth/smoke_early.png 11:29:34 <Ammler> mäh 11:29:35 <Alberth> SH'8P' 11:29:39 <Ammler> just pushed :-P 11:29:42 <Brot6> NewGRF Meta Language - Revision 1360:781eb32bff55: Fix: run bootstrap.py before setup.py (Ammler) @ http://dev.openttdcoop.org/projects/nml/repository/revisions/781eb32bff55 11:30:09 <Yexo> please revert, that's definitely incorrect 11:30:14 <Yexo> and not a fix for anything 11:31:44 <Ammler> I made a rollback as I am right on the server 11:32:08 <Ammler> so I don't think someone already pulled it 11:32:15 <Yexo> that just messes with the redmine interface 11:32:33 <Brot6> NewGRF Meta Language - Bug #2683 (New): 78 (compiler) @ http://dev.openttdcoop.org/issues/2683 11:32:46 <Yexo> http://dev.openttdcoop.org/projects/nml/repository/revisions/781eb32bff55 works, but after clicking on "view differences" you'll get an error message 11:34:43 *** ODM has quit IRC 11:34:51 <Brot6> NewGRF Meta Language - Patch #2651: buildout for nml (Terkhen) @ http://dev.openttdcoop.org/issues/2651#change-6757 11:35:04 <Ammler> that is because I did the rollback on devzone after the repo 11:35:05 <Terkhen> ? 11:35:07 <Ammler> check again 11:35:09 <Terkhen> oh, ok 11:36:49 <Brot6> NewGRF Meta Language - Revision 1360:1c5e1fec45d9: Fix: add python-setuptools are runtime depende... (yexo) @ http://dev.openttdcoop.org/projects/nml/repository/revisions/1c5e1fec45d9 11:37:24 <Yexo> Ammler: can you trigger some nml packages to see if they build now? 11:37:49 <Ammler> yep 11:38:39 <Brot6> nml: update from r1359 to r1360 done - http://bundles.openttdcoop.org/nml/nightlies/r1360 11:39:26 <Ammler> igrnoe that ^ 11:39:45 <Brot6> swisstowns: update from r22 to r22 done - http://bundles.openttdcoop.org/swisstowns/nightlies/r22 11:40:11 <Ammler> hmm 11:44:18 <Ammler> it looks working 11:44:46 <Ammler> I thought, the 1360 is from my bootstrap fix 11:46:39 <Brot6> airportsplus: update from r90 to r92 done - http://bundles.openttdcoop.org/airportsplus/nightlies/r92 11:46:56 <Brot6> Following repos didn't need a nightlies update: 2cctrainset (r750), 32bpp-extra (r40), ai-admiralai (r75), ai-aroai (r39), ailib-common (r21), ailib-direction (r17), ailib-list (r32), ailib-string (r29), ailib-tile (r16), basecosts (r25), belarusiantowns (r8), bros (r52), chips (r141), comic-houses (r71), firs (r1996), fish (r648), frenchtowns (r6), german-townnames (r34), grfcodec (r829), grfpack (r279), heqs (r605), indonesiantowns 11:46:56 <Brot6> (r41), manindu (r7), metrotrackset (r56), narvs (r37), newgrf_makefile (ERROR r293), nml (r1360), nutracks (r201), ogfx-industries (r107), ogfx-landscape (r68), ogfx-rv (r107), ogfx-rv.clone (r103), ogfx-trains (r241), ogfx-trees (r48), opengfx (r673), openmsx (r97), opensfx (r97), smts (r19), snowlinemod (r49), spanishtowns (r10), sub-landscape (ERROR r66), sub-opengfx (ERROR r666), swedishrails (r202), swisstowns (r22), 11:46:58 <Brot6> transrapidtrackset (r15), ttdviewer (r34), ttrs (r36), worldairlinersset (r672) 11:47:41 <Yexo> <Brot6> Following repos didn't need a nightlies update: <- so did those rebuild or not? 11:47:47 <Yexo> anyway, since airportsplus worked it seems fine 11:48:16 <Ammler> the rebuild is running and does delete the error bundles 11:48:45 <Brot6> newgrf_makefile: compile of r293 still failed (#2656) - http://bundles.openttdcoop.org/newgrf_makefile/nightlies/ERROR/r293 11:48:46 <Ammler> (triggered a usual complete nightly build) 11:53:11 <Brot6> sub-landscape: compile of r66 still failed (#2616) - http://bundles.openttdcoop.org/sub-landscape/nightlies/ERROR/r66 11:54:01 <Brot6> sub-opengfx: compile of r666 still failed (#2586) - http://bundles.openttdcoop.org/sub-opengfx/nightlies/ERROR/r666 11:54:39 <Brot6> Following repos rebuilds successful without any difference to earlier nightlies builds: belarusiantowns (Diffsize: 30), frenchtowns, german-townnames, indonesiantowns (1 errors) (Diffsize: 1), manindu (Diffsize: 1), narvs, ogfx-industries, ogfx-landscape (Diffsize: 1096), ogfx-rv, ogfx-rv.clone (Diffsize: 1), ogfx-trains (Diffsize: 813), spanishtowns (Diffsize: 1), swedishrails (Diffsize: 259) 11:55:03 <Ammler> Yexo: all fine again :-P 11:55:09 <Yexo> great :) 11:55:13 <Yexo> thanks for the help 11:56:37 <Ammler> anyway, I am confused, why setuptools is needed for runtime 11:57:05 <Ammler> that looks unproper ;-) 11:57:49 <Yexo> nothing we can do about that 11:58:14 <Ammler> Terkhen: I saw that smoke issue also on the yacd server yesterday 11:58:29 <Terkhen> what smoke issue? 11:58:40 <Ammler> the one Alberth reported 11:58:51 <Terkhen> where? 11:58:54 <Alberth> which got lost in the brot spam :) 11:59:08 <Alberth> (13:29:12) Alberth: Possible bug in OpenGFX+ Trains 0.2.5, smoke seems to be emitted in front of the engine: http://devs.openttd.org/~alberth/smoke_early.png 11:59:11 <Ammler> [13:28] <Alberth> Possible bug in OpenGFX+ Trains 0.2.5, smoke seems to be emitted in front of the engine: http://devs.openttd.org/~alberth/smoke_early.png 11:59:17 <Ammler> mäh 11:59:20 <Terkhen> ah 11:59:31 <Alberth> you got my message earlier than me :) 11:59:32 <Ammler> Alberth: your or my clock in desync? 11:59:37 <Terkhen> that looks like a bug, yes 11:59:42 <Ammler> or big lag :-P 11:59:47 <Terkhen> but I don't know much about opengfx+ trains :) 11:59:52 * Alberth blames the Internets 11:59:54 <Ammler> ah indeed 11:59:59 <Ammler> this is pms grf 12:00:14 <Ammler> planetmaker: ^ 12:05:15 <Brot6> NewGRF Meta Language - Bug #2681 (Closed): setup error (Ammler) @ http://dev.openttdcoop.org/issues/2681 12:05:15 <Brot6> NewGRF Meta Language - Bug #2683 (Rejected): 78 (compiler) @ http://dev.openttdcoop.org/issues/2683 12:05:15 <Brot6> NewGRF Meta Language - Bug #2683 (Rejected): 78 (yexo) @ http://dev.openttdcoop.org/issues/2683#change-6768 12:05:15 <Brot6> NewGRF Meta Language - Bug #2681 (Closed): setup error (yexo) @ http://dev.openttdcoop.org/issues/2681#change-6769 12:05:20 <Alberth> Terkhen: do you collect OpenGFX+ landscape 0.2.1 problems? http://devs.openttd.org/~alberth/missing_fences.png the radio tower seems to miss a few fences 12:05:52 <Ammler> Alberth: just make tickets :-P 12:05:54 <Terkhen> only for opengfx+ road vehicles and opengfx+ industries :) 12:06:03 <Terkhen> create a ticket, planetmaker will see it 12:06:06 <Yexo> Alberth: IIRC those fences are around the field, and the bug is in OpenTTD, not the grf 12:06:31 <planetmaker> radio towers indeed have no fences 12:06:31 <Alberth> that could be the case 12:07:07 <planetmaker> but opengfx+landscape could maybe try to add some ;-) 12:07:48 <planetmaker> but I'm not quite sure how well default objects are modify-able 12:08:15 <Ammler> [13:57] <Yexo> nothing we can do about that <-- well, we could use the old wrapper on linux 12:08:44 <Yexo> does it really matter? 