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00:57:37 *** JVassie has quit IRC 06:51:08 *** ODM has joined #openttdcoop.devzone 06:52:55 *** andythenorth has joined #openttdcoop.devzone 06:53:57 <Brot6> HEQS "Heavy Equipment" Set - Bug #2945 (Closed): Railmotor in wrong group (andythenorth) @ http://dev.openttdcoop.org/issues/2945#change-7979 06:57:56 <Brot6> HEQS "Heavy Equipment" Set - Revision 641:18a972c26c9d: Fix: railmotor tram was in wrong vehicl... (andythenorth) @ http://dev.openttdcoop.org/projects/heqs/repository/revisions/18a972c26c9d 06:57:56 <Brot6> HEQS "Heavy Equipment" Set - Revision 642:d03c5e489c66: Change: (translations) update text for ... (andythenorth) @ http://dev.openttdcoop.org/projects/heqs/repository/revisions/d03c5e489c66 06:57:56 <Brot6> HEQS "Heavy Equipment" Set - Revision 643:7070db224bb2: Fix: wrong date for Forklift model tran... (andythenorth) @ http://dev.openttdcoop.org/projects/heqs/repository/revisions/7070db224bb2 06:57:59 <Brot6> HEQS "Heavy Equipment" Set - Bug #2946 (Closed): The Forklift changes to the "1950" model in th... (andythenorth) @ http://dev.openttdcoop.org/issues/2946#change-7980 07:07:31 <Brot6> HEQS "Heavy Equipment" Set - Bug #2959 (Rejected): Livestock on a forklift (andythenorth) @ http://dev.openttdcoop.org/issues/2959#change-7981 07:29:20 <Brot6> HEQS "Heavy Equipment" Set - Revision 644:ba035c63aa19: Change: add LIME label to cargo transla... (andythenorth) @ http://dev.openttdcoop.org/projects/heqs/repository/revisions/ba035c63aa19 07:29:20 <Brot6> HEQS "Heavy Equipment" Set - Revision 645:dbece4bf84b9: Feature: add Limestone support to trams (andythenorth) @ http://dev.openttdcoop.org/projects/heqs/repository/revisions/dbece4bf84b9 07:31:55 <Brot6> HEQS "Heavy Equipment" Set - Feature #2569: ECS support (andythenorth) @ http://dev.openttdcoop.org/issues/2569#change-7982 07:32:21 <Brot6> HEQS "Heavy Equipment" Set - Feature #2569 (Closed): ECS support (andythenorth) @ http://dev.openttdcoop.org/issues/2569#change-7983 08:22:23 <V453000> andythenorth: I would have a suggestion for CHIPS ... when there is just a tiny bit of cargo on the platforms, it instantly appears. This can get quite ugly when the cargo starts flickering as there is suddenly something/nothing when a train loads for example. If I look at ISR, it is much smoother ... anything that could be done about that please? :) 08:22:39 <andythenorth> Yexo: ? ^ :) 08:56:52 <Yexo> if ISR does it, it can be fixed 08:57:00 <Yexo> just not sure what is the best way to do that 08:58:38 <planetmaker> what I found rather more interesting is to reduce the flipping between different cargo displays 08:59:02 <planetmaker> Not sure whether one can check the tiles of a station and handle it proportionally or not flipping all tiles 09:01:55 <Yexo> I don't see a way to do that 09:02:37 <Yexo> I was thinking of 'abusing' the animatino state as permanent storage to reduce the flipping on cargo amounts 09:02:44 <Yexo> but that cannot be done for cargo types 09:14:05 <planetmaker> yeah, I didn't see a way either :-) 09:24:17 <V453000> as for the first issues i think it would be just fine if the cargo started appearing later ... as in, when there is more cargo than now 09:32:17 <Brot6> Example NewGRF Project - Revision 315:8691cae2331f: Fix: [NML] Add the nml-specific makefile part (planetmaker) @ http://dev.openttdcoop.org/projects/newgrf-makefile/repository/revisions/8691cae2331f 09:38:17 *** frosch123 has joined #openttdcoop.devzone 10:01:44 *** JVassie has joined #openttdcoop.devzone 10:01:45 <Brot6> Example NewGRF Project - Revision 316:1b25e5343c98: Codechange: Name Makefile parts consistently (planetmaker) @ http://dev.openttdcoop.org/projects/newgrf-makefile/repository/revisions/1b25e5343c98 