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00:44:39 *** XeryusTC has quit IRC 00:44:44 *** planetmaker has quit IRC 00:44:44 *** Ammler has quit IRC 00:46:39 *** Ammler has joined #openttdcoop.devzone 00:47:07 *** XeryusTC has joined #openttdcoop.devzone 00:47:37 *** planetmaker has joined #openttdcoop.devzone 00:48:08 *** planetmaker is now known as Guest1005 01:39:48 <Brot6> OpenGFX+ Trains - Revision 339:dc677bd239c9: Added materials to blender library (Xotic750) @ http://dev.openttdcoop.org/projects/ogfx-trains/repository/revisions/dc677bd239c9 01:40:20 <Brot6> OpenGFX+ Trains - Revision 340:ca13b31b1ffc: Added flatbed_refinery blender model (Xotic750) @ http://dev.openttdcoop.org/projects/ogfx-trains/repository/revisions/ca13b31b1ffc 03:26:16 *** Xotic750 has quit IRC 03:28:16 <Brot6> OpenGFX+ Trains - Revision 341:14ee729bada2: Added materials to blender library (Xotic750) @ http://dev.openttdcoop.org/projects/ogfx-trains/repository/revisions/14ee729bada2 03:28:40 *** Xotic750 has joined #openttdcoop.devzone 03:28:56 <Brot6> OpenGFX+ Trains - Revision 342:3bcf5912a97d: Add flatbed_vehicles blender model (Xotic750) @ http://dev.openttdcoop.org/projects/ogfx-trains/repository/revisions/3bcf5912a97d 03:30:15 <Brot6> OpenGFX+ Trains - Revision 343:ab9e73853f41: Cleaned texture meta-data (Xotic750) @ http://dev.openttdcoop.org/projects/ogfx-trains/repository/revisions/ab9e73853f41 04:43:24 *** andythenorth has joined #openttdcoop.devzone 04:47:00 *** andythenorth has left #openttdcoop.devzone 10:28:00 *** Guest1005 is now known as planetmaker 13:15:13 <Brot6> OpenGFX+ Trains - Revision 344:c297b79974a2: Added missing gimp scripts, caused by .hgignore (Xotic750) @ http://dev.openttdcoop.org/projects/ogfx-trains/repository/revisions/c297b79974a2 14:09:10 <planetmaker> I'm somewhat here 14:09:29 <Xotic750> I'm having a probelm with mercurial 14:09:40 <Xotic750> my pushes no longer work 14:09:46 <Xotic750> HTTP Error 500: abandoned transaction found - run hg recover 14:09:58 <planetmaker> uh 14:10:03 <Xotic750> searchin the net says that this needs to be run server side 14:15:10 <planetmaker> ok, ran it server-side 14:15:36 <planetmaker> last rev there is 344:c297b79974a2 "Added missing gimp scripts, caused by .hgignore" 14:16:21 <Xotic750> yep, that was where I was at then it was failing the next commit, I'll try now 14:16:31 <planetmaker> Xotic750, it's best to ask such things straight in this channel. There are more admins than just me 14:16:36 <planetmaker> Response time might then be faster 14:16:54 <Xotic750> ok :) 14:17:08 <planetmaker> and the first one to have time will see it :-) 14:17:41 <planetmaker> and probably deal with it... at least I use IRC here somewhat like "forum" with the option for real-time ;-) 14:18:13 <planetmaker> at least I saw Ammler active earlier. Anyway, doesn't matter much. Does it work now? 14:19:28 <planetmaker> and it's a first that I saw this kind of error. But... these commits are huge due to the sprite sizes... Biggest repo here, I guess meanwhile 14:19:29 <Xotic750> yep, push went through 14:19:45 <Brot6> OpenGFX+ Trains - Revision 345:b65f56a7208d: Re-rendered all models due to recent library changes (Xotic750) @ http://dev.openttdcoop.org/projects/ogfx-trains/repository/revisions/b65f56a7208d 14:19:56 <Xotic750> yeah, that was just the re-renders, I have the post-processed ones to load too :) 14:20:05 <planetmaker> library change? 14:20:20 <Xotic750> yep, I missed a light group for some of the materials 14:20:28 <planetmaker> ah 14:20:32 <Xotic750> so they were not rendered correctly 14:20:55 <Xotic750> left them rendering last night :P 14:21:16 <Xotic750> My machine is kind of slow 14:21:23 <planetmaker> he. Certainly not slower than mine 14:21:30 <planetmaker> I do all work from laptop 14:21:37 <Xotic750> me too 14:21:49 <Xotic750> an old Dell inspiron 6400 14:22:19 <planetmaker> ok, doesn't tell me much :-) 14:22:43 <Xotic750> dual centrino 1600Mhz with 3Gb memory 14:23:13 <planetmaker> hm, I got core2duo at 2GHz with 2GB RAM 14:23:32 <Xotic750> see, told you, mine is slow :D 14:23:38 <planetmaker> :-) 14:24:19 <Xotic750> oh, I have made lots of models for the flatbed wagon 14:24:38 <Xotic750> but the nml looks kind of complex 14:24:46 <Xotic750> ..is 14:24:50 <Xotic750> ...ish 14:25:12 <Xotic750> are you busy this weekend? 