Log for #openttdcoop.devzone on 9th March 2012:
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01:32:19  <Brot6> Central European Train Set - Feature #3780: correct sounds (oberhuemer) @
01:34:25  <Brot6> Central European Train Set - Feature #3620: Use 32 bpp sprites (oberhuemer) @
02:33:05  <Brot6> Central European Train Set - Revision 654:208eb1efe3b1: Feature (mini-): Reduce running costs to ... (oberhuemer) @
02:40:16  <Brot6> Central European Train Set - Bug #3790 (New): DevZone compile failed (compiler) @
04:32:53  <Brot6> Central European Train Set - Support #3791 (Feedback): GPL exception for graphics from 3D models (oberhuemer) @
04:35:05  <Brot6> Central European Train Set - Support #3791 (Feedback): GPL exception for graphics from 3D models (oberhuemer) @
04:35:38  <Brot6> Central European Train Set - Support #3791 (Feedback): GPL exception for graphics from 3D models (oberhuemer) @
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08:58:16  <Brot6> BANDIT - Revision 383:55b69a2d47b9: Fix: Don't include filenames in the same revision which only ... (planetmaker) @
09:14:05  <Brot6> BANDIT - Revision 384:9c1e8ba7b82e: Fix: Also remove a case collision here (planetmaker) @
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13:01:10  <Brot6> Dutch Trains 2.0 - Feature #3685: review sparks/smoke (Purno) @
13:08:26  <Brot6> Dutch Trains 2.0 - Feature #3685: review sparks/smoke (foobar) @
13:09:17  <Brot6> Dutch Trains 2.0 - Feature #3686: ingame helptexts (Purno) @
13:29:04  <Brot6> Dutch Trains 2.0 - Feature #3686: ingame helptexts (foobar) @
13:44:50  <Brot6> Central European Train Set - Feature #3384 (Feedback): Cost structure (Eddi) @
13:47:57  <Brot6> Central European Train Set - Bug #3790 (Closed): DevZone compile failed (compiler) @
13:47:57  <Brot6> Central European Train Set - Revision 655:87c6a2994cb3: crude workaround for rounding, fix #3790 (Eddi) @
13:47:57  <Brot6> Central European Train Set - Bug #3790 (Closed): DevZone compile failed (Eddi) @
14:05:54  <Brot6> cets: update from r653 to r655 done (187 warnings) -
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14:44:29  <Brot6> BANDIT - Revision 385:aa5228cb3aab: Fix: remove files causing problems with case-sensitive filesy... (andythenorth) @
14:44:29  <Brot6> BANDIT - Revision 386:cf9b20645327: merge (andythenorth) @
14:52:56  <Hirundo> turning random comments into usable bug reports = not fun :S
15:06:03  <Ammler> andythenorth: case-INsensitive
15:06:16  <andythenorth> oops :)
15:06:20  <andythenorth> Fix: fix my fix :P
15:06:28  <Brot6> BANDIT - Revision 387:d66e848b4e4c: Codechange: fix tipping trailers to show correct load colour (andythenorth) @
15:06:30  <Ammler> not fixeable
15:06:35  <andythenorth> indeed
15:06:37  <Ammler> would need a fork :-P
15:06:48  <andythenorth> more tea vicar?
15:15:32  <Hirundo> planetmaker: I can confirm the 'corrupt' bug in the NML topic
15:16:16  <planetmaker> you mean the corrupt NewGRF? Is it an NML bug?
15:16:57  <Hirundo> I suspect, at least I can reproduce it
15:19:25  <Hirundo> And acc. openttd tile compression is to blame :S again
15:20:55  <planetmaker> :-(
15:34:04  <Brot6> BANDIT - Revision 388:9184ae38664d: Codechange: approx. 25% speedup (Alberth) (andythenorth) @
15:37:51  <Hirundo> planetmaker: I plan to add a CLI parameter soon to choose between 'fast' and 'best' (=current) compression
15:38:51  <Hirundo> 'fast' would mean no tile compression and no lz77
15:39:00  <Hirundo> What should be the default value here? I'm tempted to say 'fast'
15:39:17  <Ammler> planetmaker: btw. does it need to convert bandig (removing the bad file from history)?