10:03:28 <Brot6> HEQS "Heavy Equipment" Set - Revision 646:a8e3edf6f166: Codechange: remove some line numbers an... (andythenorth) @ http://dev.openttdcoop.org/projects/heqs/repository/revisions/a8e3edf6f166 10:06:53 <Brot6> Example NewGRF Project - Revision 317:d1cb40336834: Change: NML type projects only know one dep c... (planetmaker) @ http://dev.openttdcoop.org/projects/newgrf-makefile/repository/revisions/d1cb40336834 10:09:46 <andythenorth> planetmaker: I thought I understood the base cost code. I was wrong :| 10:10:09 <andythenorth> I want to adjust the default base running cost in HEQS 10:11:28 <andythenorth> this is in initialization.pnfo 10:11:28 <andythenorth> l65 10:11:36 <andythenorth> if I change the value from 0008h to to 0007h I get a linter failure 10:13:27 * andythenorth ponders rebasing all vehicles instead....the fools route 10:20:49 <andythenorth> figured it 10:22:34 <Brot6> HEQS "Heavy Equipment" Set - Revision 647:ae7103069663: Feature: reduce 'default' running costs... (andythenorth) @ http://dev.openttdcoop.org/projects/heqs/repository/revisions/ae7103069663 10:22:35 <andythenorth> I should document that code, but I don't really understand it :) 10:22:48 <andythenorth> I just made informed guesses until it compiled 10:43:07 <Brot6> OpenGFX - Bug #668: bubble generator building stage (2006TTD) @ http://dev.openttdcoop.org/issues/668#change-7984 10:51:14 <Brot6> HEQS "Heavy Equipment" Set - Revision 648:e479509ad384: Change: start drawing some more trams (andythenorth) @ http://dev.openttdcoop.org/projects/heqs/repository/revisions/e479509ad384 10:51:14 <Brot6> HEQS "Heavy Equipment" Set - Revision 649:45cd4717992f: Codechange: rename file for Yonkers rai... (andythenorth) @ http://dev.openttdcoop.org/projects/heqs/repository/revisions/45cd4717992f 10:54:14 <Brot6> Example NewGRF Project - Revision 318:ee7a369a74fb: Fix (r317): Some replacements for the filenam... (planetmaker) @ http://dev.openttdcoop.org/projects/newgrf-makefile/repository/revisions/ee7a369a74fb 11:15:31 <Brot6> Japanese Trains - Revision 1:e21d4943b34e: Fix: Brake van did not do anything. (dandan) @ http://dev.openttdcoop.org/projects/jptrains/repository/revisions/e21d4943b34e 11:15:31 <Brot6> Japanese Trains - Revision 2:85ee756c8bba: Fix: E259 and E657 Series had the wrong track type. (dandan) @ http://dev.openttdcoop.org/projects/jptrains/repository/revisions/85ee756c8bba 11:16:47 *** andythenorth has quit IRC 11:18:59 <Brot6> Japanese Trains Addon - Revision 1:68e96c5b312e: Fix: Deo 900 (Kirara) had the wrong track type. (dandan) @ http://dev.openttdcoop.org/projects/jptrainsadd/repository/revisions/68e96c5b312e 11:19:07 <Ammler> maybe should be moved out from zzz-pending ^ 11:21:53 <planetmaker> yes 11:22:59 <planetmaker> Terkhen: Yexo: does for your mingw system work a command like 11:23:01 <planetmaker> grep -o "\"\([-_./a-zA-Z]*\.png\)\"" src/* | cut -d\" -f2 11:23:01 <planetmaker> src/gfx/ogfx-terrain.png 11:23:15 <planetmaker> uhm... ignore the 2nd line... which could be output 11:23:28 <planetmaker> when run on an NML src directory 11:23:46 <planetmaker> (i.e. the grep option -o is the crucial thing... I recall some issue there 11:23:52 <Yexo> seems to work 11:23:57 <Yexo> don't have an NML project checked out though 11:24:12 <Yexo> ../../elrail_tile.png and ../../elrail_track.png is the output when run on openttd src 11:24:16 <Yexo> oh, and .png 11:24:48 <planetmaker> hm... I guess it might need another sanity check... I wonder which 11:24:51 <Yexo> but I'm using cygwin, not mingw 11:25:01 <planetmaker> well, the better, if it works there (too) 11:26:06 <planetmaker> but maybe I should better write a small python script... easier expanded 11:26:22 <planetmaker> to find all graphics files included in NML 11:26:37 <planetmaker> but to exclude a thing like a comment ".png" 11:27:00 <Yexo> adapt nml to just parse the input and write the used png files to the output without actuall processing the input? 