14:26:12 <planetmaker> quite busy, I'm afraid :-( 14:26:29 <planetmaker> But just ask... I always may find the need to procrastinate ;-) 14:27:10 <planetmaker> Generally the wagons support many different cargos, all with special sprites 14:27:32 <planetmaker> The flatbed wagon has 3 different basic versions: totally flat, with low board and with stakes 14:27:38 <Xotic750> ok, well I can try and patch stuff in the best that I can, it might not be pretty thoug. I'm sure the other work I have done could use a review too 14:28:26 <Xotic750> I was also wondering about the loading sprites 14:28:34 <planetmaker> what about them? 14:28:39 <Xotic750> how many steps for loading 14:28:46 <Xotic750> at the moment 14:28:48 <planetmaker> Depends on the cargo 14:28:58 <Xotic750> I have done empty and loaded 14:29:11 <planetmaker> The open cargos have at least a 50% loaded state 14:29:22 <planetmaker> like empty, 1 vehicle, 2 vehicles 14:29:32 <planetmaker> empty, 1 coil, 2 coils 14:29:40 <planetmaker> dunno if 100% loaded is even 3 coils 14:29:40 <Xotic750> ok, so that will require some more rendering and sprites then 14:29:57 <planetmaker> the spritesheets should tell :-) 14:30:16 <planetmaker> the container of course has no load stages other than empty + full 14:30:27 <planetmaker> so it really depends :-) 14:30:56 <Xotic750> if worst comes to the worst then I will just do the modelling and get the sprites prepared 14:30:58 <planetmaker> containers are actually special colours as are vehicles: 14:31:09 <planetmaker> they come in CC and 2CC 14:31:17 <planetmaker> and are then re-coloured somewhat randomly 14:31:24 <Xotic750> ok, my container is current the 1cc colour 14:31:48 <planetmaker> look at the 8bpp sprites which are used; they should tell you which part uses what 14:31:59 <planetmaker> I think it's actually the 2CC which is being used, but I don't recall 14:32:25 <planetmaker> but would be great if that would match there as the logic took me some time to figure out :-P 14:32:35 <Xotic750> well, they are easily fixed, the main thing was to get the models done 14:32:38 <planetmaker> and make it look somewhat good and random :-) 14:32:42 <planetmaker> sure :-) 14:33:11 <planetmaker> it's many models there... one thing I like in particular are actually the support for oil and chemicals in barrels :-) 14:33:18 <planetmaker> on the version with the low sides 14:33:38 <Xotic750> I'm not sure my models match 100% 14:34:08 <Xotic750> it would be good to get them reviewed, so that I can make any changes required 14:34:23 <Xotic750> looking throught those tiny sprites is pretty difficult 14:34:35 <Xotic750> <- colour blind 14:34:39 <planetmaker> uh. oh 14:35:09 <planetmaker> apropos... but then you can tell me how the colour blobs for town happiness work for you as available in the recent nightly 14:35:42 <Xotic750> if I get time to play :P 14:35:44 <planetmaker> I'd like something better there, so that people like you also find it easy to identify. Maybe smilies or so 14:35:53 <planetmaker> But it needs an artist to create it ;-) 14:36:18 <planetmaker> But so far I didn't even find time to add that to OpenGFX trunk :-( 14:36:25 <Xotic750> lol, I'm no artist 14:36:31 <planetmaker> modeller? 14:36:35 <planetmaker> It's also an art 14:36:35 <Xotic750> just a fiddler :P 14:36:38 <planetmaker> :-P 14:36:52 <planetmaker> whatever you call it :-) 14:37:18 <Xotic750> is there no-one else working on this project? someone that can work on nml? 14:37:52 <planetmaker> It's mostly you and me. 14:38:49 <Xotic750> ok, shame, I would prefer to spend a little more time on the models 14:38:52 <planetmaker> T3rkhen and Y3xo contributed some code, but most of it is my work 14:39:06 <planetmaker> Well. Spend the time on the models :-) 14:39:42 <planetmaker> I might not have time right now. But I will have time again next month or so. 14:39:50 <Xotic750> yeah, but I can only see the result by getting them coded and there are no easy "tar"s to use any more :) 14:40:25 <planetmaker> well. Usually it should do the trick to just add the alternative_sprites section, shouldn't it? 14:40:57 <planetmaker> Don't worry about the alignment switch for the time being (just use the one compatible with this grf) and then it's "easy" 14:41:49 <Xotic750> ah, I'm just being a little lazy I guess :) 14:42:47 <planetmaker> well. Assuming it uses always the same template / alignment... it's just a few LOC each time? 14:42:55 <Xotic750> So, has it been a case of no-one interested in helping with the project or was it a personal choice? 