12:08:47 <Yexo> it works now 12:09:07 <Alberth> if you drag a rail track through a field, you also get fences only at the north (west or east) side, so it is a general problem 12:10:02 <Ammler> no 12:14:11 <Yexo> see http://hg.openttd.org/openttd/trunk.hg/raw-file/tip/docs/landscape.html 12:14:29 <Yexo> class 0 (ground): there are only bits for fences on the SW and SE borders 12:19:11 *** andythenorth has joined #openttdcoop.devzone 12:21:04 <Alberth> and object class has no fences 12:22:00 <Yexo> nope 12:22:08 <Yexo> same happens with an industry inside a farm field 12:25:01 <Brot6> OpenGFX+ Road Vehicles - Bug #2684 (New): Lumber in bulk and in flatbed (Terkhen) @ http://dev.openttdcoop.org/issues/2684 13:17:38 *** KenjiE20 has quit IRC 13:18:16 *** KenjiE20 has joined #openttdcoop.devzone 13:29:29 <Yexo> Ammler: pulling from any repo fails: remote: *** failed to import extension hggit from ~/hg-git/hggit: No module named dulwich.errors 13:30:03 <Yexo> hmm, looks like the pull succeeds and that error is thrown afterwards 14:18:52 *** andythenorth has quit IRC 14:53:54 <Brot6> OpenGFX+ Industries - Code Review #2685 (New): english.lng remarks (Alberth) @ http://dev.openttdcoop.org/issues/2685 14:54:57 <Alberth> yeah yeah, I know Brot6 14:58:01 <Terkhen> :D 14:59:38 <Brot6> OpenGFX+ Industries - Patch #2686 (New): dutch.lng addition (Alberth) @ http://dev.openttdcoop.org/issues/2686 15:01:22 <Terkhen> Alberth: thanks, we will check both of them later :) 15:01:42 <Alberth> yw :) 15:02:43 <Alberth> not that I will ever play with the dutch language enabled though :) 15:06:54 <Brot6> OpenGFX+ Trains - Bug #2687 (New): SH'8P' emits smoke in front of the engine (Alberth) @ http://dev.openttdcoop.org/issues/2687 15:09:27 *** andythenorth has joined #openttdcoop.devzone 15:27:14 *** andythenorth has quit IRC 15:57:59 <Ammler> he? 16:26:20 *** andythenorth has joined #openttdcoop.devzone 16:54:29 <Rubidium> are there any other Norwegians in here on a regular basis besides DJNekkid? 16:54:39 <Rubidium> or should I say DJNekkid's bouncer? 17:17:28 <Brot6> Following repos didn't need a nightlies update: 2cctrainset (r750), 32bpp-extra (r40), ai-admiralai (r75), ai-aroai (r39), ailib-common (r21), ailib-direction (r17), ailib-list (r32), ailib-string (r29), ailib-tile (r16), airportsplus (r92), basecosts (r25), belarusiantowns (r8), bros (r52), chips (r141), comic-houses (r71), firs (r1996), fish (r648), frenchtowns (r6), german-townnames (r34), grfcodec (r829), grfpack (r279), heqs 17:17:28 <Brot6> (r605), indonesiantowns (r41), manindu (r7), metrotrackset (r56), narvs (r37), newgrf_makefile (ERROR r293), nml (r1360), nutracks (r201), ogfx-industries (r107), ogfx-landscape (r68), ogfx-rv (r107), ogfx-rv.clone (r103), ogfx-trains (r241), ogfx-trees (r48), opengfx (r673), openmsx (r97), opensfx (r97), smts (r19), snowlinemod (r49), spanishtowns (r10), sub-landscape (ERROR r66), sub-opengfx (ERROR r666), swedishrails (r202), 17:17:30 <Brot6> swisstowns (r22), transrapidtrackset (r15), ttdviewer (r34), ttrs (r36), worldairlinersset (r672) 17:18:40 <Brot6> newgrf_makefile: compile of r293 still failed (#2656) - http://bundles.openttdcoop.org/newgrf_makefile/nightlies/ERROR/r293 17:19:20 <Brot6> sub-landscape: compile of r66 still failed (#2616) - http://bundles.openttdcoop.org/sub-landscape/nightlies/ERROR/r66 17:20:09 <Brot6> sub-opengfx: compile of r666 still failed (#2586) - http://bundles.openttdcoop.org/sub-opengfx/nightlies/ERROR/r666 18:04:53 * Alberth likes the differently coloured boxes at the opengfx flatbeds :) 18:08:35 <Terkhen> :) 18:08:47 <Terkhen> I should do random recolouring for the opengfx+ road vehicles boxes 18:14:43 <Brot6> OpenGFX+ Road Vehicles - Bug #2676 (Closed): DevZone compile failed (compiler) @ http://dev.openttdcoop.org/issues/2676 18:14:43 <Brot6> OpenGFX+ Road Vehicles - Bug #2676 (Closed): DevZone compile failed (Terkhen) @ http://dev.openttdcoop.org/issues/2676#change-6770 18:15:13 <Brot6> OpenGFX+ Road Vehicles - Bug #2688 (New): Random recolouring (Terkhen) @ http://dev.openttdcoop.org/issues/2688 18:42:51 <Terkhen> planetmaker: what do you think about #2682? 