11:27:20 <Yexo> like gcc -M option (or -MM?) 11:27:50 <planetmaker> I wanted to run it on the pnml files actually 11:28:33 <Yexo> does that matter much? 11:28:47 <planetmaker> though... that's an idea, too. It'd require to first gcc the pnml files - and then run the nml graphics dep check 11:29:17 <Yexo> first time you do that while generating the nml, second time you have the deps from last time and only need to rerun it if any of the pnml files changed 11:29:23 <Yexo> in which case you need to regenerate the nml file anyway 11:30:12 <planetmaker> Hm... yes. I could hook that dep check between nml and grf instead of to the beginning 11:35:04 <Ammler> update znc to 0.202 11:36:02 *** andythenorth has joined #openttdcoop.devzone 11:36:39 *** Yexo has quit IRC 11:36:39 *** DJNekkid has quit IRC 11:36:39 *** XeryusTC has quit IRC 11:36:39 *** Terkhen has quit IRC 11:36:39 *** tneo has quit IRC 11:36:39 *** planetmaker has quit IRC 11:36:39 *** V453000 has quit IRC 11:36:39 *** SmatZ has quit IRC 11:36:39 *** avdg has quit IRC 11:36:39 *** ^Spike^ has quit IRC 11:36:39 *** Ammler has quit IRC 11:36:43 *** Hirundo has quit IRC 11:37:49 *** Hirundo has joined #openttdcoop.devzone 11:37:51 *** SmatZ has joined #openttdcoop.devzone 11:38:08 *** planetmaker has joined #openttdcoop.devzone 11:38:52 *** Ammler has joined #openttdcoop.devzone 11:38:53 *** tneo has joined #openttdcoop.devzone 11:39:03 <Ammler> (done) 11:39:30 *** ^Spike^ has joined #openttdcoop.devzone 11:39:40 <planetmaker> hmpf 11:39:56 *** Terkhen has joined #openttdcoop.devzone 11:40:33 <planetmaker> it needs frequent updates, eh? 11:40:33 <planetmaker> like we had one just the other week 11:40:38 <Ammler> you were silent for >5min, so you could say "thanks" instead "hmpf" 11:41:03 *** Yexo has joined #openttdcoop.devzone 11:41:03 *** avdg has joined #openttdcoop.devzone 11:41:36 <Ammler> 0.200 was released long ago 11:41:36 *** XeryusTC has joined #openttdcoop.devzone 11:41:50 <planetmaker> I was not silent 11:42:03 *** DJNekkid has joined #openttdcoop.devzone 11:42:03 *** V453000 has joined #openttdcoop.devzone 11:44:32 <Ammler> oh, I missed the ;-) 11:44:44 <Ammler> anyway, you are welcome 11:45:36 <Ammler> (of course, I do not monitor any secret channel or private chat) 11:46:42 <frosch123> not? i thought you were a cousin of wolfi :) 11:46:47 <planetmaker> yes. Which was cut in the middle... 11:46:58 <planetmaker> no, not wolfi. I don't make splatter-movies! ;-) 11:47:01 <Ammler> since we fixed the kernel issue, we need other reasons to annoy some #openttd people 11:47:15 *** ^Spike^ has quit IRC 11:47:34 *** ^Spike^ has joined #openttdcoop.devzone 11:49:25 <Ammler> also you had another 3mins to stop me from restart 11:54:38 *** hanf has joined #openttdcoop.devzone 12:10:35 <Brot6> HEQS "Heavy Equipment" Set - Revision 650:4ac9a263f63f: Feature: Port Jack Railmotor Tram (Elec... (andythenorth) @ http://dev.openttdcoop.org/projects/heqs/repository/revisions/4ac9a263f63f 15:11:24 *** Webster has joined #openttdcoop.devzone 15:11:29 <andythenorth> yay 15:11:31 <andythenorth> pull works 15:11:51 <planetmaker> :-) 15:11:59 *** Terkhen has joined #openttdcoop.devzone 15:11:59 *** tneo has joined #openttdcoop.devzone 15:12:15 <andythenorth> push doesn't :) 15:12:20 *** XeryusTC2 has joined #openttdcoop.devzone 15:12:24 <andythenorth> but I figure there's stuff happening 15:12:29 *** V453000 has joined #openttdcoop.devzone 15:12:30 <^ekipS^> nah... 15:12:37 <^ekipS^> we're just watching it sit idle 15:12:37 <^ekipS^> ;) 15:12:59 *** Yexo has joined #openttdcoop.devzone 15:12:59 *** avdg has joined #openttdcoop.devzone 15:13:29 *** DJNekkid has joined #openttdcoop.devzone 15:14:42 *** ^ekipS^ has quit IRC 15:15:30 *** planetmaker has quit IRC 15:15:30 *** planetma- is now known as planetmaker 15:16:36 <Brot6> HEQS "Heavy Equipment" Set - Revision 651:a14ad659866e: Fix: add missing file for Port Jack Rai... (andythenorth) @ http://dev.openttdcoop.org/projects/heqs/repository/revisions/a14ad659866e 15:16:36 <Brot6> HEQS "Heavy Equipment" Set - Revision 652:abebc5b8341f: Change: graphics for additional electri... (andythenorth) @ http://dev.openttdcoop.org/projects/heqs/repository/revisions/abebc5b8341f 15:16:36 <Brot6> HEQS "Heavy Equipment" Set - Revision 653:6860b05f9079: Fix: sparks not smoke for Port Jack Rai... (andythenorth) @ http://dev.openttdcoop.org/projects/heqs/repository/revisions/6860b05f9079 15:16:38 <Brot6> HEQS "Heavy Equipment" Set - Revision 654:fbda864cd4ed: Fix: offsets for Port Jack Railmotor (andythenorth) @ http://dev.openttdcoop.org/projects/heqs/repository/revisions/fbda864cd4ed 15:16:42 <Brot6> HEQS "Heavy Equipment" Set - Revision 655:ac4ec82ed5a5: Change: add light to Port Jack Railmotor (andythenorth) @ http://dev.openttdcoop.org/projects/heqs/repository/revisions/ac4ec82ed5a5 15:16:46 <Brot6> HEQS "Heavy Equipment" Set - Revision 656:cf2021109ddf: Feature: Winterthur Railmotor Tram (Ele... (andythenorth) @ http://dev.openttdcoop.org/projects/heqs/repository/revisions/cf2021109ddf 15:16:50 <Brot6> HEQS "Heavy Equipment" Set - Revision 657:bc7f3bbb0500: Change: adjust intro date and a few oth... (andythenorth) @ http://dev.openttdcoop.org/projects/heqs/repository/revisions/bc7f3bbb0500 15:16:54 <Brot6> HEQS "Heavy Equipment" Set - Revision 658:1f79d9db3a1d: Change: update changelog (andythenorth) @ http://dev.openttdcoop.org/projects/heqs/repository/revisions/1f79d9db3a1d 15:17:24 <planetmaker> seems push works now, eh, andythenorth? :-) 15:18:43 <Brot6> HEQS "Heavy Equipment" Set - Bug #3093 (Closed): Crawler running costs too high? (andythenorth) @ http://dev.openttdcoop.org/issues/3093#change-7985 15:19:49 <Brot6> HEQS "Heavy Equipment" Set - Bug #2021: Trams, offsets may be a bit off in both / and \ views (andythenorth) @ http://dev.openttdcoop.org/issues/2021#change-7986 15:20:50 <Brot6> HEQS "Heavy Equipment" Set - Revision 659:af68089d9585: Added tag 1.3.0 for changeset 1f79d9db3a1d (andythenorth) @ http://dev.openttdcoop.org/projects/heqs/repository/revisions/af68089d9585 15:22:58 <Brot6> Japanese Tracks - Revision 1:40a0dfb89de3: Change: Replace 160 km/h NG track (NGHI) with 80 km/h ... (dandan) @ http://dev.openttdcoop.org/projects/jptracks/repository/revisions/40a0dfb89de3 15:22:58 <Brot6> Japanese Trains - Revision 3:78e24a553d0b: Change: All engines with track type 03 (NGHI) now use ... (dandan) @ http://dev.openttdcoop.org/projects/jptrains/repository/revisions/78e24a553d0b 15:23:02 <Brot6> heqs: update from 1.2.0 to 1.3.0 done - http://bundles.openttdcoop.org/heqs/releases/1.3.0 15:23:14 *** XeryusTC has quit IRC 15:23:20 *** XeryusTC2 is now known as XeryusTC 15:27:14 <Brot6> Japanese Trains - Revision 4:0854772cd859: Fix: Replace NGHI with ENLW in railtype translation ta... (dandan) @ http://dev.openttdcoop.org/projects/jptrains/repository/revisions/0854772cd859 15:28:28 <Brot6> Japanese Trains Addon - Revision 2:8f83c620c8b1: Fix: Replace NGHI with ENLW in railtype TT, and ... (dandan) @ http://dev.openttdcoop.org/projects/jptrainsadd/repository/revisions/8f83c620c8b1 15:47:29 *** hanf has quit IRC 16:20:21 <Brot6> HEQS "Heavy Equipment" Set - Feature #1941 (Rejected): Crawler running costs should vary as mod... (andythenorth) @ http://dev.openttdcoop.org/issues/1941#change-7987 