14:43:12 <planetmaker> Definitely of "no-one else interested in helping". 14:43:23 <planetmaker> I'm very happy about any help in any OpenGFX(+) project there is 14:44:03 <planetmaker> Of course, I did draw none of the graphics. So there have been people who worked on it. But not really code-wise 14:45:04 <planetmaker> And sometimes it'd certainly have helped if I were quicker with coding or would have had time to code when people were eager to get sprites coded. 14:45:19 <planetmaker> But it's not like one always has a choice about that when RL interferes 14:45:49 <Xotic750> I was wondering about posting a shot (rendered) of each vehicle/wagon in the development thread to try and stir up interest in the project? 14:46:06 <Xotic750> and maybe get some feedback 14:46:08 <planetmaker> Sure, please go ahead. You have my full support there 14:46:19 <planetmaker> It's good publicity 14:46:51 <planetmaker> Maybe also additionally a screenshot which shows some of the work you already put into this project already 14:47:40 <Xotic750> Yeah, well it's something that I can do when I'm away from home and can't do any modelling but have net access :) 14:47:47 <planetmaker> :-) 14:48:23 <planetmaker> I guess... I'll go home now. And then build this newgrf locally :-) 14:48:31 <planetmaker> see you in a few minutes 14:48:42 <Xotic750> ok :) 14:57:39 <planetmaker> back :-9 14:57:47 <planetmaker> or rather: home 14:59:12 <Xotic750> :) 14:59:56 <Xotic750> Still waiting for the post-processing run to finish 15:00:07 <Xotic750> then I can upload the sprites 15:00:32 <planetmaker> he 15:00:58 <planetmaker> let's "time make install" :-) 15:01:22 <Xotic750> If you get time, take a little look through some of the flatbed renders 15:01:54 <planetmaker> are they coded already or just committed? 15:02:16 <Xotic750> just render commited, not coded 15:02:25 <Xotic750> and sprites are coming soon ... ish 15:03:24 <Xotic750> about another 7 models to post-process at the moment before sprite commit 15:04:09 <Xotic750> and then my machine will be free to do some more modelling :) 15:04:24 <planetmaker> :-) 15:04:28 <Xotic750> so can easily do some further loading stages 15:04:40 <Xotic750> for the flatbeds 15:04:57 <Xotic750> It would be good to have a list of the models required 15:04:57 <planetmaker> well, you see the amount of loading stages from the amount of spritesets referenced there 15:05:12 <Xotic750> that could be ticked off 15:05:14 <planetmaker> I don't have such list actually. And I totally agree: it would be quite good 15:05:20 <planetmaker> to have such list 15:05:29 <planetmaker> maybe we should create one... 15:05:50 <planetmaker> which we maintain. To see what needs drawing, what modelling, what coding. And what could be nice to add at all 15:05:55 <planetmaker> There are cases for all :-) 15:06:10 <planetmaker> Like an idea for an extension of this set I have is "early wagons" 15:06:34 <Xotic750> life would be easier with such a model list 15:06:38 <planetmaker> Yoshi drew smaller versions of a number of them... but I didn't have a list of needed sprites. Which made that difficult, too 15:06:46 <Xotic750> saves me trolling through code 15:06:52 <planetmaker> he, yeah 15:07:17 <planetmaker> but... it grew. I added things step by step. And never kept exactly track on a global level of what we have 15:07:53 <planetmaker> 3 minutes build time for ogfx+trains 15:08:25 <Xotic750> but it built :) 15:08:37 <Xotic750> luckily 15:08:55 <Xotic750> I did a fresh clone and noticed that the gimp scripts were missing 15:09:04 <Xotic750> because of the hgignore 15:09:11 <Xotic750> it has a rule for *.scm 15:09:31 <Xotic750> I just commented it out here for now, not commited it or anything 15:11:04 <Xotic750> Something I would like to see in-game for this type of new extra zoomed 32bpp graphics 15:11:27 <planetmaker> gimp scripts should not be part of repo 15:11:33 <Xotic750> is some kind of option, a tick box or something, in the depot gui or available trains gui 15:11:34 <planetmaker> they're generated by the makefile 15:11:47 <planetmaker> if the pngs need re-building from the gimp files 15:11:56 <planetmaker> or do you mean your gimp scripts? 