18:42:51 <Brot6> Terkhen: planetmaker: #2682 is http://dev.openttdcoop.org/issues/show/2682 "OpenGFX+ Industries - Bug #2682: Avoid having too much oil rigs under some conditions - #openttdcoop Development Zone" 18:43:56 <planetmaker> in one word? "nasty" :-P 18:44:28 <planetmaker> in principle it'd be a nice thing to solve. But how? 18:44:37 <planetmaker> Min. distance for game-generated industries? 18:45:17 *** andythenorth has quit IRC 18:46:17 <Terkhen> only allow N industries of the same type in a X radius 18:46:27 <Terkhen> we would only do that for the oil rig 18:46:39 <Terkhen> it is more difficult to make other industries cluster like that 18:46:45 *** ODM has joined #openttdcoop.devzone 18:52:40 <planetmaker> hm, yes, that's an idea, too. Clusters would be nice 18:53:30 <Terkhen> this would avoid huge clustering like the one in the picture, but it wouldn't avoid two or three oil rigs together 18:53:34 <Terkhen> I wonder if it is worth the effort 18:53:51 <planetmaker> :-) 18:53:57 <planetmaker> good question 18:55:40 <planetmaker> clustering in general would be a concept which could be nicely re-used, though 18:56:00 <planetmaker> it makes sense for farms and forests, too 18:56:20 <Terkhen> IMO clustering is nice for industries that produce small amounts of cargo... farms produce a lot, and forests already cluster a lot on arctic 18:56:31 <planetmaker> yes... 18:56:40 <planetmaker> true, default farms produce a lot 18:56:50 <planetmaker> they are capable of overloading small networks easily 18:57:04 <planetmaker> there are no small industries in vanilla openttd 18:59:36 <Brot6> OpenGFX+ Industries - Bug #2666 (Closed): <invalid cargo> produced at tropical frams (Terkhen) @ http://dev.openttdcoop.org/issues/2666#change-6771 18:59:36 <Brot6> OpenGFX+ Industries - Revision 108:5fde5e50ec66: Fix #2666: Chain logic for the farm was incorrec... (Terkhen) @ http://dev.openttdcoop.org/projects/ogfx-industries/repository/revisions/5fde5e50ec66 18:59:39 <Terkhen> I was wondering if it was worth to fix that bug 19:03:35 <Alberth> Terkhen: clustering of forests is the same issue as oilrigs, imho 19:03:52 <Terkhen> they could use the same template easily then 19:03:54 <Alberth> but less severe 19:04:07 <Alberth> perhaps the probability is less? 19:04:09 <Terkhen> I wonder if it is simple to code what I want to do, though 19:04:32 <Alberth> in C++ it is ;) 19:05:13 <Alberth> don't know whether you get a count of nearby industries 19:05:19 <Terkhen> oil rig has a ingame chance of 6, forests have 3 in temperate and 4 in arctic 19:07:10 <Terkhen> currently we have industry_count and industry_distance in NML... I'll check the newgrf specs 19:07:16 <planetmaker> 50% and 100% more ;-) 19:07:34 <Alberth> local search does seem to have a somewhat impact, instead of 2000 random locations, I now pick 10 locations, and search there 200 times in a 32x32 rectangle. In a test game I had 32 oilrigs, and now I have 21 19:08:04 <Alberth> with 10% water 19:08:38 <Terkhen> var 0x67 does not return "count within a given distance", just distance to closest industry and count of industries in the whole map, so it is not feasible use that fix 19:11:01 <planetmaker> in a certain sense industry_town_count is a 'region' 19:11:21 <Terkhen> there are many cases in which that will not work 19:11:25 <planetmaker> possibly one could scale that by map size and town number 19:32:44 <Alberth> eh, coal wagons also change in time, nice :) 19:33:50 *** andythenorth has joined #openttdcoop.devzone 19:34:52 <Terkhen> planetmaker: where is random recolouring implemented in ogfx-trains? 