16:20:21 <Brot6> HEQS "Heavy Equipment" Set - Feature #1943 (Rejected): Variable running costs (talk to Pikka) (andythenorth) @ http://dev.openttdcoop.org/issues/1943#change-7988 16:21:14 <Brot6> HEQS "Heavy Equipment" Set - Feature #1069 (Rejected): Make it possible for players to choose n... (andythenorth) @ http://dev.openttdcoop.org/issues/1069#change-7989 16:21:40 <Brot6> HEQS "Heavy Equipment" Set - Feature #1148 (Rejected): Noddy all-terrain vehicle (andythenorth) @ http://dev.openttdcoop.org/issues/1148#change-7990 16:22:20 <Brot6> HEQS "Heavy Equipment" Set - Feature #1716 (Rejected): Convert logging truck trailers to CPP re... (andythenorth) @ http://dev.openttdcoop.org/issues/1716#change-7991 16:22:20 <Brot6> HEQS "Heavy Equipment" Set - Feature #1711 (Rejected): Convert No. 6, 8, 9 crawlers to CPP real... (andythenorth) @ http://dev.openttdcoop.org/issues/1711#change-7992 16:22:46 <Brot6> HEQS "Heavy Equipment" Set - Feature #1712 (Rejected): Convert crawler trailers to CPP real spr... (andythenorth) @ http://dev.openttdcoop.org/issues/1712#change-7993 16:22:46 <Brot6> HEQS "Heavy Equipment" Set - Feature #1713 (Rejected): Convert tractors to CPP real sprites - a... (andythenorth) @ http://dev.openttdcoop.org/issues/1713#change-7994 16:23:35 <Brot6> HEQS "Heavy Equipment" Set - Bug #2642 (Rejected): Buy menu positions are wrong (andythenorth) @ http://dev.openttdcoop.org/issues/2642#change-7995 16:24:16 <Brot6> HEQS "Heavy Equipment" Set - Feature #1149 (Rejected): Mud-plugger off-road heavy hauler (andythenorth) @ http://dev.openttdcoop.org/issues/1149#change-7996 16:25:07 <Brot6> FISH - Bug #2957 (Rejected): alignment of purchase menu sprites (andythenorth) @ http://dev.openttdcoop.org/issues/2957#change-7997 16:26:08 <Brot6> FIRS Industry Replacement Set - Feature #2483 (Rejected): Draw tile 2022 for Opengfx (andythenorth) @ http://dev.openttdcoop.org/issues/2483#change-7998 16:27:11 <Brot6> FIRS Industry Replacement Set - Feature Request #2958 (Rejected): No smoking chimney for inactive... (andythenorth) @ http://dev.openttdcoop.org/issues/2958#change-7999 16:27:12 <Brot6> FIRS Industry Replacement Set - Feature #2524 (Rejected): 'Botel' layout for hotel (andythenorth) @ http://dev.openttdcoop.org/issues/2524#change-8000 16:29:55 <Brot6> FIRS Industry Replacement Set - Feature #803 (Rejected): Provide Basic economy (andythenorth) @ http://dev.openttdcoop.org/issues/803#change-8001 16:30:23 <Brot6> FIRS Industry Replacement Set - Feature #2727 (Closed): Climate-dependent trees for food market (andythenorth) @ http://dev.openttdcoop.org/issues/2727#change-8002 16:31:27 *** ODM has joined #openttdcoop.devzone 16:34:31 <Brot6> FIRS Industry Replacement Set - Feature #2748 (Rejected): Revisit idea of lighthouse - as addon/o... (andythenorth) @ http://dev.openttdcoop.org/issues/2748#change-8004 16:35:23 * andythenorth was bored 16:35:52 <Brot6> FIRS Industry Replacement Set - Feature #2937 (Rejected): Consider supporting YACD explicitly (andythenorth) @ http://dev.openttdcoop.org/issues/2937#change-8005 16:35:53 <Rubidium> maybe we should bundle the logs as the "Brot monologue" ;) 16:35:53 *** andythenorth has left #openttdcoop.devzone 16:42:05 <michi_cc> Rubidium: http://www.brot-bernd.de/bernd.htm :-p 16:42:06 <Webster> Title: brot-bernd.de (at www.brot-bernd.de) 17:20:18 <Brot6> firs: update from r2610 to r2620 done - http://bundles.openttdcoop.org/firs/nightlies/r2620 17:21:35 <Brot6> heqs: update from r640 to r659 done - http://bundles.openttdcoop.org/heqs/nightlies/r659 17:22:44 <Brot6> newgrf_makefile: update from r314 to r318 done - http://bundles.openttdcoop.org/newgrf_makefile/nightlies/r318 17:25:41 <Brot6> vactrainset: compile of r1 still failed (#3044) - http://bundles.openttdcoop.org/vactrainset/nightlies/ERROR/r1 17:57:34 *** andythenorth has joined #openttdcoop.devzone 17:58:06 <^Spike^> andythenorth all services ok again? 