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05:25:54 *** Xotic750_ has joined #openttdcoop.devzone 05:48:24 *** Xotic750_ has quit IRC 06:44:58 *** Zuu has joined #openttdcoop.devzone 06:52:52 *** Nat_AFK is now known as Nat_aS 06:57:39 *** Zuu has quit IRC 08:19:43 *** Nat_aS is now known as Nat_AFK 12:13:05 *** frosch123 has joined #openttdcoop.devzone 15:15:03 *** Zuu has joined #openttdcoop.devzone 16:12:01 *** andythenorth has joined #openttdcoop.devzone 16:14:07 *** ODM has joined #openttdcoop.devzone 16:34:44 *** andythenorth has quit IRC 16:45:25 *** Nat_AFK is now known as Nat_aS 16:48:17 *** andythenorth has joined #openttdcoop.devzone 16:49:47 *** Doorslammer has joined #openttdcoop.devzone 17:28:23 *** Doorslammer has quit IRC 17:36:31 <planetmaker> hm, did NML allow two graphics blocks for the same item, both functional? 17:37:04 <planetmaker> So that I could, in the extreme case, write a separate graphics block for each callback? 17:37:08 <frosch123> i doubt it would be able to figure out the "if" and "else" stuff to prevent it 17:38:34 <frosch123> so i would expect only the last one applies 17:38:47 <planetmaker> I'm thinking about railtypes... might make a difference 17:39:01 <planetmaker> I have new tunnel sprites for swedishrails 17:39:14 <planetmaker> but I don#t want to make the NewGRF OpenTTD 1.3+ only 17:44:54 <frosch123> then put a if around the two cases? 17:45:11 <frosch123> or even inside the va2? 17:45:51 <frosch123> i.e. try to put the if inside the graphics block 17:47:23 <frosch123> hmm, but actually, i think you have to use ? : with the ottd version 17:49:00 <planetmaker> the "problem" is that old openttds won't know the new railtype action3, thus would barf on it 17:49:16 <planetmaker> or so I assume 17:50:29 <frosch123> oh, i forgot what we actually added :) 17:51:55 <frosch123> anyway, trunk does not barf on it 17:52:01 <frosch123> so, 1.2 won't either 17:52:12 <frosch123> and i doubt we need to backport a barf-feature :p 17:55:32 <michi_cc> planetmaker: Action3 "cargo ids" should always be safe. OpenTTD doesn't have problem with e.g. vehicle cargo graphics for an undefined cargo, and there's no difference to any other feature. 17:56:14 <planetmaker> hm. True 17:56:24 <planetmaker> That makes it much easier. Thanks :-) 18:01:29 <michi_cc> The real "problem" here is that you might want to return a different tunnel base for old-style tunnels and new tunnels. 18:07:48 <planetmaker> yes. But that is not a problem. I can query the openttd version in the action2 there 18:07:56 <planetmaker> But indeed I want that 18:22:56 *** andythenorth has quit IRC 18:35:19 *** andythenorth has joined #openttdcoop.devzone 20:58:35 *** andythenorth has left #openttdcoop.devzone 21:04:40 *** ODM has quit IRC 21:04:42 *** frosch123 has quit IRC 21:53:10 *** Nat_aS is now known as Nat_AFK 22:20:04 *** Zuu has quit IRC