15:39:22  <Ammler> bandit*
15:39:37  <planetmaker> I've to think about that, Hirundo. Really no idea :-)
15:40:13  <planetmaker> what do you mean, Ammler ?
15:40:44  <Ammler> are you happy with the answers you got from #mercurial?
15:41:08  <Hirundo> pm: no problem, I've got other bugs to fix now
15:41:10  <Hirundo> ;-)
15:41:19  <Ammler> I don't think, it is fixed...
15:41:55  <Ammler> ah, it is fixed with andy changed his fs to case sensitive
15:42:39  <Ammler> but maybe it would be worth to add a hook so nobody can push such files anymore
15:44:34  <Rubidium> Hirundo: won't that becomes 3 settings. Current behaviour, current behaviour of -u and don't compress anything at all?
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15:49:43  <Hirundo> Rubidium: Could be, something like -O0/-O1/-O2
15:51:33  <Rubidium> I'd leave those for (aggressive) optimisations of the pseudo sprite's logic
15:52:11  <Rubidium> maybe just adding an option to disable tile compression is all you need
15:52:27  <Rubidium> then with that option and -u you can mix and match whatever you want
15:57:14  <andythenorth> Ammler: it's only fixed for case-insensitive filesystems for tip
15:57:41  <andythenorth> previous revs will fail
15:59:14  <andythenorth> so technically, the repo is questionable state :P
15:59:42  <andythenorth> but except for abandoning repo I can't think of a fix
16:00:15  <planetmaker> well. There's really no need to abandon it, is there?
16:00:23  <andythenorth> no
16:00:46  <andythenorth> just don't use a certain range of revs on case-insensitive filesystem
16:01:05  <planetmaker> what you *could* do is: qimport all changesets since the first bad one. Then fix the qpateches and commit properly
16:01:22  <planetmaker> On the same repo it'd give you a branch or head. But so what. But then...
16:01:38  <planetmaker> ... might not be worth the effort as you'd probably not gain anything really
16:02:31  <andythenorth> I have a case-sensitive disk image I can open if I need to go to those revs
16:08:41  <Ammler> can a case insensitive user update to a rev where those files aren't used?
16:09:25  <Ammler> I just meant, it would be easy fixeable, convert with filemap
16:09:40  <Ammler> it will of course change the hashes...
16:10:38  <Ammler> and invalidate every bandit repo
16:11:03  <planetmaker> Ammler, such user cannot update to those revs.
16:11:09  <planetmaker> And making a new repo... meh
16:11:10  <Ammler> but to others?
16:11:26  <Ammler> [17:08] <Ammler> can a case insensitive user update to a rev where those files aren't used? <-- "aren't"
16:11:40  <planetmaker> ask andy. But I assume so
16:12:17  <Ammler> if so, i would say, ok, if not, I would "convert" the repo
16:13:43  <planetmaker> andy has to work with it. So it's his call
16:13:47  <planetmaker> (and his work) :-P
16:13:54  <Brot6> BANDIT - Revision 389:e78ab800fcc9: Codechange: comment in all gestalts in (andythenorth) @
16:14:02  <andythenorth> Ammler: I can update to all revs < 268
16:14:15  <andythenorth> and > 382
16:14:24  <andythenorth> so I losed ~126 revs
16:14:34  <Ammler> then I would keep it :-)
16:14:41  <andythenorth> 114 revs :P
16:14:57  <andythenorth> moi aussi
16:15:15  <andythenorth> in the even of needing those revs, I mount the case-insensitive filesystem
16:15:17  <Ammler> you don't anymore, or was the case sensitive fs just a temporary thing?
16:15:32  * andythenorth needs to get 'in' the right way round :P
16:15:49  <andythenorth> the case-sensitive filesystem is a disk image I can mount any time
16:15:54  <andythenorth> it just lives on my HD
16:16:12  <andythenorth> imagine it like a partition from a removable volume
16:16:49  <Ammler> well-well :-P
16:17:07  <andythenorth> so I think done, done, onto the next one ;)
16:17:29  <Ammler> planetmaker: and you don't see need to forbid such pushes?