17:58:14 <^Spike^> (haven't heard any complaints but want to be sure) 17:58:20 <andythenorth> seems to be fine ;) 17:58:26 <^Spike^> oki good to hear :) 17:58:48 * ^Spike^ doesn't do dev projects so can't really check if it works :) 18:12:57 <V453000> planetmaker: where can I find how exactly are made things like animated wheels of a steamer? Eventually how exactly is it related to the speed the train goes 18:15:16 <planetmaker> you want to make use of the motion_counter variable 18:16:06 <V453000> sounds right :) 18:16:21 <V453000> thanks 18:16:24 <planetmaker> np 18:17:02 <planetmaker> it means you have to provide for each animation stage of the wheels the whole engine view in all 8 directions 18:17:10 <andythenorth> how can we do that for ship smoke? 18:17:19 <andythenorth> I could draw all the frames of smoke in the ship I guess 18:17:34 <planetmaker> you could, yes 18:18:04 <andythenorth> but should I? 18:18:14 <andythenorth> ideally it would be composited 18:18:19 <andythenorth> but vehicles don't do that 18:18:22 <planetmaker> Personally I'd probably not bother. Ideally you're right 18:18:29 <V453000> ah, so the animation is basically made just by some amount of separate static sprites, right? 18:18:30 <andythenorth> we could draw another vehicle 18:18:36 <V453000> and coded appropriately 18:18:39 <andythenorth> that vehicle could hold the smoke... 18:18:49 <planetmaker> De-facto that's not implemented as sprite composition 18:19:16 <planetmaker> well. Smoke, sparks and fume are currently so-called effect-vehicles 18:19:23 <planetmaker> But they cannot be newgrf-ed 18:19:25 <andythenorth> they have issues 18:19:28 <andythenorth> ^^ that 18:19:36 <andythenorth> and the lack of control over positioning 18:19:47 <planetmaker> not for trains 18:19:48 <andythenorth> and amount of smoke / triggers 18:19:56 <andythenorth> well as usual trains are fine :D 18:20:08 <andythenorth> when is there ever a problem for trains ;) 18:20:10 <planetmaker> do ships have _no_ control? 18:20:16 <andythenorth> ships have some control 18:20:21 <andythenorth> along the y axis 18:20:36 <andythenorth> it's of limited use for very short ships 18:20:59 <andythenorth> for longer ships, it is of no use 18:21:08 <andythenorth> for ships where the funnel is high it is of no use 18:21:17 <andythenorth> for ships with offset or multiple funnels it is of no use 18:21:34 <planetmaker> :-) 18:21:45 <andythenorth> there is no control over triggers, and ships basically accelerate very quickly 18:21:50 <andythenorth> so it only shows briefly 18:22:25 <andythenorth> in sum, it was nice commit by H*rundo, with a fun side-effect of causing an argument with MB 18:22:35 <planetmaker> well :-) 18:22:39 <andythenorth> but no-one has figured out how to build on it 18:22:45 <planetmaker> The latter is not difficult to achieve 18:22:50 <planetmaker> (the argument) 18:23:19 <planetmaker> I rather guess no-one has tried to build on it 18:23:33 <planetmaker> There's one person making ships. And that one is in this channel right now 18:24:29 <planetmaker> And it was for Hirundo a stony path to get that patch there :-) 18:24:55 <planetmaker> too many cans of worms there ;-) 18:25:11 <andythenorth> I did patch to allow z-offsets and x-offsets 18:25:14 <planetmaker> and oceans of ... newgrf-mess ;-) 18:25:16 <andythenorth> in principle it mostly works 18:25:27 <andythenorth> my patch was *hard-coded* into the game :P 18:25:30 <planetmaker> (last comment was not related to your patch) 18:25:41 <andythenorth> I have no idea how to provide the offsets via newgrf 