15:12:15 <Xotic750> so that when you click on a train there is another little window open that shows the fully zoomed graphic of the train or wagon to be purchased 15:12:45 <Xotic750> the gimp_scripts folder contains *.scm files 15:12:58 <planetmaker> for the 32bpp sprites, right? 15:13:01 <Xotic750> so when I commited them, they were ignored by hg 15:13:04 <Xotic750> yep 15:13:19 <planetmaker> I think there might be gimp scripts generated for the 8bpp sprites for the bulk wagons which are then generated from the xcf files 15:13:32 <Xotic750> it would be something to show off the work, just an eye candy thing really 15:14:25 <planetmaker> hm, yes. Though what people usually do is: build a depot, attach tracks in the -- direction and build a train and start it 15:14:32 <planetmaker> then zoom-in has the same effect 15:14:44 <planetmaker> But I understand what you mena 15:14:46 <planetmaker> *mean 15:15:06 <Xotic750> yeah, as I said just eye candy 15:16:05 <Xotic750> I don't suppose that kind of thing can be done in the NewGRf 15:16:14 <Xotic750> I guess it would be a patch to the code 15:18:18 <Xotic750> 5 models left to post process >( 15:18:40 <Xotic750> tum-tee-tum 15:19:11 <Xotic750> this NewGRF is going to become huge, is there any size limits? 15:21:49 *** andythenorth has joined #openttdcoop.devzone 15:27:47 <Xotic750> I don't suppose that openttdcoop has a blender/gimp server for rendering and post-processing graphics? 15:34:57 <planetmaker> well. Not yet. But could be done in principle 15:35:29 <planetmaker> The CPU of this server certainly is not yet used 100%... 15:35:55 <planetmaker> So it'd be no big issue in that respect to, say, dedicate 2 cores to that task. 15:38:41 <Xotic750> I'm currently looking to see if I can use this render farm http://www.renderfarm.fi/ 15:38:42 <Webster> Title: Renderfarm.fi | Free rendering by the people for the people (at www.renderfarm.fi) 15:40:55 <Xotic750> then the models can be rendered by that for free 15:44:28 <Rubidium> I wonder how distro's are going to find that for OpenGFX. Yes, we can create everything from source, but we don't because it takes X days to perform all the rendering and post processing on a single computer ;) 15:44:33 <Rubidium> s/'// 15:51:44 *** ODM has joined #openttdcoop.devzone 15:53:46 <Brot6> OpenGFX+ Trains - Revision 346:200d0dc6128e: Post-processed all re-rendered models (Xotic750) @ http://dev.openttdcoop.org/projects/ogfx-trains/repository/revisions/200d0dc6128e 15:54:17 <planetmaker> yes, that might be an issue, Rubidium :-) 15:54:25 <Xotic750> it's something I've been wondering how to deal with, as my model list gets bigger and bigger. If I need to make a library change for lighting or masking etc. The re-render and post-rpocessing time is enormous on my machine 15:54:31 <planetmaker> But that might be how it ends up. 15:55:23 <Xotic750> compile time, to see how the new sprites look in game :) 15:56:23 <planetmaker> on the other hand, I don't find that overly troublesome. It's way better than "we have the sprites, that's it" 15:59:27 <Xotic750> hmmm, won't make now 16:06:40 <Xotic750> any idea what is causing this when I run make? 16:06:41 <Xotic750> make: execvp: /bin/sh: Argument list too long 16:10:03 <planetmaker> never saw that. 16:10:28 <planetmaker> but the argument list in bash is limited to some extent 16:11:07 * planetmaker pulls and builds 16:12:05 <planetmaker> seems to work for me 16:12:50 <Xotic750> hmmm, may try a reboot 16:13:03 *** Xotic750 has quit IRC 16:17:03 *** Xotic750 has joined #openttdcoop.devzone 16:19:43 <Xotic750> no joy, don't understand what has happened 16:19:54 <planetmaker> different OS. different command line limit maybe 16:20:08 <planetmaker> but no idea why it triggers for you now... 16:20:24 <planetmaker> http://old.nabble.com/execvp%3A--bin-sh%3A-Argument-list-too-long-td30161937.html 16:20:25 <Webster> Title: Old Nabble - Gnu - Automake - General - execvp: /bin/sh: Argument list too long (at old.nabble.com) 16:23:32 <planetmaker> can you paste your Makefile.dep and the other *.dep? paste.openttdcoop.org 16:24:45 <planetmaker> hm, nvm it 16:25:15 <Xotic750> it doesn't create any 16:25:27 <Xotic750> Makefile.dep is 0 16:25:34 <Xotic750> then bum out 16:25:45 <planetmaker> ogfx-trains.src.dep is there and ogfx-trains.gfx.dep, no? 16:25:51 <Xotic750> nope 16:26:00 <planetmaker> Makefile.dep is 0 here, too 16:26:10 <planetmaker> try make _V= 16:26:25 <planetmaker> what output does it generate? 