16:17:52  * andythenorth thinks it might be wise
16:18:08  <planetmaker> I didn't think about that. Might be wise indeed
16:18:22  <andythenorth> mistake-proofing
16:18:47  <Ammler> planetmaker: and you know how as you had that discussion on #hg :-)
16:18:50  <planetmaker> it'd need a decent pre-commit hook
16:18:55  <Ammler> nah
16:19:06  <planetmaker> uhm... did I miss what you reference?
16:19:09  <Ammler> it needs a push hook :-P
16:20:00  <Ammler> som caseguard extensions etc.?
16:20:19  <Ammler> I just overflow your discussion...
16:20:27  <planetmaker> well, yes. sorry. That's what I meant
16:21:14  <andythenorth> for i in filenames, if filename.lower() already present, explode?
16:21:54  <planetmaker> doesn't cut it. it also needs to check that I don't push two such files in the same commit;-)
16:22:15  <Ammler> andythenorth: it could also be added to our existing file check hook maybe
16:22:53  <Ammler>
16:24:54  <andythenorth> is that a pre-commit hook?
16:24:59  <andythenorth> should I be using that in my local repos?
16:25:25  <andythenorth> might save some tears
16:30:38  <Ammler> andythenorth: no, I just showed you which file you need to patch for me :-)
16:30:59  <Ammler> that is for both, local commit check or we use it on the server for push check
16:31:28  <Ammler> try to push a .grf :-)
16:31:50  <andythenorth> get alberth to patch it :D
16:31:58  <Ammler> alberth made it
16:42:40  <andythenorth> exactamly ;)
17:04:48  <Brot6> NewGRF Meta Language - Revision 1877:98915b37afee: Fix: Sprites with long format (!= long chunks)... (Hirundo) @
17:15:46  <Brot6> nml: update from r1876 to r1877 done -
17:17:03  <Hirundo> Rubidium: After considering I see no real reason why you'd want to disable lz77 but not tile compression (or the other way around), so a single -u switch should suffice
17:17:48  <Hirundo> Yexo: Should I change the -u option (no sprite compression) to disable tile compression also?
17:20:54  <Rubidium> Hirundo: but you might want to disable tile compression
17:21:25  <Rubidium> in OpenTTD you can play with the 32bpp blitter and null video backend
17:21:40  <Rubidium> it makes fairly little sense
17:21:50  <Rubidium> but it keeps things simpler
17:23:38  <Hirundo> Why would you want no tile compression but still lz77?
17:24:13  <Rubidium> the difference in size is relatively negligable, but you reduce the time spent on compressing by a factor two
17:24:27  <Hirundo> Both are simply an investment of compile time to save file size, you'd either want both (writing a grf) or none (building a release)
17:24:54  <Brot6> bandit: update from r380 to r389 done (1 warnings) -
17:25:17  <Hirundo> currently the effect of -u (on a test grf containing a single large 32bpp sprite) is negligible
17:33:17  <Brot6> cets: update from r653 to r655 done (187 warnings) -
17:42:28  <Brot6> OpenGFX - Bug #3792 (New): DevZone compile failed (compiler) @
17:44:19  <Ammler> planetmaker: I never got feedback about the test wth opentd, should I remove it again?
17:49:36  <planetmaker> Ammler, link?
17:50:13  <planetmaker> unresolvable: nothing provides openttd-gui <-- but this error should be removed ;-)
17:50:52  <Ammler> hmm, not talking about the current error
17:51:08  <Ammler> just wonering, if I shall fix that or simply remove the test with openttd
17:51:41  <Ammler> the error is because I moved openttd dev from openttdcoop to games
17:51:45  <planetmaker> tbh I didn't yet find time to properly review that. I like the idea of automated tests, though. So if it's not broken: keep it
17:52:35  <Ammler> how could I simulate a failed loading?
17:52:52  <Ammler> using ogfx nightly with 1.1?