18:26:06 <andythenorth> if it was a really stupidly simple return of a byte from a cb, I might be able to figure it, but it's not 18:26:17 <andythenorth> it probably needs bit-stuffing, or taking bytes from a word 18:26:25 <andythenorth> or dword 18:26:44 <andythenorth> and it will need to iterate n times for number of funnels 18:27:38 <andythenorth> http://bugs.openttd.org/task/4263 18:32:33 <andythenorth> bbl 18:32:36 *** andythenorth has quit IRC 18:52:25 <Hirundo> IMO it'd better not be hacked into CB 10 18:59:24 <Hirundo> instead, set some bit *somewhere* to call a new callback when smoke is to be drawn 18:59:39 * planetmaker tends to agree 19:02:02 <Hirundo> whether to do call the callback once with return values in register 100, 101, .. or call the callback repeatedly with var18 set to 0, 1, ... can be left open for debate 19:03:32 <Hirundo> Also, the format should allow custom smoke gfx, either now or to be added later 19:04:01 <V453000> http://dl.dropbox.com/u/20419525/NYAN.png Hows that :D 19:04:17 <Brot6> clientpatches: compile of r22961 still failed (#2964) - http://bundles.openttdcoop.org/clientpatches/testing/ERROR/r22961 19:05:54 <Hirundo> It's Not Real! 19:05:55 <planetmaker> Well, IMHO a good approach might be to allow NewGRF-able effect vehicles 19:06:38 <planetmaker> and then the vehicle could get a callback or property which sets how / when / where an effect vehicle with the given ID is called 19:06:59 <planetmaker> V453000: at the end of th train needs to be a pot of gold 19:07:07 <V453000> gold? 19:07:25 <planetmaker> yeah. There's always one at the end of a rainbow. Or so fairy tales say 19:07:38 <planetmaker> :-D 19:08:13 <V453000> Yeah. And butter bread cats with rainbow from their ass are described by the fairy how? :D 19:10:06 <Brot6> openttd-vehiclevars: update from r22959 to r22961 done - http://bundles.openttdcoop.org/openttd-vehiclevars/testing/r22961 19:10:08 <Hirundo> Effect vehicles (feature n+1) would have 0, 1 and 2 defined as default steam/diesel/spark 19:10:44 <planetmaker> yes 19:11:09 <planetmaker> or so my totally not elaborate or thought-through idea ;-) 19:11:09 <Hirundo> so you can substitute/override those like all (not too old) grf stuff 19:11:32 <planetmaker> would make sense 19:11:42 <planetmaker> well... default objects can't be overridden :-) 19:12:00 <Brot6> serverpatches: compile of r22961 still failed (#2966) - http://bundles.openttdcoop.org/serverpatches/testing/ERROR/r22961 19:12:01 <Hirundo> perhaps no overriding, whatever :) 19:12:43 <planetmaker> Well, I tend to consider it an over-sight ;-) 19:12:58 <Hirundo> ;-) 19:13:31 <Brot6> 32bpp-ez-patches: compile of r22961 still failed (#2446) - http://bundles.openttdcoop.org/32bpp-ez-patches/testing/ERROR/r22961 19:14:04 <Hirundo> Though arguably, there should be a way to change the look of your smoke plume without either a) influencing other grfs or b) having to implement some callback that sets smoke positions just to change their graphics 19:14:51 <Hirundo> b) could also be quite a non-needed performance hit 19:15:45 <planetmaker> yes. And NewGRF effect vehicles could allow that 19:16:34 <planetmaker> like properties ID, type, num_sprites (=animation_length). 19:16:38 <planetmaker> Not sure what else :-) 19:17:06 <Hirundo> animation speed perhaps 19:17:18 <planetmaker> yes 19:36:03 *** andythenorth has joined #openttdcoop.devzone 19:41:34 *** hanf has joined #openttdcoop.devzone 19:51:32 <Hirundo> andythenorth: is HEQS 1.3.0 compatible with 1.2.0? 