Log for #openttdcoop.devzone on 11th May 2012:
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02:50:50  *** Nat_aS is now known as Nat_AFK
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12:23:10  <Brot6> OpenGFX - Feature #3972 (New): Explosion Effects (Xotic750) @
12:43:16  <Brot6> OpenGFX+ Trains - Code Review #3973 (New): TIM and Asia Star Valuables Livery (Xotic750) @
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16:08:01  <Terkhen> planetmaker: I'm currently making the list of cargo support differences between ogfx-rv (with the old system) and ogfx-trains (with the new system)
16:08:14  <Terkhen> but toyland is not looking great :(
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16:42:31  <Brot6> OpenGFX+ Trains - Bug #3974 (New): Cargo support (Terkhen) @
16:42:39  <Terkhen> planetmaker^
16:45:53  * planetmaker looks
16:46:12  <planetmaker> yes, I know, toyland is not great.
16:48:05  <Terkhen> I stopped with FIRS because it includes many problems too
16:48:10  <Terkhen> it seems like a general issue to me
16:48:50  <planetmaker> hm, tbh, I didn't test it really. Not sure it's a general issue
16:49:10  <planetmaker> But that would need to be found out really. Would be bad
16:49:45  <Xotic750> evening :)
16:49:50  <Terkhen> hi Xotic750
16:54:02  <Xotic750> hmm, electric sparks/discharge is hard to create graphically, as a 3d model :)
16:55:08  *** Nat_aS is now known as Nat_AFK
16:55:40  <planetmaker> Xotic750: that's not needed...
16:55:52  <planetmaker> hm.. though maybe. to match pantograph
16:56:20  <planetmaker> Xotic750: I think the explosions you posted are much too dusty. I like the explosions to be firy-orange
16:56:29  <Xotic750> the only 32bpp I can find has no source
16:56:48  <Xotic750> ok, that's easy to change
16:56:52  <planetmaker> Well. One *can* draw them. W/o 3D model. Then the drawing is the source
16:57:23  <Xotic750> and I don't see any license for them either
16:58:31  <planetmaker> Terkhen: I'm not sure I understand your ods file...
16:58:33  <Xotic750> so thought I would make some while I was playing around
16:58:54  <planetmaker> yup, sure :-)
16:59:32  <Terkhen> planetmaker: it's a bit confusing, yes :)
16:59:35  <planetmaker> I have the graphics for a small(?) explosion in OpenGFX already. That seemed ok when I commited that
16:59:51  <Terkhen> non bolded entries are the cargos supported by ogfx-rv
16:59:57  <Terkhen> bolded entries are the changes I spotted in ogfx-trains
17:00:28  <planetmaker> ah, ok.
17:00:39  <planetmaker> what about missing support?
17:00:47  <Terkhen> "Loses ..."
17:00:50  <planetmaker> is it noted whether missing or added?
17:00:58  <Terkhen> I can make a proper list if you prefer it :P
17:01:15  <planetmaker> :-D If I know whether it's lost or added cargo support, I'll be fine
17:01:33  <Terkhen> ok :)
17:01:46  <Terkhen> at first glance the problem seems cargo class related
17:02:04  <Terkhen> at least in some cases, such as those that add/remove fruit, food and so on
17:02:55  <planetmaker> cargo class related? Hm... might be. That I didn't check the classes of all cargos. Though I actually added to all wagons a complete list of cargos
17:03:12  <planetmaker> for acceptance and disallow. And then only deleted those which I didn't want or want to have
17:03:29  <Terkhen> I checked the code but it made little sense to me, I still need to change my chip from the old system to the new one :P
17:03:46  <planetmaker> Might need checking whether adding those cargos to the proper cargo-support property changes it to the desired result
17:03:53  <planetmaker> haha :-)
17:04:08  <planetmaker> it's actually easy, Terkhen: there's support via cargo class
17:04:18  <planetmaker> and independent there's support via cargo label
17:04:31  <planetmaker> and independent of that there's explicit not-support via cargo label
17:05:04  <planetmaker> for cargo support we *should* not need the classes right now. We know all known cargos
17:05:28  <Terkhen> I see :)
17:05:31  <planetmaker> Or so is my idea. The cargo class support is - following this line of thought - only for new cargoes which we don't know
17:05:57  <planetmaker> thus, if you want: try to add the wrong cargos to the respective property and see whether it works :-)
17:07:39  <Terkhen> I'll play a bit with the code later
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17:28:10  <Brot6> dutchtrains: update from r555 to r557 done -
17:31:23  <Brot6> bandit: compile of r469 still failed (#3900) -
17:33:02  <Brot6> make-nml: compile of r0 still failed (#3730) -
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17:50:22  <Brot6> Dutch Trains 2 - Feature #3686: ingame helptexts (Transportman) @
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18:21:14  <Terkhen> planetmaker: ignore cargo classes and use only specific labels, yes or no?
18:23:55  <Terkhen> hmm... I think that I'll keep them, but specify all known cargos with the new properties anyways
18:23:57  <planetmaker> yes
18:24:12  <planetmaker> ignore cargo classes. Define transportability only by labels
18:24:26  <Terkhen> we need to be alert regarding new sets then :P
18:24:40  <planetmaker> use cargo classes only as general thing for unknown cargos
18:24:48  <planetmaker> well. We needed that before, too
18:24:56  <planetmaker> But less so now, actually
18:25:35  <Terkhen> ok, I'll set the CC as they were before and specify all known cargos :)
18:26:42  <planetmaker> Yep. The cargo classes should only define the ... general cargo type suitable for that wagon
18:35:43  <Terkhen> planetmaker: is the addition of MAIL to armoured vehicles intended?