19:35:27 <planetmaker> wagon_flatbed.pnml... 19:35:58 <Terkhen> thanks :) 19:36:05 <planetmaker> 135 and following 19:36:50 <planetmaker> but it's said to be not exactly correct, colours changing when trains turn after loading 19:36:51 <Terkhen> flatbed_wagon_random_colour_switch <--- are the constants defined in that switch the default company colours? 19:36:54 *** andythenorth has quit IRC 19:36:54 <planetmaker> I didn't yet test 19:37:06 <planetmaker> yes, those are the recolour sprite numbers 19:37:10 <Terkhen> 0x307 and so on 19:37:12 <Terkhen> ok 19:37:27 <planetmaker> 0x307 is CC dark blue 19:37:36 <planetmaker> nml meanwhile has nicer constants 19:39:12 <planetmaker> http://hg.openttdcoop.org/nml/raw-file/tip/docs/refs.html#refs-palettes 19:40:06 <Terkhen> thank you :) 19:40:12 <Terkhen> those numbers look different from yours, though 19:40:26 <planetmaker> what you probably rather want is to (also) use base_sprite_2cc 19:40:33 <planetmaker> hex vs. decimal 19:40:44 <planetmaker> @base 16 10 307 19:40:44 <Webster> planetmaker: 775 19:40:46 <planetmaker> :-) 19:40:51 <Terkhen> oh, ok :) 19:41:19 <planetmaker> are the containers 2cc? 19:41:21 *** andythenorth has joined #openttdcoop.devzone 19:41:46 *** andythenorth has left #openttdcoop.devzone 19:41:55 <Terkhen> in ogfx-rv? yes 19:42:00 <Terkhen> right now they use 2cc 19:42:09 <Terkhen> but I think that random recolour is more appropiate for cointainers 19:42:48 <planetmaker> hm... I wonder whether you can get the CC. as you'll need base_sprite_2cc + cc*16 + random(16) 19:43:38 <planetmaker> the containers in ogfx+trains were written when 2cc base sprites were not quite known to me and not that nicely available in NML 19:45:22 <Terkhen> the code in ogfx-trains is easy to understand 19:45:29 <Terkhen> what does base_sprite_2cc do? 19:45:45 <Hirundo> It's the sprite number where the 2cc recolour sprites are loaded 19:46:30 <Terkhen> do I need special sprites for this? 19:47:29 <Hirundo> no, it's just that the 1cc recolour sprites are loaded in a constant location, while the 2cc recolour sprites are not 19:47:36 <planetmaker> no, they ... ^ 19:47:49 <planetmaker> you want 2cc recolouring. not 1cc which I do with the containers basically 19:47:57 <planetmaker> it's a bit cheating what I do there ;-) 19:48:17 <Terkhen> I'll need to understand what is 2cc recolouring first then 19:48:30 <planetmaker> 1cc is clear? blue -> CC 19:48:39 <planetmaker> 2cc means blue -> CC and green -> 2CC 19:48:54 <planetmaker> thus you need to select the proper recolour sprite 19:49:14 <planetmaker> ogfx+trains only does 1cc random recolouring 19:49:32 <planetmaker> it doesn't show as the wagon then contains no cc ;-) 19:49:38 <Terkhen> hmm... I see 19:49:58 <Terkhen> it's not something short to do then 19:50:35 <Terkhen> I'll leave it for another day :) 19:50:41 <planetmaker> :) 19:50:52 <planetmaker> sorry for my cheating there :-) 19:50:58 <planetmaker> I didn't know better then 19:51:19 <frosch123> [21:39] <planetmaker> http://hg.openttdcoop.org/nml/raw-file/tip/docs/refs.html#refs-palettes <- nml could also make the s/STRUCT_GREY/NEWSPAPER/ change 19:51:35 <planetmaker> yep 19:51:51 <Alberth> planetmaker: would it be a good idea to make MPS Oil Tanker and CS-Inc. Oil Tanker graphically different? 