19:55:10 <andythenorth> should be 100% 19:55:33 <andythenorth> changing it on a running game will affect running costs :) 19:57:24 <planetmaker> omg! 19:57:42 <planetmaker> that breaks ALL my carefully balanced near-break-even routes ;-) 19:57:49 <andythenorth> zomg! 19:57:59 <andythenorth> change the parameter in game 19:58:02 <andythenorth> *you* have the power 19:58:10 <andythenorth> many don't :P 19:58:14 <planetmaker> :-D 19:58:26 * andythenorth ponders http://bugs.openttd.org/task/4263 19:58:26 <planetmaker> those can't update it at all ;-) 19:58:46 <V453000> :D 19:58:53 <planetmaker> you missed the discussion, andythenorth ;-) 19:59:00 <planetmaker> you join and quit too frequently 19:59:01 <andythenorth> logs? 19:59:07 <planetmaker> especially after triggering a topic ;-) 19:59:12 <andythenorth> I have to do stuff like...drive :P 19:59:15 <andythenorth> and bath the baby 19:59:19 <andythenorth> pikka does the same 19:59:28 <andythenorth> he starts something, then goes off to drive his bus 19:59:33 <planetmaker> @logs 19:59:34 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 19:59:52 <andythenorth> thanks 20:00:56 <andythenorth> ha 20:00:57 <andythenorth> nyan-train 20:01:47 <V453000> :d 20:02:03 * andythenorth isn't convinced about *needing* newgrf-effect vehicles 20:02:10 <andythenorth> but is anything *needed* ? 20:02:27 <andythenorth> :P 20:02:38 <andythenorth> Hirundo: planetmaker what would trigger the new cb? 20:06:09 <Hirundo> You'd need to set some bit to enable it 20:06:41 <Hirundo> And then it'd be called either every tick, or whenever it pleases OpenTTD to draw a visual effect 20:06:41 <planetmaker> andythenorth: the advantage would be: it'd be universal and easily added to every vehicle type or even industries and houses 20:06:52 <andythenorth> ok 20:06:55 <planetmaker> one implementation to fit all 20:07:04 <andythenorth> and it means we could add weather :P 20:07:23 <planetmaker> how? 20:07:50 <andythenorth> add rain around industries 20:07:53 <andythenorth> micro-climate :P 20:08:00 <andythenorth> trains that travel under a rainstorm 20:08:01 <Hirundo> We should also consider breakdown smoke 20:08:09 <planetmaker> yes 20:08:11 <Hirundo> A use for NARS snowploughs? 20:08:21 <planetmaker> :-) 20:08:24 <andythenorth> breakdown smoke is actually very valid. horses.... 20:08:35 <andythenorth> snowblower.... 20:08:40 <V453000> horses make smoke? :D 20:08:58 <Hirundo> ^^ IIRC I still have a patch floating around on FS to disable breakdown smoke via some bit 20:09:03 <andythenorth> http://www.youtube.com/watch?v=KCqEBdjaXpM 20:09:04 <Webster> Title: BNSF Snow Blower in Aurora, NE - YouTube (at www.youtube.com) 20:09:05 *** frosch123 has quit IRC 20:23:04 <Brot6> Unrealistic Trainset - Feature #3094 (New): NYAN NYAN NYAN NYAN NYAN NYAN NYAN NYAN NYAN NYAN NYA... (V453000) @ http://dev.openttdcoop.org/issues/3094 20:23:49 <Brot6> Unrealistic Trainset - Feature #3094: NYAN NYAN NYAN NYAN NYAN NYAN NYAN NYAN NYAN NYAN NYAN NYAN... (V453000) @ http://dev.openttdcoop.org/issues/3094#change-8006 20:24:53 <planetmaker> uhm, yes 20:26:03 <^Spike^> lolz 20:26:06 <andythenorth> lol 20:26:09 * andythenorth -> bed 20:26:12 *** andythenorth has left #openttdcoop.devzone 20:27:44 <V453000> hm :) 20:28:27 <^Spike^> does it include the sound effect? ;) 20:28:42 <V453000> NO :D 20:28:50 <^Spike^> then it's a bad train :D 20:28:55 <V453000> its a ship 20:29:00 <V453000> ok kidding :D 20:30:13 <V453000> I think the sound would be truly hardcore players only :D 20:30:24 <V453000> on the other hand who uses sounds ... >:) 20:30:58 <^Spike^> ... ;) 20:43:58 *** LordAro has joined #openttdcoop.devzone 21:18:29 *** LordAro has quit IRC 21:50:54 *** ODM has quit IRC 22:24:06 *** Brot6 is now known as Guest11581 22:24:18 *** Brot6 has joined #openttdcoop.devzone 22:25:57 *** Brot6 has quit IRC 22:26:42 *** Brot6 has joined #openttdcoop.devzone 22:30:02 *** Guest11581 has quit IRC 23:07:15 *** JVassie has quit IRC 23:52:05 *** hanf has quit IRC