16:27:31 <Xotic750> make: execvp: /bin/sh: Argument list too long 16:27:31 <Xotic750> make -r depend 16:27:31 <Xotic750> make[1]: execvp: /bin/sh: Argument list too long 16:27:31 <Xotic750> make[1]: Entering directory `/home/graham/ottdproj/ogfx-trains' 16:27:31 <Xotic750> [ -f .version ] && [ "`cat .version`" = "r346M" ] || echo "r346M" > .version 16:27:33 <Xotic750> make[1]: *** No rule to make target `ogfx-trains.src.dep', needed by `depend'. Stop. 16:27:34 <Xotic750> make[1]: Leaving directory `/home/graham/ottdproj/ogfx-trains' 16:27:36 <Xotic750> make: *** [all] Error 2 16:32:53 <planetmaker> does 'make test' generate any output? 16:34:20 <Xotic750> http://paste.openttdcoop.org/raw/1333/ 16:34:44 <Terkhen> nice to see progress in the 32bpp front :P 16:35:18 <planetmaker> hm... VPATH is empty? 16:37:13 <Xotic750> what should it be? I didn't make any changes 16:39:52 <planetmaker> Xotic750: it looks for me like http://paste.openttdcoop.org/show/1334/ 16:40:00 <planetmaker> thus... quite lengthy in comparison 16:40:15 <planetmaker> try to comment out scripts/Makefile.common:8 16:42:09 <planetmaker> he... the line is actually longer than paste shows :-P 16:46:03 <Xotic750> it's really odd, I have an old backup of the project and make works fine there, but not in the one I just cloned :/ 16:50:52 <Xotic750> trying a new clone 16:52:08 <Xotic750> fresh clone fails 16:54:06 <Xotic750> only difference that I can see from my backup and the fresh clone is the number of files and directories in the project 16:54:43 <Xotic750> so maybe that is the problem 16:55:05 <planetmaker> http://devs.openttd.org/~planetmaker/patches/remove_dep.diff <-- try 16:55:28 <planetmaker> of course. That exactly is the issue. 16:55:44 <planetmaker> and those files are within one command line 17:00:16 <Xotic750> that seems to fixed it 17:01:09 <planetmaker> hm, ok. Don't commit it, though. It's hacky. I'll try to clean it up 17:01:45 <planetmaker> and... it removes the dep check basically... oh well 17:02:01 <planetmaker> hm... 17:02:42 <Xotic750> not sure what the diff did by just reading it 17:02:59 <Xotic750> or why I am hitting some kind of limit on my machine 17:03:02 <planetmaker> removed setting VPATH 17:03:14 <planetmaker> VPATH contains all sub-dirs of the repo 17:03:26 <planetmaker> or rather: all files which then are stripped to all paths 17:03:29 <Xotic750> and it was too long for my environment 17:03:54 <planetmaker> it obtains a list of all repo files, gets dirname thereof, sorts, uniq 17:03:59 <planetmaker> as one shell command 17:04:27 <Xotic750> what OS are you using? 17:04:30 <planetmaker> OSX 17:04:41 <planetmaker> GNU bash, version 3.2.48(1)-release (x86_64-apple-darwin10.0) 17:04:52 <Xotic750> it must be something I have to set 17:05:02 <planetmaker> GNU Make 3.81 17:05:08 <Xotic750> I can't believe that fedora 16 has some kind of such limit 17:05:33 <planetmaker> did you read the link I pasted earlier on? 18:20 planetmaker: http://old.nabble.com/execvp%3A--bin-sh%3A-Argument-list-too-long-td30161937.html 17:05:34 <Webster> Title: Old Nabble - Gnu - Automake - General - execvp: /bin/sh: Argument list too long (at old.nabble.com) 17:05:39 <planetmaker> Might be a linux-specific thing 17:06:07 <Xotic750> I had a look, yes 17:06:10 <Xotic750> GNU bash, version 4.2.24(1)-release (i386-redhat-linux-gnu) 17:06:32 <Xotic750> GNU Make 3.82 17:06:43 <planetmaker> that thread there implies to me that it might be a limitation somewhere in the stack when using those commands. But... might still be wrong 17:07:08 <planetmaker> anyway, this VPATH is long. Probably too long and needs re-writing then 17:07:21 <Xotic750> I also read someone saying there was a problem with make, and that fixes it in v4.xxx or something 17:07:34 <planetmaker> ho, missed that 17:07:49 <Xotic750> but 4.xxx is available for me, not without compiling it from source 17:07:54 <planetmaker> uh... Xotic750, you added files which contain spaces :-( 17:07:56 <Xotic750> *Not 17:08:19 <Xotic750> spaces? where? 