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Log for #openttdcoop.devzone on 20th July 2012:
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01:03:43  <Brot6> British Modular Station Set - Revision 105:8452603296b2: Removed the extra sprite files now that I a... XJakim FriantX @ http://dev.openttdcoop.org/projects/bmss/repository/revisions/8452603296b2
01:03:43  <Brot6> British Modular Station Set - Revision 106:0179d853500e: Fixed the purchase sprites so they are all ... XJakim FriantX @ http://dev.openttdcoop.org/projects/bmss/repository/revisions/0179d853500e
01:03:43  <Brot6> British Modular Station Set - Revision 107:d3efccb3931d: Disabled the footpath test graphics. XJakim FriantX @ http://dev.openttdcoop.org/projects/bmss/repository/revisions/d3efccb3931d
01:03:44  <Brot6> British Modular Station Set - Revision 108:ed095bc125ec: Updated the makefiles from the newgrf_makef... XJakim FriantX @ http://dev.openttdcoop.org/projects/bmss/repository/revisions/ed095bc125ec
01:03:48  <Brot6> British Modular Station Set - Revision 109:0d41c244325b: Changed the bundle makefile to use the curr... XJakim FriantX @ http://dev.openttdcoop.org/projects/bmss/repository/revisions/0d41c244325b
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08:46:07  <Alberth> 'oi
08:51:35  <Alberth> no changes in zbasebuild?
09:07:54  <planetmaker> hi Alberth
09:08:03  <planetmaker> I'm afraid, no
09:08:23  <Alberth> oke
09:08:23  <planetmaker> I was caught up by a friend on skype and after that too tired :-)
09:08:50  <planetmaker> but zbuild got a lot of additions
09:09:13  <Alberth> Score: 3092 labels, 54 alternative labels, 1.75% covered  <-- not sure we want to know this :p
09:18:33  <planetmaker> hehe
09:18:44  <planetmaker> it's actually also mis-leading somewhat
09:18:57  <planetmaker> btw, is there reason, that you didn't convert the extra grf, too?
09:19:12  <planetmaker> hm... nvm. it has no base_sprite
09:19:38  <Alberth> either that, or it did not have .pnml file extensions :)
09:20:31  <planetmaker> it does
09:20:38  <planetmaker> there's 6 pnml files, one for each grf
09:20:50  <planetmaker> ogfx?_*.pnml
09:21:26  <planetmaker> but even in ogfx1_base.pnml there's > 800 sprites which need no 32bpp
09:21:43  <planetmaker> like all font and recolour sprites
09:21:56  <planetmaker> and some of the gui elements like window decorations
09:22:32  <planetmaker> so only about 5/6 or even 4/5 need that in the base grf
09:37:55  <Brot6> zBaseBuild - Revision 11:f5a7f65676aa: Add: Measure and report 32bpp alternative sprites coverage. XAlberthX @ http://dev.openttdcoop.org/projects/zbasebuild/repository/revisions/f5a7f65676aa
09:37:56  <Brot6> zBaseBuild - Revision 12:f71afc9b97bf: Add: Oil well base plate. XAlberthX @ http://dev.openttdcoop.org/projects/zbasebuild/repository/revisions/f71afc9b97bf
10:01:34  <Brot6> NewGRF Meta Language - Revision 1929:09970ecca579: Fix-ish: Don't use generic.reverse_lookup any mor... XHirundoX @ http://dev.openttdcoop.org/projects/nml/repository/revisions/09970ecca579
10:10:43  * Hirundo ponders /nick XHirundoX
10:11:29  <planetmaker> :-)
10:11:43  <planetmaker> you want the highlights, Hirundo?
10:12:19  <planetmaker> just add XHirundoX to your highlight list ;-)
10:20:13  <Brot6> Dutch Trains 2 - Feature Request #3917: Additional liveries' requests Xtrainboy2004X @ http://dev.openttdcoop.org/issues/3917#change-11171
10:45:39  <Brot6> Dutch Trains 2 - Feature Request #4082 (New): Additions of V100 class Xtrainboy2004X @ http://dev.openttdcoop.org/issues/4082
11:06:03  <Alberth> bah, why do you constantly find bugs in applications that you use :p
11:09:29  <Alberth> are tunnels easily templatable?