19:52:23 <planetmaker> might be that it's not possible with a base set 19:54:49 <Terkhen> opengfx+ ships? :P 19:55:06 <Terkhen> it would only do that and updating the refits though, and everybody would keep using fish 19:55:40 <Alberth> opengfx+ vehicles :) 19:56:15 <planetmaker> Alberth: do you by chance have them on the screen? 19:56:21 <planetmaker> check the sprite numbers... 19:56:50 <planetmaker> I think they're the same. There's a frighter, an oil vessel, a smaller frighter and the hover craft 19:57:15 <planetmaker> http://mz.openttdcoop.org/opengfx/newgrf.php?1=3669:3700 19:57:46 <planetmaker> same actually for road vehicles... the new generation often uses same sprites 19:58:46 <planetmaker> but these things are one of the really annoying things when dealing with base sets. They simply are in some aspects ridiculously limited ;-) 19:59:21 <planetmaker> also, Alberth there once was an OpenGFX+ vehicles. Then we split it ;-) 20:00:23 <Alberth> in the autoreplace window they are the same indeed 20:00:45 <Alberth> so there is probably no room for a different look in the set 20:01:52 <planetmaker> nope :S 20:06:31 <Terkhen> :( 20:07:01 <planetmaker> but at some day, there'll be opengfx+ ships ;-) 20:07:08 <planetmaker> simply as it has to be 20:10:54 <Terkhen> refit and a new sprite for the tankers, anything else? :P 20:11:06 <Terkhen> adjustable costs I guess 20:17:38 <planetmaker> yes, that's mostly it 20:17:46 <planetmaker> as base line at least 20:18:10 <planetmaker> but then one can add such nice things as andy does with wakes when driving etc 20:21:10 <Terkhen> true 20:21:23 <Terkhen> but who will prefer default ships to newgrf sets? :P 20:21:38 <Terkhen> unless it has a switch for capacity too 20:29:11 <Alberth> how is a ship different from a train or a truck? 20:30:25 <Rubidium> Alberth: for (uint x = MapMaxX(); true; x--) { <- the true can be left our 20:30:37 <Rubidium> e.g. for (;;) is perfectly valid as well 20:34:19 <planetmaker> Alberth: not in much. But default ships are very few and already offer refit capability 20:35:09 <Alberth> only 3 people talking to me at the same time :p 20:35:12 <Terkhen> default ships have too small capacity IMO 20:35:27 <Alberth> 4 :p 20:35:29 <planetmaker> well, for now the callings of my bed are too loud anyway :-) 20:35:30 <Terkhen> they are usable but FISH ships are better 20:35:33 <Terkhen> :) 20:35:46 <planetmaker> :-) yep, FISH makes OpenGFX+ ships not so tempting 20:35:51 <planetmaker> or urgent 20:36:14 <planetmaker> but so... good night :-) 20:36:38 <planetmaker> and Alberth: be happy. 0 people is worse if it lasts ;-) 20:37:29 <Alberth> Rubidium: yes, although I sort of like the 'true' there. 20:37:42 <Alberth> planetmaker: oh definitely. See you in a few days 20:38:07 <Terkhen> good night planetmaker 20:38:19 <Alberth> Terkhen: perhaps I should try FISH one time 20:39:19 <Terkhen> :) 20:53:19 *** frosch123 has quit IRC 21:02:10 *** Alberth has left #openttdcoop.devzone 21:53:15 *** ODM has quit IRC 23:53:22 <Brot6> DevZone Help Center - Revision 141:15b4a452d5fe: [HG] replace templates with original hg repo and... (Ammler) @ http://dev.openttdcoop.org/projects/home/repository/revisions/15b4a452d5fe