17:08:26 <planetmaker> please rename "BenSky for open-ttd.png" 17:08:33 <planetmaker> it breaks packing source boundle 17:08:35 <planetmaker> *bundle 17:08:48 <planetmaker> sprite_source/blender/textures/ 17:08:49 <Xotic750> oh, must have missed that one 17:09:10 <Xotic750> damn, back to the library to fix that :( 17:09:20 <planetmaker> I'd do that, but I fear it might break things I'm not aware of 17:09:34 <Xotic750> it affects every blend 17:09:47 <planetmaker> but... it doesn't affect the output 17:09:56 <Xotic750> but luckily its in the library 17:09:56 <planetmaker> so a re-rendering should not be needed 17:09:58 <Xotic750> nope 17:10:09 <Xotic750> I will make that change 17:10:12 <planetmaker> thx 17:10:31 <planetmaker> can't test whether the hacky diff of mine breaks other stuff without that fixed ;-) 17:13:42 <Brot6> Dutch Trains 2 - Revision 473:c6f02495940e: Feature: graphical improvements for some HSM and SS coac... (foobar) @ http://dev.openttdcoop.org/projects/dutchtrains/repository/revisions/c6f02495940e 17:13:42 <Brot6> Dutch Trains 2 - Feature #3915 (Closed): Graphics Corrections (foobar) @ http://dev.openttdcoop.org/issues/3915#change-10495 17:14:48 <planetmaker> btw, Xotic750, the game is called "OpenTTD" whithout any special meaning for any letter ;-) 17:15:04 <planetmaker> thus open-ttd implies something which is not true 17:17:40 <Xotic750> it was the original file that Ben Robbins used for his modelling 17:17:52 <Xotic750> I just copied it into my blender projects 17:17:58 <planetmaker> ah 17:18:55 <Xotic750> maybe he named it open-ttd meaning his work was for both openttd and ttd, dunno :) 17:19:41 <planetmaker> ttd doesn't allow any newgrfs or 32bpp :-P 17:19:54 <Xotic750> anyway, that the image that is used for reflecting light into the world :) 17:20:03 <planetmaker> :-) 17:20:09 <planetmaker> and let there be light... 17:20:43 <Xotic750> so I used it to match the models created by him in the EZ patch edition 17:25:15 <Xotic750> have you have a browse of the flatbed models at all? 17:25:52 <planetmaker> was fixing Makefile :-P 17:27:33 <Xotic750> :) 17:30:27 <Brot6> OpenGFX+ Trains - Bug #3920 (New): DevZone compile failed (compiler) @ http://dev.openttdcoop.org/issues/3920 17:34:53 <Brot6> dutchtrains: update from r470 to r473 done - http://bundles.openttdcoop.org/dutchtrains/nightlies/r473 17:36:33 <Xotic750> I see it failed on the compile farm too :) 17:38:06 <Brot6> bandit: compile of r469 still failed (#3900) - http://bundles.openttdcoop.org/bandit/nightlies/ERROR/r469 17:39:41 <Brot6> make-nml: compile of r0 still failed (#3730) - http://bundles.openttdcoop.org/make-nml/nightlies/ERROR/r0 17:40:24 <Brot6> metrotrackset: compile of r59 still failed (#3882) - http://bundles.openttdcoop.org/metrotrackset/nightlies/ERROR/r59 17:44:06 <andythenorth> ha ha 17:44:12 <andythenorth> so many failing grfs :P 17:46:12 <planetmaker> Xotic750: yes... did you rename the file yet? 17:46:30 <planetmaker> Or I rename it to *something* and you then use that name. Maybe best. Then I can continue 17:46:54 <planetmaker> I commit the name change, ok? 17:49:35 <planetmaker> Xotic750: I pushed the name change. Can you take care of making use of the new name? 17:49:55 <Brot6> OpenGFX+ Trains - Revision 347:19bb1e784de5: Fix: Filenames with spaces are hurtful (planetmaker) @ http://dev.openttdcoop.org/projects/ogfx-trains/repository/revisions/19bb1e784de5 17:50:55 *** andythenorth has quit IRC 17:51:01 *** andythenorth has joined #openttdcoop.devzone 17:54:31 <Xotic750> yep, I'll sort it 17:58:37 <Xotic750> once I get the repo cloned without failing :) 17:59:47 <Brot6> ogfx-trains: compile of r347 still failed (#3920) - http://bundles.openttdcoop.org/ogfx-trains/nightlies/ERROR/r347 18:04:06 <Brot6> FIRS Industry Replacement Set - Revision 2741:65e672ff75b0: Change: bumped savegame version to 2734 ... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/65e672ff75b0 18:11:28 <Brot6> OpenGFX+ Trains - Revision 348:405df20c84aa: Adjust library for renamed texture file (Xotic750) @ http://dev.openttdcoop.org/projects/ogfx-trains/repository/revisions/405df20c84aa 18:19:23 <Brot6> Dutch Trains 2 - Revision 474:54b8a5c9732f: Feature: GTUW wagon (graphics by Purno) (templated by Ma... (foobar) @ http://dev.openttdcoop.org/projects/dutchtrains/repository/revisions/54b8a5c9732f 18:19:23 <Brot6> Dutch Trains 2 - Feature #3890 (Closed): Open goederenwagon purchase & template (foobar) @ http://dev.openttdcoop.org/issues/3890#change-10496 18:19:53 <Xotic750> the new makefile is still suffering the same problem 18:19:59 <Xotic750> make: execvp: /bin/sh: Argument list too long 18:20:09 <Brot6> ogfx-trains: compile of r348 still failed (#3920) - http://bundles.openttdcoop.org/ogfx-trains/nightlies/ERROR/r348 18:23:52 <planetmaker> I didn't yet commit the makefile change 18:24:10 <planetmaker> just the file renaming so that I can test it 18:25:22 <Xotic750> aha, lol, my bad 18:26:47 <planetmaker> :-O ogfx+train's source bundle is a whopping 150 megabytes! 