18:35:47  * Terkhen does not mind it
18:37:56  <planetmaker> hm, I think it is intended. Long ago I made those.
18:38:05  <planetmaker> It gives the armoured van a bit more flexibility
18:38:28  <planetmaker> And if you send the diamond necklace to your girl friend you want to make sure it arrives safely :-P
18:42:17  <Alberth> 'send' ? :)  you'd bring it personally, surely :D
18:49:53  <planetmaker> :-)
19:00:52  <Terkhen> ok :P
19:40:25  <Terkhen> hmm... lots of new labels
19:40:34  <Terkhen> we might be missing a few cargos :)
19:48:25  <planetmaker> Terkhen: I think I have all. I took the whole list. And the comment should have them all
19:48:39  <Terkhen> yes, all cargos are defined in your list
19:48:44  <planetmaker> or are there some which ... ok :-)
19:48:52  <Terkhen> but some are not used anywhere, for example, BEER OR RCYC
19:48:56  <planetmaker> Indeed I was surprised about the length of the list
19:48:56  <Terkhen> those are new :P
19:48:57  <Alberth> lots of new labels, where?
19:49:07  <Terkhen> I have never seen CERA either
19:49:36  <planetmaker> Terkhen: I *think* I've seen beer. *ages* ago in a game I played. One of my first games on a MP server. Before I knew openttdcoop ;-)
19:49:59  <Terkhen> I never saw that label in the cargo label list until today :P
19:50:04  <planetmaker> cereals is an ecs thing
19:50:17  <planetmaker> whether old or current, I don't know
19:50:52  <Terkhen> CERE is cereals, CERA is ceramics, must be new in ECS
19:51:20  <Terkhen> I guess that once I have a cargo_definition that works like the old one I'll do yet another test with all industry newgrfs to see if we are missing something :P
19:51:57  <planetmaker> :-) Might be hard to detect. If our cargo classes are sensible ;-)
19:52:36  <Terkhen> yes, that's why I keep all of the cargos ogfx-rv supports in an ods sheet
19:53:45  <planetmaker> :-)
19:59:25  <Terkhen> recyclables; only bulk or something else too?
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20:10:05  <planetmaker> I think it would fit bulk. No other stuff needed
20:10:19  <planetmaker> In principle it could be oversized. or 'neobulk'. But...
20:14:28  <Terkhen> neobulk? we have new cargo classes too?
20:15:00  <Terkhen> I thought that was just another talk without result :P
20:15:49  <Terkhen> I only see "non-pourable" as a new CC in the cargo label list, and it does not seem important for us
20:16:55  <planetmaker> non-pourable yes
20:17:09  <planetmaker> that's I think neo-bulk
20:17:16  <planetmaker> but it need not apply
20:17:36  <planetmaker> I'm thinking of bulky, rusty machine parts. You hardly can pour them
20:18:47  <Terkhen> yes, only scrap metal and sugar cane are non-pourable
20:18:55  <Terkhen> and those are carried only in bulk vehicles anyways
20:21:18  <planetmaker> I consider recyclebles a super-class of scrap metal ;-)
20:21:49  <planetmaker> for our vehicles it's bulk anyway. We don't yet really care about neo-bulk
20:22:06  <Terkhen> yes :)
20:26:28  <Alberth> good night all
20:26:57  <Terkhen> the "new" ECS cargos are not actually present in ECS, and there were no new versions since I last checked it
20:27:05  <Terkhen> so I'm going to assume they are deprecated
20:27:20  <Alberth> until proven otherwise :p
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20:29:13  <Terkhen> :)
20:34:05  <Terkhen> pla <-- my version of cargo_definitions
20:34:50  <Terkhen> I don't mind including _MU_ in ogfx-rv for the sake of allowing to copy the cargo_definitions file from one NewGRF to the other, but I don't know what it should be carrying
20:34:59  <Terkhen> therefore this version does not include it
20:35:07  <Terkhen> I did not notice any strange things with it
20:38:02  <planetmaker> _MU_ ... I've no memory of that
20:41:56  <Terkhen> <--- that appears in ogfx-trains version of cargo_definitions
20:43:05  <planetmaker> oh. *that* one. No, that makes no sense in RV
20:43:14  <planetmaker> I thought you meant a cargo label
20:43:45  <Terkhen> no, sorry :)
20:44:21  <Terkhen> I'd copy it to ogfx-rv code anyways, it's quite convenient to have an identical cargo_definitions
20:44:23  <Terkhen> file*
20:47:11  <planetmaker> indeed. I should copy back your fixed version then ;-)
20:51:20  <Terkhen> if you confirm me that the _MU_ definition is correct, I'll copy it and commit :)
20:53:58  <planetmaker> uh... should be a combination of pax, mail, valuables and goods
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21:24:34  <Terkhen> sorry, I was having dinner
21:26:19  <Terkhen> planetmaker: it also includes PAPR and some toyland cargos
21:26:43  <planetmaker> no worries :-)
21:27:03  <planetmaker> I think, just commit that, if it works
21:27:13  <Brot6> Dutch Trains 2 - Feature #3686: ingame helptexts (Transportman) @
21:29:18  <Terkhen> okay, we'll sort out the differences later
21:39:34  <Brot6> OpenGFX+ Road Vehicles - Revision 143:702b9ac247bb: Update: Cargo definitions. (Terkhen) @
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21:52:25  <Brot6> OpenGFX+ Road Vehicles - Revision 144:4ca17e9ad0e3: Fix: Correct URL string. (Terkhen) @
21:57:52  <planetmaker> good night
21:59:05  <Terkhen> good night planetmaker
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