17:53:15  <Brot6> make-nml: compile of r0 still failed (#3730) -
17:53:36  <planetmaker> for example, yes
18:03:02  <Brot6> OpenGFX - Bug #3792 (Confirmed): DevZone compile failed (compiler) @
18:03:02  <Brot6> OpenGFX - Bug #3792 (Confirmed): DevZone compile failed (Ammler) @
18:16:32  <Brot6> Following repos rebuilds successful without any difference to earlier nightlies builds: ogfx-trains (48 warnings) (Diffsize: 6), ogfx-industries (Diffsize: 127099), firs (6 warnings) (Diffsize: 6), foobarstramtracks (Diffsize: 28769), manindu (Diffsize: 2), newgrf_makefile (Diffsize: 1), dutchtrains, rust (15 warnings) (Diffsize: 6813), dutchtramset (21 warnings) (Diffsize: 20613), swisstowns (Diffsize: 51), britrains (3 warnings),
18:16:32  <Brot6> dutchroadfurniture (Diffsize: 165910), spanishtowns (Diffsize: 8), frenchtowns (Diffsize: 21), ogfx-rv (42 warnings) (Diffsize: 20398), ogfx-landscape (2 warnings) (Diffsize: 31742), swedishrails (Diffsize: 9075), german-townnames (Diffsize: 5042), dach (104 warnings) (Diffsize: 25201), belarusiantowns (Diffsize: 72), indonesiantowns (1 warnings) (Diffsize: 350), airportsplus (Diffsize: 1161)
18:50:18  <Brot6> BANDIT - Revision 390:3baad48d5a32: Codechange: write out manifest files from gestalts (unpleasan... (andythenorth) @
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19:22:53  <Brot6> Dutch Trains 2.0 - Feature #3686: ingame helptexts (Voyager1) @
19:25:02  <Brot6> Dutch Trains 2.0 - Feature #3685: review sparks/smoke (Voyager1) @
19:28:47  <Brot6> Dutch Trains 2.0 - Feature #3686: ingame helptexts (foobar) @
19:29:51  <Brot6> Dutch Trains 2.0 - Feature #3685: review sparks/smoke (foobar) @
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20:35:53  <Brot6> Dutch Trains 2.0 - Feature #3746: Coaches (Transportman) @
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22:08:53  <Brot6> Dutch Trains 2.0 - Revision 301:89f05e7cc9cf: Feature: templated, improved graphics and Breng liv... (foobar) @
22:08:54  <Brot6> Dutch Trains 2.0 - Revision 302:66843d5bc6dd: Feature: Mat '64 Plan V (graphics by Bastiaan) (foobar) @
22:08:54  <Brot6> Dutch Trains 2.0 - Revision 303:0d4fee027490: Feature: Mat '64 Plan T (graphics by Bastiaan) (foobar) @
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22:18:34  <Nat_aS> hi
22:25:13  <Nat_aS> so anyways, about the Unrealistic trainset.
22:26:25  <Yexo> Nat_aS: if people you want to reach are not available sometimes it's better to post at the forums to let them answer whenever they have time
22:26:54  <Yexo> leaving a message on irc usually also works, but only if you know you'll be online for quite some time to get an answer
22:31:42  <Nat_aS> no I know V453000 is on, and Chris_Booth are on, I was just shunted into here.
22:49:41  <Brot6> Dutch Trains 2.0 - Revision 304:2eaf50bec857: Feature: SGM-II (graphics by Purno) (foobar) @
22:49:41  <Brot6> Dutch Trains 2.0 - Revision 305:5207c3777c93: Feature: SGM-III (graphics by Purno) (foobar) @
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22:55:57  <V453000> do you just randomly highlight me or do you actually want something?
22:59:46  <Nat_aS> yes I want to ask about the Unrealistic trainset.
23:00:22  <Nat_aS> I was told to come in here.
23:00:55  <V453000> alright :) so what do you want to ask about
23:02:46  <Nat_aS> well I like the idea of ahistorical train sets built with gameplay in mind rather than being accurate. I was wondering if I could get on the project, or maybe just use it to springboard a trainset of my own. I made a train for SImutrans which is still in there latest build IIRC.
23:03:08  <V453000> hell, of course :) I already offered you earlier, join #nuts
23:05:32  <Nat_aS> oh I didn't see that, I just saw a link to here.. From CHris who is not even in this room lol.
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