18:27:23 <planetmaker> holy cow 18:27:32 <planetmaker> that's 100x the size as before 18:28:02 <Xotic750> wait till we get another 20-30 models :) 18:28:28 <V453000> lol :D 18:28:30 <Xotic750> welcome to the world of 32bpp :D 18:29:36 *** th_gergo has joined #openttdcoop.devzone 18:30:27 <Brot6> FIRS Industry Replacement Set - Feature #3921 (New): Additional slope-friendly layout for Biorefiner... (andythenorth) @ http://dev.openttdcoop.org/issues/3921 18:31:02 <Brot6> FIRS Industry Replacement Set - Feature #3922 (New): Additional slope-friendly layout for Clay Pit, ... (andythenorth) @ http://dev.openttdcoop.org/issues/3922 18:31:33 <Brot6> FIRS Industry Replacement Set - Feature #3923 (New): Additional slope-friendly layout for Fertiliser... (andythenorth) @ http://dev.openttdcoop.org/issues/3923 18:32:09 <Brot6> FIRS Industry Replacement Set - Feature #3924 (New): Additional slope-friendly layout for Metal Fab ... (andythenorth) @ http://dev.openttdcoop.org/issues/3924 18:32:57 <Brot6> FIRS Industry Replacement Set - Feature #3921 (New): Additional slope-friendly layout for Biorefiner... (andythenorth) @ http://dev.openttdcoop.org/issues/3921 18:32:57 <Brot6> FIRS Industry Replacement Set - Feature #3922 (New): Additional slope-friendly layout for Clay Pit, ... (andythenorth) @ http://dev.openttdcoop.org/issues/3922 18:32:57 <Brot6> FIRS Industry Replacement Set - Feature #3923 (New): Additional slope-friendly layout for Fertiliser... (andythenorth) @ http://dev.openttdcoop.org/issues/3923 18:32:57 <Brot6> FIRS Industry Replacement Set - Feature #3924 (New): Additional slope-friendly layout for Metal Fab ... (andythenorth) @ http://dev.openttdcoop.org/issues/3924 18:32:59 <Brot6> FIRS Industry Replacement Set - Feature #1564 (Closed): Identify industries which should have additi... (andythenorth) @ http://dev.openttdcoop.org/issues/1564#change-10497 18:33:07 *** frosch123 has joined #openttdcoop.devzone 18:33:21 <planetmaker> Xotic750: with the diff I provided, building works, right? 18:33:31 <planetmaker> But does also "make bundle_src" work? 18:33:52 <Xotic750> I'll repatch and try 18:38:08 <planetmaker> Xotic750: oh, it only makes sense to try that with tip, thus you'll need to have pulled the file renaming 18:39:37 <Brot6> FIRS Industry Replacement Set - Revision 2742:06fbfcea6e73: Update: Polish translation (Radmir) (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/06fbfcea6e73 18:39:37 <Brot6> FIRS Industry Replacement Set - Revision 2743:c95870dc3bd2: Update: French translation (OliTTD) (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/c95870dc3bd2 18:41:12 <Xotic750> [MD5] ogfx-trains.check.md5 18:41:12 <Xotic750> [ASSEMBLING] ogfx-trains-r348M-source 18:41:12 <Xotic750> make: execvp: /bin/sh: Argument list too long 18:41:12 <Xotic750> make: *** [ogfx-trains-r348M-source] Error 127 18:41:28 <planetmaker> hm, ok. I feared so. That sucks. Big time 18:42:12 <Brot6> FIRS Industry Replacement Set - Revision 2744:19366dfa237a: Update: Dutch translation. (Alberth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/19366dfa237a 19:13:22 <planetmaker> http://paste.openttdcoop.org/show/1336/ <-- that's something new ;-) 19:18:03 <planetmaker> Xotic750: seems that this issue also helped me to find a better way to build source bundles :-) 19:18:25 <Xotic750> cool :) 19:18:58 <planetmaker> Will port that to other projects :-). Using hg archive is better than assembling everything myself 19:19:09 <Xotic750> I'm just reworking the flatbed models 1 at a time for the different loading stages 19:26:35 <Brot6> Dutch Trains 2 - Revision 475:69563ceceebb: Change: show complete and only the cab control in purcha... (foobar) @ http://dev.openttdcoop.org/projects/dutchtrains/repository/revisions/69563ceceebb 19:26:35 <Brot6> Dutch Trains 2 - Support #3911 (Closed): Purchase sprite wagon DDM/NID (foobar) @ http://dev.openttdcoop.org/issues/3911#change-10498 19:28:44 <Brot6> FIRS Industry Replacement Set - Revision 2745:cbc81e008577: Docs: update changelog preparatory to 0.... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/cbc81e008577 19:45:37 <Brot6> Dutch Trains 2 - Revision 476:ae73cea518d2: Feature: Uh wagon (graphics by Purno) (templated by Maho... (foobar) @ http://dev.openttdcoop.org/projects/dutchtrains/repository/revisions/ae73cea518d2 19:55:28 <Brot6> NewGRF Meta Language - Patch #3925 (New): Add support for multi-line lang files (Alberth) @ http://dev.openttdcoop.org/issues/3925 20:05:23 <Brot6> FIRS Industry Replacement Set - Revision 2746:0b5eda2fa504: Update: Italian translation (Snail) (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/0b5eda2fa504 20:05:23 <Brot6> OpenGFX+ Trains - Revision 349:83f97afd75fb: Fix: Avoid too long command lines for shell commands as... (planetmaker) @ http://dev.openttdcoop.org/projects/ogfx-trains/repository/revisions/83f97afd75fb 20:06:54 <Brot6> FIRS Industry Replacement Set - Revision 2747:3fc4aedb398f: Docs: update changelog - mention Italian... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/3fc4aedb398f 20:08:08 <Brot6> OpenGFX+ Trains - Bug #3926 (New): make bundle_src doesn't pack modifications anymore (planetmaker) @ http://dev.openttdcoop.org/issues/3926 20:08:25 <planetmaker> but I'm too tired now. Good night :-) 20:08:45 <planetmaker> But it hopefull now works for you again, Xotic750 20:08:46 *** th_gergo has quit IRC 20:09:05 <Xotic750> I will give it a try, night 20:09:30 <Brot6> FIRS Industry Replacement Set - Revision 2748:1402bd0d327c: Added tag 0.7.3 for changeset 3fc4aedb39... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/1402bd0d327c 20:14:53 <andythenorth> come on bundle server :P 20:14:57 * andythenorth is impatient 20:16:59 <Brot6> Dutch Trains 2 - Revision 477:da500821ca8b: Feature: ZHESM mBC motorcar (graphics by Purno) (templat... (foobar) @ http://dev.openttdcoop.org/projects/dutchtrains/repository/revisions/da500821ca8b 20:16:59 <Brot6> Dutch Trains 2 - Revision 478:11fec936c104: Feature: ZHESM B carriage (graphics by Purno) (templated... (foobar) @ http://dev.openttdcoop.org/projects/dutchtrains/repository/revisions/11fec936c104 20:16:59 <Brot6> Dutch Trains 2 - Revision 479:a2e34a91ac79: Feature: more power and TE for ZHESM mBC after 1925 (foobar) @ http://dev.openttdcoop.org/projects/dutchtrains/repository/revisions/a2e34a91ac79 20:17:02 <Brot6> Dutch Trains 2 - Feature #3850 (Closed): Ketelwagen & ZHESM BC6 -> template & purchase (foobar) @ http://dev.openttdcoop.org/issues/3850#change-10500 20:19:30 <Brot6> ogfx-trains: update from r327 to r349 done (51 warnings) - http://bundles.openttdcoop.org/ogfx-trains/nightlies/r349 20:29:59 <Brot6> firs: update from 0.7.2 to 0.7.3 done - http://bundles.openttdcoop.org/firs/releases/0.7.3 20:56:10 *** th_gergo has joined #openttdcoop.devzone 21:11:02 *** ODM has quit IRC 21:12:45 *** Zuu has joined #openttdcoop.devzone 21:33:34 *** andythenorth has left #openttdcoop.devzone 21:39:17 <Brot6> Dutch Trains 2 - Revision 480:e58abe698d0b: Feature: NS 4600 (graphics by Snail) (templated by Trans... (foobar) @ http://dev.openttdcoop.org/projects/dutchtrains/repository/revisions/e58abe698d0b 22:47:52 *** frosch123 has quit IRC 22:49:47 <Brot6> Dutch Trains 2 - Revision 481:8f0ef88fb4d0: Feature: NS 4700 (graphics by Snail) (templated by Trans... (foobar) @ http://dev.openttdcoop.org/projects/dutchtrains/repository/revisions/8f0ef88fb4d0 22:49:47 <Brot6> Dutch Trains 2 - Revision 482:0d6c197e6b13: Feature: NS 5000-II (graphics by Snail) (templated by Tr... (foobar) @ http://dev.openttdcoop.org/projects/dutchtrains/repository/revisions/0d6c197e6b13 22:49:47 <Brot6> Dutch Trains 2 - Revision 483:93c1b3b3ef7a: Feature: NS 6200 (graphics by Snail) (templated by Trans... (foobar) @ http://dev.openttdcoop.org/projects/dutchtrains/repository/revisions/93c1b3b3ef7a 22:49:49 <Brot6> Dutch Trains 2 - Revision 484:dd9ac3ab429c: Feature: NS 6300 (graphics by Snail) (templated by Trans... (foobar) @ http://dev.openttdcoop.org/projects/dutchtrains/repository/revisions/dd9ac3ab429c 22:49:53 <Brot6> Dutch Trains 2 - Support #3913 (Closed): Templated steamers (foobar) @ http://dev.openttdcoop.org/issues/3913#change-10501 22:56:56 *** Zuu has quit IRC