11:12:02  <planetmaker> tunnels are so-so templateable
11:12:25  <planetmaker> the height is not exactly defined
11:12:53  <planetmaker> But the sprites are clear enough. And if you allow for some transparency on top to be sure to grab them all, you can re-use between railtypes
11:13:06  <planetmaker> i.e. look at swedishrails
11:13:16  <planetmaker> s/i.e./e.g./ :-)
11:13:17  <Brot6> planetmaker meant: "e.g. look at swedishrails"
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11:52:00  <Brot6> NewGRF Meta Language - Revision 1930:520c94d19552: Codechange/Fix: OutputGRF.wsprite_encoderegular a... XHirundoX @ http://dev.openttdcoop.org/projects/nml/repository/revisions/520c94d19552
12:04:41  <Alberth> there are so many tunnels, of at least half of them I don't know where they should be used
12:11:05  <planetmaker> so many tunnels?
12:11:42  <planetmaker> (4 directions per road or railtype) * (# ground types)
12:12:32  <planetmaker> thus (4*rail) * (temp+arctic+snow+desert+tropical+toyland)
12:12:52  <planetmaker> repeat for monorail, maglev, road and possibly also tram
12:12:59  <planetmaker> but tram is in the extra newgrf
12:13:30  <planetmaker> thus there are 24 sets of tunnels :-)
12:42:59  <Alberth>  http://devs.openttd.org/~alberth/tunnels.png  almost :)
12:43:32  <planetmaker> :-)
12:44:19  <planetmaker> the tunnels have a ground and an overlay sprite due to drawing / sprite sorting: ground + train + tunnel overlay
12:44:26  <planetmaker> at least for the base sets
12:44:50  <Alberth> yeah, but why is the overlay not painted from the same point as the tunnel :p
12:44:55  <planetmaker> it can get up to ground + track + train + terrain overlay + tunnel overlay
12:45:12  <planetmaker> it's child sprites most likely
12:45:29  <planetmaker> thus relative to the ground sprite. Not to the tile
12:45:47  <Alberth> makes sense
12:46:24  <Alberth> so 0, 0 thus
12:46:33  <planetmaker> Except toyland I actually think that zeph's grass is too even and uniform
12:46:53  <planetmaker> It's more of a golf resort like grass growing everywhere :-)
12:49:05  <Alberth> improve texture, and re-blender :)
12:49:12  <planetmaker> :-)
12:52:07  * Alberth hacks a -c option in the sprite-lines generation script for child sprites
15:04:34  <Brot6> zBaseBuild - Revision 13:157501e8a227: Temperate train tunnels, toyland train+road tunnels XAlberthX @ http://dev.openttdcoop.org/projects/zbasebuild/repository/revisions/157501e8a227
15:36:53  <Alberth> http://paste.openttdcoop.org/show/1565/ <-- these are the tunnel types, it seems, but what is 0017 about ?
15:40:13  <planetmaker> extra side?
15:42:36  <Alberth> a vertical wall down to the floor
15:53:23  <planetmaker> got a link to the images?
15:53:54  <planetmaker> ah, well. I'll just pull :-)
15:56:34  <planetmaker> Alberth: tropical grass
15:56:47  <planetmaker> temperate, arctic, tropical, toyland, snow, desert
15:57:28  <Alberth> ok
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17:17:08  <Brot6> nml: update from r1928 to r1930 done - http://bundles.openttdcoop.org/nml/nightlies/r1930
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18:49:19  <Brot6> zBaseBuild - Revision 14:05f882c12a19: Add: Tunnels everywhere XAlberthX @ http://dev.openttdcoop.org/projects/zbasebuild/repository/revisions/05f882c12a19
18:49:49  <Rubidium> George will be so happy with that!
18:51:23  <Alberth> ?
18:52:21  <Rubidium> he wanted roads through houses
18:52:22  <Alberth> George was doing ECS or not?
18:52:37  <Alberth> oh, make a tunnel :)
18:53:10  <Alberth> or make house-tunnel graphics :)
18:53:38  <Rubidium> http://www.imgvsimg.com/thumb/2/20/84.jpg
18:53:57  <Rubidium> and you just added tunnels everywhere ;)
18:54:25  <Alberth> nice, I thought for a moment it was a maglev train :)
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21:47:16  <Brot6> zBase - Bug #4083 (New): depot too big / not even thick walls XAlberthX @ http://dev.openttdcoop.org/issues/4083
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22:09:31  <Brot6> zBaseBuild - Revision 15:7957c84b4ff4: Add: A rail depot. XAlberthX @ http://dev.openttdcoop.org/projects/zbasebuild/repository/revisions/7957c84b4ff4
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