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Log for #openttdcoop.devzone on 29th May 2012:
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17:36:31  <planetmaker> hm, did NML allow two graphics blocks for the same item, both functional?
17:37:04  <planetmaker> So that I could, in the extreme case, write a separate graphics block for each callback?
17:37:08  <frosch123> i doubt it would be able to figure out the "if" and "else" stuff to prevent it
17:38:34  <frosch123> so i would expect only the last one applies
17:38:47  <planetmaker> I'm thinking about railtypes... might make a difference
17:39:01  <planetmaker> I have new tunnel sprites for swedishrails
17:39:14  <planetmaker> but I don#t want to make the NewGRF OpenTTD 1.3+ only
17:44:54  <frosch123> then put a if around the two cases?
17:45:11  <frosch123> or even inside the va2?
17:45:51  <frosch123> i.e. try to put the if inside the graphics block
17:47:23  <frosch123> hmm, but actually, i think you have to use ? : with the ottd version
17:49:00  <planetmaker> the "problem" is that old openttds won't know the new railtype action3, thus would barf on it
17:49:16  <planetmaker> or so I assume
17:50:29  <frosch123> oh, i forgot what we actually added :)
17:51:55  <frosch123> anyway, trunk does not barf on it
17:52:01  <frosch123> so, 1.2 won't either
17:52:12  <frosch123> and i doubt we need to backport a barf-feature :p
17:55:32  <michi_cc> planetmaker: Action3 "cargo ids" should always be safe. OpenTTD doesn't have problem with e.g. vehicle cargo graphics for an undefined cargo, and there's no difference to any other feature.
17:56:14  <planetmaker> hm. True
17:56:24  <planetmaker> That makes it much easier. Thanks :-)
18:01:29  <michi_cc> The real "problem" here is that you might want to return a different tunnel base for old-style tunnels and new tunnels.
18:07:48  <planetmaker> yes. But that is not a problem. I can query the openttd version in the action2 there
18:07:56  <planetmaker> But indeed I want that
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